mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-24 13:05:12 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
80 lines
3.4 KiB
C
80 lines
3.4 KiB
C
#include "pc/rom_assets.h"
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// 0x07010930 - 0x07010948
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static const Lights1 ttc_seg7_lights_07010930 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07010948 - 0x07010A28
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ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07010948, 0x0042cf20, 42199, 0x00010948, 224);
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// 0x07010A28 - 0x07010B28
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ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07010A28, 0x0042cf20, 42199, 0x00010a28, 256);
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// 0x07010B28 - 0x07010B78
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ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07010B28, 0x0042cf20, 42199, 0x00010b28, 80);
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// 0x07010B78 - 0x07010BF8
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ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07010B78, 0x0042cf20, 42199, 0x00010b78, 128);
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// 0x07010BF8 - 0x07010CF0
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static const Gfx ttc_seg7_dl_07010BF8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09003800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ttc_seg7_lights_07010930.l, 1),
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gsSPLight(&ttc_seg7_lights_07010930.a, 2),
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gsSPVertex(ttc_seg7_vertex_07010948, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 4, 6, 5, 0x0, 3, 5, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 10, 11, 8, 0x0),
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gsSP2Triangles( 9, 12, 10, 0x0, 11, 10, 12, 0x0),
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gsSP1Triangle( 1, 0, 13, 0x0),
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gsSPVertex(ttc_seg7_vertex_07010A28, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 9, 11, 12, 0x0),
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gsSP2Triangles( 9, 12, 10, 0x0, 1, 13, 2, 0x0),
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gsSP2Triangles( 1, 14, 13, 0x0, 0, 15, 1, 0x0),
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gsSPVertex(ttc_seg7_vertex_07010B28, 5, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSP1Triangle( 0, 2, 4, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07010CF0 - 0x07010D38
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static const Gfx ttc_seg7_dl_07010CF0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09005000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ttc_seg7_vertex_07010B78, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07010D38 - 0x07010DE8
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const Gfx ttc_seg7_dl_07010D38[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_2CYCLE),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
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gsDPSetDepthSource(G_ZS_PIXEL),
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gsDPSetFogColor(200, 255, 255, 255),
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gsSPFogPosition(900, 1000),
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gsSPSetGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ttc_seg7_dl_07010BF8),
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gsSPDisplayList(ttc_seg7_dl_07010CF0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
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gsSPClearGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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