sm64coopdx/src/game
MysterD e61b137160 Refactored entity death sync + reliable packets
Embedded an immediate packet send whenever a synced entity is unloaded
from the game.

Added reliable packet sending.
2020-08-05 01:01:50 -07:00
..
behaviors Synchronized breakable boxes 2020-08-04 22:42:28 -07:00
area.c Started adding player 2 / Luigi 2020-07-29 21:08:38 -07:00
area.h merge refresh 10 2020-06-20 02:49:59 +03:00
behavior_actions.c Synchronized breakable boxes 2020-08-04 22:42:28 -07:00
behavior_actions.h merge refresh 10 2020-06-20 02:49:59 +03:00
bettercamera.h update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
bettercamera.inc.h bettercam: camera centering is bound to L again 2020-06-25 01:18:50 +03:00
camera.c Dialog to toad/signs/doors no longer soft-locks or stops time 2020-08-03 23:23:09 -07:00
camera.h 60 fps patch 2020-07-28 18:28:12 -07:00
debug.c Refresh 11 2020-07-05 14:15:43 +03:00
debug.h merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h merge refresh 10 2020-06-20 02:49:59 +03:00
decompress.h merge refresh 10 2020-06-20 02:49:59 +03:00
display.h bump gfx pool size 2020-07-07 15:21:14 +03:00
envfx_bubbles.c 60 fps patch 2020-07-28 18:28:12 -07:00
envfx_bubbles.h merge refresh 10 2020-06-20 02:49:59 +03:00
envfx_snow.c 60 fps patch 2020-07-28 18:28:12 -07:00
envfx_snow.h 60 fps patch 2020-07-28 18:28:12 -07:00
game_init.c Fixed synced crawling/climbing animation speed 2020-08-01 21:35:38 -07:00
game_init.h Separated animations between players 2020-07-30 18:09:47 -07:00
geo_misc.c merge refresh 10 2020-06-20 02:49:59 +03:00
geo_misc.h merge refresh 10 2020-06-20 02:49:59 +03:00
hud.c 60 fps patch 2020-07-28 18:28:12 -07:00
hud.h merge refresh 10 2020-06-20 02:49:59 +03:00
ingame_menu.c Synchronized inside-painting state 2020-08-04 20:49:53 -07:00
ingame_menu.h Force synchronizing of level changes 2020-08-02 23:02:29 -07:00
interaction.c Dialog to toad/signs/doors no longer soft-locks or stops time 2020-08-03 23:23:09 -07:00
interaction.h Made Goomba Luigi-aware, fixed Mario's hurtboxes 2020-07-31 22:13:05 -07:00
level_geo.c 60 fps patch 2020-07-28 18:28:12 -07:00
level_geo.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_update.c Synchronized inside-painting state 2020-08-04 20:49:53 -07:00
level_update.h Synchronized inside-painting state 2020-08-04 20:49:53 -07:00
macro_special_objects.c merge refresh 10 2020-06-20 02:49:59 +03:00
macro_special_objects.h merge refresh 10 2020-06-20 02:49:59 +03:00
main.c merge refresh 10 2020-06-20 02:49:59 +03:00
main.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario.c Synchronized inside-painting state 2020-08-04 20:49:53 -07:00
mario.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_airborne.c Prevent situation where both players hold same object 2020-08-01 18:56:42 -07:00
mario_actions_airborne.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_automatic.c merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_automatic.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c Dialog to toad/signs/doors no longer soft-locks or stops time 2020-08-03 23:23:09 -07:00
mario_actions_cutscene.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_moving.c Prevent situation where both players hold same object 2020-08-01 18:56:42 -07:00
mario_actions_moving.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_object.c Synchronized held objects, made respawners keep their sync ID 2020-08-02 14:18:34 -07:00
mario_actions_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.c merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_submerged.c Prevent situation where both players hold same object 2020-08-01 18:56:42 -07:00
mario_actions_submerged.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_misc.c Separated animations between players 2020-07-30 18:09:47 -07:00
mario_misc.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_step.c merge refresh 10 2020-06-20 02:49:59 +03:00
mario_step.h merge refresh 10 2020-06-20 02:49:59 +03:00
memory.c merge refresh 10 2020-06-20 02:49:59 +03:00
memory.h bump gfx pool size 2020-07-07 15:21:14 +03:00
moving_texture.c merge refresh 10 2020-06-20 02:49:59 +03:00
moving_texture.h merge refresh 10 2020-06-20 02:49:59 +03:00
obj_behaviors.c Started synchronizing objects, refactored networking 2020-08-02 01:43:12 -07:00
obj_behaviors.h Synchronized held objects, made respawners keep their sync ID 2020-08-02 14:18:34 -07:00
obj_behaviors_2.c Made Goomba Luigi-aware, fixed Mario's hurtboxes 2020-07-31 22:13:05 -07:00
obj_behaviors_2.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_collision.c Made Goomba Luigi-aware, fixed Mario's hurtboxes 2020-07-31 22:13:05 -07:00
object_collision.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_helpers.c Dialog to toad/signs/doors no longer soft-locks or stops time 2020-08-03 23:23:09 -07:00
object_helpers.h Began fixing up Luigi collisions 2020-07-30 18:44:09 -07:00
object_list_processor.c Started adding player 2 / Luigi 2020-07-29 21:08:38 -07:00
object_list_processor.h Started adding player 2 / Luigi 2020-07-29 21:08:38 -07:00
options_menu.c do vsync exactly like sm64-port does it 2020-07-09 17:02:43 +03:00
options_menu.h Add in-game control binding menu 2020-05-15 15:38:35 -03:00
paintings.c 60 fps patch 2020-07-28 18:28:12 -07:00
paintings.h merge refresh 10 2020-06-20 02:49:59 +03:00
platform_displacement.c merge refresh 10 2020-06-20 02:49:59 +03:00
platform_displacement.h merge refresh 10 2020-06-20 02:49:59 +03:00
print.c merge refresh 10 2020-06-20 02:49:59 +03:00
print.h merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.c merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.h merge refresh 10 2020-06-20 02:49:59 +03:00
rendering_graph_node.c 60 fps patch 2020-07-28 18:28:12 -07:00
rendering_graph_node.h merge refresh 10 2020-06-20 02:49:59 +03:00
save_file.c add sanity checks in save_file.c 2020-07-07 20:57:18 +03:00
save_file.h eu: check if language value is correct 2020-06-23 04:10:38 +03:00
screen_transition.c 60 fps patch 2020-07-28 18:28:12 -07:00
screen_transition.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment2.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment7.h merge refresh 10 2020-06-20 02:49:59 +03:00
shadow.c nuke TARGET_N64 remnants 2020-07-05 14:42:26 +03:00
shadow.h merge refresh 10 2020-06-20 02:49:59 +03:00
skybox.c Added Luigi to courtyard and BoB, fixed some crashing issues 2020-08-03 17:59:44 -07:00
skybox.h merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.c merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_object.c Refactored entity death sync + reliable packets 2020-08-05 01:01:50 -07:00
spawn_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_sound.c merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_sound.h merge refresh 10 2020-06-20 02:49:59 +03:00
text_save.inc.h fix text saves 2020-06-07 22:00:23 +03:00
thread6.c merge refresh 10 2020-06-20 02:49:59 +03:00
thread6.h merge refresh 10 2020-06-20 02:49:59 +03:00