sm64coopdx/docs/lua/constants.md
PeachyPeach 6726a6280a
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69)
Improved level_info.c and added functions to LUA:
        const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an ascii string. If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex):
            Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1).
        const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an ascii string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_star_name(s16 courseNum, s16 starNum):
            Shortcut for get_star_name_ascii(courseNum, starNum, -1).

    Added play_transition function to LUA.
        I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h
        to the autogen tool, as most structures, variables and functions in area.h aren't meant
        to be used by LUA scripts.

    Added a dev-only warp chat command.
        This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number
            or a shorthand name (bob, wf, ccm...). Area and Act are numbers.
        This command is available only when building the game with DEBUG and DEVELOPMENT.
        This command cannot be used if hosting through Discord.

    Fixed a bug with moving sounds when they are played via a lua script.
        Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound)
            are not played correctly when a lua script play them via a call of
            play_sound or play_sound_with_freq_scale. This is due to how the moving
            sounds are handled internally. They use the f32 pointer provided to the
            play_sound functions to decide if the sound must be kept playing,
            stopped or restarted. Most of the time, the pointer provided is the
            cameraToObject field of Mario's object graph node. Since smlua uses a
            circular buffer for Vec3f conversion, this pointer is lost, and the
            sound engine can't decide what to do with the sound, resulting in a
            weird and incorrect sound effect.
        Fix: play_sound and play_sound_with_freq_scale now calls
            smlua_get_vec3f_for_play_sound before filling the sound request queue,
            to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 13:48:50 -07:00

98 KiB

Lua Reference

Supported Constants


behavior_table.h

enum BehaviorId

Identifier Value
id_bhv1Up 0
id_bhv1upJumpOnApproach 1
id_bhv1upRunningAway 2
id_bhv1upSliding 3
id_bhv1upWalking 4
id_bhvActivatedBackAndForthPlatform 5
id_bhvActSelector 6
id_bhvActSelectorStarType 7
id_bhvAirborneDeathWarp 8
id_bhvAirborneStarCollectWarp 9
id_bhvAirborneWarp 10
id_bhvAlphaBooKey 11
id_bhvAmbientSounds 12
id_bhvAnimatedTexture 13
id_bhvAnimatesOnFloorSwitchPress 14
id_bhvAnotherElavator 15
id_bhvAnotherTiltingPlatform 16
id_bhvArrowLift 17
id_bhvBalconyBigBoo 18
id_bhvBbhTiltingTrapPlatform 19
id_bhvBbhTumblingBridge 20
id_bhvBeginningLakitu 21
id_bhvBeginningPeach 22
id_bhvBetaBooKey 23
id_bhvBetaBowserAnchor 24
id_bhvBetaChestBottom 25
id_bhvBetaChestLid 26
id_bhvBetaFishSplashSpawner 27
id_bhvBetaHoldableObject 28
id_bhvBetaMovingFlames 29
id_bhvBetaMovingFlamesSpawn 30
id_bhvBetaTrampolineSpring 31
id_bhvBetaTrampolineTop 32
id_bhvBigBoulder 33
id_bhvBigBoulderGenerator 34
id_bhvBigBully 35
id_bhvBigBullyWithMinions 36
id_bhvBigChillBully 37
id_bhvBigSnowmanWhole 38
id_bhvBird 39
id_bhvBirdsSoundLoop 40
id_bhvBitfsSinkingCagePlatform 41
id_bhvBitfsSinkingPlatforms 42
id_bhvBitfsTiltingInvertedPyramid 43
id_bhvBlackSmokeBowser 44
id_bhvBlackSmokeMario 45
id_bhvBlackSmokeUpward 46
id_bhvBlueBowserFlame 47
id_bhvBlueCoinJumping 48
id_bhvBlueCoinSliding 49
id_bhvBlueCoinSwitch 50
id_bhvBlueFish 51
id_bhvBlueFlamesGroup 52
id_bhvBobBowlingBallSpawner 53
id_bhvBobomb 54
id_bhvBobombAnchorMario 55
id_bhvBobombBuddy 56
id_bhvBobombBuddyOpensCannon 57
id_bhvBobombBullyDeathSmoke 58
id_bhvBobombExplosionBubble 59
id_bhvBobombExplosionBubble3600 60
id_bhvBobombFuseSmoke 61
id_bhvBoo 62
id_bhvBooBossSpawnedBridge 63
id_bhvBooCage 64
id_bhvBooInCastle 65
id_bhvBookendSpawn 66
id_bhvBookSwitch 67
id_bhvBooWithCage 68
id_bhvBouncingFireball 69
id_bhvBouncingFireballFlame 70
id_bhvBowlingBall 71
id_bhvBowser 72
id_bhvBowserBodyAnchor 73
id_bhvBowserBomb 74
id_bhvBowserBombExplosion 75
id_bhvBowserBombSmoke 76
id_bhvBowserCourseRedCoinStar 77
id_bhvBowserFlameSpawn 78
id_bhvBowserKey 79
id_bhvBowserKeyCourseExit 80
id_bhvBowserKeyUnlockDoor 81
id_bhvBowserShockWave 82
id_bhvBowsersSub 83
id_bhvBowserSubDoor 84
id_bhvBowserTailAnchor 85
id_bhvBreakableBox 86
id_bhvBreakableBoxSmall 87
id_bhvBreakBoxTriangle 88
id_bhvBreathParticleSpawner 89
id_bhvBub 90
id_bhvBubba 91
id_bhvBubbleMaybe 92
id_bhvBubbleParticleSpawner 93
id_bhvBubblePlayer 94
id_bhvBubbleSplash 95
id_bhvBulletBill 96
id_bhvBulletBillCannon 97
id_bhvButterfly 98
id_bhvCameraLakitu 99
id_bhvCannon 100
id_bhvCannonBarrel 101
id_bhvCannonBarrelBubbles 102
id_bhvCannonBaseUnused 103
id_bhvCannonClosed 104
id_bhvCapSwitch 105
id_bhvCapSwitchBase 106
id_bhvCarrySomething1 107
id_bhvCarrySomething2 108
id_bhvCarrySomething3 109
id_bhvCarrySomething4 110
id_bhvCarrySomething5 111
id_bhvCarrySomething6 112
id_bhvCastleFlagWaving 113
id_bhvCastleFloorTrap 114
id_bhvCcmTouchedStarSpawn 115
id_bhvCelebrationStar 116
id_bhvCelebrationStarSparkle 117
id_bhvChainChomp 118
id_bhvChainChompChainPart 119
id_bhvChainChompGate 120
id_bhvCheckerboardElevatorGroup 121
id_bhvCheckerboardPlatformSub 122
id_bhvChirpChirp 123
id_bhvChirpChirpUnused 124
id_bhvChuckya 125
id_bhvChuckyaAnchorMario 126
id_bhvCirclingAmp 127
id_bhvClamShell 128
id_bhvClockHourHand 129
id_bhvClockMinuteHand 130
id_bhvCloud 131
id_bhvCloudPart 132
id_bhvCoffin 133
id_bhvCoffinSpawner 134
id_bhvCoinFormation 135
id_bhvCoinFormationSpawn 136
id_bhvCoinInsideBoo 137
id_bhvCoinSparkles 138
id_bhvControllablePlatform 139
id_bhvControllablePlatformSub 140
id_bhvCourtyardBooTriplet 141
id_bhvCutOutObject 142
id_bhvDddMovingPole 143
id_bhvDDDPole 144
id_bhvDddWarp 145
id_bhvDeathWarp 146
id_bhvDecorativePendulum 147
id_bhvDirtParticleSpawner 148
id_bhvDonutPlatform 149
id_bhvDonutPlatformSpawner 150
id_bhvDoor 151
id_bhvDoorWarp 152
id_bhvDorrie 153
id_bhvEndBirds1 154
id_bhvEndBirds2 155
id_bhvEndPeach 156
id_bhvEndToad 157
id_bhvEnemyLakitu 158
id_bhvExclamationBox 159
id_bhvExitPodiumWarp 160
id_bhvExplosion 161
id_bhvEyerokBoss 162
id_bhvEyerokHand 163
id_bhvFadingWarp 164
id_bhvFallingBowserPlatform 165
id_bhvFallingPillar 166
id_bhvFallingPillarHitbox 167
id_bhvFerrisWheelAxle 168
id_bhvFerrisWheelPlatform 169
id_bhvFewBlueFishSpawner 170
id_bhvFireParticleSpawner 171
id_bhvFirePiranhaPlant 172
id_bhvFireSpitter 173
id_bhvFish 174
id_bhvFishGroup 175
id_bhvFishSpawner 176
id_bhvFlame 177
id_bhvFlameBouncing 178
id_bhvFlameBowser 179
id_bhvFlameFloatingLanding 180
id_bhvFlameLargeBurningOut 181
id_bhvFlameMovingForwardGrowing 182
id_bhvFlamethrower 183
id_bhvFlamethrowerFlame 184
id_bhvFloorSwitchAnimatesObject 185
id_bhvFloorSwitchGrills 186
id_bhvFloorSwitchHardcodedModel 187
id_bhvFloorSwitchHiddenObjects 188
id_bhvFloorTrapInCastle 189
id_bhvFlyGuy 190
id_bhvFlyguyFlame 191
id_bhvFlyingBookend 192
id_bhvFlyingWarp 193
id_bhvFreeBowlingBall 194
id_bhvGhostHuntBigBoo 195
id_bhvGhostHuntBoo 196
id_bhvGiantPole 197
id_bhvGoldenCoinSparkles 198
id_bhvGoomba 199
id_bhvGoombaTripletSpawner 200
id_bhvGrandStar 201
id_bhvGrindel 202
id_bhvHardAirKnockBackWarp 203
id_bhvHauntedBookshelf 204
id_bhvHauntedBookshelfManager 205
id_bhvHauntedChair 206
id_bhvHeaveHo 207
id_bhvHeaveHoThrowMario 208
id_bhvHidden1up 209
id_bhvHidden1upInPole 210
id_bhvHidden1upInPoleSpawner 211
id_bhvHidden1upInPoleTrigger 212
id_bhvHidden1upTrigger 213
id_bhvHiddenAt120Stars 214
id_bhvHiddenBlueCoin 215
id_bhvHiddenObject 216
id_bhvHiddenRedCoinStar 217
id_bhvHiddenStaircaseStep 218
id_bhvHiddenStar 219
id_bhvHiddenStarTrigger 220
id_bhvHmcElevatorPlatform 221
id_bhvHomingAmp 222
id_bhvHoot 223
id_bhvHorizontalGrindel 224
id_bhvHorStarParticleSpawner 225
id_bhvIdleWaterWave 226
id_bhvIgloo 227
id_bhvInitializeChangingWaterLevel 228
id_bhvInsideCannon 229
id_bhvInstantActiveWarp 230
id_bhvInSunkenShip 231
id_bhvInSunkenShip2 232
id_bhvInSunkenShip3 233
id_bhvIntroScene 234
id_bhvInvisibleObjectsUnderBridge 235
id_bhvJetStream 236
id_bhvJetStreamRingSpawner 237
id_bhvJetStreamWaterRing 238
id_bhvJrbFloatingBox 239
id_bhvJrbFloatingPlatform 240
id_bhvJrbSlidingBox 241
id_bhvJumpingBox 242
id_bhvKickableBoard 243
id_bhvKingBobomb 244
id_bhvKlepto 245
id_bhvKoopa 246
id_bhvKoopaFlag 247
id_bhvKoopaRaceEndpoint 248
id_bhvKoopaShell 249
id_bhvKoopaShellFlame 250
id_bhvKoopaShellUnderwater 251
id_bhvLargeBomp 252
id_bhvLaunchDeathWarp 253
id_bhvLaunchStarCollectWarp 254
id_bhvLeafParticleSpawner 255
id_bhvLllBowserPuzzle 256
id_bhvLllBowserPuzzlePiece 257
id_bhvLllDrawbridge 258
id_bhvLllDrawbridgeSpawner 259
id_bhvLllFloatingWoodBridge 260
id_bhvLllHexagonalMesh 261
id_bhvLllMovingOctagonalMeshPlatform 262
id_bhvLllRollingLog 263
id_bhvLllRotatingBlockWithFireBars 264
id_bhvLllRotatingHexagonalPlatform 265
id_bhvLllRotatingHexagonalRing 266
id_bhvLllRotatingHexFlame 267
id_bhvLllSinkingRectangularPlatform 268
id_bhvLllSinkingRockBlock 269
id_bhvLllSinkingSquarePlatforms 270
id_bhvLllTiltingInvertedPyramid 271
id_bhvLllTumblingBridge 272
id_bhvLllVolcanoFallingTrap 273
id_bhvLllWoodPiece 274
id_bhvMacroUkiki 275
id_bhvMadPiano 276
id_bhvMantaRay 277
id_bhvMantaRayRingManager 278
id_bhvMantaRayWaterRing 279
id_bhvManyBlueFishSpawner 280
id_bhvMario 281
id_bhvMenuButton 282
id_bhvMenuButtonManager 283
id_bhvMerryGoRound 284
id_bhvMerryGoRoundBigBoo 285
id_bhvMerryGoRoundBoo 286
id_bhvMerryGoRoundBooManager 287
id_bhvMeshElevator 288
id_bhvMessagePanel 289
id_bhvMetalCap 290
id_bhvMips 291
id_bhvMistCircParticleSpawner 292
id_bhvMistParticleSpawner 293
id_bhvMoatGrills 294
id_bhvMoneybag 295
id_bhvMoneybagHidden 296
id_bhvMontyMole 297
id_bhvMontyMoleHole 298
id_bhvMontyMoleRock 299
id_bhvMovingBlueCoin 300
id_bhvMovingYellowCoin 301
id_bhvMrBlizzard 302
id_bhvMrBlizzardSnowball 303
id_bhvMrI 304
id_bhvMrIBlueCoin 305
id_bhvMrIBody 306
id_bhvMrIParticle 307
id_bhvNormalCap 308
id_bhvObjectBubble 309
id_bhvObjectWaterSplash 310
id_bhvObjectWaterWave 311
id_bhvObjectWaveTrail 312
id_bhvOctagonalPlatformRotating 313
id_bhvOneCoin 314
id_bhvOpenableCageDoor 315
id_bhvOpenableGrill 316
id_bhvOrangeNumber 317
id_bhvPaintingDeathWarp 318
id_bhvPaintingStarCollectWarp 319
id_bhvPenguinBaby 320
id_bhvPenguinRaceFinishLine 321
id_bhvPenguinRaceShortcutCheck 322
id_bhvPillarBase 323
id_bhvPiranhaPlant 324
id_bhvPiranhaPlantBubble 325
id_bhvPiranhaPlantWakingBubbles 326
id_bhvPitBowlingBall 327
id_bhvPlatformOnTrack 328
id_bhvPlaysMusicTrackWhenTouched 329
id_bhvPlungeBubble 330
id_bhvPokey 331
id_bhvPokeyBodyPart 332
id_bhvPoleGrabbing 333
id_bhvPoundTinyStarParticle 334
id_bhvPunchTinyTriangle 335
id_bhvPurpleParticle 336
id_bhvPurpleSwitchHiddenBoxes 337
id_bhvPushableMetalBox 338
id_bhvPyramidElevator 339
id_bhvPyramidElevatorTrajectoryMarkerBall 340
id_bhvPyramidPillarTouchDetector 341
id_bhvPyramidTop 342
id_bhvPyramidTopFragment 343
id_bhvRacingPenguin 344
id_bhvRandomAnimatedTexture 345
id_bhvRecoveryHeart 346
id_bhvRedCoin 347
id_bhvRedCoinStarMarker 348
id_bhvRespawner 349
id_bhvRockSolid 350
id_bhvRotatingCounterClockwise 351
id_bhvRotatingExclamationMark 352
id_bhvRotatingPlatform 353
id_bhvRrCruiserWing 354
id_bhvRrElevatorPlatform 355
id_bhvRrRotatingBridgePlatform 356
id_bhvSandSoundLoop 357
id_bhvScuttlebug 358
id_bhvScuttlebugSpawn 359
id_bhvSeaweed 360
id_bhvSeaweedBundle 361
id_bhvSeesawPlatform 362
id_bhvShallowWaterSplash 363
id_bhvShallowWaterWave 364
id_bhvShipPart3 365
id_bhvSignOnWall 366
id_bhvSingleCoinGetsSpawned 367
id_bhvSkeeter 368
id_bhvSkeeterWave 369
id_bhvSlidingPlatform2 370
id_bhvSlidingSnowMound 371
id_bhvSLSnowmanWind 372
id_bhvSLWalkingPenguin 373
id_bhvSmallBomp 374
id_bhvSmallBully 375
id_bhvSmallChillBully 376
id_bhvSmallParticle 377
id_bhvSmallParticleBubbles 378
id_bhvSmallParticleSnow 379
id_bhvSmallPenguin 380
id_bhvSmallPiranhaFlame 381
id_bhvSmallWaterWave 382
id_bhvSmallWaterWave398 383
id_bhvSmallWhomp 384
id_bhvSmoke 385
id_bhvSnowBall 386
id_bhvSnowmansBodyCheckpoint 387
id_bhvSnowmansBottom 388
id_bhvSnowmansHead 389
id_bhvSnowMoundSpawn 390
id_bhvSnowParticleSpawner 391
id_bhvSnufit 392
id_bhvSnufitBalls 393
id_bhvSoundSpawner 394
id_bhvSparkle 395
id_bhvSparkleParticleSpawner 396
id_bhvSparkleSpawn 397
id_bhvSpawnedStar 398
id_bhvSpawnedStarNoLevelExit 399
id_bhvSpinAirborneCircleWarp 400
id_bhvSpinAirborneWarp 401
id_bhvSpindel 402
id_bhvSpindrift 403
id_bhvSpiny 404
id_bhvSquarishPathMoving 405
id_bhvSquarishPathParent 406
id_bhvSquishablePlatform 407
id_bhvSslMovingPyramidWall 408
id_bhvStar 409
id_bhvStarDoor 410
id_bhvStarKeyCollectionPuffSpawner 411
id_bhvStarSpawnCoordinates 412
id_bhvStaticCheckeredPlatform 413
id_bhvStaticObject 414
id_bhvStrongWindParticle 415
id_bhvStub 416
id_bhvStub1D0C 417
id_bhvStub1D70 418
id_bhvSunkenShipPart 419
id_bhvSunkenShipPart2 420
id_bhvSunkenShipSetRotation 421
id_bhvSushiShark 422
id_bhvSushiSharkCollisionChild 423
id_bhvSwimmingWarp 424
id_bhvSwingPlatform 425
id_bhvSwoop 426
id_bhvTankFishGroup 427
id_bhvTemporaryYellowCoin 428
id_bhvTenCoinsSpawn 429
id_bhvThiBowlingBallSpawner 430
id_bhvThiHugeIslandTop 431
id_bhvThiTinyIslandTop 432
id_bhvThreeCoinsSpawn 433
id_bhvThwomp 434
id_bhvThwomp2 435
id_bhvTiltingBowserLavaPlatform 436
id_bhvTinyStrongWindParticle 437
id_bhvToadMessage 438
id_bhvTower 439
id_bhvTowerDoor 440
id_bhvTowerPlatformGroup 441
id_bhvToxBox 442
id_bhvTrackBall 443
id_bhvTreasureChestBottom 444
id_bhvTreasureChests 445
id_bhvTreasureChestsJrb 446
id_bhvTreasureChestsShip 447
id_bhvTreasureChestTop 448
id_bhvTree 449
id_bhvTreeLeaf 450
id_bhvTreeSnow 451
id_bhvTriangleParticleSpawner 452
id_bhvTripletButterfly 453
id_bhvTTC2DRotator 454
id_bhvTTCCog 455
id_bhvTTCElevator 456
id_bhvTTCMovingBar 457
id_bhvTTCPendulum 458
id_bhvTTCPitBlock 459
id_bhvTTCRotatingSolid 460
id_bhvTTCSpinner 461
id_bhvTTCTreadmill 462
id_bhvTtmBowlingBallSpawner 463
id_bhvTtmRollingLog 464
id_bhvTumblingBridgePlatform 465
id_bhvTuxiesMother 466
id_bhvTweester 467
id_bhvTweesterSandParticle 468
id_bhvUkiki 469
id_bhvUkikiCage 470
id_bhvUkikiCageChild 471
id_bhvUkikiCageStar 472
id_bhvUnagi 473
id_bhvUnagiSubobject 474
id_bhvUnlockDoorStar 475
id_bhvUnused05A8 476
id_bhvUnused0DFC 477
id_bhvUnused1820 478
id_bhvUnused1F30 479
id_bhvUnused20E0 480
id_bhvUnused2A10 481
id_bhvUnused2A54 482
id_bhvUnusedFakeStar 483
id_bhvUnusedParticleSpawn 484
id_bhvUnusedPoundablePlatform 485
id_bhvVanishCap 486
id_bhvVertStarParticleSpawner 487
id_bhvVolcanoFlames 488
id_bhvVolcanoSoundLoop 489
id_bhvWallTinyStarParticle 490
id_bhvWarp 491
id_bhvWarpPipe 492
id_bhvWaterAirBubble 493
id_bhvWaterBomb 494
id_bhvWaterBombCannon 495
id_bhvWaterBombShadow 496
id_bhvWaterBombSpawner 497
id_bhvWaterDroplet 498
id_bhvWaterDropletSplash 499
id_bhvWaterfallSoundLoop 500
id_bhvWaterLevelDiamond 501
id_bhvWaterLevelPillar 502
id_bhvWaterMist 503
id_bhvWaterMist2 504
id_bhvWaterSplash 505
id_bhvWaveTrail 506
id_bhvWdwExpressElevator 507
id_bhvWdwExpressElevatorPlatform 508
id_bhvWdwRectangularFloatingPlatform 509
id_bhvWdwSquareFloatingPlatform 510
id_bhvWfBreakableWallLeft 511
id_bhvWfBreakableWallRight 512
id_bhvWfElevatorTowerPlatform 513
id_bhvWfRotatingWoodenPlatform 514
id_bhvWfSlidingPlatform 515
id_bhvWfSlidingTowerPlatform 516
id_bhvWfSolidTowerPlatform 517
id_bhvWfTumblingBridge 518
id_bhvWhirlpool 519
id_bhvWhitePuff1 520
id_bhvWhitePuff2 521
id_bhvWhitePuffExplosion 522
id_bhvWhitePuffSmoke 523
id_bhvWhitePuffSmoke2 524
id_bhvWhompKingBoss 525
id_bhvWigglerBody 526
id_bhvWigglerHead 527
id_bhvWind 528
id_bhvWingCap 529
id_bhvWoodenPost 530
id_bhvYellowBackgroundInMenu 531
id_bhvYellowBall 532
id_bhvYellowCoin 533
id_bhvYoshi 534
id_bhv_max_count 535

🔼


camera.h

  • CAMERA_MODE_8_DIRECTIONS
  • CAMERA_MODE_BEHIND_MARIO
  • CAMERA_MODE_BOSS_FIGHT
  • CAMERA_MODE_CLOSE
  • CAMERA_MODE_C_UP
  • CAMERA_MODE_FIXED
  • CAMERA_MODE_FREE_ROAM
  • CAMERA_MODE_INSIDE_CANNON
  • CAMERA_MODE_NEWCAM
  • CAMERA_MODE_NONE
  • CAMERA_MODE_OUTWARD_RADIAL
  • CAMERA_MODE_PARALLEL_TRACKING
  • CAMERA_MODE_RADIAL
  • CAMERA_MODE_ROM_HACK
  • CAMERA_MODE_SLIDE_HOOT
  • CAMERA_MODE_SPIRAL_STAIRS
  • CAMERA_MODE_WATER_SURFACE
  • CAM_ANGLE_LAKITU
  • CAM_ANGLE_MARIO
  • CAM_EVENT_BOWSER_INIT
  • CAM_EVENT_BOWSER_JUMP
  • CAM_EVENT_BOWSER_THROW_BOUNCE
  • CAM_EVENT_CANNON
  • CAM_EVENT_DOOR
  • CAM_EVENT_DOOR_WARP
  • CAM_EVENT_SHOT_FROM_CANNON
  • CAM_EVENT_START_CREDITS
  • CAM_EVENT_START_ENDING
  • CAM_EVENT_START_END_WAVING
  • CAM_EVENT_START_GRAND_STAR
  • CAM_EVENT_START_INTRO
  • CAM_EVENT_UNUSED_3
  • CAM_FLAG_BEHIND_MARIO_POST_DOOR
  • CAM_FLAG_BLOCK_AREA_PROCESSING
  • CAM_FLAG_BLOCK_SMOOTH_MOVEMENT
  • CAM_FLAG_CAM_NEAR_WALL
  • CAM_FLAG_CCM_SLIDE_SHORTCUT
  • CAM_FLAG_CHANGED_PARTRACK_INDEX
  • CAM_FLAG_COLLIDED_WITH_WALL
  • CAM_FLAG_FRAME_AFTER_CAM_INIT
  • CAM_FLAG_SLEEPING
  • CAM_FLAG_SMOOTH_MOVEMENT
  • CAM_FLAG_START_TRANSITION
  • CAM_FLAG_TRANSITION_OUT_OF_C_UP
  • CAM_FLAG_UNUSED_13
  • CAM_FLAG_UNUSED_7
  • CAM_FLAG_UNUSED_8
  • CAM_FLAG_UNUSED_CUTSCENE_ACTIVE
  • CAM_FOV_APP_20
  • CAM_FOV_APP_30
  • CAM_FOV_APP_45
  • CAM_FOV_APP_60
  • CAM_FOV_APP_80
  • CAM_FOV_BBH
  • CAM_FOV_DEFAULT
  • CAM_FOV_SET_29
  • CAM_FOV_SET_30
  • CAM_FOV_SET_45
  • CAM_FOV_ZOOM_30
  • CAM_MODE_LAKITU_WAS_ZOOMED_OUT
  • CAM_MODE_MARIO_ACTIVE
  • CAM_MODE_MARIO_SELECTED
  • CAM_MOVE_ALREADY_ZOOMED_OUT
  • CAM_MOVE_C_UP_MODE
  • CAM_MOVE_ENTERED_ROTATE_SURFACE
  • CAM_MOVE_FIX_IN_PLACE
  • CAM_MOVE_INIT_CAMERA
  • CAM_MOVE_METAL_BELOW_WATER
  • CAM_MOVE_PAUSE_SCREEN
  • CAM_MOVE_RESTRICT
  • CAM_MOVE_RETURN_TO_MIDDLE
  • CAM_MOVE_ROTATE
  • CAM_MOVE_ROTATE_LEFT
  • CAM_MOVE_ROTATE_RIGHT
  • CAM_MOVE_STARTED_EXITING_C_UP
  • CAM_MOVE_SUBMERGED
  • CAM_MOVE_UNKNOWN_11
  • CAM_MOVE_UNKNOWN_8
  • CAM_MOVE_ZOOMED_OUT
  • CAM_MOVING_INTO_MODE
  • CAM_SELECTION_FIXED
  • CAM_SELECTION_MARIO
  • CAM_SOUND_C_UP_PLAYED
  • CAM_SOUND_FIXED_ACTIVE
  • CAM_SOUND_MARIO_ACTIVE
  • CAM_SOUND_NORMAL_ACTIVE
  • CAM_SOUND_UNUSED_SELECT_FIXED
  • CAM_SOUND_UNUSED_SELECT_MARIO
  • CAM_STATUS_C_DOWN
  • CAM_STATUS_C_MODE_GROUP
  • CAM_STATUS_C_UP
  • CAM_STATUS_FIXED
  • CAM_STATUS_LAKITU
  • CAM_STATUS_MARIO
  • CAM_STATUS_MODE_GROUP
  • CAM_STATUS_NONE
  • CUTSCENE_0F_UNUSED
  • CUTSCENE_CAP_SWITCH_PRESS
  • CUTSCENE_CREDITS
  • CUTSCENE_DANCE_CLOSEUP
  • CUTSCENE_DANCE_DEFAULT
  • CUTSCENE_DANCE_FLY_AWAY
  • CUTSCENE_DANCE_ROTATE
  • CUTSCENE_DEATH_EXIT
  • CUTSCENE_DEATH_ON_BACK
  • CUTSCENE_DEATH_ON_STOMACH
  • CUTSCENE_DIALOG
  • CUTSCENE_DOOR_PULL
  • CUTSCENE_DOOR_PULL_MODE
  • CUTSCENE_DOOR_PUSH
  • CUTSCENE_DOOR_PUSH_MODE
  • CUTSCENE_DOOR_WARP
  • CUTSCENE_ENDING
  • CUTSCENE_END_WAVING
  • CUTSCENE_ENTER_BOWSER_ARENA
  • CUTSCENE_ENTER_CANNON
  • CUTSCENE_ENTER_PAINTING
  • CUTSCENE_ENTER_POOL
  • CUTSCENE_ENTER_PYRAMID_TOP
  • CUTSCENE_EXIT_BOWSER_DEATH
  • CUTSCENE_EXIT_BOWSER_SUCC
  • CUTSCENE_EXIT_FALL_WMOTR
  • CUTSCENE_EXIT_PAINTING_SUCC
  • CUTSCENE_EXIT_SPECIAL_SUCC
  • CUTSCENE_EXIT_WATERFALL
  • CUTSCENE_GRAND_STAR
  • CUTSCENE_INTRO_PEACH
  • CUTSCENE_KEY_DANCE
  • CUTSCENE_LOOP
  • CUTSCENE_NONPAINTING_DEATH
  • CUTSCENE_PREPARE_CANNON
  • CUTSCENE_QUICKSAND_DEATH
  • CUTSCENE_RACE_DIALOG
  • CUTSCENE_READ_MESSAGE
  • CUTSCENE_RED_COIN_STAR_SPAWN
  • CUTSCENE_SLIDING_DOORS_OPEN
  • CUTSCENE_SSL_PYRAMID_EXPLODE
  • CUTSCENE_STANDING_DEATH
  • CUTSCENE_STAR_SPAWN
  • CUTSCENE_STOP
  • CUTSCENE_SUFFOCATION_DEATH
  • CUTSCENE_UNLOCK_KEY_DOOR
  • CUTSCENE_UNUSED_EXIT
  • CUTSCENE_WATER_DEATH
  • DOOR_DEFAULT
  • DOOR_ENTER_LOBBY
  • DOOR_LEAVING_SPECIAL
  • HAND_CAM_SHAKE_CUTSCENE
  • HAND_CAM_SHAKE_HANG_OWL
  • HAND_CAM_SHAKE_HIGH
  • HAND_CAM_SHAKE_LOW
  • HAND_CAM_SHAKE_OFF
  • HAND_CAM_SHAKE_STAR_DANCE
  • HAND_CAM_SHAKE_UNUSED
  • SHAKE_ATTACK
  • SHAKE_ENV_BOWSER_JUMP
  • SHAKE_ENV_BOWSER_THROW_BOUNCE
  • SHAKE_ENV_EXPLOSION
  • SHAKE_ENV_FALLING_BITS_PLAT
  • SHAKE_ENV_JRB_SHIP_DRAIN
  • SHAKE_ENV_PYRAMID_EXPLODE
  • SHAKE_ENV_UNUSED_5
  • SHAKE_ENV_UNUSED_6
  • SHAKE_ENV_UNUSED_7
  • SHAKE_FALL_DAMAGE
  • SHAKE_FOV_LARGE
  • SHAKE_FOV_MEDIUM
  • SHAKE_FOV_SMALL
  • SHAKE_FOV_UNUSED
  • SHAKE_GROUND_POUND
  • SHAKE_HIT_FROM_BELOW
  • SHAKE_LARGE_DAMAGE
  • SHAKE_MED_DAMAGE
  • SHAKE_POS_BOWLING_BALL
  • SHAKE_POS_LARGE
  • SHAKE_POS_MEDIUM
  • SHAKE_POS_SMALL
  • SHAKE_SHOCK
  • SHAKE_SMALL_DAMAGE

🔼


characters.h

  • PALETTE_MAX

enum CharacterSound

Identifier Value
CHAR_SOUND_YAH_WAH_HOO 0
CHAR_SOUND_HOOHOO 1
CHAR_SOUND_YAHOO 2
CHAR_SOUND_UH 3
CHAR_SOUND_HRMM 4
CHAR_SOUND_WAH2 5
CHAR_SOUND_WHOA 6
CHAR_SOUND_EEUH 7
CHAR_SOUND_ATTACKED 8
CHAR_SOUND_OOOF 9
CHAR_SOUND_OOOF2 10
CHAR_SOUND_HERE_WE_GO 11
CHAR_SOUND_YAWNING 12
CHAR_SOUND_SNORING1 13
CHAR_SOUND_SNORING2 14
CHAR_SOUND_WAAAOOOW 15
CHAR_SOUND_HAHA 16
CHAR_SOUND_HAHA_2 17
CHAR_SOUND_UH2 18
CHAR_SOUND_UH2_2 19
CHAR_SOUND_ON_FIRE 20
CHAR_SOUND_DYING 21
CHAR_SOUND_PANTING_COLD 22
CHAR_SOUND_PANTING 23
CHAR_SOUND_COUGHING1 24
CHAR_SOUND_COUGHING2 25
CHAR_SOUND_COUGHING3 26
CHAR_SOUND_PUNCH_YAH 27
CHAR_SOUND_PUNCH_HOO 28
CHAR_SOUND_MAMA_MIA 29
CHAR_SOUND_GROUND_POUND_WAH 30
CHAR_SOUND_DROWNING 31
CHAR_SOUND_PUNCH_WAH 32
CHAR_SOUND_YAHOO_WAHA_YIPPEE 33
CHAR_SOUND_DOH 34
CHAR_SOUND_GAME_OVER 35
CHAR_SOUND_HELLO 36
CHAR_SOUND_PRESS_START_TO_PLAY 37
CHAR_SOUND_TWIRL_BOUNCE 38
CHAR_SOUND_SNORING3 39
CHAR_SOUND_SO_LONGA_BOWSER 40
CHAR_SOUND_IMA_TIRED 41
CHAR_SOUND_MAX 42

enum CharacterType

Identifier Value
CT_MARIO 0
CT_LUIGI 1
CT_TOAD 2
CT_WALUIGI 3
CT_WARIO 4
CT_MAX 5

🔼


dialog_ids.h

enum DialogId

Identifier Value
DIALOG_000 0
DIALOG_001 1
DIALOG_002 2
DIALOG_003 3
DIALOG_004 4
DIALOG_005 5
DIALOG_006 6
DIALOG_007 7
DIALOG_008 8
DIALOG_009 9
DIALOG_010 10
DIALOG_011 11
DIALOG_012 12
DIALOG_013 13
DIALOG_014 14
DIALOG_015 15
DIALOG_016 16
DIALOG_017 17
DIALOG_018 18
DIALOG_019 19
DIALOG_020 20
DIALOG_021 21
DIALOG_022 22
DIALOG_023 23
DIALOG_024 24
DIALOG_025 25
DIALOG_026 26
DIALOG_027 27
DIALOG_028 28
DIALOG_029 29
DIALOG_030 30
DIALOG_031 31
DIALOG_032 32
DIALOG_033 33
DIALOG_034 34
DIALOG_035 35
DIALOG_036 36
DIALOG_037 37
DIALOG_038 38
DIALOG_039 39
DIALOG_040 40
DIALOG_041 41
DIALOG_042 42
DIALOG_043 43
DIALOG_044 44
DIALOG_045 45
DIALOG_046 46
DIALOG_047 47
DIALOG_048 48
DIALOG_049 49
DIALOG_050 50
DIALOG_051 51
DIALOG_052 52
DIALOG_053 53
DIALOG_054 54
DIALOG_055 55
DIALOG_056 56
DIALOG_057 57
DIALOG_058 58
DIALOG_059 59
DIALOG_060 60
DIALOG_061 61
DIALOG_062 62
DIALOG_063 63
DIALOG_064 64
DIALOG_065 65
DIALOG_066 66
DIALOG_067 67
DIALOG_068 68
DIALOG_069 69
DIALOG_070 70
DIALOG_071 71
DIALOG_072 72
DIALOG_073 73
DIALOG_074 74
DIALOG_075 75
DIALOG_076 76
DIALOG_077 77
DIALOG_078 78
DIALOG_079 79
DIALOG_080 80
DIALOG_081 81
DIALOG_082 82
DIALOG_083 83
DIALOG_084 84
DIALOG_085 85
DIALOG_086 86
DIALOG_087 87
DIALOG_088 88
DIALOG_089 89
DIALOG_090 90
DIALOG_091 91
DIALOG_092 92
DIALOG_093 93
DIALOG_094 94
DIALOG_095 95
DIALOG_096 96
DIALOG_097 97
DIALOG_098 98
DIALOG_099 99
DIALOG_100 100
DIALOG_101 101
DIALOG_102 102
DIALOG_103 103
DIALOG_104 104
DIALOG_105 105
DIALOG_106 106
DIALOG_107 107
DIALOG_108 108
DIALOG_109 109
DIALOG_110 110
DIALOG_111 111
DIALOG_112 112
DIALOG_113 113
DIALOG_114 114
DIALOG_115 115
DIALOG_116 116
DIALOG_117 117
DIALOG_118 118
DIALOG_119 119
DIALOG_120 120
DIALOG_121 121
DIALOG_122 122
DIALOG_123 123
DIALOG_124 124
DIALOG_125 125
DIALOG_126 126
DIALOG_127 127
DIALOG_128 128
DIALOG_129 129
DIALOG_130 130
DIALOG_131 131
DIALOG_132 132
DIALOG_133 133
DIALOG_134 134
DIALOG_135 135
DIALOG_136 136
DIALOG_137 137
DIALOG_138 138
DIALOG_139 139
DIALOG_140 140
DIALOG_141 141
DIALOG_142 142
DIALOG_143 143
DIALOG_144 144
DIALOG_145 145
DIALOG_146 146
DIALOG_147 147
DIALOG_148 148
DIALOG_149 149
DIALOG_150 150
DIALOG_151 151
DIALOG_152 152
DIALOG_153 153
DIALOG_154 154
DIALOG_155 155
DIALOG_156 156
DIALOG_157 157
DIALOG_158 158
DIALOG_159 159
DIALOG_160 160
DIALOG_161 161
DIALOG_162 162
DIALOG_163 163
DIALOG_164 164
DIALOG_165 165
DIALOG_166 166
DIALOG_167 167
DIALOG_168 168
DIALOG_169 169
DIALOG_COUNT 170

🔼


djui_hud_utils.h

enum DjuiFontType

Identifier Value
FONT_NORMAL 0
FONT_MENU 1
FONT_HUD 2
FONT_COUNT 3

enum HudUtilsResolution

Identifier Value
RESOLUTION_DJUI 0
RESOLUTION_N64 1
RESOLUTION_COUNT 2

🔼


graph_node.h

  • GEO_CONTEXT_AREA_INIT
  • GEO_CONTEXT_AREA_LOAD
  • GEO_CONTEXT_AREA_UNLOAD
  • GEO_CONTEXT_CREATE
  • GEO_CONTEXT_HELD_OBJ
  • GEO_CONTEXT_RENDER
  • GFX_NUM_MASTER_LISTS
  • GRAPH_EXTRA_FORCE_3D
  • GRAPH_NODE_TYPE_400
  • GRAPH_NODE_TYPE_ANIMATED_PART
  • GRAPH_NODE_TYPE_BACKGROUND
  • GRAPH_NODE_TYPE_BILLBOARD
  • GRAPH_NODE_TYPE_CAMERA
  • GRAPH_NODE_TYPE_CULLING_RADIUS
  • GRAPH_NODE_TYPE_DISPLAY_LIST
  • GRAPH_NODE_TYPE_FUNCTIONAL
  • GRAPH_NODE_TYPE_GENERATED_LIST
  • GRAPH_NODE_TYPE_HELD_OBJ
  • GRAPH_NODE_TYPE_LEVEL_OF_DETAIL
  • GRAPH_NODE_TYPE_MASTER_LIST
  • GRAPH_NODE_TYPE_OBJECT
  • GRAPH_NODE_TYPE_OBJECT_PARENT
  • GRAPH_NODE_TYPE_ORTHO_PROJECTION
  • GRAPH_NODE_TYPE_PERSPECTIVE
  • GRAPH_NODE_TYPE_ROOT
  • GRAPH_NODE_TYPE_ROTATION
  • GRAPH_NODE_TYPE_SCALE
  • GRAPH_NODE_TYPE_SHADOW
  • GRAPH_NODE_TYPE_START
  • GRAPH_NODE_TYPE_SWITCH_CASE
  • GRAPH_NODE_TYPE_TRANSLATION
  • GRAPH_NODE_TYPE_TRANSLATION_ROTATION
  • GRAPH_RENDER_ACTIVE
  • GRAPH_RENDER_BILLBOARD
  • GRAPH_RENDER_CHILDREN_FIRST
  • GRAPH_RENDER_CYLBOARD
  • GRAPH_RENDER_HAS_ANIMATION
  • GRAPH_RENDER_INVISIBLE
  • GRAPH_RENDER_PLAYER
  • GRAPH_RENDER_Z_BUFFER

🔼


interaction.c

  • INT_ANY_ATTACK
  • INT_ATTACK_NOT_FROM_BELOW
  • INT_ATTACK_NOT_WEAK_FROM_ABOVE
  • INT_ATTACK_SLIDE

enum InteractionFlag

Identifier Value
INT_GROUND_POUND_OR_TWIRL (1 << 0)
INT_PUNCH (1 << 1)
INT_KICK (1 << 2)
INT_TRIP (1 << 3)
INT_SLIDE_KICK (1 << 4)
INT_FAST_ATTACK_OR_SHELL (1 << 5)
INT_HIT_FROM_ABOVE (1 << 6)
INT_HIT_FROM_BELOW (1 << 7)

🔼


interaction.h

  • ATTACK_FAST_ATTACK
  • ATTACK_FROM_ABOVE
  • ATTACK_FROM_BELOW
  • ATTACK_GROUND_POUND_OR_TWIRL
  • ATTACK_KICK_OR_TRIP
  • ATTACK_PUNCH
  • INT_STATUS_ATTACKED_MARIO
  • INT_STATUS_ATTACK_MASK
  • INT_STATUS_GRABBED_MARIO
  • INT_STATUS_HIT_BY_SHOCKWAVE
  • INT_STATUS_HIT_MINE
  • INT_STATUS_HOOT_GRABBED_BY_MARIO
  • INT_STATUS_INTERACTED
  • INT_STATUS_MARIO_DROP_OBJECT
  • INT_STATUS_MARIO_UNK1
  • INT_STATUS_MARIO_UNK2
  • INT_STATUS_MARIO_UNK5
  • INT_STATUS_MARIO_UNK6
  • INT_STATUS_MARIO_UNK7
  • INT_STATUS_STOP_RIDING
  • INT_STATUS_TOUCHED_BOB_OMB
  • INT_STATUS_TRAP_TURN
  • INT_STATUS_WAS_ATTACKED
  • INT_SUBTYPE_BIG_KNOCKBACK
  • INT_SUBTYPE_DELAY_INVINCIBILITY
  • INT_SUBTYPE_DROP_IMMEDIATELY
  • INT_SUBTYPE_EATS_MARIO
  • INT_SUBTYPE_FADING_WARP
  • INT_SUBTYPE_GRABS_MARIO
  • INT_SUBTYPE_GRAND_STAR
  • INT_SUBTYPE_HOLDABLE_NPC
  • INT_SUBTYPE_KICKABLE
  • INT_SUBTYPE_NOT_GRABBABLE
  • INT_SUBTYPE_NO_EXIT
  • INT_SUBTYPE_NPC
  • INT_SUBTYPE_SIGN
  • INT_SUBTYPE_STAR_DOOR
  • INT_SUBTYPE_TWIRL_BOUNCE

enum InteractionType

Identifier Value
INTERACT_HOOT (1 << 0)
INTERACT_GRABBABLE (1 << 1)
INTERACT_DOOR (1 << 2)
INTERACT_DAMAGE (1 << 3)
INTERACT_COIN (1 << 4)
INTERACT_CAP (1 << 5)
INTERACT_POLE (1 << 6)
INTERACT_KOOPA (1 << 7)
INTERACT_UNKNOWN_08 (1 << 8)
INTERACT_BREAKABLE (1 << 9)
INTERACT_STRONG_WIND (1 << 10)
INTERACT_WARP_DOOR (1 << 11)
INTERACT_STAR_OR_KEY (1 << 12)
INTERACT_WARP (1 << 13)
INTERACT_CANNON_BASE (1 << 14)
INTERACT_BOUNCE_TOP (1 << 15)
INTERACT_WATER_RING (1 << 16)
INTERACT_BULLY (1 << 17)
INTERACT_FLAME (1 << 18)
INTERACT_KOOPA_SHELL (1 << 19)
INTERACT_BOUNCE_TOP2 (1 << 20)
INTERACT_MR_BLIZZARD (1 << 21)
INTERACT_HIT_FROM_BELOW (1 << 22)
INTERACT_TEXT (1 << 23)
INTERACT_TORNADO (1 << 24)
INTERACT_WHIRLPOOL (1 << 25)
INTERACT_CLAM_OR_BUBBA (1 << 26)
INTERACT_BBH_ENTRANCE (1 << 27)
INTERACT_SNUFIT_BULLET (1 << 28)
INTERACT_SHOCK (1 << 29)
INTERACT_IGLOO_BARRIER (1 << 30)
INTERACT_PLAYER (1 << 31)

🔼


level_defines.h

enum LevelNum

Identifier Value
LEVEL_NONE 0
LEVEL_UNKNOWN_1 1
LEVEL_UNKNOWN_2 2
LEVEL_UNKNOWN_3 3
LEVEL_BBH 4
LEVEL_CCM 5
LEVEL_CASTLE 6
LEVEL_HMC 7
LEVEL_SSL 8
LEVEL_BOB 9
LEVEL_SL 10
LEVEL_WDW 11
LEVEL_JRB 12
LEVEL_THI 13
LEVEL_TTC 14
LEVEL_RR 15
LEVEL_CASTLE_GROUNDS 16
LEVEL_BITDW 17
LEVEL_VCUTM 18
LEVEL_BITFS 19
LEVEL_SA 20
LEVEL_BITS 21
LEVEL_LLL 22
LEVEL_DDD 23
LEVEL_WF 24
LEVEL_ENDING 25
LEVEL_CASTLE_COURTYARD 26
LEVEL_PSS 27
LEVEL_COTMC 28
LEVEL_TOTWC 29
LEVEL_BOWSER_1 30
LEVEL_WMOTR 31
LEVEL_UNKNOWN_32 32
LEVEL_BOWSER_2 33
LEVEL_BOWSER_3 34
LEVEL_UNKNOWN_35 35
LEVEL_TTM 36
LEVEL_UNKNOWN_37 37
LEVEL_UNKNOWN_38 38
LEVEL_COUNT 39

🔼


mario_animation_ids.h

enum MarioAnimID

Identifier Value
MARIO_ANIM_SLOW_LEDGE_GRAB 0
MARIO_ANIM_FALL_OVER_BACKWARDS 1
MARIO_ANIM_BACKWARD_AIR_KB 2
MARIO_ANIM_DYING_ON_BACK 3
MARIO_ANIM_BACKFLIP 4
MARIO_ANIM_CLIMB_UP_POLE 5
MARIO_ANIM_GRAB_POLE_SHORT 6
MARIO_ANIM_GRAB_POLE_SWING_PART1 7
MARIO_ANIM_GRAB_POLE_SWING_PART2 8
MARIO_ANIM_HANDSTAND_IDLE 9
MARIO_ANIM_HANDSTAND_JUMP 10
MARIO_ANIM_START_HANDSTAND 11
MARIO_ANIM_RETURN_FROM_HANDSTAND 12
MARIO_ANIM_IDLE_ON_POLE 13
MARIO_ANIM_A_POSE 14
MARIO_ANIM_SKID_ON_GROUND 15
MARIO_ANIM_STOP_SKID 16
MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP 17
MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP 18
MARIO_ANIM_FAST_LONGJUMP 19
MARIO_ANIM_SLOW_LONGJUMP 20
MARIO_ANIM_AIRBORNE_ON_STOMACH 21
MARIO_ANIM_WALK_WITH_LIGHT_OBJ 22
MARIO_ANIM_RUN_WITH_LIGHT_OBJ 23
MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ 24
MARIO_ANIM_SHIVERING_WARMING_HAND 25
MARIO_ANIM_SHIVERING_RETURN_TO_IDLE 26
MARIO_ANIM_SHIVERING 27
MARIO_ANIM_CLIMB_DOWN_LEDGE 28
MARIO_ANIM_CREDITS_WAVING 29
MARIO_ANIM_CREDITS_LOOK_UP 30
MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP 31
MARIO_ANIM_CREDITS_RAISE_HAND 32
MARIO_ANIM_CREDITS_LOWER_HAND 33
MARIO_ANIM_CREDITS_TAKE_OFF_CAP 34
MARIO_ANIM_CREDITS_START_WALK_LOOK_UP 35
MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN 36
MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN 37
MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF 38
MARIO_ANIM_CREDITS_PEACE_SIGN 39
MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST 40
MARIO_ANIM_FIRE_LAVA_BURN 41
MARIO_ANIM_WING_CAP_FLY 42
MARIO_ANIM_HANG_ON_OWL 43
MARIO_ANIM_LAND_ON_STOMACH 44
MARIO_ANIM_AIR_FORWARD_KB 45
MARIO_ANIM_DYING_ON_STOMACH 46
MARIO_ANIM_SUFFOCATING 47
MARIO_ANIM_COUGHING 48
MARIO_ANIM_THROW_CATCH_KEY 49
MARIO_ANIM_DYING_FALL_OVER 50
MARIO_ANIM_IDLE_ON_LEDGE 51
MARIO_ANIM_FAST_LEDGE_GRAB 52
MARIO_ANIM_HANG_ON_CEILING 53
MARIO_ANIM_PUT_CAP_ON 54
MARIO_ANIM_TAKE_CAP_OFF_THEN_ON 55
MARIO_ANIM_QUICKLY_PUT_CAP_ON 56
MARIO_ANIM_HEAD_STUCK_IN_GROUND 57
MARIO_ANIM_GROUND_POUND_LANDING 58
MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND 59
MARIO_ANIM_START_GROUND_POUND 60
MARIO_ANIM_GROUND_POUND 61
MARIO_ANIM_BOTTOM_STUCK_IN_GROUND 62
MARIO_ANIM_IDLE_WITH_LIGHT_OBJ 63
MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ 64
MARIO_ANIM_JUMP_WITH_LIGHT_OBJ 65
MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ 66
MARIO_ANIM_FALL_WITH_LIGHT_OBJ 67
MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ 68
MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ 69
MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ 70
MARIO_ANIM_RIDING_SHELL 71
MARIO_ANIM_WALKING 72
MARIO_ANIM_FORWARD_FLIP 73
MARIO_ANIM_JUMP_RIDING_SHELL 74
MARIO_ANIM_LAND_FROM_DOUBLE_JUMP 75
MARIO_ANIM_DOUBLE_JUMP_FALL 76
MARIO_ANIM_SINGLE_JUMP 77
MARIO_ANIM_LAND_FROM_SINGLE_JUMP 78
MARIO_ANIM_AIR_KICK 79
MARIO_ANIM_DOUBLE_JUMP_RISE 80
MARIO_ANIM_START_FORWARD_SPINNING 81
MARIO_ANIM_THROW_LIGHT_OBJECT 82
MARIO_ANIM_FALL_FROM_SLIDE_KICK 83
MARIO_ANIM_BEND_KNESS_RIDING_SHELL 84
MARIO_ANIM_LEGS_STUCK_IN_GROUND 85
MARIO_ANIM_GENERAL_FALL 86
MARIO_ANIM_GENERAL_LAND 87
MARIO_ANIM_BEING_GRABBED 88
MARIO_ANIM_GRAB_HEAVY_OBJECT 89
MARIO_ANIM_SLOW_LAND_FROM_DIVE 90
MARIO_ANIM_FLY_FROM_CANNON 91
MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT 92
MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT 93
MARIO_ANIM_MISSING_CAP 94
MARIO_ANIM_PULL_DOOR_WALK_IN 95
MARIO_ANIM_PUSH_DOOR_WALK_IN 96
MARIO_ANIM_UNLOCK_DOOR 97
MARIO_ANIM_START_REACH_POCKET 98
MARIO_ANIM_REACH_POCKET 99
MARIO_ANIM_STOP_REACH_POCKET 100
MARIO_ANIM_GROUND_THROW 101
MARIO_ANIM_GROUND_KICK 102
MARIO_ANIM_FIRST_PUNCH 103
MARIO_ANIM_SECOND_PUNCH 104
MARIO_ANIM_FIRST_PUNCH_FAST 105
MARIO_ANIM_SECOND_PUNCH_FAST 106
MARIO_ANIM_PICK_UP_LIGHT_OBJ 107
MARIO_ANIM_PUSHING 108
MARIO_ANIM_START_RIDING_SHELL 109
MARIO_ANIM_PLACE_LIGHT_OBJ 110
MARIO_ANIM_FORWARD_SPINNING 111
MARIO_ANIM_BACKWARD_SPINNING 112
MARIO_ANIM_BREAKDANCE 113
MARIO_ANIM_RUNNING 114
MARIO_ANIM_RUNNING_UNUSED 115
MARIO_ANIM_SOFT_BACK_KB 116
MARIO_ANIM_SOFT_FRONT_KB 117
MARIO_ANIM_DYING_IN_QUICKSAND 118
MARIO_ANIM_IDLE_IN_QUICKSAND 119
MARIO_ANIM_MOVE_IN_QUICKSAND 120
MARIO_ANIM_ELECTROCUTION 121
MARIO_ANIM_SHOCKED 122
MARIO_ANIM_BACKWARD_KB 123
MARIO_ANIM_FORWARD_KB 124
MARIO_ANIM_IDLE_HEAVY_OBJ 125
MARIO_ANIM_STAND_AGAINST_WALL 126
MARIO_ANIM_SIDESTEP_LEFT 127
MARIO_ANIM_SIDESTEP_RIGHT 128
MARIO_ANIM_START_SLEEP_IDLE 129
MARIO_ANIM_START_SLEEP_SCRATCH 130
MARIO_ANIM_START_SLEEP_YAWN 131
MARIO_ANIM_START_SLEEP_SITTING 132
MARIO_ANIM_SLEEP_IDLE 133
MARIO_ANIM_SLEEP_START_LYING 134
MARIO_ANIM_SLEEP_LYING 135
MARIO_ANIM_DIVE 136
MARIO_ANIM_SLIDE_DIVE 137
MARIO_ANIM_GROUND_BONK 138
MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ 139
MARIO_ANIM_SLIDE_KICK 140
MARIO_ANIM_CROUCH_FROM_SLIDE_KICK 141
MARIO_ANIM_SLIDE_MOTIONLESS 142
MARIO_ANIM_STOP_SLIDE 143
MARIO_ANIM_FALL_FROM_SLIDE 144
MARIO_ANIM_SLIDE 145
MARIO_ANIM_TIPTOE 146
MARIO_ANIM_TWIRL_LAND 147
MARIO_ANIM_TWIRL 148
MARIO_ANIM_START_TWIRL 149
MARIO_ANIM_STOP_CROUCHING 150
MARIO_ANIM_START_CROUCHING 151
MARIO_ANIM_CROUCHING 152
MARIO_ANIM_CRAWLING 153
MARIO_ANIM_STOP_CRAWLING 154
MARIO_ANIM_START_CRAWLING 155
MARIO_ANIM_SUMMON_STAR 156
MARIO_ANIM_RETURN_STAR_APPROACH_DOOR 157
MARIO_ANIM_BACKWARDS_WATER_KB 158
MARIO_ANIM_SWIM_WITH_OBJ_PART1 159
MARIO_ANIM_SWIM_WITH_OBJ_PART2 160
MARIO_ANIM_FLUTTERKICK_WITH_OBJ 161
MARIO_ANIM_WATER_ACTION_END_WITH_OBJ 162
MARIO_ANIM_STOP_GRAB_OBJ_WATER 163
MARIO_ANIM_WATER_IDLE_WITH_OBJ 164
MARIO_ANIM_DROWNING_PART1 165
MARIO_ANIM_DROWNING_PART2 166
MARIO_ANIM_WATER_DYING 167
MARIO_ANIM_WATER_FORWARD_KB 168
MARIO_ANIM_FALL_FROM_WATER 169
MARIO_ANIM_SWIM_PART1 170
MARIO_ANIM_SWIM_PART2 171
MARIO_ANIM_FLUTTERKICK 172
MARIO_ANIM_WATER_ACTION_END 173
MARIO_ANIM_WATER_PICK_UP_OBJ 174
MARIO_ANIM_WATER_GRAB_OBJ_PART2 175
MARIO_ANIM_WATER_GRAB_OBJ_PART1 176
MARIO_ANIM_WATER_THROW_OBJ 177
MARIO_ANIM_WATER_IDLE 178
MARIO_ANIM_WATER_STAR_DANCE 179
MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE 180
MARIO_ANIM_GRAB_BOWSER 181
MARIO_ANIM_SWINGING_BOWSER 182
MARIO_ANIM_RELEASE_BOWSER 183
MARIO_ANIM_HOLDING_BOWSER 184
MARIO_ANIM_HEAVY_THROW 185
MARIO_ANIM_WALK_PANTING 186
MARIO_ANIM_WALK_WITH_HEAVY_OBJ 187
MARIO_ANIM_TURNING_PART1 188
MARIO_ANIM_TURNING_PART2 189
MARIO_ANIM_SLIDEFLIP_LAND 190
MARIO_ANIM_SLIDEFLIP 191
MARIO_ANIM_TRIPLE_JUMP_LAND 192
MARIO_ANIM_TRIPLE_JUMP 193
MARIO_ANIM_FIRST_PERSON 194
MARIO_ANIM_IDLE_HEAD_LEFT 195
MARIO_ANIM_IDLE_HEAD_RIGHT 196
MARIO_ANIM_IDLE_HEAD_CENTER 197
MARIO_ANIM_HANDSTAND_LEFT 198
MARIO_ANIM_HANDSTAND_RIGHT 199
MARIO_ANIM_WAKE_FROM_SLEEP 200
MARIO_ANIM_WAKE_FROM_LYING 201
MARIO_ANIM_START_TIPTOE 202
MARIO_ANIM_SLIDEJUMP 203
MARIO_ANIM_START_WALLKICK 204
MARIO_ANIM_STAR_DANCE 205
MARIO_ANIM_RETURN_FROM_STAR_DANCE 206
MARIO_ANIM_FORWARD_SPINNING_FLIP 207
MARIO_ANIM_TRIPLE_JUMP_FLY 208

🔼


mario_geo_switch_case_ids.h

enum MarioCapGSCId

Identifier Value
MARIO_HAS_DEFAULT_CAP_ON 0
MARIO_HAS_DEFAULT_CAP_OFF 1
MARIO_HAS_WING_CAP_ON 2
MARIO_HAS_WING_CAP_OFF 3

enum MarioEyesGSCId

Identifier Value
MARIO_EYES_BLINK 0
MARIO_EYES_OPEN 1
MARIO_EYES_HALF_CLOSED 2
MARIO_EYES_CLOSED 3
MARIO_EYES_LOOK_LEFT 4
MARIO_EYES_LOOK_RIGHT 5
MARIO_EYES_LOOK_UP 6
MARIO_EYES_LOOK_DOWN 7
MARIO_EYES_DEAD 8

enum MarioGrabPosGSCId

Identifier Value
GRAB_POS_NULL 0
GRAB_POS_LIGHT_OBJ 1
GRAB_POS_HEAVY_OBJ 2
GRAB_POS_BOWSER 3

enum MarioHandGSCId

Identifier Value
MARIO_HAND_FISTS 0
MARIO_HAND_OPEN 1
MARIO_HAND_PEACE_SIGN 2
MARIO_HAND_HOLDING_CAP 3
MARIO_HAND_HOLDING_WING_CAP 4
MARIO_HAND_RIGHT_OPEN 5

🔼


network.h

  • MAX_SYNC_OBJECTS
  • MAX_SYNC_OBJECT_FIELDS
  • PACKET_LENGTH
  • SYNC_DISTANCE_INFINITE

enum NetworkSystemType

Identifier Value
NS_SOCKET 0
NS_DISCORD 1

enum PlayerInteractions

Identifier Value
PLAYER_INTERACTIONS_NONE 0
PLAYER_INTERACTIONS_SOLID 1
PLAYER_INTERACTIONS_PVP 2

🔼


network_player.h

  • MAX_RX_SEQ_IDS
  • NETWORK_PLAYER_TIMEOUT
  • UNKNOWN_GLOBAL_INDEX
  • UNKNOWN_LOCAL_INDEX
  • UNKNOWN_NETWORK_INDEX

enum NetworkPlayerType

Identifier Value
NPT_UNKNOWN 0
NPT_LOCAL 1
NPT_SERVER 2
NPT_CLIENT 3

🔼


obj_behaviors.c

  • OBJ_COL_FLAGS_LANDED
  • OBJ_COL_FLAG_GROUNDED
  • OBJ_COL_FLAG_HIT_WALL
  • OBJ_COL_FLAG_NO_Y_VEL
  • OBJ_COL_FLAG_UNDERWATER

🔼


obj_behaviors_2.h

  • ATTACK_HANDLER_DIE_IF_HEALTH_NON_POSITIVE
  • ATTACK_HANDLER_KNOCKBACK
  • ATTACK_HANDLER_NOP
  • ATTACK_HANDLER_SET_SPEED_TO_ZERO
  • ATTACK_HANDLER_SPECIAL_HUGE_GOOMBA_WEAKLY_ATTACKED
  • ATTACK_HANDLER_SPECIAL_KOOPA_LOSE_SHELL
  • ATTACK_HANDLER_SPECIAL_WIGGLER_JUMPED_ON
  • ATTACK_HANDLER_SQUISHED
  • ATTACK_HANDLER_SQUISHED_WITH_BLUE_COIN

🔼


object_constants.h

  • ACTIVATED_BF_PLAT_TYPE_BITFS_ELEVATOR
  • ACTIVATED_BF_PLAT_TYPE_BITFS_MESH_PLAT
  • ACTIVATED_BF_PLAT_TYPE_BITS_ARROW_PLAT
  • ACTIVE_FLAG_ACTIVE
  • ACTIVE_FLAG_DEACTIVATED
  • ACTIVE_FLAG_DITHERED_ALPHA
  • ACTIVE_FLAG_FAR_AWAY
  • ACTIVE_FLAG_INITIATED_TIME_STOP
  • ACTIVE_FLAG_IN_DIFFERENT_ROOM
  • ACTIVE_FLAG_MOVE_THROUGH_GRATE
  • ACTIVE_FLAG_UNIMPORTANT
  • ACTIVE_FLAG_UNK10
  • ACTIVE_FLAG_UNK2
  • ACTIVE_FLAG_UNK8
  • ACTIVE_FLAG_UNK9
  • ACTIVE_PARTICLE_BREATH
  • ACTIVE_PARTICLE_BUBBLE
  • ACTIVE_PARTICLE_DIRT
  • ACTIVE_PARTICLE_DUST
  • ACTIVE_PARTICLE_FIRE
  • ACTIVE_PARTICLE_H_STAR
  • ACTIVE_PARTICLE_IDLE_WATER_WAVE
  • ACTIVE_PARTICLE_LEAF
  • ACTIVE_PARTICLE_MIST_CIRCLE
  • ACTIVE_PARTICLE_PLUNGE_BUBBLE
  • ACTIVE_PARTICLE_SHALLOW_WATER_SPLASH
  • ACTIVE_PARTICLE_SHALLOW_WATER_WAVE
  • ACTIVE_PARTICLE_SNOW
  • ACTIVE_PARTICLE_SPARKLES
  • ACTIVE_PARTICLE_TRIANGLE
  • ACTIVE_PARTICLE_UNUSED_1
  • ACTIVE_PARTICLE_UNUSED_2
  • ACTIVE_PARTICLE_V_STAR
  • ACTIVE_PARTICLE_WATER_SPLASH
  • ACTIVE_PARTICLE_WAVE_TRAIL
  • AMP_ACT_ATTACK_COOLDOWN
  • AMP_ACT_IDLE
  • AMP_BP_ROT_RADIUS_0
  • AMP_BP_ROT_RADIUS_200
  • AMP_BP_ROT_RADIUS_300
  • AMP_BP_ROT_RADIUS_400
  • ARROW_LIFT_ACT_IDLE
  • ARROW_LIFT_ACT_MOVING_AWAY
  • ARROW_LIFT_ACT_MOVING_BACK
  • ARROW_LIFT_DONE_MOVING
  • ARROW_LIFT_NOT_DONE_MOVING
  • BBALL_ACT_INITIALIZE
  • BBALL_ACT_ROLL
  • BBALL_BP_STYPE_BOB_LOWER
  • BBALL_BP_STYPE_BOB_UPPER
  • BBALL_BP_STYPE_THI_LARGE
  • BBALL_BP_STYPE_THI_SMALL
  • BBALL_BP_STYPE_TTM
  • BBH_DYNAMIC_SURFACE_ROOM
  • BBH_NEAR_MERRY_GO_ROUND_ROOM
  • BBH_OUTSIDE_ROOM
  • BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_OFF
  • BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_ON
  • BETA_BOO_KEY_ACT_DROPPED
  • BETA_BOO_KEY_ACT_DROPPING
  • BETA_BOO_KEY_ACT_IN_BOO
  • BETA_CHEST_ACT_IDLE_CLOSED
  • BETA_CHEST_ACT_IDLE_OPEN
  • BETA_CHEST_ACT_OPENING
  • BIRD_ACT_FLY
  • BIRD_ACT_INACTIVE
  • BIRD_BP_SPAWNED
  • BIRD_BP_SPAWNER
  • BLUE_COIN_SWITCH_ACT_IDLE
  • BLUE_COIN_SWITCH_ACT_RECEDING
  • BLUE_COIN_SWITCH_ACT_TICKING
  • BLUE_FISH_ACT_ASCEND
  • BLUE_FISH_ACT_DIVE
  • BLUE_FISH_ACT_DUPLICATE
  • BLUE_FISH_ACT_ROOM
  • BLUE_FISH_ACT_SPAWN
  • BLUE_FISH_ACT_TURN
  • BLUE_FISH_ACT_TURN_BACK
  • BOBOMB_ACT_CHASE_MARIO
  • BOBOMB_ACT_DEATH_PLANE_DEATH
  • BOBOMB_ACT_EXPLODE
  • BOBOMB_ACT_LAUNCHED
  • BOBOMB_ACT_LAVA_DEATH
  • BOBOMB_ACT_PATROL
  • BOBOMB_BP_STYPE_GENERIC
  • BOBOMB_BP_STYPE_STATIONARY
  • BOBOMB_BUDDY_ACT_IDLE
  • BOBOMB_BUDDY_ACT_TALK
  • BOBOMB_BUDDY_ACT_TURN_TO_TALK
  • BOBOMB_BUDDY_BP_STYPE_BOB_CANNON_KBB
  • BOBOMB_BUDDY_BP_STYPE_BOB_GRASS
  • BOBOMB_BUDDY_BP_STYPE_BOB_GRASS_KBB
  • BOBOMB_BUDDY_BP_STYPE_GENERIC
  • BOBOMB_BUDDY_CANNON_OPENED
  • BOBOMB_BUDDY_CANNON_OPENING
  • BOBOMB_BUDDY_CANNON_STOP_TALKING
  • BOBOMB_BUDDY_CANNON_UNOPENED
  • BOBOMB_BUDDY_HAS_NOT_TALKED
  • BOBOMB_BUDDY_HAS_TALKED
  • BOBOMB_BUDDY_ROLE_ADVICE
  • BOBOMB_BUDDY_ROLE_CANNON
  • BOMP_ACT_EXTEND
  • BOMP_ACT_POKE_OUT
  • BOMP_ACT_RETRACT
  • BOMP_ACT_WAIT
  • BOO_ATTACKED
  • BOO_BOUNCED_ON
  • BOO_CAGE_ACT_FALLING
  • BOO_CAGE_ACT_IN_BOO
  • BOO_CAGE_ACT_MARIO_JUMPING_IN
  • BOO_CAGE_ACT_ON_GROUND
  • BOO_CAGE_ACT_USELESS
  • BOO_DEATH_STATUS_ALIVE
  • BOO_DEATH_STATUS_DEAD
  • BOO_DEATH_STATUS_DYING
  • BOO_NOT_ATTACKED
  • BOWSER_PUZZLE_ACT_DONE
  • BOWSER_PUZZLE_ACT_SPAWN_PIECES
  • BOWSER_PUZZLE_ACT_WAIT_FOR_COMPLETE
  • BULLY_ACT_ACTIVATE_AND_FALL
  • BULLY_ACT_BACK_UP
  • BULLY_ACT_CHASE_MARIO
  • BULLY_ACT_DEATH_PLANE_DEATH
  • BULLY_ACT_INACTIVE
  • BULLY_ACT_KNOCKBACK
  • BULLY_ACT_LAVA_DEATH
  • BULLY_ACT_PATROL
  • BULLY_BP_SIZE_BIG
  • BULLY_BP_SIZE_SMALL
  • BULLY_STYPE_CHILL
  • BULLY_STYPE_GENERIC
  • BULLY_STYPE_MINION
  • BUTTERFLY_ACT_FOLLOW_MARIO
  • BUTTERFLY_ACT_RESTING
  • BUTTERFLY_ACT_RETURN_HOME
  • CAMERA_LAKITU_BP_FOLLOW_CAMERA
  • CAMERA_LAKITU_BP_INTRO
  • CAMERA_LAKITU_INTRO_ACT_SPAWN_CLOUD
  • CAMERA_LAKITU_INTRO_ACT_TRIGGER_CUTSCENE
  • CAMERA_LAKITU_INTRO_ACT_UNK2
  • CANNON_TRAP_DOOR_ACT_CAM_ZOOM
  • CANNON_TRAP_DOOR_ACT_CLOSED
  • CANNON_TRAP_DOOR_ACT_OPEN
  • CANNON_TRAP_DOOR_ACT_OPENING
  • CELEB_STAR_ACT_FACE_CAMERA
  • CELEB_STAR_ACT_SPIN_AROUND_MARIO
  • CHAIN_CHOMP_ACT_MOVE
  • CHAIN_CHOMP_ACT_UNINITIALIZED
  • CHAIN_CHOMP_ACT_UNLOAD_CHAIN
  • CHAIN_CHOMP_CHAIN_PART_BP_PIVOT
  • CHAIN_CHOMP_NOT_RELEASED
  • CHAIN_CHOMP_RELEASED_BREAK_GATE
  • CHAIN_CHOMP_RELEASED_END_CUTSCENE
  • CHAIN_CHOMP_RELEASED_JUMP_AWAY
  • CHAIN_CHOMP_RELEASED_LUNGE_AROUND
  • CHAIN_CHOMP_RELEASED_TRIGGER_CUTSCENE
  • CHAIN_CHOMP_SUB_ACT_LUNGE
  • CHAIN_CHOMP_SUB_ACT_TURN
  • CLOUD_ACT_FWOOSH_HIDDEN
  • CLOUD_ACT_MAIN
  • CLOUD_ACT_SPAWN_PARTS
  • CLOUD_ACT_UNLOAD
  • CLOUD_BP_FWOOSH
  • CLOUD_BP_LAKITU_CLOUD
  • COFFIN_ACT_IDLE
  • COFFIN_ACT_STAND_UP
  • COFFIN_BP_STATIC
  • COFFIN_SPAWNER_ACT_COFFINS_UNLOADED
  • DIALOG_UNK1_AWAIT_DIALOG
  • DIALOG_UNK1_BEGIN_DIALOG
  • DIALOG_UNK1_DISABLE_TIME_STOP
  • DIALOG_UNK1_ENABLE_TIME_STOP
  • DIALOG_UNK1_FLAG_4
  • DIALOG_UNK1_FLAG_DEFAULT
  • DIALOG_UNK1_FLAG_RESPONSE
  • DIALOG_UNK1_INTERRUPT_MARIO_ACTION
  • DIALOG_UNK2_AWAIT_DIALOG
  • DIALOG_UNK2_ENABLE_TIME_STOP
  • DIALOG_UNK2_END_DIALOG
  • DIALOG_UNK2_FLAG_0
  • DIALOG_UNK2_LEAVE_TIME_STOP_ENABLED
  • DIALOG_UNK2_TURN_AND_INTERRUPT_MARIO_ACTION
  • DORRIE_ACT_LOWER_HEAD
  • DORRIE_ACT_MOVE
  • DORRIE_ACT_RAISE_HEAD
  • ENEMY_LAKITU_ACT_MAIN
  • ENEMY_LAKITU_ACT_UNINITIALIZED
  • ENEMY_LAKITU_SUB_ACT_HOLD_SPINY
  • ENEMY_LAKITU_SUB_ACT_NO_SPINY
  • ENEMY_LAKITU_SUB_ACT_THROW_SPINY
  • EYEROK_BOSS_ACT_DEAD
  • EYEROK_BOSS_ACT_DIE
  • EYEROK_BOSS_ACT_FIGHT
  • EYEROK_BOSS_ACT_PAUSE
  • EYEROK_BOSS_ACT_SHOW_INTRO_TEXT
  • EYEROK_BOSS_ACT_SLEEP
  • EYEROK_BOSS_ACT_WAKE_UP
  • EYEROK_HAND_ACT_ATTACKED
  • EYEROK_HAND_ACT_BECOME_ACTIVE
  • EYEROK_HAND_ACT_BEGIN_DOUBLE_POUND
  • EYEROK_HAND_ACT_CLOSE
  • EYEROK_HAND_ACT_DEAD
  • EYEROK_HAND_ACT_DIE
  • EYEROK_HAND_ACT_DOUBLE_POUND
  • EYEROK_HAND_ACT_FIST_PUSH
  • EYEROK_HAND_ACT_FIST_SWEEP
  • EYEROK_HAND_ACT_IDLE
  • EYEROK_HAND_ACT_OPEN
  • EYEROK_HAND_ACT_PAUSE
  • EYEROK_HAND_ACT_RECOVER
  • EYEROK_HAND_ACT_RETREAT
  • EYEROK_HAND_ACT_SHOW_EYE
  • EYEROK_HAND_ACT_SLEEP
  • EYEROK_HAND_ACT_SMASH
  • EYEROK_HAND_ACT_TARGET_MARIO
  • FAKE_MONEYBAG_COIN_ACT_IDLE
  • FAKE_MONEYBAG_COIN_ACT_TRANSFORM
  • FALLING_PILLAR_ACT_FALLING
  • FALLING_PILLAR_ACT_IDLE
  • FALLING_PILLAR_ACT_TURNING
  • FIRE_PIRANHA_PLANT_ACT_GROW
  • FIRE_PIRANHA_PLANT_ACT_HIDE
  • FIRE_SPITTER_ACT_IDLE
  • FIRE_SPITTER_ACT_SPIT_FIRE
  • FISH_ACT_FLEE
  • FISH_ACT_INIT
  • FISH_ACT_ROAM
  • FISH_SPAWNER_ACT_IDLE
  • FISH_SPAWNER_ACT_RESPAWN
  • FISH_SPAWNER_ACT_SPAWN
  • FISH_SPAWNER_BP_FEW_BLUE
  • FISH_SPAWNER_BP_FEW_CYAN
  • FISH_SPAWNER_BP_MANY_BLUE
  • FISH_SPAWNER_BP_MANY_CYAN
  • FLY_GUY_ACT_APPROACH_MARIO
  • FLY_GUY_ACT_IDLE
  • FLY_GUY_ACT_LUNGE
  • FLY_GUY_ACT_SHOOT_FIRE
  • FREE_BBALL_ACT_IDLE
  • FREE_BBALL_ACT_RESET
  • FREE_BBALL_ACT_ROLL
  • GOOMBA_ACT_ATTACKED_MARIO
  • GOOMBA_ACT_JUMP
  • GOOMBA_ACT_WALK
  • GOOMBA_BP_SIZE_MASK
  • GOOMBA_BP_TRIPLET_FLAG_MASK
  • GOOMBA_SIZE_HUGE
  • GOOMBA_SIZE_REGULAR
  • GOOMBA_SIZE_TINY
  • GOOMBA_TRIPLET_SPAWNER_ACT_LOADED
  • GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED
  • GOOMBA_TRIPLET_SPAWNER_BP_EXTRA_GOOMBAS_MASK
  • GOOMBA_TRIPLET_SPAWNER_BP_SIZE_MASK
  • HAUNTED_BOOKSHELF_ACT_IDLE
  • HAUNTED_BOOKSHELF_ACT_RECEDE
  • HELD_DROPPED
  • HELD_FREE
  • HELD_HELD
  • HELD_THROWN
  • HIDDEN_BLUE_COIN_ACT_ACTIVE
  • HIDDEN_BLUE_COIN_ACT_INACTIVE
  • HIDDEN_BLUE_COIN_ACT_WAITING
  • HOMING_AMP_ACT_APPEAR
  • HOMING_AMP_ACT_ATTACK_COOLDOWN
  • HOMING_AMP_ACT_CHASE
  • HOMING_AMP_ACT_GIVE_UP
  • HOMING_AMP_ACT_INACTIVE
  • HOOT_ACT_ASCENT
  • HOOT_ACT_CARRY
  • HOOT_ACT_TIRED
  • HOOT_AVAIL_ASLEEP_IN_TREE
  • HOOT_AVAIL_READY_TO_FLY
  • HOOT_AVAIL_WANTS_TO_TALK
  • JS_RING_SPAWNER_ACT_ACTIVE
  • JS_RING_SPAWNER_ACT_INACTIVE
  • KLEPTO_ACT_APPROACH_TARGET_HOLDING
  • KLEPTO_ACT_CIRCLE_TARGET_HOLDING
  • KLEPTO_ACT_DIVE_AT_MARIO
  • KLEPTO_ACT_RESET_POSITION
  • KLEPTO_ACT_RETREAT
  • KLEPTO_ACT_STRUCK_BY_MARIO
  • KLEPTO_ACT_TURN_TOWARD_MARIO
  • KLEPTO_ACT_WAIT_FOR_MARIO
  • KLEPTO_ANIM_STATE_HOLDING_CAP
  • KLEPTO_ANIM_STATE_HOLDING_NOTHING
  • KLEPTO_ANIM_STATE_HOLDING_STAR
  • KOOPA_BP_KOOPA_THE_QUICK_BASE
  • KOOPA_BP_KOOPA_THE_QUICK_BOB
  • KOOPA_BP_KOOPA_THE_QUICK_THI
  • KOOPA_BP_NORMAL
  • KOOPA_BP_TINY
  • KOOPA_BP_UNSHELLED
  • KOOPA_SHELLED_ACT_DIE
  • KOOPA_SHELLED_ACT_LYING
  • KOOPA_SHELLED_ACT_RUN_FROM_MARIO
  • KOOPA_SHELLED_ACT_STOPPED
  • KOOPA_SHELLED_ACT_WALK
  • KOOPA_SHELLED_SUB_ACT_START_WALK
  • KOOPA_SHELLED_SUB_ACT_STOP_WALK
  • KOOPA_SHELLED_SUB_ACT_WALK
  • KOOPA_THE_QUICK_ACT_AFTER_RACE
  • KOOPA_THE_QUICK_ACT_DECELERATE
  • KOOPA_THE_QUICK_ACT_RACE
  • KOOPA_THE_QUICK_ACT_SHOW_INIT_TEXT
  • KOOPA_THE_QUICK_ACT_STOP
  • KOOPA_THE_QUICK_ACT_UNUSED1
  • KOOPA_THE_QUICK_ACT_WAIT_BEFORE_RACE
  • KOOPA_THE_QUICK_BOB_INDEX
  • KOOPA_THE_QUICK_SUB_ACT_JUMP
  • KOOPA_THE_QUICK_SUB_ACT_RUN
  • KOOPA_THE_QUICK_SUB_ACT_START_RUN
  • KOOPA_THE_QUICK_THI_INDEX
  • KOOPA_UNSHELLED_ACT_DIVE
  • KOOPA_UNSHELLED_ACT_LYING
  • KOOPA_UNSHELLED_ACT_RUN
  • KOOPA_UNSHELLED_ACT_UNUSED3
  • LLL_DRAWBRIDGE_ACT_LOWER
  • LLL_DRAWBRIDGE_ACT_RAISE
  • MAD_PIANO_ACT_ATTACK
  • MAD_PIANO_ACT_WAIT
  • MANTA_ACT_NO_RINGS
  • MANTA_ACT_SPAWN_RINGS
  • MIPS_ACT_FALL_DOWN
  • MIPS_ACT_FOLLOW_PATH
  • MIPS_ACT_IDLE
  • MIPS_ACT_WAIT_FOR_ANIMATION_DONE
  • MIPS_ACT_WAIT_FOR_NEARBY_MARIO
  • MIPS_STAR_STATUS_ALREADY_SPAWNED_STAR
  • MIPS_STAR_STATUS_HAVENT_SPAWNED_STAR
  • MIPS_STAR_STATUS_SHOULD_SPAWN_STAR
  • MONEYBAG_ACT_APPEAR
  • MONEYBAG_ACT_DEATH
  • MONEYBAG_ACT_DISAPPEAR
  • MONEYBAG_ACT_MOVE_AROUND
  • MONEYBAG_ACT_RETURN_HOME
  • MONEYBAG_ACT_UNUSED_APPEAR
  • MONEYBAG_JUMP_JUMP
  • MONEYBAG_JUMP_JUMP_AND_BOUNCE
  • MONEYBAG_JUMP_LANDING
  • MONEYBAG_JUMP_PREPARE
  • MONEYBAG_JUMP_WALK_AROUND
  • MONEYBAG_JUMP_WALK_HOME
  • MONTY_MOLE_ACT_BEGIN_JUMP_INTO_HOLE
  • MONTY_MOLE_ACT_HIDE
  • MONTY_MOLE_ACT_JUMP_INTO_HOLE
  • MONTY_MOLE_ACT_JUMP_OUT_OF_HOLE
  • MONTY_MOLE_ACT_RISE_FROM_HOLE
  • MONTY_MOLE_ACT_SELECT_HOLE
  • MONTY_MOLE_ACT_SPAWN_ROCK
  • MONTY_MOLE_ACT_THROW_ROCK
  • MONTY_MOLE_BP_NO_ROCK
  • MONTY_MOLE_ROCK_ACT_HELD
  • MONTY_MOLE_ROCK_ACT_MOVE
  • MOV_BCOIN_ACT_MOVING
  • MOV_BCOIN_ACT_STILL
  • MOV_YCOIN_ACT_BLINKING
  • MOV_YCOIN_ACT_DEATH_PLANE_DEATH
  • MOV_YCOIN_ACT_IDLE
  • MOV_YCOIN_ACT_LAVA_DEATH
  • MR_BLIZZARD_ACT_BURROW
  • MR_BLIZZARD_ACT_DEATH
  • MR_BLIZZARD_ACT_HIDE_UNHIDE
  • MR_BLIZZARD_ACT_JUMP
  • MR_BLIZZARD_ACT_RISE_FROM_GROUND
  • MR_BLIZZARD_ACT_ROTATE
  • MR_BLIZZARD_ACT_SPAWN_SNOWBALL
  • MR_BLIZZARD_ACT_THROW_SNOWBALL
  • MR_BLIZZARD_STYPE_JUMPING
  • MR_BLIZZARD_STYPE_NO_CAP
  • OBJ_ACT_DEATH_PLANE_DEATH
  • OBJ_ACT_HORIZONTAL_KNOCKBACK
  • OBJ_ACT_LAVA_DEATH
  • OBJ_ACT_SQUISHED
  • OBJ_ACT_VERTICAL_KNOCKBACK
  • OBJ_FLAG_0020
  • OBJ_FLAG_0100
  • OBJ_FLAG_1000
  • OBJ_FLAG_30
  • OBJ_FLAG_8000
  • OBJ_FLAG_ACTIVE_FROM_AFAR
  • OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO
  • OBJ_FLAG_COMPUTE_DIST_TO_MARIO
  • OBJ_FLAG_HOLDABLE
  • OBJ_FLAG_MOVE_XZ_USING_FVEL
  • OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL
  • OBJ_FLAG_PERSISTENT_RESPAWN
  • OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE
  • OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW
  • OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM
  • OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT
  • OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
  • OBJ_MOVE_ABOVE_DEATH_BARRIER
  • OBJ_MOVE_ABOVE_LAVA
  • OBJ_MOVE_AT_WATER_SURFACE
  • OBJ_MOVE_BOUNCE
  • OBJ_MOVE_ENTERED_WATER
  • OBJ_MOVE_HIT_EDGE
  • OBJ_MOVE_HIT_WALL
  • OBJ_MOVE_IN_AIR
  • OBJ_MOVE_LANDED
  • OBJ_MOVE_LEAVING_WATER
  • OBJ_MOVE_LEFT_GROUND
  • OBJ_MOVE_MASK_IN_WATER
  • OBJ_MOVE_MASK_ON_GROUND
  • OBJ_MOVE_ON_GROUND
  • OBJ_MOVE_OUT_SCOPE
  • OBJ_MOVE_UNDERWATER_OFF_GROUND
  • OBJ_MOVE_UNDERWATER_ON_GROUND
  • PENGUIN_ANIM_IDLE
  • PENGUIN_ANIM_WALK
  • PENGUIN_WALK_BABY
  • PENGUIN_WALK_BIG
  • PIRANHA_PLANT_ACT_ATTACKED
  • PIRANHA_PLANT_ACT_BITING
  • PIRANHA_PLANT_ACT_IDLE
  • PIRANHA_PLANT_ACT_RESPAWN
  • PIRANHA_PLANT_ACT_SHRINK_AND_DIE
  • PIRANHA_PLANT_ACT_SLEEPING
  • PIRANHA_PLANT_ACT_STOPPED_BITING
  • PIRANHA_PLANT_ACT_WAIT_TO_RESPAWN
  • PIRANHA_PLANT_ACT_WOKEN_UP
  • PIRANHA_PLANT_BUBBLE_ACT_BURST
  • PIRANHA_PLANT_BUBBLE_ACT_GROW_SHRINK_LOOP
  • PIRANHA_PLANT_BUBBLE_ACT_IDLE
  • PLATFORM_ON_TRACK_ACT_FALL
  • PLATFORM_ON_TRACK_ACT_INIT
  • PLATFORM_ON_TRACK_ACT_MOVE_ALONG_TRACK
  • PLATFORM_ON_TRACK_ACT_PAUSE_BRIEFLY
  • PLATFORM_ON_TRACK_ACT_WAIT_FOR_MARIO
  • PLATFORM_ON_TRACK_BP_DONT_DISAPPEAR
  • PLATFORM_ON_TRACK_BP_DONT_TURN_ROLL
  • PLATFORM_ON_TRACK_BP_DONT_TURN_YAW
  • PLATFORM_ON_TRACK_BP_MASK_PATH
  • PLATFORM_ON_TRACK_BP_MASK_TYPE
  • PLATFORM_ON_TRACK_BP_RETURN_TO_START
  • PLATFORM_ON_TRACK_TYPE_CARPET
  • PLATFORM_ON_TRACK_TYPE_CHECKERED
  • PLATFORM_ON_TRACK_TYPE_GRATE
  • PLATFORM_ON_TRACK_TYPE_SKI_LIFT
  • POKEY_ACT_UNINITIALIZED
  • POKEY_ACT_UNLOAD_PARTS
  • POKEY_ACT_WANDER
  • PURPLE_SWITCH_IDLE
  • PURPLE_SWITCH_PRESSED
  • PURPLE_SWITCH_TICKING
  • PURPLE_SWITCH_UNPRESSED
  • PURPLE_SWITCH_WAIT_FOR_MARIO_TO_GET_OFF
  • PYRAMID_ELEVATOR_AT_BOTTOM
  • PYRAMID_ELEVATOR_CONSTANT_VELOCITY
  • PYRAMID_ELEVATOR_END_MOVING
  • PYRAMID_ELEVATOR_IDLE
  • PYRAMID_ELEVATOR_START_MOVING
  • PYRAMID_TOP_ACT_CHECK_IF_SOLVED
  • PYRAMID_TOP_ACT_EXPLODE
  • PYRAMID_TOP_ACT_SPINNING
  • PYRAMID_WALL_ACT_MOVING_DOWN
  • PYRAMID_WALL_ACT_MOVING_UP
  • PYRAMID_WALL_BP_POSITION_HIGH
  • PYRAMID_WALL_BP_POSITION_LOW
  • PYRAMID_WALL_BP_POSITION_MIDDLE
  • RACING_PENGUIN_ACT_FINISH_RACE
  • RACING_PENGUIN_ACT_PREPARE_FOR_RACE
  • RACING_PENGUIN_ACT_RACE
  • RACING_PENGUIN_ACT_SHOW_FINAL_TEXT
  • RACING_PENGUIN_ACT_SHOW_INIT_TEXT
  • RACING_PENGUIN_ACT_WAIT_FOR_MARIO
  • RESPAWN_INFO_DONT_RESPAWN
  • RESPAWN_INFO_TYPE_16
  • RESPAWN_INFO_TYPE_32
  • RESPAWN_INFO_TYPE_NULL
  • SKEETER_ACT_IDLE
  • SKEETER_ACT_LUNGE
  • SKEETER_ACT_WALK
  • SL_SNOWMAN_WIND_ACT_BLOWING
  • SL_SNOWMAN_WIND_ACT_IDLE
  • SL_SNOWMAN_WIND_ACT_TALKING
  • SL_WALKING_PENGUIN_ACT_MOVING_FORWARDS
  • SL_WALKING_PENGUIN_ACT_RETURNING
  • SL_WALKING_PENGUIN_ACT_TURNING_BACK
  • SL_WALKING_PENGUIN_ACT_TURNING_FORWARDS
  • SNUFIT_ACT_IDLE
  • SNUFIT_ACT_SHOOT
  • SPINY_ACT_ATTACKED_MARIO
  • SPINY_ACT_HELD_BY_LAKITU
  • SPINY_ACT_THROWN_BY_LAKITU
  • SPINY_ACT_WALK
  • SWOOP_ACT_IDLE
  • SWOOP_ACT_MOVE
  • TRIPLET_BUTTERFLY_ACT_ACTIVATE
  • TRIPLET_BUTTERFLY_ACT_EXPLODE
  • TRIPLET_BUTTERFLY_ACT_INIT
  • TRIPLET_BUTTERFLY_ACT_WANDER
  • TRIPLET_BUTTERFLY_BP_BUTTERFLY_NUM
  • TRIPLET_BUTTERFLY_BP_NO_BOMBS
  • TRIPLET_BUTTERFLY_TYPE_EXPLODES
  • TRIPLET_BUTTERFLY_TYPE_NORMAL
  • TRIPLET_BUTTERFLY_TYPE_SPAWN_1UP
  • TTC_2D_ROTATOR_BP_2D_COG
  • TTC_2D_ROTATOR_BP_HAND
  • TTC_COG_BP_DIR_CCW
  • TTC_COG_BP_DIR_CW
  • TTC_COG_BP_DIR_MASK
  • TTC_COG_BP_SHAPE_HEXAGON
  • TTC_COG_BP_SHAPE_MASK
  • TTC_COG_BP_SHAPE_TRIANGLE
  • TTC_MOVING_BAR_ACT_EXTEND
  • TTC_MOVING_BAR_ACT_PULL_BACK
  • TTC_MOVING_BAR_ACT_RETRACT
  • TTC_MOVING_BAR_ACT_WAIT
  • TTC_ROTATING_SOLID_BP_CUBE
  • TTC_ROTATING_SOLID_BP_TRIANGULAR_PRISM
  • TTC_SPEED_FAST
  • TTC_SPEED_RANDOM
  • TTC_SPEED_SLOW
  • TTC_SPEED_STOPPED
  • TWEESTER_ACT_CHASE
  • TWEESTER_ACT_HIDE
  • TWEESTER_ACT_IDLE
  • TWEESTER_SUB_ACT_CHASE
  • TWEESTER_SUB_ACT_WAIT
  • UKIKI_ACT_GO_TO_CAGE
  • UKIKI_ACT_IDLE
  • UKIKI_ACT_JUMP
  • UKIKI_ACT_RETURN_HOME
  • UKIKI_ACT_RUN
  • UKIKI_ACT_TURN_TO_MARIO
  • UKIKI_ACT_UNUSED_TURN
  • UKIKI_ACT_WAIT_TO_RESPAWN
  • UKIKI_ANIM_HANDSTAND
  • UKIKI_ANIM_HELD
  • UKIKI_ANIM_ITCH
  • UKIKI_ANIM_JUMP
  • UKIKI_ANIM_JUMP_CLAP
  • UKIKI_ANIM_LAND
  • UKIKI_ANIM_RUN
  • UKIKI_ANIM_SCREECH
  • UKIKI_ANIM_STATE_CAP_ON
  • UKIKI_ANIM_STATE_DEFAULT
  • UKIKI_ANIM_STATE_EYE_CLOSED
  • UKIKI_ANIM_TURN
  • UKIKI_ANIM_UNUSED_APOSE
  • UKIKI_ANIM_UNUSED_DEATH
  • UKIKI_ANIM_UNUSED_HOP
  • UKIKI_ANIM_UNUSED_WALK
  • UKIKI_CAGE
  • UKIKI_CAGE_ACT_FALL
  • UKIKI_CAGE_ACT_HIDE
  • UKIKI_CAGE_ACT_SPIN
  • UKIKI_CAGE_ACT_WAIT_FOR_UKIKI
  • UKIKI_CAGE_STAR_ACT_IN_CAGE
  • UKIKI_CAGE_STAR_ACT_SPAWN_STAR
  • UKIKI_CAP
  • UKIKI_CAP_ON
  • UKIKI_SUB_ACT_CAGE_DESPAWN
  • UKIKI_SUB_ACT_CAGE_JUMP_TO_CAGE
  • UKIKI_SUB_ACT_CAGE_LAND_ON_CAGE
  • UKIKI_SUB_ACT_CAGE_RUN_TO_CAGE
  • UKIKI_SUB_ACT_CAGE_SPIN_ON_CAGE
  • UKIKI_SUB_ACT_CAGE_TALK_TO_MARIO
  • UKIKI_SUB_ACT_CAGE_TURN_TO_CAGE
  • UKIKI_SUB_ACT_CAGE_WAIT_FOR_MARIO
  • UKIKI_SUB_ACT_TAUNT_HANDSTAND
  • UKIKI_SUB_ACT_TAUNT_ITCH
  • UKIKI_SUB_ACT_TAUNT_JUMP_CLAP
  • UKIKI_SUB_ACT_TAUNT_NONE
  • UKIKI_SUB_ACT_TAUNT_SCREECH
  • UKIKI_TEXT_CAGE_TEXTBOX
  • UKIKI_TEXT_DEFAULT
  • UKIKI_TEXT_DO_NOT_LET_GO
  • UKIKI_TEXT_GAVE_CAP_BACK
  • UKIKI_TEXT_GO_TO_CAGE
  • UKIKI_TEXT_HAS_CAP
  • UKIKI_TEXT_STEAL_CAP
  • UKIKI_TEXT_STOLE_CAP
  • WATER_BOMB_ACT_DROP
  • WATER_BOMB_ACT_EXPLODE
  • WATER_BOMB_ACT_INIT
  • WATER_BOMB_ACT_SHOT_FROM_CANNON
  • WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL
  • WATER_LEVEL_DIAMOND_ACT_IDLE
  • WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING
  • WATER_LEVEL_DIAMOND_ACT_INIT
  • WATER_RING_ACT_COLLECTED
  • WATER_RING_ACT_NOT_COLLECTED
  • WF_SLID_BRICK_PTFM_ACT_EXTEND
  • WF_SLID_BRICK_PTFM_ACT_RETRACT
  • WF_SLID_BRICK_PTFM_ACT_WAIT
  • WF_SLID_BRICK_PTFM_BP_MOV_VEL_10
  • WF_SLID_BRICK_PTFM_BP_MOV_VEL_15
  • WF_SLID_BRICK_PTFM_BP_MOV_VEL_20
  • WIGGLER_ACT_FALL_THROUGH_FLOOR
  • WIGGLER_ACT_JUMPED_ON
  • WIGGLER_ACT_KNOCKBACK
  • WIGGLER_ACT_SHRINK
  • WIGGLER_ACT_UNINITIALIZED
  • WIGGLER_ACT_WALK
  • WIGGLER_TEXT_STATUS_AWAIT_DIALOG
  • WIGGLER_TEXT_STATUS_COMPLETED_DIALOG
  • WIGGLER_TEXT_STATUS_SHOWING_DIALOG
  • WOODEN_POST_BP_NO_COINS_MASK
  • YOSHI_ACT_CREDITS
  • YOSHI_ACT_FINISH_JUMPING_AND_DESPAWN
  • YOSHI_ACT_GIVE_PRESENT
  • YOSHI_ACT_IDLE
  • YOSHI_ACT_TALK
  • YOSHI_ACT_WALK
  • YOSHI_ACT_WALK_JUMP_OFF_ROOF

🔼


object_list_processor.h

  • OBJECT_POOL_CAPACITY
  • TIME_STOP_ACTIVE
  • TIME_STOP_ALL_OBJECTS
  • TIME_STOP_DIALOG
  • TIME_STOP_ENABLED
  • TIME_STOP_MARIO_AND_DOORS
  • TIME_STOP_MARIO_OPENED_DOOR
  • TIME_STOP_UNKNOWN_0

enum ObjectList

Identifier Value
OBJ_LIST_PLAYER 0
OBJ_LIST_UNUSED_1 1
OBJ_LIST_DESTRUCTIVE 2
OBJ_LIST_UNUSED_3 3
OBJ_LIST_GENACTOR 4
OBJ_LIST_PUSHABLE 5
OBJ_LIST_LEVEL 6
OBJ_LIST_UNUSED_7 7
OBJ_LIST_DEFAULT 8
OBJ_LIST_SURFACE 9
OBJ_LIST_POLELIKE 10
OBJ_LIST_SPAWNER 11
OBJ_LIST_UNIMPORTANT 12
NUM_OBJ_LISTS 13

🔼


os_cont.h

  • A_BUTTON
  • B_BUTTON
  • CONT_A
  • CONT_ABSOLUTE
  • CONT_ADDR_CRC_ER
  • CONT_B
  • CONT_C
  • CONT_CARD_ON
  • CONT_CARD_PULL
  • CONT_COLLISION_ERROR
  • CONT_D
  • CONT_DOWN
  • CONT_E
  • CONT_EEP16K
  • CONT_EEPROM
  • CONT_EEPROM_BUSY
  • CONT_F
  • CONT_FRAME_ERROR
  • CONT_G
  • CONT_JOYPORT
  • CONT_L
  • CONT_LEFT
  • CONT_NO_RESPONSE_ERROR
  • CONT_OVERRUN_ERROR
  • CONT_R
  • CONT_RELATIVE
  • CONT_RIGHT
  • CONT_START
  • CONT_TYPE_MASK
  • CONT_TYPE_MOUSE
  • CONT_TYPE_NORMAL
  • CONT_TYPE_VOICE
  • CONT_UP
  • CONT_X
  • CONT_Y
  • D_CBUTTONS
  • D_JPAD
  • L_CBUTTONS
  • L_JPAD
  • L_TRIG
  • R_CBUTTONS
  • R_JPAD
  • R_TRIG
  • START_BUTTON
  • U_CBUTTONS
  • U_JPAD
  • X_BUTTON
  • Y_BUTTON
  • Z_TRIG

🔼


save_file.h

  • EEPROM_SIZE
  • NUM_SAVE_FILES
  • SAVE_FLAG_CAP_ON_GROUND
  • SAVE_FLAG_CAP_ON_KLEPTO
  • SAVE_FLAG_CAP_ON_MR_BLIZZARD
  • SAVE_FLAG_CAP_ON_UKIKI
  • SAVE_FLAG_COLLECTED_MIPS_STAR_1
  • SAVE_FLAG_COLLECTED_MIPS_STAR_2
  • SAVE_FLAG_COLLECTED_TOAD_STAR_1
  • SAVE_FLAG_COLLECTED_TOAD_STAR_2
  • SAVE_FLAG_COLLECTED_TOAD_STAR_3
  • SAVE_FLAG_DDD_MOVED_BACK
  • SAVE_FLAG_FILE_EXISTS
  • SAVE_FLAG_HAVE_KEY_1
  • SAVE_FLAG_HAVE_KEY_2
  • SAVE_FLAG_HAVE_METAL_CAP
  • SAVE_FLAG_HAVE_VANISH_CAP
  • SAVE_FLAG_HAVE_WING_CAP
  • SAVE_FLAG_MOAT_DRAINED
  • SAVE_FLAG_UNLOCKED_50_STAR_DOOR
  • SAVE_FLAG_UNLOCKED_BASEMENT_DOOR
  • SAVE_FLAG_UNLOCKED_BITDW_DOOR
  • SAVE_FLAG_UNLOCKED_BITFS_DOOR
  • SAVE_FLAG_UNLOCKED_CCM_DOOR
  • SAVE_FLAG_UNLOCKED_JRB_DOOR
  • SAVE_FLAG_UNLOCKED_PSS_DOOR
  • SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR
  • SAVE_FLAG_UNLOCKED_WF_DOOR

enum SaveFileIndex

Identifier Value
SAVE_FILE_A 0
SAVE_FILE_B 1
SAVE_FILE_C 2
SAVE_FILE_D 3

🔼


seq_ids.h

  • SEQ_BASE_ID
  • SEQ_VARIATION

enum SeqId

Identifier Value
SEQ_SOUND_PLAYER 0
SEQ_EVENT_CUTSCENE_COLLECT_STAR 1
SEQ_MENU_TITLE_SCREEN 2
SEQ_LEVEL_GRASS 3
SEQ_LEVEL_INSIDE_CASTLE 4
SEQ_LEVEL_WATER 5
SEQ_LEVEL_HOT 6
SEQ_LEVEL_BOSS_KOOPA 7
SEQ_LEVEL_SNOW 8
SEQ_LEVEL_SLIDE 9
SEQ_LEVEL_SPOOKY 10
SEQ_EVENT_PIRANHA_PLANT 11
SEQ_LEVEL_UNDERGROUND 12
SEQ_MENU_STAR_SELECT 13
SEQ_EVENT_POWERUP 14
SEQ_EVENT_METAL_CAP 15
SEQ_EVENT_KOOPA_MESSAGE 16
SEQ_LEVEL_KOOPA_ROAD 17
SEQ_EVENT_HIGH_SCORE 18
SEQ_EVENT_MERRY_GO_ROUND 19
SEQ_EVENT_RACE 20
SEQ_EVENT_CUTSCENE_STAR_SPAWN 21
SEQ_EVENT_BOSS 22
SEQ_EVENT_CUTSCENE_COLLECT_KEY 23
SEQ_EVENT_ENDLESS_STAIRS 24
SEQ_LEVEL_BOSS_KOOPA_FINAL 25
SEQ_EVENT_CUTSCENE_CREDITS 26
SEQ_EVENT_SOLVE_PUZZLE 27
SEQ_EVENT_TOAD_MESSAGE 28
SEQ_EVENT_PEACH_MESSAGE 29
SEQ_EVENT_CUTSCENE_INTRO 30
SEQ_EVENT_CUTSCENE_VICTORY 31
SEQ_EVENT_CUTSCENE_ENDING 32
SEQ_MENU_FILE_SELECT 33
SEQ_EVENT_CUTSCENE_LAKITU 34
SEQ_COUNT 35

🔼


sm64.h

  • ACT_AIR_HIT_WALL
  • ACT_AIR_THROW
  • ACT_AIR_THROW_LAND
  • ACT_BACKFLIP
  • ACT_BACKFLIP_LAND
  • ACT_BACKFLIP_LAND_STOP
  • ACT_BACKWARD_AIR_KB
  • ACT_BACKWARD_GROUND_KB
  • ACT_BACKWARD_ROLLOUT
  • ACT_BACKWARD_WATER_KB
  • ACT_BBH_ENTER_JUMP
  • ACT_BBH_ENTER_SPIN
  • ACT_BEGIN_SLIDING
  • ACT_BRAKING
  • ACT_BRAKING_STOP
  • ACT_BREASTSTROKE
  • ACT_BUBBLED
  • ACT_BURNING_FALL
  • ACT_BURNING_GROUND
  • ACT_BURNING_JUMP
  • ACT_BUTT_SLIDE
  • ACT_BUTT_SLIDE_AIR
  • ACT_BUTT_SLIDE_STOP
  • ACT_BUTT_STUCK_IN_GROUND
  • ACT_CAUGHT_IN_WHIRLPOOL
  • ACT_CLIMBING_POLE
  • ACT_COUGHING
  • ACT_CRAWLING
  • ACT_CRAZY_BOX_BOUNCE
  • ACT_CREDITS_CUTSCENE
  • ACT_CROUCHING
  • ACT_CROUCH_SLIDE
  • ACT_DEATH_EXIT
  • ACT_DEATH_EXIT_LAND
  • ACT_DEATH_ON_BACK
  • ACT_DEATH_ON_STOMACH
  • ACT_DEBUG_FREE_MOVE
  • ACT_DECELERATING
  • ACT_DISAPPEARED
  • ACT_DIVE
  • ACT_DIVE_PICKING_UP
  • ACT_DIVE_SLIDE
  • ACT_DOUBLE_JUMP
  • ACT_DOUBLE_JUMP_LAND
  • ACT_DOUBLE_JUMP_LAND_STOP
  • ACT_DROWNING
  • ACT_EATEN_BY_BUBBA
  • ACT_ELECTROCUTION
  • ACT_EMERGE_FROM_PIPE
  • ACT_END_PEACH_CUTSCENE
  • ACT_END_WAVING_CUTSCENE
  • ACT_ENTERING_STAR_DOOR
  • ACT_EXIT_AIRBORNE
  • ACT_EXIT_LAND_SAVE_DIALOG
  • ACT_FALLING_DEATH_EXIT
  • ACT_FALLING_EXIT_AIRBORNE
  • ACT_FALL_AFTER_STAR_GRAB
  • ACT_FEET_STUCK_IN_GROUND
  • ACT_FINISH_TURNING_AROUND
  • ACT_FIRST_PERSON
  • ACT_FLAG_AIR
  • ACT_FLAG_ALLOW_FIRST_PERSON
  • ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION
  • ACT_FLAG_ATTACKING
  • ACT_FLAG_BUTT_OR_STOMACH_SLIDE
  • ACT_FLAG_CONTROL_JUMP_HEIGHT
  • ACT_FLAG_CUSTOM_ACTION
  • ACT_FLAG_DIVING
  • ACT_FLAG_HANGING
  • ACT_FLAG_IDLE
  • ACT_FLAG_INTANGIBLE
  • ACT_FLAG_INVULNERABLE
  • ACT_FLAG_METAL_WATER
  • ACT_FLAG_MOVING
  • ACT_FLAG_ON_POLE
  • ACT_FLAG_PAUSE_EXIT
  • ACT_FLAG_RIDING_SHELL
  • ACT_FLAG_SHORT_HITBOX
  • ACT_FLAG_STATIONARY
  • ACT_FLAG_SWIMMING
  • ACT_FLAG_SWIMMING_OR_FLYING
  • ACT_FLAG_THROWING
  • ACT_FLAG_WATER_OR_TEXT
  • ACT_FLUTTER_KICK
  • ACT_FLYING
  • ACT_FLYING_TRIPLE_JUMP
  • ACT_FORWARD_AIR_KB
  • ACT_FORWARD_GROUND_KB
  • ACT_FORWARD_ROLLOUT
  • ACT_FORWARD_WATER_KB
  • ACT_FREEFALL
  • ACT_FREEFALL_LAND
  • ACT_FREEFALL_LAND_STOP
  • ACT_GETTING_BLOWN
  • ACT_GRABBED
  • ACT_GRAB_POLE_FAST
  • ACT_GRAB_POLE_SLOW
  • ACT_GROUND_BONK
  • ACT_GROUND_POUND
  • ACT_GROUND_POUND_LAND
  • ACT_GROUP_AIRBORNE
  • ACT_GROUP_AUTOMATIC
  • ACT_GROUP_CUTSCENE
  • ACT_GROUP_MASK
  • ACT_GROUP_MOVING
  • ACT_GROUP_OBJECT
  • ACT_GROUP_STATIONARY
  • ACT_GROUP_SUBMERGED
  • ACT_HANGING
  • ACT_HANG_MOVING
  • ACT_HARD_BACKWARD_AIR_KB
  • ACT_HARD_BACKWARD_GROUND_KB
  • ACT_HARD_FORWARD_AIR_KB
  • ACT_HARD_FORWARD_GROUND_KB
  • ACT_HEAD_STUCK_IN_GROUND
  • ACT_HEAVY_THROW
  • ACT_HOLDING_BOWSER
  • ACT_HOLDING_POLE
  • ACT_HOLD_BEGIN_SLIDING
  • ACT_HOLD_BREASTSTROKE
  • ACT_HOLD_BUTT_SLIDE
  • ACT_HOLD_BUTT_SLIDE_AIR
  • ACT_HOLD_BUTT_SLIDE_STOP
  • ACT_HOLD_DECELERATING
  • ACT_HOLD_FLUTTER_KICK
  • ACT_HOLD_FREEFALL
  • ACT_HOLD_FREEFALL_LAND
  • ACT_HOLD_FREEFALL_LAND_STOP
  • ACT_HOLD_HEAVY_IDLE
  • ACT_HOLD_HEAVY_WALKING
  • ACT_HOLD_IDLE
  • ACT_HOLD_JUMP
  • ACT_HOLD_JUMP_LAND
  • ACT_HOLD_JUMP_LAND_STOP
  • ACT_HOLD_METAL_WATER_FALLING
  • ACT_HOLD_METAL_WATER_FALL_LAND
  • ACT_HOLD_METAL_WATER_JUMP
  • ACT_HOLD_METAL_WATER_JUMP_LAND
  • ACT_HOLD_METAL_WATER_STANDING
  • ACT_HOLD_METAL_WATER_WALKING
  • ACT_HOLD_PANTING_UNUSED
  • ACT_HOLD_QUICKSAND_JUMP_LAND
  • ACT_HOLD_STOMACH_SLIDE
  • ACT_HOLD_SWIMMING_END
  • ACT_HOLD_WALKING
  • ACT_HOLD_WATER_ACTION_END
  • ACT_HOLD_WATER_IDLE
  • ACT_HOLD_WATER_JUMP
  • ACT_IDLE
  • ACT_ID_MASK
  • ACT_INTRO_CUTSCENE
  • ACT_IN_CANNON
  • ACT_IN_QUICKSAND
  • ACT_JUMBO_STAR_CUTSCENE
  • ACT_JUMP
  • ACT_JUMP_KICK
  • ACT_JUMP_LAND
  • ACT_JUMP_LAND_STOP
  • ACT_LAVA_BOOST
  • ACT_LAVA_BOOST_LAND
  • ACT_LEDGE_CLIMB_DOWN
  • ACT_LEDGE_CLIMB_FAST
  • ACT_LEDGE_CLIMB_SLOW_1
  • ACT_LEDGE_CLIMB_SLOW_2
  • ACT_LEDGE_GRAB
  • ACT_LONG_JUMP
  • ACT_LONG_JUMP_LAND
  • ACT_LONG_JUMP_LAND_STOP
  • ACT_METAL_WATER_FALLING
  • ACT_METAL_WATER_FALL_LAND
  • ACT_METAL_WATER_JUMP
  • ACT_METAL_WATER_JUMP_LAND
  • ACT_METAL_WATER_STANDING
  • ACT_METAL_WATER_WALKING
  • ACT_MOVE_PUNCHING
  • ACT_PANTING
  • ACT_PICKING_UP
  • ACT_PICKING_UP_BOWSER
  • ACT_PLACING_DOWN
  • ACT_PULLING_DOOR
  • ACT_PUNCHING
  • ACT_PUSHING_DOOR
  • ACT_PUTTING_ON_CAP
  • ACT_QUICKSAND_DEATH
  • ACT_QUICKSAND_JUMP_LAND
  • ACT_READING_AUTOMATIC_DIALOG
  • ACT_READING_NPC_DIALOG
  • ACT_READING_SIGN
  • ACT_RELEASING_BOWSER
  • ACT_RIDING_HOOT
  • ACT_RIDING_SHELL_FALL
  • ACT_RIDING_SHELL_GROUND
  • ACT_RIDING_SHELL_JUMP
  • ACT_SHIVERING
  • ACT_SHOCKED
  • ACT_SHOCKWAVE_BOUNCE
  • ACT_SHOT_FROM_CANNON
  • ACT_SIDE_FLIP
  • ACT_SIDE_FLIP_LAND
  • ACT_SIDE_FLIP_LAND_STOP
  • ACT_SLEEPING
  • ACT_SLIDE_KICK
  • ACT_SLIDE_KICK_SLIDE
  • ACT_SLIDE_KICK_SLIDE_STOP
  • ACT_SOFT_BACKWARD_GROUND_KB
  • ACT_SOFT_BONK
  • ACT_SOFT_FORWARD_GROUND_KB
  • ACT_SPAWN_NO_SPIN_AIRBORNE
  • ACT_SPAWN_NO_SPIN_LANDING
  • ACT_SPAWN_SPIN_AIRBORNE
  • ACT_SPAWN_SPIN_LANDING
  • ACT_SPECIAL_DEATH_EXIT
  • ACT_SPECIAL_EXIT_AIRBORNE
  • ACT_SPECIAL_TRIPLE_JUMP
  • ACT_SQUISHED
  • ACT_STANDING_AGAINST_WALL
  • ACT_STANDING_DEATH
  • ACT_START_CRAWLING
  • ACT_START_CROUCHING
  • ACT_START_HANGING
  • ACT_START_SLEEPING
  • ACT_STAR_DANCE_EXIT
  • ACT_STAR_DANCE_NO_EXIT
  • ACT_STAR_DANCE_WATER
  • ACT_STEEP_JUMP
  • ACT_STOMACH_SLIDE
  • ACT_STOMACH_SLIDE_STOP
  • ACT_STOP_CRAWLING
  • ACT_STOP_CROUCHING
  • ACT_SUFFOCATION
  • ACT_SWIMMING_END
  • ACT_TELEPORT_FADE_IN
  • ACT_TELEPORT_FADE_OUT
  • ACT_THROWING
  • ACT_THROWN_BACKWARD
  • ACT_THROWN_FORWARD
  • ACT_TOP_OF_POLE
  • ACT_TOP_OF_POLE_JUMP
  • ACT_TOP_OF_POLE_TRANSITION
  • ACT_TORNADO_TWIRLING
  • ACT_TRIPLE_JUMP
  • ACT_TRIPLE_JUMP_LAND
  • ACT_TRIPLE_JUMP_LAND_STOP
  • ACT_TURNING_AROUND
  • ACT_TWIRLING
  • ACT_TWIRL_LAND
  • ACT_UNINITIALIZED
  • ACT_UNKNOWN_0002020E
  • ACT_UNLOCKING_KEY_DOOR
  • ACT_UNLOCKING_STAR_DOOR
  • ACT_UNUSED_DEATH_EXIT
  • ACT_VERTICAL_WIND
  • ACT_WAITING_FOR_DIALOG
  • ACT_WAKING_UP
  • ACT_WALKING
  • ACT_WALL_KICK_AIR
  • ACT_WARP_DOOR_SPAWN
  • ACT_WATER_ACTION_END
  • ACT_WATER_DEATH
  • ACT_WATER_IDLE
  • ACT_WATER_JUMP
  • ACT_WATER_PLUNGE
  • ACT_WATER_PUNCH
  • ACT_WATER_SHELL_SWIMMING
  • ACT_WATER_SHOCKED
  • ACT_WATER_THROW
  • AIR_STEP_CHECK_HANG
  • AIR_STEP_CHECK_LEDGE_GRAB
  • AIR_STEP_GRABBED_CEILING
  • AIR_STEP_GRABBED_LEDGE
  • AIR_STEP_HIT_LAVA_WALL
  • AIR_STEP_HIT_WALL
  • AIR_STEP_LANDED
  • AIR_STEP_NONE
  • C_BUTTONS
  • END_DEMO
  • GROUND_STEP_HIT_WALL
  • GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS
  • GROUND_STEP_HIT_WALL_STOP_QSTEPS
  • GROUND_STEP_LEFT_GROUND
  • GROUND_STEP_NONE
  • INPUT_ABOVE_SLIDE
  • INPUT_A_DOWN
  • INPUT_A_PRESSED
  • INPUT_B_PRESSED
  • INPUT_FIRST_PERSON
  • INPUT_INTERACT_OBJ_GRABBABLE
  • INPUT_IN_POISON_GAS
  • INPUT_IN_WATER
  • INPUT_NONZERO_ANALOG
  • INPUT_OFF_FLOOR
  • INPUT_SQUISHED
  • INPUT_UNKNOWN_10
  • INPUT_UNKNOWN_12
  • INPUT_ZERO_MOVEMENT
  • INPUT_Z_DOWN
  • INPUT_Z_PRESSED
  • LAYER_ALPHA
  • LAYER_FORCE
  • LAYER_OPAQUE
  • LAYER_OPAQUE_DECAL
  • LAYER_OPAQUE_INTER
  • LAYER_TRANSPARENT
  • LAYER_TRANSPARENT_DECAL
  • LAYER_TRANSPARENT_INTER
  • MARIO_ACTION_SOUND_PLAYED
  • MARIO_CAPS
  • MARIO_CAP_IN_HAND
  • MARIO_CAP_ON_HEAD
  • MARIO_KICKING
  • MARIO_MARIO_SOUND_PLAYED
  • MARIO_METAL_CAP
  • MARIO_METAL_SHOCK
  • MARIO_NORMAL_CAP
  • MARIO_PUNCHING
  • MARIO_SPECIAL_CAPS
  • MARIO_TELEPORTING
  • MARIO_TRIPPING
  • MARIO_UNKNOWN_08
  • MARIO_UNKNOWN_13
  • MARIO_UNKNOWN_18
  • MARIO_UNKNOWN_25
  • MARIO_UNKNOWN_30
  • MARIO_UNKNOWN_31
  • MARIO_VANISH_CAP
  • MARIO_WING_CAP
  • MODEL_STATE_METAL
  • MODEL_STATE_NOISE_ALPHA
  • PARTICLE_19
  • PARTICLE_2
  • PARTICLE_BREATH
  • PARTICLE_BUBBLE
  • PARTICLE_DIRT
  • PARTICLE_DUST
  • PARTICLE_FIRE
  • PARTICLE_HORIZONTAL_STAR
  • PARTICLE_IDLE_WATER_WAVE
  • PARTICLE_LEAF
  • PARTICLE_MIST_CIRCLE
  • PARTICLE_PLUNGE_BUBBLE
  • PARTICLE_SHALLOW_WATER_SPLASH
  • PARTICLE_SHALLOW_WATER_WAVE
  • PARTICLE_SNOW
  • PARTICLE_SPARKLES
  • PARTICLE_TRIANGLE
  • PARTICLE_VERTICAL_STAR
  • PARTICLE_WATER_SPLASH
  • PARTICLE_WAVE_TRAIL
  • VALID_BUTTONS
  • WATER_STEP_CANCELLED
  • WATER_STEP_HIT_CEILING
  • WATER_STEP_HIT_FLOOR
  • WATER_STEP_HIT_WALL
  • WATER_STEP_NONE

🔼


smlua_hooks.h

enum LuaHookedEventType

Identifier Value
HOOK_UPDATE 0
HOOK_MARIO_UPDATE 1
HOOK_BEFORE_MARIO_UPDATE 2
HOOK_ON_SET_MARIO_ACTION 3
HOOK_BEFORE_PHYS_STEP 4
HOOK_ALLOW_PVP_ATTACK 5
HOOK_ON_PVP_ATTACK 6
HOOK_ON_PLAYER_CONNECTED 7
HOOK_ON_PLAYER_DISCONNECTED 8
HOOK_ON_HUD_RENDER 9
HOOK_ON_INTERACT 10
HOOK_ON_LEVEL_INIT 11
HOOK_ON_WARP 12
HOOK_ON_SYNC_VALID 13
HOOK_ON_OBJECT_UNLOAD 14
HOOK_ON_SYNC_OBJECT_UNLOAD 15
HOOK_ON_PAUSE_EXIT 16
HOOK_GET_STAR_COLLECTION_DIALOG 17
HOOK_ON_SET_CAMERA_MODE 18
HOOK_ON_OBJECT_RENDER 19
HOOK_ON_DEATH 20
HOOK_ON_PACKET_RECEIVE 21
HOOK_MAX 22

🔼


smlua_model_utils.h

enum ModelExtendedId

Identifier Value
E_MODEL_NONE 0
E_MODEL_MARIO 1
E_MODEL_SMOKE 2
E_MODEL_SPARKLES 3
E_MODEL_BUBBLE 4
E_MODEL_SMALL_WATER_SPLASH 5
E_MODEL_IDLE_WATER_WAVE 6
E_MODEL_WATER_SPLASH 7
E_MODEL_WAVE_TRAIL 8
E_MODEL_YELLOW_COIN 9
E_MODEL_STAR 10
E_MODEL_TRANSPARENT_STAR 11
E_MODEL_WOODEN_SIGNPOST 12
E_MODEL_WHITE_PARTICLE_SMALL 13
E_MODEL_RED_FLAME 14
E_MODEL_BLUE_FLAME 15
E_MODEL_BURN_SMOKE 16
E_MODEL_LEAVES 17
E_MODEL_PURPLE_MARBLE 18
E_MODEL_TRAMPOLINE 19
E_MODEL_TRAMPOLINE_CENTER 20
E_MODEL_TRAMPOLINE_BASE 21
E_MODEL_FISH 22
E_MODEL_FISH_SHADOW 23
E_MODEL_SPARKLES_ANIMATION 24
E_MODEL_SAND_DUST 25
E_MODEL_BUTTERFLY 26
E_MODEL_BURN_SMOKE_UNUSED 27
E_MODEL_PEBBLE 28
E_MODEL_MIST 29
E_MODEL_WHITE_PUFF 30
E_MODEL_WHITE_PARTICLE_DL 31
E_MODEL_WHITE_PARTICLE 32
E_MODEL_YELLOW_COIN_NO_SHADOW 33
E_MODEL_BLUE_COIN 34
E_MODEL_BLUE_COIN_NO_SHADOW 35
E_MODEL_MARIOS_WINGED_METAL_CAP 36
E_MODEL_MARIOS_METAL_CAP 37
E_MODEL_MARIOS_WING_CAP 38
E_MODEL_MARIOS_CAP 39
E_MODEL_BOWSER_KEY_CUTSCENE 40
E_MODEL_BOWSER_KEY 41
E_MODEL_RED_FLAME_SHADOW 42
E_MODEL_1UP 43
E_MODEL_RED_COIN 44
E_MODEL_RED_COIN_NO_SHADOW 45
E_MODEL_NUMBER 46
E_MODEL_EXPLOSION 47
E_MODEL_DIRT_ANIMATION 48
E_MODEL_CARTOON_STAR 49
E_MODEL_BLUE_COIN_SWITCH 50
E_MODEL_AMP 51
E_MODEL_PURPLE_SWITCH 52
E_MODEL_CHECKERBOARD_PLATFORM 53
E_MODEL_BREAKABLE_BOX 54
E_MODEL_BREAKABLE_BOX_SMALL 55
E_MODEL_EXCLAMATION_BOX_OUTLINE 56
E_MODEL_EXCLAMATION_BOX 57
E_MODEL_GOOMBA 58
E_MODEL_EXCLAMATION_POINT 59
E_MODEL_KOOPA_SHELL 60
E_MODEL_METAL_BOX 61
E_MODEL_METAL_BOX_DL 62
E_MODEL_BLACK_BOBOMB 63
E_MODEL_BOBOMB_BUDDY 64
E_MODEL_DL_CANNON_LID 65
E_MODEL_BOWLING_BALL 66
E_MODEL_CANNON_BARREL 67
E_MODEL_CANNON_BASE 68
E_MODEL_HEART 69
E_MODEL_FLYGUY 70
E_MODEL_CHUCKYA 71
E_MODEL_TRAJECTORY_MARKER_BALL 72
E_MODEL_BULLET_BILL 73
E_MODEL_YELLOW_SPHERE 74
E_MODEL_HOOT 75
E_MODEL_YOSHI_EGG 76
E_MODEL_THWOMP 77
E_MODEL_HEAVE_HO 78
E_MODEL_BLARGG 79
E_MODEL_BULLY 80
E_MODEL_BULLY_BOSS 81
E_MODEL_WATER_BOMB 82
E_MODEL_WATER_BOMB_SHADOW 83
E_MODEL_KING_BOBOMB 84
E_MODEL_MANTA_RAY 85
E_MODEL_UNAGI 86
E_MODEL_SUSHI 87
E_MODEL_DL_WHIRLPOOL 88
E_MODEL_CLAM_SHELL 89
E_MODEL_POKEY_HEAD 90
E_MODEL_POKEY_BODY_PART 91
E_MODEL_TWEESTER 92
E_MODEL_KLEPTO 93
E_MODEL_EYEROK_LEFT_HAND 94
E_MODEL_EYEROK_RIGHT_HAND 95
E_MODEL_DL_MONTY_MOLE_HOLE 96
E_MODEL_MONTY_MOLE 97
E_MODEL_UKIKI 98
E_MODEL_FWOOSH 99
E_MODEL_SPINDRIFT 100
E_MODEL_MR_BLIZZARD_HIDDEN 101
E_MODEL_MR_BLIZZARD 102
E_MODEL_PENGUIN 103
E_MODEL_CAP_SWITCH_EXCLAMATION 104
E_MODEL_CAP_SWITCH 105
E_MODEL_CAP_SWITCH_BASE 106
E_MODEL_BOO 107
E_MODEL_BETA_BOO_KEY 108
E_MODEL_HAUNTED_CHAIR 109
E_MODEL_MAD_PIANO 110
E_MODEL_BOOKEND_PART 111
E_MODEL_BOOKEND 112
E_MODEL_HAUNTED_CAGE 113
E_MODEL_BIRDS 114
E_MODEL_PEACH 115
E_MODEL_YOSHI 116
E_MODEL_ENEMY_LAKITU 117
E_MODEL_SPINY_BALL 118
E_MODEL_SPINY 119
E_MODEL_WIGGLER_HEAD 120
E_MODEL_WIGGLER_BODY 121
E_MODEL_BUBBA 122
E_MODEL_BOWSER 123
E_MODEL_BOWSER_BOMB_CHILD_OBJ 124
E_MODEL_BOWSER_BOMB 125
E_MODEL_BOWSER_SMOKE 126
E_MODEL_BOWSER_FLAMES 127
E_MODEL_BOWSER_WAVE 128
E_MODEL_BOWSER2 129
E_MODEL_BUB 130
E_MODEL_TREASURE_CHEST_BASE 131
E_MODEL_TREASURE_CHEST_LID 132
E_MODEL_CYAN_FISH 133
E_MODEL_WATER_RING 134
E_MODEL_WATER_MINE 135
E_MODEL_SEAWEED 136
E_MODEL_SKEETER 137
E_MODEL_PIRANHA_PLANT 138
E_MODEL_WHOMP 139
E_MODEL_KOOPA_WITH_SHELL 140
E_MODEL_KOOPA_WITHOUT_SHELL 141
E_MODEL_METALLIC_BALL 142
E_MODEL_CHAIN_CHOMP 143
E_MODEL_KOOPA_FLAG 144
E_MODEL_WOODEN_POST 145
E_MODEL_MIPS 146
E_MODEL_BOO_CASTLE 147
E_MODEL_LAKITU 148
E_MODEL_TOAD 149
E_MODEL_CHILL_BULLY 150
E_MODEL_BIG_CHILL_BULLY 151
E_MODEL_MONEYBAG 152
E_MODEL_SWOOP 153
E_MODEL_SCUTTLEBUG 154
E_MODEL_MR_I_IRIS 155
E_MODEL_MR_I 156
E_MODEL_DORRIE 157
E_MODEL_SNUFIT 158
E_MODEL_ERROR_MODEL 159
E_MODEL_BUBBLY_TREE 160
E_MODEL_COURTYARD_SPIKY_TREE 161
E_MODEL_SNOW_TREE 162
E_MODEL_PALM_TREE 163
E_MODEL_CASTLE_CASTLE_DOOR 164
E_MODEL_BBH_HAUNTED_DOOR 165
E_MODEL_HMC_WOODEN_DOOR 166
E_MODEL_HMC_METAL_DOOR 167
E_MODEL_HMC_HAZY_MAZE_DOOR 168
E_MODEL_CASTLE_DOOR_0_STARS 169
E_MODEL_CASTLE_DOOR_1_STAR 170
E_MODEL_CASTLE_DOOR_3_STARS 171
E_MODEL_CASTLE_KEY_DOOR 172
E_MODEL_CCM_CABIN_DOOR 173
E_MODEL_CASTLE_METAL_DOOR 174
E_MODEL_CASTLE_GROUNDS_METAL_DOOR 175
E_MODEL_WF_TOWER_TRAPEZOID_PLATORM 176
E_MODEL_WF_TOWER_SQUARE_PLATORM 177
E_MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED 178
E_MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR 179
E_MODEL_BBH_STAIRCASE_STEP 180
E_MODEL_BBH_TILTING_FLOOR_PLATFORM 181
E_MODEL_BBH_TUMBLING_PLATFORM 182
E_MODEL_BBH_TUMBLING_PLATFORM_PART 183
E_MODEL_BBH_MOVING_BOOKSHELF 184
E_MODEL_BBH_MESH_ELEVATOR 185
E_MODEL_BBH_MERRY_GO_ROUND 186
E_MODEL_BBH_WOODEN_TOMB 187
E_MODEL_CCM_ROPEWAY_LIFT 188
E_MODEL_CCM_SNOWMAN_HEAD 189
E_MODEL_CASTLE_BOWSER_TRAP 190
E_MODEL_CASTLE_WATER_LEVEL_PILLAR 191
E_MODEL_CASTLE_CLOCK_MINUTE_HAND 192
E_MODEL_CASTLE_CLOCK_HOUR_HAND 193
E_MODEL_CASTLE_CLOCK_PENDULUM 194
E_MODEL_HMC_METAL_PLATFORM 195
E_MODEL_HMC_METAL_ARROW_PLATFORM 196
E_MODEL_HMC_ELEVATOR_PLATFORM 197
E_MODEL_HMC_ROLLING_ROCK 198
E_MODEL_HMC_ROCK_PIECE 199
E_MODEL_HMC_ROCK_SMALL_PIECE 200
E_MODEL_HMC_RED_GRILLS 201
E_MODEL_SSL_PYRAMID_TOP 202
E_MODEL_SSL_GRINDEL 203
E_MODEL_SSL_SPINDEL 204
E_MODEL_SSL_MOVING_PYRAMID_WALL 205
E_MODEL_SSL_PYRAMID_ELEVATOR 206
E_MODEL_BOB_CHAIN_CHOMP_GATE 207
E_MODEL_BOB_SEESAW_PLATFORM 208
E_MODEL_BOB_BARS_GRILLS 209
E_MODEL_SL_SNOW_TRIANGLE 210
E_MODEL_SL_CRACKED_ICE 211
E_MODEL_SL_CRACKED_ICE_CHUNK 212
E_MODEL_WDW_SQUARE_FLOATING_PLATFORM 213
E_MODEL_WDW_ARROW_LIFT 214
E_MODEL_WDW_WATER_LEVEL_DIAMOND 215
E_MODEL_WDW_HIDDEN_PLATFORM 216
E_MODEL_WDW_EXPRESS_ELEVATOR 217
E_MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM 218
E_MODEL_WDW_ROTATING_PLATFORM 219
E_MODEL_JRB_SHIP_LEFT_HALF_PART 220
E_MODEL_JRB_SHIP_BACK_LEFT_PART 221
E_MODEL_JRB_SHIP_RIGHT_HALF_PART 222
E_MODEL_JRB_SHIP_BACK_RIGHT_PART 223
E_MODEL_JRB_SUNKEN_SHIP 224
E_MODEL_JRB_SUNKEN_SHIP_BACK 225
E_MODEL_JRB_ROCK 226
E_MODEL_JRB_SLIDING_BOX 227
E_MODEL_JRB_FALLING_PILLAR 228
E_MODEL_JRB_FALLING_PILLAR_BASE 229
E_MODEL_JRB_FLOATING_PLATFORM 230
E_MODEL_THI_HUGE_ISLAND_TOP 231
E_MODEL_THI_TINY_ISLAND_TOP 232
E_MODEL_TTC_ROTATING_CUBE 233
E_MODEL_TTC_ROTATING_PRISM 234
E_MODEL_TTC_PENDULUM 235
E_MODEL_TTC_LARGE_TREADMILL 236
E_MODEL_TTC_SMALL_TREADMILL 237
E_MODEL_TTC_PUSH_BLOCK 238
E_MODEL_TTC_ROTATING_HEXAGON 239
E_MODEL_TTC_ROTATING_TRIANGLE 240
E_MODEL_TTC_PIT_BLOCK 241
E_MODEL_TTC_PIT_BLOCK_UNUSED 242
E_MODEL_TTC_ELEVATOR_PLATFORM 243
E_MODEL_TTC_CLOCK_HAND 244
E_MODEL_TTC_SPINNER 245
E_MODEL_TTC_SMALL_GEAR 246
E_MODEL_TTC_LARGE_GEAR 247
E_MODEL_RR_SLIDING_PLATFORM 248
E_MODEL_RR_FLYING_CARPET 249
E_MODEL_RR_OCTAGONAL_PLATFORM 250
E_MODEL_RR_ROTATING_BRIDGE_PLATFORM 251
E_MODEL_RR_TRIANGLE_PLATFORM 252
E_MODEL_RR_CRUISER_WING 253
E_MODEL_RR_SEESAW_PLATFORM 254
E_MODEL_RR_L_SHAPED_PLATFORM 255
E_MODEL_RR_SWINGING_PLATFORM 256
E_MODEL_RR_DONUT_PLATFORM 257
E_MODEL_RR_ELEVATOR_PLATFORM 258
E_MODEL_RR_TRICKY_TRIANGLES 259
E_MODEL_RR_TRICKY_TRIANGLES_FRAME1 260
E_MODEL_RR_TRICKY_TRIANGLES_FRAME2 261
E_MODEL_RR_TRICKY_TRIANGLES_FRAME3 262
E_MODEL_RR_TRICKY_TRIANGLES_FRAME4 263
E_MODEL_BITDW_SQUARE_PLATFORM 264
E_MODEL_BITDW_SEESAW_PLATFORM 265
E_MODEL_BITDW_SLIDING_PLATFORM 266
E_MODEL_BITDW_FERRIS_WHEEL_AXLE 267
E_MODEL_BITDW_BLUE_PLATFORM 268
E_MODEL_BITDW_STAIRCASE_FRAME4 269
E_MODEL_BITDW_STAIRCASE_FRAME3 270
E_MODEL_BITDW_STAIRCASE_FRAME2 271
E_MODEL_BITDW_STAIRCASE_FRAME1 272
E_MODEL_BITDW_STAIRCASE 273
E_MODEL_BITFS_PLATFORM_ON_TRACK 274
E_MODEL_BITFS_TILTING_SQUARE_PLATFORM 275
E_MODEL_BITFS_SINKING_PLATFORMS 276
E_MODEL_BITFS_BLUE_POLE 277
E_MODEL_BITFS_SINKING_CAGE_PLATFORM 278
E_MODEL_BITFS_ELEVATOR 279
E_MODEL_BITFS_STRETCHING_PLATFORMS 280
E_MODEL_BITFS_SEESAW_PLATFORM 281
E_MODEL_BITFS_MOVING_SQUARE_PLATFORM 282
E_MODEL_BITFS_SLIDING_PLATFORM 283
E_MODEL_BITFS_TUMBLING_PLATFORM_PART 284
E_MODEL_BITFS_TUMBLING_PLATFORM 285
E_MODEL_BITS_SLIDING_PLATFORM 286
E_MODEL_BITS_TWIN_SLIDING_PLATFORMS 287
E_MODEL_BITS_OCTAGONAL_PLATFORM 288
E_MODEL_BITS_BLUE_PLATFORM 289
E_MODEL_BITS_FERRIS_WHEEL_AXLE 290
E_MODEL_BITS_ARROW_PLATFORM 291
E_MODEL_BITS_SEESAW_PLATFORM 292
E_MODEL_BITS_TILTING_W_PLATFORM 293
E_MODEL_BITS_STAIRCASE 294
E_MODEL_BITS_STAIRCASE_FRAME1 295
E_MODEL_BITS_STAIRCASE_FRAME2 296
E_MODEL_BITS_STAIRCASE_FRAME3 297
E_MODEL_BITS_STAIRCASE_FRAME4 298
E_MODEL_BITS_WARP_PIPE 299
E_MODEL_LLL_DRAWBRIDGE_PART 300
E_MODEL_LLL_ROTATING_BLOCK_FIRE_BARS 301
E_MODEL_LLL_ROTATING_HEXAGONAL_RING 302
E_MODEL_LLL_SINKING_RECTANGULAR_PLATFORM 303
E_MODEL_LLL_SINKING_SQUARE_PLATFORMS 304
E_MODEL_LLL_TILTING_SQUARE_PLATFORM 305
E_MODEL_LLL_BOWSER_PIECE_1 306
E_MODEL_LLL_BOWSER_PIECE_2 307
E_MODEL_LLL_BOWSER_PIECE_3 308
E_MODEL_LLL_BOWSER_PIECE_4 309
E_MODEL_LLL_BOWSER_PIECE_5 310
E_MODEL_LLL_BOWSER_PIECE_6 311
E_MODEL_LLL_BOWSER_PIECE_7 312
E_MODEL_LLL_BOWSER_PIECE_8 313
E_MODEL_LLL_BOWSER_PIECE_9 314
E_MODEL_LLL_BOWSER_PIECE_10 315
E_MODEL_LLL_BOWSER_PIECE_11 316
E_MODEL_LLL_BOWSER_PIECE_12 317
E_MODEL_LLL_BOWSER_PIECE_13 318
E_MODEL_LLL_BOWSER_PIECE_14 319
E_MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM 320
E_MODEL_LLL_SINKING_ROCK_BLOCK 321
E_MODEL_LLL_ROLLING_LOG 322
E_MODEL_LLL_WOOD_BRIDGE 323
E_MODEL_LLL_LARGE_WOOD_BRIDGE 324
E_MODEL_LLL_FALLING_PLATFORM 325
E_MODEL_LLL_LARGE_FALLING_PLATFORM 326
E_MODEL_LLL_VOLCANO_FALLING_TRAP 327
E_MODEL_DDD_BOWSER_SUB_DOOR 328
E_MODEL_DDD_BOWSER_SUB 329
E_MODEL_DDD_POLE 330
E_MODEL_WF_BREAKABLE_WALL_RIGHT 331
E_MODEL_WF_BREAKABLE_WALL_LEFT 332
E_MODEL_WF_KICKABLE_BOARD 333
E_MODEL_WF_TOWER_DOOR 334
E_MODEL_WF_KICKABLE_BOARD_FELLED 335
E_MODEL_CASTLE_GROUNDS_VCUTM_GRILL 336
E_MODEL_CASTLE_GROUNDS_FLAG 337
E_MODEL_CASTLE_GROUNDS_CANNON_GRILL 338
E_MODEL_BOWSER_2_TILTING_ARENA 339
E_MODEL_BOWSER_3_FALLING_PLATFORM_1 340
E_MODEL_BOWSER_3_FALLING_PLATFORM_2 341
E_MODEL_BOWSER_3_FALLING_PLATFORM_3 342
E_MODEL_BOWSER_3_FALLING_PLATFORM_4 343
E_MODEL_BOWSER_3_FALLING_PLATFORM_5 344
E_MODEL_BOWSER_3_FALLING_PLATFORM_6 345
E_MODEL_BOWSER_3_FALLING_PLATFORM_7 346
E_MODEL_BOWSER_3_FALLING_PLATFORM_8 347
E_MODEL_BOWSER_3_FALLING_PLATFORM_9 348
E_MODEL_BOWSER_3_FALLING_PLATFORM_10 349
E_MODEL_TTM_ROLLING_LOG 350
E_MODEL_TTM_STAR_CAGE 351
E_MODEL_TTM_BLUE_SMILEY 352
E_MODEL_TTM_YELLOW_SMILEY 353
E_MODEL_TTM_STAR_SMILEY 354
E_MODEL_TTM_MOON_SMILEY 355
E_MODEL_BUBBLE_PLAYER 356
E_MODEL_LUIGI 357
E_MODEL_LUIGIS_CAP 358
E_MODEL_LUIGIS_METAL_CAP 359
E_MODEL_LUIGIS_WING_CAP 360
E_MODEL_LUIGIS_WINGED_METAL_CAP 361
E_MODEL_TOAD_PLAYER 362
E_MODEL_TOADS_CAP 363
E_MODEL_TOADS_METAL_CAP 364
E_MODEL_TOADS_WING_CAP 365
E_MODEL_WALUIGI 366
E_MODEL_WALUIGIS_CAP 367
E_MODEL_WALUIGIS_METAL_CAP 368
E_MODEL_WALUIGIS_WING_CAP 369
E_MODEL_WALUIGIS_WINGED_METAL_CAP 370
E_MODEL_WARIO 371
E_MODEL_WARIOS_CAP 372
E_MODEL_WARIOS_METAL_CAP 373
E_MODEL_WARIOS_WING_CAP 374
E_MODEL_WARIOS_WINGED_METAL_CAP 375
E_MODEL_MAX 376

🔼


sounds.h

  • NO_SOUND
  • SOUNDARGS_MASK_BANK
  • SOUNDARGS_MASK_PRIORITY
  • SOUNDARGS_MASK_SOUNDID
  • SOUNDARGS_MASK_STATUS
  • SOUNDARGS_SHIFT_BANK
  • SOUNDARGS_SHIFT_PRIORITY
  • SOUNDARGS_SHIFT_SOUNDID
  • SOUND_ACTION_BONK
  • SOUND_ACTION_BOUNCE_OFF_OBJECT
  • SOUND_ACTION_BRUSH_HAIR
  • SOUND_ACTION_CLAP_HANDS_COLD
  • SOUND_ACTION_CLIMB_DOWN_TREE
  • SOUND_ACTION_CLIMB_UP_POLE
  • SOUND_ACTION_CLIMB_UP_TREE
  • SOUND_ACTION_FLYING_FAST
  • SOUND_ACTION_HANGING_STEP
  • SOUND_ACTION_HIT
  • SOUND_ACTION_HIT_2
  • SOUND_ACTION_HIT_3
  • SOUND_ACTION_INTRO_UNK45E
  • SOUND_ACTION_INTRO_UNK45F
  • SOUND_ACTION_KEY_SWISH
  • SOUND_ACTION_METAL_BONK
  • SOUND_ACTION_METAL_HEAVY_LANDING
  • SOUND_ACTION_METAL_JUMP
  • SOUND_ACTION_METAL_JUMP_WATER
  • SOUND_ACTION_METAL_LANDING
  • SOUND_ACTION_METAL_LAND_WATER
  • SOUND_ACTION_METAL_STEP
  • SOUND_ACTION_METAL_STEP_TIPTOE
  • SOUND_ACTION_METAL_STEP_WATER
  • SOUND_ACTION_PAT_BACK
  • SOUND_ACTION_QUICKSAND_STEP
  • SOUND_ACTION_READ_SIGN
  • SOUND_ACTION_SHRINK_INTO_BBH
  • SOUND_ACTION_SIDE_FLIP_UNK
  • SOUND_ACTION_SPIN
  • SOUND_ACTION_SWIM
  • SOUND_ACTION_SWIM_FAST
  • SOUND_ACTION_TELEPORT
  • SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
  • SOUND_ACTION_TERRAIN_HEAVY_LANDING
  • SOUND_ACTION_TERRAIN_JUMP
  • SOUND_ACTION_TERRAIN_LANDING
  • SOUND_ACTION_TERRAIN_STEP
  • SOUND_ACTION_TERRAIN_STEP_TIPTOE
  • SOUND_ACTION_TERRAIN_STUCK_IN_GROUND
  • SOUND_ACTION_THROW
  • SOUND_ACTION_TWIRL
  • SOUND_ACTION_UNK3C
  • SOUND_ACTION_UNK53
  • SOUND_ACTION_UNK54
  • SOUND_ACTION_UNK55
  • SOUND_ACTION_UNK5D
  • SOUND_ACTION_UNKNOWN430
  • SOUND_ACTION_UNKNOWN431
  • SOUND_ACTION_UNKNOWN432
  • SOUND_ACTION_UNKNOWN434
  • SOUND_ACTION_UNKNOWN43D
  • SOUND_ACTION_UNKNOWN43E
  • SOUND_ACTION_UNKNOWN458
  • SOUND_ACTION_UNKNOWN45C
  • SOUND_ACTION_UNSTUCK_FROM_GROUND
  • SOUND_AIR_AMP_BUZZ
  • SOUND_AIR_BLOW_FIRE
  • SOUND_AIR_BLOW_WIND
  • SOUND_AIR_BOBOMB_LIT_FUSE
  • SOUND_AIR_BOWSER_SPIT_FIRE
  • SOUND_AIR_CASTLE_OUTDOORS_AMBIENT
  • SOUND_AIR_CHUCKYA_MOVE
  • SOUND_AIR_HEAVEHO_MOVE
  • SOUND_AIR_HOWLING_WIND
  • SOUND_AIR_LAKITU_FLY
  • SOUND_AIR_LAKITU_FLY_HIGHPRIO
  • SOUND_AIR_PEACH_TWINKLE
  • SOUND_AIR_ROUGH_SLIDE
  • SOUND_AIR_UNK01
  • SOUND_AIR_UNK07
  • SOUND_BANKS_ALL
  • SOUND_BANKS_ALL_BITS
  • SOUND_BANKS_BACKGROUND
  • SOUND_BANKS_DISABLED_AFTER_CREDITS
  • SOUND_BANKS_DISABLED_DURING_INTRO_CUTSCENE
  • SOUND_BANKS_FOREGROUND
  • SOUND_BANK_ACTION
  • SOUND_BANK_AIR
  • SOUND_BANK_COUNT
  • SOUND_BANK_ENV
  • SOUND_BANK_GENERAL
  • SOUND_BANK_GENERAL2
  • SOUND_BANK_LUIGI_VOICE
  • SOUND_BANK_MARIO_VOICE
  • SOUND_BANK_MENU
  • SOUND_BANK_MOVING
  • SOUND_BANK_OBJ
  • SOUND_BANK_OBJ2
  • SOUND_BANK_WARIO_VOICE
  • SOUND_CONSTANT_FREQUENCY
  • SOUND_DISCRETE
  • SOUND_ENV_BOAT_ROCKING1
  • SOUND_ENV_DRONING1
  • SOUND_ENV_DRONING2
  • SOUND_ENV_ELEVATOR1
  • SOUND_ENV_ELEVATOR2
  • SOUND_ENV_ELEVATOR3
  • SOUND_ENV_ELEVATOR4
  • SOUND_ENV_ELEVATOR4_2
  • SOUND_ENV_MERRY_GO_ROUND_CREAKING
  • SOUND_ENV_METAL_BOX_PUSH
  • SOUND_ENV_MOVINGSAND
  • SOUND_ENV_MOVING_SAND_SNOW
  • SOUND_ENV_SINK_QUICKSAND
  • SOUND_ENV_SLIDING
  • SOUND_ENV_STAR
  • SOUND_ENV_UNK07
  • SOUND_ENV_UNK12
  • SOUND_ENV_UNKNOWN2
  • SOUND_ENV_UNKNOWN4
  • SOUND_ENV_WATER
  • SOUND_ENV_WATERFALL1
  • SOUND_ENV_WATERFALL2
  • SOUND_ENV_WATER_DRAIN
  • SOUND_ENV_WIND1
  • SOUND_ENV_WIND2
  • SOUND_GENERAL2_1UP_APPEAR
  • SOUND_GENERAL2_BIRD_CHIRP2
  • SOUND_GENERAL2_BOBOMB_EXPLOSION
  • SOUND_GENERAL2_BOWSER_EXPLODE
  • SOUND_GENERAL2_BOWSER_KEY
  • SOUND_GENERAL2_PURPLE_SWITCH
  • SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION
  • SOUND_GENERAL2_PYRAMID_TOP_SPIN
  • SOUND_GENERAL2_RIGHT_ANSWER
  • SOUND_GENERAL2_ROTATING_BLOCK_ALERT
  • SOUND_GENERAL2_ROTATING_BLOCK_CLICK
  • SOUND_GENERAL2_SPINDEL_ROLL
  • SOUND_GENERAL2_STAR_APPEARS
  • SOUND_GENERAL2_SWITCH_TICK_FAST
  • SOUND_GENERAL2_SWITCH_TICK_SLOW
  • SOUND_GENERAL_ACTIVATE_CAP_SWITCH
  • SOUND_GENERAL_BIG_CLOCK
  • SOUND_GENERAL_BIG_POUND
  • SOUND_GENERAL_BIRDS_FLY_AWAY
  • SOUND_GENERAL_BOAT_ROCK
  • SOUND_GENERAL_BOAT_TILT1
  • SOUND_GENERAL_BOAT_TILT2
  • SOUND_GENERAL_BOING1
  • SOUND_GENERAL_BOING2
  • SOUND_GENERAL_BOING2_LOWPRIO
  • SOUND_GENERAL_BOING3
  • SOUND_GENERAL_BOWSER_BOMB_EXPLOSION
  • SOUND_GENERAL_BOWSER_PLATFORM
  • SOUND_GENERAL_BOWSER_PLATFORM_2
  • SOUND_GENERAL_BOX_LANDING
  • SOUND_GENERAL_BOX_LANDING_2
  • SOUND_GENERAL_BREAK_BOX
  • SOUND_GENERAL_BUBBLES
  • SOUND_GENERAL_BUTTON_PRESS
  • SOUND_GENERAL_BUTTON_PRESS_2
  • SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO
  • SOUND_GENERAL_BUTTON_PRESS_LOWPRIO
  • SOUND_GENERAL_CAGE_OPEN
  • SOUND_GENERAL_CANNON_UP
  • SOUND_GENERAL_CASTLE_TRAP_OPEN
  • SOUND_GENERAL_CHAIN_CHOMP1
  • SOUND_GENERAL_CHAIN_CHOMP2
  • SOUND_GENERAL_CLAM_SHELL1
  • SOUND_GENERAL_CLAM_SHELL2
  • SOUND_GENERAL_CLAM_SHELL3
  • SOUND_GENERAL_CLOSE_IRON_DOOR
  • SOUND_GENERAL_CLOSE_WOOD_DOOR
  • SOUND_GENERAL_COIN
  • SOUND_GENERAL_COIN_DROP
  • SOUND_GENERAL_COIN_SPURT
  • SOUND_GENERAL_COIN_SPURT_2
  • SOUND_GENERAL_COIN_SPURT_EU
  • SOUND_GENERAL_COIN_WATER
  • SOUND_GENERAL_COLLECT_1UP
  • SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION
  • SOUND_GENERAL_DOOR_INSERT_KEY
  • SOUND_GENERAL_DOOR_TURN_KEY
  • SOUND_GENERAL_ELEVATOR_MOVE
  • SOUND_GENERAL_ELEVATOR_MOVE_2
  • SOUND_GENERAL_ENEMY_ALERT1
  • SOUND_GENERAL_EXPLOSION6
  • SOUND_GENERAL_EXPLOSION7
  • SOUND_GENERAL_FLAME_OUT
  • SOUND_GENERAL_GRAND_STAR
  • SOUND_GENERAL_GRAND_STAR_JUMP
  • SOUND_GENERAL_GRINDEL_ROLL
  • SOUND_GENERAL_HAUNTED_CHAIR
  • SOUND_GENERAL_HAUNTED_CHAIR_MOVE
  • SOUND_GENERAL_HEART_SPIN
  • SOUND_GENERAL_LEVEL_SELECT_CHANGE
  • SOUND_GENERAL_LOUD_POUND
  • SOUND_GENERAL_LOUD_POUND2
  • SOUND_GENERAL_METAL_POUND
  • SOUND_GENERAL_MOVING_IN_SAND
  • SOUND_GENERAL_MOVING_PLATFORM_SWITCH
  • SOUND_GENERAL_MOVING_WATER
  • SOUND_GENERAL_OPEN_CHEST
  • SOUND_GENERAL_OPEN_IRON_DOOR
  • SOUND_GENERAL_OPEN_WOOD_DOOR
  • SOUND_GENERAL_PAINTING_EJECT
  • SOUND_GENERAL_PENDULUM_SWING
  • SOUND_GENERAL_PLATFORM
  • SOUND_GENERAL_POUND_ROCK
  • SOUND_GENERAL_POUND_WOOD_POST
  • SOUND_GENERAL_QUIET_BUBBLE
  • SOUND_GENERAL_QUIET_BUBBLE2
  • SOUND_GENERAL_QUIET_POUND1
  • SOUND_GENERAL_QUIET_POUND1_LOWPRIO
  • SOUND_GENERAL_QUIET_POUND2
  • SOUND_GENERAL_RACE_GUN_SHOT
  • SOUND_GENERAL_RED_COIN
  • SOUND_GENERAL_SHAKE_COFFIN
  • SOUND_GENERAL_SHORT_POUND1
  • SOUND_GENERAL_SHORT_POUND2
  • SOUND_GENERAL_SHORT_POUND3
  • SOUND_GENERAL_SHORT_POUND4
  • SOUND_GENERAL_SHORT_POUND5
  • SOUND_GENERAL_SHORT_POUND6
  • SOUND_GENERAL_SHORT_STAR
  • SOUND_GENERAL_SOFT_LANDING
  • SOUND_GENERAL_SPLATTERING
  • SOUND_GENERAL_STAR_APPEARS
  • SOUND_GENERAL_STAR_DOOR_CLOSE
  • SOUND_GENERAL_STAR_DOOR_OPEN
  • SOUND_GENERAL_SWISH_AIR
  • SOUND_GENERAL_SWISH_AIR_2
  • SOUND_GENERAL_SWISH_WATER
  • SOUND_GENERAL_SWITCH_DOOR_OPEN
  • SOUND_GENERAL_UNK32
  • SOUND_GENERAL_UNK45
  • SOUND_GENERAL_UNK46
  • SOUND_GENERAL_UNK46_LOWPRIO
  • SOUND_GENERAL_UNKNOWN1
  • SOUND_GENERAL_UNKNOWN1_2
  • SOUND_GENERAL_UNKNOWN3
  • SOUND_GENERAL_UNKNOWN3_2
  • SOUND_GENERAL_UNKNOWN3_LOWPRIO
  • SOUND_GENERAL_UNKNOWN4
  • SOUND_GENERAL_UNKNOWN4_LOWPRIO
  • SOUND_GENERAL_VANISH_SFX
  • SOUND_GENERAL_VOLCANO_EXPLOSION
  • SOUND_GENERAL_WALL_EXPLOSION
  • SOUND_GENERAL_WATER_LEVEL_TRIG
  • SOUND_GENERAL_YOSHI_TALK
  • SOUND_GENERAL_YOSHI_WALK
  • SOUND_LOWER_BACKGROUND_MUSIC
  • SOUND_MARIO_ATTACKED
  • SOUND_MARIO_COUGHING1
  • SOUND_MARIO_COUGHING2
  • SOUND_MARIO_COUGHING3
  • SOUND_MARIO_DOH
  • SOUND_MARIO_DROWNING
  • SOUND_MARIO_DYING
  • SOUND_MARIO_EEUH
  • SOUND_MARIO_GAME_OVER
  • SOUND_MARIO_GROUND_POUND_WAH
  • SOUND_MARIO_HAHA
  • SOUND_MARIO_HAHA_2
  • SOUND_MARIO_HELLO
  • SOUND_MARIO_HERE_WE_GO
  • SOUND_MARIO_HOOHOO
  • SOUND_MARIO_HRMM
  • SOUND_MARIO_IMA_TIRED
  • SOUND_MARIO_MAMA_MIA
  • SOUND_MARIO_OKEY_DOKEY
  • SOUND_MARIO_ON_FIRE
  • SOUND_MARIO_OOOF
  • SOUND_MARIO_OOOF2
  • SOUND_MARIO_PANTING
  • SOUND_MARIO_PANTING_COLD
  • SOUND_MARIO_PRESS_START_TO_PLAY
  • SOUND_MARIO_PUNCH_HOO
  • SOUND_MARIO_PUNCH_WAH
  • SOUND_MARIO_PUNCH_YAH
  • SOUND_MARIO_SNORING1
  • SOUND_MARIO_SNORING2
  • SOUND_MARIO_SNORING3
  • SOUND_MARIO_SO_LONGA_BOWSER
  • SOUND_MARIO_TWIRL_BOUNCE
  • SOUND_MARIO_UH
  • SOUND_MARIO_UH2
  • SOUND_MARIO_UH2_2
  • SOUND_MARIO_WAAAOOOW
  • SOUND_MARIO_WAH2
  • SOUND_MARIO_WHOA
  • SOUND_MARIO_YAHOO
  • SOUND_MARIO_YAHOO_WAHA_YIPPEE
  • SOUND_MARIO_YAH_WAH_HOO
  • SOUND_MARIO_YAWNING
  • SOUND_MENU_BOWSER_LAUGH
  • SOUND_MENU_CAMERA_BUZZ
  • SOUND_MENU_CAMERA_TURN
  • SOUND_MENU_CAMERA_UNUSED1
  • SOUND_MENU_CAMERA_UNUSED2
  • SOUND_MENU_CAMERA_ZOOM_IN
  • SOUND_MENU_CAMERA_ZOOM_OUT
  • SOUND_MENU_CHANGE_SELECT
  • SOUND_MENU_CLICK_CHANGE_VIEW
  • SOUND_MENU_CLICK_FILE_SELECT
  • SOUND_MENU_COIN_ITS_A_ME_MARIO
  • SOUND_MENU_COLLECT_RED_COIN
  • SOUND_MENU_COLLECT_SECRET
  • SOUND_MENU_ENTER_HOLE
  • SOUND_MENU_ENTER_PIPE
  • SOUND_MENU_EXIT_A_SIGN
  • SOUND_MENU_EXIT_PIPE
  • SOUND_MENU_HAND_APPEAR
  • SOUND_MENU_HAND_DISAPPEAR
  • SOUND_MENU_LET_GO_MARIO_FACE
  • SOUND_MENU_MARIO_CASTLE_WARP
  • SOUND_MENU_MARIO_CASTLE_WARP2
  • SOUND_MENU_MESSAGE_APPEAR
  • SOUND_MENU_MESSAGE_DISAPPEAR
  • SOUND_MENU_MESSAGE_NEXT_PAGE
  • SOUND_MENU_PAUSE
  • SOUND_MENU_PAUSE_2
  • SOUND_MENU_PAUSE_HIGHPRIO
  • SOUND_MENU_PINCH_MARIO_FACE
  • SOUND_MENU_POWER_METER
  • SOUND_MENU_READ_A_SIGN
  • SOUND_MENU_REVERSE_PAUSE
  • SOUND_MENU_STAR_SOUND
  • SOUND_MENU_STAR_SOUND_LETS_A_GO
  • SOUND_MENU_STAR_SOUND_OKEY_DOKEY
  • SOUND_MENU_THANK_YOU_PLAYING_MY_GAME
  • SOUND_MENU_UNK0C
  • SOUND_MENU_UNK10
  • SOUND_MENU_YOSHI_GAIN_LIVES
  • SOUND_MOVING_AIM_CANNON
  • SOUND_MOVING_ALMOST_DROWNING
  • SOUND_MOVING_FLYING
  • SOUND_MOVING_LAVA_BURN
  • SOUND_MOVING_QUICKSAND_DEATH
  • SOUND_MOVING_RIDING_SHELL_LAVA
  • SOUND_MOVING_SHOCKED
  • SOUND_MOVING_SLIDE_DOWN_POLE
  • SOUND_MOVING_SLIDE_DOWN_TREE
  • SOUND_MOVING_TERRAIN_RIDING_SHELL
  • SOUND_MOVING_TERRAIN_SLIDE
  • SOUND_MOVING_UNK1A
  • SOUND_NO_ECHO
  • SOUND_NO_PRIORITY_LOSS
  • SOUND_NO_VOLUME_LOSS
  • SOUND_OBJ2_BABY_PENGUIN_YELL
  • SOUND_OBJ2_BIRD_CHIRP1
  • SOUND_OBJ2_BOSS_DIALOG_GRUNT
  • SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE
  • SOUND_OBJ2_BOWSER_ROAR
  • SOUND_OBJ2_BOWSER_TELEPORT
  • SOUND_OBJ2_BULLY_ATTACKED
  • SOUND_OBJ2_EYEROK_SOUND_LONG
  • SOUND_OBJ2_EYEROK_SOUND_SHORT
  • SOUND_OBJ2_KING_BOBOMB_DAMAGE
  • SOUND_OBJ2_LARGE_BULLY_ATTACKED
  • SOUND_OBJ2_MONTY_MOLE_APPEAR
  • SOUND_OBJ2_MRI_SPINNING
  • SOUND_OBJ2_PIRANHA_PLANT_BITE
  • SOUND_OBJ2_PIRANHA_PLANT_DYING
  • SOUND_OBJ2_SCUTTLEBUG_ALERT
  • SOUND_OBJ2_SCUTTLEBUG_WALK
  • SOUND_OBJ2_SWOOP
  • SOUND_OBJ2_WHOMP_SOUND_SHORT
  • SOUND_OBJ_BABY_PENGUIN_DIVE
  • SOUND_OBJ_BABY_PENGUIN_WALK
  • SOUND_OBJ_BIG_PENGUIN_WALK
  • SOUND_OBJ_BIG_PENGUIN_YELL
  • SOUND_OBJ_BIRD_CHIRP3
  • SOUND_OBJ_BOBOMB_BUDDY_TALK
  • SOUND_OBJ_BOBOMB_WALK
  • SOUND_OBJ_BOO_BOUNCE_TOP
  • SOUND_OBJ_BOO_LAUGH_LONG
  • SOUND_OBJ_BOO_LAUGH_SHORT
  • SOUND_OBJ_BOWSER_DEFEATED
  • SOUND_OBJ_BOWSER_INHALING
  • SOUND_OBJ_BOWSER_INTRO_LAUGH
  • SOUND_OBJ_BOWSER_LAUGH
  • SOUND_OBJ_BOWSER_SPINNING
  • SOUND_OBJ_BOWSER_TAIL_PICKUP
  • SOUND_OBJ_BOWSER_WALK
  • SOUND_OBJ_BUBBA_CHOMP
  • SOUND_OBJ_BULLY_EXPLODE
  • SOUND_OBJ_BULLY_EXPLODE_2
  • SOUND_OBJ_BULLY_METAL
  • SOUND_OBJ_BULLY_WALK
  • SOUND_OBJ_BULLY_WALKING
  • SOUND_OBJ_CANNON1
  • SOUND_OBJ_CANNON2
  • SOUND_OBJ_CANNON3
  • SOUND_OBJ_CANNON4
  • SOUND_OBJ_CHUCKYA_DEATH
  • SOUND_OBJ_DEFAULT_DEATH
  • SOUND_OBJ_DIVING_INTO_WATER
  • SOUND_OBJ_DIVING_IN_WATER
  • SOUND_OBJ_DORRIE
  • SOUND_OBJ_DYING_ENEMY1
  • SOUND_OBJ_DYING_ENEMY2
  • SOUND_OBJ_EEL
  • SOUND_OBJ_EEL_2
  • SOUND_OBJ_ENEMY_DEATH_HIGH
  • SOUND_OBJ_ENEMY_DEATH_LOW
  • SOUND_OBJ_ENEMY_DEFEAT_SHRINK
  • SOUND_OBJ_EVIL_LAKITU_THROW
  • SOUND_OBJ_EYEROK_EXPLODE
  • SOUND_OBJ_EYEROK_SHOW_EYE
  • SOUND_OBJ_FLAME_BLOWN
  • SOUND_OBJ_GOOMBA_ALERT
  • SOUND_OBJ_GOOMBA_WALK
  • SOUND_OBJ_HEAVEHO_TOSSED
  • SOUND_OBJ_JUMP_WALK_WATER
  • SOUND_OBJ_KING_BOBOMB
  • SOUND_OBJ_KING_BOBOMB_JUMP
  • SOUND_OBJ_KING_BOBOMB_TALK
  • SOUND_OBJ_KING_WHOMP_DEATH
  • SOUND_OBJ_KLEPTO1
  • SOUND_OBJ_KLEPTO2
  • SOUND_OBJ_KOOPA_DAMAGE
  • SOUND_OBJ_KOOPA_FLYGUY_DEATH
  • SOUND_OBJ_KOOPA_TALK
  • SOUND_OBJ_KOOPA_THE_QUICK_WALK
  • SOUND_OBJ_KOOPA_WALK
  • SOUND_OBJ_MAD_PIANO_CHOMPING
  • SOUND_OBJ_MIPS_RABBIT
  • SOUND_OBJ_MIPS_RABBIT_WATER
  • SOUND_OBJ_MONTY_MOLE_ATTACK
  • SOUND_OBJ_MRI_DEATH
  • SOUND_OBJ_MRI_SHOOT
  • SOUND_OBJ_MR_BLIZZARD_ALERT
  • SOUND_OBJ_PIRANHA_PLANT_APPEAR
  • SOUND_OBJ_PIRANHA_PLANT_SHRINK
  • SOUND_OBJ_POKEY_DEATH
  • SOUND_OBJ_POUNDING1
  • SOUND_OBJ_POUNDING1_HIGHPRIO
  • SOUND_OBJ_POUNDING_CANNON
  • SOUND_OBJ_POUNDING_LOUD
  • SOUND_OBJ_SKEETER_WALK
  • SOUND_OBJ_SNOWMAN_BOUNCE
  • SOUND_OBJ_SNOWMAN_EXPLODE
  • SOUND_OBJ_SNOW_SAND1
  • SOUND_OBJ_SNOW_SAND2
  • SOUND_OBJ_SNUFIT_SHOOT
  • SOUND_OBJ_SNUFIT_SKEETER_DEATH
  • SOUND_OBJ_SOMETHING_LANDING
  • SOUND_OBJ_SPINY_UNK59
  • SOUND_OBJ_STOMPED
  • SOUND_OBJ_SUSHI_SHARK_WATER_SOUND
  • SOUND_OBJ_SWOOP_DEATH
  • SOUND_OBJ_THWOMP
  • SOUND_OBJ_UKIKI_CHATTER_IDLE
  • SOUND_OBJ_UKIKI_CHATTER_LONG
  • SOUND_OBJ_UKIKI_CHATTER_SHORT
  • SOUND_OBJ_UKIKI_STEP_DEFAULT
  • SOUND_OBJ_UKIKI_STEP_LEAVES
  • SOUND_OBJ_UNK23
  • SOUND_OBJ_UNKNOWN2
  • SOUND_OBJ_UNKNOWN3
  • SOUND_OBJ_UNKNOWN4
  • SOUND_OBJ_UNKNOWN6
  • SOUND_OBJ_WALKING_WATER
  • SOUND_OBJ_WATER_BOMB_BOUNCING
  • SOUND_OBJ_WHOMP_LOWPRIO
  • SOUND_OBJ_WIGGLER_ATTACKED
  • SOUND_OBJ_WIGGLER_DEATH
  • SOUND_OBJ_WIGGLER_HIGH_PITCH
  • SOUND_OBJ_WIGGLER_JUMP
  • SOUND_OBJ_WIGGLER_LOW_PITCH
  • SOUND_OBJ_WIGGLER_TALK
  • SOUND_PEACH_BAKE_A_CAKE
  • SOUND_PEACH_DEAR_MARIO
  • SOUND_PEACH_FOR_MARIO
  • SOUND_PEACH_MARIO
  • SOUND_PEACH_MARIO2
  • SOUND_PEACH_POWER_OF_THE_STARS
  • SOUND_PEACH_SOMETHING_SPECIAL
  • SOUND_PEACH_THANKS_TO_YOU
  • SOUND_PEACH_THANK_YOU_MARIO
  • SOUND_STATUS_PLAYING
  • SOUND_STATUS_STOPPED
  • SOUND_STATUS_WAITING
  • SOUND_TERRAIN_DEFAULT
  • SOUND_TERRAIN_GRASS
  • SOUND_TERRAIN_ICE
  • SOUND_TERRAIN_SAND
  • SOUND_TERRAIN_SNOW
  • SOUND_TERRAIN_SPOOKY
  • SOUND_TERRAIN_STONE
  • SOUND_TERRAIN_WATER
  • SOUND_VIBRATO

🔼


types.h

  • ANIM_FLAG_2
  • ANIM_FLAG_5
  • ANIM_FLAG_6
  • ANIM_FLAG_7
  • ANIM_FLAG_FORWARD
  • ANIM_FLAG_HOR_TRANS
  • ANIM_FLAG_NOLOOP
  • ANIM_FLAG_VERT_TRANS
  • COOP_OBJ_FLAG_LUA
  • COOP_OBJ_FLAG_NETWORK
  • COOP_OBJ_FLAG_NON_SYNC
  • MAX_PLAYERS
  • PLAY_MODE_CHANGE_AREA
  • PLAY_MODE_CHANGE_LEVEL
  • PLAY_MODE_FRAME_ADVANCE
  • PLAY_MODE_NORMAL
  • PLAY_MODE_PAUSED

enum AreaTimerType

Identifier Value
AREA_TIMER_TYPE_NONE 0
AREA_TIMER_TYPE_LOOP 1
AREA_TIMER_TYPE_MAXIMUM 2

enum SpTaskState

Identifier Value
SPTASK_STATE_NOT_STARTED 0
SPTASK_STATE_RUNNING 1
SPTASK_STATE_INTERRUPTED 2
SPTASK_STATE_FINISHED 3
SPTASK_STATE_FINISHED_DP 4

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