* Added obj_has_behavior_id and obj_has_model_extended functions; break bhvBreakableBoxSmall objects without a wall collision by setting some flags in oInteractStatus
229 KiB
⏪ Lua Reference
Supported Functions
- manually written functions
- behavior_table.h
- camera.h
- characters.h
- djui_chat_message.h
- djui_hud_utils.h
- djui_popup.h
- external.h
- fade_volume_scale
- fadeout_background_music
- play_course_clear
- play_dialog_sound
- play_music
- play_peachs_jingle
- play_power_star_jingle
- play_puzzle_jingle
- play_race_fanfare
- play_secondary_music
- play_sound
- play_sound_with_freq_scale
- play_star_fanfare
- play_toads_jingle
- sequence_player_fade_out
- sequence_player_unlower
- interaction.h
- does_mario_have_normal_cap_on_head
- get_door_save_file_flag
- mario_blow_off_cap
- mario_check_object_grab
- mario_drop_held_object
- mario_get_collided_object
- mario_grab_used_object
- mario_lose_cap_to_enemy
- mario_obj_angle_to_object
- mario_retrieve_cap
- mario_stop_riding_and_holding
- mario_stop_riding_object
- mario_throw_held_object
- level_info.h
- mario.h
- adjust_sound_for_speed
- check_common_action_exits
- check_common_hold_action_exits
- drop_and_set_mario_action
- execute_mario_action
- find_floor_height_relative_polar
- find_floor_slope
- find_mario_anim_flags_and_translation
- force_idle_state
- hurt_and_set_mario_action
- is_anim_at_end
- is_anim_past_end
- is_anim_past_frame
- mario_facing_downhill
- mario_floor_is_slippery
- mario_floor_is_slope
- mario_floor_is_steep
- mario_get_floor_class
- mario_get_terrain_sound_addend
- mario_set_bubbled
- mario_set_forward_vel
- play_mario_action_sound
- play_mario_heavy_landing_sound
- play_mario_heavy_landing_sound_once
- play_mario_jump_sound
- play_mario_landing_sound
- play_mario_landing_sound_once
- play_mario_sound
- play_sound_and_spawn_particles
- play_sound_if_no_flag
- resolve_and_return_wall_collisions
- return_mario_anim_y_translation
- set_anim_to_frame
- set_jump_from_landing
- set_jumping_action
- set_mario_action
- set_mario_anim_with_accel
- set_mario_animation
- set_steep_jump_action
- set_water_plunge_action
- transition_submerged_to_walking
- update_mario_pos_for_anim
- update_mario_sound_and_camera
- mario_actions_airborne.c
- check_common_airborne_cancels
- check_fall_damage
- check_fall_damage_or_get_stuck
- check_horizontal_wind
- check_kick_or_dive_in_air
- check_wall_kick
- common_air_action_step
- common_air_knockback_step
- lava_boost_on_wall
- mario_execute_airborne_action
- play_far_fall_sound
- play_flip_sounds
- play_knockback_sound
- should_get_stuck_in_ground
- update_air_with_turn
- update_air_without_turn
- update_flying
- update_flying_pitch
- update_flying_yaw
- update_lava_boost_or_twirling
- mario_actions_automatic.c
- mario_actions_cutscene.c
- bhv_end_peach_loop
- bhv_end_toad_loop
- common_death_handler
- cutscene_put_cap_on
- cutscene_take_cap_off
- general_star_dance_handler
- generate_yellow_sparkles
- get_star_collection_dialog
- handle_save_menu
- launch_mario_until_land
- mario_execute_cutscene_action
- mario_ready_to_speak
- print_displaying_credits_entry
- should_start_or_continue_dialog
- stuck_in_ground_handler
- mario_actions_moving.c
- align_with_floor
- analog_stick_held_back
- anim_and_audio_for_heavy_walk
- anim_and_audio_for_hold_walk
- anim_and_audio_for_walk
- apply_landing_accel
- apply_slope_accel
- apply_slope_decel
- begin_braking_action
- begin_walking_action
- check_common_moving_cancels
- check_ground_dive_or_punch
- check_ledge_climb_down
- common_ground_knockback_action
- common_landing_action
- common_slide_action
- common_slide_action_with_jump
- mario_execute_moving_action
- play_step_sound
- push_or_sidle_wall
- quicksand_jump_land_action
- set_triple_jump_action
- should_begin_sliding
- slide_bonk
- stomach_slide_action
- tilt_body_butt_slide
- tilt_body_ground_shell
- tilt_body_running
- tilt_body_walking
- update_decelerating_speed
- update_shell_speed
- update_sliding
- update_sliding_angle
- update_walking_speed
- mario_actions_object.c
- mario_actions_stationary.c
- mario_actions_submerged.c
- mario_step.h
- network_player.h
- network_utils.h
- obj_behaviors.c
- absf_2
- calc_new_obj_vel_and_pos_y
- calc_new_obj_vel_and_pos_y_underwater
- calc_obj_friction
- current_mario_room_check
- is_player_active
- is_point_close_to_object
- is_point_within_radius_of_mario
- nearest_mario_state_to_object
- nearest_player_to_object
- obj_check_floor_death
- obj_check_if_facing_toward_angle
- obj_find_wall
- obj_find_wall_displacement
- obj_flicker_and_disappear
- obj_lava_death
- obj_move_xyz_using_fvel_and_yaw
- obj_orient_graph
- obj_return_and_displace_home
- obj_return_home_if_safe
- obj_spawn_yellow_coins
- obj_splash
- obj_update_pos_vel_xz
- object_step
- object_step_without_floor_orient
- set_object_visibility
- set_yoshi_as_not_dead
- spawn_orange_number
- turn_obj_away_from_steep_floor
- turn_obj_away_from_surface
- obj_behaviors_2.c
- approach_f32_ptr
- cur_obj_init_anim_and_check_if_end
- cur_obj_init_anim_check_frame
- cur_obj_init_anim_extend
- cur_obj_play_sound_at_anim_range
- cur_obj_set_anim_if_at_end
- cur_obj_spin_all_dimensions
- obj_act_knockback
- obj_act_squished
- obj_bounce_off_walls_edges_objects
- obj_check_attacks
- obj_compute_vel_from_move_pitch
- obj_die_if_above_lava_and_health_non_positive
- obj_die_if_health_non_positive
- obj_face_pitch_approach
- obj_face_roll_approach
- obj_face_yaw_approach
- obj_forward_vel_approach
- obj_get_pitch_from_vel
- obj_get_pitch_to_home
- obj_grow_then_shrink
- obj_handle_attacks
- obj_is_near_to_and_facing_mario
- obj_is_rendering_enabled
- obj_move_for_one_second
- obj_move_pitch_approach
- obj_random_fixed_turn
- obj_resolve_collisions_and_turn
- obj_resolve_object_collisions
- obj_roll_to_match_yaw_turn
- obj_rotate_yaw_and_bounce_off_walls
- obj_set_dist_from_home
- obj_set_knockback_action
- obj_set_squished_action
- obj_smooth_turn
- obj_spit_fire
- obj_turn_pitch_toward_mario
- obj_unused_die
- obj_update_blinking
- obj_update_standard_actions
- obj_y_vel_approach
- oscillate_toward
- platform_on_track_update_pos_or_spawn_ball
- random_linear_offset
- random_mod_offset
- object_helpers.c
- abs_angle_diff
- apply_drag_to_value
- approach_f32_signed
- approach_f32_symmetric
- approach_s16_symmetric
- bhv_dust_smoke_loop
- bhv_init_room
- bit_shift_left
- chain_segment_init
- clear_move_flag
- clear_time_stop_flags
- count_objects_with_behavior
- count_unimportant_objects
- cur_obj_abs_y_dist_to_home
- cur_obj_advance_looping_anim
- cur_obj_align_gfx_with_floor
- cur_obj_angle_to_home
- cur_obj_apply_drag_xz
- cur_obj_become_intangible
- cur_obj_become_tangible
- cur_obj_can_mario_activate_textbox
- cur_obj_can_mario_activate_textbox_2
- cur_obj_change_action
- cur_obj_check_anim_frame
- cur_obj_check_anim_frame_in_range
- cur_obj_check_frame_prior_current_frame
- cur_obj_check_grabbed_mario
- cur_obj_check_if_at_animation_end
- cur_obj_check_if_near_animation_end
- cur_obj_check_interacted
- cur_obj_clear_interact_status_flag
- cur_obj_compute_vel_xz
- cur_obj_count_objects_with_behavior
- cur_obj_detect_steep_floor
- cur_obj_disable
- cur_obj_disable_rendering
- cur_obj_disable_rendering_and_become_intangible
- cur_obj_dist_to_nearest_object_with_behavior
- cur_obj_enable_rendering
- cur_obj_enable_rendering_2
- cur_obj_enable_rendering_and_become_tangible
- cur_obj_enable_rendering_if_mario_in_room
- cur_obj_end_dialog
- cur_obj_extend_animation_if_at_end
- cur_obj_find_nearby_held_actor
- cur_obj_find_nearest_object_with_behavior
- cur_obj_find_nearest_pole
- cur_obj_follow_path
- cur_obj_forward_vel_approach_upward
- cur_obj_get_dropped
- cur_obj_get_thrown_or_placed
- cur_obj_has_behavior
- cur_obj_has_model
- cur_obj_hide
- cur_obj_hide_if_mario_far_away_y
- cur_obj_if_hit_wall_bounce_away
- cur_obj_init_animation
- cur_obj_init_animation_and_anim_frame
- cur_obj_init_animation_and_check_if_near_end
- cur_obj_init_animation_and_extend_if_at_end
- cur_obj_init_animation_with_accel_and_sound
- cur_obj_init_animation_with_sound
- cur_obj_is_any_player_on_platform
- cur_obj_is_mario_ground_pounding_platform
- cur_obj_is_mario_on_platform
- cur_obj_lateral_dist_from_mario_to_home
- cur_obj_lateral_dist_from_obj_to_home
- cur_obj_lateral_dist_to_home
- cur_obj_mario_far_away
- cur_obj_move_after_thrown_or_dropped
- cur_obj_move_standard
- cur_obj_move_up_and_down
- cur_obj_move_update_ground_air_flags
- cur_obj_move_update_underwater_flags
- cur_obj_move_using_fvel_and_gravity
- cur_obj_move_using_vel
- cur_obj_move_using_vel_and_gravity
- cur_obj_move_xz
- cur_obj_move_xz_using_fvel_and_yaw
- cur_obj_move_y
- cur_obj_move_y_and_get_water_level
- cur_obj_move_y_with_terminal_vel
- cur_obj_nearest_object_with_behavior
- cur_obj_outside_home_rectangle
- cur_obj_outside_home_square
- cur_obj_progress_direction_table
- cur_obj_push_mario_away
- cur_obj_push_mario_away_from_cylinder
- cur_obj_reflect_move_angle_off_wall
- cur_obj_reset_timer_and_subaction
- cur_obj_resolve_wall_collisions
- cur_obj_reverse_animation
- cur_obj_rotate_face_angle_using_vel
- cur_obj_rotate_move_angle_using_vel
- cur_obj_rotate_yaw_toward
- cur_obj_scale
- cur_obj_scale_over_time
- cur_obj_set_behavior
- cur_obj_set_direction_table
- cur_obj_set_face_angle_to_move_angle
- cur_obj_set_hitbox_and_die_if_attacked
- cur_obj_set_hitbox_radius_and_height
- cur_obj_set_hurtbox_radius_and_height
- cur_obj_set_model
- cur_obj_set_pos_relative
- cur_obj_set_pos_relative_to_parent
- cur_obj_set_pos_to_home
- cur_obj_set_pos_to_home_and_stop
- cur_obj_set_pos_to_home_with_debug
- cur_obj_set_pos_via_transform
- cur_obj_set_vel_from_mario_vel
- cur_obj_set_y_vel_and_animation
- cur_obj_shake_screen
- cur_obj_shake_y
- cur_obj_shake_y_until
- cur_obj_spawn_loot_blue_coin
- cur_obj_spawn_loot_coin_at_mario_pos
- cur_obj_spawn_particles
- cur_obj_spawn_star_at_y_offset
- cur_obj_start_cam_event
- cur_obj_unhide
- cur_obj_unrender_and_reset_state
- cur_obj_unused_init_on_floor
- cur_obj_unused_play_footstep_sound
- cur_obj_unused_resolve_wall_collisions
- cur_obj_update_floor
- cur_obj_update_floor_and_resolve_wall_collisions
- cur_obj_update_floor_and_walls
- cur_obj_update_floor_height
- cur_obj_update_floor_height_and_get_floor
- cur_obj_wait_then_blink
- cur_obj_was_attacked_or_ground_pounded
- cur_obj_within_12k_bounds
- disable_time_stop
- disable_time_stop_including_mario
- dist_between_object_and_point
- dist_between_objects
- enable_time_stop
- enable_time_stop_including_mario
- find_unimportant_object
- geo_offset_klepto_debug
- get_object_list_from_behavior
- increment_velocity_toward_range
- is_item_in_array
- is_mario_moving_fast_or_in_air
- lateral_dist_between_objects
- mario_is_dive_sliding
- mario_is_in_air_action
- mario_is_within_rectangle
- mario_set_flag
- obj_angle_to_object
- obj_angle_to_point
- obj_apply_scale_to_transform
- obj_attack_collided_from_other_object
- obj_become_tangible
- obj_build_relative_transform
- obj_build_transform_from_pos_and_angle
- obj_build_transform_relative_to_parent
- obj_build_vel_from_transform
- obj_check_if_collided_with_object
- obj_copy_angle
- obj_copy_behavior_params
- obj_copy_graph_y_offset
- obj_copy_pos
- obj_copy_pos_and_angle
- obj_copy_scale
- obj_create_transform_from_self
- obj_explode_and_spawn_coins
- obj_has_behavior
- obj_init_animation
- obj_is_hidden
- obj_mark_for_deletion
- obj_pitch_to_object
- obj_scale
- obj_scale_random
- obj_scale_xyz
- obj_set_angle
- obj_set_behavior
- obj_set_billboard
- obj_set_cylboard
- obj_set_face_angle_to_move_angle
- obj_set_gfx_pos_at_obj_pos
- obj_set_gfx_pos_from_pos
- obj_set_held_state
- obj_set_hitbox
- obj_set_parent_relative_pos
- obj_set_pos
- obj_set_pos_relative
- obj_set_throw_matrix_from_transform
- obj_spawn_loot_blue_coins
- obj_spawn_loot_coins
- obj_spawn_loot_yellow_coins
- obj_translate_local
- obj_translate_xyz_random
- obj_translate_xz_random
- obj_turn_toward_object
- player_performed_grab_escape_action
- random_f32_around_zero
- set_mario_interact_hoot_if_in_range
- set_time_stop_flags
- signum_positive
- spawn_base_star_with_no_lvl_exit
- spawn_mist_particles
- spawn_mist_particles_with_sound
- spawn_star_with_no_lvl_exit
- spawn_water_droplet
- stub_obj_helpers_3
- stub_obj_helpers_4
- save_file.h
- smlua_misc_utils.h
- smlua_obj_utils.h
- obj_get_first
- obj_get_first_with_behavior_id
- obj_get_first_with_behavior_id_and_field_f32
- obj_get_first_with_behavior_id_and_field_s32
- obj_get_next
- obj_get_next_with_same_behavior_id
- obj_get_next_with_same_behavior_id_and_field_f32
- obj_get_next_with_same_behavior_id_and_field_s32
- obj_has_behavior_id
- obj_has_model_extended
- obj_set_model_extended
- spawn_sync_object
- sound_init.h
- disable_background_sound
- enable_background_sound
- fadeout_cap_music
- fadeout_level_music
- fadeout_music
- lower_background_noise
- play_cap_music
- play_cutscene_music
- play_infinite_stairs_music
- play_menu_sounds
- play_painting_eject_sound
- play_shell_music
- raise_background_noise
- reset_volume
- set_background_music
- stop_cap_music
- stop_shell_music
- spawn_sound.c
- surface_collision.h
manually written functions
define_custom_obj_fields
Defines a custom set of overlapping object fields.
The fieldTable
table's keys must start with the letter o
and the values must be either u32
, s32
, or f32
.
Lua Example
define_custom_obj_fields({ oCustomField1 = 'u32', oCustomField2 = 's32', oCustomField3 = 'f32' })
Parameters
Field | Type |
---|---|
fieldTable | Lua Table |
C Prototype
N/A
network_init_object
Enables synchronization on an object.
- Setting
standardSync
totrue
will automatically synchronize the object at a rate that is determined based on player distance. The commonly used object fields will be automatically synchronized. - Setting
standardSync
tofalse
will not automatically synchronize the object, or add commonly used object fields. The mod must manually callnetwork_send_object()
when fields have changed.
The fieldTable
parameter can be nil
, or a list of object fields.
Lua Example
network_init_object(obj, true, { 'oCustomField1', 'oCustomField2', 'oCustomField3' })
Parameters
Field | Type |
---|---|
object | Object |
standardSync | bool |
fieldTable | Lua Table |
C Prototype
N/A
network_send_object
Sends a packet that synchronizes an object. This does not need to be called when standardSync
is enabled.
The reliable
field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
Lua Example
network_send_object(obj, false)
Parameters
Field | Type |
---|---|
object | Object |
reliable | bool |
C Prototype
N/A
functions from behavior_table.h
get_behavior_from_id
Lua Example
local PointerValue = get_behavior_from_id(id)
Parameters
Field | Type |
---|---|
id | enum BehaviorId |
Returns
Pointer
<BehaviorScript
>
C Prototype
const BehaviorScript* get_behavior_from_id(enum BehaviorId id);
get_id_from_behavior
Lua Example
local enumValue = get_id_from_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
C Prototype
enum BehaviorId get_id_from_behavior(const BehaviorScript* behavior);
functions from camera.h
set_camera_mode
Lua Example
set_camera_mode(c, mode, frames)
Parameters
Field | Type |
---|---|
c | Camera |
mode | integer |
frames | integer |
Returns
- None
C Prototype
void set_camera_mode(struct Camera *c, s16 mode, s16 frames);
set_camera_mode_fixed
Lua Example
local integerValue = set_camera_mode_fixed(c, x, y, z)
Parameters
Field | Type |
---|---|
c | Camera |
x | integer |
y | integer |
z | integer |
Returns
integer
C Prototype
s32 set_camera_mode_fixed(struct Camera* c, s16 x, s16 y, s16 z);
set_camera_pitch_shake
Lua Example
set_camera_pitch_shake(mag, decay, inc)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
Returns
- None
C Prototype
void set_camera_pitch_shake(s16 mag, s16 decay, s16 inc);
set_camera_roll_shake
Lua Example
set_camera_roll_shake(mag, decay, inc)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
Returns
- None
C Prototype
void set_camera_roll_shake(s16 mag, s16 decay, s16 inc);
set_camera_shake_from_hit
Lua Example
set_camera_shake_from_hit(shake)
Parameters
Field | Type |
---|---|
shake | integer |
Returns
- None
C Prototype
void set_camera_shake_from_hit(s16 shake);
set_camera_shake_from_point
Lua Example
set_camera_shake_from_point(shake, posX, posY, posZ)
Parameters
Field | Type |
---|---|
shake | integer |
posX | number |
posY | number |
posZ | number |
Returns
- None
C Prototype
void set_camera_shake_from_point(s16 shake, f32 posX, f32 posY, f32 posZ);
set_camera_yaw_shake
Lua Example
set_camera_yaw_shake(mag, decay, inc)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
Returns
- None
C Prototype
void set_camera_yaw_shake(s16 mag, s16 decay, s16 inc);
set_environmental_camera_shake
Lua Example
set_environmental_camera_shake(shake)
Parameters
Field | Type |
---|---|
shake | integer |
Returns
- None
C Prototype
void set_environmental_camera_shake(s16 shake);
functions from characters.h
get_character
Lua Example
local CharacterValue = get_character(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
C Prototype
struct Character* get_character(struct MarioState* m);
get_character_anim_offset
Lua Example
local numberValue = get_character_anim_offset(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
number
C Prototype
f32 get_character_anim_offset(struct MarioState* m);
play_character_sound
Lua Example
play_character_sound(m, characterSound)
Parameters
Field | Type |
---|---|
m | MarioState |
characterSound | enum CharacterSound |
Returns
- None
C Prototype
void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);
play_character_sound_if_no_flag
Lua Example
play_character_sound_if_no_flag(m, characterSound, flags)
Parameters
Field | Type |
---|---|
m | MarioState |
characterSound | enum CharacterSound |
flags | integer |
Returns
- None
C Prototype
void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);
play_character_sound_offset
Lua Example
play_character_sound_offset(m, characterSound, offset)
Parameters
Field | Type |
---|---|
m | MarioState |
characterSound | enum CharacterSound |
offset | integer |
Returns
- None
C Prototype
void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);
update_character_anim_offset
Lua Example
update_character_anim_offset(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_character_anim_offset(struct MarioState* m);
functions from djui_chat_message.h
djui_chat_message_create
Lua Example
djui_chat_message_create(message)
Parameters
Field | Type |
---|---|
message | string |
Returns
- None
C Prototype
void djui_chat_message_create(const char* message);
functions from djui_hud_utils.h
djui_hud_get_screen_height
Lua Example
local integerValue = djui_hud_get_screen_height()
Parameters
- None
Returns
integer
C Prototype
u32 djui_hud_get_screen_height(void);
djui_hud_get_screen_width
Lua Example
local integerValue = djui_hud_get_screen_width()
Parameters
- None
Returns
integer
C Prototype
u32 djui_hud_get_screen_width(void);
djui_hud_measure_text
Lua Example
local numberValue = djui_hud_measure_text(message)
Parameters
Field | Type |
---|---|
message | string |
Returns
number
C Prototype
f32 djui_hud_measure_text(const char* message);
djui_hud_print_text
Lua Example
djui_hud_print_text(message, x, y, scale)
Parameters
Field | Type |
---|---|
message | string |
x | float |
y | float |
scale | float |
Returns
- None
C Prototype
void djui_hud_print_text(const char* message, float x, float y, float scale);
djui_hud_render_rect
Lua Example
djui_hud_render_rect(x, y, width, height)
Parameters
Field | Type |
---|---|
x | number |
y | number |
width | number |
height | number |
Returns
- None
C Prototype
void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height);
djui_hud_render_texture
Lua Example
djui_hud_render_texture(texInfo, x, y, scaleW, scaleH)
Parameters
Field | Type |
---|---|
texInfo | TextureInfo |
x | number |
y | number |
scaleW | number |
scaleH | number |
Returns
- None
C Prototype
void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);
djui_hud_set_color
Lua Example
djui_hud_set_color(r, g, b, a)
Parameters
Field | Type |
---|---|
r | integer |
g | integer |
b | integer |
a | integer |
Returns
- None
C Prototype
void djui_hud_set_color(u8 r, u8 g, u8 b, u8 a);
djui_hud_set_font
Lua Example
djui_hud_set_font(fontType)
Parameters
Field | Type |
---|---|
fontType | enum DjuiFontType |
Returns
- None
C Prototype
void djui_hud_set_font(enum DjuiFontType fontType);
djui_hud_set_resolution
Lua Example
djui_hud_set_resolution(resolutionType)
Parameters
Field | Type |
---|---|
resolutionType | enum HudUtilsResolution |
Returns
- None
C Prototype
void djui_hud_set_resolution(enum HudUtilsResolution resolutionType);
functions from djui_popup.h
djui_popup_create
Lua Example
djui_popup_create(message, lines)
Parameters
Field | Type |
---|---|
message | string |
lines | int |
Returns
- None
C Prototype
void djui_popup_create(const char* message, int lines);
functions from external.h
fade_volume_scale
Lua Example
fade_volume_scale(player, targetScale, fadeTimer)
Parameters
Field | Type |
---|---|
player | integer |
targetScale | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void fade_volume_scale(u8 player, u8 targetScale, u16 fadeTimer);
fadeout_background_music
Lua Example
fadeout_background_music(arg0, fadeOut)
Parameters
Field | Type |
---|---|
arg0 | integer |
fadeOut | integer |
Returns
- None
C Prototype
void fadeout_background_music(u16 arg0, u16 fadeOut);
play_course_clear
Lua Example
play_course_clear()
Parameters
- None
Returns
- None
C Prototype
void play_course_clear(void);
play_dialog_sound
Lua Example
play_dialog_sound(dialogID)
Parameters
Field | Type |
---|---|
dialogID | integer |
Returns
- None
C Prototype
void play_dialog_sound(u8 dialogID);
play_music
Lua Example
play_music(player, seqArgs, fadeTimer)
Parameters
Field | Type |
---|---|
player | integer |
seqArgs | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void play_music(u8 player, u16 seqArgs, u16 fadeTimer);
play_peachs_jingle
Lua Example
play_peachs_jingle()
Parameters
- None
Returns
- None
C Prototype
void play_peachs_jingle(void);
play_power_star_jingle
Lua Example
play_power_star_jingle(arg0)
Parameters
Field | Type |
---|---|
arg0 | integer |
Returns
- None
C Prototype
void play_power_star_jingle(u8 arg0);
play_puzzle_jingle
Lua Example
play_puzzle_jingle()
Parameters
- None
Returns
- None
C Prototype
void play_puzzle_jingle(void);
play_race_fanfare
Lua Example
play_race_fanfare()
Parameters
- None
Returns
- None
C Prototype
void play_race_fanfare(void);
play_secondary_music
Lua Example
play_secondary_music(seqId, bgMusicVolume, volume, fadeTimer)
Parameters
Field | Type |
---|---|
seqId | integer |
bgMusicVolume | integer |
volume | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer);
play_sound
Lua Example
play_sound(soundBits, pos)
Parameters
Field | Type |
---|---|
soundBits | integer |
pos | Vec3f |
Returns
- None
C Prototype
void play_sound(s32 soundBits, f32 *pos);
play_sound_with_freq_scale
Lua Example
play_sound_with_freq_scale(soundBits, pos, freqScale)
Parameters
Field | Type |
---|---|
soundBits | integer |
pos | Vec3f |
freqScale | number |
Returns
- None
C Prototype
void play_sound_with_freq_scale(s32 soundBits, f32* pos, f32 freqScale);
play_star_fanfare
Lua Example
play_star_fanfare()
Parameters
- None
Returns
- None
C Prototype
void play_star_fanfare(void);
play_toads_jingle
Lua Example
play_toads_jingle()
Parameters
- None
Returns
- None
C Prototype
void play_toads_jingle(void);
sequence_player_fade_out
Lua Example
sequence_player_fade_out(player, fadeTimer)
Parameters
Field | Type |
---|---|
player | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void sequence_player_fade_out(u8 player, u16 fadeTimer);
sequence_player_unlower
Lua Example
sequence_player_unlower(player, fadeTimer)
Parameters
Field | Type |
---|---|
player | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void sequence_player_unlower(u8 player, u16 fadeTimer);
functions from interaction.h
does_mario_have_normal_cap_on_head
Lua Example
local integerValue = does_mario_have_normal_cap_on_head(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 does_mario_have_normal_cap_on_head(struct MarioState *m);
get_door_save_file_flag
Lua Example
local integerValue = get_door_save_file_flag(door)
Parameters
Field | Type |
---|---|
door | Object |
Returns
integer
C Prototype
u32 get_door_save_file_flag(struct Object *door);
mario_blow_off_cap
Lua Example
mario_blow_off_cap(m, capSpeed)
Parameters
Field | Type |
---|---|
m | MarioState |
capSpeed | number |
Returns
- None
C Prototype
void mario_blow_off_cap(struct MarioState *m, f32 capSpeed);
mario_check_object_grab
Lua Example
local integerValue = mario_check_object_grab(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 mario_check_object_grab(struct MarioState *m);
mario_drop_held_object
Lua Example
mario_drop_held_object(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_drop_held_object(struct MarioState *m);
mario_get_collided_object
Lua Example
local ObjectValue = mario_get_collided_object(m, interactType)
Parameters
Field | Type |
---|---|
m | MarioState |
interactType | integer |
Returns
C Prototype
struct Object *mario_get_collided_object(struct MarioState *m, u32 interactType);
mario_grab_used_object
Lua Example
mario_grab_used_object(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_grab_used_object(struct MarioState *m);
mario_lose_cap_to_enemy
Lua Example
local integerValue = mario_lose_cap_to_enemy(m, arg)
Parameters
Field | Type |
---|---|
m | MarioState |
arg | integer |
Returns
integer
C Prototype
u32 mario_lose_cap_to_enemy(struct MarioState* m, u32 arg);
mario_obj_angle_to_object
Lua Example
local integerValue = mario_obj_angle_to_object(m, o)
Parameters
Field | Type |
---|---|
m | MarioState |
o | Object |
Returns
integer
C Prototype
s16 mario_obj_angle_to_object(struct MarioState *m, struct Object *o);
mario_retrieve_cap
Lua Example
mario_retrieve_cap(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_retrieve_cap(struct MarioState* m);
mario_stop_riding_and_holding
Lua Example
mario_stop_riding_and_holding(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_stop_riding_and_holding(struct MarioState *m);
mario_stop_riding_object
Lua Example
mario_stop_riding_object(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_stop_riding_object(struct MarioState *m);
mario_throw_held_object
Lua Example
mario_throw_held_object(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_throw_held_object(struct MarioState *m);
functions from level_info.h
get_level_name
Lua Example
local stringValue = get_level_name(courseNum, levelNum, areaIndex)
Parameters
Field | Type |
---|---|
courseNum | integer |
levelNum | integer |
areaIndex | integer |
Returns
string
C Prototype
const char* get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex);
functions from mario.h
adjust_sound_for_speed
Lua Example
adjust_sound_for_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void adjust_sound_for_speed(struct MarioState *m);
check_common_action_exits
Lua Example
local integerValue = check_common_action_exits(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_action_exits(struct MarioState *m);
check_common_hold_action_exits
Lua Example
local integerValue = check_common_hold_action_exits(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_hold_action_exits(struct MarioState *m);
drop_and_set_mario_action
Lua Example
local integerValue = drop_and_set_mario_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
s32 drop_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg);
execute_mario_action
Lua Example
local integerValue = execute_mario_action(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
integer
C Prototype
s32 execute_mario_action(UNUSED struct Object *o);
find_floor_height_relative_polar
Lua Example
local numberValue = find_floor_height_relative_polar(m, angleFromMario, distFromMario)
Parameters
Field | Type |
---|---|
m | MarioState |
angleFromMario | integer |
distFromMario | number |
Returns
number
C Prototype
f32 find_floor_height_relative_polar(struct MarioState *m, s16 angleFromMario, f32 distFromMario);
find_floor_slope
Lua Example
local integerValue = find_floor_slope(m, yawOffset)
Parameters
Field | Type |
---|---|
m | MarioState |
yawOffset | integer |
Returns
integer
C Prototype
s16 find_floor_slope(struct MarioState *m, s16 yawOffset);
find_mario_anim_flags_and_translation
Lua Example
local integerValue = find_mario_anim_flags_and_translation(o, yaw, translation)
Parameters
Field | Type |
---|---|
o | Object |
yaw | integer |
translation | Vec3s |
Returns
integer
C Prototype
s16 find_mario_anim_flags_and_translation(struct Object *o, s32 yaw, Vec3s translation);
force_idle_state
Lua Example
local integerValue = force_idle_state(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 force_idle_state(struct MarioState* m);
hurt_and_set_mario_action
Lua Example
local integerValue = hurt_and_set_mario_action(m, action, actionArg, hurtCounter)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
hurtCounter | integer |
Returns
integer
C Prototype
s32 hurt_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg, s16 hurtCounter);
is_anim_at_end
Lua Example
local integerValue = is_anim_at_end(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 is_anim_at_end(struct MarioState *m);
is_anim_past_end
Lua Example
local integerValue = is_anim_past_end(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 is_anim_past_end(struct MarioState *m);
is_anim_past_frame
Lua Example
local integerValue = is_anim_past_frame(m, animFrame)
Parameters
Field | Type |
---|---|
m | MarioState |
animFrame | integer |
Returns
integer
C Prototype
s32 is_anim_past_frame(struct MarioState *m, s16 animFrame);
mario_facing_downhill
Lua Example
local integerValue = mario_facing_downhill(m, turnYaw)
Parameters
Field | Type |
---|---|
m | MarioState |
turnYaw | integer |
Returns
integer
C Prototype
s32 mario_facing_downhill(struct MarioState *m, s32 turnYaw);
mario_floor_is_slippery
Lua Example
local integerValue = mario_floor_is_slippery(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 mario_floor_is_slippery(struct MarioState *m);
mario_floor_is_slope
Lua Example
local integerValue = mario_floor_is_slope(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_floor_is_slope(struct MarioState *m);
mario_floor_is_steep
Lua Example
local integerValue = mario_floor_is_steep(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_floor_is_steep(struct MarioState *m);
mario_get_floor_class
Lua Example
local integerValue = mario_get_floor_class(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_get_floor_class(struct MarioState *m);
mario_get_terrain_sound_addend
Lua Example
local integerValue = mario_get_terrain_sound_addend(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 mario_get_terrain_sound_addend(struct MarioState *m);
mario_set_bubbled
Lua Example
mario_set_bubbled(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_set_bubbled(struct MarioState* m);
mario_set_forward_vel
Lua Example
mario_set_forward_vel(m, speed)
Parameters
Field | Type |
---|---|
m | MarioState |
speed | number |
Returns
- None
C Prototype
void mario_set_forward_vel(struct MarioState *m, f32 speed);
play_mario_action_sound
Lua Example
play_mario_action_sound(m, soundBits, waveParticleType)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
waveParticleType | integer |
Returns
- None
C Prototype
void play_mario_action_sound(struct MarioState *m, u32 soundBits, u32 waveParticleType);
play_mario_heavy_landing_sound
Lua Example
play_mario_heavy_landing_sound(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_heavy_landing_sound(struct MarioState *m, u32 soundBits);
play_mario_heavy_landing_sound_once
Lua Example
play_mario_heavy_landing_sound_once(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_heavy_landing_sound_once(struct MarioState *m, u32 soundBits);
play_mario_jump_sound
Lua Example
play_mario_jump_sound(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void play_mario_jump_sound(struct MarioState *m);
play_mario_landing_sound
Lua Example
play_mario_landing_sound(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_landing_sound(struct MarioState *m, u32 soundBits);
play_mario_landing_sound_once
Lua Example
play_mario_landing_sound_once(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_landing_sound_once(struct MarioState *m, u32 soundBits);
play_mario_sound
Lua Example
play_mario_sound(m, primarySoundBits, scondarySoundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
primarySoundBits | integer |
scondarySoundBits | integer |
Returns
- None
C Prototype
void play_mario_sound(struct MarioState *m, s32 primarySoundBits, s32 scondarySoundBits);
play_sound_and_spawn_particles
Lua Example
play_sound_and_spawn_particles(m, soundBits, waveParticleType)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
waveParticleType | integer |
Returns
- None
C Prototype
void play_sound_and_spawn_particles(struct MarioState *m, u32 soundBits, u32 waveParticleType);
play_sound_if_no_flag
Lua Example
play_sound_if_no_flag(m, soundBits, flags)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
flags | integer |
Returns
- None
C Prototype
void play_sound_if_no_flag(struct MarioState *m, u32 soundBits, u32 flags);
resolve_and_return_wall_collisions
Lua Example
local SurfaceValue = resolve_and_return_wall_collisions(pos, offset, radius)
Parameters
Field | Type |
---|---|
pos | Vec3f |
offset | number |
radius | number |
Returns
C Prototype
struct Surface *resolve_and_return_wall_collisions(Vec3f pos, f32 offset, f32 radius);
return_mario_anim_y_translation
Lua Example
local integerValue = return_mario_anim_y_translation(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s16 return_mario_anim_y_translation(struct MarioState *m);
set_anim_to_frame
Lua Example
set_anim_to_frame(m, animFrame)
Parameters
Field | Type |
---|---|
m | MarioState |
animFrame | integer |
Returns
- None
C Prototype
void set_anim_to_frame(struct MarioState *m, s16 animFrame);
set_jump_from_landing
Lua Example
local integerValue = set_jump_from_landing(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 set_jump_from_landing(struct MarioState *m);
set_jumping_action
Lua Example
local integerValue = set_jumping_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
s32 set_jumping_action(struct MarioState *m, u32 action, u32 actionArg);
set_mario_action
Lua Example
local integerValue = set_mario_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
u32 set_mario_action(struct MarioState *m, u32 action, u32 actionArg);
set_mario_anim_with_accel
Lua Example
local integerValue = set_mario_anim_with_accel(m, targetAnimID, accel)
Parameters
Field | Type |
---|---|
m | MarioState |
targetAnimID | integer |
accel | integer |
Returns
integer
C Prototype
s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);
set_mario_animation
Lua Example
local integerValue = set_mario_animation(m, targetAnimID)
Parameters
Field | Type |
---|---|
m | MarioState |
targetAnimID | integer |
Returns
integer
C Prototype
s16 set_mario_animation(struct MarioState *m, s32 targetAnimID);
set_steep_jump_action
Lua Example
set_steep_jump_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void set_steep_jump_action(struct MarioState *m);
set_water_plunge_action
Lua Example
local integerValue = set_water_plunge_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 set_water_plunge_action(struct MarioState *m);
transition_submerged_to_walking
Lua Example
local integerValue = transition_submerged_to_walking(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 transition_submerged_to_walking(struct MarioState *m);
update_mario_pos_for_anim
Lua Example
update_mario_pos_for_anim(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_mario_pos_for_anim(struct MarioState *m);
update_mario_sound_and_camera
Lua Example
update_mario_sound_and_camera(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_mario_sound_and_camera(struct MarioState *m);
functions from mario_actions_airborne.c
check_common_airborne_cancels
Lua Example
local integerValue = check_common_airborne_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_airborne_cancels(struct MarioState *m);
check_fall_damage
Lua Example
local integerValue = check_fall_damage(m, hardFallAction)
Parameters
Field | Type |
---|---|
m | MarioState |
hardFallAction | integer |
Returns
integer
C Prototype
s32 check_fall_damage(struct MarioState *m, u32 hardFallAction);
check_fall_damage_or_get_stuck
Lua Example
local integerValue = check_fall_damage_or_get_stuck(m, hardFallAction)
Parameters
Field | Type |
---|---|
m | MarioState |
hardFallAction | integer |
Returns
integer
C Prototype
s32 check_fall_damage_or_get_stuck(struct MarioState *m, u32 hardFallAction);
check_horizontal_wind
Lua Example
local integerValue = check_horizontal_wind(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_horizontal_wind(struct MarioState *m);
check_kick_or_dive_in_air
Lua Example
local integerValue = check_kick_or_dive_in_air(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_kick_or_dive_in_air(struct MarioState *m);
check_wall_kick
Lua Example
local integerValue = check_wall_kick(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_wall_kick(struct MarioState *m);
common_air_action_step
Lua Example
local integerValue = common_air_action_step(m, landAction, animation, stepArg)
Parameters
Field | Type |
---|---|
m | MarioState |
landAction | integer |
animation | integer |
stepArg | integer |
Returns
integer
C Prototype
u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation, u32 stepArg);
common_air_knockback_step
Lua Example
local integerValue = common_air_knockback_step(m, landAction, hardFallAction, animation, speed)
Parameters
Field | Type |
---|---|
m | MarioState |
landAction | integer |
hardFallAction | integer |
animation | integer |
speed | number |
Returns
integer
C Prototype
u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFallAction, s32 animation, f32 speed);
lava_boost_on_wall
Lua Example
local integerValue = lava_boost_on_wall(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 lava_boost_on_wall(struct MarioState *m);
mario_execute_airborne_action
Lua Example
local integerValue = mario_execute_airborne_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_airborne_action(struct MarioState *m);
play_far_fall_sound
Lua Example
play_far_fall_sound(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void play_far_fall_sound(struct MarioState *m);
play_flip_sounds
Lua Example
play_flip_sounds(m, frame1, frame2, frame3)
Parameters
Field | Type |
---|---|
m | MarioState |
frame1 | integer |
frame2 | integer |
frame3 | integer |
Returns
- None
C Prototype
void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3);
play_knockback_sound
Lua Example
play_knockback_sound(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void play_knockback_sound(struct MarioState *m);
should_get_stuck_in_ground
Lua Example
local integerValue = should_get_stuck_in_ground(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 should_get_stuck_in_ground(struct MarioState *m);
update_air_with_turn
Lua Example
update_air_with_turn(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_air_with_turn(struct MarioState *m);
update_air_without_turn
Lua Example
update_air_without_turn(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_air_without_turn(struct MarioState *m);
update_flying
Lua Example
update_flying(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_flying(struct MarioState *m);
update_flying_pitch
Lua Example
update_flying_pitch(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_flying_pitch(struct MarioState *m);
update_flying_yaw
Lua Example
update_flying_yaw(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_flying_yaw(struct MarioState *m);
update_lava_boost_or_twirling
Lua Example
update_lava_boost_or_twirling(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_lava_boost_or_twirling(struct MarioState *m);
functions from mario_actions_automatic.c
add_tree_leaf_particles
Lua Example
add_tree_leaf_particles(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void add_tree_leaf_particles(struct MarioState *m);
check_common_automatic_cancels
Lua Example
local integerValue = check_common_automatic_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_automatic_cancels(struct MarioState *m);
climb_up_ledge
Lua Example
climb_up_ledge(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void climb_up_ledge(struct MarioState *m);
let_go_of_ledge
Lua Example
local integerValue = let_go_of_ledge(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 let_go_of_ledge(struct MarioState *m);
mario_execute_automatic_action
Lua Example
local integerValue = mario_execute_automatic_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_automatic_action(struct MarioState *m);
perform_hanging_step
Lua Example
local integerValue = perform_hanging_step(m, nextPos)
Parameters
Field | Type |
---|---|
m | MarioState |
nextPos | Vec3f |
Returns
integer
C Prototype
s32 perform_hanging_step(struct MarioState *m, Vec3f nextPos);
play_climbing_sounds
Lua Example
play_climbing_sounds(m, b)
Parameters
Field | Type |
---|---|
m | MarioState |
b | integer |
Returns
- None
C Prototype
void play_climbing_sounds(struct MarioState *m, s32 b);
set_pole_position
Lua Example
local integerValue = set_pole_position(m, offsetY)
Parameters
Field | Type |
---|---|
m | MarioState |
offsetY | number |
Returns
integer
C Prototype
s32 set_pole_position(struct MarioState *m, f32 offsetY);
update_hang_moving
Lua Example
local integerValue = update_hang_moving(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 update_hang_moving(struct MarioState *m);
update_hang_stationary
Lua Example
update_hang_stationary(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_hang_stationary(struct MarioState *m);
update_ledge_climb
Lua Example
update_ledge_climb(m, animation, endAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
endAction | integer |
Returns
- None
C Prototype
void update_ledge_climb(struct MarioState *m, s32 animation, u32 endAction);
update_ledge_climb_camera
Lua Example
update_ledge_climb_camera(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_ledge_climb_camera(struct MarioState *m);
functions from mario_actions_cutscene.c
bhv_end_peach_loop
Lua Example
bhv_end_peach_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_end_peach_loop(void);
bhv_end_toad_loop
Lua Example
bhv_end_toad_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_end_toad_loop(void);
common_death_handler
Lua Example
local integerValue = common_death_handler(m, animation, frameToDeathWarp)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
frameToDeathWarp | integer |
Returns
integer
C Prototype
s32 common_death_handler(struct MarioState *m, s32 animation, s32 frameToDeathWarp);
cutscene_put_cap_on
Lua Example
cutscene_put_cap_on(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void cutscene_put_cap_on(struct MarioState *m);
cutscene_take_cap_off
Lua Example
cutscene_take_cap_off(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void cutscene_take_cap_off(struct MarioState *m);
general_star_dance_handler
Lua Example
general_star_dance_handler(m, isInWater)
Parameters
Field | Type |
---|---|
m | MarioState |
isInWater | integer |
Returns
- None
C Prototype
void general_star_dance_handler(struct MarioState *m, s32 isInWater);
generate_yellow_sparkles
Lua Example
generate_yellow_sparkles(x, y, z, radius)
Parameters
Field | Type |
---|---|
x | integer |
y | integer |
z | integer |
radius | number |
Returns
- None
C Prototype
void generate_yellow_sparkles(s16 x, s16 y, s16 z, f32 radius);
get_star_collection_dialog
Lua Example
local integerValue = get_star_collection_dialog(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 get_star_collection_dialog(struct MarioState *m);
handle_save_menu
Lua Example
handle_save_menu(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void handle_save_menu(struct MarioState *m);
launch_mario_until_land
Lua Example
local integerValue = launch_mario_until_land(m, endAction, animation, forwardVel)
Parameters
Field | Type |
---|---|
m | MarioState |
endAction | integer |
animation | integer |
forwardVel | number |
Returns
integer
C Prototype
s32 launch_mario_until_land(struct MarioState *m, s32 endAction, s32 animation, f32 forwardVel);
mario_execute_cutscene_action
Lua Example
local integerValue = mario_execute_cutscene_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_cutscene_action(struct MarioState *m);
mario_ready_to_speak
Lua Example
local integerValue = mario_ready_to_speak(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_ready_to_speak(struct MarioState* m);
print_displaying_credits_entry
Lua Example
print_displaying_credits_entry()
Parameters
- None
Returns
- None
C Prototype
void print_displaying_credits_entry(void);
should_start_or_continue_dialog
Lua Example
local integerValue = should_start_or_continue_dialog(m, object)
Parameters
Field | Type |
---|---|
m | MarioState |
object | Object |
Returns
integer
C Prototype
u8 should_start_or_continue_dialog(struct MarioState* m, struct Object* object);
stuck_in_ground_handler
Lua Example
stuck_in_ground_handler(m, animation, unstuckFrame, target2, target3, endAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
unstuckFrame | integer |
target2 | integer |
target3 | integer |
endAction | integer |
Returns
- None
C Prototype
void stuck_in_ground_handler(struct MarioState *m, s32 animation, s32 unstuckFrame, s32 target2, s32 target3, s32 endAction);
functions from mario_actions_moving.c
align_with_floor
Lua Example
align_with_floor(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void align_with_floor(struct MarioState *m);
analog_stick_held_back
Lua Example
local integerValue = analog_stick_held_back(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 analog_stick_held_back(struct MarioState *m);
anim_and_audio_for_heavy_walk
Lua Example
anim_and_audio_for_heavy_walk(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_heavy_walk(struct MarioState *m);
anim_and_audio_for_hold_walk
Lua Example
anim_and_audio_for_hold_walk(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_hold_walk(struct MarioState *m);
anim_and_audio_for_walk
Lua Example
anim_and_audio_for_walk(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_walk(struct MarioState *m);
apply_landing_accel
Lua Example
local integerValue = apply_landing_accel(m, frictionFactor)
Parameters
Field | Type |
---|---|
m | MarioState |
frictionFactor | number |
Returns
integer
C Prototype
s32 apply_landing_accel(struct MarioState *m, f32 frictionFactor);
apply_slope_accel
Lua Example
apply_slope_accel(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void apply_slope_accel(struct MarioState *m);
apply_slope_decel
Lua Example
local integerValue = apply_slope_decel(m, decelCoef)
Parameters
Field | Type |
---|---|
m | MarioState |
decelCoef | number |
Returns
integer
C Prototype
s32 apply_slope_decel(struct MarioState *m, f32 decelCoef);
begin_braking_action
Lua Example
local integerValue = begin_braking_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 begin_braking_action(struct MarioState *m);
begin_walking_action
Lua Example
local integerValue = begin_walking_action(m, forwardVel, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
forwardVel | number |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
s32 begin_walking_action(struct MarioState *m, f32 forwardVel, u32 action, u32 actionArg);
check_common_moving_cancels
Lua Example
local integerValue = check_common_moving_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_moving_cancels(struct MarioState *m);
check_ground_dive_or_punch
Lua Example
local integerValue = check_ground_dive_or_punch(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_ground_dive_or_punch(struct MarioState *m);
check_ledge_climb_down
Lua Example
check_ledge_climb_down(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void check_ledge_climb_down(struct MarioState *m);
common_ground_knockback_action
Lua Example
local integerValue = common_ground_knockback_action(m, animation, arg2, arg3, arg4)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
arg2 | integer |
arg3 | integer |
arg4 | integer |
Returns
integer
C Prototype
s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4);
common_landing_action
Lua Example
local integerValue = common_landing_action(m, animation, airAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
airAction | integer |
Returns
integer
C Prototype
u32 common_landing_action(struct MarioState *m, s16 animation, u32 airAction);
common_slide_action
Lua Example
common_slide_action(m, endAction, airAction, animation)
Parameters
Field | Type |
---|---|
m | MarioState |
endAction | integer |
airAction | integer |
animation | integer |
Returns
- None
C Prototype
void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32 animation);
common_slide_action_with_jump
Lua Example
local integerValue = common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)
Parameters
Field | Type |
---|---|
m | MarioState |
stopAction | integer |
jumpAction | integer |
airAction | integer |
animation | integer |
Returns
integer
C Prototype
s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation);
mario_execute_moving_action
Lua Example
local integerValue = mario_execute_moving_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_moving_action(struct MarioState *m);
play_step_sound
Lua Example
play_step_sound(m, frame1, frame2)
Parameters
Field | Type |
---|---|
m | MarioState |
frame1 | integer |
frame2 | integer |
Returns
- None
C Prototype
void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);
push_or_sidle_wall
Lua Example
push_or_sidle_wall(m, startPos)
Parameters
Field | Type |
---|---|
m | MarioState |
startPos | Vec3f |
Returns
- None
C Prototype
void push_or_sidle_wall(struct MarioState *m, Vec3f startPos);
quicksand_jump_land_action
Lua Example
local integerValue = quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation1 | integer |
animation2 | integer |
endAction | integer |
airAction | integer |
Returns
integer
C Prototype
s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction);
set_triple_jump_action
Lua Example
local integerValue = set_triple_jump_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
s32 set_triple_jump_action(struct MarioState *m, UNUSED u32 action, UNUSED u32 actionArg);
should_begin_sliding
Lua Example
local integerValue = should_begin_sliding(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 should_begin_sliding(struct MarioState *m);
slide_bonk
Lua Example
slide_bonk(m, fastAction, slowAction)
Parameters
Field | Type |
---|---|
m | MarioState |
fastAction | integer |
slowAction | integer |
Returns
- None
C Prototype
void slide_bonk(struct MarioState *m, u32 fastAction, u32 slowAction);
stomach_slide_action
Lua Example
local integerValue = stomach_slide_action(m, stopAction, airAction, animation)
Parameters
Field | Type |
---|---|
m | MarioState |
stopAction | integer |
airAction | integer |
animation | integer |
Returns
integer
C Prototype
s32 stomach_slide_action(struct MarioState *m, u32 stopAction, u32 airAction, s32 animation);
tilt_body_butt_slide
Lua Example
tilt_body_butt_slide(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void tilt_body_butt_slide(struct MarioState *m);
tilt_body_ground_shell
Lua Example
tilt_body_ground_shell(m, startYaw)
Parameters
Field | Type |
---|---|
m | MarioState |
startYaw | integer |
Returns
- None
C Prototype
void tilt_body_ground_shell(struct MarioState *m, s16 startYaw);
tilt_body_running
Lua Example
local integerValue = tilt_body_running(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s16 tilt_body_running(struct MarioState *m);
tilt_body_walking
Lua Example
tilt_body_walking(m, startYaw)
Parameters
Field | Type |
---|---|
m | MarioState |
startYaw | integer |
Returns
- None
C Prototype
void tilt_body_walking(struct MarioState *m, s16 startYaw);
update_decelerating_speed
Lua Example
local integerValue = update_decelerating_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 update_decelerating_speed(struct MarioState *m);
update_shell_speed
Lua Example
update_shell_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_shell_speed(struct MarioState *m);
update_sliding
Lua Example
local integerValue = update_sliding(m, stopSpeed)
Parameters
Field | Type |
---|---|
m | MarioState |
stopSpeed | number |
Returns
integer
C Prototype
s32 update_sliding(struct MarioState *m, f32 stopSpeed);
update_sliding_angle
Lua Example
update_sliding_angle(m, accel, lossFactor)
Parameters
Field | Type |
---|---|
m | MarioState |
accel | number |
lossFactor | number |
Returns
- None
C Prototype
void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor);
update_walking_speed
Lua Example
update_walking_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_walking_speed(struct MarioState *m);
functions from mario_actions_object.c
animated_stationary_ground_step
Lua Example
animated_stationary_ground_step(m, animation, endAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
endAction | integer |
Returns
- None
C Prototype
void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction);
check_common_object_cancels
Lua Example
local integerValue = check_common_object_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_object_cancels(struct MarioState *m);
mario_execute_object_action
Lua Example
local integerValue = mario_execute_object_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_object_action(struct MarioState *m);
mario_update_punch_sequence
Lua Example
local integerValue = mario_update_punch_sequence(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_update_punch_sequence(struct MarioState *m);
functions from mario_actions_stationary.c
check_common_hold_idle_cancels
Lua Example
local integerValue = check_common_hold_idle_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_hold_idle_cancels(struct MarioState *m);
check_common_idle_cancels
Lua Example
local integerValue = check_common_idle_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_idle_cancels(struct MarioState *m);
check_common_landing_cancels
Lua Example
local integerValue = check_common_landing_cancels(m, action)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
Returns
integer
C Prototype
s32 check_common_landing_cancels(struct MarioState *m, u32 action);
check_common_stationary_cancels
Lua Example
local integerValue = check_common_stationary_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_stationary_cancels(struct MarioState *m);
landing_step
Lua Example
local integerValue = landing_step(m, arg1, action)
Parameters
Field | Type |
---|---|
m | MarioState |
arg1 | integer |
action | integer |
Returns
integer
C Prototype
s32 landing_step(struct MarioState *m, s32 arg1, u32 action);
mario_execute_stationary_action
Lua Example
local integerValue = mario_execute_stationary_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_stationary_action(struct MarioState *m);
play_anim_sound
Lua Example
play_anim_sound(m, actionState, animFrame, sound)
Parameters
Field | Type |
---|---|
m | MarioState |
actionState | integer |
animFrame | integer |
sound | integer |
Returns
- None
C Prototype
void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);
stopping_step
Lua Example
stopping_step(m, animID, action)
Parameters
Field | Type |
---|---|
m | MarioState |
animID | integer |
action | integer |
Returns
- None
C Prototype
void stopping_step(struct MarioState *m, s32 animID, u32 action);
functions from mario_actions_submerged.c
apply_water_current
Lua Example
apply_water_current(m, step)
Parameters
Field | Type |
---|---|
m | MarioState |
step | Vec3f |
Returns
- None
C Prototype
void apply_water_current(struct MarioState *m, Vec3f step);
float_surface_gfx
Lua Example
float_surface_gfx(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void float_surface_gfx(struct MarioState *m);
mario_execute_submerged_action
Lua Example
local integerValue = mario_execute_submerged_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_submerged_action(struct MarioState *m);
perform_water_full_step
Lua Example
local integerValue = perform_water_full_step(m, nextPos)
Parameters
Field | Type |
---|---|
m | MarioState |
nextPos | Vec3f |
Returns
integer
C Prototype
u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);
perform_water_step
Lua Example
local integerValue = perform_water_step(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 perform_water_step(struct MarioState *m);
set_swimming_at_surface_particles
Lua Example
set_swimming_at_surface_particles(m, particleFlag)
Parameters
Field | Type |
---|---|
m | MarioState |
particleFlag | integer |
Returns
- None
C Prototype
void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);
functions from mario_step.h
get_additive_y_vel_for_jumps
Lua Example
local numberValue = get_additive_y_vel_for_jumps()
Parameters
- None
Returns
number
C Prototype
f32 get_additive_y_vel_for_jumps(void);
init_bully_collision_data
Lua Example
init_bully_collision_data(data, posX, posZ, forwardVel, yaw, conversionRatio, radius)
Parameters
Field | Type |
---|---|
data | BullyCollisionData |
posX | number |
posZ | number |
forwardVel | number |
yaw | integer |
conversionRatio | number |
radius | number |
Returns
- None
C Prototype
void init_bully_collision_data(struct BullyCollisionData *data, f32 posX, f32 posZ, f32 forwardVel, s16 yaw, f32 conversionRatio, f32 radius);
mario_bonk_reflection
Lua Example
mario_bonk_reflection(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | integer |
Returns
- None
C Prototype
void mario_bonk_reflection(struct MarioState *, u32);
mario_push_off_steep_floor
Lua Example
local integerValue = mario_push_off_steep_floor(arg0, arg1, arg2)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | integer |
arg2 | integer |
Returns
integer
C Prototype
u32 mario_push_off_steep_floor(struct MarioState *, u32, u32);
mario_update_moving_sand
Lua Example
local integerValue = mario_update_moving_sand(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
integer
C Prototype
u32 mario_update_moving_sand(struct MarioState *);
mario_update_quicksand
Lua Example
local integerValue = mario_update_quicksand(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | number |
Returns
integer
C Prototype
u32 mario_update_quicksand(struct MarioState *, f32);
mario_update_windy_ground
Lua Example
local integerValue = mario_update_windy_ground(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
integer
C Prototype
u32 mario_update_windy_ground(struct MarioState *);
perform_air_step
Lua Example
local integerValue = perform_air_step(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | integer |
Returns
integer
C Prototype
s32 perform_air_step(struct MarioState *, u32);
perform_ground_step
Lua Example
local integerValue = perform_ground_step(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
integer
C Prototype
s32 perform_ground_step(struct MarioState *);
set_vel_from_pitch_and_yaw
Lua Example
set_vel_from_pitch_and_yaw(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void set_vel_from_pitch_and_yaw(struct MarioState* m);
stationary_ground_step
Lua Example
local integerValue = stationary_ground_step(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
integer
C Prototype
s32 stationary_ground_step(struct MarioState *);
stop_and_set_height_to_floor
Lua Example
stop_and_set_height_to_floor(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
- None
C Prototype
void stop_and_set_height_to_floor(struct MarioState *);
functions from network_player.h
get_network_player_from_area
Lua Example
local NetworkPlayerValue = get_network_player_from_area(courseNum, actNum, levelNum, areaIndex)
Parameters
Field | Type |
---|---|
courseNum | integer |
actNum | integer |
levelNum | integer |
areaIndex | integer |
Returns
C Prototype
struct NetworkPlayer* get_network_player_from_area(s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);
get_network_player_from_level
Lua Example
local NetworkPlayerValue = get_network_player_from_level(courseNum, actNum, levelNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
actNum | integer |
levelNum | integer |
Returns
C Prototype
struct NetworkPlayer* get_network_player_from_level(s16 courseNum, s16 actNum, s16 levelNum);
get_network_player_smallest_global
Lua Example
local NetworkPlayerValue = get_network_player_smallest_global()
Parameters
- None
Returns
C Prototype
struct NetworkPlayer* get_network_player_smallest_global(void);
network_player_connected_count
Lua Example
local integerValue = network_player_connected_count()
Parameters
- None
Returns
integer
C Prototype
u8 network_player_connected_count(void);
network_player_from_global_index
Lua Example
local NetworkPlayerValue = network_player_from_global_index(globalIndex)
Parameters
Field | Type |
---|---|
globalIndex | integer |
Returns
C Prototype
struct NetworkPlayer* network_player_from_global_index(u8 globalIndex);
network_player_set_description
Lua Example
network_player_set_description(np, description, r, g, b, a)
Parameters
Field | Type |
---|---|
np | NetworkPlayer |
description | string |
r | integer |
g | integer |
b | integer |
a | integer |
Returns
- None
C Prototype
void network_player_set_description(struct NetworkPlayer* np, const char* description, u8 r, u8 g, u8 b, u8 a);
functions from network_utils.h
network_get_player_text_color_string
Lua Example
local stringValue = network_get_player_text_color_string(localIndex)
Parameters
Field | Type |
---|---|
localIndex | integer |
Returns
string
C Prototype
char* network_get_player_text_color_string(u8 localIndex);
network_global_index_from_local
Lua Example
local integerValue = network_global_index_from_local(localIndex)
Parameters
Field | Type |
---|---|
localIndex | integer |
Returns
integer
C Prototype
u8 network_global_index_from_local(u8 localIndex);
network_is_server
Lua Example
local boolValue = network_is_server()
Parameters
- None
Returns
bool
C Prototype
bool network_is_server(void);
network_local_index_from_global
Lua Example
local integerValue = network_local_index_from_global(globalIndex)
Parameters
Field | Type |
---|---|
globalIndex | integer |
Returns
integer
C Prototype
u8 network_local_index_from_global(u8 globalIndex);
functions from obj_behaviors.c
absf_2
Lua Example
local numberValue = absf_2(f)
Parameters
Field | Type |
---|---|
f | number |
Returns
number
C Prototype
f32 absf_2(f32 f);
calc_new_obj_vel_and_pos_y
Lua Example
calc_new_obj_vel_and_pos_y(objFloor, objFloorY, objVelX, objVelZ)
Parameters
Field | Type |
---|---|
objFloor | Surface |
objFloorY | number |
objVelX | number |
objVelZ | number |
Returns
- None
C Prototype
void calc_new_obj_vel_and_pos_y(struct Surface *objFloor, f32 objFloorY, f32 objVelX, f32 objVelZ);
calc_new_obj_vel_and_pos_y_underwater
Lua Example
calc_new_obj_vel_and_pos_y_underwater(objFloor, floorY, objVelX, objVelZ, waterY)
Parameters
Field | Type |
---|---|
objFloor | Surface |
floorY | number |
objVelX | number |
objVelZ | number |
waterY | number |
Returns
- None
C Prototype
void calc_new_obj_vel_and_pos_y_underwater(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ, f32 waterY);
calc_obj_friction
Lua Example
calc_obj_friction(objFriction, floor_nY)
Parameters
Field | Type |
---|---|
objFriction | Pointer <number > |
floor_nY | number |
Returns
- None
C Prototype
void calc_obj_friction(f32 *objFriction, f32 floor_nY);
current_mario_room_check
Lua Example
local integerValue = current_mario_room_check(room)
Parameters
Field | Type |
---|---|
room | integer |
Returns
integer
C Prototype
s8 current_mario_room_check(s16 room);
is_player_active
Lua Example
local integerValue = is_player_active(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u8 is_player_active(struct MarioState* m);
is_point_close_to_object
Lua Example
local integerValue = is_point_close_to_object(obj, x, y, z, dist)
Parameters
Field | Type |
---|---|
obj | Object |
x | number |
y | number |
z | number |
dist | integer |
Returns
integer
C Prototype
s32 is_point_close_to_object(struct Object *obj, f32 x, f32 y, f32 z, s32 dist);
is_point_within_radius_of_mario
Lua Example
local integerValue = is_point_within_radius_of_mario(x, y, z, dist)
Parameters
Field | Type |
---|---|
x | number |
y | number |
z | number |
dist | integer |
Returns
integer
C Prototype
s32 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist);
nearest_mario_state_to_object
Lua Example
local MarioStateValue = nearest_mario_state_to_object(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
C Prototype
struct MarioState* nearest_mario_state_to_object(struct Object *obj);
nearest_player_to_object
Lua Example
local ObjectValue = nearest_player_to_object(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
C Prototype
struct Object* nearest_player_to_object(struct Object *obj);
obj_check_floor_death
Lua Example
obj_check_floor_death(collisionFlags, floor)
Parameters
Field | Type |
---|---|
collisionFlags | integer |
floor | Surface |
Returns
- None
C Prototype
void obj_check_floor_death(s16 collisionFlags, struct Surface *floor);
obj_check_if_facing_toward_angle
Lua Example
local integerValue = obj_check_if_facing_toward_angle(base, goal, range)
Parameters
Field | Type |
---|---|
base | integer |
goal | integer |
range | integer |
Returns
integer
C Prototype
s32 obj_check_if_facing_toward_angle(u32 base, u32 goal, s16 range);
obj_find_wall
Lua Example
local integerValue = obj_find_wall(objNewX, objY, objNewZ, objVelX, objVelZ)
Parameters
Field | Type |
---|---|
objNewX | number |
objY | number |
objNewZ | number |
objVelX | number |
objVelZ | number |
Returns
integer
C Prototype
s32 obj_find_wall(f32 objNewX, f32 objY, f32 objNewZ, f32 objVelX, f32 objVelZ);
obj_find_wall_displacement
Lua Example
local integerValue = obj_find_wall_displacement(dist, x, y, z, radius)
Parameters
Field | Type |
---|---|
dist | Vec3f |
x | number |
y | number |
z | number |
radius | number |
Returns
integer
C Prototype
s32 obj_find_wall_displacement(Vec3f dist, f32 x, f32 y, f32 z, f32 radius);
obj_flicker_and_disappear
Lua Example
local integerValue = obj_flicker_and_disappear(obj, lifeSpan)
Parameters
Field | Type |
---|---|
obj | Object |
lifeSpan | integer |
Returns
integer
C Prototype
s32 obj_flicker_and_disappear(struct Object *obj, s16 lifeSpan);
obj_lava_death
Lua Example
local integerValue = obj_lava_death()
Parameters
- None
Returns
integer
C Prototype
s32 obj_lava_death(void);
obj_move_xyz_using_fvel_and_yaw
Lua Example
obj_move_xyz_using_fvel_and_yaw(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_move_xyz_using_fvel_and_yaw(struct Object *obj);
obj_orient_graph
Lua Example
obj_orient_graph(obj, normalX, normalY, normalZ)
Parameters
Field | Type |
---|---|
obj | Object |
normalX | number |
normalY | number |
normalZ | number |
Returns
- None
C Prototype
void obj_orient_graph(struct Object *obj, f32 normalX, f32 normalY, f32 normalZ);
obj_return_and_displace_home
Lua Example
obj_return_and_displace_home(obj, homeX, homeY, homeZ, baseDisp)
Parameters
Field | Type |
---|---|
obj | Object |
homeX | number |
homeY | number |
homeZ | number |
baseDisp | integer |
Returns
- None
C Prototype
void obj_return_and_displace_home(struct Object *obj, f32 homeX, UNUSED f32 homeY, f32 homeZ, s32 baseDisp);
obj_return_home_if_safe
Lua Example
local integerValue = obj_return_home_if_safe(obj, homeX, y, homeZ, dist)
Parameters
Field | Type |
---|---|
obj | Object |
homeX | number |
y | number |
homeZ | number |
dist | integer |
Returns
integer
C Prototype
s32 obj_return_home_if_safe(struct Object *obj, f32 homeX, f32 y, f32 homeZ, s32 dist);
obj_spawn_yellow_coins
Lua Example
obj_spawn_yellow_coins(obj, nCoins)
Parameters
Field | Type |
---|---|
obj | Object |
nCoins | integer |
Returns
- None
C Prototype
void obj_spawn_yellow_coins(struct Object *obj, s8 nCoins);
obj_splash
Lua Example
obj_splash(waterY, objY)
Parameters
Field | Type |
---|---|
waterY | integer |
objY | integer |
Returns
- None
C Prototype
void obj_splash(s32 waterY, s32 objY);
obj_update_pos_vel_xz
Lua Example
obj_update_pos_vel_xz()
Parameters
- None
Returns
- None
C Prototype
void obj_update_pos_vel_xz(void);
object_step
Lua Example
local integerValue = object_step()
Parameters
- None
Returns
integer
C Prototype
s16 object_step(void);
object_step_without_floor_orient
Lua Example
local integerValue = object_step_without_floor_orient()
Parameters
- None
Returns
integer
C Prototype
s16 object_step_without_floor_orient(void);
set_object_visibility
Lua Example
set_object_visibility(obj, dist)
Parameters
Field | Type |
---|---|
obj | Object |
dist | integer |
Returns
- None
C Prototype
void set_object_visibility(struct Object *obj, s32 dist);
set_yoshi_as_not_dead
Lua Example
set_yoshi_as_not_dead()
Parameters
- None
Returns
- None
C Prototype
void set_yoshi_as_not_dead(void);
spawn_orange_number
Lua Example
spawn_orange_number(behParam, relX, relY, relZ)
Parameters
Field | Type |
---|---|
behParam | integer |
relX | integer |
relY | integer |
relZ | integer |
Returns
- None
C Prototype
void spawn_orange_number(s8 behParam, s16 relX, s16 relY, s16 relZ);
turn_obj_away_from_steep_floor
Lua Example
local integerValue = turn_obj_away_from_steep_floor(objFloor, floorY, objVelX, objVelZ)
Parameters
Field | Type |
---|---|
objFloor | Surface |
floorY | number |
objVelX | number |
objVelZ | number |
Returns
integer
C Prototype
s32 turn_obj_away_from_steep_floor(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ);
turn_obj_away_from_surface
Lua Example
turn_obj_away_from_surface(velX, velZ, nX, nY, nZ, objYawX, objYawZ)
Parameters
Field | Type |
---|---|
velX | number |
velZ | number |
nX | number |
nY | number |
nZ | number |
objYawX | Pointer <number > |
objYawZ | Pointer <number > |
Returns
- None
C Prototype
void turn_obj_away_from_surface(f32 velX, f32 velZ, f32 nX, UNUSED f32 nY, f32 nZ, f32 *objYawX, f32 *objYawZ);
functions from obj_behaviors_2.c
approach_f32_ptr
Lua Example
local integerValue = approach_f32_ptr(px, target, delta)
Parameters
Field | Type |
---|---|
px | Pointer <number > |
target | number |
delta | number |
Returns
integer
C Prototype
s32 approach_f32_ptr(f32 *px, f32 target, f32 delta);
cur_obj_init_anim_and_check_if_end
Lua Example
local integerValue = cur_obj_init_anim_and_check_if_end(arg0)
Parameters
Field | Type |
---|---|
arg0 | integer |
Returns
integer
C Prototype
s32 cur_obj_init_anim_and_check_if_end(s32 arg0);
cur_obj_init_anim_check_frame
Lua Example
local integerValue = cur_obj_init_anim_check_frame(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | integer |
arg1 | integer |
Returns
integer
C Prototype
s32 cur_obj_init_anim_check_frame(s32 arg0, s32 arg1);
cur_obj_init_anim_extend
Lua Example
cur_obj_init_anim_extend(arg0)
Parameters
Field | Type |
---|---|
arg0 | integer |
Returns
- None
C Prototype
void cur_obj_init_anim_extend(s32 arg0);
cur_obj_play_sound_at_anim_range
Lua Example
local integerValue = cur_obj_play_sound_at_anim_range(arg0, arg1, sound)
Parameters
Field | Type |
---|---|
arg0 | integer |
arg1 | integer |
sound | integer |
Returns
integer
C Prototype
s32 cur_obj_play_sound_at_anim_range(s8 arg0, s8 arg1, u32 sound);
cur_obj_set_anim_if_at_end
Lua Example
local integerValue = cur_obj_set_anim_if_at_end(arg0)
Parameters
Field | Type |
---|---|
arg0 | integer |
Returns
integer
C Prototype
s32 cur_obj_set_anim_if_at_end(s32 arg0);
cur_obj_spin_all_dimensions
Lua Example
cur_obj_spin_all_dimensions(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | number |
arg1 | number |
Returns
- None
C Prototype
void cur_obj_spin_all_dimensions(f32 arg0, f32 arg1);
obj_act_knockback
Lua Example
obj_act_knockback(baseScale)
Parameters
Field | Type |
---|---|
baseScale | number |
Returns
- None
C Prototype
void obj_act_knockback(UNUSED f32 baseScale);
obj_act_squished
Lua Example
obj_act_squished(baseScale)
Parameters
Field | Type |
---|---|
baseScale | number |
Returns
- None
C Prototype
void obj_act_squished(f32 baseScale);
obj_bounce_off_walls_edges_objects
Lua Example
local integerValue = obj_bounce_off_walls_edges_objects(targetYaw)
Parameters
Field | Type |
---|---|
targetYaw | Pointer <integer > |
Returns
integer
C Prototype
s32 obj_bounce_off_walls_edges_objects(s32 *targetYaw);
obj_check_attacks
Lua Example
local integerValue = obj_check_attacks(hitbox, attackedMarioAction)
Parameters
Field | Type |
---|---|
hitbox | ObjectHitbox |
attackedMarioAction | integer |
Returns
integer
C Prototype
s32 obj_check_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction);
obj_compute_vel_from_move_pitch
Lua Example
obj_compute_vel_from_move_pitch(speed)
Parameters
Field | Type |
---|---|
speed | number |
Returns
- None
C Prototype
void obj_compute_vel_from_move_pitch(f32 speed);
obj_die_if_above_lava_and_health_non_positive
Lua Example
local integerValue = obj_die_if_above_lava_and_health_non_positive()
Parameters
- None
Returns
integer
C Prototype
s32 obj_die_if_above_lava_and_health_non_positive(void);
obj_die_if_health_non_positive
Lua Example
obj_die_if_health_non_positive()
Parameters
- None
Returns
- None
C Prototype
void obj_die_if_health_non_positive(void);
obj_face_pitch_approach
Lua Example
local integerValue = obj_face_pitch_approach(targetPitch, deltaPitch)
Parameters
Field | Type |
---|---|
targetPitch | integer |
deltaPitch | integer |
Returns
integer
C Prototype
s32 obj_face_pitch_approach(s16 targetPitch, s16 deltaPitch);
obj_face_roll_approach
Lua Example
local integerValue = obj_face_roll_approach(targetRoll, deltaRoll)
Parameters
Field | Type |
---|---|
targetRoll | integer |
deltaRoll | integer |
Returns
integer
C Prototype
s32 obj_face_roll_approach(s16 targetRoll, s16 deltaRoll);
obj_face_yaw_approach
Lua Example
local integerValue = obj_face_yaw_approach(targetYaw, deltaYaw)
Parameters
Field | Type |
---|---|
targetYaw | integer |
deltaYaw | integer |
Returns
integer
C Prototype
s32 obj_face_yaw_approach(s16 targetYaw, s16 deltaYaw);
obj_forward_vel_approach
Lua Example
local integerValue = obj_forward_vel_approach(target, delta)
Parameters
Field | Type |
---|---|
target | number |
delta | number |
Returns
integer
C Prototype
s32 obj_forward_vel_approach(f32 target, f32 delta);
obj_get_pitch_from_vel
Lua Example
local integerValue = obj_get_pitch_from_vel()
Parameters
- None
Returns
integer
C Prototype
s16 obj_get_pitch_from_vel(void);
obj_get_pitch_to_home
Lua Example
local integerValue = obj_get_pitch_to_home(latDistToHome)
Parameters
Field | Type |
---|---|
latDistToHome | number |
Returns
integer
C Prototype
s16 obj_get_pitch_to_home(f32 latDistToHome);
obj_grow_then_shrink
Lua Example
local integerValue = obj_grow_then_shrink(scaleVel, shootFireScale, endScale)
Parameters
Field | Type |
---|---|
scaleVel | Pointer <number > |
shootFireScale | number |
endScale | number |
Returns
integer
C Prototype
s32 obj_grow_then_shrink(f32 *scaleVel, f32 shootFireScale, f32 endScale);
obj_handle_attacks
Lua Example
local integerValue = obj_handle_attacks(hitbox, attackedMarioAction, attackHandlers)
Parameters
Field | Type |
---|---|
hitbox | ObjectHitbox |
attackedMarioAction | integer |
attackHandlers | Pointer <integer > |
Returns
integer
C Prototype
s32 obj_handle_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction, u8 *attackHandlers);
obj_is_near_to_and_facing_mario
Lua Example
local integerValue = obj_is_near_to_and_facing_mario(m, maxDist, maxAngleDiff)
Parameters
Field | Type |
---|---|
m | MarioState |
maxDist | number |
maxAngleDiff | integer |
Returns
integer
C Prototype
s32 obj_is_near_to_and_facing_mario(struct MarioState* m, f32 maxDist, s16 maxAngleDiff);
obj_is_rendering_enabled
Lua Example
local integerValue = obj_is_rendering_enabled()
Parameters
- None
Returns
integer
C Prototype
s32 obj_is_rendering_enabled(void);
obj_move_for_one_second
Lua Example
local integerValue = obj_move_for_one_second(endAction)
Parameters
Field | Type |
---|---|
endAction | integer |
Returns
integer
C Prototype
s32 obj_move_for_one_second(s32 endAction);
obj_move_pitch_approach
Lua Example
local integerValue = obj_move_pitch_approach(target, delta)
Parameters
Field | Type |
---|---|
target | integer |
delta | integer |
Returns
integer
C Prototype
s32 obj_move_pitch_approach(s16 target, s16 delta);
obj_random_fixed_turn
Lua Example
local integerValue = obj_random_fixed_turn(delta)
Parameters
Field | Type |
---|---|
delta | integer |
Returns
integer
C Prototype
s16 obj_random_fixed_turn(s16 delta);
obj_resolve_collisions_and_turn
Lua Example
local integerValue = obj_resolve_collisions_and_turn(targetYaw, turnSpeed)
Parameters
Field | Type |
---|---|
targetYaw | integer |
turnSpeed | integer |
Returns
integer
C Prototype
s32 obj_resolve_collisions_and_turn(s16 targetYaw, s16 turnSpeed);
obj_resolve_object_collisions
Lua Example
local integerValue = obj_resolve_object_collisions(targetYaw)
Parameters
Field | Type |
---|---|
targetYaw | Pointer <integer > |
Returns
integer
C Prototype
s32 obj_resolve_object_collisions(s32 *targetYaw);
obj_roll_to_match_yaw_turn
Lua Example
obj_roll_to_match_yaw_turn(targetYaw, maxRoll, rollSpeed)
Parameters
Field | Type |
---|---|
targetYaw | integer |
maxRoll | integer |
rollSpeed | integer |
Returns
- None
C Prototype
void obj_roll_to_match_yaw_turn(s16 targetYaw, s16 maxRoll, s16 rollSpeed);
obj_rotate_yaw_and_bounce_off_walls
Lua Example
obj_rotate_yaw_and_bounce_off_walls(targetYaw, turnAmount)
Parameters
Field | Type |
---|---|
targetYaw | integer |
turnAmount | integer |
Returns
- None
C Prototype
void obj_rotate_yaw_and_bounce_off_walls(s16 targetYaw, s16 turnAmount);
obj_set_dist_from_home
Lua Example
obj_set_dist_from_home(distFromHome)
Parameters
Field | Type |
---|---|
distFromHome | number |
Returns
- None
C Prototype
void obj_set_dist_from_home(f32 distFromHome);
obj_set_knockback_action
Lua Example
obj_set_knockback_action(attackType)
Parameters
Field | Type |
---|---|
attackType | integer |
Returns
- None
C Prototype
void obj_set_knockback_action(s32 attackType);
obj_set_squished_action
Lua Example
obj_set_squished_action()
Parameters
- None
Returns
- None
C Prototype
void obj_set_squished_action(void);
obj_smooth_turn
Lua Example
local integerValue = obj_smooth_turn(angleVel, angle, targetAngle, targetSpeedProportion, accel, minSpeed, maxSpeed)
Parameters
Field | Type |
---|---|
angleVel | Pointer <integer > |
angle | Pointer <integer > |
targetAngle | integer |
targetSpeedProportion | number |
accel | integer |
minSpeed | integer |
maxSpeed | integer |
Returns
integer
C Prototype
s32 obj_smooth_turn(s16 *angleVel, s32 *angle, s16 targetAngle, f32 targetSpeedProportion, s16 accel, s16 minSpeed, s16 maxSpeed);
obj_spit_fire
Lua Example
local ObjectValue = obj_spit_fire(relativePosX, relativePosY, relativePosZ, scale, model, startSpeed, endSpeed, movePitch)
Parameters
Field | Type |
---|---|
relativePosX | integer |
relativePosY | integer |
relativePosZ | integer |
scale | number |
model | integer |
startSpeed | number |
endSpeed | number |
movePitch | integer |
Returns
C Prototype
struct Object* obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model, f32 startSpeed, f32 endSpeed, s16 movePitch);
obj_turn_pitch_toward_mario
Lua Example
local integerValue = obj_turn_pitch_toward_mario(m, targetOffsetY, turnAmount)
Parameters
Field | Type |
---|---|
m | MarioState |
targetOffsetY | number |
turnAmount | integer |
Returns
integer
C Prototype
s16 obj_turn_pitch_toward_mario(struct MarioState* m, f32 targetOffsetY, s16 turnAmount);
obj_unused_die
Lua Example
obj_unused_die()
Parameters
- None
Returns
- None
C Prototype
void obj_unused_die(void);
obj_update_blinking
Lua Example
obj_update_blinking(blinkTimer, baseCycleLength, cycleLengthRange, blinkLength)
Parameters
Field | Type |
---|---|
blinkTimer | Pointer <integer > |
baseCycleLength | integer |
cycleLengthRange | integer |
blinkLength | integer |
Returns
- None
C Prototype
void obj_update_blinking(s32 *blinkTimer, s16 baseCycleLength, s16 cycleLengthRange, s16 blinkLength);
obj_update_standard_actions
Lua Example
local integerValue = obj_update_standard_actions(scale)
Parameters
Field | Type |
---|---|
scale | number |
Returns
integer
C Prototype
s32 obj_update_standard_actions(f32 scale);
obj_y_vel_approach
Lua Example
local integerValue = obj_y_vel_approach(target, delta)
Parameters
Field | Type |
---|---|
target | number |
delta | number |
Returns
integer
C Prototype
s32 obj_y_vel_approach(f32 target, f32 delta);
oscillate_toward
Lua Example
local integerValue = oscillate_toward(value, vel, target, velCloseToZero, accel, slowdown)
Parameters
Field | Type |
---|---|
value | Pointer <integer > |
vel | Pointer <number > |
target | integer |
velCloseToZero | number |
accel | number |
slowdown | number |
Returns
integer
C Prototype
s32 oscillate_toward(s32 *value, f32 *vel, s32 target, f32 velCloseToZero, f32 accel, f32 slowdown);
platform_on_track_update_pos_or_spawn_ball
Lua Example
platform_on_track_update_pos_or_spawn_ball(ballIndex, x, y, z)
Parameters
Field | Type |
---|---|
ballIndex | integer |
x | number |
y | number |
z | number |
Returns
- None
C Prototype
void platform_on_track_update_pos_or_spawn_ball(s32 ballIndex, f32 x, f32 y, f32 z);
random_linear_offset
Lua Example
local integerValue = random_linear_offset(base, range)
Parameters
Field | Type |
---|---|
base | integer |
range | integer |
Returns
integer
C Prototype
s16 random_linear_offset(s16 base, s16 range);
random_mod_offset
Lua Example
local integerValue = random_mod_offset(base, step, mod)
Parameters
Field | Type |
---|---|
base | integer |
step | integer |
mod | integer |
Returns
integer
C Prototype
s16 random_mod_offset(s16 base, s16 step, s16 mod);
functions from object_helpers.c
abs_angle_diff
Lua Example
local integerValue = abs_angle_diff(x0, x1)
Parameters
Field | Type |
---|---|
x0 | integer |
x1 | integer |
Returns
integer
C Prototype
s16 abs_angle_diff(s16 x0, s16 x1);
apply_drag_to_value
Lua Example
apply_drag_to_value(value, dragStrength)
Parameters
Field | Type |
---|---|
value | Pointer <number > |
dragStrength | number |
Returns
- None
C Prototype
void apply_drag_to_value(f32 *value, f32 dragStrength);
approach_f32_signed
Lua Example
local integerValue = approach_f32_signed(value, target, increment)
Parameters
Field | Type |
---|---|
value | Pointer <number > |
target | number |
increment | number |
Returns
integer
C Prototype
s32 approach_f32_signed(f32 *value, f32 target, f32 increment);
approach_f32_symmetric
Lua Example
local numberValue = approach_f32_symmetric(value, target, increment)
Parameters
Field | Type |
---|---|
value | number |
target | number |
increment | number |
Returns
number
C Prototype
f32 approach_f32_symmetric(f32 value, f32 target, f32 increment);
approach_s16_symmetric
Lua Example
local integerValue = approach_s16_symmetric(value, target, increment)
Parameters
Field | Type |
---|---|
value | integer |
target | integer |
increment | integer |
Returns
integer
C Prototype
s16 approach_s16_symmetric(s16 value, s16 target, s16 increment);
bhv_dust_smoke_loop
Lua Example
bhv_dust_smoke_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_dust_smoke_loop(void);
bhv_init_room
Lua Example
bhv_init_room()
Parameters
- None
Returns
- None
C Prototype
void bhv_init_room(void);
bit_shift_left
Lua Example
local integerValue = bit_shift_left(a0)
Parameters
Field | Type |
---|---|
a0 | integer |
Returns
integer
C Prototype
s32 bit_shift_left(s32 a0);
chain_segment_init
Lua Example
chain_segment_init(segment)
Parameters
Field | Type |
---|---|
segment | ChainSegment |
Returns
- None
C Prototype
void chain_segment_init(struct ChainSegment *segment);
clear_move_flag
Lua Example
local integerValue = clear_move_flag(bitSet, flag)
Parameters
Field | Type |
---|---|
bitSet | Pointer <integer > |
flag | integer |
Returns
integer
C Prototype
s32 clear_move_flag(u32 *bitSet, s32 flag);
clear_time_stop_flags
Lua Example
clear_time_stop_flags(flags)
Parameters
Field | Type |
---|---|
flags | integer |
Returns
- None
C Prototype
void clear_time_stop_flags(s32 flags);
count_objects_with_behavior
Lua Example
local integerValue = count_objects_with_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
integer
C Prototype
s32 count_objects_with_behavior(const BehaviorScript *behavior);
count_unimportant_objects
Lua Example
local integerValue = count_unimportant_objects()
Parameters
- None
Returns
integer
C Prototype
s32 count_unimportant_objects(void);
cur_obj_abs_y_dist_to_home
Lua Example
local numberValue = cur_obj_abs_y_dist_to_home()
Parameters
- None
Returns
number
C Prototype
f32 cur_obj_abs_y_dist_to_home(void);
cur_obj_advance_looping_anim
Lua Example
local integerValue = cur_obj_advance_looping_anim()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_advance_looping_anim(void);
cur_obj_align_gfx_with_floor
Lua Example
cur_obj_align_gfx_with_floor()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_align_gfx_with_floor(void);
cur_obj_angle_to_home
Lua Example
local integerValue = cur_obj_angle_to_home()
Parameters
- None
Returns
integer
C Prototype
s16 cur_obj_angle_to_home(void);
cur_obj_apply_drag_xz
Lua Example
cur_obj_apply_drag_xz(dragStrength)
Parameters
Field | Type |
---|---|
dragStrength | number |
Returns
- None
C Prototype
void cur_obj_apply_drag_xz(f32 dragStrength);
cur_obj_become_intangible
Lua Example
cur_obj_become_intangible()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_become_intangible(void);
