mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
c811b4ebdf
The definition of character animations has been reduced to a macro, BASE_ANIMS(), which defines initial animations that can be subsequently overwritten if the character uses different animations. while testing, the near/far clip plane functions prevented compilation as they appeared to be using keywords, so i've also changed the offending functions' parameters. |
||
---|---|---|
.. | ||
audio | ||
buffers | ||
engine | ||
game | ||
goddard | ||
menu | ||
pc |