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17 lines
492 B
C
17 lines
492 B
C
#ifndef PLATFORM_DISPLACEMENT_H
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#define PLATFORM_DISPLACEMENT_H
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#include <PR/ultratypes.h>
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#include "types.h"
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void update_mario_platform(void);
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void get_mario_pos(struct MarioState* m, f32 *x, f32 *y, f32 *z);
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void set_mario_pos(struct MarioState* m, f32 x, f32 y, f32 z);
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void apply_platform_displacement(u32 playerIndex, struct Object *platform);
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void apply_mario_platform_displacement(void);
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#ifndef VERSION_JP
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void clear_mario_platform(void);
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#endif
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#endif // PLATFORM_DISPLACEMENT_H
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