cur_obj_become_tangible
Lua Example
cur_obj_become_tangible()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_become_tangible(void);
cur_obj_can_mario_activate_textbox
Lua Example
local integerValue = cur_obj_can_mario_activate_textbox(m, radius, height, unused)
Parameters
Field | Type |
---|---|
m | MarioState |
radius | number |
height | number |
unused | integer |
Returns
integer
C Prototype
s32 cur_obj_can_mario_activate_textbox(struct MarioState* m, f32 radius, f32 height, UNUSED s32 unused);
cur_obj_can_mario_activate_textbox_2
Lua Example
local integerValue = cur_obj_can_mario_activate_textbox_2(m, radius, height)
Parameters
Field | Type |
---|---|
m | MarioState |
radius | number |
height | number |
Returns
integer
C Prototype
s32 cur_obj_can_mario_activate_textbox_2(struct MarioState* m, f32 radius, f32 height);
cur_obj_change_action
Lua Example
cur_obj_change_action(action)
Parameters
Field | Type |
---|---|
action | integer |
Returns
- None
C Prototype
void cur_obj_change_action(s32 action);
cur_obj_check_anim_frame
Lua Example
local integerValue = cur_obj_check_anim_frame(frame)
Parameters
Field | Type |
---|---|
frame | integer |
Returns
integer
C Prototype
s32 cur_obj_check_anim_frame(s32 frame);
cur_obj_check_anim_frame_in_range
Lua Example
local integerValue = cur_obj_check_anim_frame_in_range(startFrame, rangeLength)
Parameters
Field | Type |
---|---|
startFrame | integer |
rangeLength | integer |
Returns
integer
C Prototype
s32 cur_obj_check_anim_frame_in_range(s32 startFrame, s32 rangeLength);
cur_obj_check_frame_prior_current_frame
Lua Example
local integerValue = cur_obj_check_frame_prior_current_frame(a0)
Parameters
Field | Type |
---|---|
a0 | Pointer <integer > |
Returns
integer
C Prototype
s32 cur_obj_check_frame_prior_current_frame(s16 *a0);
cur_obj_check_grabbed_mario
Lua Example
local integerValue = cur_obj_check_grabbed_mario()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_check_grabbed_mario(void);
cur_obj_check_if_at_animation_end
Lua Example
local integerValue = cur_obj_check_if_at_animation_end()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_check_if_at_animation_end(void);
cur_obj_check_if_near_animation_end
Lua Example
local integerValue = cur_obj_check_if_near_animation_end()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_check_if_near_animation_end(void);
cur_obj_check_interacted
Lua Example
local integerValue = cur_obj_check_interacted()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_check_interacted(void);
cur_obj_clear_interact_status_flag
Lua Example
local integerValue = cur_obj_clear_interact_status_flag(flag)
Parameters
Field | Type |
---|---|
flag | integer |
Returns
integer
C Prototype
s32 cur_obj_clear_interact_status_flag(s32 flag);
cur_obj_compute_vel_xz
Lua Example
cur_obj_compute_vel_xz()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_compute_vel_xz(void);
cur_obj_count_objects_with_behavior
Lua Example
local integerValue = cur_obj_count_objects_with_behavior(behavior, dist)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
dist | number |
Returns
integer
C Prototype
u16 cur_obj_count_objects_with_behavior(const BehaviorScript* behavior, f32 dist);
cur_obj_detect_steep_floor
Lua Example
local integerValue = cur_obj_detect_steep_floor(steepAngleDegrees)
Parameters
Field | Type |
---|---|
steepAngleDegrees | integer |
Returns
integer
C Prototype
s32 cur_obj_detect_steep_floor(s16 steepAngleDegrees);
cur_obj_disable
Lua Example
cur_obj_disable()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_disable(void);
cur_obj_disable_rendering
Lua Example
cur_obj_disable_rendering()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_disable_rendering(void);
cur_obj_disable_rendering_and_become_intangible
Lua Example
cur_obj_disable_rendering_and_become_intangible(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void cur_obj_disable_rendering_and_become_intangible(struct Object *obj);
cur_obj_dist_to_nearest_object_with_behavior
Lua Example
local numberValue = cur_obj_dist_to_nearest_object_with_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
number
C Prototype
f32 cur_obj_dist_to_nearest_object_with_behavior(const BehaviorScript *behavior);
cur_obj_enable_rendering
Lua Example
cur_obj_enable_rendering()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_enable_rendering(void);
cur_obj_enable_rendering_2
Lua Example
cur_obj_enable_rendering_2()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_enable_rendering_2(void);
cur_obj_enable_rendering_and_become_tangible
Lua Example
cur_obj_enable_rendering_and_become_tangible(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void cur_obj_enable_rendering_and_become_tangible(struct Object *obj);
cur_obj_enable_rendering_if_mario_in_room
Lua Example
cur_obj_enable_rendering_if_mario_in_room()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_enable_rendering_if_mario_in_room(void);
cur_obj_end_dialog
Lua Example
cur_obj_end_dialog(m, dialogFlags, dialogResult)
Parameters
Field | Type |
---|---|
m | MarioState |
dialogFlags | integer |
dialogResult | integer |
Returns
- None
C Prototype
void cur_obj_end_dialog(struct MarioState* m, s32 dialogFlags, s32 dialogResult);
cur_obj_extend_animation_if_at_end
Lua Example
cur_obj_extend_animation_if_at_end()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_extend_animation_if_at_end(void);
cur_obj_find_nearby_held_actor
Lua Example
local ObjectValue = cur_obj_find_nearby_held_actor(behavior, maxDist)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
maxDist | number |
Returns
C Prototype
struct Object *cur_obj_find_nearby_held_actor(const BehaviorScript *behavior, f32 maxDist);
cur_obj_find_nearest_object_with_behavior
Lua Example
local ObjectValue = cur_obj_find_nearest_object_with_behavior(behavior, dist)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
dist | Pointer <number > |
Returns
C Prototype
struct Object *cur_obj_find_nearest_object_with_behavior(const BehaviorScript *behavior, f32 *dist);
cur_obj_find_nearest_pole
Lua Example
local ObjectValue = cur_obj_find_nearest_pole()
Parameters
- None
Returns
C Prototype
struct Object* cur_obj_find_nearest_pole(void);
cur_obj_follow_path
Lua Example
local integerValue = cur_obj_follow_path(unusedArg)
Parameters
Field | Type |
---|---|
unusedArg | integer |
Returns
integer
C Prototype
s32 cur_obj_follow_path(UNUSED s32 unusedArg);
cur_obj_forward_vel_approach_upward
Lua Example
cur_obj_forward_vel_approach_upward(target, increment)
Parameters
Field | Type |
---|---|
target | number |
increment | number |
Returns
- None
C Prototype
void cur_obj_forward_vel_approach_upward(f32 target, f32 increment);
cur_obj_get_dropped
Lua Example
cur_obj_get_dropped()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_get_dropped(void);
cur_obj_get_thrown_or_placed
Lua Example
cur_obj_get_thrown_or_placed(forwardVel, velY, thrownAction)
Parameters
Field | Type |
---|---|
forwardVel | number |
velY | number |
thrownAction | integer |
Returns
- None
C Prototype
void cur_obj_get_thrown_or_placed(f32 forwardVel, f32 velY, s32 thrownAction);
cur_obj_has_behavior
Lua Example
local integerValue = cur_obj_has_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
integer
C Prototype
s32 cur_obj_has_behavior(const BehaviorScript *behavior);
cur_obj_has_model
Lua Example
local integerValue = cur_obj_has_model(modelID)
Parameters
Field | Type |
---|---|
modelID | integer |
Returns
integer
C Prototype
s32 cur_obj_has_model(u16 modelID);
cur_obj_hide
Lua Example
cur_obj_hide()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_hide(void);
cur_obj_hide_if_mario_far_away_y
Lua Example
local integerValue = cur_obj_hide_if_mario_far_away_y(distY)
Parameters
Field | Type |
---|---|
distY | number |
Returns
integer
C Prototype
s32 cur_obj_hide_if_mario_far_away_y(f32 distY);
cur_obj_if_hit_wall_bounce_away
Lua Example
cur_obj_if_hit_wall_bounce_away()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_if_hit_wall_bounce_away(void);
cur_obj_init_animation
Lua Example
cur_obj_init_animation(animIndex)
Parameters
Field | Type |
---|---|
animIndex | integer |
Returns
- None
C Prototype
void cur_obj_init_animation(s32 animIndex);
cur_obj_init_animation_and_anim_frame
Lua Example
cur_obj_init_animation_and_anim_frame(animIndex, animFrame)
Parameters
Field | Type |
---|---|
animIndex | integer |
animFrame | integer |
Returns
- None
C Prototype
void cur_obj_init_animation_and_anim_frame(s32 animIndex, s32 animFrame);
cur_obj_init_animation_and_check_if_near_end
Lua Example
local integerValue = cur_obj_init_animation_and_check_if_near_end(animIndex)
Parameters
Field | Type |
---|---|
animIndex | integer |
Returns
integer
C Prototype
s32 cur_obj_init_animation_and_check_if_near_end(s32 animIndex);
cur_obj_init_animation_and_extend_if_at_end
Lua Example
cur_obj_init_animation_and_extend_if_at_end(animIndex)
Parameters
Field | Type |
---|---|
animIndex | integer |
Returns
- None
C Prototype
void cur_obj_init_animation_and_extend_if_at_end(s32 animIndex);
cur_obj_init_animation_with_accel_and_sound
Lua Example
cur_obj_init_animation_with_accel_and_sound(animIndex, accel)
Parameters
Field | Type |
---|---|
animIndex | integer |
accel | number |
Returns
- None
C Prototype
void cur_obj_init_animation_with_accel_and_sound(s32 animIndex, f32 accel);
cur_obj_init_animation_with_sound
Lua Example
cur_obj_init_animation_with_sound(animIndex)
Parameters
Field | Type |
---|---|
animIndex | integer |
Returns
- None
C Prototype
void cur_obj_init_animation_with_sound(s32 animIndex);
cur_obj_is_any_player_on_platform
Lua Example
local integerValue = cur_obj_is_any_player_on_platform()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_is_any_player_on_platform(void);
cur_obj_is_mario_ground_pounding_platform
Lua Example
local integerValue = cur_obj_is_mario_ground_pounding_platform()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_is_mario_ground_pounding_platform(void);
cur_obj_is_mario_on_platform
Lua Example
local integerValue = cur_obj_is_mario_on_platform()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_is_mario_on_platform(void);
cur_obj_lateral_dist_from_mario_to_home
Lua Example
local numberValue = cur_obj_lateral_dist_from_mario_to_home()
Parameters
- None
Returns
number
C Prototype
f32 cur_obj_lateral_dist_from_mario_to_home(void);
cur_obj_lateral_dist_from_obj_to_home
Lua Example
local numberValue = cur_obj_lateral_dist_from_obj_to_home(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
number
C Prototype
f32 cur_obj_lateral_dist_from_obj_to_home(struct Object *obj);
cur_obj_lateral_dist_to_home
Lua Example
local numberValue = cur_obj_lateral_dist_to_home()
Parameters
- None
Returns
number
C Prototype
f32 cur_obj_lateral_dist_to_home(void);
cur_obj_mario_far_away
Lua Example
local integerValue = cur_obj_mario_far_away()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_mario_far_away(void);
cur_obj_move_after_thrown_or_dropped
Lua Example
cur_obj_move_after_thrown_or_dropped(forwardVel, velY)
Parameters
Field | Type |
---|---|
forwardVel | number |
velY | number |
Returns
- None
C Prototype
void cur_obj_move_after_thrown_or_dropped(f32 forwardVel, f32 velY);
cur_obj_move_standard
Lua Example
cur_obj_move_standard(steepSlopeAngleDegrees)
Parameters
Field | Type |
---|---|
steepSlopeAngleDegrees | integer |
Returns
- None
C Prototype
void cur_obj_move_standard(s16 steepSlopeAngleDegrees);
cur_obj_move_up_and_down
Lua Example
local integerValue = cur_obj_move_up_and_down(a0)
Parameters
Field | Type |
---|---|
a0 | integer |
Returns
integer
C Prototype
s32 cur_obj_move_up_and_down(s32 a0);
cur_obj_move_update_ground_air_flags
Lua Example
cur_obj_move_update_ground_air_flags(gravity, bounciness)
Parameters
Field | Type |
---|---|
gravity | number |
bounciness | number |
Returns
- None
C Prototype
void cur_obj_move_update_ground_air_flags(UNUSED f32 gravity, f32 bounciness);
cur_obj_move_update_underwater_flags
Lua Example
cur_obj_move_update_underwater_flags()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_move_update_underwater_flags(void);
cur_obj_move_using_fvel_and_gravity
Lua Example
cur_obj_move_using_fvel_and_gravity()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_move_using_fvel_and_gravity(void);
cur_obj_move_using_vel
Lua Example
cur_obj_move_using_vel()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_move_using_vel(void);
cur_obj_move_using_vel_and_gravity
Lua Example
cur_obj_move_using_vel_and_gravity()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_move_using_vel_and_gravity(void);
cur_obj_move_xz
Lua Example
local integerValue = cur_obj_move_xz(steepSlopeNormalY, careAboutEdgesAndSteepSlopes)
Parameters
Field | Type |
---|---|
steepSlopeNormalY | number |
careAboutEdgesAndSteepSlopes | integer |
Returns
integer
C Prototype
s32 cur_obj_move_xz(f32 steepSlopeNormalY, s32 careAboutEdgesAndSteepSlopes);
cur_obj_move_xz_using_fvel_and_yaw
Lua Example
cur_obj_move_xz_using_fvel_and_yaw()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_move_xz_using_fvel_and_yaw(void);
cur_obj_move_y
Lua Example
cur_obj_move_y(gravity, bounciness, buoyancy)
Parameters
Field | Type |
---|---|
gravity | number |
bounciness | number |
buoyancy | number |
Returns
- None
C Prototype
void cur_obj_move_y(f32 gravity, f32 bounciness, f32 buoyancy);
cur_obj_move_y_and_get_water_level
Lua Example
local numberValue = cur_obj_move_y_and_get_water_level(gravity, buoyancy)
Parameters
Field | Type |
---|---|
gravity | number |
buoyancy | number |
Returns
number
C Prototype
f32 cur_obj_move_y_and_get_water_level(f32 gravity, f32 buoyancy);
cur_obj_move_y_with_terminal_vel
Lua Example
cur_obj_move_y_with_terminal_vel()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_move_y_with_terminal_vel(void);
cur_obj_nearest_object_with_behavior
Lua Example
local ObjectValue = cur_obj_nearest_object_with_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
C Prototype
struct Object *cur_obj_nearest_object_with_behavior(const BehaviorScript *behavior);
cur_obj_outside_home_rectangle
Lua Example
local integerValue = cur_obj_outside_home_rectangle(minX, maxX, minZ, maxZ)
Parameters
Field | Type |
---|---|
minX | number |
maxX | number |
minZ | number |
maxZ | number |
Returns
integer
C Prototype
s32 cur_obj_outside_home_rectangle(f32 minX, f32 maxX, f32 minZ, f32 maxZ);
cur_obj_outside_home_square
Lua Example
local integerValue = cur_obj_outside_home_square(halfLength)
Parameters
Field | Type |
---|---|
halfLength | number |
Returns
integer
C Prototype
s32 cur_obj_outside_home_square(f32 halfLength);
cur_obj_progress_direction_table
Lua Example
local integerValue = cur_obj_progress_direction_table()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_progress_direction_table(void);
cur_obj_push_mario_away
Lua Example
cur_obj_push_mario_away(radius)
Parameters
Field | Type |
---|---|
radius | number |
Returns
- None
C Prototype
void cur_obj_push_mario_away(f32 radius);
cur_obj_push_mario_away_from_cylinder
Lua Example
cur_obj_push_mario_away_from_cylinder(radius, extentY)
Parameters
Field | Type |
---|---|
radius | number |
extentY | number |
Returns
- None
C Prototype
void cur_obj_push_mario_away_from_cylinder(f32 radius, f32 extentY);
cur_obj_reflect_move_angle_off_wall
Lua Example
local integerValue = cur_obj_reflect_move_angle_off_wall()
Parameters
- None
Returns
integer
C Prototype
s16 cur_obj_reflect_move_angle_off_wall(void);
cur_obj_reset_timer_and_subaction
Lua Example
cur_obj_reset_timer_and_subaction()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_reset_timer_and_subaction(void);
cur_obj_resolve_wall_collisions
Lua Example
local integerValue = cur_obj_resolve_wall_collisions()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_resolve_wall_collisions(void);
cur_obj_reverse_animation
Lua Example
cur_obj_reverse_animation()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_reverse_animation(void);
cur_obj_rotate_face_angle_using_vel
Lua Example
cur_obj_rotate_face_angle_using_vel()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_rotate_face_angle_using_vel(void);
cur_obj_rotate_move_angle_using_vel
Lua Example
cur_obj_rotate_move_angle_using_vel()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_rotate_move_angle_using_vel(void);
cur_obj_rotate_yaw_toward
Lua Example
local integerValue = cur_obj_rotate_yaw_toward(target, increment)
Parameters
Field | Type |
---|---|
target | integer |
increment | integer |
Returns
integer
C Prototype
s32 cur_obj_rotate_yaw_toward(s16 target, s16 increment);
cur_obj_scale
Lua Example
cur_obj_scale(scale)
Parameters
Field | Type |
---|---|
scale | number |
Returns
- None
C Prototype
void cur_obj_scale(f32 scale);
cur_obj_scale_over_time
Lua Example
cur_obj_scale_over_time(a0, a1, sp10, sp14)
Parameters
Field | Type |
---|---|
a0 | integer |
a1 | integer |
sp10 | number |
sp14 | number |
Returns
- None
C Prototype
void cur_obj_scale_over_time(s32 a0, s32 a1, f32 sp10, f32 sp14);
cur_obj_set_behavior
Lua Example
cur_obj_set_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
- None
C Prototype
void cur_obj_set_behavior(const BehaviorScript *behavior);
cur_obj_set_direction_table
Lua Example
local integerValue = cur_obj_set_direction_table(a0)
Parameters
Field | Type |
---|---|
a0 | Pointer <integer > |
Returns
integer
C Prototype
s32 cur_obj_set_direction_table(s8 *a0);
cur_obj_set_face_angle_to_move_angle
Lua Example
cur_obj_set_face_angle_to_move_angle()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_set_face_angle_to_move_angle(void);
cur_obj_set_hitbox_and_die_if_attacked
Lua Example
local integerValue = cur_obj_set_hitbox_and_die_if_attacked(hitbox, deathSound, noLootCoins)
Parameters
Field | Type |
---|---|
hitbox | ObjectHitbox |
deathSound | integer |
noLootCoins | integer |
Returns
integer
C Prototype
s32 cur_obj_set_hitbox_and_die_if_attacked(struct ObjectHitbox *hitbox, s32 deathSound, s32 noLootCoins);
cur_obj_set_hitbox_radius_and_height
Lua Example
cur_obj_set_hitbox_radius_and_height(radius, height)
Parameters
Field | Type |
---|---|
radius | number |
height | number |
Returns
- None
C Prototype
void cur_obj_set_hitbox_radius_and_height(f32 radius, f32 height);
cur_obj_set_hurtbox_radius_and_height
Lua Example
cur_obj_set_hurtbox_radius_and_height(radius, height)
Parameters
Field | Type |
---|---|
radius | number |
height | number |
Returns
- None
C Prototype
void cur_obj_set_hurtbox_radius_and_height(f32 radius, f32 height);
cur_obj_set_model
Lua Example
cur_obj_set_model(modelID)
Parameters
Field | Type |
---|---|
modelID | integer |
Returns
- None
C Prototype
void cur_obj_set_model(s32 modelID);
cur_obj_set_pos_relative
Lua Example
cur_obj_set_pos_relative(other, dleft, dy, dforward)
Parameters
Field | Type |
---|---|
other | Object |
dleft | number |
dy | number |
dforward | number |
Returns
- None
C Prototype
void cur_obj_set_pos_relative(struct Object *other, f32 dleft, f32 dy, f32 dforward);
cur_obj_set_pos_relative_to_parent
Lua Example
cur_obj_set_pos_relative_to_parent(dleft, dy, dforward)
Parameters
Field | Type |
---|---|
dleft | number |
dy | number |
dforward | number |
Returns
- None
C Prototype
void cur_obj_set_pos_relative_to_parent(f32 dleft, f32 dy, f32 dforward);
cur_obj_set_pos_to_home
Lua Example
cur_obj_set_pos_to_home()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_set_pos_to_home(void);
cur_obj_set_pos_to_home_and_stop
Lua Example
cur_obj_set_pos_to_home_and_stop()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_set_pos_to_home_and_stop(void);
cur_obj_set_pos_to_home_with_debug
Lua Example
cur_obj_set_pos_to_home_with_debug()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_set_pos_to_home_with_debug(void);
cur_obj_set_pos_via_transform
Lua Example
cur_obj_set_pos_via_transform()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_set_pos_via_transform(void);
cur_obj_set_vel_from_mario_vel
Lua Example
cur_obj_set_vel_from_mario_vel(m, f12, f14)
Parameters
Field | Type |
---|---|
m | MarioState |
f12 | number |
f14 | number |
Returns
- None
C Prototype
void cur_obj_set_vel_from_mario_vel(struct MarioState* m, f32 f12, f32 f14);
cur_obj_set_y_vel_and_animation
Lua Example
cur_obj_set_y_vel_and_animation(sp18, sp1C)
Parameters
Field | Type |
---|---|
sp18 | number |
sp1C | integer |
Returns
- None
C Prototype
void cur_obj_set_y_vel_and_animation(f32 sp18, s32 sp1C);
cur_obj_shake_screen
Lua Example
cur_obj_shake_screen(shake)
Parameters
Field | Type |
---|---|
shake | integer |
Returns
- None
C Prototype
void cur_obj_shake_screen(s32 shake);
cur_obj_shake_y
Lua Example
cur_obj_shake_y(amount)
Parameters
Field | Type |
---|---|
amount | number |
Returns
- None
C Prototype
void cur_obj_shake_y(f32 amount);
cur_obj_shake_y_until
Lua Example
local integerValue = cur_obj_shake_y_until(cycles, amount)
Parameters
Field | Type |
---|---|
cycles | integer |
amount | integer |
Returns
integer
C Prototype
s32 cur_obj_shake_y_until(s32 cycles, s32 amount);
cur_obj_spawn_loot_blue_coin
Lua Example
cur_obj_spawn_loot_blue_coin()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_spawn_loot_blue_coin(void);
cur_obj_spawn_loot_coin_at_mario_pos
Lua Example
cur_obj_spawn_loot_coin_at_mario_pos(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void cur_obj_spawn_loot_coin_at_mario_pos(struct MarioState* m);
cur_obj_spawn_particles
Lua Example
cur_obj_spawn_particles(info)
Parameters
Field | Type |
---|---|
info | SpawnParticlesInfo |
Returns
- None
C Prototype
void cur_obj_spawn_particles(struct SpawnParticlesInfo *info);
cur_obj_spawn_star_at_y_offset
Lua Example
cur_obj_spawn_star_at_y_offset(targetX, targetY, targetZ, offsetY)
Parameters
Field | Type |
---|---|
targetX | number |
targetY | number |
targetZ | number |
offsetY | number |
Returns
- None
C Prototype
void cur_obj_spawn_star_at_y_offset(f32 targetX, f32 targetY, f32 targetZ, f32 offsetY);
cur_obj_start_cam_event
Lua Example
cur_obj_start_cam_event(obj, cameraEvent)
Parameters
Field | Type |
---|---|
obj | Object |
cameraEvent | integer |
Returns
- None
C Prototype
void cur_obj_start_cam_event(UNUSED struct Object *obj, s32 cameraEvent);
cur_obj_unhide
Lua Example
cur_obj_unhide()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_unhide(void);
cur_obj_unrender_and_reset_state
Lua Example
cur_obj_unrender_and_reset_state(sp18, sp1C)
Parameters
Field | Type |
---|---|
sp18 | integer |
sp1C | integer |
Returns
- None
C Prototype
void cur_obj_unrender_and_reset_state(s32 sp18, s32 sp1C);
cur_obj_unused_init_on_floor
Lua Example
cur_obj_unused_init_on_floor()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_unused_init_on_floor(void);
cur_obj_unused_play_footstep_sound
Lua Example
cur_obj_unused_play_footstep_sound(animFrame1, animFrame2, sound)
Parameters
Field | Type |
---|---|
animFrame1 | integer |
animFrame2 | integer |
sound | integer |
Returns
- None
C Prototype
void cur_obj_unused_play_footstep_sound(s32 animFrame1, s32 animFrame2, s32 sound);
cur_obj_unused_resolve_wall_collisions
Lua Example
cur_obj_unused_resolve_wall_collisions(offsetY, radius)
Parameters
Field | Type |
---|---|
offsetY | number |
radius | number |
Returns
- None
C Prototype
void cur_obj_unused_resolve_wall_collisions(f32 offsetY, f32 radius);
cur_obj_update_floor
Lua Example
cur_obj_update_floor()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_update_floor(void);
cur_obj_update_floor_and_resolve_wall_collisions
Lua Example
cur_obj_update_floor_and_resolve_wall_collisions(steepSlopeDegrees)
Parameters
Field | Type |
---|---|
steepSlopeDegrees | integer |
Returns
- None
C Prototype
void cur_obj_update_floor_and_resolve_wall_collisions(s16 steepSlopeDegrees);
cur_obj_update_floor_and_walls
Lua Example
cur_obj_update_floor_and_walls()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_update_floor_and_walls(void);
cur_obj_update_floor_height
Lua Example
cur_obj_update_floor_height()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_update_floor_height(void);
cur_obj_update_floor_height_and_get_floor
Lua Example
local SurfaceValue = cur_obj_update_floor_height_and_get_floor()
Parameters
- None
Returns
C Prototype
struct Surface *cur_obj_update_floor_height_and_get_floor(void);
cur_obj_wait_then_blink
Lua Example
local integerValue = cur_obj_wait_then_blink(timeUntilBlinking, numBlinks)
Parameters
Field | Type |
---|---|
timeUntilBlinking | integer |
numBlinks | integer |
Returns
integer
C Prototype
s32 cur_obj_wait_then_blink(s32 timeUntilBlinking, s32 numBlinks);
cur_obj_was_attacked_or_ground_pounded
Lua Example
local integerValue = cur_obj_was_attacked_or_ground_pounded()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_was_attacked_or_ground_pounded(void);
cur_obj_within_12k_bounds
Lua Example
local integerValue = cur_obj_within_12k_bounds()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_within_12k_bounds(void);
disable_time_stop
Lua Example
disable_time_stop()
Parameters
- None
Returns
- None
C Prototype
void disable_time_stop(void);
disable_time_stop_including_mario
Lua Example
disable_time_stop_including_mario()
Parameters
- None
Returns
- None
C Prototype
void disable_time_stop_including_mario(void);
dist_between_object_and_point
Lua Example
local numberValue = dist_between_object_and_point(obj, pointX, pointY, pointZ)
Parameters
Field | Type |
---|---|
obj | Object |
pointX | number |
pointY | number |
pointZ | number |
Returns
number
C Prototype
f32 dist_between_object_and_point(struct Object *obj, f32 pointX, f32 pointY, f32 pointZ);
dist_between_objects
Lua Example
local numberValue = dist_between_objects(obj1, obj2)
Parameters
Field | Type |
---|---|
obj1 | Object |
obj2 | Object |
Returns
number
C Prototype
f32 dist_between_objects(struct Object *obj1, struct Object *obj2);
enable_time_stop
Lua Example
enable_time_stop()
Parameters
- None
Returns
- None
C Prototype
void enable_time_stop(void);
enable_time_stop_including_mario
Lua Example
enable_time_stop_including_mario()
Parameters
- None
Returns
- None
C Prototype
void enable_time_stop_including_mario(void);
find_unimportant_object
Lua Example
local ObjectValue = find_unimportant_object()
Parameters
- None
Returns
C Prototype
struct Object *find_unimportant_object(void);
geo_offset_klepto_debug
Lua Example
local integerValue = geo_offset_klepto_debug(callContext, a1, sp8)
Parameters
Field | Type |
---|---|
callContext | integer |
a1 | GraphNode |
sp8 | integer |
Returns
integer
C Prototype
s32 geo_offset_klepto_debug(s32 callContext, struct GraphNode *a1, UNUSED s32 sp8);
get_object_list_from_behavior
Lua Example
local integerValue = get_object_list_from_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
integer
C Prototype
u32 get_object_list_from_behavior(const BehaviorScript *behavior);
increment_velocity_toward_range
Lua Example
local numberValue = increment_velocity_toward_range(value, center, zeroThreshold, increment)
Parameters
Field | Type |
---|---|
value | number |
center | number |
zeroThreshold | number |
increment | number |
Returns
number
C Prototype
f32 increment_velocity_toward_range(f32 value, f32 center, f32 zeroThreshold, f32 increment);
is_item_in_array
Lua Example
local integerValue = is_item_in_array(item, array)
Parameters
Field | Type |
---|---|
item | integer |
array | Pointer <integer > |
Returns
integer
C Prototype
s32 is_item_in_array(s8 item, s8 *array);
is_mario_moving_fast_or_in_air
Lua Example
local integerValue = is_mario_moving_fast_or_in_air(speedThreshold)
Parameters
Field | Type |
---|---|
speedThreshold | integer |
Returns
integer
C Prototype
s32 is_mario_moving_fast_or_in_air(s32 speedThreshold);
lateral_dist_between_objects
Lua Example
local numberValue = lateral_dist_between_objects(obj1, obj2)
Parameters
Field | Type |
---|---|
obj1 | Object |
obj2 | Object |
Returns
number
C Prototype
f32 lateral_dist_between_objects(struct Object *obj1, struct Object *obj2);
mario_is_dive_sliding
Lua Example
local integerValue = mario_is_dive_sliding(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_is_dive_sliding(struct MarioState* m);
mario_is_in_air_action
Lua Example
local integerValue = mario_is_in_air_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_is_in_air_action(struct MarioState* m);
mario_is_within_rectangle
Lua Example
local integerValue = mario_is_within_rectangle(minX, maxX, minZ, maxZ)
Parameters
Field | Type |
---|---|
minX | integer |
maxX | integer |
minZ | integer |
maxZ | integer |
Returns
integer
C Prototype
s32 mario_is_within_rectangle(s16 minX, s16 maxX, s16 minZ, s16 maxZ);
mario_set_flag
Lua Example
mario_set_flag(flag)
Parameters
Field | Type |
---|---|
flag | integer |
Returns
- None
C Prototype
void mario_set_flag(s32 flag);
obj_angle_to_object
Lua Example
local integerValue = obj_angle_to_object(obj1, obj2)
Parameters
Field | Type |
---|---|
obj1 | Object |
obj2 | Object |
Returns
integer
C Prototype
s16 obj_angle_to_object(struct Object *obj1, struct Object *obj2);
obj_angle_to_point
Lua Example
local integerValue = obj_angle_to_point(obj, pointX, pointZ)
Parameters
Field | Type |
---|---|
obj | Object |
pointX | number |
pointZ | number |
Returns
integer
C Prototype
s16 obj_angle_to_point(struct Object *obj, f32 pointX, f32 pointZ);
obj_apply_scale_to_transform
Lua Example
obj_apply_scale_to_transform(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_apply_scale_to_transform(struct Object *obj);
obj_attack_collided_from_other_object
Lua Example
local integerValue = obj_attack_collided_from_other_object(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
integer
C Prototype
s32 obj_attack_collided_from_other_object(struct Object *obj);
obj_become_tangible
Lua Example
obj_become_tangible(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_become_tangible(struct Object *obj);
obj_build_relative_transform
Lua Example
obj_build_relative_transform(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_build_relative_transform(struct Object *obj);
obj_build_transform_from_pos_and_angle
Lua Example
obj_build_transform_from_pos_and_angle(obj, posIndex, angleIndex)
Parameters
Field | Type |
---|---|
obj | Object |
posIndex | integer |
angleIndex | integer |
Returns
- None
C Prototype
void obj_build_transform_from_pos_and_angle(struct Object *obj, s16 posIndex, s16 angleIndex);
obj_build_transform_relative_to_parent
Lua Example
obj_build_transform_relative_to_parent(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_build_transform_relative_to_parent(struct Object *obj);
obj_build_vel_from_transform
Lua Example
obj_build_vel_from_transform(a0)
Parameters
Field | Type |
---|---|
a0 | Object |
Returns
- None
C Prototype
void obj_build_vel_from_transform(struct Object *a0);
obj_check_if_collided_with_object
Lua Example
local integerValue = obj_check_if_collided_with_object(obj1, obj2)
Parameters
Field | Type |
---|---|
obj1 | Object |
obj2 | Object |
Returns
integer
C Prototype
s32 obj_check_if_collided_with_object(struct Object *obj1, struct Object *obj2);
obj_copy_angle
Lua Example
obj_copy_angle(dst, src)
Parameters
Field | Type |
---|---|
dst | Object |
src | Object |
Returns
- None
C Prototype
void obj_copy_angle(struct Object *dst, struct Object *src);
obj_copy_behavior_params
Lua Example
obj_copy_behavior_params(dst, src)
Parameters
Field | Type |
---|---|
dst | Object |
src | Object |
Returns
- None
C Prototype
void obj_copy_behavior_params(struct Object *dst, struct Object *src);
obj_copy_graph_y_offset
Lua Example
obj_copy_graph_y_offset(dst, src)
Parameters
Field | Type |
---|---|
dst | Object |
src | Object |
Returns
- None
C Prototype
void obj_copy_graph_y_offset(struct Object *dst, struct Object *src);
obj_copy_pos
Lua Example
obj_copy_pos(dst, src)
Parameters
Field | Type |
---|---|
dst | Object |
src | Object |
Returns
- None
C Prototype
void obj_copy_pos(struct Object *dst, struct Object *src);
obj_copy_pos_and_angle
Lua Example
obj_copy_pos_and_angle(dst, src)
Parameters
Field | Type |
---|---|
dst | Object |
src | Object |
Returns
- None
C Prototype
void obj_copy_pos_and_angle(struct Object *dst, struct Object *src);
obj_copy_scale
Lua Example
obj_copy_scale(dst, src)
Parameters
Field | Type |
---|---|
dst | Object |
src | Object |
Returns
- None
C Prototype
void obj_copy_scale(struct Object *dst, struct Object *src);
obj_create_transform_from_self
Lua Example
obj_create_transform_from_self(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_create_transform_from_self(struct Object *obj);
obj_explode_and_spawn_coins
Lua Example
obj_explode_and_spawn_coins(sp18, sp1C)
Parameters
Field | Type |
---|---|
sp18 | number |
sp1C | integer |
Returns
- None
C Prototype
void obj_explode_and_spawn_coins(f32 sp18, s32 sp1C);
obj_has_behavior
Lua Example
local integerValue = obj_has_behavior(obj, behavior)
Parameters
Field | Type |
---|---|
obj | Object |
behavior | Pointer <BehaviorScript > |
Returns
integer
C Prototype
s32 obj_has_behavior(struct Object *obj, const BehaviorScript *behavior);
obj_init_animation
Lua Example
obj_init_animation(obj, animIndex)
Parameters
Field | Type |
---|---|
obj | Object |
animIndex | integer |
Returns
- None
C Prototype
void obj_init_animation(struct Object *obj, s32 animIndex);
obj_is_hidden
Lua Example
local integerValue = obj_is_hidden(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
integer
C Prototype
s32 obj_is_hidden(struct Object *obj);
obj_mark_for_deletion
Lua Example
obj_mark_for_deletion(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_mark_for_deletion(struct Object *obj);
obj_pitch_to_object
Lua Example
local integerValue = obj_pitch_to_object(obj, target)
Parameters
Field | Type |
---|---|
obj | Object |
target | Object |
Returns
integer
C Prototype
s16 obj_pitch_to_object(struct Object* obj, struct Object* target);
obj_scale
Lua Example
obj_scale(obj, scale)
Parameters
Field | Type |
---|---|
obj | Object |
scale | number |
Returns
- None
C Prototype
void obj_scale(struct Object *obj, f32 scale);
obj_scale_random
Lua Example
obj_scale_random(obj, rangeLength, minScale)
Parameters
Field | Type |
---|---|
obj | Object |
rangeLength | number |
minScale | number |
Returns
- None
C Prototype
void obj_scale_random(struct Object *obj, f32 rangeLength, f32 minScale);
obj_scale_xyz
Lua Example
obj_scale_xyz(obj, xScale, yScale, zScale)
Parameters
Field | Type |
---|---|
obj | Object |
xScale | number |
yScale | number |
zScale | number |
Returns
- None
C Prototype
void obj_scale_xyz(struct Object *obj, f32 xScale, f32 yScale, f32 zScale);
obj_set_angle
Lua Example
obj_set_angle(obj, pitch, yaw, roll)
Parameters
Field | Type |
---|---|
obj | Object |
pitch | integer |
yaw | integer |
roll | integer |
Returns
- None
C Prototype
void obj_set_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);
obj_set_behavior
Lua Example
obj_set_behavior(obj, behavior)
Parameters
Field | Type |
---|---|
obj | Object |
behavior | Pointer <BehaviorScript > |
Returns
- None
C Prototype
void obj_set_behavior(struct Object *obj, const BehaviorScript *behavior);
obj_set_billboard
Lua Example
obj_set_billboard(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_set_billboard(struct Object *obj);
obj_set_cylboard
Lua Example
obj_set_cylboard(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_set_cylboard(struct Object *obj);
obj_set_face_angle_to_move_angle
Lua Example
obj_set_face_angle_to_move_angle(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_set_face_angle_to_move_angle(struct Object *obj);
obj_set_gfx_pos_at_obj_pos
Lua Example
obj_set_gfx_pos_at_obj_pos(obj1, obj2)
Parameters
Field | Type |
---|---|
obj1 | Object |
obj2 | Object |
Returns
- None
C Prototype
void obj_set_gfx_pos_at_obj_pos(struct Object *obj1, struct Object *obj2);
obj_set_gfx_pos_from_pos
Lua Example
obj_set_gfx_pos_from_pos(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_set_gfx_pos_from_pos(struct Object *obj);
obj_set_held_state
Lua Example
obj_set_held_state(obj, heldBehavior)
Parameters
Field | Type |
---|---|
obj | Object |
heldBehavior | Pointer <BehaviorScript > |
Returns
- None
C Prototype
void obj_set_held_state(struct Object *obj, const BehaviorScript *heldBehavior);
obj_set_hitbox
Lua Example
obj_set_hitbox(obj, hitbox)
Parameters
Field | Type |
---|---|
obj | Object |
hitbox | ObjectHitbox |
Returns
- None
C Prototype
void obj_set_hitbox(struct Object *obj, struct ObjectHitbox *hitbox);
obj_set_parent_relative_pos
Lua Example
obj_set_parent_relative_pos(obj, relX, relY, relZ)
Parameters
Field | Type |
---|---|
obj | Object |
relX | integer |
relY | integer |
relZ | integer |
Returns
- None
C Prototype
void obj_set_parent_relative_pos(struct Object *obj, s16 relX, s16 relY, s16 relZ);
obj_set_pos
Lua Example
obj_set_pos(obj, x, y, z)
Parameters
Field | Type |
---|---|
obj | Object |
x | integer |
y | integer |
z | integer |
Returns
- None
C Prototype
void obj_set_pos(struct Object *obj, s16 x, s16 y, s16 z);
obj_set_pos_relative
Lua Example
obj_set_pos_relative(obj, other, dleft, dy, dforward)
Parameters
Field | Type |
---|---|
obj | Object |
other | Object |
dleft | number |
dy | number |
dforward | number |
Returns
- None
C Prototype
void obj_set_pos_relative(struct Object *obj, struct Object *other, f32 dleft, f32 dy, f32 dforward);
obj_set_throw_matrix_from_transform
Lua Example
obj_set_throw_matrix_from_transform(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_set_throw_matrix_from_transform(struct Object *obj);
obj_spawn_loot_blue_coins
Lua Example
obj_spawn_loot_blue_coins(obj, numCoins, sp28, posJitter)
Parameters
Field | Type |
---|---|
obj | Object |
numCoins | integer |
sp28 | number |
posJitter | integer |
Returns
- None
C Prototype
void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 sp28, s16 posJitter);
obj_spawn_loot_coins
Lua Example
obj_spawn_loot_coins(obj, numCoins, sp30, coinBehavior, posJitter, model)
Parameters
Field | Type |
---|---|
obj | Object |
numCoins | integer |
sp30 | number |
coinBehavior | Pointer <BehaviorScript > |
posJitter | integer |
model | integer |
Returns
- None
C Prototype
void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 sp30, const BehaviorScript *coinBehavior, s16 posJitter, s16 model);
obj_spawn_loot_yellow_coins
Lua Example
obj_spawn_loot_yellow_coins(obj, numCoins, sp28)
Parameters
Field | Type |
---|---|
obj | Object |
numCoins | integer |
sp28 | number |
Returns
- None
C Prototype
void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 sp28);
obj_translate_local
Lua Example
obj_translate_local(obj, posIndex, localTranslateIndex)
Parameters
Field | Type |
---|---|
obj | Object |
posIndex | integer |
localTranslateIndex | integer |
Returns
- None
C Prototype
void obj_translate_local(struct Object *obj, s16 posIndex, s16 localTranslateIndex);
obj_translate_xyz_random
Lua Example
obj_translate_xyz_random(obj, rangeLength)
Parameters
Field | Type |
---|---|
obj | Object |
rangeLength | number |
Returns
- None
C Prototype
void obj_translate_xyz_random(struct Object *obj, f32 rangeLength);
obj_translate_xz_random
Lua Example
obj_translate_xz_random(obj, rangeLength)
Parameters
Field | Type |
---|---|
obj | Object |
rangeLength | number |
Returns
- None
C Prototype
void obj_translate_xz_random(struct Object *obj, f32 rangeLength);
obj_turn_toward_object
Lua Example
local integerValue = obj_turn_toward_object(obj, target, angleIndex, turnAmount)
Parameters
Field | Type |
---|---|
obj | Object |
target | Object |
angleIndex | integer |
turnAmount | integer |
Returns
integer
C Prototype
s16 obj_turn_toward_object(struct Object *obj, struct Object *target, s16 angleIndex, s16 turnAmount);
player_performed_grab_escape_action
Lua Example
local integerValue = player_performed_grab_escape_action()
Parameters
- None
Returns
integer
C Prototype
s32 player_performed_grab_escape_action(void);
random_f32_around_zero
Lua Example
local numberValue = random_f32_around_zero(diameter)
Parameters
Field | Type |
---|---|
diameter | number |
Returns
number
C Prototype
f32 random_f32_around_zero(f32 diameter);
set_mario_interact_hoot_if_in_range
Lua Example
set_mario_interact_hoot_if_in_range(sp0, sp4, sp8)
Parameters
Field | Type |
---|---|
sp0 | integer |
sp4 | integer |
sp8 | number |
Returns
- None
C Prototype
void set_mario_interact_hoot_if_in_range(UNUSED s32 sp0, UNUSED s32 sp4, f32 sp8);
set_time_stop_flags
Lua Example
set_time_stop_flags(flags)
Parameters
Field | Type |
---|---|
flags | integer |
Returns
- None
C Prototype
void set_time_stop_flags(s32 flags);
signum_positive
Lua Example
local integerValue = signum_positive(x)
Parameters
Field | Type |
---|---|
x | integer |
Returns
integer
C Prototype
s32 signum_positive(s32 x);
spawn_base_star_with_no_lvl_exit
Lua Example
spawn_base_star_with_no_lvl_exit()
Parameters
- None
Returns
- None
C Prototype
void spawn_base_star_with_no_lvl_exit(void);
spawn_mist_particles
Lua Example
spawn_mist_particles()
Parameters
- None
Returns
- None
C Prototype
void spawn_mist_particles(void);
spawn_mist_particles_with_sound
Lua Example
spawn_mist_particles_with_sound(sp18)
Parameters
Field | Type |
---|---|
sp18 | integer |
Returns
- None
C Prototype
void spawn_mist_particles_with_sound(u32 sp18);
spawn_star_with_no_lvl_exit
Lua Example
local ObjectValue = spawn_star_with_no_lvl_exit(sp20, sp24)
Parameters
Field | Type |
---|---|
sp20 | integer |
sp24 | integer |
Returns
C Prototype
struct Object *spawn_star_with_no_lvl_exit(s32 sp20, s32 sp24);
spawn_water_droplet
Lua Example
local ObjectValue = spawn_water_droplet(parent, params)
Parameters
Field | Type |
---|---|
parent | Object |
params | WaterDropletParams |
Returns
C Prototype
struct Object *spawn_water_droplet(struct Object *parent, struct WaterDropletParams *params);
stub_obj_helpers_3
Lua Example
stub_obj_helpers_3(sp0, sp4)
Parameters
Field | Type |
---|---|
sp0 | integer |
sp4 | integer |
Returns
- None
C Prototype
void stub_obj_helpers_3(UNUSED s32 sp0, UNUSED s32 sp4);
stub_obj_helpers_4
Lua Example
stub_obj_helpers_4()
Parameters
- None
Returns
- None
C Prototype
void stub_obj_helpers_4(void);
functions from save_file.h
save_file_get_cap_pos
Lua Example
local integerValue = save_file_get_cap_pos(capPos)
Parameters
Field | Type |
---|---|
capPos | Vec3s |
Returns
integer
C Prototype
s32 save_file_get_cap_pos(Vec3s capPos);
save_file_get_course_coin_score
Lua Example
local integerValue = save_file_get_course_coin_score(fileIndex, courseIndex)
Parameters
Field | Type |
---|---|
fileIndex | integer |
courseIndex | integer |
Returns
integer
C Prototype
s32 save_file_get_course_coin_score(s32 fileIndex, s32 courseIndex);
save_file_get_course_star_count
Lua Example
local integerValue = save_file_get_course_star_count(fileIndex, courseIndex)
Parameters
Field | Type |
---|---|
fileIndex | integer |
courseIndex | integer |
Returns
integer
C Prototype
s32 save_file_get_course_star_count(s32 fileIndex, s32 courseIndex);
save_file_get_flags
Lua Example
local integerValue = save_file_get_flags()
Parameters
- None
Returns
integer
C Prototype
u32 save_file_get_flags(void);
save_file_get_max_coin_score
Lua Example
local integerValue = save_file_get_max_coin_score(courseIndex)
Parameters
Field | Type |
---|---|
courseIndex | integer |
Returns
integer
C Prototype
u32 save_file_get_max_coin_score(s32 courseIndex);
save_file_get_sound_mode
Lua Example
local integerValue = save_file_get_sound_mode()
Parameters
- None
Returns
integer
C Prototype
u16 save_file_get_sound_mode(void);
save_file_get_star_flags
Lua Example
local integerValue = save_file_get_star_flags(fileIndex, courseIndex)
Parameters
Field | Type |
---|---|
fileIndex | integer |
courseIndex | integer |
Returns
integer
C Prototype
u32 save_file_get_star_flags(s32 fileIndex, s32 courseIndex);
save_file_get_total_star_count
Lua Example
local integerValue = save_file_get_total_star_count(fileIndex, minCourse, maxCourse)
Parameters
Field | Type |
---|---|
fileIndex | integer |
minCourse | integer |
maxCourse | integer |
Returns
integer
C Prototype
s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);
functions from smlua_misc_utils.h
collision_find_surface_on_ray
Lua Example
local RayIntersectionInfoValue = collision_find_surface_on_ray(startX, startY, startZ, endX, endY, endZ)
Parameters
Field | Type |
---|---|
startX | number |
startY | number |
startZ | number |
endX | number |
endY | number |
endZ | number |
Returns
C Prototype
struct RayIntersectionInfo* collision_find_surface_on_ray(f32 startX, f32 startY, f32 startZ, f32 endX, f32 endY, f32 endZ);
functions from smlua_obj_utils.h
obj_get_first
Lua Example
local ObjectValue = obj_get_first(objList)
Parameters
Field | Type |
---|---|
objList | enum ObjectList |
Returns
C Prototype
struct Object *obj_get_first(enum ObjectList objList);
obj_get_first_with_behavior_id
Lua Example
local ObjectValue = obj_get_first_with_behavior_id(behaviorId)
Parameters
Field | Type |
---|---|
behaviorId | enum BehaviorId |
Returns
C Prototype
struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);
obj_get_first_with_behavior_id_and_field_f32
Lua Example
local ObjectValue = obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value)
Parameters
Field | Type |
---|---|
behaviorId | enum BehaviorId |
fieldIndex | integer |
value | number |
Returns
C Prototype
struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);
obj_get_first_with_behavior_id_and_field_s32
Lua Example
local ObjectValue = obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value)
Parameters
Field | Type |
---|---|
behaviorId | enum BehaviorId |
fieldIndex | integer |
value | integer |
Returns
C Prototype
struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);
obj_get_next
Lua Example
local ObjectValue = obj_get_next(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
C Prototype
struct Object *obj_get_next(struct Object *o);
obj_get_next_with_same_behavior_id
Lua Example
local ObjectValue = obj_get_next_with_same_behavior_id(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
C Prototype
struct Object *obj_get_next_with_same_behavior_id(struct Object *o);
obj_get_next_with_same_behavior_id_and_field_f32
Lua Example
local ObjectValue = obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value)
Parameters
Field | Type |
---|---|
o | Object |
fieldIndex | integer |
value | number |
Returns
C Prototype
struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);
obj_get_next_with_same_behavior_id_and_field_s32
Lua Example
local ObjectValue = obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value)
Parameters
Field | Type |
---|---|
o | Object |
fieldIndex | integer |
value | integer |
Returns
C Prototype
struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);
obj_has_behavior_id
Lua Example
local integerValue = obj_has_behavior_id(o, behaviorId)
Parameters
Field | Type |
---|---|
o | Object |
behaviorId | enum BehaviorId |
Returns
integer
C Prototype
s32 obj_has_behavior_id(struct Object *o, enum BehaviorId behaviorId);
obj_has_model_extended
Lua Example
local integerValue = obj_has_model_extended(o, modelId)
Parameters
Field | Type |
---|---|
o | Object |
modelId | enum ModelExtendedId |
Returns
integer
C Prototype
s32 obj_has_model_extended(struct Object *o, enum ModelExtendedId modelId);
obj_set_model_extended
Lua Example
obj_set_model_extended(o, modelId)
Parameters
Field | Type |
---|---|
o | Object |
modelId | enum ModelExtendedId |
Returns
- None
C Prototype
void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);
spawn_sync_object
Lua Example
local ObjectValue = spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)
Parameters
Field | Type |
---|---|
behaviorId | enum BehaviorId |
modelId | enum ModelExtendedId |
x | number |
y | number |
z | number |
objSetupFunction | Lua Function () |
Returns
C Prototype
struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
functions from sound_init.h
disable_background_sound
Lua Example
disable_background_sound()
Parameters
- None
Returns
- None
C Prototype
void disable_background_sound(void);
enable_background_sound
Lua Example
enable_background_sound()
Parameters
- None
Returns
- None
C Prototype
void enable_background_sound(void);
fadeout_cap_music
Lua Example
fadeout_cap_music()
Parameters
- None
Returns
- None
C Prototype
void fadeout_cap_music(void);
fadeout_level_music
Lua Example
fadeout_level_music(fadeTimer)
Parameters
Field | Type |
---|---|
fadeTimer | integer |
Returns
- None
C Prototype
void fadeout_level_music(s16 fadeTimer);
fadeout_music
Lua Example
fadeout_music(fadeOutTime)
Parameters
Field | Type |
---|---|
fadeOutTime | integer |
Returns
- None
C Prototype
void fadeout_music(s16 fadeOutTime);
lower_background_noise
Lua Example
lower_background_noise(a)
Parameters
Field | Type |
---|---|
a | integer |
Returns
- None
C Prototype
void lower_background_noise(s32 a);
play_cap_music
Lua Example
play_cap_music(seqArgs)
Parameters
Field | Type |
---|---|
seqArgs | integer |
Returns
- None
C Prototype
void play_cap_music(u16 seqArgs);
play_cutscene_music
Lua Example
play_cutscene_music(seqArgs)
Parameters
Field | Type |
---|---|
seqArgs | integer |
Returns
- None
C Prototype
void play_cutscene_music(u16 seqArgs);
play_infinite_stairs_music
Lua Example
play_infinite_stairs_music()
Parameters
- None
Returns
- None
C Prototype
void play_infinite_stairs_music(void);
play_menu_sounds
Lua Example
play_menu_sounds(soundMenuFlags)
Parameters
Field | Type |
---|---|
soundMenuFlags | integer |
Returns
- None
C Prototype
void play_menu_sounds(s16 soundMenuFlags);
play_painting_eject_sound
Lua Example
play_painting_eject_sound()
Parameters
- None
Returns
- None
C Prototype
void play_painting_eject_sound(void);
play_shell_music
Lua Example
play_shell_music()
Parameters
- None
Returns
- None
C Prototype
void play_shell_music(void);
raise_background_noise
Lua Example
raise_background_noise(a)
Parameters
Field | Type |
---|---|
a | integer |
Returns
- None
C Prototype
void raise_background_noise(s32 a);
reset_volume
Lua Example
reset_volume()
Parameters
- None
Returns
- None
C Prototype
void reset_volume(void);
set_background_music
Lua Example
set_background_music(a, seqArgs, fadeTimer)
Parameters
Field | Type |
---|---|
a | integer |
seqArgs | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void set_background_music(u16 a, u16 seqArgs, s16 fadeTimer);
stop_cap_music
Lua Example
stop_cap_music()
Parameters
- None
Returns
- None
C Prototype
void stop_cap_music(void);
stop_shell_music
Lua Example
stop_shell_music()
Parameters
- None
Returns
- None
C Prototype
void stop_shell_music(void);
functions from spawn_sound.c
calc_dist_to_volume_range_1
Lua Example
local integerValue = calc_dist_to_volume_range_1(distance)
Parameters
Field | Type |
---|---|
distance | number |
Returns
integer
C Prototype
s32 calc_dist_to_volume_range_1(f32 distance);
calc_dist_to_volume_range_2
Lua Example
local integerValue = calc_dist_to_volume_range_2(distance)
Parameters
Field | Type |
---|---|
distance | number |
Returns
integer
C Prototype
s32 calc_dist_to_volume_range_2(f32 distance);
cur_obj_play_sound_1
Lua Example
cur_obj_play_sound_1(soundMagic)
Parameters
Field | Type |
---|---|
soundMagic | integer |
Returns
- None
C Prototype
void cur_obj_play_sound_1(s32 soundMagic);
cur_obj_play_sound_2
Lua Example
cur_obj_play_sound_2(soundMagic)
Parameters
Field | Type |
---|---|
soundMagic | integer |
Returns
- None
C Prototype
void cur_obj_play_sound_2(s32 soundMagic);
exec_anim_sound_state
Lua Example
exec_anim_sound_state(soundStates)
Parameters
Field | Type |
---|---|
soundStates | SoundState |
Returns
- None
C Prototype
void exec_anim_sound_state(struct SoundState *soundStates);
functions from surface_collision.h
find_ceil_height
Lua Example
local numberValue = find_ceil_height(x, y, z)
Parameters
Field | Type |
---|---|
x | number |
y | number |
z | number |
Returns
number
C Prototype
f32 find_ceil_height(f32 x, f32 y, f32 z);
find_floor_height
Lua Example
local numberValue = find_floor_height(x, y, z)
Parameters
Field | Type |
---|---|
x | number |
y | number |
z | number |
Returns
number
C Prototype
f32 find_floor_height(f32 x, f32 y, f32 z);
find_poison_gas_level
Lua Example
local numberValue = find_poison_gas_level(x, z)
Parameters
Field | Type |
---|---|
x | number |
z | number |
Returns
number
C Prototype
f32 find_poison_gas_level(f32 x, f32 z);
find_wall_collisions
Lua Example
local integerValue = find_wall_collisions(colData)
Parameters
Field | Type |
---|---|
colData | WallCollisionData |
Returns
integer
C Prototype
s32 find_wall_collisions(struct WallCollisionData *colData);
find_water_level
Lua Example
local numberValue = find_water_level(x, z)
Parameters
Field | Type |
---|---|
x | number |
z | number |
Returns
number
C Prototype
f32 find_water_level(f32 x, f32 z);
functions from thread6.c
queue_rumble_data
Lua Example
queue_rumble_data(a0, a1)
Parameters
Field | Type |
---|---|
a0 | integer |
a1 | integer |
Returns
- None
C Prototype
void queue_rumble_data(s16 a0, s16 a1);
queue_rumble_data_mario
Lua Example
queue_rumble_data_mario(m, a0, a1)
Parameters
Field | Type |
---|---|
m | MarioState |
a0 | integer |
a1 | integer |
Returns
- None
C Prototype
void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);
queue_rumble_data_object
Lua Example
queue_rumble_data_object(object, a0, a1)
Parameters
Field | Type |
---|---|
object | Object |
a0 | integer |
a1 | integer |
Returns
- None
C Prototype
void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);