sm64coopdx/levels/bitdw/areas/1/platform_with_hill/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

115 lines
5.1 KiB
C

#include "pc/rom_assets.h"
// 0x070050F8 - 0x070051F8
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_070050F8, 0x00454e00, 29021, 0x000050f8, 256);
// 0x070051F8 - 0x070052F8
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_070051F8, 0x00454e00, 29021, 0x000051f8, 256);
// 0x070052F8 - 0x07005378
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_070052F8, 0x00454e00, 29021, 0x000052f8, 128);
// 0x07005378 - 0x07005478
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005378, 0x00454e00, 29021, 0x00005378, 256);
// 0x07005478 - 0x07005568
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005478, 0x00454e00, 29021, 0x00005478, 240);
// 0x07005568 - 0x07005668
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005568, 0x00454e00, 29021, 0x00005568, 256);
// 0x07005668 - 0x07005748
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005668, 0x00454e00, 29021, 0x00005668, 224);
// 0x07005748 - 0x070057F8
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005748, 0x00454e00, 29021, 0x00005748, 176);
// 0x070057F8 - 0x070058F8
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_070057F8, 0x00454e00, 29021, 0x000057f8, 256);
// 0x070058F8 - 0x070059D0
static const Gfx bitdw_seg7_dl_070058F8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bitdw_seg7_vertex_070050F8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bitdw_seg7_vertex_070051F8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 15, 12, 14, 0x0),
gsSPVertex(bitdw_seg7_vertex_070052F8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x070059D0 - 0x07005B58
static const Gfx bitdw_seg7_dl_070059D0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bitdw_seg7_vertex_07005378, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 0, 2, 5, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 15, 0x0, 9, 11, 13, 0x0),
gsSP1Triangle(11, 15, 12, 0x0),
gsSPVertex(bitdw_seg7_vertex_07005478, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 6, 4, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 7, 12, 13, 0x0, 7, 13, 8, 0x0),
gsSP1Triangle( 7, 14, 12, 0x0),
gsSPVertex(bitdw_seg7_vertex_07005568, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bitdw_seg7_vertex_07005668, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 7, 6, 0x0, 8, 6, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPVertex(bitdw_seg7_vertex_07005748, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 4, 8, 9, 0x0, 10, 4, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x07005B58 - 0x07005BC0
static const Gfx bitdw_seg7_dl_07005B58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitdw_seg7_texture_07000000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bitdw_seg7_vertex_070057F8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPEndDisplayList(),
};
// 0x07005BC0 - 0x07005C40
const Gfx bitdw_seg7_dl_07005BC0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bitdw_seg7_dl_070058F8),
gsSPDisplayList(bitdw_seg7_dl_070059D0),
gsSPDisplayList(bitdw_seg7_dl_07005B58),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};