mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
108 lines
4.4 KiB
C
108 lines
4.4 KiB
C
#include "pc/rom_assets.h"
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// 0x0700D700 - 0x0700D718
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static const Lights1 ttm_seg7_lights_0700D700 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700D718 - 0x0700D730
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static const Lights1 ttm_seg7_lights_0700D718 = gdSPDefLights1(
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0x4c, 0x4c, 0x4c,
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0x99, 0x99, 0x99, 0x28, 0x28, 0x28
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);
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// 0x0700D730 - 0x0700D748
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static const Lights1 ttm_seg7_lights_0700D730 = gdSPDefLights1(
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0x5d, 0x5d, 0x5d,
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0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
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);
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// 0x0700D748 - 0x0700D848
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700D748, 0x004d1910, 104662, 0x0000d748, 256);
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// 0x0700D848 - 0x0700D938
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700D848, 0x004d1910, 104662, 0x0000d848, 240);
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// 0x0700D938 - 0x0700D9F8
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700D938, 0x004d1910, 104662, 0x0000d938, 192);
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// 0x0700D9F8 - 0x0700DAE8
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700D9F8, 0x004d1910, 104662, 0x0000d9f8, 240);
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// 0x0700DAE8 - 0x0700DBD8
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700DAE8, 0x004d1910, 104662, 0x0000dae8, 240);
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// 0x0700DBD8 - 0x0700DCC8
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700DBD8, 0x004d1910, 104662, 0x0000dbd8, 240);
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// 0x0700DCC8 - 0x0700DD28
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700DCC8, 0x004d1910, 104662, 0x0000dcc8, 96);
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// 0x0700DD28 - 0x0700DD88
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700DD28, 0x004d1910, 104662, 0x0000dd28, 96);
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// 0x0700DD88 - 0x0700DDB8
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700DD88, 0x004d1910, 104662, 0x0000dd88, 48);
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// 0x0700DDB8 - 0x0700DF78
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static const Gfx ttm_seg7_dl_0700DDB8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ttm_seg7_lights_0700D700.l, 1),
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gsSPLight(&ttm_seg7_lights_0700D700.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700D748, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(ttm_seg7_vertex_0700D848, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(ttm_seg7_vertex_0700D938, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSPLight(&ttm_seg7_lights_0700D718.l, 1),
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gsSPLight(&ttm_seg7_lights_0700D718.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700D9F8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(ttm_seg7_vertex_0700DAE8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(ttm_seg7_vertex_0700DBD8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(ttm_seg7_vertex_0700DCC8, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPLight(&ttm_seg7_lights_0700D730.l, 1),
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gsSPLight(&ttm_seg7_lights_0700D730.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700DD28, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPLight(&ttm_seg7_lights_0700D700.l, 1),
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gsSPLight(&ttm_seg7_lights_0700D700.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700DD88, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700DF78 - 0x0700DFE8
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const Gfx ttm_seg7_dl_0700DF78[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ttm_seg7_dl_0700DDB8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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