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https://github.com/coop-deluxe/sm64coopdx.git
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8f3ca4c6ea
Added HOOK_BEFORE_MARIO_UPDATE Added support for Vec3f/Vec3s in autogenerated lua functions Added more lua functions from mario_actions_submerged.c, and thread6.c Renamed animation-related fields in CObject wrappers Moved coss and sins to wrapper Extended Moveset: Fixed rolling angle bug Added rumble calls Set facing direction when spinning Added ledge parkour Corrected ground pound animation
3 lines
178 B
C
3 lines
178 B
C
void queue_rumble_data(s16 a0, s16 a1);
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void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);
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void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);
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