#include "pc/rom_assets.h" // 0x07010930 - 0x07010948 static const Lights1 ttc_seg7_lights_07010930 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07010948 - 0x07010A28 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07010948, 0x0042cf20, 42199, 0x00010948, 224); // 0x07010A28 - 0x07010B28 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07010A28, 0x0042cf20, 42199, 0x00010a28, 256); // 0x07010B28 - 0x07010B78 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07010B28, 0x0042cf20, 42199, 0x00010b28, 80); // 0x07010B78 - 0x07010BF8 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07010B78, 0x0042cf20, 42199, 0x00010b78, 128); // 0x07010BF8 - 0x07010CF0 static const Gfx ttc_seg7_dl_07010BF8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09003800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttc_seg7_lights_07010930.l, 1), gsSPLight(&ttc_seg7_lights_07010930.a, 2), gsSPVertex(ttc_seg7_vertex_07010948, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 5, 0x0, 3, 5, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 11, 8, 0x0), gsSP2Triangles( 9, 12, 10, 0x0, 11, 10, 12, 0x0), gsSP1Triangle( 1, 0, 13, 0x0), gsSPVertex(ttc_seg7_vertex_07010A28, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 9, 11, 12, 0x0), gsSP2Triangles( 9, 12, 10, 0x0, 1, 13, 2, 0x0), gsSP2Triangles( 1, 14, 13, 0x0, 0, 15, 1, 0x0), gsSPVertex(ttc_seg7_vertex_07010B28, 5, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP1Triangle( 0, 2, 4, 0x0), gsSPEndDisplayList(), }; // 0x07010CF0 - 0x07010D38 static const Gfx ttc_seg7_dl_07010CF0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09005000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(ttc_seg7_vertex_07010B78, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0), gsSPEndDisplayList(), }; // 0x07010D38 - 0x07010DE8 const Gfx ttc_seg7_dl_07010D38[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(200, 255, 255, 255), gsSPFogPosition(900, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttc_seg7_dl_07010BF8), gsSPDisplayList(ttc_seg7_dl_07010CF0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };