sm64coopdx/docs/lua/constants.md
2022-02-03 19:50:27 -08:00

36 KiB

Lua Reference

Supported Constants


audio_defines.h

  • NO_SOUND
  • SOUNDARGS_MASK_BANK
  • SOUNDARGS_MASK_PRIORITY
  • SOUNDARGS_MASK_SOUNDID
  • SOUNDARGS_MASK_STATUS
  • SOUNDARGS_SHIFT_BANK
  • SOUNDARGS_SHIFT_PRIORITY
  • SOUNDARGS_SHIFT_SOUNDID
  • SOUND_ACTION_BONK
  • SOUND_ACTION_BOUNCE_OFF_OBJECT
  • SOUND_ACTION_BRUSH_HAIR
  • SOUND_ACTION_CLAP_HANDS_COLD
  • SOUND_ACTION_CLIMB_DOWN_TREE
  • SOUND_ACTION_CLIMB_UP_POLE
  • SOUND_ACTION_CLIMB_UP_TREE
  • SOUND_ACTION_FLYING_FAST
  • SOUND_ACTION_HANGING_STEP
  • SOUND_ACTION_HIT
  • SOUND_ACTION_HIT_2
  • SOUND_ACTION_HIT_3
  • SOUND_ACTION_INTRO_UNK45E
  • SOUND_ACTION_INTRO_UNK45F
  • SOUND_ACTION_KEY_SWISH
  • SOUND_ACTION_METAL_BONK
  • SOUND_ACTION_METAL_HEAVY_LANDING
  • SOUND_ACTION_METAL_JUMP
  • SOUND_ACTION_METAL_JUMP_WATER
  • SOUND_ACTION_METAL_LANDING
  • SOUND_ACTION_METAL_LAND_WATER
  • SOUND_ACTION_METAL_STEP
  • SOUND_ACTION_METAL_STEP_TIPTOE
  • SOUND_ACTION_METAL_STEP_WATER
  • SOUND_ACTION_PAT_BACK
  • SOUND_ACTION_QUICKSAND_STEP
  • SOUND_ACTION_READ_SIGN
  • SOUND_ACTION_SHRINK_INTO_BBH
  • SOUND_ACTION_SIDE_FLIP_UNK
  • SOUND_ACTION_SPIN
  • SOUND_ACTION_SWIM
  • SOUND_ACTION_SWIM_FAST
  • SOUND_ACTION_TELEPORT
  • SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
  • SOUND_ACTION_TERRAIN_HEAVY_LANDING
  • SOUND_ACTION_TERRAIN_JUMP
  • SOUND_ACTION_TERRAIN_LANDING
  • SOUND_ACTION_TERRAIN_STEP
  • SOUND_ACTION_TERRAIN_STEP_TIPTOE
  • SOUND_ACTION_TERRAIN_STUCK_IN_GROUND
  • SOUND_ACTION_THROW
  • SOUND_ACTION_TWIRL
  • SOUND_ACTION_UNK3C
  • SOUND_ACTION_UNK53
  • SOUND_ACTION_UNK54
  • SOUND_ACTION_UNK55
  • SOUND_ACTION_UNK5D
  • SOUND_ACTION_UNKNOWN430
  • SOUND_ACTION_UNKNOWN431
  • SOUND_ACTION_UNKNOWN432
  • SOUND_ACTION_UNKNOWN434
  • SOUND_ACTION_UNKNOWN43D
  • SOUND_ACTION_UNKNOWN43E
  • SOUND_ACTION_UNKNOWN458
  • SOUND_ACTION_UNKNOWN45C
  • SOUND_ACTION_UNSTUCK_FROM_GROUND
  • SOUND_AIR_AMP_BUZZ
  • SOUND_AIR_BLOW_FIRE
  • SOUND_AIR_BLOW_WIND
  • SOUND_AIR_BOBOMB_LIT_FUSE
  • SOUND_AIR_BOWSER_SPIT_FIRE
  • SOUND_AIR_CASTLE_OUTDOORS_AMBIENT
  • SOUND_AIR_CHUCKYA_MOVE
  • SOUND_AIR_HEAVEHO_MOVE
  • SOUND_AIR_HOWLING_WIND
  • SOUND_AIR_LAKITU_FLY
  • SOUND_AIR_LAKITU_FLY_HIGHPRIO
  • SOUND_AIR_PEACH_TWINKLE
  • SOUND_AIR_ROUGH_SLIDE
  • SOUND_AIR_UNK01
  • SOUND_AIR_UNK07
  • SOUND_ENV_BOAT_ROCKING1
  • SOUND_ENV_DRONING1
  • SOUND_ENV_DRONING2
  • SOUND_ENV_ELEVATOR1
  • SOUND_ENV_ELEVATOR2
  • SOUND_ENV_ELEVATOR3
  • SOUND_ENV_ELEVATOR4
  • SOUND_ENV_ELEVATOR4_2
  • SOUND_ENV_MERRY_GO_ROUND_CREAKING
  • SOUND_ENV_METAL_BOX_PUSH
  • SOUND_ENV_MOVINGSAND
  • SOUND_ENV_MOVING_SAND_SNOW
  • SOUND_ENV_SINK_QUICKSAND
  • SOUND_ENV_SLIDING
  • SOUND_ENV_STAR
  • SOUND_ENV_UNK07
  • SOUND_ENV_UNK12
  • SOUND_ENV_UNKNOWN2
  • SOUND_ENV_UNKNOWN4
  • SOUND_ENV_WATER
  • SOUND_ENV_WATERFALL1
  • SOUND_ENV_WATERFALL2
  • SOUND_ENV_WATER_DRAIN
  • SOUND_ENV_WIND1
  • SOUND_ENV_WIND2
  • SOUND_GENERAL2_1UP_APPEAR
  • SOUND_GENERAL2_BIRD_CHIRP2
  • SOUND_GENERAL2_BOBOMB_EXPLOSION
  • SOUND_GENERAL2_BOWSER_EXPLODE
  • SOUND_GENERAL2_BOWSER_KEY
  • SOUND_GENERAL2_PURPLE_SWITCH
  • SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION
  • SOUND_GENERAL2_PYRAMID_TOP_SPIN
  • SOUND_GENERAL2_RIGHT_ANSWER
  • SOUND_GENERAL2_ROTATING_BLOCK_ALERT
  • SOUND_GENERAL2_ROTATING_BLOCK_CLICK
  • SOUND_GENERAL2_SPINDEL_ROLL
  • SOUND_GENERAL2_STAR_APPEARS
  • SOUND_GENERAL2_SWITCH_TICK_FAST
  • SOUND_GENERAL2_SWITCH_TICK_SLOW
  • SOUND_GENERAL_ACTIVATE_CAP_SWITCH
  • SOUND_GENERAL_BIG_CLOCK
  • SOUND_GENERAL_BIG_POUND
  • SOUND_GENERAL_BIRDS_FLY_AWAY
  • SOUND_GENERAL_BOAT_ROCK
  • SOUND_GENERAL_BOAT_TILT1
  • SOUND_GENERAL_BOAT_TILT2
  • SOUND_GENERAL_BOING1
  • SOUND_GENERAL_BOING2
  • SOUND_GENERAL_BOING2_LOWPRIO
  • SOUND_GENERAL_BOING3
  • SOUND_GENERAL_BOWSER_BOMB_EXPLOSION
  • SOUND_GENERAL_BOWSER_PLATFORM
  • SOUND_GENERAL_BOWSER_PLATFORM_2
  • SOUND_GENERAL_BOX_LANDING
  • SOUND_GENERAL_BOX_LANDING_2
  • SOUND_GENERAL_BREAK_BOX
  • SOUND_GENERAL_BUBBLES
  • SOUND_GENERAL_BUTTON_PRESS
  • SOUND_GENERAL_BUTTON_PRESS_2
  • SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO
  • SOUND_GENERAL_BUTTON_PRESS_LOWPRIO
  • SOUND_GENERAL_CAGE_OPEN
  • SOUND_GENERAL_CANNON_UP
  • SOUND_GENERAL_CASTLE_TRAP_OPEN
  • SOUND_GENERAL_CHAIN_CHOMP1
  • SOUND_GENERAL_CHAIN_CHOMP2
  • SOUND_GENERAL_CLAM_SHELL1
  • SOUND_GENERAL_CLAM_SHELL2
  • SOUND_GENERAL_CLAM_SHELL3
  • SOUND_GENERAL_CLOSE_IRON_DOOR
  • SOUND_GENERAL_CLOSE_WOOD_DOOR
  • SOUND_GENERAL_COIN
  • SOUND_GENERAL_COIN_DROP
  • SOUND_GENERAL_COIN_SPURT
  • SOUND_GENERAL_COIN_SPURT_2
  • SOUND_GENERAL_COIN_SPURT_EU
  • SOUND_GENERAL_COIN_WATER
  • SOUND_GENERAL_COLLECT_1UP
  • SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION
  • SOUND_GENERAL_DOOR_INSERT_KEY
  • SOUND_GENERAL_DOOR_TURN_KEY
  • SOUND_GENERAL_ELEVATOR_MOVE
  • SOUND_GENERAL_ELEVATOR_MOVE_2
  • SOUND_GENERAL_ENEMY_ALERT1
  • SOUND_GENERAL_EXPLOSION6
  • SOUND_GENERAL_EXPLOSION7
  • SOUND_GENERAL_FLAME_OUT
  • SOUND_GENERAL_GRAND_STAR
  • SOUND_GENERAL_GRAND_STAR_JUMP
  • SOUND_GENERAL_GRINDEL_ROLL
  • SOUND_GENERAL_HAUNTED_CHAIR
  • SOUND_GENERAL_HAUNTED_CHAIR_MOVE
  • SOUND_GENERAL_HEART_SPIN
  • SOUND_GENERAL_LEVEL_SELECT_CHANGE
  • SOUND_GENERAL_LOUD_POUND
  • SOUND_GENERAL_LOUD_POUND2
  • SOUND_GENERAL_METAL_POUND
  • SOUND_GENERAL_MOVING_IN_SAND
  • SOUND_GENERAL_MOVING_PLATFORM_SWITCH
  • SOUND_GENERAL_MOVING_WATER
  • SOUND_GENERAL_OPEN_CHEST
  • SOUND_GENERAL_OPEN_IRON_DOOR
  • SOUND_GENERAL_OPEN_WOOD_DOOR
  • SOUND_GENERAL_PAINTING_EJECT
  • SOUND_GENERAL_PENDULUM_SWING
  • SOUND_GENERAL_PLATFORM
  • SOUND_GENERAL_POUND_ROCK
  • SOUND_GENERAL_POUND_WOOD_POST
  • SOUND_GENERAL_QUIET_BUBBLE
  • SOUND_GENERAL_QUIET_BUBBLE2
  • SOUND_GENERAL_QUIET_POUND1
  • SOUND_GENERAL_QUIET_POUND1_LOWPRIO
  • SOUND_GENERAL_QUIET_POUND2
  • SOUND_GENERAL_RACE_GUN_SHOT
  • SOUND_GENERAL_RED_COIN
  • SOUND_GENERAL_SHAKE_COFFIN
  • SOUND_GENERAL_SHORT_POUND1
  • SOUND_GENERAL_SHORT_POUND2
  • SOUND_GENERAL_SHORT_POUND3
  • SOUND_GENERAL_SHORT_POUND4
  • SOUND_GENERAL_SHORT_POUND5
  • SOUND_GENERAL_SHORT_POUND6
  • SOUND_GENERAL_SHORT_STAR
  • SOUND_GENERAL_SOFT_LANDING
  • SOUND_GENERAL_SPLATTERING
  • SOUND_GENERAL_STAR_APPEARS
  • SOUND_GENERAL_STAR_DOOR_CLOSE
  • SOUND_GENERAL_STAR_DOOR_OPEN
  • SOUND_GENERAL_SWISH_AIR
  • SOUND_GENERAL_SWISH_AIR_2
  • SOUND_GENERAL_SWISH_WATER
  • SOUND_GENERAL_SWITCH_DOOR_OPEN
  • SOUND_GENERAL_UNK32
  • SOUND_GENERAL_UNK45
  • SOUND_GENERAL_UNK46
  • SOUND_GENERAL_UNK46_LOWPRIO
  • SOUND_GENERAL_UNKNOWN1
  • SOUND_GENERAL_UNKNOWN1_2
  • SOUND_GENERAL_UNKNOWN3
  • SOUND_GENERAL_UNKNOWN3_2
  • SOUND_GENERAL_UNKNOWN3_LOWPRIO
  • SOUND_GENERAL_UNKNOWN4
  • SOUND_GENERAL_UNKNOWN4_LOWPRIO
  • SOUND_GENERAL_VANISH_SFX
  • SOUND_GENERAL_VOLCANO_EXPLOSION
  • SOUND_GENERAL_WALL_EXPLOSION
  • SOUND_GENERAL_WATER_LEVEL_TRIG
  • SOUND_GENERAL_YOSHI_TALK
  • SOUND_GENERAL_YOSHI_WALK
  • SOUND_LO_BITFLAG_UNK1
  • SOUND_LO_BITFLAG_UNK8
  • SOUND_MARIO_ATTACKED
  • SOUND_MARIO_COUGHING1
  • SOUND_MARIO_COUGHING2
  • SOUND_MARIO_COUGHING3
  • SOUND_MARIO_DOH
  • SOUND_MARIO_DROWNING
  • SOUND_MARIO_DYING
  • SOUND_MARIO_EEUH
  • SOUND_MARIO_GAME_OVER
  • SOUND_MARIO_GROUND_POUND_WAH
  • SOUND_MARIO_HAHA
  • SOUND_MARIO_HAHA_2
  • SOUND_MARIO_HELLO
  • SOUND_MARIO_HERE_WE_GO
  • SOUND_MARIO_HOOHOO
  • SOUND_MARIO_HRMM
  • SOUND_MARIO_IMA_TIRED
  • SOUND_MARIO_MAMA_MIA
  • SOUND_MARIO_OKEY_DOKEY
  • SOUND_MARIO_ON_FIRE
  • SOUND_MARIO_OOOF
  • SOUND_MARIO_OOOF2
  • SOUND_MARIO_PANTING
  • SOUND_MARIO_PANTING_COLD
  • SOUND_MARIO_PRESS_START_TO_PLAY
  • SOUND_MARIO_PUNCH_HOO
  • SOUND_MARIO_PUNCH_WAH
  • SOUND_MARIO_PUNCH_YAH
  • SOUND_MARIO_SNORING1
  • SOUND_MARIO_SNORING2
  • SOUND_MARIO_SNORING3
  • SOUND_MARIO_SO_LONGA_BOWSER
  • SOUND_MARIO_TWIRL_BOUNCE
  • SOUND_MARIO_UH
  • SOUND_MARIO_UH2
  • SOUND_MARIO_UH2_2
  • SOUND_MARIO_WAAAOOOW
  • SOUND_MARIO_WAH2
  • SOUND_MARIO_WHOA
  • SOUND_MARIO_YAHOO
  • SOUND_MARIO_YAHOO_WAHA_YIPPEE
  • SOUND_MARIO_YAH_WAH_HOO
  • SOUND_MARIO_YAWNING
  • SOUND_MENU_BOWSER_LAUGH
  • SOUND_MENU_CAMERA_BUZZ
  • SOUND_MENU_CAMERA_TURN
  • SOUND_MENU_CAMERA_UNUSED1
  • SOUND_MENU_CAMERA_UNUSED2
  • SOUND_MENU_CAMERA_ZOOM_IN
  • SOUND_MENU_CAMERA_ZOOM_OUT
  • SOUND_MENU_CHANGE_SELECT
  • SOUND_MENU_CLICK_CHANGE_VIEW
  • SOUND_MENU_CLICK_FILE_SELECT
  • SOUND_MENU_COIN_ITS_A_ME_MARIO
  • SOUND_MENU_COLLECT_RED_COIN
  • SOUND_MENU_COLLECT_SECRET
  • SOUND_MENU_ENTER_HOLE
  • SOUND_MENU_ENTER_PIPE
  • SOUND_MENU_EXIT_A_SIGN
  • SOUND_MENU_EXIT_PIPE
  • SOUND_MENU_HAND_APPEAR
  • SOUND_MENU_HAND_DISAPPEAR
  • SOUND_MENU_LET_GO_MARIO_FACE
  • SOUND_MENU_MARIO_CASTLE_WARP
  • SOUND_MENU_MARIO_CASTLE_WARP2
  • SOUND_MENU_MESSAGE_APPEAR
  • SOUND_MENU_MESSAGE_DISAPPEAR
  • SOUND_MENU_MESSAGE_NEXT_PAGE
  • SOUND_MENU_PAUSE
  • SOUND_MENU_PAUSE_2
  • SOUND_MENU_PAUSE_HIGHPRIO
  • SOUND_MENU_PINCH_MARIO_FACE
  • SOUND_MENU_POWER_METER
  • SOUND_MENU_READ_A_SIGN
  • SOUND_MENU_REVERSE_PAUSE
  • SOUND_MENU_STAR_SOUND
  • SOUND_MENU_STAR_SOUND_LETS_A_GO
  • SOUND_MENU_STAR_SOUND_OKEY_DOKEY
  • SOUND_MENU_THANK_YOU_PLAYING_MY_GAME
  • SOUND_MENU_UNK0C
  • SOUND_MENU_UNK10
  • SOUND_MENU_YOSHI_GAIN_LIVES
  • SOUND_MOVING_AIM_CANNON
  • SOUND_MOVING_ALMOST_DROWNING
  • SOUND_MOVING_FLYING
  • SOUND_MOVING_LAVA_BURN
  • SOUND_MOVING_QUICKSAND_DEATH
  • SOUND_MOVING_RIDING_SHELL_LAVA
  • SOUND_MOVING_SHOCKED
  • SOUND_MOVING_SLIDE_DOWN_POLE
  • SOUND_MOVING_SLIDE_DOWN_TREE
  • SOUND_MOVING_TERRAIN_RIDING_SHELL
  • SOUND_MOVING_TERRAIN_SLIDE
  • SOUND_MOVING_UNK1A
  • SOUND_NO_ECHO
  • SOUND_NO_FREQUENCY_LOSS
  • SOUND_NO_PRIORITY_LOSS
  • SOUND_NO_VOLUME_LOSS
  • SOUND_OBJ2_BABY_PENGUIN_YELL
  • SOUND_OBJ2_BIRD_CHIRP1
  • SOUND_OBJ2_BOSS_DIALOG_GRUNT
  • SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE
  • SOUND_OBJ2_BOWSER_ROAR
  • SOUND_OBJ2_BOWSER_TELEPORT
  • SOUND_OBJ2_BULLY_ATTACKED
  • SOUND_OBJ2_EYEROK_SOUND_LONG
  • SOUND_OBJ2_EYEROK_SOUND_SHORT
  • SOUND_OBJ2_KING_BOBOMB_DAMAGE
  • SOUND_OBJ2_LARGE_BULLY_ATTACKED
  • SOUND_OBJ2_MONTY_MOLE_APPEAR
  • SOUND_OBJ2_MRI_SPINNING
  • SOUND_OBJ2_PIRANHA_PLANT_BITE
  • SOUND_OBJ2_PIRANHA_PLANT_DYING
  • SOUND_OBJ2_SCUTTLEBUG_ALERT
  • SOUND_OBJ2_SCUTTLEBUG_WALK
  • SOUND_OBJ2_SWOOP
  • SOUND_OBJ2_WHOMP_SOUND_SHORT
  • SOUND_OBJ_BABY_PENGUIN_DIVE
  • SOUND_OBJ_BABY_PENGUIN_WALK
  • SOUND_OBJ_BIG_PENGUIN_WALK
  • SOUND_OBJ_BIG_PENGUIN_YELL
  • SOUND_OBJ_BIRD_CHIRP3
  • SOUND_OBJ_BOBOMB_BUDDY_TALK
  • SOUND_OBJ_BOBOMB_WALK
  • SOUND_OBJ_BOO_BOUNCE_TOP
  • SOUND_OBJ_BOO_LAUGH_LONG
  • SOUND_OBJ_BOO_LAUGH_SHORT
  • SOUND_OBJ_BOWSER_DEFEATED
  • SOUND_OBJ_BOWSER_INHALING
  • SOUND_OBJ_BOWSER_INTRO_LAUGH
  • SOUND_OBJ_BOWSER_LAUGH
  • SOUND_OBJ_BOWSER_SPINNING
  • SOUND_OBJ_BOWSER_TAIL_PICKUP
  • SOUND_OBJ_BOWSER_WALK
  • SOUND_OBJ_BUBBA_CHOMP
  • SOUND_OBJ_BULLY_EXPLODE
  • SOUND_OBJ_BULLY_EXPLODE_2
  • SOUND_OBJ_BULLY_METAL
  • SOUND_OBJ_BULLY_WALK
  • SOUND_OBJ_BULLY_WALKING
  • SOUND_OBJ_CANNON1
  • SOUND_OBJ_CANNON2
  • SOUND_OBJ_CANNON3
  • SOUND_OBJ_CANNON4
  • SOUND_OBJ_CHUCKYA_DEATH
  • SOUND_OBJ_DEFAULT_DEATH
  • SOUND_OBJ_DIVING_INTO_WATER
  • SOUND_OBJ_DIVING_IN_WATER
  • SOUND_OBJ_DORRIE
  • SOUND_OBJ_DYING_ENEMY1
  • SOUND_OBJ_DYING_ENEMY2
  • SOUND_OBJ_EEL
  • SOUND_OBJ_EEL_2
  • SOUND_OBJ_ENEMY_DEATH_HIGH
  • SOUND_OBJ_ENEMY_DEATH_LOW
  • SOUND_OBJ_ENEMY_DEFEAT_SHRINK
  • SOUND_OBJ_EVIL_LAKITU_THROW
  • SOUND_OBJ_EYEROK_EXPLODE
  • SOUND_OBJ_EYEROK_SHOW_EYE
  • SOUND_OBJ_FLAME_BLOWN
  • SOUND_OBJ_GOOMBA_ALERT
  • SOUND_OBJ_GOOMBA_WALK
  • SOUND_OBJ_HEAVEHO_TOSSED
  • SOUND_OBJ_JUMP_WALK_WATER
  • SOUND_OBJ_KING_BOBOMB
  • SOUND_OBJ_KING_BOBOMB_JUMP
  • SOUND_OBJ_KING_BOBOMB_TALK
  • SOUND_OBJ_KING_WHOMP_DEATH
  • SOUND_OBJ_KLEPTO1
  • SOUND_OBJ_KLEPTO2
  • SOUND_OBJ_KOOPA_DAMAGE
  • SOUND_OBJ_KOOPA_FLYGUY_DEATH
  • SOUND_OBJ_KOOPA_TALK
  • SOUND_OBJ_KOOPA_THE_QUICK_WALK
  • SOUND_OBJ_KOOPA_WALK
  • SOUND_OBJ_MAD_PIANO_CHOMPING
  • SOUND_OBJ_MIPS_RABBIT
  • SOUND_OBJ_MIPS_RABBIT_WATER
  • SOUND_OBJ_MONTY_MOLE_ATTACK
  • SOUND_OBJ_MRI_DEATH
  • SOUND_OBJ_MRI_SHOOT
  • SOUND_OBJ_MR_BLIZZARD_ALERT
  • SOUND_OBJ_PIRANHA_PLANT_APPEAR
  • SOUND_OBJ_PIRANHA_PLANT_SHRINK
  • SOUND_OBJ_POKEY_DEATH
  • SOUND_OBJ_POUNDING1
  • SOUND_OBJ_POUNDING1_HIGHPRIO
  • SOUND_OBJ_POUNDING_CANNON
  • SOUND_OBJ_POUNDING_LOUD
  • SOUND_OBJ_SKEETER_WALK
  • SOUND_OBJ_SNOWMAN_BOUNCE
  • SOUND_OBJ_SNOWMAN_EXPLODE
  • SOUND_OBJ_SNOW_SAND1
  • SOUND_OBJ_SNOW_SAND2
  • SOUND_OBJ_SNUFIT_SHOOT
  • SOUND_OBJ_SNUFIT_SKEETER_DEATH
  • SOUND_OBJ_SOMETHING_LANDING
  • SOUND_OBJ_SPINY_UNK59
  • SOUND_OBJ_STOMPED
  • SOUND_OBJ_SUSHI_SHARK_WATER_SOUND
  • SOUND_OBJ_SWOOP_DEATH
  • SOUND_OBJ_THWOMP
  • SOUND_OBJ_UKIKI_CHATTER_IDLE
  • SOUND_OBJ_UKIKI_CHATTER_LONG
  • SOUND_OBJ_UKIKI_CHATTER_SHORT
  • SOUND_OBJ_UKIKI_STEP_DEFAULT
  • SOUND_OBJ_UKIKI_STEP_LEAVES
  • SOUND_OBJ_UNK23
  • SOUND_OBJ_UNKNOWN2
  • SOUND_OBJ_UNKNOWN3
  • SOUND_OBJ_UNKNOWN4
  • SOUND_OBJ_UNKNOWN6
  • SOUND_OBJ_WALKING_WATER
  • SOUND_OBJ_WATER_BOMB_BOUNCING
  • SOUND_OBJ_WHOMP_LOWPRIO
  • SOUND_OBJ_WIGGLER_ATTACKED
  • SOUND_OBJ_WIGGLER_DEATH
  • SOUND_OBJ_WIGGLER_HIGH_PITCH
  • SOUND_OBJ_WIGGLER_JUMP
  • SOUND_OBJ_WIGGLER_LOW_PITCH
  • SOUND_OBJ_WIGGLER_TALK
  • SOUND_PEACH_BAKE_A_CAKE
  • SOUND_PEACH_DEAR_MARIO
  • SOUND_PEACH_FOR_MARIO
  • SOUND_PEACH_MARIO
  • SOUND_PEACH_MARIO2
  • SOUND_PEACH_POWER_OF_THE_STARS
  • SOUND_PEACH_SOMETHING_SPECIAL
  • SOUND_PEACH_THANKS_TO_YOU
  • SOUND_PEACH_THANK_YOU_MARIO
  • SOUND_STATUS_PLAYING
  • SOUND_STATUS_STARTING
  • SOUND_STATUS_STOPPED
  • SOUND_TERRAIN_DEFAULT
  • SOUND_TERRAIN_GRASS
  • SOUND_TERRAIN_ICE
  • SOUND_TERRAIN_SAND
  • SOUND_TERRAIN_SNOW
  • SOUND_TERRAIN_SPOOKY
  • SOUND_TERRAIN_STONE
  • SOUND_TERRAIN_WATER
  • SOUND_VIBRATO

camera.h

  • CAMERA_MODE_8_DIRECTIONS
  • CAMERA_MODE_BEHIND_MARIO
  • CAMERA_MODE_BOSS_FIGHT
  • CAMERA_MODE_CLOSE
  • CAMERA_MODE_C_UP
  • CAMERA_MODE_FIXED
  • CAMERA_MODE_FREE_ROAM
  • CAMERA_MODE_INSIDE_CANNON
  • CAMERA_MODE_NEWCAM
  • CAMERA_MODE_NONE
  • CAMERA_MODE_OUTWARD_RADIAL
  • CAMERA_MODE_PARALLEL_TRACKING
  • CAMERA_MODE_RADIAL
  • CAMERA_MODE_SLIDE_HOOT
  • CAMERA_MODE_SPIRAL_STAIRS
  • CAMERA_MODE_WATER_SURFACE
  • CAM_ANGLE_LAKITU
  • CAM_ANGLE_MARIO
  • CAM_EVENT_BOWSER_INIT
  • CAM_EVENT_BOWSER_JUMP
  • CAM_EVENT_BOWSER_THROW_BOUNCE
  • CAM_EVENT_CANNON
  • CAM_EVENT_DOOR
  • CAM_EVENT_DOOR_WARP
  • CAM_EVENT_SHOT_FROM_CANNON
  • CAM_EVENT_START_CREDITS
  • CAM_EVENT_START_ENDING
  • CAM_EVENT_START_END_WAVING
  • CAM_EVENT_START_GRAND_STAR
  • CAM_EVENT_START_INTRO
  • CAM_EVENT_UNUSED_3
  • CAM_FLAG_BEHIND_MARIO_POST_DOOR
  • CAM_FLAG_BLOCK_AREA_PROCESSING
  • CAM_FLAG_BLOCK_SMOOTH_MOVEMENT
  • CAM_FLAG_CAM_NEAR_WALL
  • CAM_FLAG_CCM_SLIDE_SHORTCUT
  • CAM_FLAG_CHANGED_PARTRACK_INDEX
  • CAM_FLAG_COLLIDED_WITH_WALL
  • CAM_FLAG_FRAME_AFTER_CAM_INIT
  • CAM_FLAG_SLEEPING
  • CAM_FLAG_SMOOTH_MOVEMENT
  • CAM_FLAG_START_TRANSITION
  • CAM_FLAG_TRANSITION_OUT_OF_C_UP
  • CAM_FLAG_UNUSED_13
  • CAM_FLAG_UNUSED_7
  • CAM_FLAG_UNUSED_8
  • CAM_FLAG_UNUSED_CUTSCENE_ACTIVE
  • CAM_FOV_APP_20
  • CAM_FOV_APP_30
  • CAM_FOV_APP_45
  • CAM_FOV_APP_60
  • CAM_FOV_APP_80
  • CAM_FOV_BBH
  • CAM_FOV_DEFAULT
  • CAM_FOV_SET_29
  • CAM_FOV_SET_30
  • CAM_FOV_SET_45
  • CAM_FOV_ZOOM_30
  • CAM_MODE_LAKITU_WAS_ZOOMED_OUT
  • CAM_MODE_MARIO_ACTIVE
  • CAM_MODE_MARIO_SELECTED
  • CAM_MOVE_ALREADY_ZOOMED_OUT
  • CAM_MOVE_C_UP_MODE
  • CAM_MOVE_ENTERED_ROTATE_SURFACE
  • CAM_MOVE_FIX_IN_PLACE
  • CAM_MOVE_INIT_CAMERA
  • CAM_MOVE_METAL_BELOW_WATER
  • CAM_MOVE_PAUSE_SCREEN
  • CAM_MOVE_RESTRICT
  • CAM_MOVE_RETURN_TO_MIDDLE
  • CAM_MOVE_ROTATE
  • CAM_MOVE_ROTATE_LEFT
  • CAM_MOVE_ROTATE_RIGHT
  • CAM_MOVE_STARTED_EXITING_C_UP
  • CAM_MOVE_SUBMERGED
  • CAM_MOVE_UNKNOWN_11
  • CAM_MOVE_UNKNOWN_8
  • CAM_MOVE_ZOOMED_OUT
  • CAM_MOVING_INTO_MODE
  • CAM_SELECTION_FIXED
  • CAM_SELECTION_MARIO
  • CAM_SOUND_C_UP_PLAYED
  • CAM_SOUND_FIXED_ACTIVE
  • CAM_SOUND_MARIO_ACTIVE
  • CAM_SOUND_NORMAL_ACTIVE
  • CAM_SOUND_UNUSED_SELECT_FIXED
  • CAM_SOUND_UNUSED_SELECT_MARIO
  • CAM_STATUS_C_DOWN
  • CAM_STATUS_C_MODE_GROUP
  • CAM_STATUS_C_UP
  • CAM_STATUS_FIXED
  • CAM_STATUS_LAKITU
  • CAM_STATUS_MARIO
  • CAM_STATUS_MODE_GROUP
  • CAM_STATUS_NONE
  • CUTSCENE_0F_UNUSED
  • CUTSCENE_CAP_SWITCH_PRESS
  • CUTSCENE_CREDITS
  • CUTSCENE_DANCE_CLOSEUP
  • CUTSCENE_DANCE_DEFAULT
  • CUTSCENE_DANCE_FLY_AWAY
  • CUTSCENE_DANCE_ROTATE
  • CUTSCENE_DEATH_EXIT
  • CUTSCENE_DEATH_ON_BACK
  • CUTSCENE_DEATH_ON_STOMACH
  • CUTSCENE_DIALOG
  • CUTSCENE_DOOR_PULL
  • CUTSCENE_DOOR_PULL_MODE
  • CUTSCENE_DOOR_PUSH
  • CUTSCENE_DOOR_PUSH_MODE
  • CUTSCENE_DOOR_WARP
  • CUTSCENE_ENDING
  • CUTSCENE_END_WAVING
  • CUTSCENE_ENTER_BOWSER_ARENA
  • CUTSCENE_ENTER_CANNON
  • CUTSCENE_ENTER_PAINTING
  • CUTSCENE_ENTER_POOL
  • CUTSCENE_ENTER_PYRAMID_TOP
  • CUTSCENE_EXIT_BOWSER_DEATH
  • CUTSCENE_EXIT_BOWSER_SUCC
  • CUTSCENE_EXIT_FALL_WMOTR
  • CUTSCENE_EXIT_PAINTING_SUCC
  • CUTSCENE_EXIT_SPECIAL_SUCC
  • CUTSCENE_EXIT_WATERFALL
  • CUTSCENE_GRAND_STAR
  • CUTSCENE_INTRO_PEACH
  • CUTSCENE_KEY_DANCE
  • CUTSCENE_LOOP
  • CUTSCENE_NONPAINTING_DEATH
  • CUTSCENE_PREPARE_CANNON
  • CUTSCENE_QUICKSAND_DEATH
  • CUTSCENE_RACE_DIALOG
  • CUTSCENE_READ_MESSAGE
  • CUTSCENE_RED_COIN_STAR_SPAWN
  • CUTSCENE_SLIDING_DOORS_OPEN
  • CUTSCENE_SSL_PYRAMID_EXPLODE
  • CUTSCENE_STANDING_DEATH
  • CUTSCENE_STAR_SPAWN
  • CUTSCENE_STOP
  • CUTSCENE_SUFFOCATION_DEATH
  • CUTSCENE_UNLOCK_KEY_DOOR
  • CUTSCENE_UNUSED_EXIT
  • CUTSCENE_WATER_DEATH
  • DOOR_DEFAULT
  • DOOR_ENTER_LOBBY
  • DOOR_LEAVING_SPECIAL
  • HAND_CAM_SHAKE_CUTSCENE
  • HAND_CAM_SHAKE_HANG_OWL
  • HAND_CAM_SHAKE_HIGH
  • HAND_CAM_SHAKE_LOW
  • HAND_CAM_SHAKE_OFF
  • HAND_CAM_SHAKE_STAR_DANCE
  • HAND_CAM_SHAKE_UNUSED
  • SHAKE_ATTACK
  • SHAKE_ENV_BOWSER_JUMP
  • SHAKE_ENV_BOWSER_THROW_BOUNCE
  • SHAKE_ENV_EXPLOSION
  • SHAKE_ENV_FALLING_BITS_PLAT
  • SHAKE_ENV_JRB_SHIP_DRAIN
  • SHAKE_ENV_PYRAMID_EXPLODE
  • SHAKE_ENV_UNUSED_5
  • SHAKE_ENV_UNUSED_6
  • SHAKE_ENV_UNUSED_7
  • SHAKE_FALL_DAMAGE
  • SHAKE_FOV_LARGE
  • SHAKE_FOV_MEDIUM
  • SHAKE_FOV_SMALL
  • SHAKE_FOV_UNUSED
  • SHAKE_GROUND_POUND
  • SHAKE_HIT_FROM_BELOW
  • SHAKE_LARGE_DAMAGE
  • SHAKE_MED_DAMAGE
  • SHAKE_POS_BOWLING_BALL
  • SHAKE_POS_LARGE
  • SHAKE_POS_MEDIUM
  • SHAKE_POS_SMALL
  • SHAKE_SHOCK
  • SHAKE_SMALL_DAMAGE

