mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
115 lines
5.1 KiB
C
115 lines
5.1 KiB
C
#include "pc/rom_assets.h"
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// 0x070050F8 - 0x070051F8
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_070050F8, 0x00454e00, 29021, 0x000050f8, 256);
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// 0x070051F8 - 0x070052F8
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_070051F8, 0x00454e00, 29021, 0x000051f8, 256);
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// 0x070052F8 - 0x07005378
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_070052F8, 0x00454e00, 29021, 0x000052f8, 128);
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// 0x07005378 - 0x07005478
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005378, 0x00454e00, 29021, 0x00005378, 256);
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// 0x07005478 - 0x07005568
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005478, 0x00454e00, 29021, 0x00005478, 240);
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// 0x07005568 - 0x07005668
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005568, 0x00454e00, 29021, 0x00005568, 256);
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// 0x07005668 - 0x07005748
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005668, 0x00454e00, 29021, 0x00005668, 224);
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// 0x07005748 - 0x070057F8
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005748, 0x00454e00, 29021, 0x00005748, 176);
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// 0x070057F8 - 0x070058F8
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_070057F8, 0x00454e00, 29021, 0x000057f8, 256);
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// 0x070058F8 - 0x070059D0
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static const Gfx bitdw_seg7_dl_070058F8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bitdw_seg7_vertex_070050F8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(bitdw_seg7_vertex_070051F8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 15, 12, 14, 0x0),
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gsSPVertex(bitdw_seg7_vertex_070052F8, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070059D0 - 0x07005B58
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static const Gfx bitdw_seg7_dl_070059D0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bitdw_seg7_vertex_07005378, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
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gsSP2Triangles( 0, 2, 5, 0x0, 6, 7, 8, 0x0),
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gsSP2Triangles( 9, 10, 11, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 14, 15, 0x0, 9, 11, 13, 0x0),
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gsSP1Triangle(11, 15, 12, 0x0),
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gsSPVertex(bitdw_seg7_vertex_07005478, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 2, 4, 5, 0x0, 2, 6, 4, 0x0),
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gsSP2Triangles( 7, 8, 9, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles( 7, 12, 13, 0x0, 7, 13, 8, 0x0),
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gsSP1Triangle( 7, 14, 12, 0x0),
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gsSPVertex(bitdw_seg7_vertex_07005568, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(bitdw_seg7_vertex_07005668, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 7, 6, 0x0, 8, 6, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
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gsSPVertex(bitdw_seg7_vertex_07005748, 11, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 4, 8, 9, 0x0, 10, 4, 9, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07005B58 - 0x07005BC0
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static const Gfx bitdw_seg7_dl_07005B58[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitdw_seg7_texture_07000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bitdw_seg7_vertex_070057F8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07005BC0 - 0x07005C40
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const Gfx bitdw_seg7_dl_07005BC0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bitdw_seg7_dl_070058F8),
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gsSPDisplayList(bitdw_seg7_dl_070059D0),
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gsSPDisplayList(bitdw_seg7_dl_07005B58),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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