Improved level_info.c and added functions to LUA: const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex): Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1). const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_star_name(s16 courseNum, s16 starNum): Shortcut for get_star_name_ascii(courseNum, starNum, -1). Added play_transition function to LUA. I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h to the autogen tool, as most structures, variables and functions in area.h aren't meant to be used by LUA scripts. Added a dev-only warp chat command. This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number or a shorthand name (bob, wf, ccm...). Area and Act are numbers. This command is available only when building the game with DEBUG and DEVELOPMENT. This command cannot be used if hosting through Discord. Fixed a bug with moving sounds when they are played via a lua script. Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound) are not played correctly when a lua script play them via a call of play_sound or play_sound_with_freq_scale. This is due to how the moving sounds are handled internally. They use the f32 pointer provided to the play_sound functions to decide if the sound must be kept playing, stopped or restarted. Most of the time, the pointer provided is the cameraToObject field of Mario's object graph node. Since smlua uses a circular buffer for Vec3f conversion, this pointer is lost, and the sound engine can't decide what to do with the sound, resulting in a weird and incorrect sound effect. Fix: play_sound and play_sound_with_freq_scale now calls smlua_get_vec3f_for_play_sound before filling the sound request queue, to retrieve the correct pointer from the Vec3f provided by smlua.
143 KiB
⏪ Lua Functions
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functions from camera.h
approach_camera_height
Lua Example
approach_camera_height(c, goal, inc)
Parameters
Field | Type |
---|---|
c | Camera |
goal | number |
inc | number |
Returns
- None
C Prototype
void approach_camera_height(struct Camera *c, f32 goal, f32 inc);
approach_f32_asymptotic
Lua Example
local numberValue = approach_f32_asymptotic(current, target, multiplier)
Parameters
Field | Type |
---|---|
current | number |
target | number |
multiplier | number |
Returns
number
C Prototype
f32 approach_f32_asymptotic(f32 current, f32 target, f32 multiplier);
approach_f32_asymptotic_bool
Lua Example
local integerValue = approach_f32_asymptotic_bool(current, target, multiplier)
Parameters
Field | Type |
---|---|
current | Pointer <number > |
target | number |
multiplier | number |
Returns
integer
C Prototype
s32 approach_f32_asymptotic_bool(f32 *current, f32 target, f32 multiplier);
approach_s16_asymptotic
Lua Example
local integerValue = approach_s16_asymptotic(current, target, divisor)
Parameters
Field | Type |
---|---|
current | integer |
target | integer |
divisor | integer |
Returns
integer
C Prototype
s32 approach_s16_asymptotic(s16 current, s16 target, s16 divisor);
approach_s16_asymptotic_bool
Lua Example
local integerValue = approach_s16_asymptotic_bool(current, target, divisor)
Parameters
Field | Type |
---|---|
current | Pointer <integer > |
target | integer |
divisor | integer |
Returns
integer
C Prototype
s32 approach_s16_asymptotic_bool(s16 *current, s16 target, s16 divisor);
approach_vec3f_asymptotic
Lua Example
approach_vec3f_asymptotic(current, target, xMul, yMul, zMul)
Parameters
Field | Type |
---|---|
current | Vec3f |
target | Vec3f |
xMul | number |
yMul | number |
zMul | number |
Returns
- None
C Prototype
void approach_vec3f_asymptotic(Vec3f current, Vec3f target, f32 xMul, f32 yMul, f32 zMul);
calc_abs_dist
Lua Example
local numberValue = calc_abs_dist(a, b)
Parameters
Field | Type |
---|---|
a | Vec3f |
b | Vec3f |
Returns
number
C Prototype
f32 calc_abs_dist(Vec3f a, Vec3f b);
calc_hor_dist
Lua Example
local numberValue = calc_hor_dist(a, b)
Parameters
Field | Type |
---|---|
a | Vec3f |
b | Vec3f |
Returns
number
C Prototype
f32 calc_hor_dist(Vec3f a, Vec3f b);
calculate_angles
Lua Example
calculate_angles(from, to, pitch, yaw)
Parameters
Field | Type |
---|---|
from | Vec3f |
to | Vec3f |
pitch | Pointer <integer > |
yaw | Pointer <integer > |
Returns
- None
C Prototype
void calculate_angles(Vec3f from, Vec3f to, s16 *pitch, s16 *yaw);
calculate_pitch
Lua Example
local integerValue = calculate_pitch(from, to)
Parameters
Field | Type |
---|---|
from | Vec3f |
to | Vec3f |
Returns
integer
C Prototype
s16 calculate_pitch(Vec3f from, Vec3f to);
calculate_yaw
Lua Example
local integerValue = calculate_yaw(from, to)
Parameters
Field | Type |
---|---|
from | Vec3f |
to | Vec3f |
Returns
integer
C Prototype
s16 calculate_yaw(Vec3f from, Vec3f to);
cam_select_alt_mode
Lua Example
local integerValue = cam_select_alt_mode(angle)
Parameters
Field | Type |
---|---|
angle | integer |
Returns
integer
C Prototype
s32 cam_select_alt_mode(s32 angle);
camera_approach_f32_symmetric
Lua Example
local numberValue = camera_approach_f32_symmetric(value, target, increment)
Parameters
Field | Type |
---|---|
value | number |
target | number |
increment | number |
Returns
number
C Prototype
f32 camera_approach_f32_symmetric(f32 value, f32 target, f32 increment);
camera_approach_f32_symmetric_bool
Lua Example
local integerValue = camera_approach_f32_symmetric_bool(current, target, increment)
Parameters
Field | Type |
---|---|
current | Pointer <number > |
target | number |
increment | number |
Returns
integer
C Prototype
s32 camera_approach_f32_symmetric_bool(f32 *current, f32 target, f32 increment);
camera_approach_s16_symmetric_bool
Lua Example
local integerValue = camera_approach_s16_symmetric_bool(current, target, increment)
Parameters
Field | Type |
---|---|
current | Pointer <integer > |
target | integer |
increment | integer |
Returns
integer
C Prototype
s32 camera_approach_s16_symmetric_bool(s16 *current, s16 target, s16 increment);
camera_course_processing
Lua Example
local integerValue = camera_course_processing(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
integer
C Prototype
s16 camera_course_processing(struct Camera *c);
camera_set_use_course_specific_settings
Lua Example
camera_set_use_course_specific_settings(enable)
Parameters
Field | Type |
---|---|
enable | integer |
Returns
- None
C Prototype
void camera_set_use_course_specific_settings(u8 enable);
clamp_pitch
Lua Example
local integerValue = clamp_pitch(from, to, maxPitch, minPitch)
Parameters
Field | Type |
---|---|
from | Vec3f |
to | Vec3f |
maxPitch | integer |
minPitch | integer |
Returns
integer
C Prototype
s32 clamp_pitch(Vec3f from, Vec3f to, s16 maxPitch, s16 minPitch);
clamp_positions_and_find_yaw
Lua Example
local integerValue = clamp_positions_and_find_yaw(pos, origin, xMax, xMin, zMax, zMin)
Parameters
Field | Type |
---|---|
pos | Vec3f |
origin | Vec3f |
xMax | number |
xMin | number |
zMax | number |
zMin | number |
Returns
integer
C Prototype
s32 clamp_positions_and_find_yaw(Vec3f pos, Vec3f origin, f32 xMax, f32 xMin, f32 zMax, f32 zMin);
collide_with_walls
Lua Example
local integerValue = collide_with_walls(pos, offsetY, radius)
Parameters
Field | Type |
---|---|
pos | Vec3f |
offsetY | number |
radius | number |
Returns
integer
C Prototype
s32 collide_with_walls(Vec3f pos, f32 offsetY, f32 radius);
cutscene_object
Lua Example
local integerValue = cutscene_object(cutscene, o)
Parameters
Field | Type |
---|---|
cutscene | integer |
o | Object |
Returns
integer
C Prototype
s16 cutscene_object(u8 cutscene, struct Object *o);
cutscene_object_with_dialog
Lua Example
local integerValue = cutscene_object_with_dialog(cutscene, o, dialogID)
Parameters
Field | Type |
---|---|
cutscene | integer |
o | Object |
dialogID | integer |
Returns
integer
C Prototype
s16 cutscene_object_with_dialog(u8 cutscene, struct Object *o, s16 dialogID);
cutscene_object_without_dialog
Lua Example
local integerValue = cutscene_object_without_dialog(cutscene, o)
Parameters
Field | Type |
---|---|
cutscene | integer |
o | Object |
Returns
integer
C Prototype
s16 cutscene_object_without_dialog(u8 cutscene, struct Object *o);
cutscene_set_fov_shake_preset
Lua Example
cutscene_set_fov_shake_preset(preset)
Parameters
Field | Type |
---|---|
preset | integer |
Returns
- None
C Prototype
void cutscene_set_fov_shake_preset(u8 preset);
cutscene_spawn_obj
Lua Example
local integerValue = cutscene_spawn_obj(obj, frame)
Parameters
Field | Type |
---|---|
obj | integer |
frame | integer |
Returns
integer
C Prototype
s32 cutscene_spawn_obj(u32 obj, s16 frame);
find_c_buttons_pressed
Lua Example
local integerValue = find_c_buttons_pressed(currentState, buttonsPressed, buttonsDown)
Parameters
Field | Type |
---|---|
currentState | integer |
buttonsPressed | integer |
buttonsDown | integer |
Returns
integer
C Prototype
s32 find_c_buttons_pressed(u16 currentState, u16 buttonsPressed, u16 buttonsDown);
find_mario_floor_and_ceil
Lua Example
find_mario_floor_and_ceil(pg)
Parameters
Field | Type |
---|---|
pg | PlayerGeometry |
Returns
- None
C Prototype
void find_mario_floor_and_ceil(struct PlayerGeometry *pg);
get_cutscene_from_mario_status
Lua Example
local integerValue = get_cutscene_from_mario_status(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
integer
C Prototype
u8 get_cutscene_from_mario_status(struct Camera *c);
handle_c_button_movement
Lua Example
handle_c_button_movement(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
- None
C Prototype
void handle_c_button_movement(struct Camera *c);
is_range_behind_surface
Lua Example
local integerValue = is_range_behind_surface(from, to, surf, range, surfType)
Parameters
Field | Type |
---|---|
from | Vec3f |
to | Vec3f |
surf | Surface |
range | integer |
surfType | integer |
Returns
integer
C Prototype
s32 is_range_behind_surface(Vec3f from, Vec3f to, struct Surface *surf, s16 range, s16 surfType);
is_within_100_units_of_mario
Lua Example
local integerValue = is_within_100_units_of_mario(posX, posY, posZ)
Parameters
Field | Type |
---|---|
posX | number |
posY | number |
posZ | number |
Returns
integer
C Prototype
s32 is_within_100_units_of_mario(f32 posX, f32 posY, f32 posZ);
move_mario_head_c_up
Lua Example
move_mario_head_c_up(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
- None
C Prototype
void move_mario_head_c_up(UNUSED struct Camera *c);
next_lakitu_state
Lua Example
local integerValue = next_lakitu_state(newPos, newFoc, curPos, curFoc, oldPos, oldFoc, yaw)
Parameters
Field | Type |
---|---|
newPos | Vec3f |
newFoc | Vec3f |
curPos | Vec3f |
curFoc | Vec3f |
oldPos | Vec3f |
oldFoc | Vec3f |
yaw | integer |
Returns
integer
C Prototype
s16 next_lakitu_state(Vec3f newPos, Vec3f newFoc, Vec3f curPos, Vec3f curFoc, Vec3f oldPos, Vec3f oldFoc, s16 yaw);
obj_rotate_towards_point
Lua Example
obj_rotate_towards_point(o, point, pitchOff, yawOff, pitchDiv, yawDiv)
Parameters
Field | Type |
---|---|
o | Object |
point | Vec3f |
pitchOff | integer |
yawOff | integer |
pitchDiv | integer |
yawDiv | integer |
Returns
- None
C Prototype
void obj_rotate_towards_point(struct Object *o, Vec3f point, s16 pitchOff, s16 yawOff, s16 pitchDiv, s16 yawDiv);
object_pos_to_vec3f
Lua Example
object_pos_to_vec3f(dst, o)
Parameters
Field | Type |
---|---|
dst | Vec3f |
o | Object |
Returns
- None
C Prototype
void object_pos_to_vec3f(Vec3f dst, struct Object *o);
offset_rotated
Lua Example
offset_rotated(dst, from, to, rotation)
Parameters
Field | Type |
---|---|
dst | Vec3f |
from | Vec3f |
to | Vec3f |
rotation | Vec3s |
Returns
- None
C Prototype
void offset_rotated(Vec3f dst, Vec3f from, Vec3f to, Vec3s rotation);
offset_yaw_outward_radial
