sm64coopdx/src/menu
Isaac0-dev 0d71c6c12f
remove animation dma tables, and provide mods more access to mario animations (#47)
This removes the old animation system which would create 16 copies of the animation table, so this should use less memory. Made m->animation->targetAnim always be a pointer to the actual animation in gMarioAnims, so mods can grab the pointer and reuse it.
added get_mario_vanilla_animation to Lua, which lets a mod get any of mario's built in animations from its index.
2024-05-21 21:17:30 +10:00
..
debug_level_select.h merge refresh 10 2020-06-20 02:49:59 +03:00
file_select.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
file_select.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
ingame_text.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
ingame_text.h extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
intro_geo.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
intro_geo.h Bug fixes for mostly the title screen (#308) 2023-03-18 17:14:01 -04:00
level_select_menu.c remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
level_select_menu.h merge refresh 10 2020-06-20 02:49:59 +03:00
star_select.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
star_select.h merge refresh 10 2020-06-20 02:49:59 +03:00