characters.h

enum CharacterSound

Identifier Value
CHAR_SOUND_YAH_WAH_HOO 0
CHAR_SOUND_HOOHOO 1
CHAR_SOUND_YAHOO 2
CHAR_SOUND_UH 3
CHAR_SOUND_HRMM 4
CHAR_SOUND_WAH2 5
CHAR_SOUND_WHOA 6
CHAR_SOUND_EEUH 7
CHAR_SOUND_ATTACKED 8
CHAR_SOUND_OOOF 9
CHAR_SOUND_OOOF2 10
CHAR_SOUND_HERE_WE_GO 11
CHAR_SOUND_YAWNING 12
CHAR_SOUND_SNORING1 13
CHAR_SOUND_SNORING2 14
CHAR_SOUND_WAAAOOOW 15
CHAR_SOUND_HAHA 16
CHAR_SOUND_HAHA_2 17
CHAR_SOUND_UH2 18
CHAR_SOUND_UH2_2 19
CHAR_SOUND_ON_FIRE 20
CHAR_SOUND_DYING 21
CHAR_SOUND_PANTING_COLD 22
CHAR_SOUND_PANTING 23
CHAR_SOUND_COUGHING1 24
CHAR_SOUND_COUGHING2 25
CHAR_SOUND_COUGHING3 26
CHAR_SOUND_PUNCH_YAH 27
CHAR_SOUND_PUNCH_HOO 28
CHAR_SOUND_MAMA_MIA 29
CHAR_SOUND_GROUND_POUND_WAH 30
CHAR_SOUND_DROWNING 31
CHAR_SOUND_PUNCH_WAH 32
CHAR_SOUND_YAHOO_WAHA_YIPPEE 33
CHAR_SOUND_DOH 34
CHAR_SOUND_GAME_OVER 35
CHAR_SOUND_HELLO 36
CHAR_SOUND_PRESS_START_TO_PLAY 37
CHAR_SOUND_TWIRL_BOUNCE 38
CHAR_SOUND_SNORING3 39
CHAR_SOUND_SO_LONGA_BOWSER 40
CHAR_SOUND_IMA_TIRED 41
CHAR_SOUND_MAX 42

