#include "pc/rom_assets.h" // Snowman // ??? UNUSED static const u64 snowman_unused_1 = 1; // Unreferenced light group UNUSED static const Lights1 snowman_lights_unused1 = gdSPDefLights1( 0x0d, 0x0c, 0x28, 0x35, 0x32, 0xa2, 0x28, 0x28, 0x28 ); // Unreferenced light group UNUSED static const Lights1 snowman_lights_unused2 = gdSPDefLights1( 0x3f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x28, 0x28, 0x28 ); // Unreferenced light group UNUSED static const Lights1 snowman_lights_unused3 = gdSPDefLights1( 0x08, 0x07, 0x04, 0x23, 0x1c, 0x12, 0x28, 0x28, 0x28 ); // Unreferenced light group UNUSED static const Lights1 snowman_lights_unused4 = gdSPDefLights1( 0x03, 0x03, 0x02, 0x0e, 0x0d, 0x0b, 0x28, 0x28, 0x28 ); // 0x05008C70 ROM_ASSET_LOAD_TEXTURE(snowman_seg5_texture_05008C70, "actors/snowman/mr_blizzard_mitten.rgba16.inc.c", 0x00160670, 20585, 0x00008c70, 2048); // 0x05009470 ROM_ASSET_LOAD_TEXTURE(snowman_seg5_texture_05009470, "actors/snowman/mr_blizzard_left_side.rgba16.inc.c", 0x00160670, 20585, 0x00009470, 4096); // 0x0500A470 ROM_ASSET_LOAD_TEXTURE(snowman_seg5_texture_0500A470, "actors/snowman/mr_blizzard_right_side.rgba16.inc.c", 0x00160670, 20585, 0x0000a470, 4096); // 0x0500B470 ROM_ASSET_LOAD_TEXTURE(snowman_seg5_texture_0500B470, "actors/snowman/mr_blizzard_eye.rgba16.inc.c", 0x00160670, 20585, 0x0000b470, 2048); // 0x0500BC70 ROM_ASSET_LOAD_TEXTURE(snowman_seg5_texture_0500BC70, "actors/snowman/mr_blizzard_mouth.rgba16.inc.c", 0x00160670, 20585, 0x0000bc70, 2048); // 0x0500C470 static const Lights1 snowman_seg5_lights_0500C470 = gdSPDefLights1( 0x1c, 0x0f, 0x07, 0x38, 0x1e, 0x0e, 0x28, 0x28, 0x28 ); // 0x0500C488 ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500C488, 0x00160670, 20585, 0x0000c488, 64); // 0x0500C4C8 - 0x0500C500 const Gfx snowman_seg5_dl_0500C4C8[] = { gsSPLight(&snowman_seg5_lights_0500C470.l, 1), gsSPLight(&snowman_seg5_lights_0500C470.a, 2), gsSPVertex(snowman_seg5_vertex_0500C488, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP1Triangle( 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0500C500 - 0x0500C530 const Gfx snowman_seg5_dl_0500C500[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(snowman_seg5_dl_0500C4C8), gsSPEndDisplayList(), }; // 0x0500C530 ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500C530, 0x00160670, 20585, 0x0000c530, 64); // 0x0500C570 ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500C570, 0x00160670, 20585, 0x0000c570, 64); // 0x0500C5B0 - 0x0500C5E8 const Gfx snowman_seg5_dl_0500C5B0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_05009470), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(snowman_seg5_vertex_0500C530, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0500C5E8 - 0x0500C620 const Gfx snowman_seg5_dl_0500C5E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_0500A470), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(snowman_seg5_vertex_0500C570, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0500C620 - 0x0500C698 const Gfx snowman_seg5_dl_0500C620[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(snowman_seg5_dl_0500C5B0), gsSPDisplayList(snowman_seg5_dl_0500C5E8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x0500C698 ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500C698, 0x00160670, 20585, 0x0000c698, 128); // 0x0500C718 - 0x0500C760 const Gfx snowman_seg5_dl_0500C718[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_0500B470), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(snowman_seg5_vertex_0500C698, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x0500C760 - 0x0500C7D0 const Gfx snowman_seg5_dl_0500C760[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(snowman_seg5_dl_0500C718), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x0500C7D0 static const Lights1 snowman_seg5_lights_0500C7D0 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500C7E8 ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500C7E8, 0x00160670, 20585, 0x0000c7e8, 256); // 0x0500C8E8 ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500C8E8, 0x00160670, 20585, 0x0000c8e8, 144); // 0x0500C978 - 0x0500CAA8 const Gfx snowman_seg5_dl_0500C978[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_05008C70), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&snowman_seg5_lights_0500C7D0.l, 1), gsSPLight(&snowman_seg5_lights_0500C7D0.a, 2), gsSPVertex(snowman_seg5_vertex_0500C7E8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 4, 1, 0, 0x0, 5, 4, 3, 0x0), gsSP2Triangles( 5, 6, 4, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 7, 1, 4, 0x0, 7, 6, 8, 0x0), gsSP2Triangles( 9, 8, 6, 0x0, 9, 6, 10, 0x0), gsSP2Triangles( 5, 10, 6, 0x0, 7, 2, 1, 0x0), gsSP2Triangles( 8, 11, 7, 0x0, 11, 2, 7, 0x0), gsSP2Triangles( 5, 12, 13, 0x0, 13, 14, 5, 0x0), gsSP2Triangles( 5, 3, 12, 0x0, 5, 14, 10, 0x0), gsSP2Triangles(10, 14, 9, 0x0, 13, 9, 14, 0x0), gsSP2Triangles( 8, 9, 13, 0x0, 2, 15, 0, 0x0), gsSPVertex(snowman_seg5_vertex_0500C8E8, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0), gsSP2Triangles( 4, 5, 2, 0x0, 2, 6, 4, 0x0), gsSP2Triangles( 2, 5, 7, 0x0, 0, 2, 7, 0x0), gsSP2Triangles( 3, 6, 2, 0x0, 7, 8, 0, 0x0), gsSPEndDisplayList(), }; // 0x0500CAA8 - 0x0500CB08 const Gfx snowman_seg5_dl_0500CAA8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(snowman_seg5_dl_0500C978), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0500CB08 ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500CB08, 0x00160670, 20585, 0x0000cb08, 64); // 0x0500CB48 ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500CB48, 0x00160670, 20585, 0x0000cb48, 64); // 0x0500CB88 - 0x0500CBC0 const Gfx snowman_seg5_dl_0500CB88[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_05009470), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(snowman_seg5_vertex_0500CB08, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0500CBC0 - 0x0500CBF8 const Gfx snowman_seg5_dl_0500CBC0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_0500A470), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(snowman_seg5_vertex_0500CB48, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0500CBF8 - 0x0500CC70 const Gfx snowman_seg5_dl_0500CBF8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(snowman_seg5_dl_0500CB88), gsSPDisplayList(snowman_seg5_dl_0500CBC0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x0500CC70 ROM_ASSET_LOAD_VTX(snowman_seg5_vertex_0500CC70, 0x00160670, 20585, 0x0000cc70, 64); // 0x0500CCB0 - 0x0500CCE8 const Gfx snowman_seg5_dl_0500CCB0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_0500BC70), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(snowman_seg5_vertex_0500CC70, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0500CCE8 - 0x0500CD58 const Gfx snowman_seg5_dl_0500CCE8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(snowman_seg5_dl_0500CCB0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };