79 KiB
⏪ Lua Reference
Supported Functions
- camera.h
- characters.h
- djui_chat_message.h
- djui_popup.h
- external.h
- fade_volume_scale
- fadeout_background_music
- play_course_clear
- play_dialog_sound
- play_music
- play_peachs_jingle
- play_power_star_jingle
- play_puzzle_jingle
- play_race_fanfare
- play_secondary_music
- play_sound
- play_sound_with_freq_scale
- play_star_fanfare
- play_toads_jingle
- sequence_player_fade_out
- sequence_player_unlower
- mario.h
- adjust_sound_for_speed
- check_common_action_exits
- check_common_hold_action_exits
- drop_and_set_mario_action
- execute_mario_action
- find_floor_height_relative_polar
- find_floor_slope
- find_mario_anim_flags_and_translation
- force_idle_state
- hurt_and_set_mario_action
- is_anim_at_end
- is_anim_past_end
- is_anim_past_frame
- mario_facing_downhill
- mario_floor_is_slippery
- mario_floor_is_slope
- mario_floor_is_steep
- mario_get_floor_class
- mario_get_terrain_sound_addend
- mario_set_bubbled
- mario_set_forward_vel
- play_mario_action_sound
- play_mario_heavy_landing_sound
- play_mario_heavy_landing_sound_once
- play_mario_jump_sound
- play_mario_landing_sound
- play_mario_landing_sound_once
- play_mario_sound
- play_sound_and_spawn_particles
- play_sound_if_no_flag
- resolve_and_return_wall_collisions
- return_mario_anim_y_translation
- set_anim_to_frame
- set_jump_from_landing
- set_jumping_action
- set_mario_action
- set_mario_anim_with_accel
- set_mario_animation
- set_steep_jump_action
- set_water_plunge_action
- transition_submerged_to_walking
- update_mario_pos_for_anim
- update_mario_sound_and_camera
- mario_actions_airborne.c
- check_common_airborne_cancels
- check_fall_damage
- check_fall_damage_or_get_stuck
- check_horizontal_wind
- check_kick_or_dive_in_air
- check_wall_kick
- common_air_action_step
- common_air_knockback_step
- lava_boost_on_wall
- mario_execute_airborne_action
- play_far_fall_sound
- play_flip_sounds
- play_knockback_sound
- should_get_stuck_in_ground
- update_air_with_turn
- update_air_without_turn
- update_flying
- update_flying_pitch
- update_flying_yaw
- update_lava_boost_or_twirling
- mario_actions_automatic.c
- mario_actions_cutscene.c
- bhv_end_peach_loop
- bhv_end_toad_loop
- common_death_handler
- cutscene_put_cap_on
- cutscene_take_cap_off
- general_star_dance_handler
- generate_yellow_sparkles
- get_star_collection_dialog
- handle_save_menu
- launch_mario_until_land
- mario_execute_cutscene_action
- mario_ready_to_speak
- print_displaying_credits_entry
- should_start_or_continue_dialog
- stuck_in_ground_handler
- mario_actions_moving.c
- align_with_floor
- analog_stick_held_back
- anim_and_audio_for_heavy_walk
- anim_and_audio_for_hold_walk
- anim_and_audio_for_walk
- apply_landing_accel
- apply_slope_accel
- apply_slope_decel
- begin_braking_action
- begin_walking_action
- check_common_moving_cancels
- check_ground_dive_or_punch
- check_ledge_climb_down
- common_ground_knockback_action
- common_landing_action
- common_slide_action
- common_slide_action_with_jump
- mario_execute_moving_action
- play_step_sound
- push_or_sidle_wall
- quicksand_jump_land_action
- set_triple_jump_action
- should_begin_sliding
- slide_bonk
- stomach_slide_action
- tilt_body_butt_slide
- tilt_body_ground_shell
- tilt_body_running
- tilt_body_walking
- update_decelerating_speed
- update_shell_speed
- update_sliding
- update_sliding_angle
- update_walking_speed
- mario_actions_object.c
- mario_actions_stationary.c
- mario_actions_submerged.c
- mario_step.h
- surface_collision.h
functions from camera.h
set_camera_pitch_shake
Lua Example
set_camera_pitch_shake(mag, decay, inc)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
Returns
- None
C Prototype
void set_camera_pitch_shake(s16 mag, s16 decay, s16 inc);
set_camera_roll_shake
Lua Example
set_camera_roll_shake(mag, decay, inc)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
Returns
- None
C Prototype
void set_camera_roll_shake(s16 mag, s16 decay, s16 inc);
set_camera_shake_from_hit
Lua Example
set_camera_shake_from_hit(shake)
Parameters
Field | Type |
---|---|
shake | integer |
Returns
- None
C Prototype
void set_camera_shake_from_hit(s16 shake);
set_camera_shake_from_point
Lua Example
set_camera_shake_from_point(shake, posX, posY, posZ)
Parameters
Field | Type |
---|---|
shake | integer |
posX | number |
posY | number |
posZ | number |
Returns
- None
C Prototype
void set_camera_shake_from_point(s16 shake, f32 posX, f32 posY, f32 posZ);
set_camera_yaw_shake
Lua Example
set_camera_yaw_shake(mag, decay, inc)
Parameters
Field | Type |
---|---|
mag | integer |
decay | integer |
inc | integer |
Returns
- None
C Prototype
void set_camera_yaw_shake(s16 mag, s16 decay, s16 inc);
set_environmental_camera_shake
Lua Example
set_environmental_camera_shake(shake)
Parameters
Field | Type |
---|---|
shake | integer |
Returns
- None
C Prototype
void set_environmental_camera_shake(s16 shake);
functions from characters.h
get_character
Lua Example
local CharacterValue = get_character(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
C Prototype
struct Character* get_character(struct MarioState* m);
get_character_anim_offset
Lua Example
local numberValue = get_character_anim_offset(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- number
C Prototype
f32 get_character_anim_offset(struct MarioState* m);
play_character_sound
Lua Example
play_character_sound(m, characterSound)
Parameters
Field | Type |
---|---|
m | MarioState |
characterSound | integer |
Returns
- None
C Prototype
void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);
play_character_sound_if_no_flag
Lua Example
play_character_sound_if_no_flag(m, characterSound, flags)
Parameters
Field | Type |
---|---|
m | MarioState |
characterSound | integer |
flags | integer |
Returns
- None
C Prototype
void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);
play_character_sound_offset
Lua Example
play_character_sound_offset(m, characterSound, offset)
Parameters
Field | Type |
---|---|
m | MarioState |
characterSound | integer |
offset | integer |
Returns
- None
C Prototype
void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);
update_character_anim_offset
Lua Example
update_character_anim_offset(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_character_anim_offset(struct MarioState* m);
functions from djui_chat_message.h
djui_chat_message_create
Lua Example
djui_chat_message_create(message)
Parameters
Field | Type |
---|---|
message | string |
Returns
- None
C Prototype
void djui_chat_message_create(const char* message);
functions from djui_popup.h
djui_popup_create
Lua Example
djui_popup_create(message, lines)
Parameters
Field | Type |
---|---|
message | string |
lines | int |
Returns
- None
C Prototype
void djui_popup_create(const char* message, int lines);
functions from external.h
fade_volume_scale
Lua Example
fade_volume_scale(player, targetScale, fadeTimer)
Parameters
Field | Type |
---|---|
player | integer |
targetScale | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void fade_volume_scale(u8 player, u8 targetScale, u16 fadeTimer);
fadeout_background_music
Lua Example
fadeout_background_music(arg0, fadeOut)
Parameters
Field | Type |
---|---|
arg0 | integer |
fadeOut | integer |
Returns
- None
C Prototype
void fadeout_background_music(u16 arg0, u16 fadeOut);
play_course_clear
Lua Example
play_course_clear()
Parameters
- None
Returns
- None
C Prototype
void play_course_clear(void);
play_dialog_sound
Lua Example
play_dialog_sound(dialogID)
Parameters
Field | Type |
---|---|
dialogID | integer |
Returns
- None
C Prototype
void play_dialog_sound(u8 dialogID);
play_music
Lua Example
play_music(player, seqArgs, fadeTimer)
Parameters
Field | Type |
---|---|
player | integer |
seqArgs | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void play_music(u8 player, u16 seqArgs, u16 fadeTimer);
play_peachs_jingle
Lua Example
play_peachs_jingle()
Parameters
- None
Returns
- None
C Prototype
void play_peachs_jingle(void);
play_power_star_jingle
Lua Example
play_power_star_jingle(arg0)
Parameters
Field | Type |
---|---|
arg0 | integer |
Returns
- None
C Prototype
void play_power_star_jingle(u8 arg0);
play_puzzle_jingle
Lua Example
play_puzzle_jingle()
Parameters
- None
Returns
- None
C Prototype
void play_puzzle_jingle(void);
play_race_fanfare
Lua Example
play_race_fanfare()
Parameters
- None
Returns
- None
C Prototype
void play_race_fanfare(void);
play_secondary_music
Lua Example
play_secondary_music(seqId, bgMusicVolume, volume, fadeTimer)
Parameters
Field | Type |
---|---|
seqId | integer |
bgMusicVolume | integer |
volume | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer);
play_sound
Lua Example
play_sound(soundBits, pos)
Parameters
Field | Type |
---|---|
soundBits | integer |
pos | Vec3f |
Returns
- None
C Prototype
void play_sound(s32 soundBits, f32 *pos);
play_sound_with_freq_scale
Lua Example
play_sound_with_freq_scale(soundBits, pos, freqScale)
Parameters
Field | Type |
---|---|
soundBits | integer |
pos | Vec3f |
freqScale | number |
Returns
- None
C Prototype
void play_sound_with_freq_scale(s32 soundBits, f32* pos, f32 freqScale);
play_star_fanfare
Lua Example
play_star_fanfare()
Parameters
- None
Returns
- None
C Prototype
void play_star_fanfare(void);
play_toads_jingle
Lua Example
play_toads_jingle()
Parameters
- None
Returns
- None
C Prototype
void play_toads_jingle(void);
sequence_player_fade_out
Lua Example
sequence_player_fade_out(player, fadeTimer)
Parameters
Field | Type |
---|---|
player | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void sequence_player_fade_out(u8 player, u16 fadeTimer);
sequence_player_unlower
Lua Example
sequence_player_unlower(player, fadeTimer)
Parameters
Field | Type |
---|---|
player | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void sequence_player_unlower(u8 player, u16 fadeTimer);
functions from mario.h
adjust_sound_for_speed
Lua Example
adjust_sound_for_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void adjust_sound_for_speed(struct MarioState *m);
check_common_action_exits
Lua Example
local integerValue = check_common_action_exits(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 check_common_action_exits(struct MarioState *m);
check_common_hold_action_exits
Lua Example
local integerValue = check_common_hold_action_exits(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 check_common_hold_action_exits(struct MarioState *m);
drop_and_set_mario_action
Lua Example
local integerValue = drop_and_set_mario_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
- integer
C Prototype
s32 drop_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg);
execute_mario_action
Lua Example
local integerValue = execute_mario_action(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
- integer
C Prototype
s32 execute_mario_action(UNUSED struct Object *o);
find_floor_height_relative_polar
Lua Example
local numberValue = find_floor_height_relative_polar(m, angleFromMario, distFromMario)
Parameters
Field | Type |
---|---|
m | MarioState |
angleFromMario | integer |
distFromMario | number |
Returns
- number
C Prototype
f32 find_floor_height_relative_polar(struct MarioState *m, s16 angleFromMario, f32 distFromMario);
find_floor_slope
Lua Example
local integerValue = find_floor_slope(m, yawOffset)
Parameters
Field | Type |
---|---|
m | MarioState |
yawOffset | integer |
Returns
- integer
C Prototype
s16 find_floor_slope(struct MarioState *m, s16 yawOffset);
find_mario_anim_flags_and_translation
Lua Example
local integerValue = find_mario_anim_flags_and_translation(o, yaw, translation)
Parameters
Field | Type |
---|---|
o | Object |
yaw | integer |
translation | Vec3s |
Returns
- integer
C Prototype
s16 find_mario_anim_flags_and_translation(struct Object *o, s32 yaw, Vec3s translation);
force_idle_state
Lua Example
local integerValue = force_idle_state(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 force_idle_state(struct MarioState* m);
hurt_and_set_mario_action
Lua Example
local integerValue = hurt_and_set_mario_action(m, action, actionArg, hurtCounter)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
hurtCounter | integer |
Returns
- integer
C Prototype
s32 hurt_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg, s16 hurtCounter);
is_anim_at_end
Lua Example
local integerValue = is_anim_at_end(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 is_anim_at_end(struct MarioState *m);
is_anim_past_end
Lua Example
local integerValue = is_anim_past_end(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 is_anim_past_end(struct MarioState *m);
is_anim_past_frame
Lua Example
local integerValue = is_anim_past_frame(m, animFrame)
Parameters
Field | Type |
---|---|
m | MarioState |
animFrame | integer |
Returns
- integer
C Prototype
s32 is_anim_past_frame(struct MarioState *m, s16 animFrame);
mario_facing_downhill
Lua Example
local integerValue = mario_facing_downhill(m, turnYaw)
Parameters
Field | Type |
---|---|
m | MarioState |
turnYaw | integer |
Returns
- integer
C Prototype
s32 mario_facing_downhill(struct MarioState *m, s32 turnYaw);
mario_floor_is_slippery
Lua Example
local integerValue = mario_floor_is_slippery(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
u32 mario_floor_is_slippery(struct MarioState *m);
mario_floor_is_slope
Lua Example
local integerValue = mario_floor_is_slope(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 mario_floor_is_slope(struct MarioState *m);
mario_floor_is_steep
Lua Example
local integerValue = mario_floor_is_steep(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 mario_floor_is_steep(struct MarioState *m);
mario_get_floor_class
Lua Example
local integerValue = mario_get_floor_class(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 mario_get_floor_class(struct MarioState *m);
mario_get_terrain_sound_addend
Lua Example
local integerValue = mario_get_terrain_sound_addend(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
u32 mario_get_terrain_sound_addend(struct MarioState *m);
mario_set_bubbled
Lua Example
mario_set_bubbled(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void mario_set_bubbled(struct MarioState* m);
mario_set_forward_vel
Lua Example
mario_set_forward_vel(m, speed)
Parameters
Field | Type |
---|---|
m | MarioState |
speed | number |
Returns
- None
C Prototype
void mario_set_forward_vel(struct MarioState *m, f32 speed);
play_mario_action_sound
Lua Example
play_mario_action_sound(m, soundBits, waveParticleType)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
waveParticleType | integer |
Returns
- None
C Prototype
void play_mario_action_sound(struct MarioState *m, u32 soundBits, u32 waveParticleType);
play_mario_heavy_landing_sound
Lua Example
play_mario_heavy_landing_sound(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_heavy_landing_sound(struct MarioState *m, u32 soundBits);
play_mario_heavy_landing_sound_once
Lua Example
play_mario_heavy_landing_sound_once(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_heavy_landing_sound_once(struct MarioState *m, u32 soundBits);
play_mario_jump_sound
Lua Example
play_mario_jump_sound(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void play_mario_jump_sound(struct MarioState *m);
play_mario_landing_sound
Lua Example
play_mario_landing_sound(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_landing_sound(struct MarioState *m, u32 soundBits);
play_mario_landing_sound_once
Lua Example
play_mario_landing_sound_once(m, soundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
Returns
- None
C Prototype
void play_mario_landing_sound_once(struct MarioState *m, u32 soundBits);
play_mario_sound
Lua Example
play_mario_sound(m, primarySoundBits, scondarySoundBits)
Parameters
Field | Type |
---|---|
m | MarioState |
primarySoundBits | integer |
scondarySoundBits | integer |
Returns
- None
C Prototype
void play_mario_sound(struct MarioState *m, s32 primarySoundBits, s32 scondarySoundBits);
play_sound_and_spawn_particles
Lua Example
play_sound_and_spawn_particles(m, soundBits, waveParticleType)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
waveParticleType | integer |
Returns
- None
C Prototype
void play_sound_and_spawn_particles(struct MarioState *m, u32 soundBits, u32 waveParticleType);
play_sound_if_no_flag
Lua Example
play_sound_if_no_flag(m, soundBits, flags)
Parameters
Field | Type |
---|---|
m | MarioState |
soundBits | integer |
flags | integer |
Returns
- None
C Prototype
void play_sound_if_no_flag(struct MarioState *m, u32 soundBits, u32 flags);
resolve_and_return_wall_collisions
Lua Example
local SurfaceValue = resolve_and_return_wall_collisions(pos, offset, radius)
Parameters
Field | Type |
---|---|
pos | Vec3f |
offset | number |
radius | number |
Returns
C Prototype
struct Surface *resolve_and_return_wall_collisions(Vec3f pos, f32 offset, f32 radius);
return_mario_anim_y_translation
Lua Example
local integerValue = return_mario_anim_y_translation(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s16 return_mario_anim_y_translation(struct MarioState *m);
set_anim_to_frame
Lua Example
set_anim_to_frame(m, animFrame)
Parameters
Field | Type |
---|---|
m | MarioState |
animFrame | integer |
Returns
- None
C Prototype
void set_anim_to_frame(struct MarioState *m, s16 animFrame);
set_jump_from_landing
Lua Example
local integerValue = set_jump_from_landing(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 set_jump_from_landing(struct MarioState *m);
set_jumping_action
Lua Example
local integerValue = set_jumping_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
- integer
C Prototype
s32 set_jumping_action(struct MarioState *m, u32 action, u32 actionArg);
set_mario_action
Lua Example
local integerValue = set_mario_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
- integer
C Prototype
u32 set_mario_action(struct MarioState *m, u32 action, u32 actionArg);
set_mario_anim_with_accel
Lua Example
local integerValue = set_mario_anim_with_accel(m, targetAnimID, accel)
Parameters
Field | Type |
---|---|
m | MarioState |
targetAnimID | integer |
accel | integer |
Returns
- integer
C Prototype
s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);
set_mario_animation
Lua Example
local integerValue = set_mario_animation(m, targetAnimID)
Parameters
Field | Type |
---|---|
m | MarioState |
targetAnimID | integer |
Returns
- integer
C Prototype
s16 set_mario_animation(struct MarioState *m, s32 targetAnimID);
set_steep_jump_action
Lua Example
set_steep_jump_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void set_steep_jump_action(struct MarioState *m);
set_water_plunge_action
Lua Example
local integerValue = set_water_plunge_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 set_water_plunge_action(struct MarioState *m);
transition_submerged_to_walking
Lua Example
local integerValue = transition_submerged_to_walking(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 transition_submerged_to_walking(struct MarioState *m);
update_mario_pos_for_anim
Lua Example
update_mario_pos_for_anim(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_mario_pos_for_anim(struct MarioState *m);
update_mario_sound_and_camera
Lua Example
update_mario_sound_and_camera(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_mario_sound_and_camera(struct MarioState *m);
functions from mario_actions_airborne.c
check_common_airborne_cancels
Lua Example
local integerValue = check_common_airborne_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 check_common_airborne_cancels(struct MarioState *m);
check_fall_damage
Lua Example
local integerValue = check_fall_damage(m, hardFallAction)
Parameters
Field | Type |
---|---|
m | MarioState |
hardFallAction | integer |
Returns
- integer
C Prototype
s32 check_fall_damage(struct MarioState *m, u32 hardFallAction);
check_fall_damage_or_get_stuck
Lua Example
local integerValue = check_fall_damage_or_get_stuck(m, hardFallAction)
Parameters
Field | Type |
---|---|
m | MarioState |
hardFallAction | integer |
Returns
- integer
C Prototype
s32 check_fall_damage_or_get_stuck(struct MarioState *m, u32 hardFallAction);
check_horizontal_wind
Lua Example
local integerValue = check_horizontal_wind(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 check_horizontal_wind(struct MarioState *m);
check_kick_or_dive_in_air
Lua Example
local integerValue = check_kick_or_dive_in_air(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 check_kick_or_dive_in_air(struct MarioState *m);
check_wall_kick
Lua Example
local integerValue = check_wall_kick(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 check_wall_kick(struct MarioState *m);
common_air_action_step
Lua Example
local integerValue = common_air_action_step(m, landAction, animation, stepArg)
Parameters
Field | Type |
---|---|
m | MarioState |
landAction | integer |
animation | integer |
stepArg | integer |
Returns
- integer
C Prototype
u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation, u32 stepArg);
common_air_knockback_step
Lua Example
local integerValue = common_air_knockback_step(m, landAction, hardFallAction, animation, speed)
Parameters
Field | Type |
---|---|
m | MarioState |
landAction | integer |
hardFallAction | integer |
animation | integer |
speed | number |
Returns
- integer
C Prototype
u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFallAction, s32 animation, f32 speed);
lava_boost_on_wall
Lua Example
local integerValue = lava_boost_on_wall(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 lava_boost_on_wall(struct MarioState *m);
mario_execute_airborne_action
Lua Example
local integerValue = mario_execute_airborne_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 mario_execute_airborne_action(struct MarioState *m);
play_far_fall_sound
Lua Example
play_far_fall_sound(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void play_far_fall_sound(struct MarioState *m);
play_flip_sounds
Lua Example
play_flip_sounds(m, frame1, frame2, frame3)
Parameters
Field | Type |
---|---|
m | MarioState |
frame1 | integer |
frame2 | integer |
frame3 | integer |
Returns
- None
C Prototype
void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3);
play_knockback_sound
Lua Example
play_knockback_sound(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void play_knockback_sound(struct MarioState *m);
should_get_stuck_in_ground
Lua Example
local integerValue = should_get_stuck_in_ground(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 should_get_stuck_in_ground(struct MarioState *m);
update_air_with_turn
Lua Example
update_air_with_turn(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_air_with_turn(struct MarioState *m);
update_air_without_turn
Lua Example
update_air_without_turn(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_air_without_turn(struct MarioState *m);
update_flying
Lua Example
update_flying(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_flying(struct MarioState *m);
update_flying_pitch
Lua Example
update_flying_pitch(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_flying_pitch(struct MarioState *m);
update_flying_yaw
Lua Example
update_flying_yaw(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_flying_yaw(struct MarioState *m);
update_lava_boost_or_twirling
Lua Example
update_lava_boost_or_twirling(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_lava_boost_or_twirling(struct MarioState *m);
functions from mario_actions_automatic.c
add_tree_leaf_particles
Lua Example
add_tree_leaf_particles(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void add_tree_leaf_particles(struct MarioState *m);
check_common_automatic_cancels
Lua Example
local integerValue = check_common_automatic_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 check_common_automatic_cancels(struct MarioState *m);
climb_up_ledge
Lua Example
climb_up_ledge(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void climb_up_ledge(struct MarioState *m);
let_go_of_ledge
Lua Example
local integerValue = let_go_of_ledge(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 let_go_of_ledge(struct MarioState *m);
mario_execute_automatic_action
Lua Example
local integerValue = mario_execute_automatic_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 mario_execute_automatic_action(struct MarioState *m);
perform_hanging_step
Lua Example
local integerValue = perform_hanging_step(m, nextPos)
Parameters
Field | Type |
---|---|
m | MarioState |
nextPos | Vec3f |
Returns
- integer
C Prototype
s32 perform_hanging_step(struct MarioState *m, Vec3f nextPos);
play_climbing_sounds
Lua Example
play_climbing_sounds(m, b)
Parameters
Field | Type |
---|---|
m | MarioState |
b | integer |
Returns
- None
C Prototype
void play_climbing_sounds(struct MarioState *m, s32 b);
set_pole_position
Lua Example
local integerValue = set_pole_position(m, offsetY)
Parameters
Field | Type |
---|---|
m | MarioState |
offsetY | number |
Returns
- integer
C Prototype
s32 set_pole_position(struct MarioState *m, f32 offsetY);
update_hang_moving
Lua Example
local integerValue = update_hang_moving(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 update_hang_moving(struct MarioState *m);
update_hang_stationary
Lua Example
update_hang_stationary(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_hang_stationary(struct MarioState *m);
update_ledge_climb
Lua Example
update_ledge_climb(m, animation, endAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
endAction | integer |
Returns
- None
C Prototype
void update_ledge_climb(struct MarioState *m, s32 animation, u32 endAction);
update_ledge_climb_camera
Lua Example
update_ledge_climb_camera(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_ledge_climb_camera(struct MarioState *m);
functions from mario_actions_cutscene.c
bhv_end_peach_loop
Lua Example
bhv_end_peach_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_end_peach_loop(void);
bhv_end_toad_loop
Lua Example
bhv_end_toad_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_end_toad_loop(void);
common_death_handler
Lua Example
local integerValue = common_death_handler(m, animation, frameToDeathWarp)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
frameToDeathWarp | integer |
Returns
- integer
C Prototype
s32 common_death_handler(struct MarioState *m, s32 animation, s32 frameToDeathWarp);
cutscene_put_cap_on
Lua Example
cutscene_put_cap_on(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void cutscene_put_cap_on(struct MarioState *m);
cutscene_take_cap_off
Lua Example
cutscene_take_cap_off(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void cutscene_take_cap_off(struct MarioState *m);
general_star_dance_handler
Lua Example
general_star_dance_handler(m, isInWater)
Parameters
Field | Type |
---|---|
m | MarioState |
isInWater | integer |
Returns
- None
C Prototype
void general_star_dance_handler(struct MarioState *m, s32 isInWater);
generate_yellow_sparkles
Lua Example
generate_yellow_sparkles(x, y, z, radius)
Parameters
Field | Type |
---|---|
x | integer |
y | integer |
z | integer |
radius | number |
Returns
- None
C Prototype
void generate_yellow_sparkles(s16 x, s16 y, s16 z, f32 radius);
get_star_collection_dialog
Lua Example
local integerValue = get_star_collection_dialog(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 get_star_collection_dialog(struct MarioState *m);
handle_save_menu
Lua Example
handle_save_menu(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void handle_save_menu(struct MarioState *m);
launch_mario_until_land
Lua Example
local integerValue = launch_mario_until_land(m, endAction, animation, forwardVel)
Parameters
Field | Type |
---|---|
m | MarioState |
endAction | integer |
animation | integer |
forwardVel | number |
Returns
- integer
C Prototype
s32 launch_mario_until_land(struct MarioState *m, s32 endAction, s32 animation, f32 forwardVel);
mario_execute_cutscene_action
Lua Example
local integerValue = mario_execute_cutscene_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 mario_execute_cutscene_action(struct MarioState *m);
mario_ready_to_speak
Lua Example
local integerValue = mario_ready_to_speak(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 mario_ready_to_speak(struct MarioState* m);
print_displaying_credits_entry
Lua Example
print_displaying_credits_entry()
Parameters
- None
Returns
- None
C Prototype
void print_displaying_credits_entry(void);
should_start_or_continue_dialog
Lua Example
local integerValue = should_start_or_continue_dialog(m, object)
Parameters
Field | Type |
---|---|
m | MarioState |
object | Object |
Returns
- integer
C Prototype
u8 should_start_or_continue_dialog(struct MarioState* m, struct Object* object);
stuck_in_ground_handler
Lua Example
stuck_in_ground_handler(m, animation, unstuckFrame, target2, target3, endAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
unstuckFrame | integer |
target2 | integer |
target3 | integer |
endAction | integer |
Returns
- None
C Prototype
void stuck_in_ground_handler(struct MarioState *m, s32 animation, s32 unstuckFrame, s32 target2, s32 target3, s32 endAction);
functions from mario_actions_moving.c
align_with_floor
Lua Example
align_with_floor(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void align_with_floor(struct MarioState *m);
analog_stick_held_back
Lua Example
local integerValue = analog_stick_held_back(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 analog_stick_held_back(struct MarioState *m);
anim_and_audio_for_heavy_walk
Lua Example
anim_and_audio_for_heavy_walk(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_heavy_walk(struct MarioState *m);
anim_and_audio_for_hold_walk
Lua Example
anim_and_audio_for_hold_walk(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_hold_walk(struct MarioState *m);
anim_and_audio_for_walk
Lua Example
anim_and_audio_for_walk(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_walk(struct MarioState *m);
apply_landing_accel
Lua Example
local integerValue = apply_landing_accel(m, frictionFactor)
Parameters
Field | Type |
---|---|
m | MarioState |
frictionFactor | number |
Returns
- integer
C Prototype
s32 apply_landing_accel(struct MarioState *m, f32 frictionFactor);
apply_slope_accel
Lua Example
apply_slope_accel(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void apply_slope_accel(struct MarioState *m);
apply_slope_decel
Lua Example
local integerValue = apply_slope_decel(m, decelCoef)
Parameters
Field | Type |
---|---|
m | MarioState |
decelCoef | number |
Returns
- integer
C Prototype
s32 apply_slope_decel(struct MarioState *m, f32 decelCoef);
begin_braking_action
Lua Example
local integerValue = begin_braking_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 begin_braking_action(struct MarioState *m);
begin_walking_action
Lua Example
local integerValue = begin_walking_action(m, forwardVel, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
forwardVel | number |
action | integer |
actionArg | integer |
Returns
- integer
C Prototype
s32 begin_walking_action(struct MarioState *m, f32 forwardVel, u32 action, u32 actionArg);
check_common_moving_cancels
Lua Example
local integerValue = check_common_moving_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 check_common_moving_cancels(struct MarioState *m);
check_ground_dive_or_punch
Lua Example
local integerValue = check_ground_dive_or_punch(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 check_ground_dive_or_punch(struct MarioState *m);
check_ledge_climb_down
Lua Example
check_ledge_climb_down(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void check_ledge_climb_down(struct MarioState *m);
common_ground_knockback_action
Lua Example
local integerValue = common_ground_knockback_action(m, animation, arg2, arg3, arg4)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
arg2 | integer |
arg3 | integer |
arg4 | integer |
Returns
- integer
C Prototype
s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4);
common_landing_action
Lua Example
local integerValue = common_landing_action(m, animation, airAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
airAction | integer |
Returns
- integer
C Prototype
u32 common_landing_action(struct MarioState *m, s16 animation, u32 airAction);
common_slide_action
Lua Example
common_slide_action(m, endAction, airAction, animation)
Parameters
Field | Type |
---|---|
m | MarioState |
endAction | integer |
airAction | integer |
animation | integer |
Returns
- None
C Prototype
void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32 animation);
common_slide_action_with_jump
Lua Example
local integerValue = common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)
Parameters
Field | Type |
---|---|
m | MarioState |
stopAction | integer |
jumpAction | integer |
airAction | integer |
animation | integer |
Returns
- integer
C Prototype
s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation);
mario_execute_moving_action
Lua Example
local integerValue = mario_execute_moving_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 mario_execute_moving_action(struct MarioState *m);
play_step_sound
Lua Example
play_step_sound(m, frame1, frame2)
Parameters
Field | Type |
---|---|
m | MarioState |
frame1 | integer |
frame2 | integer |
Returns
- None
C Prototype
void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);
push_or_sidle_wall
Lua Example
push_or_sidle_wall(m, startPos)
Parameters
Field | Type |
---|---|
m | MarioState |
startPos | Vec3f |
Returns
- None
C Prototype
void push_or_sidle_wall(struct MarioState *m, Vec3f startPos);
quicksand_jump_land_action
Lua Example
local integerValue = quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation1 | integer |
animation2 | integer |
endAction | integer |
airAction | integer |
Returns
- integer
C Prototype
s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction);
set_triple_jump_action
Lua Example
local integerValue = set_triple_jump_action(m, action, actionArg)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
actionArg | integer |
Returns
- integer
C Prototype
s32 set_triple_jump_action(struct MarioState *m, UNUSED u32 action, UNUSED u32 actionArg);
should_begin_sliding
Lua Example
local integerValue = should_begin_sliding(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 should_begin_sliding(struct MarioState *m);
slide_bonk
Lua Example
slide_bonk(m, fastAction, slowAction)
Parameters
Field | Type |
---|---|
m | MarioState |
fastAction | integer |
slowAction | integer |
Returns
- None
C Prototype
void slide_bonk(struct MarioState *m, u32 fastAction, u32 slowAction);
stomach_slide_action
Lua Example
local integerValue = stomach_slide_action(m, stopAction, airAction, animation)
Parameters
Field | Type |
---|---|
m | MarioState |
stopAction | integer |
airAction | integer |
animation | integer |
Returns
- integer
C Prototype
s32 stomach_slide_action(struct MarioState *m, u32 stopAction, u32 airAction, s32 animation);
tilt_body_butt_slide
Lua Example
tilt_body_butt_slide(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void tilt_body_butt_slide(struct MarioState *m);
tilt_body_ground_shell
Lua Example
tilt_body_ground_shell(m, startYaw)
Parameters
Field | Type |
---|---|
m | MarioState |
startYaw | integer |
Returns
- None
C Prototype
void tilt_body_ground_shell(struct MarioState *m, s16 startYaw);
tilt_body_running
Lua Example
local integerValue = tilt_body_running(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s16 tilt_body_running(struct MarioState *m);
tilt_body_walking
Lua Example
tilt_body_walking(m, startYaw)
Parameters
Field | Type |
---|---|
m | MarioState |
startYaw | integer |
Returns
- None
C Prototype
void tilt_body_walking(struct MarioState *m, s16 startYaw);
update_decelerating_speed
Lua Example
local integerValue = update_decelerating_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 update_decelerating_speed(struct MarioState *m);
update_shell_speed
Lua Example
update_shell_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_shell_speed(struct MarioState *m);
update_sliding
Lua Example
local integerValue = update_sliding(m, stopSpeed)
Parameters
Field | Type |
---|---|
m | MarioState |
stopSpeed | number |
Returns
- integer
C Prototype
s32 update_sliding(struct MarioState *m, f32 stopSpeed);
update_sliding_angle
Lua Example
update_sliding_angle(m, accel, lossFactor)
Parameters
Field | Type |
---|---|
m | MarioState |
accel | number |
lossFactor | number |
Returns
- None
C Prototype
void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor);
update_walking_speed
Lua Example
update_walking_speed(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void update_walking_speed(struct MarioState *m);
functions from mario_actions_object.c
animated_stationary_ground_step
Lua Example
animated_stationary_ground_step(m, animation, endAction)
Parameters
Field | Type |
---|---|
m | MarioState |
animation | integer |
endAction | integer |
Returns
- None
C Prototype
void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction);
check_common_object_cancels
Lua Example
local integerValue = check_common_object_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 check_common_object_cancels(struct MarioState *m);
mario_execute_object_action
Lua Example
local integerValue = mario_execute_object_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 mario_execute_object_action(struct MarioState *m);
mario_update_punch_sequence
Lua Example
local integerValue = mario_update_punch_sequence(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 mario_update_punch_sequence(struct MarioState *m);
functions from mario_actions_stationary.c
check_common_hold_idle_cancels
Lua Example
local integerValue = check_common_hold_idle_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 check_common_hold_idle_cancels(struct MarioState *m);
check_common_idle_cancels
Lua Example
local integerValue = check_common_idle_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 check_common_idle_cancels(struct MarioState *m);
check_common_landing_cancels
Lua Example
local integerValue = check_common_landing_cancels(m, action)
Parameters
Field | Type |
---|---|
m | MarioState |
action | integer |
Returns
- integer
C Prototype
s32 check_common_landing_cancels(struct MarioState *m, u32 action);
check_common_stationary_cancels
Lua Example
local integerValue = check_common_stationary_cancels(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 check_common_stationary_cancels(struct MarioState *m);
landing_step
Lua Example
local integerValue = landing_step(m, arg1, action)
Parameters
Field | Type |
---|---|
m | MarioState |
arg1 | integer |
action | integer |
Returns
- integer
C Prototype
s32 landing_step(struct MarioState *m, s32 arg1, u32 action);
mario_execute_stationary_action
Lua Example
local integerValue = mario_execute_stationary_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 mario_execute_stationary_action(struct MarioState *m);
play_anim_sound
Lua Example
play_anim_sound(m, actionState, animFrame, sound)
Parameters
Field | Type |
---|---|
m | MarioState |
actionState | integer |
animFrame | integer |
sound | integer |
Returns
- None
C Prototype
void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);
stopping_step
Lua Example
stopping_step(m, animID, action)
Parameters
Field | Type |
---|---|
m | MarioState |
animID | integer |
action | integer |
Returns
- None
C Prototype
void stopping_step(struct MarioState *m, s32 animID, u32 action);
functions from mario_actions_submerged.c
apply_water_current
Lua Example
apply_water_current(m, step)
Parameters
Field | Type |
---|---|
m | MarioState |
step | Vec3f |
Returns
- None
C Prototype
void apply_water_current(struct MarioState *m, Vec3f step);
float_surface_gfx
