sm64coopdx/src/game/mario_actions_moving.h

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#ifndef MARIO_ACTIONS_MOVING
#define MARIO_ACTIONS_MOVING
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#include <PR/ultratypes.h>
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#include "types.h"
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void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);
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s32 mario_execute_moving_action(struct MarioState *m);
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#endif // MARIO_ACTIONS_MOVING