sm64coopdx/src/game
2020-10-04 19:16:16 -07:00
..
behaviors Synchronized Yoshi 2020-10-04 17:57:37 -07:00
area.c Synchronized mips/toad star spawning 2020-10-02 21:05:02 -07:00
area.h Synchronized mips/toad star spawning 2020-10-02 21:05:02 -07:00
behavior_actions.c Synchronized mips/toad star spawning 2020-10-02 21:05:02 -07:00
behavior_actions.h Synchronized mips/toad star spawning 2020-10-02 21:05:02 -07:00
bettercamera.h update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
bettercamera.inc.h Make bettercam/puppycam respect NO_CAM_COLLISION 2020-09-25 21:40:59 -07:00
camera.c Prevent dying/bubbling from replaying intro level cutscene 2020-10-03 10:15:21 -07:00
camera.h Prevent dying/bubbling from replaying intro level cutscene 2020-10-03 10:15:21 -07:00
chat.c Fix chat so remote is filled-in and local is non-filled-in star 2020-09-28 20:13:44 -07:00
chat.h Fix chat so remote is filled-in and local is non-filled-in star 2020-09-28 20:13:44 -07:00
debug.c Refresh 11 2020-07-05 14:15:43 +03:00
debug.h merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h merge refresh 10 2020-06-20 02:49:59 +03:00
decompress.h merge refresh 10 2020-06-20 02:49:59 +03:00
display.h bump gfx pool size 2020-07-07 15:21:14 +03:00
envfx_bubbles.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
envfx_bubbles.h merge refresh 10 2020-06-20 02:49:59 +03:00
envfx_snow.c 60 fps patch 2020-07-28 18:28:12 -07:00
envfx_snow.h 60 fps patch 2020-07-28 18:28:12 -07:00
game_init.c Synchronized save files 2020-09-04 15:07:32 -07:00
game_init.h Synchronized coin collection 2020-08-07 18:01:58 -07:00
geo_misc.c merge refresh 10 2020-06-20 02:49:59 +03:00
geo_misc.h merge refresh 10 2020-06-20 02:49:59 +03:00
hud.c Add BITFS to supported levels 2020-10-03 00:21:47 -07:00
hud.h Added Luigi's face in place of 'Mario Cam' 2020-09-11 22:36:29 -07:00
ingame_menu.c Removed quit game options from course completion screen 2020-10-04 14:15:06 -07:00
ingame_menu.h Added warning when Discord isn't detected. Added missing sounds to buttons and events in menu 2020-09-15 09:47:26 -07:00
interaction.c Made picking up / dropping objects immediately sync those objects 2020-10-04 13:54:12 -07:00
interaction.h Synchronized Klepto 2020-09-23 23:18:45 -07:00
level_geo.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
level_geo.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_update.c Re-enable intro 2020-10-04 19:16:16 -07:00
level_update.h Synchronize instant warps 2020-09-28 19:58:37 -07:00
macro_special_objects.c merge refresh 10 2020-06-20 02:49:59 +03:00
macro_special_objects.h merge refresh 10 2020-06-20 02:49:59 +03:00
main.c merge refresh 10 2020-06-20 02:49:59 +03:00
main.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario.c Enabled/improved free movement for development purposes 2020-10-04 14:50:52 -07:00
mario.h Prevent two players from holding the same object 2020-09-11 22:14:42 -07:00
mario_actions_airborne.c Prevented lava from taking extra lives from bubbled players 2020-09-24 18:32:18 -07:00
mario_actions_airborne.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_automatic.c Prevent dying/bubbling from replaying intro level cutscene 2020-10-03 10:15:21 -07:00
mario_actions_automatic.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c Prevented glitchy remote movement when moving through warp doors 2020-10-04 17:00:52 -07:00
mario_actions_cutscene.h Continue NPC dialogs after they've started. 2020-09-26 19:08:52 -07:00
mario_actions_moving.c Pausing the game no longer pauses, just brings up the menu 2020-09-06 22:27:09 -07:00
mario_actions_moving.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_object.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
mario_actions_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.c Prevented softlock and entity duplication when both grab at the same time 2020-09-03 18:11:42 -07:00
mario_actions_stationary.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_submerged.c Prevent remote player damage from shaking local screen 2020-09-21 18:22:58 -07:00
mario_actions_submerged.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_misc.c Synchronized mips/toad star spawning 2020-10-02 21:05:02 -07:00
mario_misc.h Synchronized seesaw, started moving toward a MAX_PLAYERS define 2020-08-06 22:52:32 -07:00
mario_step.c Players turn into bubbles when they die 2020-09-05 18:10:55 -07:00
mario_step.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
memory.c merge refresh 10 2020-06-20 02:49:59 +03:00
memory.h add --poolsize arg for modifying main pool size 2020-08-29 02:13:30 +03:00
moving_texture.c merge refresh 10 2020-06-20 02:49:59 +03:00
moving_texture.h merge refresh 10 2020-06-20 02:49:59 +03:00
obj_behaviors.c Fade remote players into level/area, drop player packets when in different area 2020-09-26 15:13:46 -07:00
obj_behaviors.h Synchronize various LLL platforms 2020-09-21 00:32:14 -07:00
obj_behaviors_2.c Synchronized FlyGuy 2020-09-22 22:31:24 -07:00
obj_behaviors_2.h Synchronized FlyGuy 2020-09-22 22:31:24 -07:00
object_collision.c Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
object_collision.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_helpers.c Render both sides of open doors 2020-09-24 23:45:28 -07:00
object_helpers.h Prevented more NPC dialog soft locks 2020-09-19 16:09:52 -07:00
object_list_processor.c Sanity check torsoPos to prevent phantom collisions 2020-09-29 18:05:37 -07:00
object_list_processor.h Render both sides of open doors 2020-09-24 23:45:28 -07:00
options_menu.c Removed huge/tiny mario and exit anywhere cheats 2020-09-24 23:10:51 -07:00
options_menu.h Add in-game control binding menu 2020-05-15 15:38:35 -03:00
paintings.c 60 fps patch 2020-07-28 18:28:12 -07:00
paintings.h merge refresh 10 2020-06-20 02:49:59 +03:00
platform_displacement.c Synchronized Dorrie 2020-10-01 21:27:19 -07:00
platform_displacement.h Synchronized Dorrie 2020-10-01 21:27:19 -07:00
print.c merge refresh 10 2020-06-20 02:49:59 +03:00
print.h merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.c merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.h merge refresh 10 2020-06-20 02:49:59 +03:00
rendering_graph_node.c Make 60 fps behave better for infinite stairs 2020-09-26 22:00:34 -07:00
rendering_graph_node.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
save_file.c fix copying and erasing saves 2020-09-27 14:54:13 +03:00
save_file.h fix copying and erasing saves 2020-09-27 14:54:13 +03:00
screen_transition.c Synchronize instant warps 2020-09-28 19:58:37 -07:00
screen_transition.h Reset transition timers when forced to warp (fixes screen flashing) 2020-09-27 23:57:52 -07:00
segment2.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment7.h merge refresh 10 2020-06-20 02:49:59 +03:00
shadow.c L is real 2020 2020-08-08 21:36:49 -07:00
shadow.h merge refresh 10 2020-06-20 02:49:59 +03:00
skybox.c Added Luigi to courtyard and BoB, fixed some crashing issues 2020-08-03 17:59:44 -07:00
skybox.h merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.c merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_object.c General network code clean up 2020-09-06 11:02:41 -07:00
spawn_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_sound.c Made rumble only happen for local events 2020-08-13 18:49:24 -07:00
spawn_sound.h merge refresh 10 2020-06-20 02:49:59 +03:00
text_save.inc.h fix text saves 2020-06-07 22:00:23 +03:00
thread6.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
thread6.h Made rumble only happen for local events 2020-08-13 18:49:24 -07:00