Lua Example
local integerValue = offset_yaw_outward_radial(c, areaYaw)
Parameters
Field | Type |
---|---|
c | Camera |
areaYaw | integer |
Returns
integer
C Prototype
s32 offset_yaw_outward_radial(struct Camera *c, s16 areaYaw);
play_camera_buzz_if_c_sideways
Lua Example
play_camera_buzz_if_c_sideways()
Parameters
- None
Returns
- None
C Prototype
void play_camera_buzz_if_c_sideways(void);
play_camera_buzz_if_cbutton
Lua Example
play_camera_buzz_if_cbutton()
Parameters
- None
Returns
- None
C Prototype
void play_camera_buzz_if_cbutton(void);
play_camera_buzz_if_cdown
Lua Example
play_camera_buzz_if_cdown()
Parameters
- None
Returns
- None
C Prototype
void play_camera_buzz_if_cdown(void);
play_cutscene
Lua Example
play_cutscene(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
- None
C Prototype
void play_cutscene(struct Camera *c);
play_sound_button_change_blocked
Lua Example
play_sound_button_change_blocked()
Parameters
- None
Returns
- None
C Prototype
void play_sound_button_change_blocked(void);
play_sound_cbutton_down
Lua Example
play_sound_cbutton_down()
Parameters
- None
Returns
- None
C Prototype
void play_sound_cbutton_down(void);
play_sound_cbutton_side
Lua Example
play_sound_cbutton_side()
Parameters
- None
Returns
- None
C Prototype
void play_sound_cbutton_side(void);
play_sound_cbutton_up
Lua Example
play_sound_cbutton_up()
Parameters
- None
Returns
- None
C Prototype
void play_sound_cbutton_up(void);
play_sound_if_cam_switched_to_lakitu_or_mario
Lua Example
play_sound_if_cam_switched_to_lakitu_or_mario()
Parameters
- None
Returns
- None
C Prototype
void play_sound_if_cam_switched_to_lakitu_or_mario(void);
play_sound_rbutton_changed
Lua Example
play_sound_rbutton_changed()
Parameters
- None
Returns
- None
C Prototype
void play_sound_rbutton_changed(void);
radial_camera_input
Lua Example
local integerValue = radial_camera_input(c, unused)
Parameters
Field | Type |
---|---|
c | Camera |
unused | number |
Returns
integer
C Prototype
s32 radial_camera_input(struct Camera *c, UNUSED f32 unused);
random_vec3s
Lua Example
random_vec3s(dst, xRange, yRange, zRange)
Parameters
Field | Type |
---|---|
dst | Vec3s |
xRange | integer |
yRange | integer |
zRange | integer |
Returns
- None
C Prototype
void random_vec3s(Vec3s dst, s16 xRange, s16 yRange, s16 zRange);
reset_camera
Lua Example
reset_camera(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
- None
C Prototype
void reset_camera(struct Camera *c);
resolve_geometry_collisions
Lua Example
resolve_geometry_collisions(pos, lastGood)
Parameters
Field | Type |
---|---|
pos | Vec3f |
lastGood | Vec3f |
Returns
- None
C Prototype
void resolve_geometry_collisions(Vec3f pos, UNUSED Vec3f lastGood);
rotate_camera_around_walls
Lua Example
local integerValue = rotate_camera_around_walls(c, cPos, avoidYaw, yawRange)
Parameters
Field | Type |
---|---|
c | Camera |
cPos | Vec3f |
avoidYaw | Pointer <integer > |
yawRange | integer |
Returns
integer
C Prototype
s32 rotate_camera_around_walls(struct Camera *c, Vec3f cPos, s16 *avoidYaw, s16 yawRange);
rotate_in_xz
Lua Example
rotate_in_xz(dst, src, yaw)
Parameters
Field | Type |
---|---|
dst | Vec3f |
src | Vec3f |
yaw | integer |
Returns
- None
C Prototype
void rotate_in_xz(Vec3f dst, Vec3f src, s16 yaw);
rotate_in_yz
Lua Example
rotate_in_yz(dst, src, pitch)
Parameters
Field | Type |
---|---|
dst | Vec3f |
src | Vec3f |
pitch | integer |
Returns
- None
C Prototype
void rotate_in_yz(Vec3f dst, Vec3f src, s16 pitch);
scale_along_line
Lua Example
scale_along_line(dest, from, to, scale)
Parameters
Field | Type |
---|---|
dest | Vec3f |
from | Vec3f |
to | Vec3f |
scale | number |
Returns
- None
C Prototype
void scale_along_line(Vec3f dest, Vec3f from, Vec3f to, f32 scale);
select_mario_cam_mode
Lua Example
select_mario_cam_mode()
Parameters
- None
Returns
- None
C Prototype
void select_mario_cam_mode(void);
set_cam_angle
Lua Example
local integerValue = set_cam_angle(mode)
Parameters
Field | Type |
---|---|
mode | integer |
Returns
integer
C Prototype
s32 set_cam_angle(s32 mode);
set_camera_mode
Lua Example
set_camera_mode(c, mode, frames)
Parameters
Field | Type |
---|---|
c | Camera |
mode | integer |
frames | integer |
Returns
- None
C Prototype
void set_camera_mode(struct Camera *c, s16 mode, s16 frames);
set_camera_mode_fixed
Lua Example
local integerValue = set_camera_mode_fixed(c, x, y, z)
Parameters
Field | Type |
---|---|
c | Camera |
x | integer |
y | integer |
z | integer |
Returns
integer
C Prototype
s32 set_camera_mode_fixed(struct Camera* c, s16 x, s16 y, s16 z);
set_camera_pitch_shake
Lua Example
set_camera_pitch_shake(mag, decay, inc)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
Returns
- None
C Prototype
void set_camera_pitch_shake(s16 mag, s16 decay, s16 inc);
set_camera_roll_shake
Lua Example
set_camera_roll_shake(mag, decay, inc)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
Returns
- None
C Prototype
void set_camera_roll_shake(s16 mag, s16 decay, s16 inc);
set_camera_shake_from_hit
Lua Example
set_camera_shake_from_hit(shake)
Parameters
Field | Type |
---|---|
shake | integer |
Returns
- None
C Prototype
void set_camera_shake_from_hit(s16 shake);
set_camera_shake_from_point
Lua Example
set_camera_shake_from_point(shake, posX, posY, posZ)
Parameters
Field | Type |
---|---|
shake | integer |
posX | number |
posY | number |
posZ | number |
Returns
- None
C Prototype
void set_camera_shake_from_point(s16 shake, f32 posX, f32 posY, f32 posZ);
set_camera_yaw_shake
Lua Example
set_camera_yaw_shake(mag, decay, inc)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
Returns
- None
C Prototype
void set_camera_yaw_shake(s16 mag, s16 decay, s16 inc);
set_environmental_camera_shake
Lua Example
set_environmental_camera_shake(shake)
Parameters
Field | Type |
---|---|
shake | integer |
Returns
- None
C Prototype
void set_environmental_camera_shake(s16 shake);
set_fixed_cam_axis_sa_lobby
Lua Example
set_fixed_cam_axis_sa_lobby(preset)
Parameters
Field | Type |
---|---|
preset | integer |
Returns
- None
C Prototype
void set_fixed_cam_axis_sa_lobby(UNUSED s16 preset);
set_fov_function
Lua Example
set_fov_function(func)
Parameters
Field | Type |
---|---|
func | integer |
Returns
- None
C Prototype
void set_fov_function(u8 func);
set_fov_shake
Lua Example
set_fov_shake(amplitude, decay, shakeSpeed)
Parameters
Field | Type |
---|---|
amplitude | integer |
decay | integer |
shakeSpeed | integer |
Returns
- None
C Prototype
void set_fov_shake(s16 amplitude, s16 decay, s16 shakeSpeed);
set_fov_shake_from_point_preset
Lua Example
set_fov_shake_from_point_preset(preset, posX, posY, posZ)
Parameters
Field | Type |
---|---|
preset | integer |
posX | number |
posY | number |
posZ | number |
Returns
- None
C Prototype
void set_fov_shake_from_point_preset(u8 preset, f32 posX, f32 posY, f32 posZ);
set_handheld_shake
Lua Example
set_handheld_shake(mode)
Parameters
Field | Type |
---|---|
mode | integer |
Returns
- None
C Prototype
void set_handheld_shake(u8 mode);
set_or_approach_f32_asymptotic
Lua Example
local integerValue = set_or_approach_f32_asymptotic(dst, goal, scale)
Parameters
Field | Type |
---|---|
dst | Pointer <number > |
goal | number |
scale | number |
Returns
integer
C Prototype
s32 set_or_approach_f32_asymptotic(f32 *dst, f32 goal, f32 scale);
set_or_approach_s16_symmetric
Lua Example
local integerValue = set_or_approach_s16_symmetric(current, target, increment)
Parameters
Field | Type |
---|---|
current | Pointer <integer > |
target | integer |
increment | integer |
Returns
integer
C Prototype
s32 set_or_approach_s16_symmetric(s16 *current, s16 target, s16 increment);
set_or_approach_vec3f_asymptotic
Lua Example
set_or_approach_vec3f_asymptotic(dst, goal, xMul, yMul, zMul)
Parameters
Field | Type |
---|---|
dst | Vec3f |
goal | Vec3f |
xMul | number |
yMul | number |
zMul | number |
Returns
- None
C Prototype
void set_or_approach_vec3f_asymptotic(Vec3f dst, Vec3f goal, f32 xMul, f32 yMul, f32 zMul);
set_pitch_shake_from_point
Lua Example
set_pitch_shake_from_point(mag, decay, inc, maxDist, posX, posY, posZ)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
maxDist | number |
posX | number |
posY | number |
posZ | number |
Returns
- None
C Prototype
void set_pitch_shake_from_point(s16 mag, s16 decay, s16 inc, f32 maxDist, f32 posX, f32 posY, f32 posZ);
shake_camera_handheld
Lua Example
shake_camera_handheld(pos, focus)
Parameters
Field | Type |
---|---|
pos | Vec3f |
focus | Vec3f |
Returns
- None
C Prototype
void shake_camera_handheld(Vec3f pos, Vec3f focus);
shake_camera_pitch
Lua Example
shake_camera_pitch(pos, focus)
Parameters
Field | Type |
---|---|
pos | Vec3f |
focus | Vec3f |
Returns
- None
C Prototype
void shake_camera_pitch(Vec3f pos, Vec3f focus);
shake_camera_roll
Lua Example
shake_camera_roll(roll)
Parameters
Field | Type |
---|---|
roll | Pointer <integer > |
Returns
- None
C Prototype
void shake_camera_roll(s16 *roll);
shake_camera_yaw
Lua Example
shake_camera_yaw(pos, focus)
Parameters
Field | Type |
---|---|
pos | Vec3f |
focus | Vec3f |
Returns
- None
C Prototype
void shake_camera_yaw(Vec3f pos, Vec3f focus);
soft_reset_camera
Lua Example
soft_reset_camera(c)
Parameters
Field | Type |
---|---|
c | Camera |
Returns
- None
C Prototype
void soft_reset_camera(struct Camera* c);
start_cutscene
Lua Example
start_cutscene(c, cutscene)
Parameters
Field | Type |
---|---|
c | Camera |
cutscene | integer |
Returns
- None
C Prototype
void start_cutscene(struct Camera *c, u8 cutscene);
start_object_cutscene_without_focus
Lua Example
local integerValue = start_object_cutscene_without_focus(cutscene)
Parameters
Field | Type |
---|---|
cutscene | integer |
Returns
integer
C Prototype
u8 start_object_cutscene_without_focus(u8 cutscene);
transition_next_state
Lua Example
transition_next_state(c, frames)
Parameters
Field | Type |
---|---|
c | Camera |
frames | integer |
Returns
- None
C Prototype
void transition_next_state(UNUSED struct Camera *c, s16 frames);
trigger_cutscene_dialog
Lua Example
local integerValue = trigger_cutscene_dialog(trigger)
Parameters
Field | Type |
---|---|
trigger | integer |
Returns
integer
C Prototype
s32 trigger_cutscene_dialog(s32 trigger);
vec3f_sub
Lua Example
vec3f_sub(dst, src)
Parameters
Field | Type |
---|---|
dst | Vec3f |
src | Vec3f |
Returns
- None
C Prototype
void vec3f_sub(Vec3f dst, Vec3f src);
vec3f_to_object_pos
Lua Example
vec3f_to_object_pos(o, src)
Parameters
Field | Type |
---|---|
o | Object |
src | Vec3f |
Returns
- None
C Prototype
void vec3f_to_object_pos(struct Object *o, Vec3f src);
warp_camera
Lua Example
warp_camera(displacementX, displacementY, displacementZ)
Parameters
Field | Type |
---|---|
displacementX | number |
displacementY | number |
displacementZ | number |
Returns
- None
C Prototype
void warp_camera(f32 displacementX, f32 displacementY, f32 displacementZ);
functions from characters.h
get_character
Lua Example
local CharacterValue = get_character(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
C Prototype
struct Character* get_character(struct MarioState* m);
get_character_anim_offset
Lua Example
local numberValue = get_character_anim_offset(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
number
C Prototype
f32 get_character_anim_offset(struct MarioState* m);
play_character_sound
Lua Example
play_character_sound(m, characterSound)
Parameters
Field | Type |
---|---|
m | MarioState |
characterSound | enum CharacterSound |
Returns
- None
C Prototype
void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);
play_character_sound_if_no_flag
Lua Example
play_character_sound_if_no_flag(m, characterSound, flags)
Parameters
Field | Type |
---|---|
m | MarioState |
characterSound | enum CharacterSound |
flags | integer |
Returns
- None
C Prototype
void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);
play_character_sound_offset
Lua Example
play_character_sound_offset(m, characterSound, offset)
Parameters
Field | Type |
---|---|
m | MarioState |
characterSound | enum CharacterSound |
offset | integer |
Returns
- None
C Prototype
void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);
update_character_anim_offset
Lua Example
update_character_anim_offset(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_character_anim_offset(struct MarioState* m);
functions from djui_chat_message.h
djui_chat_message_create
Lua Example
djui_chat_message_create(message)
Parameters
Field | Type |
---|---|
message | string |
Returns
- None
C Prototype
void djui_chat_message_create(const char* message);
functions from djui_hud_utils.h
djui_hud_get_screen_height
Lua Example
local integerValue = djui_hud_get_screen_height()
Parameters
- None
Returns
integer
C Prototype
u32 djui_hud_get_screen_height(void);
djui_hud_get_screen_width
Lua Example
local integerValue = djui_hud_get_screen_width()
Parameters
- None
Returns
integer
C Prototype
u32 djui_hud_get_screen_width(void);
djui_hud_measure_text
Lua Example
local numberValue = djui_hud_measure_text(message)
Parameters
Field | Type |
---|---|
message | string |
Returns
number
C Prototype
f32 djui_hud_measure_text(const char* message);
djui_hud_print_text
Lua Example
djui_hud_print_text(message, x, y, scale)
Parameters
Field | Type |
---|---|
message | string |
x | number |
y | number |
scale | number |
Returns
- None
C Prototype
void djui_hud_print_text(const char* message, float x, float y, float scale);
djui_hud_render_rect
Lua Example
djui_hud_render_rect(x, y, width, height)
Parameters
Field | Type |
---|---|
x | number |
y | number |
width | number |
height | number |
Returns
- None
C Prototype
void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height);
djui_hud_render_texture
Lua Example
djui_hud_render_texture(texInfo, x, y, scaleW, scaleH)
Parameters
Field | Type |
---|---|
texInfo | TextureInfo |
x | number |
y | number |
scaleW | number |
scaleH | number |
Returns
- None
C Prototype
void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);
djui_hud_set_color
Lua Example
djui_hud_set_color(r, g, b, a)
Parameters
Field | Type |
---|---|
r | integer |
g | integer |
b | integer |
a | integer |
Returns
- None
C Prototype
void djui_hud_set_color(u8 r, u8 g, u8 b, u8 a);
djui_hud_set_font
Lua Example
djui_hud_set_font(fontType)
Parameters
Field | Type |
---|---|
fontType | enum DjuiFontType |
Returns
- None
C Prototype
void djui_hud_set_font(enum DjuiFontType fontType);
djui_hud_set_resolution
Lua Example
djui_hud_set_resolution(resolutionType)
Parameters
Field | Type |
---|---|
resolutionType | enum HudUtilsResolution |
Returns
- None
C Prototype
void djui_hud_set_resolution(enum HudUtilsResolution resolutionType);
functions from djui_popup.h
djui_popup_create
Lua Example
djui_popup_create(message, lines)
Parameters
Field | Type |
---|---|
message | string |
lines | integer |
Returns
- None
C Prototype
void djui_popup_create(const char* message, int lines);
functions from external.h
fade_volume_scale
Lua Example
fade_volume_scale(player, targetScale, fadeDuration)
Parameters
Field | Type |
---|---|
player | integer |
targetScale | integer |
fadeDuration | integer |
Returns
- None
C Prototype
void fade_volume_scale(u8 player, u8 targetScale, u16 fadeDuration);
fadeout_background_music
Lua Example
fadeout_background_music(arg0, fadeOut)
Parameters
Field | Type |
---|---|
arg0 | integer |
fadeOut | integer |
Returns
- None
C Prototype
void fadeout_background_music(u16 arg0, u16 fadeOut);
play_course_clear
Lua Example
play_course_clear()
Parameters
- None
Returns
- None
C Prototype
void play_course_clear(void);
play_dialog_sound
Lua Example
play_dialog_sound(dialogID)
Parameters
Field | Type |
---|---|
dialogID | integer |
Returns
- None
C Prototype
void play_dialog_sound(u8 dialogID);
play_music
Lua Example
play_music(player, seqArgs, fadeTimer)
Parameters
Field | Type |
---|---|
player | integer |
seqArgs | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void play_music(u8 player, u16 seqArgs, u16 fadeTimer);
play_peachs_jingle
Lua Example
play_peachs_jingle()
Parameters
- None
Returns
- None
C Prototype
void play_peachs_jingle(void);
play_power_star_jingle
Lua Example
play_power_star_jingle(arg0)
Parameters
Field | Type |
---|---|
arg0 | integer |
Returns
- None
C Prototype
void play_power_star_jingle(u8 arg0);
play_puzzle_jingle
Lua Example
play_puzzle_jingle()
Parameters
- None
Returns
- None
C Prototype
void play_puzzle_jingle(void);
play_race_fanfare
Lua Example
play_race_fanfare()
Parameters
- None
Returns
- None
C Prototype
void play_race_fanfare(void);
play_secondary_music
Lua Example
play_secondary_music(seqId, bgMusicVolume, volume, fadeTimer)
Parameters
Field | Type |
---|---|
seqId | integer |
bgMusicVolume | integer |
volume | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer);
play_sound
Lua Example
play_sound(soundBits, pos)
Parameters
Field | Type |
---|---|
soundBits | integer |
pos | Vec3f |
Returns
- None
C Prototype
void play_sound(s32 soundBits, f32 *pos);
play_sound_with_freq_scale
Lua Example
play_sound_with_freq_scale(soundBits, pos, freqScale)
Parameters
Field | Type |
---|---|
soundBits | integer |
pos | Vec3f |
freqScale | number |
Returns
- None
C Prototype
void play_sound_with_freq_scale(s32 soundBits, f32* pos, f32 freqScale);
play_star_fanfare
Lua Example
play_star_fanfare()
Parameters
- None
Returns
- None
C Prototype
void play_star_fanfare(void);
play_toads_jingle
Lua Example
play_toads_jingle()
Parameters
- None
Returns
- None
C Prototype
void play_toads_jingle(void);
seq_player_fade_out
Lua Example
seq_player_fade_out(player, fadeDuration)
Parameters
Field | Type |
---|---|
player | integer |
fadeDuration | integer |
Returns
- None
C Prototype
void seq_player_fade_out(u8 player, u16 fadeDuration);
seq_player_lower_volume
Lua Example
seq_player_lower_volume(player, fadeDuration, percentage)
Parameters
Field | Type |
---|---|
player | integer |
fadeDuration | integer |
percentage | integer |
Returns
- None
C Prototype
void seq_player_lower_volume(u8 player, u16 fadeDuration, u8 percentage);
seq_player_unlower_volume
Lua Example
seq_player_unlower_volume(player, fadeDuration)
Parameters
Field | Type |
---|---|
player | integer |
fadeDuration | integer |
Returns
- None
C Prototype
void seq_player_unlower_volume(u8 player, u16 fadeDuration);
functions from interaction.h
does_mario_have_normal_cap_on_head
Lua Example
local integerValue = does_mario_have_normal_cap_on_head(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 does_mario_have_normal_cap_on_head(struct MarioState *m);
get_door_save_file_flag
Lua Example
local integerValue = get_door_save_file_flag(door)
Parameters
Field | Type |
---|---|
door | Object |
Returns
integer
C Prototype
u32 get_door_save_file_flag(struct Object *door);
interact_damage
Lua Example
local integerValue = interact_damage(m, interactType, o)
Parameters
Field | Type |
---|---|
m | MarioState |
interactType | integer |
o | Object |
Returns
integer
C Prototype
u32 interact_damage(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
mario_blow_off_cap
Lua Example
mario_blow_off_cap(m, capSpeed)
Parameters
Field | Type |
---|---|
m | MarioState |
capSpeed | number |
Returns
- None
C Prototype
void mario_blow_off_cap(struct MarioState *m, f32 capSpeed);
mario_check_object_grab
Lua Example
local integerValue = mario_check_object_grab(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 mario_check_object_grab(struct MarioState *m);
mario_drop_held_object
Lua Example
mario_drop_held_object(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_drop_held_object(struct MarioState *m);
mario_get_collided_object
Lua Example
local ObjectValue = mario_get_collided_object(m, interactType)
Parameters
Field | Type |
---|---|
m | MarioState |
interactType | integer |
Returns
C Prototype
struct Object *mario_get_collided_object(struct MarioState *m, u32 interactType);
mario_grab_used_object
Lua Example
mario_grab_used_object(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_grab_used_object(struct MarioState *m);
mario_lose_cap_to_enemy
Lua Example
local integerValue = mario_lose_cap_to_enemy(m, arg)
Parameters
Field | Type |
---|---|
m | MarioState |
arg | integer |
Returns
integer
C Prototype
u32 mario_lose_cap_to_enemy(struct MarioState* m, u32 arg);
mario_obj_angle_to_object
Lua Example
local integerValue = mario_obj_angle_to_object(m, o)
Parameters
Field | Type |
---|---|
m | MarioState |
o | Object |
Returns
integer
C Prototype
s16 mario_obj_angle_to_object(struct MarioState *m, struct Object *o);
mario_retrieve_cap
Lua Example
mario_retrieve_cap(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_retrieve_cap(struct MarioState* m);
mario_stop_riding_and_holding
Lua Example
mario_stop_riding_and_holding(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_stop_riding_and_holding(struct MarioState *m);
mario_stop_riding_object
Lua Example
mario_stop_riding_object(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_stop_riding_object(struct MarioState *m);
mario_throw_held_object
Lua Example
mario_throw_held_object(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_throw_held_object(struct MarioState *m);
passes_pvp_interaction_checks
Lua Example
local integerValue = passes_pvp_interaction_checks(attacker, victim)
Parameters
Field | Type |
---|---|
attacker | MarioState |
victim | MarioState |
Returns
integer
C Prototype
u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);
take_damage_and_knock_back
Lua Example
local integerValue = take_damage_and_knock_back(m, o)
Parameters
Field | Type |
---|---|
m | MarioState |
o | Object |
Returns
integer
C Prototype
u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);
functions from level_info.h
get_level_name
Lua Example
local stringValue = get_level_name(courseNum, levelNum, areaIndex)
Parameters
Field | Type |
---|---|
courseNum | integer |
levelNum | integer |
areaIndex | integer |
Returns
string
C Prototype
const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex);
get_level_name_ascii
Lua Example
local stringValue = get_level_name_ascii(courseNum, levelNum, areaIndex, charCase)
Parameters
Field | Type |
---|---|
courseNum | integer |
levelNum | integer |
areaIndex | integer |
charCase | integer |
Returns
string
C Prototype
const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);
get_level_name_sm64
Lua Example
local PointerValue = get_level_name_sm64(courseNum, levelNum, areaIndex, charCase)
Parameters
Field | Type |
---|---|
courseNum | integer |
levelNum | integer |
areaIndex | integer |
charCase | integer |
Returns
Pointer
<integer
>
C Prototype
const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);
get_star_name
Lua Example
local stringValue = get_star_name(courseNum, starNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
starNum | integer |
Returns
string
C Prototype
const char *get_star_name(s16 courseNum, s16 starNum);
get_star_name_ascii
Lua Example
local stringValue = get_star_name_ascii(courseNum, starNum, charCase)
Parameters
Field | Type |
---|---|
courseNum | integer |
starNum | integer |
charCase | integer |
Returns
string
C Prototype
const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase);
get_star_name_sm64
Lua Example
local PointerValue = get_star_name_sm64(courseNum, starNum, charCase)
Parameters
Field | Type |
---|---|
courseNum | integer |
starNum | integer |
charCase | integer |
Returns
Pointer
<integer
>
C Prototype
const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase);
functions from mario.h
adjust_sound_for_speed
Lua Example
adjust_sound_for_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void adjust_sound_for_speed(struct MarioState *m);
check_common_action_exits
Lua Example
local integerValue = check_common_action_exits(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_action_exits(struct MarioState *m);
check_common_hold_action_exits
Lua Example
local integerValue = check_common_hold_action_exits(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_hold_action_exits(struct MarioState *m);
drop_and_set_mario_action
Lua Example
local integerValue = drop_and_set_mario_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
s32 drop_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg);
execute_mario_action
Lua Example
local integerValue = execute_mario_action(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
integer
C Prototype
s32 execute_mario_action(UNUSED struct Object *o);
find_floor_height_relative_polar
Lua Example
local numberValue = find_floor_height_relative_polar(m, angleFromMario, distFromMario)
Parameters
Field | Type |
---|---|
m | MarioState |
angleFromMario | integer |
distFromMario | number |
Returns
number
C Prototype
f32 find_floor_height_relative_polar(struct MarioState *m, s16 angleFromMario, f32 distFromMario);
find_floor_slope
Lua Example
local integerValue = find_floor_slope(m, yawOffset)
Parameters
Field | Type |
---|---|
m | MarioState |
yawOffset | integer |
Returns
integer
C Prototype
s16 find_floor_slope(struct MarioState *m, s16 yawOffset);
find_mario_anim_flags_and_translation
Lua Example
local integerValue = find_mario_anim_flags_and_translation(o, yaw, translation)
Parameters
Field | Type |
---|---|
o | Object |
yaw | integer |
translation | Vec3s |
Returns
integer
C Prototype
s16 find_mario_anim_flags_and_translation(struct Object *o, s32 yaw, Vec3s translation);
force_idle_state
Lua Example
local integerValue = force_idle_state(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 force_idle_state(struct MarioState* m);
hurt_and_set_mario_action
Lua Example
local integerValue = hurt_and_set_mario_action(m, action, actionArg, hurtCounter)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
hurtCounter | integer |
Returns
integer
C Prototype
s32 hurt_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg, s16 hurtCounter);
init_single_mario
Lua Example
init_single_mario(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void init_single_mario(struct MarioState* m);
is_anim_at_end
Lua Example
local integerValue = is_anim_at_end(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 is_anim_at_end(struct MarioState *m);
is_anim_past_end
Lua Example
local integerValue = is_anim_past_end(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 is_anim_past_end(struct MarioState *m);
is_anim_past_frame
Lua Example
local integerValue = is_anim_past_frame(m, animFrame)
Parameters
Field | Type |
---|---|
m | MarioState |
animFrame | integer |
Returns
integer
C Prototype
s32 is_anim_past_frame(struct MarioState *m, s16 animFrame);
mario_can_bubble
Lua Example
local booleanValue = mario_can_bubble(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
boolean
C Prototype
bool mario_can_bubble(struct MarioState* m);
mario_facing_downhill
Lua Example
local integerValue = mario_facing_downhill(m, turnYaw)
Parameters
Field | Type |
---|---|
m | MarioState |
turnYaw | integer |
Returns
integer
C Prototype
s32 mario_facing_downhill(struct MarioState *m, s32 turnYaw);
mario_floor_is_slippery
Lua Example
local integerValue = mario_floor_is_slippery(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 mario_floor_is_slippery(struct MarioState *m);
mario_floor_is_slope
Lua Example
local integerValue = mario_floor_is_slope(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_floor_is_slope(struct MarioState *m);
mario_floor_is_steep
Lua Example
local integerValue = mario_floor_is_steep(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_floor_is_steep(struct MarioState *m);
mario_get_floor_class
Lua Example
local integerValue = mario_get_floor_class(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_get_floor_class(struct MarioState *m);
mario_get_terrain_sound_addend
Lua Example
local integerValue = mario_get_terrain_sound_addend(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 mario_get_terrain_sound_addend(struct MarioState *m);
mario_set_bubbled
Lua Example
mario_set_bubbled(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_set_bubbled(struct MarioState* m);
mario_set_forward_vel
Lua Example
mario_set_forward_vel(m, speed)
Parameters
Field | Type |
---|---|
m | MarioState |
speed | number |
Returns
- None
C Prototype
void mario_set_forward_vel(struct MarioState *m, f32 speed);
play_mario_action_sound
Lua Example
play_mario_action_sound(m, soundBits, waveParticleType)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
waveParticleType | integer |
Returns
- None
C Prototype
void play_mario_action_sound(struct MarioState *m, u32 soundBits, u32 waveParticleType);
play_mario_heavy_landing_sound
Lua Example
play_mario_heavy_landing_sound(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_heavy_landing_sound(struct MarioState *m, u32 soundBits);
play_mario_heavy_landing_sound_once
Lua Example
play_mario_heavy_landing_sound_once(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_heavy_landing_sound_once(struct MarioState *m, u32 soundBits);
play_mario_jump_sound
Lua Example
play_mario_jump_sound(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void play_mario_jump_sound(struct MarioState *m);
play_mario_landing_sound
Lua Example
play_mario_landing_sound(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_landing_sound(struct MarioState *m, u32 soundBits);
play_mario_landing_sound_once
Lua Example
play_mario_landing_sound_once(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_landing_sound_once(struct MarioState *m, u32 soundBits);
play_mario_sound
Lua Example
play_mario_sound(m, primarySoundBits, scondarySoundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
primarySoundBits | integer |
scondarySoundBits | integer |
Returns
- None
C Prototype
void play_mario_sound(struct MarioState *m, s32 primarySoundBits, s32 scondarySoundBits);
play_sound_and_spawn_particles
Lua Example
play_sound_and_spawn_particles(m, soundBits, waveParticleType)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
waveParticleType | integer |
Returns
- None
C Prototype
void play_sound_and_spawn_particles(struct MarioState *m, u32 soundBits, u32 waveParticleType);
play_sound_if_no_flag
Lua Example
play_sound_if_no_flag(m, soundBits, flags)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
flags | integer |
Returns
- None
C Prototype
void play_sound_if_no_flag(struct MarioState *m, u32 soundBits, u32 flags);
resolve_and_return_wall_collisions
Lua Example
local SurfaceValue = resolve_and_return_wall_collisions(pos, offset, radius)
Parameters
Field | Type |
---|---|
pos | Vec3f |
offset | number |
radius | number |
Returns
C Prototype
struct Surface *resolve_and_return_wall_collisions(Vec3f pos, f32 offset, f32 radius);
return_mario_anim_y_translation
Lua Example
local integerValue = return_mario_anim_y_translation(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s16 return_mario_anim_y_translation(struct MarioState *m);
set_anim_to_frame
Lua Example
set_anim_to_frame(m, animFrame)
Parameters
Field | Type |
---|---|
m | MarioState |
animFrame | integer |
Returns
- None
C Prototype
void set_anim_to_frame(struct MarioState *m, s16 animFrame);
set_jump_from_landing
Lua Example
local integerValue = set_jump_from_landing(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 set_jump_from_landing(struct MarioState *m);
set_jumping_action
Lua Example
local integerValue = set_jumping_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
s32 set_jumping_action(struct MarioState *m, u32 action, u32 actionArg);
set_mario_action
Lua Example
local integerValue = set_mario_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
u32 set_mario_action(struct MarioState *m, u32 action, u32 actionArg);
set_mario_anim_with_accel
Lua Example
local integerValue = set_mario_anim_with_accel(m, targetAnimID, accel)
Parameters
Field | Type |
---|---|
m | MarioState |
targetAnimID | integer |
accel | integer |
Returns
integer
C Prototype
s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);
set_mario_animation
Lua Example
local integerValue = set_mario_animation(m, targetAnimID)
Parameters
Field | Type |
---|---|
m | MarioState |
targetAnimID | integer |
Returns
integer
C Prototype
s16 set_mario_animation(struct MarioState *m, s32 targetAnimID);
set_mario_y_vel_based_on_fspeed
Lua Example
set_mario_y_vel_based_on_fspeed(m, initialVelY, multiplier)
Parameters
Field | Type |
---|---|
m | MarioState |
initialVelY | number |
multiplier | number |
Returns
- None
C Prototype
void set_mario_y_vel_based_on_fspeed(struct MarioState *m, f32 initialVelY, f32 multiplier);
set_steep_jump_action
Lua Example
set_steep_jump_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void set_steep_jump_action(struct MarioState *m);
set_water_plunge_action
Lua Example
local integerValue = set_water_plunge_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 set_water_plunge_action(struct MarioState *m);
transition_submerged_to_walking
Lua Example
local integerValue = transition_submerged_to_walking(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 transition_submerged_to_walking(struct MarioState *m);
update_mario_pos_for_anim
Lua Example
update_mario_pos_for_anim(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_mario_pos_for_anim(struct MarioState *m);
update_mario_sound_and_camera
Lua Example
update_mario_sound_and_camera(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_mario_sound_and_camera(struct MarioState *m);
functions from mario_actions_airborne.c
check_common_airborne_cancels
Lua Example
local integerValue = check_common_airborne_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_airborne_cancels(struct MarioState *m);
check_fall_damage
Lua Example
local integerValue = check_fall_damage(m, hardFallAction)
Parameters
Field | Type |
---|---|
m | MarioState |
hardFallAction | integer |
Returns
integer
C Prototype
s32 check_fall_damage(struct MarioState *m, u32 hardFallAction);
check_fall_damage_or_get_stuck
Lua Example
local integerValue = check_fall_damage_or_get_stuck(m, hardFallAction)
Parameters
Field | Type |
---|---|
m | MarioState |
hardFallAction | integer |
Returns
integer
C Prototype
s32 check_fall_damage_or_get_stuck(struct MarioState *m, u32 hardFallAction);
check_horizontal_wind
Lua Example
local integerValue = check_horizontal_wind(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_horizontal_wind(struct MarioState *m);
check_kick_or_dive_in_air
Lua Example
local integerValue = check_kick_or_dive_in_air(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_kick_or_dive_in_air(struct MarioState *m);
check_wall_kick
Lua Example
local integerValue = check_wall_kick(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_wall_kick(struct MarioState *m);
common_air_action_step
Lua Example
local integerValue = common_air_action_step(m, landAction, animation, stepArg)
Parameters
Field | Type |
---|---|
m | MarioState |
landAction | integer |
animation | integer |
stepArg | integer |
Returns
integer
C Prototype
u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation, u32 stepArg);
common_air_knockback_step
Lua Example
local integerValue = common_air_knockback_step(m, landAction, hardFallAction, animation, speed)
Parameters
Field | Type |
---|---|
m | MarioState |
landAction | integer |
hardFallAction | integer |
animation | integer |
speed | number |
Returns
integer
C Prototype
u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFallAction, s32 animation, f32 speed);
lava_boost_on_wall
Lua Example
local integerValue = lava_boost_on_wall(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 lava_boost_on_wall(struct MarioState *m);
mario_execute_airborne_action
Lua Example
local integerValue = mario_execute_airborne_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_airborne_action(struct MarioState *m);
play_far_fall_sound
Lua Example
play_far_fall_sound(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void play_far_fall_sound(struct MarioState *m);
play_flip_sounds
Lua Example
play_flip_sounds(m, frame1, frame2, frame3)
Parameters
Field | Type |
---|---|
m | MarioState |
frame1 | integer |
frame2 | integer |
frame3 | integer |
Returns
- None
C Prototype
void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3);
play_knockback_sound
Lua Example
play_knockback_sound(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void play_knockback_sound(struct MarioState *m);
should_get_stuck_in_ground
Lua Example
local integerValue = should_get_stuck_in_ground(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 should_get_stuck_in_ground(struct MarioState *m);
update_air_with_turn
Lua Example
update_air_with_turn(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_air_with_turn(struct MarioState *m);
update_air_without_turn
Lua Example
update_air_without_turn(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_air_without_turn(struct MarioState *m);
update_flying
Lua Example
update_flying(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_flying(struct MarioState *m);
update_flying_pitch
Lua Example
update_flying_pitch(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_flying_pitch(struct MarioState *m);
update_flying_yaw
Lua Example
update_flying_yaw(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_flying_yaw(struct MarioState *m);
update_lava_boost_or_twirling
Lua Example
update_lava_boost_or_twirling(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_lava_boost_or_twirling(struct MarioState *m);
functions from mario_actions_automatic.c
add_tree_leaf_particles
Lua Example
add_tree_leaf_particles(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void add_tree_leaf_particles(struct MarioState *m);
check_common_automatic_cancels
Lua Example
local integerValue = check_common_automatic_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_automatic_cancels(struct MarioState *m);
climb_up_ledge
Lua Example
climb_up_ledge(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void climb_up_ledge(struct MarioState *m);
let_go_of_ledge
Lua Example
local integerValue = let_go_of_ledge(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 let_go_of_ledge(struct MarioState *m);
mario_execute_automatic_action
Lua Example
local integerValue = mario_execute_automatic_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_automatic_action(struct MarioState *m);
perform_hanging_step
Lua Example
local integerValue = perform_hanging_step(m, nextPos)
Parameters
Field | Type |
---|---|
m | MarioState |
nextPos | Vec3f |
Returns
integer
C Prototype
s32 perform_hanging_step(struct MarioState *m, Vec3f nextPos);
play_climbing_sounds
Lua Example
play_climbing_sounds(m, b)
Parameters
Field | Type |
---|---|
m | MarioState |
b | integer |
Returns
- None
C Prototype
void play_climbing_sounds(struct MarioState *m, s32 b);
set_pole_position
Lua Example
local integerValue = set_pole_position(m, offsetY)
Parameters
Field | Type |
---|---|
m | MarioState |
offsetY | number |
Returns
integer
C Prototype
s32 set_pole_position(struct MarioState *m, f32 offsetY);
update_hang_moving
Lua Example
local integerValue = update_hang_moving(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 update_hang_moving(struct MarioState *m);
update_hang_stationary
Lua Example
update_hang_stationary(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_hang_stationary(struct MarioState *m);
update_ledge_climb
Lua Example
update_ledge_climb(m, animation, endAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
endAction | integer |
Returns
- None
C Prototype
void update_ledge_climb(struct MarioState *m, s32 animation, u32 endAction);
update_ledge_climb_camera
Lua Example
update_ledge_climb_camera(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_ledge_climb_camera(struct MarioState *m);
functions from mario_actions_cutscene.c
bhv_end_peach_loop
Lua Example
bhv_end_peach_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_end_peach_loop(void);
bhv_end_toad_loop
Lua Example
bhv_end_toad_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_end_toad_loop(void);
common_death_handler
Lua Example
local integerValue = common_death_handler(m, animation, frameToDeathWarp)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
frameToDeathWarp | integer |
Returns
integer
C Prototype
s32 common_death_handler(struct MarioState *m, s32 animation, s32 frameToDeathWarp);
cutscene_put_cap_on
Lua Example
cutscene_put_cap_on(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void cutscene_put_cap_on(struct MarioState *m);
cutscene_take_cap_off
Lua Example
cutscene_take_cap_off(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void cutscene_take_cap_off(struct MarioState *m);
general_star_dance_handler
Lua Example
general_star_dance_handler(m, isInWater)
Parameters
Field | Type |
---|---|
m | MarioState |
isInWater | integer |
Returns
- None
C Prototype
void general_star_dance_handler(struct MarioState *m, s32 isInWater);
generate_yellow_sparkles
Lua Example
generate_yellow_sparkles(x, y, z, radius)
Parameters
Field | Type |
---|---|
x | integer |
y | integer |
z | integer |
radius | number |
Returns
- None
C Prototype
void generate_yellow_sparkles(s16 x, s16 y, s16 z, f32 radius);
get_star_collection_dialog
Lua Example
local integerValue = get_star_collection_dialog(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 get_star_collection_dialog(struct MarioState *m);
handle_save_menu
Lua Example
handle_save_menu(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void handle_save_menu(struct MarioState *m);
launch_mario_until_land
Lua Example
local integerValue = launch_mario_until_land(m, endAction, animation, forwardVel)
Parameters
Field | Type |
---|---|
m | MarioState |
endAction | integer |
animation | integer |
forwardVel | number |
Returns
integer
C Prototype
s32 launch_mario_until_land(struct MarioState *m, s32 endAction, s32 animation, f32 forwardVel);
mario_execute_cutscene_action
Lua Example
local integerValue = mario_execute_cutscene_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_cutscene_action(struct MarioState *m);
mario_ready_to_speak
Lua Example
local integerValue = mario_ready_to_speak(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_ready_to_speak(struct MarioState* m);
print_displaying_credits_entry
Lua Example
print_displaying_credits_entry()
Parameters
- None
Returns
- None
C Prototype
void print_displaying_credits_entry(void);
should_start_or_continue_dialog
Lua Example
local integerValue = should_start_or_continue_dialog(m, object)
Parameters
Field | Type |
---|---|
m | MarioState |
object | Object |
Returns
integer
C Prototype
u8 should_start_or_continue_dialog(struct MarioState* m, struct Object* object);
stuck_in_ground_handler
Lua Example
stuck_in_ground_handler(m, animation, unstuckFrame, target2, target3, endAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
unstuckFrame | integer |
target2 | integer |
target3 | integer |
endAction | integer |
Returns
- None
C Prototype
void stuck_in_ground_handler(struct MarioState *m, s32 animation, s32 unstuckFrame, s32 target2, s32 target3, s32 endAction);
functions from mario_actions_moving.c
align_with_floor
Lua Example
align_with_floor(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void align_with_floor(struct MarioState *m);
analog_stick_held_back
Lua Example
local integerValue = analog_stick_held_back(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 analog_stick_held_back(struct MarioState *m);
anim_and_audio_for_heavy_walk
Lua Example
anim_and_audio_for_heavy_walk(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_heavy_walk(struct MarioState *m);
anim_and_audio_for_hold_walk
Lua Example
anim_and_audio_for_hold_walk(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_hold_walk(struct MarioState *m);
anim_and_audio_for_walk
Lua Example
anim_and_audio_for_walk(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_walk(struct MarioState *m);
apply_landing_accel
Lua Example
local integerValue = apply_landing_accel(m, frictionFactor)
Parameters
Field | Type |
---|---|
m | MarioState |
frictionFactor | number |
Returns
integer
C Prototype
s32 apply_landing_accel(struct MarioState *m, f32 frictionFactor);
apply_slope_accel
Lua Example
apply_slope_accel(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void apply_slope_accel(struct MarioState *m);
apply_slope_decel
Lua Example
local integerValue = apply_slope_decel(m, decelCoef)
Parameters
Field | Type |
---|---|
m | MarioState |
decelCoef | number |
Returns
integer
C Prototype
s32 apply_slope_decel(struct MarioState *m, f32 decelCoef);
begin_braking_action
Lua Example
local integerValue = begin_braking_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 begin_braking_action(struct MarioState *m);
begin_walking_action
Lua Example
local integerValue = begin_walking_action(m, forwardVel, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
forwardVel | number |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
s32 begin_walking_action(struct MarioState *m, f32 forwardVel, u32 action, u32 actionArg);
check_common_moving_cancels
Lua Example
local integerValue = check_common_moving_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_moving_cancels(struct MarioState *m);
check_ground_dive_or_punch
Lua Example
local integerValue = check_ground_dive_or_punch(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_ground_dive_or_punch(struct MarioState *m);
check_ledge_climb_down
Lua Example
check_ledge_climb_down(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void check_ledge_climb_down(struct MarioState *m);
common_ground_knockback_action
Lua Example
local integerValue = common_ground_knockback_action(m, animation, arg2, arg3, arg4)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
arg2 | integer |
arg3 | integer |
arg4 | integer |
Returns
integer
C Prototype
s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4);
common_landing_action
Lua Example
local integerValue = common_landing_action(m, animation, airAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
airAction | integer |
Returns
integer
C Prototype
u32 common_landing_action(struct MarioState *m, s16 animation, u32 airAction);
common_slide_action
Lua Example
common_slide_action(m, endAction, airAction, animation)
Parameters
Field | Type |
---|---|
m | MarioState |
endAction | integer |
airAction | integer |
animation | integer |
Returns
- None
C Prototype
void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32 animation);
common_slide_action_with_jump
Lua Example
local integerValue = common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)
Parameters
Field | Type |
---|---|
m | MarioState |
stopAction | integer |
jumpAction | integer |
airAction | integer |
animation | integer |
Returns
integer
C Prototype
s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation);
