mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
2a52b4af4e
Updated Luigi and Wario's models to their latest revision. Mario, Luigi and Wario's sideburns now match the color of the rest of their hair with the player's palette. Mario and Luigi's Logos were made into IA16 textures and are now shaded to look a bit better with the rest of the cap. Cap inside was made a darker variant of the regular cap color across both the held and item caps. Fixed an oversight with the cap wings, though mostly so that they're more consistent. Removed Mario's unused model data since none of it is ever getting used as far as I'm aware.
406 lines
21 KiB
C
406 lines
21 KiB
C
// Wario Cap (Normal Cap, Metal, Winged, etc)
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// 0x0301CF08
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static const Lights1 wario_cap_seg3_lights_0301CF08 = gdSPDefLights1(
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0x39, 0x03, 0x00,
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0x73, 0x06, 0x00, 0x28, 0x28, 0x28
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);
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// 0x0301CF20
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static const Lights1 wario_cap_seg3_lights_0301CF20 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0301CF38
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static const Lights1 wario_cap_seg3_lights_0301CF38 = gdSPDefLights1(
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0x7f, 0x5e, 0x00,
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0xff, 0xbd, 0x00, 0x28, 0x28, 0x28
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);
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#include "actors/mario_cap/mario_cap_externs.h"
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#define wario_cap_seg3_texture_0301CF50 mario_cap_seg3_texture_0301CF50
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#define wario_cap_seg3_texture_0301E750 mario_cap_seg3_texture_0301E750
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#define wario_cap_seg3_texture_0301F750 mario_cap_seg3_texture_0301F750
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#define wario_cap_seg3_texture_03020750 mario_cap_seg3_texture_03020750
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#define wario_cap_seg3_texture_03021750 mario_cap_seg3_texture_03021750
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#define wario_cap_texture_cap_inside mario_cap_texture_cap_inside
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// 0x0301DF50
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ALIGNED8 const Texture wario_cap_seg3_texture_0301DF50[] = {
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#include "actors/wario_cap/custom_wario_cap_logo.rgba16.inc.c"
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};
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// 0x03022750
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static const Vtx wario_cap_seg3_vertex_03022750[] = {
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{{{ 33, 35, 118}, 0, { 728, 758}, {0x30, 0x26, 0x6e, 0xff}}},
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{{{ 96, 22, 45}, 0, { 1240, 876}, {0x48, 0xa4, 0x31, 0xff}}},
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{{{ 71, 101, 113}, 0, { 1028, 148}, {0x55, 0x16, 0x5b, 0xff}}},
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{{{ 0, 110, 143}, 0, { 460, 68}, {0x00, 0x34, 0x73, 0xff}}},
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{{{ -31, 35, 118}, 0, { 206, 762}, {0xd0, 0x26, 0x6f, 0xff}}},
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{{{ -70, 101, 113}, 0, { -106, 158}, {0xab, 0x16, 0x5b, 0xff}}},
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{{{ -95, 22, 46}, 0, { -302, 890}, {0xa8, 0xb9, 0x38, 0xff}}},
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};
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// 0x030227C0
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static const Vtx wario_cap_seg3_vertex_030227C0[] = {
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{{{ -66, 2, 139}, 0, { 0, 0}, {0xb0, 0xbb, 0x45, 0xff}}},
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{{{ 0, 0, 163}, 0, { 0, 0}, {0x00, 0xba, 0x69, 0xff}}},
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{{{ -31, 35, 118}, 0, { 0, 0}, {0xd0, 0x26, 0x6f, 0xff}}},
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{{{ -32, 17, 109}, 0, { 0, 0}, {0x00, 0x83, 0xf0, 0xff}}},
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{{{ 33, 17, 109}, 0, { 0, 0}, {0xfb, 0x84, 0xea, 0xff}}},
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{{{ -95, 22, 46}, 0, { 0, 0}, {0xa8, 0xb9, 0x38, 0xff}}},
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{{{ -101, 10, -7}, 0, { 0, 0}, {0xd8, 0x89, 0x11, 0xff}}},
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{{{ -70, 101, 113}, 0, { 0, 0}, {0xab, 0x16, 0x5b, 0xff}}},
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{{{ -135, 70, 23}, 0, { 0, 0}, {0x84, 0x15, 0x10, 0xff}}},
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{{{ -125, 38, -45}, 0, { 0, 0}, {0x8d, 0xec, 0xd1, 0xff}}},
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{{{ -86, 1, -60}, 0, { 0, 0}, {0xce, 0x8c, 0xf6, 0xff}}},
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{{{ -41, 144, 64}, 0, { 0, 0}, {0xdc, 0x79, 0x00, 0xff}}},
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{{{ -76, 84, -60}, 0, { 0, 0}, {0xd5, 0x6e, 0xd3, 0xff}}},
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{{{ 136, 70, 22}, 0, { 0, 0}, {0x7b, 0x16, 0x10, 0xff}}},
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{{{ 71, 101, 113}, 0, { 0, 0}, {0x55, 0x16, 0x5b, 0xff}}},
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{{{ 96, 22, 45}, 0, { 0, 0}, {0x48, 0xa4, 0x31, 0xff}}},
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};
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// 0x030228C0
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static const Vtx wario_cap_seg3_vertex_030228C0[] = {
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{{{ 42, 144, 64}, 0, { 0, 0}, {0x2b, 0x76, 0x0d, 0xff}}},
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{{{ 136, 70, 22}, 0, { 0, 0}, {0x7b, 0x16, 0x10, 0xff}}},
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{{{ 76, 84, -60}, 0, { 0, 0}, {0x2a, 0x6c, 0xcf, 0xff}}},
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{{{ 103, 10, -6}, 0, { 0, 0}, {0x42, 0x96, 0x12, 0xff}}},
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{{{ 126, 38, -46}, 0, { 0, 0}, {0x73, 0xec, 0xd0, 0xff}}},
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{{{ 71, 101, 113}, 0, { 0, 0}, {0x55, 0x16, 0x5b, 0xff}}},
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{{{ 96, 22, 45}, 0, { 0, 0}, {0x48, 0xa4, 0x31, 0xff}}},
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{{{ 67, 2, 139}, 0, { 0, 0}, {0x50, 0xba, 0x44, 0xff}}},
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{{{ 33, 17, 109}, 0, { 0, 0}, {0xfb, 0x84, 0xea, 0xff}}},
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{{{ 33, 35, 118}, 0, { 0, 0}, {0x30, 0x26, 0x6e, 0xff}}},
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{{{ 86, 1, -60}, 0, { 0, 0}, {0x20, 0x86, 0xfe, 0xff}}},
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{{{ 0, 0, 163}, 0, { 0, 0}, {0x00, 0xba, 0x69, 0xff}}},
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{{{ -31, 35, 118}, 0, { 0, 0}, {0xd0, 0x26, 0x6f, 0xff}}},
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{{{ 53, 0, -118}, 0, { 0, 0}, {0x2c, 0xb5, 0xa5, 0xff}}},
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{{{ 49, 62, -139}, 0, { 0, 0}, {0x32, 0x49, 0xa6, 0xff}}},
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};
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// 0x030229B0
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static const Vtx wario_cap_seg3_vertex_030229B0[] = {
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{{{ -76, 84, -60}, 0, { 0, 0}, {0xd5, 0x6e, 0xd3, 0xff}}},
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{{{ -41, 144, 64}, 0, { 0, 0}, {0xdc, 0x79, 0x00, 0xff}}},
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{{{ 76, 84, -60}, 0, { 0, 0}, {0x2a, 0x6c, 0xcf, 0xff}}},
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{{{ 0, 110, 143}, 0, { 0, 0}, {0x00, 0x34, 0x73, 0xff}}},
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{{{ 42, 144, 64}, 0, { 0, 0}, {0x2b, 0x76, 0x0d, 0xff}}},
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{{{ -70, 101, 113}, 0, { 0, 0}, {0xab, 0x16, 0x5b, 0xff}}},
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{{{ 71, 101, 113}, 0, { 0, 0}, {0x55, 0x16, 0x5b, 0xff}}},
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{{{ 49, 62, -139}, 0, { 0, 0}, {0x32, 0x49, 0xa6, 0xff}}},
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{{{ 126, 38, -46}, 0, { 0, 0}, {0x73, 0xec, 0xd0, 0xff}}},
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{{{ -52, 0, -118}, 0, { 0, 0}, {0xd2, 0x9d, 0xc1, 0xff}}},
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{{{ -49, 62, -138}, 0, { 0, 0}, {0xce, 0x1a, 0x8f, 0xff}}},
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{{{ 53, 0, -118}, 0, { 0, 0}, {0x2c, 0xb5, 0xa5, 0xff}}},
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{{{ -125, 38, -45}, 0, { 0, 0}, {0x8d, 0xec, 0xd1, 0xff}}},
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{{{ 86, 1, -60}, 0, { 0, 0}, {0x20, 0x86, 0xfe, 0xff}}},
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{{{ -86, 1, -60}, 0, { 0, 0}, {0xce, 0x8c, 0xf6, 0xff}}},
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};
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// 0x03022AA0
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static const Vtx wario_cap_seg3_vertex_03022AA0[] = {
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{{{ 86, 1, -60}, 0, { 0, 0}, {0x20, 0x86, 0xfe, 0xff}}},
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{{{ -86, 1, -60}, 0, { 0, 0}, {0xce, 0x8c, 0xf6, 0xff}}},
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{{{ -52, 0, -118}, 0, { 0, 0}, {0xd2, 0x9d, 0xc1, 0xff}}},
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{{{ 33, 17, 109}, 0, { 0, 0}, {0xfb, 0x84, 0xea, 0xff}}},
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{{{ -32, 17, 109}, 0, { 0, 0}, {0x00, 0x83, 0xf0, 0xff}}},
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{{{ -101, 10, -7}, 0, { 0, 0}, {0xd8, 0x89, 0x11, 0xff}}},
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{{{ 96, 22, 45}, 0, { 0, 0}, {0x48, 0xa4, 0x31, 0xff}}},
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{{{ 103, 10, -6}, 0, { 0, 0}, {0x42, 0x96, 0x12, 0xff}}},
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{{{ 53, 0, -118}, 0, { 0, 0}, {0x2c, 0xb5, 0xa5, 0xff}}},
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};
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// 0x03022B30 - 0x03022B68
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const Gfx wario_cap_seg3_dl_03022B30[] = {
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gsSPVertex(wario_cap_seg3_vertex_03022750, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
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gsSP2Triangles( 3, 5, 4, 0x0, 2, 3, 0, 0x0),
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gsSP1Triangle( 5, 6, 4, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x03022B68 - 0x03022CC8
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const Gfx wario_cap_seg3_dl_03022B68[] = {
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gsSPVertex(wario_cap_seg3_vertex_030227C0, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
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gsSP2Triangles( 3, 1, 0, 0x0, 3, 5, 6, 0x0),
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gsSP2Triangles( 3, 0, 5, 0x0, 5, 7, 8, 0x0),
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gsSP2Triangles( 5, 8, 6, 0x0, 0, 2, 5, 0x0),
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gsSP2Triangles( 6, 9, 10, 0x0, 8, 9, 6, 0x0),
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gsSP2Triangles(11, 8, 7, 0x0, 8, 12, 9, 0x0),
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gsSP2Triangles(12, 8, 11, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(wario_cap_seg3_vertex_030228C0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
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gsSP2Triangles( 4, 2, 1, 0x0, 5, 1, 0, 0x0),
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gsSP2Triangles( 1, 6, 3, 0x0, 6, 7, 8, 0x0),
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gsSP2Triangles( 9, 7, 6, 0x0, 10, 4, 3, 0x0),
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gsSP2Triangles( 9, 11, 7, 0x0, 7, 11, 8, 0x0),
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gsSP2Triangles(12, 11, 9, 0x0, 13, 14, 4, 0x0),
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gsSPVertex(wario_cap_seg3_vertex_030229B0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
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gsSP2Triangles( 5, 3, 1, 0x0, 1, 4, 2, 0x0),
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gsSP2Triangles( 4, 3, 6, 0x0, 0, 2, 7, 0x0),
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gsSP2Triangles( 8, 7, 2, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles(12, 10, 9, 0x0, 7, 10, 0, 0x0),
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gsSP2Triangles(10, 7, 11, 0x0, 0, 10, 12, 0x0),
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gsSP2Triangles(11, 8, 13, 0x0, 14, 12, 9, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x03022CC8 - 0x03022D10
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const Gfx wario_cap_seg3_dl_03022CC8[] = {
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gsSPVertex(wario_cap_seg3_vertex_03022AA0, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 3, 5, 0x0, 7, 6, 5, 0x0),
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gsSP2Triangles( 0, 7, 5, 0x0, 0, 5, 1, 0x0),
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gsSP1Triangle( 2, 8, 0, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x03022D10 - 0x03022D38
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const Gfx wario_cap_seg3_dl_03022D10[] = {
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gsSPDisplayList(wario_cap_seg3_dl_03022B68),
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gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_cap_inside),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)),
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gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&wario_cap_seg3_lights_0301CF08.a, 2),
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gsSPDisplayList(wario_cap_seg3_dl_03022CC8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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// 0x03022D38
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static const Vtx wario_cap_seg3_vertex_03022D38[] = {
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{{{ 199, 247, -55}, 0, { 990, 0}, {0x59, 0xed, 0x58, 0xff}}},
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{{{ 131, 274, 20}, 0, { 0, 0}, {0x59, 0xed, 0x58, 0xff}}},
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{{{ 69, 71, 38}, 0, { 0, 2012}, {0x59, 0xed, 0x58, 0xff}}},
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{{{ 199, 247, -55}, 0, { 990, 0}, {0x58, 0xee, 0x58, 0xff}}},
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{{{ 69, 71, 38}, 0, { 0, 2012}, {0x58, 0xee, 0x58, 0xff}}},
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{{{ 138, 44, -37}, 0, { 990, 2012}, {0x58, 0xee, 0x58, 0xff}}},
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{{{ -137, 44, -37}, 0, { 990, 2012}, {0xa8, 0xee, 0x58, 0xff}}},
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{{{ -68, 71, 38}, 0, { 0, 2012}, {0xa8, 0xee, 0x58, 0xff}}},
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{{{ -198, 247, -55}, 0, { 990, 0}, {0xa8, 0xee, 0x58, 0xff}}},
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{{{ -68, 71, 38}, 0, { 0, 2012}, {0xa7, 0xed, 0x58, 0xff}}},
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{{{ -130, 274, 20}, 0, { 0, 0}, {0xa7, 0xed, 0x58, 0xff}}},
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{{{ -198, 247, -55}, 0, { 990, 0}, {0xa7, 0xed, 0x58, 0xff}}},
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};
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// 0x03022DF8
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static const Vtx wario_cap_seg3_vertex_03022DF8[] = {
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{{{ 268, 219, -132}, 0, { 990, 0}, {0x59, 0xed, 0x57, 0xff}}},
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{{{ 199, 247, -55}, 0, { 0, 0}, {0x59, 0xed, 0x57, 0xff}}},
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{{{ 138, 44, -37}, 0, { 0, 2012}, {0x59, 0xed, 0x57, 0xff}}},
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{{{ 207, 16, -114}, 0, { 990, 2012}, {0x59, 0xed, 0x57, 0xff}}},
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{{{ -206, 16, -114}, 0, { 990, 2012}, {0xa7, 0xed, 0x57, 0xff}}},
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{{{ -137, 44, -37}, 0, { 0, 2012}, {0xa7, 0xed, 0x57, 0xff}}},
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{{{ -267, 219, -132}, 0, { 990, 0}, {0xa7, 0xed, 0x57, 0xff}}},
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{{{ -198, 247, -55}, 0, { 0, 0}, {0xa7, 0xed, 0x57, 0xff}}},
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};
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// 0x03022E78 - 0x03022EA8
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const Gfx wario_cap_seg3_dl_03022E78[] = {
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gsSPVertex(wario_cap_seg3_vertex_03022D38, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x03022EA8 - 0x03022ED8
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const Gfx wario_cap_seg3_dl_03022EA8[] = {
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gsSPVertex(wario_cap_seg3_vertex_03022DF8, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x03022ED8 - 0x03022F20
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const Gfx wario_cap_seg3_dl_03022ED8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPEndDisplayList(),
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};
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// 0x03022F20 - 0x03022F48
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const Gfx wario_cap_seg3_dl_03022F20[] = {
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x03022F48 - 0x03022FF8
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const Gfx wario_cap_seg3_dl_03022F48[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301DF50),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&wario_cap_seg3_lights_0301CF38.a, 2),
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gsSPDisplayList(wario_cap_seg3_dl_03022B30),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPDisplayList(wario_cap_seg3_dl_03022D10),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsDPSetAlphaCompare(G_AC_NONE),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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// 0x03022FF8 - 0x030230B0
