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behaviors
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Synchronized breakable boxes
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2020-08-04 22:42:28 -07:00 |
area.c
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Started adding player 2 / Luigi
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2020-07-29 21:08:38 -07:00 |
area.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
behavior_actions.c
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Synchronized breakable boxes
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2020-08-04 22:42:28 -07:00 |
behavior_actions.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
bettercamera.h
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update puppycam; add runtime option to disable it
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2020-06-20 17:22:33 +03:00 |
bettercamera.inc.h
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bettercam: camera centering is bound to L again
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2020-06-25 01:18:50 +03:00 |
camera.c
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Dialog to toad/signs/doors no longer soft-locks or stops time
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2020-08-03 23:23:09 -07:00 |
camera.h
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
debug.c
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Refresh 11
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2020-07-05 14:15:43 +03:00 |
debug.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
debug_course.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
debug_course.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
decompress.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
display.h
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bump gfx pool size
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2020-07-07 15:21:14 +03:00 |
envfx_bubbles.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
envfx_bubbles.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
envfx_snow.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
envfx_snow.h
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
game_init.c
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Fixed synced crawling/climbing animation speed
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2020-08-01 21:35:38 -07:00 |
game_init.h
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Separated animations between players
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2020-07-30 18:09:47 -07:00 |
geo_misc.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
geo_misc.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
hud.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
hud.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
ingame_menu.c
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Synchronized inside-painting state
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2020-08-04 20:49:53 -07:00 |
ingame_menu.h
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Force synchronizing of level changes
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2020-08-02 23:02:29 -07:00 |
interaction.c
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Dialog to toad/signs/doors no longer soft-locks or stops time
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2020-08-03 23:23:09 -07:00 |
interaction.h
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Made Goomba Luigi-aware, fixed Mario's hurtboxes
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2020-07-31 22:13:05 -07:00 |
level_geo.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
level_geo.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
level_update.c
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Synchronized inside-painting state
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2020-08-04 20:49:53 -07:00 |
level_update.h
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Synchronized inside-painting state
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2020-08-04 20:49:53 -07:00 |
macro_special_objects.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
macro_special_objects.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
main.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
main.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario.c
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Synchronized inside-painting state
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2020-08-04 20:49:53 -07:00 |
mario.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_airborne.c
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Prevent situation where both players hold same object
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2020-08-01 18:56:42 -07:00 |
mario_actions_airborne.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_automatic.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_automatic.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_cutscene.c
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Dialog to toad/signs/doors no longer soft-locks or stops time
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2020-08-03 23:23:09 -07:00 |
mario_actions_cutscene.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_moving.c
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Prevent situation where both players hold same object
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2020-08-01 18:56:42 -07:00 |
mario_actions_moving.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_object.c
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Synchronized held objects, made respawners keep their sync ID
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2020-08-02 14:18:34 -07:00 |
mario_actions_object.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_stationary.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_stationary.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_actions_submerged.c
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Prevent situation where both players hold same object
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2020-08-01 18:56:42 -07:00 |
mario_actions_submerged.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_misc.c
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Separated animations between players
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2020-07-30 18:09:47 -07:00 |
mario_misc.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_step.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_step.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
memory.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
memory.h
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bump gfx pool size
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2020-07-07 15:21:14 +03:00 |
moving_texture.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
moving_texture.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
obj_behaviors.c
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Started synchronizing objects, refactored networking
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2020-08-02 01:43:12 -07:00 |
obj_behaviors.h
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Synchronized held objects, made respawners keep their sync ID
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2020-08-02 14:18:34 -07:00 |
obj_behaviors_2.c
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Made Goomba Luigi-aware, fixed Mario's hurtboxes
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2020-07-31 22:13:05 -07:00 |
obj_behaviors_2.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
object_collision.c
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Made Goomba Luigi-aware, fixed Mario's hurtboxes
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2020-07-31 22:13:05 -07:00 |
object_collision.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
object_helpers.c
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Dialog to toad/signs/doors no longer soft-locks or stops time
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2020-08-03 23:23:09 -07:00 |
object_helpers.h
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Began fixing up Luigi collisions
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2020-07-30 18:44:09 -07:00 |
object_list_processor.c
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Started adding player 2 / Luigi
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2020-07-29 21:08:38 -07:00 |
object_list_processor.h
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Started adding player 2 / Luigi
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2020-07-29 21:08:38 -07:00 |
options_menu.c
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do vsync exactly like sm64-port does it
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2020-07-09 17:02:43 +03:00 |
options_menu.h
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Add in-game control binding menu
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2020-05-15 15:38:35 -03:00 |
paintings.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
paintings.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
platform_displacement.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
platform_displacement.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
print.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
print.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
profiler.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
profiler.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
rendering_graph_node.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
rendering_graph_node.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
save_file.c
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add sanity checks in save_file.c
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2020-07-07 20:57:18 +03:00 |
save_file.h
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eu: check if language value is correct
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2020-06-23 04:10:38 +03:00 |
screen_transition.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
screen_transition.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
segment2.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
segment7.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
shadow.c
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nuke TARGET_N64 remnants
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2020-07-05 14:42:26 +03:00 |
shadow.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
skybox.c
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Added Luigi to courtyard and BoB, fixed some crashing issues
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2020-08-03 17:59:44 -07:00 |
skybox.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
sound_init.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
sound_init.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
spawn_object.c
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Refactored entity death sync + reliable packets
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2020-08-05 01:01:50 -07:00 |
spawn_object.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
spawn_sound.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
spawn_sound.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
text_save.inc.h
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fix text saves
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2020-06-07 22:00:23 +03:00 |
thread6.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
thread6.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |