sm64coopdx/actors/snowman/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

281 lines
11 KiB
C

#include "pc/rom_assets.h"
// Snowman
// ???
UNUSED static const u64 snowman_unused_1 = 1;
// Unreferenced light group
UNUSED static const Lights1 snowman_lights_unused1 = gdSPDefLights1(
0x0d, 0x0c, 0x28,
0x35, 0x32, 0xa2, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 snowman_lights_unused2 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 snowman_lights_unused3 = gdSPDefLights1(
0x08, 0x07, 0x04,
0x23, 0x1c, 0x12, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 snowman_lights_unused4 = gdSPDefLights1(
0x03, 0x03, 0x02,
0x0e, 0x0d, 0x0b, 0x28, 0x28, 0x28
);
// 0x05008C70
ROM_ASSET_LOAD_TEXTURE(snowman_seg5_texture_05008C70, "actors/snowman/mr_blizzard_mitten.rgba16.inc.c", 0x00160670, 20585, 0x00008c70, 2048);
// 0x05009470
ROM_ASSET_LOAD_TEXTURE(snowman_seg5_texture_05009470, "actors/snowman/mr_blizzard_left_side.rgba16.inc.c", 0x00160670, 20585, 0x00009470, 4096);
// 0x0500A470
ROM_ASSET_LOAD_TEXTURE(snowman_seg5_texture_0500A470, "actors/snowman/mr_blizzard_right_side.rgba16.inc.c", 0x00160670, 20585, 0x0000a470, 4096);
// 0x0500B470
ROM_ASSET_LOAD_TEXTURE(snowman_seg5_texture_0500B470, "actors/snowman/mr_blizzard_eye.rgba16.inc.c", 0x00160670, 20585, 0x0000b470, 2048);
// 0x0500BC70
ROM_ASSET_LOAD_TEXTURE(snowman_seg5_texture_0500BC70, "actors/snowman/mr_blizzard_mouth.rgba16.inc.c", 0x00160670, 20585, 0x0000bc70, 2048);
// 0x0500C470
static const Lights1 snowman_seg5_lights_0500C470 = gdSPDefLights1(
0x1c, 0x0f, 0x07,
0x38, 0x1e, 0x0e, 0x28, 0x28, 0x28
);
// 0x0500C488
ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500C488, 0x00160670, 20585, 0x0000c488, 64);
// 0x0500C4C8 - 0x0500C500
const Gfx snowman_seg5_dl_0500C4C8[] = {
gsSPLight(&snowman_seg5_lights_0500C470.l, 1),
gsSPLight(&snowman_seg5_lights_0500C470.a, 2),
gsSPVertex(snowman_seg5_vertex_0500C488, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP1Triangle( 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0500C500 - 0x0500C530
const Gfx snowman_seg5_dl_0500C500[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(snowman_seg5_dl_0500C4C8),
gsSPEndDisplayList(),
};
// 0x0500C530
ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500C530, 0x00160670, 20585, 0x0000c530, 64);
// 0x0500C570
ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500C570, 0x00160670, 20585, 0x0000c570, 64);
// 0x0500C5B0 - 0x0500C5E8
const Gfx snowman_seg5_dl_0500C5B0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_05009470),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(snowman_seg5_vertex_0500C530, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0500C5E8 - 0x0500C620
const Gfx snowman_seg5_dl_0500C5E8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_0500A470),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(snowman_seg5_vertex_0500C570, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0500C620 - 0x0500C698
const Gfx snowman_seg5_dl_0500C620[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(snowman_seg5_dl_0500C5B0),
gsSPDisplayList(snowman_seg5_dl_0500C5E8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500C698
ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500C698, 0x00160670, 20585, 0x0000c698, 128);
// 0x0500C718 - 0x0500C760
const Gfx snowman_seg5_dl_0500C718[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_0500B470),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(snowman_seg5_vertex_0500C698, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0500C760 - 0x0500C7D0
const Gfx snowman_seg5_dl_0500C760[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(snowman_seg5_dl_0500C718),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500C7D0
static const Lights1 snowman_seg5_lights_0500C7D0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500C7E8
ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500C7E8, 0x00160670, 20585, 0x0000c7e8, 256);
// 0x0500C8E8
ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500C8E8, 0x00160670, 20585, 0x0000c8e8, 144);
// 0x0500C978 - 0x0500CAA8
const Gfx snowman_seg5_dl_0500C978[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_05008C70),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&snowman_seg5_lights_0500C7D0.l, 1),
gsSPLight(&snowman_seg5_lights_0500C7D0.a, 2),
gsSPVertex(snowman_seg5_vertex_0500C7E8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 4, 1, 0, 0x0, 5, 4, 3, 0x0),
gsSP2Triangles( 5, 6, 4, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 7, 1, 4, 0x0, 7, 6, 8, 0x0),
gsSP2Triangles( 9, 8, 6, 0x0, 9, 6, 10, 0x0),
gsSP2Triangles( 5, 10, 6, 0x0, 7, 2, 1, 0x0),
gsSP2Triangles( 8, 11, 7, 0x0, 11, 2, 7, 0x0),
gsSP2Triangles( 5, 12, 13, 0x0, 13, 14, 5, 0x0),
gsSP2Triangles( 5, 3, 12, 0x0, 5, 14, 10, 0x0),
gsSP2Triangles(10, 14, 9, 0x0, 13, 9, 14, 0x0),
gsSP2Triangles( 8, 9, 13, 0x0, 2, 15, 0, 0x0),
gsSPVertex(snowman_seg5_vertex_0500C8E8, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
gsSP2Triangles( 4, 5, 2, 0x0, 2, 6, 4, 0x0),
gsSP2Triangles( 2, 5, 7, 0x0, 0, 2, 7, 0x0),
gsSP2Triangles( 3, 6, 2, 0x0, 7, 8, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x0500CAA8 - 0x0500CB08
const Gfx snowman_seg5_dl_0500CAA8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(snowman_seg5_dl_0500C978),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0500CB08
ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500CB08, 0x00160670, 20585, 0x0000cb08, 64);
// 0x0500CB48
ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500CB48, 0x00160670, 20585, 0x0000cb48, 64);
// 0x0500CB88 - 0x0500CBC0
const Gfx snowman_seg5_dl_0500CB88[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_05009470),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(snowman_seg5_vertex_0500CB08, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0500CBC0 - 0x0500CBF8
const Gfx snowman_seg5_dl_0500CBC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_0500A470),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(snowman_seg5_vertex_0500CB48, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0500CBF8 - 0x0500CC70
const Gfx snowman_seg5_dl_0500CBF8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(snowman_seg5_dl_0500CB88),
gsSPDisplayList(snowman_seg5_dl_0500CBC0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500CC70
ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500CC70, 0x00160670, 20585, 0x0000cc70, 64);
// 0x0500CCB0 - 0x0500CCE8
const Gfx snowman_seg5_dl_0500CCB0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_0500BC70),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(snowman_seg5_vertex_0500CC70, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0500CCE8 - 0x0500CD58
const Gfx snowman_seg5_dl_0500CCE8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(snowman_seg5_dl_0500CCB0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};