sm64coopdx/src/game/mario_actions_moving.h
2020-06-20 02:49:59 +03:00

11 lines
262 B
C

#ifndef MARIO_ACTIONS_MOVING
#define MARIO_ACTIONS_MOVING
#include <PR/ultratypes.h>
#include "types.h"
void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);
s32 mario_execute_moving_action(struct MarioState *m);
#endif // MARIO_ACTIONS_MOVING