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Colton G. Rushton 6ebd074c5d
Set compile-time flag for texture fixes
This should allow for quashing the debate surrounding some minor texture fix PRs.
2020-05-16 09:36:06 -03:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Set compile-time flag for texture fixes 2020-05-16 09:36:06 -03:00
asm Refresh 8 2020-04-03 14:57:26 -04:00
assets Refresh 3 2019-11-03 14:36:27 -05:00
bin merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
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doxygen init2 2019-08-25 00:46:40 -04:00
enhancements Remove patch as functionality has been merged 2020-05-14 14:57:47 -03:00
include Add in-game control binding menu 2020-05-15 15:38:35 -03:00
levels Update script.c 2020-05-09 20:32:50 -05:00
lib Adds credit to Emil. 2020-05-10 17:47:10 -03:00
sound merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
src fix build on all toolchains except mine 2020-05-16 08:11:48 +03:00
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asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
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c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
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charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
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Dockerfile Fix emsdk install and PATH update 2020-05-10 20:18:04 -07:00
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obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh Update to pisetup.sh 2020-05-13 11:35:22 -03:00
README.md Merge pull request #102 from sm64pc/skipintro 2020-05-15 12:36:15 -03:00
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sm64.us.sha1 init2 2019-08-25 00:46:40 -04:00
undefined_syms.txt Refresh 8 2020-04-03 14:57:26 -04:00

sm64pc

OpenGL adaptation of n64decomp/sm64.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract-assets.py --clean && make clean or make distclean to remove ROM-originated content. This port has been made possible mostly thanks to Emill and his n64-fast32-engine renderer.

Read this in other languages: Español 简体中文.

Features

  • Native rendering. You can now play SM64 without the need of an emulator.
  • Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
  • Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
  • Analog camera control and mouse look. (Activate with make BETTERCAMERA=1.)
  • An option to disable drawing distances. (Activate with make NODRAWINGDISTANCE=1.)
  • In-game control binding, currently available on the testing branch.
  • Skip introductory Peach & Lakitu cutscenes with the --skip-intro CLI option

Building

For building instructions, please refer to the wiki.

Do NOT attempt to compile Windows executables with WINDOWS_BUILD=1 under Linux or WSL. It will NOT work. Follow the guide on the wiki.