Lua Example
float_surface_gfx(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void float_surface_gfx(struct MarioState *m);
mario_execute_submerged_action
Lua Example
local integerValue = mario_execute_submerged_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
s32 mario_execute_submerged_action(struct MarioState *m);
perform_water_full_step
Lua Example
local integerValue = perform_water_full_step(m, nextPos)
Parameters
Field | Type |
---|---|
m | MarioState |
nextPos | Vec3f |
Returns
- integer
C Prototype
u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);
perform_water_step
Lua Example
local integerValue = perform_water_step(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- integer
C Prototype
u32 perform_water_step(struct MarioState *m);
set_swimming_at_surface_particles
Lua Example
set_swimming_at_surface_particles(m, particleFlag)
Parameters
Field | Type |
---|---|
m | MarioState |
particleFlag | integer |
Returns
- None
C Prototype
void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);
functions from mario_step.h
get_additive_y_vel_for_jumps
Lua Example
local numberValue = get_additive_y_vel_for_jumps()
Parameters
- None
Returns
- number
C Prototype
f32 get_additive_y_vel_for_jumps(void);
mario_bonk_reflection
Lua Example
mario_bonk_reflection(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | integer |
Returns
- None
C Prototype
void mario_bonk_reflection(struct MarioState *, u32);
mario_push_off_steep_floor
Lua Example
local integerValue = mario_push_off_steep_floor(arg0, arg1, arg2)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | integer |
arg2 | integer |
Returns
- integer
C Prototype
u32 mario_push_off_steep_floor(struct MarioState *, u32, u32);
mario_update_moving_sand
Lua Example
local integerValue = mario_update_moving_sand(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
- integer
C Prototype
u32 mario_update_moving_sand(struct MarioState *);
mario_update_quicksand
Lua Example
local integerValue = mario_update_quicksand(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | number |
Returns
- integer
C Prototype
u32 mario_update_quicksand(struct MarioState *, f32);
mario_update_windy_ground
Lua Example
local integerValue = mario_update_windy_ground(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
- integer
C Prototype
u32 mario_update_windy_ground(struct MarioState *);
perform_air_step
Lua Example
local integerValue = perform_air_step(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
arg1 | integer |
Returns
- integer
C Prototype
s32 perform_air_step(struct MarioState *, u32);
perform_ground_step
Lua Example
local integerValue = perform_ground_step(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
- integer
C Prototype
s32 perform_ground_step(struct MarioState *);
set_vel_from_pitch_and_yaw
Lua Example
set_vel_from_pitch_and_yaw(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void set_vel_from_pitch_and_yaw(struct MarioState* m);
stationary_ground_step
Lua Example
local integerValue = stationary_ground_step(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
- integer
C Prototype
s32 stationary_ground_step(struct MarioState *);
stop_and_set_height_to_floor
Lua Example
stop_and_set_height_to_floor(arg0)
Parameters
Field | Type |
---|---|
arg0 | MarioState |
Returns
- None
C Prototype
void stop_and_set_height_to_floor(struct MarioState *);
functions from network_utils.h
network_global_index_from_local
Lua Example
local integerValue = network_global_index_from_local(localIndex)
Parameters
Field | Type |
---|---|
localIndex | integer |
Returns
- integer
C Prototype
u8 network_global_index_from_local(u8 localIndex);
network_is_server
Lua Example
local boolValue = network_is_server()
Parameters
- None
Returns
- bool
C Prototype
bool network_is_server(void);
network_local_index_from_global
Lua Example
local integerValue = network_local_index_from_global(globalIndex)
Parameters
Field | Type |
---|---|
globalIndex | integer |
Returns
- integer
C Prototype
u8 network_local_index_from_global(u8 globalIndex);
functions from surface_collision.h
find_floor_height
Lua Example
local numberValue = find_floor_height(x, y, z)
Parameters
Field | Type |
---|---|
x | number |
y | number |
z | number |
Returns
- number
C Prototype
f32 find_floor_height(f32 x, f32 y, f32 z);
find_poison_gas_level
Lua Example
local numberValue = find_poison_gas_level(x, z)
Parameters
Field | Type |
---|---|
x | number |
z | number |
Returns
- number
C Prototype
f32 find_poison_gas_level(f32 x, f32 z);
find_wall_collisions
Lua Example
local integerValue = find_wall_collisions(colData)
Parameters
Field | Type |
---|---|
colData | WallCollisionData |
Returns
- integer
C Prototype
s32 find_wall_collisions(struct WallCollisionData *colData);
find_water_level
Lua Example
local numberValue = find_water_level(x, z)
Parameters
Field | Type |
---|---|
x | number |
z | number |
Returns
- number
C Prototype
f32 find_water_level(f32 x, f32 z);
functions from thread6.c
queue_rumble_data
Lua Example
queue_rumble_data(a0, a1)
Parameters
Field | Type |
---|---|
a0 | integer |
a1 | integer |
Returns
- None
C Prototype
void queue_rumble_data(s16 a0, s16 a1);
queue_rumble_data_mario
Lua Example
queue_rumble_data_mario(m, a0, a1)
Parameters
Field | Type |
---|---|
m | MarioState |
a0 | integer |
a1 | integer |
Returns
- None
C Prototype
void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);
queue_rumble_data_object
Lua Example
queue_rumble_data_object(object, a0, a1)
Parameters
Field | Type |
---|---|
object | Object |
a0 | integer |
a1 | integer |
Returns
- None
C Prototype
void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);