#include "pc/rom_assets.h" // 0x0700D700 - 0x0700D718 static const Lights1 ttm_seg7_lights_0700D700 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700D718 - 0x0700D730 static const Lights1 ttm_seg7_lights_0700D718 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0x99, 0x99, 0x99, 0x28, 0x28, 0x28 ); // 0x0700D730 - 0x0700D748 static const Lights1 ttm_seg7_lights_0700D730 = gdSPDefLights1( 0x5d, 0x5d, 0x5d, 0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28 ); // 0x0700D748 - 0x0700D848 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700D748, 0x004d1910, 104662, 0x0000d748, 256); // 0x0700D848 - 0x0700D938 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700D848, 0x004d1910, 104662, 0x0000d848, 240); // 0x0700D938 - 0x0700D9F8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700D938, 0x004d1910, 104662, 0x0000d938, 192); // 0x0700D9F8 - 0x0700DAE8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700D9F8, 0x004d1910, 104662, 0x0000d9f8, 240); // 0x0700DAE8 - 0x0700DBD8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700DAE8, 0x004d1910, 104662, 0x0000dae8, 240); // 0x0700DBD8 - 0x0700DCC8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700DBD8, 0x004d1910, 104662, 0x0000dbd8, 240); // 0x0700DCC8 - 0x0700DD28 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700DCC8, 0x004d1910, 104662, 0x0000dcc8, 96); // 0x0700DD28 - 0x0700DD88 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700DD28, 0x004d1910, 104662, 0x0000dd28, 96); // 0x0700DD88 - 0x0700DDB8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700DD88, 0x004d1910, 104662, 0x0000dd88, 48); // 0x0700DDB8 - 0x0700DF78 static const Gfx ttm_seg7_dl_0700DDB8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700D700.l, 1), gsSPLight(&ttm_seg7_lights_0700D700.a, 2), gsSPVertex(ttm_seg7_vertex_0700D748, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(ttm_seg7_vertex_0700D848, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(ttm_seg7_vertex_0700D938, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPLight(&ttm_seg7_lights_0700D718.l, 1), gsSPLight(&ttm_seg7_lights_0700D718.a, 2), gsSPVertex(ttm_seg7_vertex_0700D9F8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(ttm_seg7_vertex_0700DAE8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(ttm_seg7_vertex_0700DBD8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(ttm_seg7_vertex_0700DCC8, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&ttm_seg7_lights_0700D730.l, 1), gsSPLight(&ttm_seg7_lights_0700D730.a, 2), gsSPVertex(ttm_seg7_vertex_0700DD28, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&ttm_seg7_lights_0700D700.l, 1), gsSPLight(&ttm_seg7_lights_0700D700.a, 2), gsSPVertex(ttm_seg7_vertex_0700DD88, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPEndDisplayList(), }; // 0x0700DF78 - 0x0700DFE8 const Gfx ttm_seg7_dl_0700DF78[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttm_seg7_dl_0700DDB8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };