Add optional support for L-trigger on controllers.

This commit is contained in:
Vinícius R. Miguel 2020-05-09 12:18:30 -03:00 committed by GitHub
parent 879958617f
commit 76783f2ab0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -0,0 +1,12 @@
# L-trigger mapping
Some parts of the code might require the pressing of the L-trigger for testing reasons.
If you need that, alter `controller_sdl.c`.
In the following line:
```
if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) pad->button |= Z_TRIG;
```
Replace `Z_TRIG` with `L_TRIG`, save and rebuild.
On a DS4, this now means that Z-trigger will be mapped to L2 and the L-trigger to L1.