enum CharacterType

Identifier Value
CT_MARIO 0
CT_LUIGI 1
CT_TOAD 2
CT_WALUIGI 3
CT_MAX 4

mario_animation_ids.h

enum MarioAnimID

Identifier Value
MARIO_ANIM_SLOW_LEDGE_GRAB 0
MARIO_ANIM_FALL_OVER_BACKWARDS 1
MARIO_ANIM_BACKWARD_AIR_KB 2
MARIO_ANIM_DYING_ON_BACK 3
MARIO_ANIM_BACKFLIP 4
MARIO_ANIM_CLIMB_UP_POLE 5
MARIO_ANIM_GRAB_POLE_SHORT 6
MARIO_ANIM_GRAB_POLE_SWING_PART1 7
MARIO_ANIM_GRAB_POLE_SWING_PART2 8
MARIO_ANIM_HANDSTAND_IDLE 9
MARIO_ANIM_HANDSTAND_JUMP 10
MARIO_ANIM_START_HANDSTAND 11
MARIO_ANIM_RETURN_FROM_HANDSTAND 12
MARIO_ANIM_IDLE_ON_POLE 13
MARIO_ANIM_A_POSE 14
MARIO_ANIM_SKID_ON_GROUND 15
MARIO_ANIM_STOP_SKID 16
MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP 17
MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP 18
MARIO_ANIM_FAST_LONGJUMP 19
MARIO_ANIM_SLOW_LONGJUMP 20
MARIO_ANIM_AIRBORNE_ON_STOMACH 21
MARIO_ANIM_WALK_WITH_LIGHT_OBJ 22
MARIO_ANIM_RUN_WITH_LIGHT_OBJ 23
MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ 24
MARIO_ANIM_SHIVERING_WARMING_HAND 25
MARIO_ANIM_SHIVERING_RETURN_TO_IDLE 26
MARIO_ANIM_SHIVERING 27
MARIO_ANIM_CLIMB_DOWN_LEDGE 28
MARIO_ANIM_CREDITS_WAVING 29
MARIO_ANIM_CREDITS_LOOK_UP 30
MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP 31
MARIO_ANIM_CREDITS_RAISE_HAND 32
MARIO_ANIM_CREDITS_LOWER_HAND 33
MARIO_ANIM_CREDITS_TAKE_OFF_CAP 34
MARIO_ANIM_CREDITS_START_WALK_LOOK_UP 35
MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN 36
MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN 37
MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF 38
MARIO_ANIM_CREDITS_PEACE_SIGN 39
MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST 40
MARIO_ANIM_FIRE_LAVA_BURN 41
MARIO_ANIM_WING_CAP_FLY 42
MARIO_ANIM_HANG_ON_OWL 43
MARIO_ANIM_LAND_ON_STOMACH 44
MARIO_ANIM_AIR_FORWARD_KB 45
MARIO_ANIM_DYING_ON_STOMACH 46
MARIO_ANIM_SUFFOCATING 47
MARIO_ANIM_COUGHING 48
MARIO_ANIM_THROW_CATCH_KEY 49
MARIO_ANIM_DYING_FALL_OVER 50
MARIO_ANIM_IDLE_ON_LEDGE 51
MARIO_ANIM_FAST_LEDGE_GRAB 52
MARIO_ANIM_HANG_ON_CEILING 53
MARIO_ANIM_PUT_CAP_ON 54
MARIO_ANIM_TAKE_CAP_OFF_THEN_ON 55
MARIO_ANIM_QUICKLY_PUT_CAP_ON 56
MARIO_ANIM_HEAD_STUCK_IN_GROUND 57
MARIO_ANIM_GROUND_POUND_LANDING 58
MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND 59
MARIO_ANIM_START_GROUND_POUND 60
MARIO_ANIM_GROUND_POUND 61
MARIO_ANIM_BOTTOM_STUCK_IN_GROUND 62
MARIO_ANIM_IDLE_WITH_LIGHT_OBJ 63
MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ 64
MARIO_ANIM_JUMP_WITH_LIGHT_OBJ 65
MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ 66
MARIO_ANIM_FALL_WITH_LIGHT_OBJ 67
MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ 68
MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ 69
MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ 70
MARIO_ANIM_RIDING_SHELL 71
MARIO_ANIM_WALKING 72
MARIO_ANIM_FORWARD_FLIP 73
MARIO_ANIM_JUMP_RIDING_SHELL 74
MARIO_ANIM_LAND_FROM_DOUBLE_JUMP 75
MARIO_ANIM_DOUBLE_JUMP_FALL 76
MARIO_ANIM_SINGLE_JUMP 77
MARIO_ANIM_LAND_FROM_SINGLE_JUMP 78
MARIO_ANIM_AIR_KICK 79
MARIO_ANIM_DOUBLE_JUMP_RISE 80
MARIO_ANIM_START_FORWARD_SPINNING 81
MARIO_ANIM_THROW_LIGHT_OBJECT 82
MARIO_ANIM_FALL_FROM_SLIDE_KICK 83
MARIO_ANIM_BEND_KNESS_RIDING_SHELL 84
MARIO_ANIM_LEGS_STUCK_IN_GROUND 85
MARIO_ANIM_GENERAL_FALL 86
MARIO_ANIM_GENERAL_LAND 87
MARIO_ANIM_BEING_GRABBED 88
MARIO_ANIM_GRAB_HEAVY_OBJECT 89
MARIO_ANIM_SLOW_LAND_FROM_DIVE 90
MARIO_ANIM_FLY_FROM_CANNON 91
MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT 92
MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT 93
MARIO_ANIM_MISSING_CAP 94
MARIO_ANIM_PULL_DOOR_WALK_IN 95
MARIO_ANIM_PUSH_DOOR_WALK_IN 96
MARIO_ANIM_UNLOCK_DOOR 97
MARIO_ANIM_START_REACH_POCKET 98
MARIO_ANIM_REACH_POCKET 99
MARIO_ANIM_STOP_REACH_POCKET 100
MARIO_ANIM_GROUND_THROW 101
MARIO_ANIM_GROUND_KICK 102
MARIO_ANIM_FIRST_PUNCH 103
MARIO_ANIM_SECOND_PUNCH 104
MARIO_ANIM_FIRST_PUNCH_FAST 105
MARIO_ANIM_SECOND_PUNCH_FAST 106
MARIO_ANIM_PICK_UP_LIGHT_OBJ 107
MARIO_ANIM_PUSHING 108
MARIO_ANIM_START_RIDING_SHELL 109
MARIO_ANIM_PLACE_LIGHT_OBJ 110
MARIO_ANIM_FORWARD_SPINNING 111
MARIO_ANIM_BACKWARD_SPINNING 112
MARIO_ANIM_BREAKDANCE 113
MARIO_ANIM_RUNNING 114
MARIO_ANIM_RUNNING_UNUSED 115
MARIO_ANIM_SOFT_BACK_KB 116
MARIO_ANIM_SOFT_FRONT_KB 117
MARIO_ANIM_DYING_IN_QUICKSAND 118
MARIO_ANIM_IDLE_IN_QUICKSAND 119
MARIO_ANIM_MOVE_IN_QUICKSAND 120
MARIO_ANIM_ELECTROCUTION 121
MARIO_ANIM_SHOCKED 122
MARIO_ANIM_BACKWARD_KB 123
MARIO_ANIM_FORWARD_KB 124
MARIO_ANIM_IDLE_HEAVY_OBJ 125
MARIO_ANIM_STAND_AGAINST_WALL 126
MARIO_ANIM_SIDESTEP_LEFT 127
MARIO_ANIM_SIDESTEP_RIGHT 128
MARIO_ANIM_START_SLEEP_IDLE 129
MARIO_ANIM_START_SLEEP_SCRATCH 130
MARIO_ANIM_START_SLEEP_YAWN 131
MARIO_ANIM_START_SLEEP_SITTING 132
MARIO_ANIM_SLEEP_IDLE 133
MARIO_ANIM_SLEEP_START_LYING 134
MARIO_ANIM_SLEEP_LYING 135
MARIO_ANIM_DIVE 136
MARIO_ANIM_SLIDE_DIVE 137
MARIO_ANIM_GROUND_BONK 138
MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ 139
MARIO_ANIM_SLIDE_KICK 140
MARIO_ANIM_CROUCH_FROM_SLIDE_KICK 141
MARIO_ANIM_SLIDE_MOTIONLESS 142
MARIO_ANIM_STOP_SLIDE 143
MARIO_ANIM_FALL_FROM_SLIDE 144
MARIO_ANIM_SLIDE 145
MARIO_ANIM_TIPTOE 146
MARIO_ANIM_TWIRL_LAND 147
MARIO_ANIM_TWIRL 148
MARIO_ANIM_START_TWIRL 149
MARIO_ANIM_STOP_CROUCHING 150
MARIO_ANIM_START_CROUCHING 151
MARIO_ANIM_CROUCHING 152
MARIO_ANIM_CRAWLING 153
MARIO_ANIM_STOP_CRAWLING 154
MARIO_ANIM_START_CRAWLING 155
MARIO_ANIM_SUMMON_STAR 156
MARIO_ANIM_RETURN_STAR_APPROACH_DOOR 157
MARIO_ANIM_BACKWARDS_WATER_KB 158
MARIO_ANIM_SWIM_WITH_OBJ_PART1 159
MARIO_ANIM_SWIM_WITH_OBJ_PART2 160
MARIO_ANIM_FLUTTERKICK_WITH_OBJ 161
MARIO_ANIM_WATER_ACTION_END_WITH_OBJ 162
MARIO_ANIM_STOP_GRAB_OBJ_WATER 163
MARIO_ANIM_WATER_IDLE_WITH_OBJ 164
MARIO_ANIM_DROWNING_PART1 165
MARIO_ANIM_DROWNING_PART2 166
MARIO_ANIM_WATER_DYING 167
MARIO_ANIM_WATER_FORWARD_KB 168
MARIO_ANIM_FALL_FROM_WATER 169
MARIO_ANIM_SWIM_PART1 170
MARIO_ANIM_SWIM_PART2 171
MARIO_ANIM_FLUTTERKICK 172
MARIO_ANIM_WATER_ACTION_END 173
MARIO_ANIM_WATER_PICK_UP_OBJ 174
MARIO_ANIM_WATER_GRAB_OBJ_PART2 175
MARIO_ANIM_WATER_GRAB_OBJ_PART1 176
MARIO_ANIM_WATER_THROW_OBJ 177
MARIO_ANIM_WATER_IDLE 178
MARIO_ANIM_WATER_STAR_DANCE 179
MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE 180
MARIO_ANIM_GRAB_BOWSER 181
MARIO_ANIM_SWINGING_BOWSER 182
MARIO_ANIM_RELEASE_BOWSER 183
MARIO_ANIM_HOLDING_BOWSER 184
MARIO_ANIM_HEAVY_THROW 185
MARIO_ANIM_WALK_PANTING 186
MARIO_ANIM_WALK_WITH_HEAVY_OBJ 187
MARIO_ANIM_TURNING_PART1 188
MARIO_ANIM_TURNING_PART2 189
MARIO_ANIM_SLIDEFLIP_LAND 190
MARIO_ANIM_SLIDEFLIP 191
MARIO_ANIM_TRIPLE_JUMP_LAND 192
MARIO_ANIM_TRIPLE_JUMP 193
MARIO_ANIM_FIRST_PERSON 194
MARIO_ANIM_IDLE_HEAD_LEFT 195
MARIO_ANIM_IDLE_HEAD_RIGHT 196
MARIO_ANIM_IDLE_HEAD_CENTER 197
MARIO_ANIM_HANDSTAND_LEFT 198
MARIO_ANIM_HANDSTAND_RIGHT 199
MARIO_ANIM_WAKE_FROM_SLEEP 200
MARIO_ANIM_WAKE_FROM_LYING 201
MARIO_ANIM_START_TIPTOE 202
MARIO_ANIM_SLIDEJUMP 203
MARIO_ANIM_START_WALLKICK 204
MARIO_ANIM_STAR_DANCE 205
MARIO_ANIM_RETURN_FROM_STAR_DANCE 206
MARIO_ANIM_FORWARD_SPINNING_FLIP 207
MARIO_ANIM_TRIPLE_JUMP_FLY 208

network_player.h

  • MAX_RX_SEQ_IDS
  • NETWORK_PLAYER_TIMEOUT
  • UNKNOWN_GLOBAL_INDEX
  • UNKNOWN_LOCAL_INDEX
  • UNKNOWN_NETWORK_INDEX

enum NetworkPlayerType

Identifier Value
NPT_UNKNOWN 0
NPT_LOCAL 1
NPT_SERVER 2
NPT_CLIENT 3

os_cont.h

  • A_BUTTON
  • B_BUTTON
  • CONT_A
  • CONT_ABSOLUTE
  • CONT_ADDR_CRC_ER
  • CONT_B
  • CONT_C
  • CONT_CARD_ON
  • CONT_CARD_PULL
  • CONT_COLLISION_ERROR
  • CONT_D
  • CONT_DOWN
  • CONT_E
  • CONT_EEP16K
  • CONT_EEPROM
  • CONT_EEPROM_BUSY
  • CONT_F
  • CONT_FRAME_ERROR
  • CONT_G
  • CONT_JOYPORT
  • CONT_L
  • CONT_LEFT
  • CONT_NO_RESPONSE_ERROR
  • CONT_OVERRUN_ERROR
  • CONT_R
  • CONT_RELATIVE
  • CONT_RIGHT
  • CONT_START
  • CONT_TYPE_MASK
  • CONT_TYPE_MOUSE
  • CONT_TYPE_NORMAL
  • CONT_TYPE_VOICE
  • CONT_UP
  • D_CBUTTONS
  • D_JPAD
  • L_CBUTTONS
  • L_JPAD
  • L_TRIG
  • R_CBUTTONS
  • R_JPAD
  • R_TRIG
  • START_BUTTON
  • U_CBUTTONS
  • U_JPAD
  • Z_TRIG

