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4 lines
178 B
C
4 lines
178 B
C
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void queue_rumble_data(s16 a0, s16 a1);
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void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);
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void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);
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