mario_execute_moving_action
Lua Example
local integerValue = mario_execute_moving_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_moving_action(struct MarioState *m);
play_step_sound
Lua Example
play_step_sound(m, frame1, frame2)
Parameters
Field | Type |
---|---|
m | MarioState |
frame1 | integer |
frame2 | integer |
Returns
- None
C Prototype
void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);
push_or_sidle_wall
Lua Example
push_or_sidle_wall(m, startPos)
Parameters
Field | Type |
---|---|
m | MarioState |
startPos | Vec3f |
Returns
- None
C Prototype
void push_or_sidle_wall(struct MarioState *m, Vec3f startPos);
quicksand_jump_land_action
Lua Example
local integerValue = quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation1 | integer |
animation2 | integer |
endAction | integer |
airAction | integer |
Returns
integer
C Prototype
s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction);
set_triple_jump_action
Lua Example
local integerValue = set_triple_jump_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
integer
C Prototype
s32 set_triple_jump_action(struct MarioState *m, UNUSED u32 action, UNUSED u32 actionArg);
should_begin_sliding
Lua Example
local integerValue = should_begin_sliding(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 should_begin_sliding(struct MarioState *m);
slide_bonk
Lua Example
slide_bonk(m, fastAction, slowAction)
Parameters
Field | Type |
---|---|
m | MarioState |
fastAction | integer |
slowAction | integer |
Returns
- None
C Prototype
void slide_bonk(struct MarioState *m, u32 fastAction, u32 slowAction);
stomach_slide_action
Lua Example
local integerValue = stomach_slide_action(m, stopAction, airAction, animation)
Parameters
Field | Type |
---|---|
m | MarioState |
stopAction | integer |
airAction | integer |
animation | integer |
Returns
integer
C Prototype
s32 stomach_slide_action(struct MarioState *m, u32 stopAction, u32 airAction, s32 animation);
tilt_body_butt_slide
Lua Example
tilt_body_butt_slide(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void tilt_body_butt_slide(struct MarioState *m);
tilt_body_ground_shell
Lua Example
tilt_body_ground_shell(m, startYaw)
Parameters
Field | Type |
---|---|
m | MarioState |
startYaw | integer |
Returns
- None
C Prototype
void tilt_body_ground_shell(struct MarioState *m, s16 startYaw);
tilt_body_running
Lua Example
local integerValue = tilt_body_running(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s16 tilt_body_running(struct MarioState *m);
tilt_body_walking
Lua Example
tilt_body_walking(m, startYaw)
Parameters
Field | Type |
---|---|
m | MarioState |
startYaw | integer |
Returns
- None
C Prototype
void tilt_body_walking(struct MarioState *m, s16 startYaw);
update_decelerating_speed
Lua Example
local integerValue = update_decelerating_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 update_decelerating_speed(struct MarioState *m);
update_shell_speed
Lua Example
update_shell_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_shell_speed(struct MarioState *m);
update_sliding
Lua Example
local integerValue = update_sliding(m, stopSpeed)
Parameters
Field | Type |
---|---|
m | MarioState |
stopSpeed | number |
Returns
integer
C Prototype
s32 update_sliding(struct MarioState *m, f32 stopSpeed);
update_sliding_angle
Lua Example
update_sliding_angle(m, accel, lossFactor)
Parameters
Field | Type |
---|---|
m | MarioState |
accel | number |
lossFactor | number |
Returns
- None
C Prototype
void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor);
update_walking_speed
Lua Example
update_walking_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_walking_speed(struct MarioState *m);
functions from mario_actions_object.c
animated_stationary_ground_step
Lua Example
animated_stationary_ground_step(m, animation, endAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
endAction | integer |
Returns
- None
C Prototype
void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction);
check_common_object_cancels
Lua Example
local integerValue = check_common_object_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_object_cancels(struct MarioState *m);
mario_execute_object_action
Lua Example
local integerValue = mario_execute_object_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_object_action(struct MarioState *m);
mario_update_punch_sequence
Lua Example
local integerValue = mario_update_punch_sequence(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_update_punch_sequence(struct MarioState *m);
functions from mario_actions_stationary.c
check_common_hold_idle_cancels
Lua Example
local integerValue = check_common_hold_idle_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_hold_idle_cancels(struct MarioState *m);
check_common_idle_cancels
Lua Example
local integerValue = check_common_idle_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_idle_cancels(struct MarioState *m);
check_common_landing_cancels
Lua Example
local integerValue = check_common_landing_cancels(m, action)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
Returns
integer
C Prototype
s32 check_common_landing_cancels(struct MarioState *m, u32 action);
check_common_stationary_cancels
Lua Example
local integerValue = check_common_stationary_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 check_common_stationary_cancels(struct MarioState *m);
landing_step
Lua Example
local integerValue = landing_step(m, arg1, action)
Parameters
Field | Type |
---|---|
m | MarioState |
arg1 | integer |
action | integer |
Returns
integer
C Prototype
s32 landing_step(struct MarioState *m, s32 arg1, u32 action);
mario_execute_stationary_action
Lua Example
local integerValue = mario_execute_stationary_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_stationary_action(struct MarioState *m);
play_anim_sound
Lua Example
play_anim_sound(m, actionState, animFrame, sound)
Parameters
Field | Type |
---|---|
m | MarioState |
actionState | integer |
animFrame | integer |
sound | integer |
Returns
- None
C Prototype
void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);
stopping_step
Lua Example
stopping_step(m, animID, action)
Parameters
Field | Type |
---|---|
m | MarioState |
animID | integer |
action | integer |
Returns
- None
C Prototype
void stopping_step(struct MarioState *m, s32 animID, u32 action);
functions from mario_actions_submerged.c
apply_water_current
Lua Example
apply_water_current(m, step)
Parameters
Field | Type |
---|---|
m | MarioState |
step | Vec3f |
Returns
- None
C Prototype
void apply_water_current(struct MarioState *m, Vec3f step);
float_surface_gfx
Lua Example
float_surface_gfx(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void float_surface_gfx(struct MarioState *m);
mario_execute_submerged_action
Lua Example
local integerValue = mario_execute_submerged_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_submerged_action(struct MarioState *m);
perform_water_full_step
Lua Example
local integerValue = perform_water_full_step(m, nextPos)
Parameters
Field | Type |
---|---|
m | MarioState |
nextPos | Vec3f |
Returns
integer
C Prototype
u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);
perform_water_step
Lua Example
local integerValue = perform_water_step(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u32 perform_water_step(struct MarioState *m);
set_swimming_at_surface_particles
Lua Example
set_swimming_at_surface_particles(m, particleFlag)
Parameters
Field | Type |
---|---|
m | MarioState |
particleFlag | integer |
Returns
- None
C Prototype
void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);
functions from mario_misc.h
bhv_toad_message_init
Lua Example
bhv_toad_message_init()
Parameters
- None
Returns
- None
C Prototype
void bhv_toad_message_init(void);
bhv_toad_message_loop
Lua Example
bhv_toad_message_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_toad_message_loop(void);
bhv_unlock_door_star_init
Lua Example
bhv_unlock_door_star_init()
Parameters
- None
Returns
- None
C Prototype
void bhv_unlock_door_star_init(void);
bhv_unlock_door_star_loop
Lua Example
bhv_unlock_door_star_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_unlock_door_star_loop(void);
functions from mario_step.h
get_additive_y_vel_for_jumps
Lua Example
local numberValue = get_additive_y_vel_for_jumps()
Parameters
- None
Returns
number
C Prototype
f32 get_additive_y_vel_for_jumps(void);
init_bully_collision_data
Lua Example
init_bully_collision_data(data, posX, posZ, forwardVel, yaw, conversionRatio, radius)
Parameters
Field | Type |
---|---|
data | BullyCollisionData |
posX | number |
posZ | number |
forwardVel | number |
yaw | integer |
conversionRatio | number |
radius | number |
Returns
- None
C Prototype
void init_bully_collision_data(struct BullyCollisionData *data, f32 posX, f32 posZ, f32 forwardVel, s16 yaw, f32 conversionRatio, f32 radius);
mario_bonk_reflection
Lua Example
mario_bonk_reflection(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | integer |
Returns
- None
C Prototype
void mario_bonk_reflection(struct MarioState *, u32);
mario_push_off_steep_floor
Lua Example
local integerValue = mario_push_off_steep_floor(arg0, arg1, arg2)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | integer |
arg2 | integer |
Returns
integer
C Prototype
u32 mario_push_off_steep_floor(struct MarioState *, u32, u32);
mario_update_moving_sand
Lua Example
local integerValue = mario_update_moving_sand(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
integer
C Prototype
u32 mario_update_moving_sand(struct MarioState *);
mario_update_quicksand
Lua Example
local integerValue = mario_update_quicksand(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | number |
Returns
integer
C Prototype
u32 mario_update_quicksand(struct MarioState *, f32);
mario_update_windy_ground
Lua Example
local integerValue = mario_update_windy_ground(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
integer
C Prototype
u32 mario_update_windy_ground(struct MarioState *);
perform_air_step
Lua Example
local integerValue = perform_air_step(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | integer |
Returns
integer
C Prototype
s32 perform_air_step(struct MarioState *, u32);
perform_ground_step
Lua Example
local integerValue = perform_ground_step(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
integer
C Prototype
s32 perform_ground_step(struct MarioState *);
set_vel_from_pitch_and_yaw
Lua Example
set_vel_from_pitch_and_yaw(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void set_vel_from_pitch_and_yaw(struct MarioState* m);
stationary_ground_step
Lua Example
local integerValue = stationary_ground_step(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
integer
C Prototype
s32 stationary_ground_step(struct MarioState *);
stop_and_set_height_to_floor
Lua Example
stop_and_set_height_to_floor(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
- None
C Prototype
void stop_and_set_height_to_floor(struct MarioState *);
functions from network_player.h
get_network_player_from_area
Lua Example
local NetworkPlayerValue = get_network_player_from_area(courseNum, actNum, levelNum, areaIndex)
Parameters
Field | Type |
---|---|
courseNum | integer |
actNum | integer |
levelNum | integer |
areaIndex | integer |
Returns
C Prototype
struct NetworkPlayer* get_network_player_from_area(s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);
get_network_player_from_level
Lua Example
local NetworkPlayerValue = get_network_player_from_level(courseNum, actNum, levelNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
actNum | integer |
levelNum | integer |
Returns
C Prototype
