sm64coopdx/src/game/platform_displacement.h
2020-10-01 21:27:19 -07:00

17 lines
492 B
C

#ifndef PLATFORM_DISPLACEMENT_H
#define PLATFORM_DISPLACEMENT_H
#include <PR/ultratypes.h>
#include "types.h"
void update_mario_platform(void);
void get_mario_pos(struct MarioState* m, f32 *x, f32 *y, f32 *z);
void set_mario_pos(struct MarioState* m, f32 x, f32 y, f32 z);
void apply_platform_displacement(u32 playerIndex, struct Object *platform);
void apply_mario_platform_displacement(void);
#ifndef VERSION_JP
void clear_mario_platform(void);
#endif
#endif // PLATFORM_DISPLACEMENT_H