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const Gfx wario_cap_seg3_dl_03022FF8[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsDPLoadTextureBlock(wario_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
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gsSPCopyLightsPlayerPart(METAL),
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gsSPDisplayList(wario_cap_seg3_dl_03022B30),
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gsSPDisplayList(wario_cap_seg3_dl_03022B68),
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gsSPDisplayList(wario_cap_seg3_dl_03022CC8),
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetAlphaCompare(G_AC_NONE),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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// 0x030230B0 - 0x03023108
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const Gfx wario_cap_seg3_dl_030230B0[] = {
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gsSPDisplayList(wario_cap_seg3_dl_03022ED8),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301E750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(wario_cap_seg3_dl_03022E78),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301F750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(wario_cap_seg3_dl_03022EA8),
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gsSPDisplayList(wario_cap_seg3_dl_03022F20),
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gsSPEndDisplayList(),
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};
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// 0x03023108 - 0x03023160
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const Gfx wario_cap_seg3_dl_03023108[] = {
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gsSPDisplayList(wario_cap_seg3_dl_03022ED8),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_03020750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(wario_cap_seg3_dl_03022E78),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_03021750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(wario_cap_seg3_dl_03022EA8),
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gsSPDisplayList(wario_cap_seg3_dl_03022F20),
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gsSPEndDisplayList(),
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};
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// 0x03023160 - 0x03023298
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const Gfx wario_cap_seg3_dl_03023160[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301DF50),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&wario_cap_seg3_lights_0301CF38.a, 2),
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gsSPDisplayList(wario_cap_seg3_dl_03022B30),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPDisplayList(wario_cap_seg3_dl_03022D10),
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|
gsDPPipeSync(),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
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|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301E750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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|
gsSPDisplayList(wario_cap_seg3_dl_03022E78),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301F750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(wario_cap_seg3_dl_03022EA8),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
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gsDPPipeSync(),
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|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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|
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
|
|
gsDPSetAlphaCompare(G_AC_NONE),
|
|
gsDPSetEnvColor(255, 255, 255, 255),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x03023298 - 0x030233D0
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|
const Gfx wario_cap_seg3_dl_03023298[] = {
|
|
gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301CF50),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
|
|
gsDPPipeSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
|
|
gsSPCopyLightsPlayerPart(METAL),
|
|
gsSPDisplayList(wario_cap_seg3_dl_03022B30),
|
|
gsSPDisplayList(wario_cap_seg3_dl_03022B68),
|
|
gsSPDisplayList(wario_cap_seg3_dl_03022CC8),
|
|
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsSPClearGeometryMode(G_TEXTURE_GEN | G_LIGHTING | G_CULL_BACK),
|
|
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_03020750),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(wario_cap_seg3_dl_03022E78),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_03021750),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(wario_cap_seg3_dl_03022EA8),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
|
|
gsDPSetAlphaCompare(G_AC_NONE),
|
|
gsDPSetEnvColor(255, 255, 255, 255),
|
|
gsSPEndDisplayList(),
|
|
};
|