struct NetworkPlayer* get_network_player_from_level(s16 courseNum, s16 actNum, s16 levelNum);
get_network_player_smallest_global
Lua Example
local NetworkPlayerValue = get_network_player_smallest_global()
Parameters
- None
Returns
C Prototype
struct NetworkPlayer* get_network_player_smallest_global(void);
network_player_connected_count
Lua Example
local integerValue = network_player_connected_count()
Parameters
- None
Returns
integer
C Prototype
u8 network_player_connected_count(void);
network_player_from_global_index
Lua Example
local NetworkPlayerValue = network_player_from_global_index(globalIndex)
Parameters
Field | Type |
---|---|
globalIndex | integer |
Returns
C Prototype
struct NetworkPlayer* network_player_from_global_index(u8 globalIndex);
network_player_set_description
Lua Example
network_player_set_description(np, description, r, g, b, a)
Parameters
Field | Type |
---|---|
np | NetworkPlayer |
description | string |
r | integer |
g | integer |
b | integer |
a | integer |
Returns
- None
C Prototype
void network_player_set_description(struct NetworkPlayer* np, const char* description, u8 r, u8 g, u8 b, u8 a);
functions from network_utils.h
network_get_player_text_color_string
Lua Example
local stringValue = network_get_player_text_color_string(localIndex)
Parameters
Field | Type |
---|---|
localIndex | integer |
Returns
string
C Prototype
char* network_get_player_text_color_string(u8 localIndex);
network_global_index_from_local
Lua Example
local integerValue = network_global_index_from_local(localIndex)
Parameters
Field | Type |
---|---|
localIndex | integer |
Returns
integer
C Prototype
u8 network_global_index_from_local(u8 localIndex);
network_is_server
Lua Example
local booleanValue = network_is_server()
Parameters
- None
Returns
boolean
C Prototype
bool network_is_server(void);
network_local_index_from_global
Lua Example
local integerValue = network_local_index_from_global(globalIndex)
Parameters
Field | Type |
---|---|
globalIndex | integer |
Returns
integer
C Prototype
u8 network_local_index_from_global(u8 globalIndex);
functions from obj_behaviors.c
absf_2
Lua Example
local numberValue = absf_2(f)
Parameters
Field | Type |
---|---|
f | number |
Returns
number
C Prototype
f32 absf_2(f32 f);
calc_new_obj_vel_and_pos_y
Lua Example
calc_new_obj_vel_and_pos_y(objFloor, objFloorY, objVelX, objVelZ)
Parameters
Field | Type |
---|---|
objFloor | Surface |
objFloorY | number |
objVelX | number |
objVelZ | number |
Returns
- None
C Prototype
void calc_new_obj_vel_and_pos_y(struct Surface *objFloor, f32 objFloorY, f32 objVelX, f32 objVelZ);
calc_new_obj_vel_and_pos_y_underwater
Lua Example
calc_new_obj_vel_and_pos_y_underwater(objFloor, floorY, objVelX, objVelZ, waterY)
Parameters
Field | Type |
---|---|
objFloor | Surface |
floorY | number |
objVelX | number |
objVelZ | number |
waterY | number |
Returns
- None
C Prototype
void calc_new_obj_vel_and_pos_y_underwater(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ, f32 waterY);
calc_obj_friction
Lua Example
calc_obj_friction(objFriction, floor_nY)
Parameters
Field | Type |
---|---|
objFriction | Pointer <number > |
floor_nY | number |
Returns
- None
C Prototype
void calc_obj_friction(f32 *objFriction, f32 floor_nY);
current_mario_room_check
Lua Example
local integerValue = current_mario_room_check(room)
Parameters
Field | Type |
---|---|
room | integer |
Returns
integer
C Prototype
s8 current_mario_room_check(s16 room);
is_nearest_mario_state_to_object
Lua Example
local integerValue = is_nearest_mario_state_to_object(m, obj)
Parameters
Field | Type |
---|---|
m | MarioState |
obj | Object |
Returns
integer
C Prototype
u8 is_nearest_mario_state_to_object(struct MarioState *m, struct Object *obj);
is_nearest_player_to_object
Lua Example
local integerValue = is_nearest_player_to_object(m, obj)
Parameters
Field | Type |
---|---|
m | Object |
obj | Object |
Returns
integer
C Prototype
u8 is_nearest_player_to_object(struct Object *m, struct Object *obj);
is_other_player_active
Lua Example
local integerValue = is_other_player_active()
Parameters
- None
Returns
integer
C Prototype
u8 is_other_player_active(void);
is_player_active
Lua Example
local integerValue = is_player_active(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u8 is_player_active(struct MarioState* m);
is_player_in_local_area
Lua Example
local integerValue = is_player_in_local_area(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
u8 is_player_in_local_area(struct MarioState* m);
is_point_close_to_object
Lua Example
local integerValue = is_point_close_to_object(obj, x, y, z, dist)
Parameters
Field | Type |
---|---|
obj | Object |
x | number |
y | number |
z | number |
dist | integer |
Returns
integer
C Prototype
s8 is_point_close_to_object(struct Object *obj, f32 x, f32 y, f32 z, s32 dist);
is_point_within_radius_of_mario
Lua Example
local integerValue = is_point_within_radius_of_mario(x, y, z, dist)
Parameters
Field | Type |
---|---|
x | number |
y | number |
z | number |
dist | integer |
Returns
integer
C Prototype
s8 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist);
nearest_interacting_mario_state_to_object
Lua Example
local MarioStateValue = nearest_interacting_mario_state_to_object(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
C Prototype
struct MarioState *nearest_interacting_mario_state_to_object(struct Object *obj);
nearest_interacting_player_to_object
Lua Example
local ObjectValue = nearest_interacting_player_to_object(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
C Prototype
struct Object *nearest_interacting_player_to_object(struct Object *obj);
nearest_mario_state_to_object
Lua Example
local MarioStateValue = nearest_mario_state_to_object(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
C Prototype
struct MarioState* nearest_mario_state_to_object(struct Object *obj);
nearest_player_to_object
Lua Example
local ObjectValue = nearest_player_to_object(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
C Prototype
struct Object* nearest_player_to_object(struct Object *obj);
obj_check_floor_death
Lua Example
obj_check_floor_death(collisionFlags, floor)
Parameters
Field | Type |
---|---|
collisionFlags | integer |
floor | Surface |
Returns
- None
C Prototype
void obj_check_floor_death(s16 collisionFlags, struct Surface *floor);
obj_check_if_facing_toward_angle
Lua Example
local integerValue = obj_check_if_facing_toward_angle(base, goal, range)
Parameters
Field | Type |
---|---|
base | integer |
goal | integer |
range | integer |
Returns
integer
C Prototype
s8 obj_check_if_facing_toward_angle(u32 base, u32 goal, s16 range);
obj_find_wall
Lua Example
local integerValue = obj_find_wall(objNewX, objY, objNewZ, objVelX, objVelZ)
Parameters
Field | Type |
---|---|
objNewX | number |
objY | number |
objNewZ | number |
objVelX | number |
objVelZ | number |
Returns
integer
C Prototype
s8 obj_find_wall(f32 objNewX, f32 objY, f32 objNewZ, f32 objVelX, f32 objVelZ);
obj_find_wall_displacement
Lua Example
local integerValue = obj_find_wall_displacement(dist, x, y, z, radius)
Parameters
Field | Type |
---|---|
dist | Vec3f |
x | number |
y | number |
z | number |
radius | number |
Returns
integer
C Prototype
s8 obj_find_wall_displacement(Vec3f dist, f32 x, f32 y, f32 z, f32 radius);
obj_flicker_and_disappear
Lua Example
local integerValue = obj_flicker_and_disappear(obj, lifeSpan)
Parameters
Field | Type |
---|---|
obj | Object |
lifeSpan | integer |
Returns
integer
C Prototype
s8 obj_flicker_and_disappear(struct Object *obj, s16 lifeSpan);
obj_lava_death
Lua Example
local integerValue = obj_lava_death()
Parameters
- None
Returns
integer
C Prototype
s8 obj_lava_death(void);
obj_move_xyz_using_fvel_and_yaw
Lua Example
obj_move_xyz_using_fvel_and_yaw(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_move_xyz_using_fvel_and_yaw(struct Object *obj);
obj_orient_graph
Lua Example
obj_orient_graph(obj, normalX, normalY, normalZ)
Parameters
Field | Type |
---|---|
obj | Object |
normalX | number |
normalY | number |
normalZ | number |
Returns
- None
C Prototype
void obj_orient_graph(struct Object *obj, f32 normalX, f32 normalY, f32 normalZ);
obj_return_and_displace_home
Lua Example
obj_return_and_displace_home(obj, homeX, homeY, homeZ, baseDisp)
Parameters
Field | Type |
---|---|
obj | Object |
homeX | number |
homeY | number |
homeZ | number |
baseDisp | integer |
Returns
- None
C Prototype
void obj_return_and_displace_home(struct Object *obj, f32 homeX, UNUSED f32 homeY, f32 homeZ, s32 baseDisp);
obj_return_home_if_safe
Lua Example
local integerValue = obj_return_home_if_safe(obj, homeX, y, homeZ, dist)
Parameters
Field | Type |
---|---|
obj | Object |
homeX | number |
y | number |
homeZ | number |
dist | integer |
Returns
integer
C Prototype
s8 obj_return_home_if_safe(struct Object *obj, f32 homeX, f32 y, f32 homeZ, s32 dist);
obj_spawn_yellow_coins
Lua Example
obj_spawn_yellow_coins(obj, nCoins)
Parameters
Field | Type |
---|---|
obj | Object |
nCoins | integer |
Returns
- None
C Prototype
void obj_spawn_yellow_coins(struct Object *obj, s8 nCoins);
obj_splash
Lua Example
obj_splash(waterY, objY)
Parameters
Field | Type |
---|---|
waterY | integer |
objY | integer |
Returns
- None
C Prototype
void obj_splash(s32 waterY, s32 objY);
obj_update_pos_vel_xz
Lua Example
obj_update_pos_vel_xz()
Parameters
- None
Returns
- None
C Prototype
void obj_update_pos_vel_xz(void);
object_step
Lua Example
local integerValue = object_step()
Parameters
- None
Returns
integer
C Prototype
s16 object_step(void);
object_step_without_floor_orient
Lua Example
local integerValue = object_step_without_floor_orient()
Parameters
- None
Returns
integer
C Prototype
s16 object_step_without_floor_orient(void);
set_object_visibility
Lua Example
set_object_visibility(obj, dist)
Parameters
Field | Type |
---|---|
obj | Object |
dist | integer |
Returns
- None
C Prototype
void set_object_visibility(struct Object *obj, s32 dist);
set_yoshi_as_not_dead
Lua Example
set_yoshi_as_not_dead()
Parameters
- None
Returns
- None
C Prototype
void set_yoshi_as_not_dead(void);
spawn_orange_number
Lua Example
spawn_orange_number(behParam, relX, relY, relZ)
Parameters
Field | Type |
---|---|
behParam | integer |
relX | integer |
relY | integer |
relZ | integer |
Returns
- None
C Prototype
void spawn_orange_number(s8 behParam, s16 relX, s16 relY, s16 relZ);
turn_obj_away_from_steep_floor
Lua Example
local integerValue = turn_obj_away_from_steep_floor(objFloor, floorY, objVelX, objVelZ)
Parameters
Field | Type |
---|---|
objFloor | Surface |
floorY | number |
objVelX | number |
objVelZ | number |
Returns
integer
C Prototype
s8 turn_obj_away_from_steep_floor(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ);
turn_obj_away_from_surface
Lua Example
turn_obj_away_from_surface(velX, velZ, nX, nY, nZ, objYawX, objYawZ)
Parameters
Field | Type |
---|---|
velX | number |
velZ | number |
nX | number |
nY | number |
nZ | number |
objYawX | Pointer <number > |
objYawZ | Pointer <number > |
Returns
- None
C Prototype
void turn_obj_away_from_surface(f32 velX, f32 velZ, f32 nX, UNUSED f32 nY, f32 nZ, f32 *objYawX, f32 *objYawZ);
functions from obj_behaviors_2.c
approach_f32_ptr
Lua Example
local integerValue = approach_f32_ptr(px, target, delta)
Parameters
Field | Type |
---|---|
px | Pointer <number > |
target | number |
delta | number |
Returns
integer
C Prototype
s32 approach_f32_ptr(f32 *px, f32 target, f32 delta);
cur_obj_init_anim_and_check_if_end
Lua Example
local integerValue = cur_obj_init_anim_and_check_if_end(arg0)
Parameters
Field | Type |
---|---|
arg0 | integer |
Returns
integer
C Prototype
s32 cur_obj_init_anim_and_check_if_end(s32 arg0);
