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README.md |
L-trigger mapping
Some parts of the code might require the pressing of the L-trigger for testing reasons.
If you need that, alter controller_sdl.c
.
In the following line:
if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) pad->button |= Z_TRIG;
Replace Z_TRIG
with L_TRIG
, save and rebuild.
On a DS4, this now means that Z-trigger will be mapped to L2 and the L-trigger to L1.