.github /ISSUE_TEMPLATE
Update issue templates
2020-05-07 20:46:35 +02:00
actors
Adjust waluigi_cap's compilation order
2022-01-15 20:43:49 -08:00
asm
merge refresh 10
2020-06-20 02:49:59 +03:00
assets
Refresh 3
2019-11-03 14:36:27 -05:00
autogen
Lua mod table and download
2022-01-22 23:59:49 -08:00
bin
Add in-game player list
2022-01-15 20:44:11 -08:00
build-windows-visual-studio
Lua mod table and download
2022-01-22 23:59:49 -08:00
data
Fix various bugs with spiny and lakitu
2022-01-14 20:06:26 -08:00
developer
Added headless server compile mode
2022-01-21 19:13:41 -08:00
doxygen
yeet
2020-06-02 23:43:32 +03:00
enhancements
Make 60 fps patch apply in case people don't realize it is already merged
2020-09-07 11:07:28 -07:00
include
Reimplemented how Lua reads/writes to C Objects
2022-01-17 20:50:39 -08:00
levels
Added Waluigi - model provided by Super Keeberghrh
2021-09-05 14:23:47 -07:00
lib
Initial LUA support - MarioState read/write
2022-01-16 08:51:29 -08:00
misc
DJUI: Added controls menu
2021-06-27 15:54:10 -07:00
mods
Lua mod table and download
2022-01-22 23:59:49 -08:00
sound
Replace Shine's luigi voice pack with Andrat's
2021-08-31 23:17:07 -07:00
src
Decreased the amount of back and forth for downloads
2022-01-23 02:33:25 -08:00
text
refresh 6
2020-02-03 00:51:26 -05:00
textures
Added Waluigi - model provided by Super Keeberghrh
2021-09-05 14:23:47 -07:00
tools
Fix Mac + DISCORD_SDK compilation errors
2021-08-02 02:59:45 -07:00
.clang-format
Refresh 1
2019-09-01 15:50:50 -04:00
.clang-tidy
Refresh 1
2019-09-01 15:50:50 -04:00
.gitattributes
Refresh 1
2019-09-01 15:50:50 -04:00
.gitignore
Added new MAXIMUM type to network area timer system. Exclamation boxes now reappear at the correct time
2021-08-12 18:13:41 -07:00
asmdiff.jp.sh
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
assets.json
merge refresh 10
2020-06-20 02:49:59 +03:00
c2obj.py
correct line endings
2020-05-16 07:36:28 +03:00
cgdb.exe.stackdump
Started adding networking
2020-08-01 20:22:24 -07:00
CHANGES
Refresh 11
2020-07-05 14:15:43 +03:00
charmap.txt
refresh 5
2020-01-03 10:38:57 -05:00
charmap_menu.txt
refresh 5
2020-01-03 10:38:57 -05:00
diff.py
Refresh 10.1
2020-06-20 02:53:56 +03:00
diff_settings.py
Refresh 8
2020-04-03 14:57:26 -04:00
Dockerfile
merge refresh 10
2020-06-20 02:49:59 +03:00
Doxyfile
refresh 4
2019-12-01 21:52:53 -05:00
dx11.sh
Synchronize cannons as soon as they are unlocked
2020-08-31 23:49:51 -07:00
extract_assets.py
Refresh 10.1
2020-06-20 02:53:56 +03:00
first-diff.py
merge refresh 10
2020-06-20 02:49:59 +03:00
format.sh
init2
2019-08-25 00:46:40 -04:00
gdb.exe.stackdump
Synchronized purple switch
2020-08-07 19:37:19 -07:00
Jenkinsfile
refresh 6
2020-02-03 00:51:26 -05:00
log.txt
Prevent walking through warp doors
2021-06-26 20:20:19 -07:00
Makefile
Merge branch 'unstable' into lua
2022-01-21 19:19:21 -08:00
Makefile.split
Fixed home radius on many enemies, fixed draw distance bug
2022-01-14 16:33:22 -08:00
obj2c.py
correct line endings
2020-05-16 07:36:28 +03:00
pisetup.sh
Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex
2020-07-06 19:29:52 +02:00
README.md
Link to build instructions
2021-02-14 03:11:19 -07:00
README_es_ES.md
Update README_es_ES.md
2020-05-19 00:04:07 +01:00
README_pt_BR.md
Create README_pt_BR.md
2020-06-10 22:36:41 -03:00
README_zh_CN.md
Typo in extract_assets.py
2020-05-16 15:44:55 -03:00
rename_sym.sh
Refresh 7
2020-03-01 22:42:52 -05:00
SAVE_FORMAT.MD
Added appropriate flags for sound mode and cap level. Documentation has been updated.
2020-05-20 23:28:04 +09:00
sm64.eu.sha1
init2
2019-08-25 00:46:40 -04:00
sm64.jp.sha1
init2
2019-08-25 00:46:40 -04:00
sm64.ld
merge refresh 10
2020-06-20 02:49:59 +03:00
sm64.sh.sha1
Refresh 7
2020-03-01 22:42:52 -05:00
sm64.us.sha1
init2
2019-08-25 00:46:40 -04:00
undefined_syms.txt
Refresh 8
2020-04-03 14:57:26 -04:00