sm64.h

  • ACT_AIR_HIT_WALL
  • ACT_AIR_THROW
  • ACT_AIR_THROW_LAND
  • ACT_BACKFLIP
  • ACT_BACKFLIP_LAND
  • ACT_BACKFLIP_LAND_STOP
  • ACT_BACKWARD_AIR_KB
  • ACT_BACKWARD_GROUND_KB
  • ACT_BACKWARD_ROLLOUT
  • ACT_BACKWARD_WATER_KB
  • ACT_BBH_ENTER_JUMP
  • ACT_BBH_ENTER_SPIN
  • ACT_BEGIN_SLIDING
  • ACT_BRAKING
  • ACT_BRAKING_STOP
  • ACT_BREASTSTROKE
  • ACT_BUBBLED
  • ACT_BURNING_FALL
  • ACT_BURNING_GROUND
  • ACT_BURNING_JUMP
  • ACT_BUTT_SLIDE
  • ACT_BUTT_SLIDE_AIR
  • ACT_BUTT_SLIDE_STOP
  • ACT_BUTT_STUCK_IN_GROUND
  • ACT_CAUGHT_IN_WHIRLPOOL
  • ACT_CLIMBING_POLE
  • ACT_COUGHING
  • ACT_CRAWLING
  • ACT_CRAZY_BOX_BOUNCE
  • ACT_CREDITS_CUTSCENE
  • ACT_CROUCHING
  • ACT_CROUCH_SLIDE
  • ACT_DEATH_EXIT
  • ACT_DEATH_EXIT_LAND
  • ACT_DEATH_ON_BACK
  • ACT_DEATH_ON_STOMACH
  • ACT_DEBUG_FREE_MOVE
  • ACT_DECELERATING
  • ACT_DISAPPEARED
  • ACT_DIVE
  • ACT_DIVE_PICKING_UP
  • ACT_DIVE_SLIDE
  • ACT_DOUBLE_JUMP
  • ACT_DOUBLE_JUMP_LAND
  • ACT_DOUBLE_JUMP_LAND_STOP
  • ACT_DROWNING
  • ACT_EATEN_BY_BUBBA
  • ACT_ELECTROCUTION
  • ACT_EMERGE_FROM_PIPE
  • ACT_END_PEACH_CUTSCENE
  • ACT_END_WAVING_CUTSCENE
  • ACT_ENTERING_STAR_DOOR
  • ACT_EXIT_AIRBORNE
  • ACT_EXIT_LAND_SAVE_DIALOG
  • ACT_FALLING_DEATH_EXIT
  • ACT_FALLING_EXIT_AIRBORNE
  • ACT_FALL_AFTER_STAR_GRAB
  • ACT_FEET_STUCK_IN_GROUND
  • ACT_FINISH_TURNING_AROUND
  • ACT_FIRST_PERSON
  • ACT_FLAG_AIR
  • ACT_FLAG_ALLOW_FIRST_PERSON
  • ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION
  • ACT_FLAG_ATTACKING
  • ACT_FLAG_BUTT_OR_STOMACH_SLIDE
  • ACT_FLAG_CONTROL_JUMP_HEIGHT
  • ACT_FLAG_DIVING
  • ACT_FLAG_HANGING
  • ACT_FLAG_IDLE
  • ACT_FLAG_INTANGIBLE
  • ACT_FLAG_INVULNERABLE
  • ACT_FLAG_METAL_WATER
  • ACT_FLAG_MOVING
  • ACT_FLAG_ON_POLE
  • ACT_FLAG_PAUSE_EXIT
  • ACT_FLAG_RIDING_SHELL
  • ACT_FLAG_SHORT_HITBOX
  • ACT_FLAG_STATIONARY
  • ACT_FLAG_SWIMMING
  • ACT_FLAG_SWIMMING_OR_FLYING
  • ACT_FLAG_THROWING
  • ACT_FLAG_WATER_OR_TEXT
  • ACT_FLUTTER_KICK
  • ACT_FLYING
  • ACT_FLYING_TRIPLE_JUMP
  • ACT_FORWARD_AIR_KB
  • ACT_FORWARD_GROUND_KB
  • ACT_FORWARD_ROLLOUT
  • ACT_FORWARD_WATER_KB
  • ACT_FREEFALL
  • ACT_FREEFALL_LAND
  • ACT_FREEFALL_LAND_STOP
  • ACT_GETTING_BLOWN
  • ACT_GRABBED
  • ACT_GRAB_POLE_FAST
  • ACT_GRAB_POLE_SLOW
  • ACT_GROUND_BONK
  • ACT_GROUND_POUND
  • ACT_GROUND_POUND_LAND
  • ACT_GROUP_AIRBORNE
  • ACT_GROUP_AUTOMATIC
  • ACT_GROUP_CUTSCENE
  • ACT_GROUP_MASK
  • ACT_GROUP_MOVING
  • ACT_GROUP_OBJECT
  • ACT_GROUP_STATIONARY
  • ACT_GROUP_SUBMERGED
  • ACT_HANGING
  • ACT_HANG_MOVING
  • ACT_HARD_BACKWARD_AIR_KB
  • ACT_HARD_BACKWARD_GROUND_KB
  • ACT_HARD_FORWARD_AIR_KB
  • ACT_HARD_FORWARD_GROUND_KB
  • ACT_HEAD_STUCK_IN_GROUND
  • ACT_HEAVY_THROW
  • ACT_HOLDING_BOWSER
  • ACT_HOLDING_POLE
  • ACT_HOLD_BEGIN_SLIDING
  • ACT_HOLD_BREASTSTROKE
  • ACT_HOLD_BUTT_SLIDE
  • ACT_HOLD_BUTT_SLIDE_AIR
  • ACT_HOLD_BUTT_SLIDE_STOP
  • ACT_HOLD_DECELERATING
  • ACT_HOLD_FLUTTER_KICK
  • ACT_HOLD_FREEFALL
  • ACT_HOLD_FREEFALL_LAND
  • ACT_HOLD_FREEFALL_LAND_STOP
  • ACT_HOLD_HEAVY_IDLE
  • ACT_HOLD_HEAVY_WALKING
  • ACT_HOLD_IDLE
  • ACT_HOLD_JUMP
  • ACT_HOLD_JUMP_LAND
  • ACT_HOLD_JUMP_LAND_STOP
  • ACT_HOLD_METAL_WATER_FALLING
  • ACT_HOLD_METAL_WATER_FALL_LAND
  • ACT_HOLD_METAL_WATER_JUMP
  • ACT_HOLD_METAL_WATER_JUMP_LAND
  • ACT_HOLD_METAL_WATER_STANDING
  • ACT_HOLD_METAL_WATER_WALKING
  • ACT_HOLD_PANTING_UNUSED
  • ACT_HOLD_QUICKSAND_JUMP_LAND
  • ACT_HOLD_STOMACH_SLIDE
  • ACT_HOLD_SWIMMING_END
  • ACT_HOLD_WALKING
  • ACT_HOLD_WATER_ACTION_END
  • ACT_HOLD_WATER_IDLE
  • ACT_HOLD_WATER_JUMP
  • ACT_IDLE
  • ACT_ID_MASK
  • ACT_INTRO_CUTSCENE
  • ACT_IN_CANNON
  • ACT_IN_QUICKSAND
  • ACT_JUMBO_STAR_CUTSCENE
  • ACT_JUMP
  • ACT_JUMP_KICK
  • ACT_JUMP_LAND
  • ACT_JUMP_LAND_STOP
  • ACT_LAVA_BOOST
  • ACT_LAVA_BOOST_LAND
  • ACT_LEDGE_CLIMB_DOWN
  • ACT_LEDGE_CLIMB_FAST
  • ACT_LEDGE_CLIMB_SLOW_1
  • ACT_LEDGE_CLIMB_SLOW_2
  • ACT_LEDGE_GRAB
  • ACT_LONG_JUMP
  • ACT_LONG_JUMP_LAND
  • ACT_LONG_JUMP_LAND_STOP
  • ACT_METAL_WATER_FALLING
  • ACT_METAL_WATER_FALL_LAND
  • ACT_METAL_WATER_JUMP
  • ACT_METAL_WATER_JUMP_LAND
  • ACT_METAL_WATER_STANDING
  • ACT_METAL_WATER_WALKING
  • ACT_MOVE_PUNCHING
  • ACT_PANTING
  • ACT_PICKING_UP
  • ACT_PICKING_UP_BOWSER
  • ACT_PLACING_DOWN
  • ACT_PULLING_DOOR
  • ACT_PUNCHING
  • ACT_PUSHING_DOOR
  • ACT_PUTTING_ON_CAP
  • ACT_QUICKSAND_DEATH
  • ACT_QUICKSAND_JUMP_LAND
  • ACT_READING_AUTOMATIC_DIALOG
  • ACT_READING_NPC_DIALOG
  • ACT_READING_SIGN
  • ACT_RELEASING_BOWSER
  • ACT_RIDING_HOOT
  • ACT_RIDING_SHELL_FALL
  • ACT_RIDING_SHELL_GROUND
  • ACT_RIDING_SHELL_JUMP
  • ACT_SHIVERING
  • ACT_SHOCKED
  • ACT_SHOCKWAVE_BOUNCE
  • ACT_SHOT_FROM_CANNON
  • ACT_SIDE_FLIP
  • ACT_SIDE_FLIP_LAND
  • ACT_SIDE_FLIP_LAND_STOP
  • ACT_SLEEPING
  • ACT_SLIDE_KICK
  • ACT_SLIDE_KICK_SLIDE
  • ACT_SLIDE_KICK_SLIDE_STOP
  • ACT_SOFT_BACKWARD_GROUND_KB
  • ACT_SOFT_BONK
  • ACT_SOFT_FORWARD_GROUND_KB
  • ACT_SPAWN_NO_SPIN_AIRBORNE
  • ACT_SPAWN_NO_SPIN_LANDING
  • ACT_SPAWN_SPIN_AIRBORNE
  • ACT_SPAWN_SPIN_LANDING
  • ACT_SPECIAL_DEATH_EXIT
  • ACT_SPECIAL_EXIT_AIRBORNE
  • ACT_SPECIAL_TRIPLE_JUMP
  • ACT_SQUISHED
  • ACT_STANDING_AGAINST_WALL
  • ACT_STANDING_DEATH
  • ACT_START_CRAWLING
  • ACT_START_CROUCHING
  • ACT_START_HANGING
  • ACT_START_SLEEPING
  • ACT_STAR_DANCE_EXIT
  • ACT_STAR_DANCE_NO_EXIT
  • ACT_STAR_DANCE_WATER
  • ACT_STEEP_JUMP
  • ACT_STOMACH_SLIDE
  • ACT_STOMACH_SLIDE_STOP
  • ACT_STOP_CRAWLING
  • ACT_STOP_CROUCHING
  • ACT_SUFFOCATION
  • ACT_SWIMMING_END
  • ACT_TELEPORT_FADE_IN
  • ACT_TELEPORT_FADE_OUT
  • ACT_THROWING
  • ACT_THROWN_BACKWARD
  • ACT_THROWN_FORWARD
  • ACT_TOP_OF_POLE
  • ACT_TOP_OF_POLE_JUMP
  • ACT_TOP_OF_POLE_TRANSITION
  • ACT_TORNADO_TWIRLING
  • ACT_TRIPLE_JUMP
  • ACT_TRIPLE_JUMP_LAND
  • ACT_TRIPLE_JUMP_LAND_STOP
  • ACT_TURNING_AROUND
  • ACT_TWIRLING
  • ACT_TWIRL_LAND
  • ACT_UNINITIALIZED
  • ACT_UNLOCKING_KEY_DOOR
  • ACT_UNLOCKING_STAR_DOOR
  • ACT_UNUSED_DEATH_EXIT
  • ACT_VERTICAL_WIND
  • ACT_WAITING_FOR_DIALOG
  • ACT_WAKING_UP
  • ACT_WALKING
  • ACT_WALL_KICK_AIR
  • ACT_WARP_DOOR_SPAWN
  • ACT_WATER_ACTION_END
  • ACT_WATER_DEATH
  • ACT_WATER_IDLE
  • ACT_WATER_JUMP
  • ACT_WATER_PLUNGE
  • ACT_WATER_PUNCH
  • ACT_WATER_SHELL_SWIMMING
  • ACT_WATER_SHOCKED
  • ACT_WATER_THROW
  • AIR_STEP_CHECK_HANG
  • AIR_STEP_CHECK_LEDGE_GRAB
  • AIR_STEP_GRABBED_CEILING
  • AIR_STEP_GRABBED_LEDGE
  • AIR_STEP_HIT_LAVA_WALL
  • AIR_STEP_HIT_WALL
  • AIR_STEP_LANDED
  • AIR_STEP_NONE
  • C_BUTTONS
  • END_DEMO
  • GROUND_STEP_HIT_WALL
  • GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS
  • GROUND_STEP_HIT_WALL_STOP_QSTEPS
  • GROUND_STEP_LEFT_GROUND
  • GROUND_STEP_NONE
  • INPUT_ABOVE_SLIDE
  • INPUT_A_DOWN
  • INPUT_A_PRESSED
  • INPUT_B_PRESSED
  • INPUT_FIRST_PERSON
  • INPUT_INTERACT_OBJ_GRABBABLE
  • INPUT_IN_POISON_GAS
  • INPUT_IN_WATER
  • INPUT_NONZERO_ANALOG
  • INPUT_OFF_FLOOR
  • INPUT_SQUISHED
  • INPUT_UNKNOWN_10
  • INPUT_UNKNOWN_12
  • INPUT_ZERO_MOVEMENT
  • INPUT_Z_DOWN
  • INPUT_Z_PRESSED
  • LAYER_ALPHA
  • LAYER_FORCE
  • LAYER_OPAQUE
  • LAYER_OPAQUE_DECAL
  • LAYER_OPAQUE_INTER
  • LAYER_TRANSPARENT
  • LAYER_TRANSPARENT_DECAL
  • LAYER_TRANSPARENT_INTER
  • MARIO_ACTION_SOUND_PLAYED
  • MARIO_CAP_FLAGS
  • MARIO_CAP_IN_HAND
  • MARIO_CAP_ON_HEAD
  • MARIO_KICKING
  • MARIO_MARIO_SOUND_PLAYED
  • MARIO_METAL_CAP
  • MARIO_METAL_SHOCK
  • MARIO_NORMAL_CAP
  • MARIO_PUNCHING
  • MARIO_TELEPORTING
  • MARIO_TRIPPING
  • MARIO_UNKNOWN_08
  • MARIO_UNKNOWN_13
  • MARIO_UNKNOWN_18
  • MARIO_UNKNOWN_25
  • MARIO_UNKNOWN_30
  • MARIO_UNKNOWN_31
  • MARIO_VANISH_CAP
  • MARIO_WING_CAP
  • MODEL_STATE_METAL
  • MODEL_STATE_NOISE_ALPHA
  • PARTICLE_19
  • PARTICLE_2
  • PARTICLE_BREATH
  • PARTICLE_BUBBLE
  • PARTICLE_DIRT
  • PARTICLE_DUST
  • PARTICLE_FIRE
  • PARTICLE_HORIZONTAL_STAR
  • PARTICLE_IDLE_WATER_WAVE
  • PARTICLE_LEAF
  • PARTICLE_MIST_CIRCLE
  • PARTICLE_PLUNGE_BUBBLE
  • PARTICLE_SHALLOW_WATER_SPLASH
  • PARTICLE_SHALLOW_WATER_WAVE
  • PARTICLE_SNOW
  • PARTICLE_SPARKLES
  • PARTICLE_TRIANGLE
  • PARTICLE_VERTICAL_STAR
  • PARTICLE_WATER_SPLASH
  • PARTICLE_WAVE_TRAIL
  • VALID_BUTTONS
  • WATER_STEP_CANCELLED
  • WATER_STEP_HIT_CEILING
  • WATER_STEP_HIT_FLOOR
  • WATER_STEP_HIT_WALL
  • WATER_STEP_NONE

smlua_hooks.h

enum LuaHookedEventType

Identifier Value
HOOK_UPDATE 0
HOOK_MARIO_UPDATE 1
HOOK_BEFORE_MARIO_UPDATE 2
HOOK_ON_SET_MARIO_ACTION 3
HOOK_BEFORE_PHYS_STEP 4
HOOK_ON_PVP_ATTACK 5
HOOK_ON_PLAYER_CONNECTED 6
HOOK_ON_PLAYER_DISCONNECTED 7
HOOK_MAX 8

types.h

  • ANIM_FLAG_2
  • ANIM_FLAG_5
  • ANIM_FLAG_6
  • ANIM_FLAG_7
  • ANIM_FLAG_FORWARD
  • ANIM_FLAG_HOR_TRANS
  • ANIM_FLAG_NOLOOP
  • ANIM_FLAG_VERT_TRANS
  • MAX_PLAYERS
  • PLAY_MODE_CHANGE_AREA
  • PLAY_MODE_CHANGE_LEVEL
  • PLAY_MODE_FRAME_ADVANCE
  • PLAY_MODE_NORMAL
  • PLAY_MODE_PAUSED

enum SpTaskState

Identifier Value
SPTASK_STATE_NOT_STARTED 0
SPTASK_STATE_RUNNING 1
SPTASK_STATE_INTERRUPTED 2
SPTASK_STATE_FINISHED 3
SPTASK_STATE_FINISHED_DP 4