sm64coopdx/autogen/lua_functions/thread6.c
MysterD 8f3ca4c6ea Lua stuff
Added HOOK_BEFORE_MARIO_UPDATE
Added support for Vec3f/Vec3s in autogenerated lua functions
Added more lua functions from mario_actions_submerged.c, and thread6.c
Renamed animation-related fields in CObject wrappers
Moved coss and sins to wrapper

Extended Moveset:
  Fixed rolling angle bug
  Added rumble calls
  Set facing direction when spinning
  Added ledge parkour
  Corrected ground pound animation
2022-01-20 19:04:34 -08:00

3 lines
178 B
C

void queue_rumble_data(s16 a0, s16 a1);
void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);
void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);