cur_obj_init_anim_check_frame
Lua Example
local integerValue = cur_obj_init_anim_check_frame(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | integer |
arg1 | integer |
Returns
integer
C Prototype
s32 cur_obj_init_anim_check_frame(s32 arg0, s32 arg1);
cur_obj_init_anim_extend
Lua Example
cur_obj_init_anim_extend(arg0)
Parameters
Field | Type |
---|---|
arg0 | integer |
Returns
- None
C Prototype
void cur_obj_init_anim_extend(s32 arg0);
cur_obj_play_sound_at_anim_range
Lua Example
local integerValue = cur_obj_play_sound_at_anim_range(arg0, arg1, sound)
Parameters
Field | Type |
---|---|
arg0 | integer |
arg1 | integer |
sound | integer |
Returns
integer
C Prototype
s32 cur_obj_play_sound_at_anim_range(s8 arg0, s8 arg1, u32 sound);
cur_obj_set_anim_if_at_end
Lua Example
local integerValue = cur_obj_set_anim_if_at_end(arg0)
Parameters
Field | Type |
---|---|
arg0 | integer |
Returns
integer
C Prototype
s32 cur_obj_set_anim_if_at_end(s32 arg0);
cur_obj_spin_all_dimensions
Lua Example
cur_obj_spin_all_dimensions(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | number |
arg1 | number |
Returns
- None
C Prototype
void cur_obj_spin_all_dimensions(f32 arg0, f32 arg1);
obj_act_knockback
Lua Example
obj_act_knockback(baseScale)
Parameters
Field | Type |
---|---|
baseScale | number |
Returns
- None
C Prototype
void obj_act_knockback(UNUSED f32 baseScale);
obj_act_squished
Lua Example
obj_act_squished(baseScale)
Parameters
Field | Type |
---|---|
baseScale | number |
Returns
- None
C Prototype
void obj_act_squished(f32 baseScale);
obj_bounce_off_walls_edges_objects
Lua Example
local integerValue = obj_bounce_off_walls_edges_objects(targetYaw)
Parameters
Field | Type |
---|---|
targetYaw | Pointer <integer > |
Returns
integer
C Prototype
s32 obj_bounce_off_walls_edges_objects(s32 *targetYaw);
obj_check_attacks
Lua Example
local integerValue = obj_check_attacks(hitbox, attackedMarioAction)
Parameters
Field | Type |
---|---|
hitbox | ObjectHitbox |
attackedMarioAction | integer |
Returns
integer
C Prototype
s32 obj_check_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction);
obj_compute_vel_from_move_pitch
Lua Example
obj_compute_vel_from_move_pitch(speed)
Parameters
Field | Type |
---|---|
speed | number |
Returns
- None
C Prototype
void obj_compute_vel_from_move_pitch(f32 speed);
obj_die_if_above_lava_and_health_non_positive
Lua Example
local integerValue = obj_die_if_above_lava_and_health_non_positive()
Parameters
- None
Returns
integer
C Prototype
s32 obj_die_if_above_lava_and_health_non_positive(void);
obj_die_if_health_non_positive
Lua Example
obj_die_if_health_non_positive()
Parameters
- None
Returns
- None
C Prototype
void obj_die_if_health_non_positive(void);
obj_face_pitch_approach
Lua Example
local integerValue = obj_face_pitch_approach(targetPitch, deltaPitch)
Parameters
Field | Type |
---|---|
targetPitch | integer |
deltaPitch | integer |
Returns
integer
C Prototype
s32 obj_face_pitch_approach(s16 targetPitch, s16 deltaPitch);
obj_face_roll_approach
Lua Example
local integerValue = obj_face_roll_approach(targetRoll, deltaRoll)
Parameters
Field | Type |
---|---|
targetRoll | integer |
deltaRoll | integer |
Returns
integer
C Prototype
s32 obj_face_roll_approach(s16 targetRoll, s16 deltaRoll);
obj_face_yaw_approach
Lua Example
local integerValue = obj_face_yaw_approach(targetYaw, deltaYaw)
Parameters
Field | Type |
---|---|
targetYaw | integer |
deltaYaw | integer |
Returns
integer
C Prototype
s32 obj_face_yaw_approach(s16 targetYaw, s16 deltaYaw);
obj_forward_vel_approach
Lua Example
local integerValue = obj_forward_vel_approach(target, delta)
Parameters
Field | Type |
---|---|
target | number |
delta | number |
Returns
integer
C Prototype
s32 obj_forward_vel_approach(f32 target, f32 delta);
obj_get_pitch_from_vel
Lua Example
local integerValue = obj_get_pitch_from_vel()
Parameters
- None
Returns
integer
C Prototype
s16 obj_get_pitch_from_vel(void);
obj_get_pitch_to_home
Lua Example
local integerValue = obj_get_pitch_to_home(latDistToHome)
Parameters
Field | Type |
---|---|
latDistToHome | number |
Returns
integer
C Prototype
s16 obj_get_pitch_to_home(f32 latDistToHome);
obj_grow_then_shrink
Lua Example
local integerValue = obj_grow_then_shrink(scaleVel, shootFireScale, endScale)
Parameters
Field | Type |
---|---|
scaleVel | Pointer <number > |
shootFireScale | number |
endScale | number |
Returns
integer
C Prototype
s32 obj_grow_then_shrink(f32 *scaleVel, f32 shootFireScale, f32 endScale);
obj_handle_attacks
Lua Example
local integerValue = obj_handle_attacks(hitbox, attackedMarioAction, attackHandlers)
Parameters
Field | Type |
---|---|
hitbox | ObjectHitbox |
attackedMarioAction | integer |
attackHandlers | Pointer <integer > |
Returns
integer
C Prototype
s32 obj_handle_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction, u8 *attackHandlers);
obj_is_near_to_and_facing_mario
Lua Example
local integerValue = obj_is_near_to_and_facing_mario(m, maxDist, maxAngleDiff)
Parameters
Field | Type |
---|---|
m | MarioState |
maxDist | number |
maxAngleDiff | integer |
Returns
integer
C Prototype
s32 obj_is_near_to_and_facing_mario(struct MarioState* m, f32 maxDist, s16 maxAngleDiff);
obj_is_rendering_enabled
Lua Example
local integerValue = obj_is_rendering_enabled()
Parameters
- None
Returns
integer
C Prototype
s32 obj_is_rendering_enabled(void);
obj_move_for_one_second
Lua Example
local integerValue = obj_move_for_one_second(endAction)
Parameters
Field | Type |
---|---|
endAction | integer |
Returns
integer
C Prototype
s32 obj_move_for_one_second(s32 endAction);
obj_move_pitch_approach
Lua Example
local integerValue = obj_move_pitch_approach(target, delta)
Parameters
Field | Type |
---|---|
target | integer |
delta | integer |
Returns
integer
C Prototype
s32 obj_move_pitch_approach(s16 target, s16 delta);
obj_random_fixed_turn
Lua Example
local integerValue = obj_random_fixed_turn(delta)
Parameters
Field | Type |
---|---|
delta | integer |
Returns
integer
C Prototype
s16 obj_random_fixed_turn(s16 delta);
obj_resolve_collisions_and_turn
Lua Example
local integerValue = obj_resolve_collisions_and_turn(targetYaw, turnSpeed)
Parameters
Field | Type |
---|---|
targetYaw | integer |
turnSpeed | integer |
Returns
integer
C Prototype
s32 obj_resolve_collisions_and_turn(s16 targetYaw, s16 turnSpeed);
obj_resolve_object_collisions
Lua Example
local integerValue = obj_resolve_object_collisions(targetYaw)
Parameters
Field | Type |
---|---|
targetYaw | Pointer <integer > |
Returns
integer
C Prototype
s32 obj_resolve_object_collisions(s32 *targetYaw);
obj_roll_to_match_yaw_turn
Lua Example
obj_roll_to_match_yaw_turn(targetYaw, maxRoll, rollSpeed)
Parameters
Field | Type |
---|---|
targetYaw | integer |
maxRoll | integer |
rollSpeed | integer |
Returns
- None
C Prototype
void obj_roll_to_match_yaw_turn(s16 targetYaw, s16 maxRoll, s16 rollSpeed);
obj_rotate_yaw_and_bounce_off_walls
Lua Example
obj_rotate_yaw_and_bounce_off_walls(targetYaw, turnAmount)
Parameters
Field | Type |
---|---|
targetYaw | integer |
turnAmount | integer |
Returns
- None
C Prototype
void obj_rotate_yaw_and_bounce_off_walls(s16 targetYaw, s16 turnAmount);
obj_set_dist_from_home
Lua Example
obj_set_dist_from_home(distFromHome)
Parameters
Field | Type |
---|---|
distFromHome | number |
Returns
- None
C Prototype
void obj_set_dist_from_home(f32 distFromHome);
obj_set_knockback_action
Lua Example
obj_set_knockback_action(attackType)
Parameters
Field | Type |
---|---|
attackType | integer |
Returns
- None
C Prototype
void obj_set_knockback_action(s32 attackType);
obj_set_squished_action
Lua Example
obj_set_squished_action()
Parameters
- None
Returns
- None
C Prototype
void obj_set_squished_action(void);
obj_smooth_turn
Lua Example
local integerValue = obj_smooth_turn(angleVel, angle, targetAngle, targetSpeedProportion, accel, minSpeed, maxSpeed)
Parameters
Field | Type |
---|---|
angleVel | Pointer <integer > |
angle | Pointer <integer > |
targetAngle | integer |
targetSpeedProportion | number |
accel | integer |
minSpeed | integer |
maxSpeed | integer |
Returns
integer
C Prototype
s32 obj_smooth_turn(s16 *angleVel, s32 *angle, s16 targetAngle, f32 targetSpeedProportion, s16 accel, s16 minSpeed, s16 maxSpeed);
obj_spit_fire
Lua Example
local ObjectValue = obj_spit_fire(relativePosX, relativePosY, relativePosZ, scale, model, startSpeed, endSpeed, movePitch)
Parameters
Field | Type |
---|---|
relativePosX | integer |
relativePosY | integer |
relativePosZ | integer |
scale | number |
model | integer |
startSpeed | number |
endSpeed | number |
movePitch | integer |
Returns
C Prototype
struct Object* obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model, f32 startSpeed, f32 endSpeed, s16 movePitch);
obj_turn_pitch_toward_mario
Lua Example
local integerValue = obj_turn_pitch_toward_mario(m, targetOffsetY, turnAmount)
Parameters
Field | Type |
---|---|
m | MarioState |
targetOffsetY | number |
turnAmount | integer |
Returns
integer
C Prototype
s16 obj_turn_pitch_toward_mario(struct MarioState* m, f32 targetOffsetY, s16 turnAmount);
obj_unused_die
Lua Example
obj_unused_die()
Parameters
- None
Returns
- None
C Prototype
void obj_unused_die(void);
obj_update_blinking
Lua Example
obj_update_blinking(blinkTimer, baseCycleLength, cycleLengthRange, blinkLength)
Parameters
Field | Type |
---|---|
blinkTimer | Pointer <integer > |
baseCycleLength | integer |
cycleLengthRange | integer |
blinkLength | integer |
Returns
- None
C Prototype
void obj_update_blinking(s32 *blinkTimer, s16 baseCycleLength, s16 cycleLengthRange, s16 blinkLength);
obj_update_standard_actions
Lua Example
local integerValue = obj_update_standard_actions(scale)
Parameters
Field | Type |
---|---|
scale | number |
Returns
integer
C Prototype
s32 obj_update_standard_actions(f32 scale);
obj_y_vel_approach
Lua Example
local integerValue = obj_y_vel_approach(target, delta)
Parameters
Field | Type |
---|---|
target | number |
delta | number |
Returns
integer
C Prototype
s32 obj_y_vel_approach(f32 target, f32 delta);
oscillate_toward
Lua Example
local integerValue = oscillate_toward(value, vel, target, velCloseToZero, accel, slowdown)
Parameters
Field | Type |
---|---|
value | Pointer <integer > |
vel | Pointer <number > |
target | integer |
velCloseToZero | number |
accel | number |
slowdown | number |
Returns
integer
C Prototype
s32 oscillate_toward(s32 *value, f32 *vel, s32 target, f32 velCloseToZero, f32 accel, f32 slowdown);
platform_on_track_update_pos_or_spawn_ball
Lua Example
platform_on_track_update_pos_or_spawn_ball(ballIndex, x, y, z)
Parameters
Field | Type |
---|---|
ballIndex | integer |
x | number |
y | number |
z | number |
Returns
- None
C Prototype
void platform_on_track_update_pos_or_spawn_ball(s32 ballIndex, f32 x, f32 y, f32 z);
random_linear_offset
Lua Example
local integerValue = random_linear_offset(base, range)
Parameters
Field | Type |
---|---|
base | integer |
range | integer |
Returns
integer
C Prototype
s16 random_linear_offset(s16 base, s16 range);
random_mod_offset
Lua Example
local integerValue = random_mod_offset(base, step, mod)
Parameters
Field | Type |
---|---|
base | integer |
step | integer |
mod | integer |
Returns
integer
C Prototype
s16 random_mod_offset(s16 base, s16 step, s16 mod);
treat_far_home_as_mario
Lua Example
treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer)
Parameters
Field | Type |
---|---|
threshold | number |
distanceToPlayer | Pointer <integer > |
angleToPlayer | Pointer <integer > |
Returns
- None
C Prototype
void treat_far_home_as_mario(f32 threshold, s32* distanceToPlayer, s32* angleToPlayer);
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