mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-15 08:45:06 +00:00
90b071acc0
Renamed the function interact_unknown_08 to interact_spiny_walking and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08 INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2698 lines
94 KiB
C++
2698 lines
94 KiB
C++
#include "dynos.cpp.h"
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#define OBJECT_FIELDS_INDEX_DIRECTLY
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extern "C" {
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#include "include/behavior_commands.h"
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#include "include/behavior_data.h"
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#include "include/behavior_table.h"
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#include "include/model_ids.h"
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#include "include/object_constants.h"
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#include "include/object_fields.h"
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#include "game/area.h"
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#include "game/object_list_processor.h"
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#include "game/interaction.h"
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#include "pc/lua/utils/smlua_anim_utils.h"
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#include "pc/lua/utils/smlua_collision_utils.h"
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// Models and Animations
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#include "actors/common0.h"
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#include "actors/common1.h"
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#include "actors/custom0.h"
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#include "actors/group0.h"
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#include "actors/group1.h"
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#include "actors/group2.h"
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#include "actors/group3.h"
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#include "actors/group4.h"
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#include "actors/group5.h"
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#include "actors/group6.h"
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#include "actors/group7.h"
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#include "actors/group8.h"
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#include "actors/group9.h"
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#include "actors/group10.h"
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#include "actors/group11.h"
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#include "actors/group12.h"
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#include "actors/group13.h"
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#include "actors/group14.h"
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#include "actors/group15.h"
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#include "actors/group16.h"
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#include "actors/group17.h"
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#include "actors/zcustom0.h"
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#include "levels/castle_grounds/header.h"
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}
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// Current Behavior Version
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#define BEHAVIOR_MAJOR_VER 1
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#define BEHAVIOR_MINOR_VER 0
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#define BEHAVIOR_PATCH_VER 1
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// Minimum Behavior Version (That can be read)
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#define BEHAVIOR_MIN_MAJOR_VER 1
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#define BEHAVIOR_MIN_MINOR_VER 0
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#define BEHAVIOR_MIN_PATCH_VER 0
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#undef OBJECT_FIELDS_INDEX_DIRECTLY
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// Free data pointers, but keep nodes and tokens intact
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// Delete nodes generated from GfxDynCmds
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template <typename T>
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void ClearBhvDataNodes(DataNodes<T> &aDataNodes) {
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for (s32 i = aDataNodes.Count(); i != 0; --i) {
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Delete(aDataNodes[i - 1]->mData);
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}
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}
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/////////////
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// Parsing //
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/////////////
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#define BEHAVIOR_SCRIPT_SIZE_PER_TOKEN 4
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#define bhv_constant(x) if (_Arg == #x) { return (BehaviorScript) (x); }
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#define bhv_legacy_constant(x, y) if (_Arg == #x) { return (BehaviorScript) (y); }
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s64 DynOS_Bhv_ParseBehaviorIntegerScriptConstants(const String &_Arg, bool *found) {
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*found = true;
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// Behavior names
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s64 cBhvConstant = DynOS_Common_ParseBhvConstants(_Arg, found);
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if (*found) { return cBhvConstant; }
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*found = true; // reset found value
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// All of these eveluate down into a integer which can be worked with.
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// Be it for flags or otherwise.
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// Active Flags
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bhv_constant(ACTIVE_FLAG_DEACTIVATED);
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bhv_constant(ACTIVE_FLAG_ACTIVE);
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bhv_constant(ACTIVE_FLAG_FAR_AWAY);
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bhv_constant(ACTIVE_FLAG_UNK2);
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bhv_constant(ACTIVE_FLAG_IN_DIFFERENT_ROOM);
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bhv_constant(ACTIVE_FLAG_UNIMPORTANT);
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bhv_constant(ACTIVE_FLAG_INITIATED_TIME_STOP);
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bhv_constant(ACTIVE_FLAG_MOVE_THROUGH_GRATE);
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bhv_constant(ACTIVE_FLAG_DITHERED_ALPHA);
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bhv_constant(ACTIVE_FLAG_UNK8);
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bhv_constant(ACTIVE_FLAG_UNK9);
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bhv_constant(ACTIVE_FLAG_UNK10);
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// Interact Flags
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bhv_constant(INTERACT_HOOT);
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bhv_constant(INTERACT_GRABBABLE);
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bhv_constant(INTERACT_DOOR);
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bhv_constant(INTERACT_DAMAGE);
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bhv_constant(INTERACT_COIN);
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bhv_constant(INTERACT_CAP);
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bhv_constant(INTERACT_POLE);
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bhv_constant(INTERACT_KOOPA);
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bhv_constant(INTERACT_UNKNOWN_08);
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bhv_constant(INTERACT_SPINY_WALKING);
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bhv_constant(INTERACT_BREAKABLE);
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bhv_constant(INTERACT_STRONG_WIND);
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bhv_constant(INTERACT_WARP_DOOR);
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bhv_constant(INTERACT_STAR_OR_KEY);
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bhv_constant(INTERACT_WARP);
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bhv_constant(INTERACT_CANNON_BASE);
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bhv_constant(INTERACT_BOUNCE_TOP);
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bhv_constant(INTERACT_WATER_RING);
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bhv_constant(INTERACT_BULLY);
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bhv_constant(INTERACT_FLAME);
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bhv_constant(INTERACT_KOOPA_SHELL);
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bhv_constant(INTERACT_BOUNCE_TOP2);
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bhv_constant(INTERACT_MR_BLIZZARD);
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bhv_constant(INTERACT_HIT_FROM_BELOW);
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bhv_constant(INTERACT_TEXT);
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bhv_constant(INTERACT_TORNADO);
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bhv_constant(INTERACT_WHIRLPOOL);
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bhv_constant(INTERACT_CLAM_OR_BUBBA);
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bhv_constant(INTERACT_BBH_ENTRANCE);
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bhv_constant(INTERACT_SNUFIT_BULLET);
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bhv_constant(INTERACT_SHOCK);
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bhv_constant(INTERACT_IGLOO_BARRIER);
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bhv_constant(INTERACT_PLAYER);
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// Interact Subtype Flags
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// INTERACT_WARP
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bhv_constant(INT_SUBTYPE_FADING_WARP);
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// Damaging interactions
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bhv_constant(INT_SUBTYPE_DELAY_INVINCIBILITY);
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bhv_constant(INT_SUBTYPE_BIG_KNOCKBACK); /* Used by Bowser, sets Mario's forward velocity to 40 on hit */
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// INTERACT_GRABBABLE
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bhv_constant(INT_SUBTYPE_GRABS_MARIO); /* Also makes the object heavy */
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bhv_constant(INT_SUBTYPE_HOLDABLE_NPC); /* Allows the object to be gently dropped, and sets vertical speed to 0 when dropped with no forwards velocity */
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bhv_constant(INT_SUBTYPE_DROP_IMMEDIATELY); /* This gets set by grabbable NPCs that talk to Mario to make him drop them after the dialog is finished */
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bhv_constant(INT_SUBTYPE_KICKABLE);
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bhv_constant(INT_SUBTYPE_NOT_GRABBABLE); /* Used by Heavy-Ho to allow it to throw Mario, without Mario being able to pick it up */
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// INTERACT_DOOR
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bhv_constant(INT_SUBTYPE_STAR_DOOR);
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//INTERACT_BOUNCE_TOP
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bhv_constant(INT_SUBTYPE_TWIRL_BOUNCE);
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// INTERACT_STAR_OR_KEY
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bhv_constant(INT_SUBTYPE_NO_EXIT);
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bhv_constant(INT_SUBTYPE_GRAND_STAR);
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// INTERACT_TEXT
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bhv_constant(INT_SUBTYPE_SIGN);
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bhv_constant(INT_SUBTYPE_NPC);
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// INTERACT_CLAM_OR_BUBBA
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bhv_constant(INT_SUBTYPE_EATS_MARIO);
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// Object List Types
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bhv_constant(OBJ_LIST_PLAYER);
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bhv_constant(OBJ_LIST_EXT);
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bhv_constant(OBJ_LIST_DESTRUCTIVE);
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bhv_constant(OBJ_LIST_UNUSED_3);
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bhv_constant(OBJ_LIST_GENACTOR);
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bhv_constant(OBJ_LIST_PUSHABLE);
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bhv_constant(OBJ_LIST_LEVEL);
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bhv_constant(OBJ_LIST_UNUSED_7);
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bhv_constant(OBJ_LIST_DEFAULT);
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bhv_constant(OBJ_LIST_SURFACE);
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bhv_constant(OBJ_LIST_POLELIKE);
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bhv_constant(OBJ_LIST_SPAWNER);
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bhv_constant(OBJ_LIST_UNIMPORTANT);
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// Object Flags
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bhv_constant(OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE);
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bhv_constant(OBJ_FLAG_MOVE_XZ_USING_FVEL);
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bhv_constant(OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL);
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bhv_constant(OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW);
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bhv_constant(OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE);
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bhv_constant(OBJ_FLAG_0020);
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bhv_constant(OBJ_FLAG_COMPUTE_DIST_TO_MARIO);
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bhv_constant(OBJ_FLAG_ACTIVE_FROM_AFAR);
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bhv_constant(OBJ_FLAG_0100);
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bhv_constant(OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT);
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bhv_constant(OBJ_FLAG_HOLDABLE);
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bhv_constant(OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM);
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bhv_constant(OBJ_FLAG_1000);
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bhv_constant(OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO);
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bhv_constant(OBJ_FLAG_PERSISTENT_RESPAWN);
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bhv_constant(OBJ_FLAG_8000);
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bhv_constant(OBJ_FLAG_30);
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// Particle Flags
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bhv_constant(ACTIVE_PARTICLE_DUST);
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bhv_constant(ACTIVE_PARTICLE_UNUSED_1);
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bhv_constant(ACTIVE_PARTICLE_UNUSED_2);
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bhv_constant(ACTIVE_PARTICLE_SPARKLES);
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bhv_constant(ACTIVE_PARTICLE_H_STAR);
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bhv_constant(ACTIVE_PARTICLE_BUBBLE);
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bhv_constant(ACTIVE_PARTICLE_WATER_SPLASH);
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bhv_constant(ACTIVE_PARTICLE_IDLE_WATER_WAVE);
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bhv_constant(ACTIVE_PARTICLE_SHALLOW_WATER_WAVE);
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bhv_constant(ACTIVE_PARTICLE_PLUNGE_BUBBLE);
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bhv_constant(ACTIVE_PARTICLE_WAVE_TRAIL);
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bhv_constant(ACTIVE_PARTICLE_FIRE);
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bhv_constant(ACTIVE_PARTICLE_SHALLOW_WATER_SPLASH);
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bhv_constant(ACTIVE_PARTICLE_LEAF);
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bhv_constant(ACTIVE_PARTICLE_DIRT);
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bhv_constant(ACTIVE_PARTICLE_MIST_CIRCLE);
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bhv_constant(ACTIVE_PARTICLE_SNOW);
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bhv_constant(ACTIVE_PARTICLE_BREATH);
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bhv_constant(ACTIVE_PARTICLE_V_STAR);
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bhv_constant(ACTIVE_PARTICLE_TRIANGLE);
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// Other constants
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bhv_constant(NULL);
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bhv_constant(FALSE);
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*found = false;
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return 0;
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}
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s64 DynOS_Bhv_ParseBehaviorScriptConstants(const String &_Arg, bool *found) {
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*found = true;
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// Behavior ids
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bhv_constant(id_bhv1Up);
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bhv_constant(id_bhv1upJumpOnApproach);
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bhv_constant(id_bhv1upRunningAway);
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bhv_constant(id_bhv1upSliding);
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bhv_constant(id_bhv1upWalking);
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bhv_constant(id_bhvActivatedBackAndForthPlatform);
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bhv_constant(id_bhvActSelector);
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bhv_constant(id_bhvActSelectorStarType);
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bhv_constant(id_bhvAirborneDeathWarp);
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bhv_constant(id_bhvAirborneStarCollectWarp);
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bhv_constant(id_bhvAirborneWarp);
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bhv_constant(id_bhvAlphaBooKey);
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bhv_constant(id_bhvAmbientSounds);
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bhv_constant(id_bhvAnimatedTexture);
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bhv_constant(id_bhvAnimatesOnFloorSwitchPress);
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bhv_constant(id_bhvAnotherElavator);
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bhv_constant(id_bhvAnotherTiltingPlatform);
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bhv_constant(id_bhvArrowLift);
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bhv_constant(id_bhvBalconyBigBoo);
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bhv_constant(id_bhvBbhTiltingTrapPlatform);
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bhv_constant(id_bhvBbhTumblingBridge);
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bhv_constant(id_bhvBeginningLakitu);
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bhv_constant(id_bhvBeginningPeach);
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bhv_constant(id_bhvBetaBooKey);
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bhv_constant(id_bhvBetaBowserAnchor);
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bhv_constant(id_bhvBetaChestBottom);
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bhv_constant(id_bhvBetaChestLid);
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bhv_constant(id_bhvBetaFishSplashSpawner);
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bhv_constant(id_bhvBetaHoldableObject);
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bhv_constant(id_bhvBetaMovingFlames);
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bhv_constant(id_bhvBetaMovingFlamesSpawn);
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bhv_constant(id_bhvBetaTrampolineSpring);
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bhv_constant(id_bhvBetaTrampolineTop);
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bhv_constant(id_bhvBigBoulder);
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bhv_constant(id_bhvBigBoulderGenerator);
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bhv_constant(id_bhvBigBully);
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bhv_constant(id_bhvBigBullyWithMinions);
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bhv_constant(id_bhvBigChillBully);
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bhv_constant(id_bhvBigSnowmanWhole);
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bhv_constant(id_bhvBird);
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bhv_constant(id_bhvBirdsSoundLoop);
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bhv_constant(id_bhvBitfsSinkingCagePlatform);
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bhv_constant(id_bhvBitfsSinkingPlatforms);
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bhv_constant(id_bhvBitfsTiltingInvertedPyramid);
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bhv_constant(id_bhvBlackSmokeBowser);
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bhv_constant(id_bhvBlackSmokeMario);
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bhv_constant(id_bhvBlackSmokeUpward);
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bhv_constant(id_bhvBlueBowserFlame);
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bhv_constant(id_bhvBlueCoinJumping);
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bhv_constant(id_bhvBlueCoinSliding);
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bhv_constant(id_bhvBlueCoinNumber);
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bhv_constant(id_bhvBlueCoinSwitch);
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bhv_constant(id_bhvBlueFish);
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bhv_constant(id_bhvBlueFlamesGroup);
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bhv_constant(id_bhvBobBowlingBallSpawner);
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bhv_constant(id_bhvBobomb);
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bhv_constant(id_bhvBobombAnchorMario);
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bhv_constant(id_bhvBobombBuddy);
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bhv_constant(id_bhvBobombBuddyOpensCannon);
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bhv_constant(id_bhvBobombBullyDeathSmoke);
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bhv_constant(id_bhvBobombExplosionBubble);
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bhv_constant(id_bhvBobombExplosionBubble3600);
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bhv_constant(id_bhvBobombFuseSmoke);
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bhv_constant(id_bhvBoo);
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bhv_constant(id_bhvBooBossSpawnedBridge);
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bhv_constant(id_bhvBooCage);
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bhv_constant(id_bhvBooInCastle);
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bhv_constant(id_bhvBookendSpawn);
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bhv_constant(id_bhvBookSwitch);
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bhv_constant(id_bhvBooWithCage);
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bhv_constant(id_bhvBouncingFireball);
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bhv_constant(id_bhvBouncingFireballFlame);
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bhv_constant(id_bhvBowlingBall);
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bhv_constant(id_bhvBowser);
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bhv_constant(id_bhvBowserBodyAnchor);
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bhv_constant(id_bhvBowserBomb);
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bhv_constant(id_bhvBowserBombExplosion);
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bhv_constant(id_bhvBowserBombSmoke);
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bhv_constant(id_bhvBowserCourseRedCoinStar);
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bhv_constant(id_bhvBowserFlameSpawn);
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bhv_constant(id_bhvBowserKey);
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bhv_constant(id_bhvBowserKeyCourseExit);
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bhv_constant(id_bhvBowserKeyUnlockDoor);
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bhv_constant(id_bhvBowserShockWave);
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bhv_constant(id_bhvBowsersSub);
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bhv_constant(id_bhvBowserSubDoor);
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bhv_constant(id_bhvBowserTailAnchor);
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bhv_constant(id_bhvBreakableBox);
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bhv_constant(id_bhvBreakableBoxSmall);
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bhv_constant(id_bhvBreakBoxTriangle);
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bhv_constant(id_bhvBreathParticleSpawner);
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bhv_constant(id_bhvBub);
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bhv_constant(id_bhvBubba);
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bhv_constant(id_bhvBubbleMaybe);
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bhv_constant(id_bhvBubbleParticleSpawner);
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bhv_constant(id_bhvBubblePlayer);
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bhv_constant(id_bhvBubbleSplash);
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bhv_constant(id_bhvBulletBill);
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bhv_constant(id_bhvBulletBillCannon);
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bhv_constant(id_bhvButterfly);
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bhv_constant(id_bhvCameraLakitu);
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bhv_constant(id_bhvCannon);
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bhv_constant(id_bhvCannonBarrel);
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bhv_constant(id_bhvCannonBarrelBubbles);
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bhv_constant(id_bhvCannonBaseUnused);
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bhv_constant(id_bhvCannonClosed);
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bhv_constant(id_bhvCapSwitch);
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bhv_constant(id_bhvCapSwitchBase);
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bhv_constant(id_bhvCarrySomething1);
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bhv_constant(id_bhvCarrySomething2);
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bhv_constant(id_bhvCarrySomething3);
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bhv_constant(id_bhvCarrySomething4);
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bhv_constant(id_bhvCarrySomething5);
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bhv_constant(id_bhvCarrySomething6);
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bhv_constant(id_bhvCastleFlagWaving);
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bhv_constant(id_bhvCastleFloorTrap);
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bhv_constant(id_bhvCcmTouchedStarSpawn);
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bhv_constant(id_bhvCelebrationStar);
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bhv_constant(id_bhvCelebrationStarSparkle);
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bhv_constant(id_bhvChainChomp);
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bhv_constant(id_bhvChainChompChainPart);
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bhv_constant(id_bhvChainChompGate);
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bhv_constant(id_bhvCheckerboardElevatorGroup);
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bhv_constant(id_bhvCheckerboardPlatformSub);
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bhv_constant(id_bhvChirpChirp);
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bhv_constant(id_bhvChirpChirpUnused);
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bhv_constant(id_bhvChuckya);
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bhv_constant(id_bhvChuckyaAnchorMario);
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bhv_constant(id_bhvCirclingAmp);
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bhv_constant(id_bhvClamShell);
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bhv_constant(id_bhvClockHourHand);
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bhv_constant(id_bhvClockMinuteHand);
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bhv_constant(id_bhvCloud);
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bhv_constant(id_bhvCloudPart);
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bhv_constant(id_bhvCoffin);
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bhv_constant(id_bhvCoffinSpawner);
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bhv_constant(id_bhvCoinFormation);
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bhv_constant(id_bhvCoinFormationSpawn);
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bhv_constant(id_bhvCoinInsideBoo);
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bhv_constant(id_bhvCoinSparkles);
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bhv_constant(id_bhvControllablePlatform);
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bhv_constant(id_bhvControllablePlatformSub);
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bhv_constant(id_bhvCourtyardBooTriplet);
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bhv_constant(id_bhvCutOutObject);
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bhv_constant(id_bhvDddMovingPole);
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bhv_constant(id_bhvDDDPole);
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bhv_constant(id_bhvDddWarp);
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bhv_constant(id_bhvDeathWarp);
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bhv_constant(id_bhvDecorativePendulum);
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bhv_constant(id_bhvDirtParticleSpawner);
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bhv_constant(id_bhvDonutPlatform);
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bhv_constant(id_bhvDonutPlatformSpawner);
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bhv_constant(id_bhvDoor);
|
|
bhv_constant(id_bhvDoorWarp);
|
|
bhv_constant(id_bhvDorrie);
|
|
bhv_constant(id_bhvEndBirds1);
|
|
bhv_constant(id_bhvEndBirds2);
|
|
bhv_constant(id_bhvEndPeach);
|
|
bhv_constant(id_bhvEndToad);
|
|
bhv_constant(id_bhvEnemyLakitu);
|
|
bhv_constant(id_bhvExclamationBox);
|
|
bhv_constant(id_bhvExitPodiumWarp);
|
|
bhv_constant(id_bhvExplosion);
|
|
bhv_constant(id_bhvEyerokBoss);
|
|
bhv_constant(id_bhvEyerokHand);
|
|
bhv_constant(id_bhvFadingWarp);
|
|
bhv_constant(id_bhvFallingBowserPlatform);
|
|
bhv_constant(id_bhvFallingPillar);
|
|
bhv_constant(id_bhvFallingPillarHitbox);
|
|
bhv_constant(id_bhvFerrisWheelAxle);
|
|
bhv_constant(id_bhvFerrisWheelPlatform);
|
|
bhv_constant(id_bhvFewBlueFishSpawner);
|
|
bhv_constant(id_bhvFireParticleSpawner);
|
|
bhv_constant(id_bhvFirePiranhaPlant);
|
|
bhv_constant(id_bhvFireSpitter);
|
|
bhv_constant(id_bhvFish);
|
|
bhv_constant(id_bhvFishGroup);
|
|
bhv_constant(id_bhvFishSpawner);
|
|
bhv_constant(id_bhvFlame);
|
|
bhv_constant(id_bhvFlameBouncing);
|
|
bhv_constant(id_bhvFlameBowser);
|
|
bhv_constant(id_bhvFlameFloatingLanding);
|
|
bhv_constant(id_bhvFlameLargeBurningOut);
|
|
bhv_constant(id_bhvFlameMovingForwardGrowing);
|
|
bhv_constant(id_bhvFlamethrower);
|
|
bhv_constant(id_bhvFlamethrowerFlame);
|
|
bhv_constant(id_bhvFloorSwitchAnimatesObject);
|
|
bhv_constant(id_bhvFloorSwitchGrills);
|
|
bhv_constant(id_bhvFloorSwitchHardcodedModel);
|
|
bhv_constant(id_bhvFloorSwitchHiddenObjects);
|
|
bhv_constant(id_bhvFloorTrapInCastle);
|
|
bhv_constant(id_bhvFlyGuy);
|
|
bhv_constant(id_bhvFlyguyFlame);
|
|
bhv_constant(id_bhvFlyingBookend);
|
|
bhv_constant(id_bhvFlyingWarp);
|
|
bhv_constant(id_bhvFreeBowlingBall);
|
|
bhv_constant(id_bhvGhostHuntBigBoo);
|
|
bhv_constant(id_bhvGhostHuntBoo);
|
|
bhv_constant(id_bhvGiantPole);
|
|
bhv_constant(id_bhvGoldenCoinSparkles);
|
|
bhv_constant(id_bhvGoomba);
|
|
bhv_constant(id_bhvGoombaTripletSpawner);
|
|
bhv_constant(id_bhvGrandStar);
|
|
bhv_constant(id_bhvGrindel);
|
|
bhv_constant(id_bhvHardAirKnockBackWarp);
|
|
bhv_constant(id_bhvHauntedBookshelf);
|
|
bhv_constant(id_bhvHauntedBookshelfManager);
|
|
bhv_constant(id_bhvHauntedChair);
|
|
bhv_constant(id_bhvHeaveHo);
|
|
bhv_constant(id_bhvHeaveHoThrowMario);
|
|
bhv_constant(id_bhvHidden1up);
|
|
bhv_constant(id_bhvHidden1upInPole);
|
|
bhv_constant(id_bhvHidden1upInPoleSpawner);
|
|
bhv_constant(id_bhvHidden1upInPoleTrigger);
|
|
bhv_constant(id_bhvHidden1upTrigger);
|
|
bhv_constant(id_bhvHiddenAt120Stars);
|
|
bhv_constant(id_bhvHiddenBlueCoin);
|
|
bhv_constant(id_bhvHiddenObject);
|
|
bhv_constant(id_bhvHiddenRedCoinStar);
|
|
bhv_constant(id_bhvHiddenStaircaseStep);
|
|
bhv_constant(id_bhvHiddenStar);
|
|
bhv_constant(id_bhvHiddenStarTrigger);
|
|
bhv_constant(id_bhvHmcElevatorPlatform);
|
|
bhv_constant(id_bhvHomingAmp);
|
|
bhv_constant(id_bhvHoot);
|
|
bhv_constant(id_bhvHorizontalGrindel);
|
|
bhv_constant(id_bhvHorStarParticleSpawner);
|
|
bhv_constant(id_bhvIdleWaterWave);
|
|
bhv_constant(id_bhvIgloo);
|
|
bhv_constant(id_bhvInitializeChangingWaterLevel);
|
|
bhv_constant(id_bhvInsideCannon);
|
|
bhv_constant(id_bhvInstantActiveWarp);
|
|
bhv_constant(id_bhvInSunkenShip);
|
|
bhv_constant(id_bhvInSunkenShip2);
|
|
bhv_constant(id_bhvInSunkenShip3);
|
|
bhv_constant(id_bhvIntroScene);
|
|
bhv_constant(id_bhvInvisibleObjectsUnderBridge);
|
|
bhv_constant(id_bhvJetStream);
|
|
bhv_constant(id_bhvJetStreamRingSpawner);
|
|
bhv_constant(id_bhvJetStreamWaterRing);
|
|
bhv_constant(id_bhvJrbFloatingBox);
|
|
bhv_constant(id_bhvJrbFloatingPlatform);
|
|
bhv_constant(id_bhvJrbSlidingBox);
|
|
bhv_constant(id_bhvJumpingBox);
|
|
bhv_constant(id_bhvKickableBoard);
|
|
bhv_constant(id_bhvKingBobomb);
|
|
bhv_constant(id_bhvKlepto);
|
|
bhv_constant(id_bhvKoopa);
|
|
bhv_constant(id_bhvKoopaFlag);
|
|
bhv_constant(id_bhvKoopaRaceEndpoint);
|
|
bhv_constant(id_bhvKoopaShell);
|
|
bhv_constant(id_bhvKoopaShellFlame);
|
|
bhv_constant(id_bhvKoopaShellUnderwater);
|
|
bhv_constant(id_bhvLargeBomp);
|
|
bhv_constant(id_bhvLaunchDeathWarp);
|
|
bhv_constant(id_bhvLaunchStarCollectWarp);
|
|
bhv_constant(id_bhvLeafParticleSpawner);
|
|
bhv_constant(id_bhvLllBowserPuzzle);
|
|
bhv_constant(id_bhvLllBowserPuzzlePiece);
|
|
bhv_constant(id_bhvLllDrawbridge);
|
|
bhv_constant(id_bhvLllDrawbridgeSpawner);
|
|
bhv_constant(id_bhvLllFloatingWoodBridge);
|
|
bhv_constant(id_bhvLllHexagonalMesh);
|
|
bhv_constant(id_bhvLllMovingOctagonalMeshPlatform);
|
|
bhv_constant(id_bhvLllRollingLog);
|
|
bhv_constant(id_bhvLllRotatingBlockWithFireBars);
|
|
bhv_constant(id_bhvLllRotatingHexagonalPlatform);
|
|
bhv_constant(id_bhvLllRotatingHexagonalRing);
|
|
bhv_constant(id_bhvLllRotatingHexFlame);
|
|
bhv_constant(id_bhvLllSinkingRectangularPlatform);
|
|
bhv_constant(id_bhvLllSinkingRockBlock);
|
|
bhv_constant(id_bhvLllSinkingSquarePlatforms);
|
|
bhv_constant(id_bhvLllTiltingInvertedPyramid);
|
|
bhv_constant(id_bhvLllTumblingBridge);
|
|
bhv_constant(id_bhvLllVolcanoFallingTrap);
|
|
bhv_constant(id_bhvLllWoodPiece);
|
|
bhv_constant(id_bhvMacroUkiki);
|
|
bhv_constant(id_bhvMadPiano);
|
|
bhv_constant(id_bhvMantaRay);
|
|
bhv_constant(id_bhvMantaRayRingManager);
|
|
bhv_constant(id_bhvMantaRayWaterRing);
|
|
bhv_constant(id_bhvManyBlueFishSpawner);
|
|
bhv_constant(id_bhvMario);
|
|
bhv_constant(id_bhvMenuButton);
|
|
bhv_constant(id_bhvMenuButtonManager);
|
|
bhv_constant(id_bhvMerryGoRound);
|
|
bhv_constant(id_bhvMerryGoRoundBigBoo);
|
|
bhv_constant(id_bhvMerryGoRoundBoo);
|
|
bhv_constant(id_bhvMerryGoRoundBooManager);
|
|
bhv_constant(id_bhvMeshElevator);
|
|
bhv_constant(id_bhvMessagePanel);
|
|
bhv_constant(id_bhvMetalCap);
|
|
bhv_constant(id_bhvMips);
|
|
bhv_constant(id_bhvMistCircParticleSpawner);
|
|
bhv_constant(id_bhvMistParticleSpawner);
|
|
bhv_constant(id_bhvMoatGrills);
|
|
bhv_constant(id_bhvMoneybag);
|
|
bhv_constant(id_bhvMoneybagHidden);
|
|
bhv_constant(id_bhvMontyMole);
|
|
bhv_constant(id_bhvMontyMoleHole);
|
|
bhv_constant(id_bhvMontyMoleRock);
|
|
bhv_constant(id_bhvMovingBlueCoin);
|
|
bhv_constant(id_bhvMovingYellowCoin);
|
|
bhv_constant(id_bhvMrBlizzard);
|
|
bhv_constant(id_bhvMrBlizzardSnowball);
|
|
bhv_constant(id_bhvMrI);
|
|
bhv_constant(id_bhvMrIBlueCoin);
|
|
bhv_constant(id_bhvMrIBody);
|
|
bhv_constant(id_bhvMrIParticle);
|
|
bhv_constant(id_bhvNormalCap);
|
|
bhv_constant(id_bhvObjectBubble);
|
|
bhv_constant(id_bhvObjectWaterSplash);
|
|
bhv_constant(id_bhvObjectWaterWave);
|
|
bhv_constant(id_bhvObjectWaveTrail);
|
|
bhv_constant(id_bhvOctagonalPlatformRotating);
|
|
bhv_constant(id_bhvOneCoin);
|
|
bhv_constant(id_bhvOpenableCageDoor);
|
|
bhv_constant(id_bhvOpenableGrill);
|
|
bhv_constant(id_bhvOrangeNumber);
|
|
bhv_constant(id_bhvPaintingDeathWarp);
|
|
bhv_constant(id_bhvPaintingStarCollectWarp);
|
|
bhv_constant(id_bhvPenguinBaby);
|
|
bhv_constant(id_bhvPenguinRaceFinishLine);
|
|
bhv_constant(id_bhvPenguinRaceShortcutCheck);
|
|
bhv_constant(id_bhvPillarBase);
|
|
bhv_constant(id_bhvPiranhaPlant);
|
|
bhv_constant(id_bhvPiranhaPlantBubble);
|
|
bhv_constant(id_bhvPiranhaPlantWakingBubbles);
|
|
bhv_constant(id_bhvPitBowlingBall);
|
|
bhv_constant(id_bhvPlatformOnTrack);
|
|
bhv_constant(id_bhvPlaysMusicTrackWhenTouched);
|
|
bhv_constant(id_bhvPlungeBubble);
|
|
bhv_constant(id_bhvPokey);
|
|
bhv_constant(id_bhvPokeyBodyPart);
|
|
bhv_constant(id_bhvPoleGrabbing);
|
|
bhv_constant(id_bhvPoundTinyStarParticle);
|
|
bhv_constant(id_bhvPunchTinyTriangle);
|
|
bhv_constant(id_bhvPurpleParticle);
|
|
bhv_constant(id_bhvPurpleSwitchHiddenBoxes);
|
|
bhv_constant(id_bhvPushableMetalBox);
|
|
bhv_constant(id_bhvPyramidElevator);
|
|
bhv_constant(id_bhvPyramidElevatorTrajectoryMarkerBall);
|
|
bhv_constant(id_bhvPyramidPillarTouchDetector);
|
|
bhv_constant(id_bhvPyramidTop);
|
|
bhv_constant(id_bhvPyramidTopFragment);
|
|
bhv_constant(id_bhvRacingPenguin);
|
|
bhv_constant(id_bhvRandomAnimatedTexture);
|
|
bhv_constant(id_bhvRecoveryHeart);
|
|
bhv_constant(id_bhvRedCoin);
|
|
bhv_constant(id_bhvRedCoinStarMarker);
|
|
bhv_constant(id_bhvRespawner);
|
|
bhv_constant(id_bhvRockSolid);
|
|
bhv_constant(id_bhvRotatingCounterClockwise);
|
|
bhv_constant(id_bhvRotatingExclamationMark);
|
|
bhv_constant(id_bhvRotatingPlatform);
|
|
bhv_constant(id_bhvRrCruiserWing);
|
|
bhv_constant(id_bhvRrElevatorPlatform);
|
|
bhv_constant(id_bhvRrRotatingBridgePlatform);
|
|
bhv_constant(id_bhvSandSoundLoop);
|
|
bhv_constant(id_bhvScuttlebug);
|
|
bhv_constant(id_bhvScuttlebugSpawn);
|
|
bhv_constant(id_bhvSeaweed);
|
|
bhv_constant(id_bhvSeaweedBundle);
|
|
bhv_constant(id_bhvSeesawPlatform);
|
|
bhv_constant(id_bhvShallowWaterSplash);
|
|
bhv_constant(id_bhvShallowWaterWave);
|
|
bhv_constant(id_bhvShipPart3);
|
|
bhv_constant(id_bhvSignOnWall);
|
|
bhv_constant(id_bhvSingleCoinGetsSpawned);
|
|
bhv_constant(id_bhvSkeeter);
|
|
bhv_constant(id_bhvSkeeterWave);
|
|
bhv_constant(id_bhvSlidingPlatform2);
|
|
bhv_constant(id_bhvSlidingSnowMound);
|
|
bhv_constant(id_bhvSLSnowmanWind);
|
|
bhv_constant(id_bhvSLWalkingPenguin);
|
|
bhv_constant(id_bhvSmallBomp);
|
|
bhv_constant(id_bhvSmallBully);
|
|
bhv_constant(id_bhvSmallChillBully);
|
|
bhv_constant(id_bhvSmallParticle);
|
|
bhv_constant(id_bhvSmallParticleBubbles);
|
|
bhv_constant(id_bhvSmallParticleSnow);
|
|
bhv_constant(id_bhvSmallPenguin);
|
|
bhv_constant(id_bhvSmallPiranhaFlame);
|
|
bhv_constant(id_bhvSmallWaterWave);
|
|
bhv_constant(id_bhvSmallWaterWave398);
|
|
bhv_constant(id_bhvSmallWhomp);
|
|
bhv_constant(id_bhvSmoke);
|
|
bhv_constant(id_bhvSnowBall);
|
|
bhv_constant(id_bhvSnowmansBodyCheckpoint);
|
|
bhv_constant(id_bhvSnowmansBottom);
|
|
bhv_constant(id_bhvSnowmansHead);
|
|
bhv_constant(id_bhvSnowMoundSpawn);
|
|
bhv_constant(id_bhvSnowParticleSpawner);
|
|
bhv_constant(id_bhvSnufit);
|
|
bhv_constant(id_bhvSnufitBalls);
|
|
bhv_constant(id_bhvSoundSpawner);
|
|
bhv_constant(id_bhvSparkle);
|
|
bhv_constant(id_bhvSparkleParticleSpawner);
|
|
bhv_constant(id_bhvSparkleSpawn);
|
|
bhv_constant(id_bhvSpawnedStar);
|
|
bhv_constant(id_bhvSpawnedStarNoLevelExit);
|
|
bhv_constant(id_bhvSpinAirborneCircleWarp);
|
|
bhv_constant(id_bhvSpinAirborneWarp);
|
|
bhv_constant(id_bhvSpindel);
|
|
bhv_constant(id_bhvSpindrift);
|
|
bhv_constant(id_bhvSpiny);
|
|
bhv_constant(id_bhvSquarishPathMoving);
|
|
bhv_constant(id_bhvSquarishPathParent);
|
|
bhv_constant(id_bhvSquishablePlatform);
|
|
bhv_constant(id_bhvSslMovingPyramidWall);
|
|
bhv_constant(id_bhvStar);
|
|
bhv_constant(id_bhvStarDoor);
|
|
bhv_constant(id_bhvStarKeyCollectionPuffSpawner);
|
|
bhv_constant(id_bhvStarNumber);
|
|
bhv_constant(id_bhvStarSpawnCoordinates);
|
|
bhv_constant(id_bhvStaticCheckeredPlatform);
|
|
bhv_constant(id_bhvStaticObject);
|
|
bhv_constant(id_bhvStrongWindParticle);
|
|
bhv_constant(id_bhvStub);
|
|
bhv_constant(id_bhvStub1D0C);
|
|
bhv_constant(id_bhvStub1D70);
|
|
bhv_constant(id_bhvSunkenShipPart);
|
|
bhv_constant(id_bhvSunkenShipPart2);
|
|
bhv_constant(id_bhvSunkenShipSetRotation);
|
|
bhv_constant(id_bhvSushiShark);
|
|
bhv_constant(id_bhvSushiSharkCollisionChild);
|
|
bhv_constant(id_bhvSwimmingWarp);
|
|
bhv_constant(id_bhvSwingPlatform);
|
|
bhv_constant(id_bhvSwoop);
|
|
bhv_constant(id_bhvTankFishGroup);
|
|
bhv_constant(id_bhvTemporaryYellowCoin);
|
|
bhv_constant(id_bhvTenCoinsSpawn);
|
|
bhv_constant(id_bhvThiBowlingBallSpawner);
|
|
bhv_constant(id_bhvThiHugeIslandTop);
|
|
bhv_constant(id_bhvThiTinyIslandTop);
|
|
bhv_constant(id_bhvThreeCoinsSpawn);
|
|
bhv_constant(id_bhvThwomp);
|
|
bhv_constant(id_bhvThwomp2);
|
|
bhv_constant(id_bhvTiltingBowserLavaPlatform);
|
|
bhv_constant(id_bhvTinyStrongWindParticle);
|
|
bhv_constant(id_bhvToadMessage);
|
|
bhv_constant(id_bhvTower);
|
|
bhv_constant(id_bhvTowerDoor);
|
|
bhv_constant(id_bhvTowerPlatformGroup);
|
|
bhv_constant(id_bhvToxBox);
|
|
bhv_constant(id_bhvTrackBall);
|
|
bhv_constant(id_bhvTreasureChestBottom);
|
|
bhv_constant(id_bhvTreasureChests);
|
|
bhv_constant(id_bhvTreasureChestsJrb);
|
|
bhv_constant(id_bhvTreasureChestsShip);
|
|
bhv_constant(id_bhvTreasureChestTop);
|
|
bhv_constant(id_bhvTree);
|
|
bhv_constant(id_bhvTreeLeaf);
|
|
bhv_constant(id_bhvTreeSnow);
|
|
bhv_constant(id_bhvTriangleParticleSpawner);
|
|
bhv_constant(id_bhvTripletButterfly);
|
|
bhv_constant(id_bhvTTC2DRotator);
|
|
bhv_constant(id_bhvTTCCog);
|
|
bhv_constant(id_bhvTTCElevator);
|
|
bhv_constant(id_bhvTTCMovingBar);
|
|
bhv_constant(id_bhvTTCPendulum);
|
|
bhv_constant(id_bhvTTCPitBlock);
|
|
bhv_constant(id_bhvTTCRotatingSolid);
|
|
bhv_constant(id_bhvTTCSpinner);
|
|
bhv_constant(id_bhvTTCTreadmill);
|
|
bhv_constant(id_bhvTtmBowlingBallSpawner);
|
|
bhv_constant(id_bhvTtmRollingLog);
|
|
bhv_constant(id_bhvTumblingBridgePlatform);
|
|
bhv_constant(id_bhvTuxiesMother);
|
|
bhv_constant(id_bhvTweester);
|
|
bhv_constant(id_bhvTweesterSandParticle);
|
|
bhv_constant(id_bhvUkiki);
|
|
bhv_constant(id_bhvUkikiCage);
|
|
bhv_constant(id_bhvUkikiCageChild);
|
|
bhv_constant(id_bhvUkikiCageStar);
|
|
bhv_constant(id_bhvUnagi);
|
|
bhv_constant(id_bhvUnagiSubobject);
|
|
bhv_constant(id_bhvUnlockDoorStar);
|
|
bhv_constant(id_bhvUnused05A8);
|
|
bhv_constant(id_bhvUnused0DFC);
|
|
bhv_constant(id_bhvUnused1820);
|
|
bhv_constant(id_bhvUnused1F30);
|
|
bhv_constant(id_bhvUnused20E0);
|
|
bhv_constant(id_bhvUnused2A10);
|
|
bhv_constant(id_bhvUnused2A54);
|
|
bhv_constant(id_bhvUnusedFakeStar);
|
|
bhv_constant(id_bhvUnusedParticleSpawn);
|
|
bhv_constant(id_bhvUnusedPoundablePlatform);
|
|
bhv_constant(id_bhvVanishCap);
|
|
bhv_constant(id_bhvVertStarParticleSpawner);
|
|
bhv_constant(id_bhvVolcanoFlames);
|
|
bhv_constant(id_bhvVolcanoSoundLoop);
|
|
bhv_constant(id_bhvWallTinyStarParticle);
|
|
bhv_constant(id_bhvWarp);
|
|
bhv_constant(id_bhvWarpPipe);
|
|
bhv_constant(id_bhvWaterAirBubble);
|
|
bhv_constant(id_bhvWaterBomb);
|
|
bhv_constant(id_bhvWaterBombCannon);
|
|
bhv_constant(id_bhvWaterBombShadow);
|
|
bhv_constant(id_bhvWaterBombSpawner);
|
|
bhv_constant(id_bhvWaterDroplet);
|
|
bhv_constant(id_bhvWaterDropletSplash);
|
|
bhv_constant(id_bhvWaterfallSoundLoop);
|
|
bhv_constant(id_bhvWaterLevelDiamond);
|
|
bhv_constant(id_bhvWaterLevelPillar);
|
|
bhv_constant(id_bhvWaterMist);
|
|
bhv_constant(id_bhvWaterMist2);
|
|
bhv_constant(id_bhvWaterSplash);
|
|
bhv_constant(id_bhvWaveTrail);
|
|
bhv_constant(id_bhvWdwExpressElevator);
|
|
bhv_constant(id_bhvWdwExpressElevatorPlatform);
|
|
bhv_constant(id_bhvWdwRectangularFloatingPlatform);
|
|
bhv_constant(id_bhvWdwSquareFloatingPlatform);
|
|
bhv_constant(id_bhvWfBreakableWallLeft);
|
|
bhv_constant(id_bhvWfBreakableWallRight);
|
|
bhv_constant(id_bhvWfElevatorTowerPlatform);
|
|
bhv_constant(id_bhvWfRotatingWoodenPlatform);
|
|
bhv_constant(id_bhvWfSlidingPlatform);
|
|
bhv_constant(id_bhvWfSlidingTowerPlatform);
|
|
bhv_constant(id_bhvWfSolidTowerPlatform);
|
|
bhv_constant(id_bhvWfTumblingBridge);
|
|
bhv_constant(id_bhvWhirlpool);
|
|
bhv_constant(id_bhvWhitePuff1);
|
|
bhv_constant(id_bhvWhitePuff2);
|
|
bhv_constant(id_bhvWhitePuffExplosion);
|
|
bhv_constant(id_bhvWhitePuffSmoke);
|
|
bhv_constant(id_bhvWhitePuffSmoke2);
|
|
bhv_constant(id_bhvWhompKingBoss);
|
|
bhv_constant(id_bhvWigglerBody);
|
|
bhv_constant(id_bhvWigglerHead);
|
|
bhv_constant(id_bhvWind);
|
|
bhv_constant(id_bhvWingCap);
|
|
bhv_constant(id_bhvWoodenPost);
|
|
bhv_constant(id_bhvYellowBackgroundInMenu);
|
|
bhv_constant(id_bhvYellowBall);
|
|
bhv_constant(id_bhvYellowCoin);
|
|
bhv_constant(id_bhvYoshi);
|
|
bhv_constant(id_RM_Scroll_Texture);
|
|
bhv_constant(id_editor_Scroll_Texture);
|
|
|
|
// Define a special type for new ids that don't override.
|
|
if (_Arg == "id_bhvNewId") { return (BehaviorScript) (0xFFFF); }
|
|
|
|
// Legacy behavior ids
|
|
bhv_legacy_constant(id_bhvFish2, id_bhvManyBlueFishSpawner);
|
|
bhv_legacy_constant(id_bhvFish3, id_bhvFewBlueFishSpawner);
|
|
bhv_legacy_constant(id_bhvLargeFishGroup, id_bhvFishSpawner);
|
|
|
|
// Model constants
|
|
s64 cModelConstant = DynOS_Common_ParseModelConstants(_Arg, found);
|
|
if (*found) { return cModelConstant; }
|
|
*found = true; // reset found value
|
|
|
|
|
|
// Object Fields
|
|
bhv_constant(oFlags);
|
|
bhv_constant(oDialogResponse);
|
|
bhv_constant(oDialogState);
|
|
bhv_constant(oUnk94);
|
|
bhv_constant(oSyncID);
|
|
bhv_constant(oIntangibleTimer);
|
|
bhv_constant(oPosX);
|
|
bhv_constant(oPosY);
|
|
bhv_constant(oPosZ);
|
|
bhv_constant(oVelX);
|
|
bhv_constant(oVelY);
|
|
bhv_constant(oVelZ);
|
|
bhv_constant(oForwardVel);
|
|
bhv_constant(oForwardVelS32);
|
|
bhv_constant(oUnkBC);
|
|
bhv_constant(oUnkC0);
|
|
bhv_constant(oMoveAnglePitch);
|
|
bhv_constant(oMoveAngleYaw);
|
|
bhv_constant(oMoveAngleRoll);
|
|
bhv_constant(oFaceAnglePitch);
|
|
bhv_constant(oFaceAngleYaw);
|
|
bhv_constant(oFaceAngleRoll);
|
|
bhv_constant(oGraphYOffset);
|
|
bhv_constant(oActiveParticleFlags);
|
|
bhv_constant(oGravity);
|
|
bhv_constant(oFloorHeight);
|
|
bhv_constant(oMoveFlags);
|
|
bhv_constant(oAnimState);
|
|
bhv_constant(oAngleVelPitch);
|
|
bhv_constant(oAngleVelYaw);
|
|
bhv_constant(oAngleVelRoll);
|
|
bhv_constant(oAnimations);
|
|
bhv_constant(oHeldState);
|
|
bhv_constant(oWallHitboxRadius);
|
|
bhv_constant(oDragStrength);
|
|
bhv_constant(oInteractType);
|
|
bhv_constant(oInteractStatus);
|
|
bhv_constant(oParentRelativePosX);
|
|
bhv_constant(oParentRelativePosY);
|
|
bhv_constant(oParentRelativePosZ);
|
|
bhv_constant(oBehParams2ndByte);
|
|
bhv_constant(oAction);
|
|
bhv_constant(oSubAction);
|
|
bhv_constant(oTimer);
|
|
bhv_constant(oBounciness);
|
|
bhv_constant(oDistanceToMario);
|
|
bhv_constant(oAngleToMario);
|
|
bhv_constant(oHomeX);
|
|
bhv_constant(oHomeY);
|
|
bhv_constant(oHomeZ);
|
|
bhv_constant(oFriction);
|
|
bhv_constant(oBuoyancy);
|
|
bhv_constant(oSoundStateID);
|
|
bhv_constant(oOpacity);
|
|
bhv_constant(oDamageOrCoinValue);
|
|
bhv_constant(oHealth);
|
|
bhv_constant(oBehParams);
|
|
bhv_constant(oPrevAction);
|
|
bhv_constant(oInteractionSubtype);
|
|
bhv_constant(oCollisionDistance);
|
|
bhv_constant(oNumLootCoins);
|
|
bhv_constant(oDrawingDistance);
|
|
bhv_constant(oRoom);
|
|
bhv_constant(oSyncDeath);
|
|
bhv_constant(oUnk1A8);
|
|
bhv_constant(oWallAngle);
|
|
bhv_constant(oFloorType);
|
|
bhv_constant(oFloorRoom);
|
|
bhv_constant(oAngleToHome);
|
|
bhv_constant(oFloor);
|
|
bhv_constant(oDeathSound);
|
|
bhv_constant(oPathedStartWaypoint);
|
|
bhv_constant(oPathedPrevWaypoint);
|
|
bhv_constant(oPathedPrevWaypointFlags);
|
|
bhv_constant(oPathedTargetPitch);
|
|
bhv_constant(oPathedTargetYaw);
|
|
bhv_constant(oMacroUnk108);
|
|
bhv_constant(oMacroUnk10C);
|
|
bhv_constant(oMacroUnk110);
|
|
|
|
/* 1-UpHidden */
|
|
bhv_constant(o1UpHiddenUnkF4);
|
|
bhv_constant(o1UpForceSpawn);
|
|
|
|
/* ActivatedBackandForthPlatform */
|
|
bhv_constant(oActivatedBackAndForthPlatformMaxOffset);
|
|
bhv_constant(oActivatedBackAndForthPlatformOffset);
|
|
bhv_constant(oActivatedBackAndForthPlatformVel);
|
|
bhv_constant(oActivatedBackAndForthPlatformCountdown);
|
|
bhv_constant(oActivatedBackAndForthPlatformStartYaw);
|
|
bhv_constant(oActivatedBackAndForthPlatformVertical);
|
|
bhv_constant(oActivatedBackAndForthPlatformFlipRotation);
|
|
|
|
/* Amp */
|
|
bhv_constant(oAmpRadiusOfRotation);
|
|
bhv_constant(oAmpYPhase);
|
|
|
|
/* HomingAmp */
|
|
bhv_constant(oHomingAmpLockedOn);
|
|
bhv_constant(oHomingAmpAvgY);
|
|
|
|
/* ArrowLift */
|
|
bhv_constant(oArrowLiftDisplacement);
|
|
bhv_constant(oArrowLiftUnk100);
|
|
|
|
/* Back-and-ForthPlatform */
|
|
bhv_constant(oBackAndForthPlatformDirection);
|
|
bhv_constant(oBackAndForthPlatformPathLength);
|
|
bhv_constant(oBackAndForthPlatformDistance);
|
|
bhv_constant(oBackAndForthPlatformVel);
|
|
|
|
/* Bird */
|
|
bhv_constant(oBirdSpeed);
|
|
bhv_constant(oBirdTargetPitch);
|
|
bhv_constant(oBirdTargetYaw);
|
|
|
|
/* BirdChirpChirp */
|
|
bhv_constant(oBirdChirpChirpUnkF4);
|
|
|
|
/* EndBirds */
|
|
bhv_constant(oEndBirdUnk104);
|
|
|
|
/* HiddenBlueCoin */
|
|
bhv_constant(oHiddenBlueCoinSwitch);
|
|
|
|
/* Bob-omb */
|
|
bhv_constant(oBobombBlinkTimer);
|
|
bhv_constant(oBobombFuseLit);
|
|
bhv_constant(oBobombFuseTimer);
|
|
|
|
/* Bob-ombBuddy */
|
|
bhv_constant(oBobombBuddyBlinkTimer);
|
|
bhv_constant(oBobombBuddyHasTalkedToMario);
|
|
bhv_constant(oBobombBuddyRole);
|
|
bhv_constant(oBobombBuddyCannonStatus);
|
|
bhv_constant(oBobombBuddyPosXCopy);
|
|
bhv_constant(oBobombBuddyPosYCopy);
|
|
bhv_constant(oBobombBuddyPosZCopy);
|
|
|
|
/* Bob-ombExplosionBubble */
|
|
bhv_constant(oBobombExpBubGfxScaleFacX);
|
|
bhv_constant(oBobombExpBubGfxScaleFacY);
|
|
bhv_constant(oBobombExpBubGfxExpRateX);
|
|
bhv_constant(oBobombExpBubGfxExpRateY);
|
|
|
|
/* Bomp(Small) */
|
|
bhv_constant(oSmallBompInitX);
|
|
|
|
/* Boo */
|
|
bhv_constant(oBooDeathStatus);
|
|
bhv_constant(oBooTargetOpacity);
|
|
bhv_constant(oBooBaseScale);
|
|
bhv_constant(oBooOscillationTimer);
|
|
bhv_constant(oBooMoveYawDuringHit);
|
|
bhv_constant(oBooMoveYawBeforeHit);
|
|
bhv_constant(oBooParentBigBoo);
|
|
bhv_constant(oBooNegatedAggressiveness);
|
|
bhv_constant(oBooInitialMoveYaw);
|
|
bhv_constant(oBooTurningSpeed);
|
|
|
|
/* BigBoo */
|
|
bhv_constant(oBigBooNumMinionBoosKilled);
|
|
|
|
/* Bookend */
|
|
bhv_constant(oBookendUnkF4);
|
|
bhv_constant(oBookendUnkF8);
|
|
|
|
/* BookSwitch */
|
|
bhv_constant(oBookSwitchUnkF4);
|
|
|
|
/* BookSwitchManager */
|
|
bhv_constant(oBookSwitchManagerUnkF4);
|
|
bhv_constant(oBookSwitchManagerUnkF8);
|
|
|
|
/* HauntedBookshelf */
|
|
bhv_constant(oHauntedBookshelfShouldOpen);
|
|
|
|
/* BouncingFireBall */
|
|
bhv_constant(oBouncingFireBallUnkF4);
|
|
|
|
/* BowlingBall */
|
|
bhv_constant(oBowlingBallTargetYaw);
|
|
//-reservedforpathing
|
|
|
|
/* BowlingBallSpawner(Generic) */
|
|
bhv_constant(oBBallSpawnerMaxSpawnDist);
|
|
bhv_constant(oBBallSpawnerSpawnOdds);
|
|
bhv_constant(oBBallSpawnerPeriodMinus1);
|
|
|
|
/* Bowser */
|
|
bhv_constant(oBowserUnk88);
|
|
bhv_constant(oBowserUnkF4);
|
|
bhv_constant(oBowserUnkF8);
|
|
bhv_constant(oBowserDistToCentre);
|
|
bhv_constant(oBowserUnk106);
|
|
bhv_constant(oBowserUnk108);
|
|
bhv_constant(oBowserHeldAnglePitch);
|
|
bhv_constant(oBowserHeldAngleVelYaw);
|
|
bhv_constant(oBowserUnk10E);
|
|
bhv_constant(oBowserUnk110);
|
|
bhv_constant(oBowserAngleToCentre);
|
|
bhv_constant(oBowserUnk1AC);
|
|
bhv_constant(oBowserUnk1AE);
|
|
bhv_constant(oBowserEyesShut);
|
|
bhv_constant(oBowserUnk1B2);
|
|
|
|
/* BowserShockwave */
|
|
bhv_constant(oBowserShockWaveUnkF4);
|
|
|
|
/* BlackSmokeBowser */
|
|
bhv_constant(oBlackSmokeBowserUnkF4);
|
|
|
|
/* BowserKeyCutscene */
|
|
bhv_constant(oBowserKeyScale);
|
|
|
|
/* BowserPuzzle */
|
|
bhv_constant(oBowserPuzzleCompletionFlags);
|
|
|
|
/* BowserPuzzlePiece */
|
|
bhv_constant(oBowserPuzzlePieceOffsetX);
|
|
bhv_constant(oBowserPuzzlePieceOffsetY);
|
|
bhv_constant(oBowserPuzzlePieceOffsetZ);
|
|
bhv_constant(oBowserPuzzlePieceContinuePerformingAction);
|
|
bhv_constant(oBowserPuzzlePieceActionList);
|
|
bhv_constant(oBowserPuzzlePieceNextAction);
|
|
|
|
/* Bubba */
|
|
bhv_constant(oBubbaUnkF4);
|
|
bhv_constant(oBubbaUnkF8);
|
|
bhv_constant(oBubbaUnkFC);
|
|
bhv_constant(oBubbaUnk100);
|
|
bhv_constant(oBubbaUnk104);
|
|
bhv_constant(oBubbaUnk108);
|
|
bhv_constant(oBubbaUnk10C);
|
|
bhv_constant(oBubbaUnk1AC);
|
|
bhv_constant(oBubbaUnk1AE);
|
|
bhv_constant(oBubbaUnk1B0);
|
|
bhv_constant(oBubbaUnk1B2);
|
|
|
|
/* BulletBill */
|
|
bhv_constant(oBulletBillInitialMoveYaw);
|
|
|
|
/* Bully(allvariants) */
|
|
bhv_constant(oBullySubtype);
|
|
bhv_constant(oBullyPrevX);
|
|
bhv_constant(oBullyPrevY);
|
|
bhv_constant(oBullyPrevZ);
|
|
bhv_constant(oBullyKBTimerAndMinionKOCounter);
|
|
bhv_constant(oBullyMarioCollisionAngle);
|
|
bhv_constant(oBullyLastNetworkPlayerIndex);
|
|
|
|
/* Butterfly */
|
|
bhv_constant(oButterflyYPhase);
|
|
|
|
/* TripletButterfly */
|
|
bhv_constant(oTripletButterflyScale);
|
|
bhv_constant(oTripletButterflySpeed);
|
|
bhv_constant(oTripletButterflyBaseYaw);
|
|
bhv_constant(oTripletButterflyTargetPitch);
|
|
bhv_constant(oTripletButterflyTargetYaw);
|
|
bhv_constant(oTripletButterflyType);
|
|
bhv_constant(oTripletButterflyModel);
|
|
bhv_constant(oTripletButterflySelectedButterfly);
|
|
bhv_constant(oTripletButterflyScalePhase);
|
|
|
|
/* Cannon */
|
|
bhv_constant(oCannonUnkF4);
|
|
bhv_constant(oCannonUnkF8);
|
|
bhv_constant(oCannonUnk10C);
|
|
bhv_constant(oCannonPlayerIndex);
|
|
|
|
/* Cap */
|
|
bhv_constant(oCapUnkF4);
|
|
bhv_constant(oCapUnkF8);
|
|
|
|
/* ChainChomp */
|
|
bhv_constant(oChainChompSegments);
|
|
bhv_constant(oChainChompMaxDistFromPivotPerChainPart);
|
|
bhv_constant(oChainChompMaxDistBetweenChainParts);
|
|
bhv_constant(oChainChompDistToPivot);
|
|
bhv_constant(oChainChompUnk104);
|
|
bhv_constant(oChainChompRestrictedByChain);
|
|
bhv_constant(oChainChompTargetPitch);
|
|
bhv_constant(oChainChompNumLunges);
|
|
bhv_constant(oChainChompReleaseStatus);
|
|
bhv_constant(oChainChompHitGate);
|
|
|
|
/* CheckerboardPlatform */
|
|
bhv_constant(oCheckerBoardPlatformUnkF8);
|
|
bhv_constant(oCheckerBoardPlatformUnkFC);
|
|
bhv_constant(oCheckerBoardPlatformUnk1AC);
|
|
|
|
/* CheepCheep */
|
|
bhv_constant(oCheepCheepUnkF4);
|
|
bhv_constant(oCheepCheepUnkF8);
|
|
bhv_constant(oCheepCheepUnkFC);
|
|
bhv_constant(oCheepCheepUnk104);
|
|
bhv_constant(oCheepCheepUnk108);
|
|
|
|
/* Chuckya */
|
|
bhv_constant(oChuckyaUnk88);
|
|
bhv_constant(oChuckyaUnkF8);
|
|
bhv_constant(oChuckyaUnkFC);
|
|
bhv_constant(oChuckyaUnk100);
|
|
|
|
/* Clam */
|
|
bhv_constant(oClamUnkF4);
|
|
|
|
/* Cloud */
|
|
bhv_constant(oCloudCenterX);
|
|
bhv_constant(oCloudCenterY);
|
|
bhv_constant(oCloudBlowing);
|
|
bhv_constant(oCloudGrowSpeed);
|
|
bhv_constant(oCloudFwooshMovementRadius);
|
|
|
|
/* Coin */
|
|
bhv_constant(oCoinUnkF4);
|
|
bhv_constant(oCoinUnkF8);
|
|
bhv_constant(oCoinUnk110);
|
|
#ifndef VERSION_JP
|
|
bhv_constant(oCoinUnk1B0);
|
|
#endif
|
|
|
|
/* CollisionParticle */
|
|
bhv_constant(oCollisionParticleUnkF4);
|
|
|
|
/* ControllablePlatform */
|
|
bhv_constant(oControllablePlatformUnkF8);
|
|
bhv_constant(oControllablePlatformUnkFC);
|
|
bhv_constant(oControllablePlatformUnk100);
|
|
|
|
/* BreakableBoxSmall(SmallCorkBox) */
|
|
bhv_constant(oBreakableBoxSmallReleased);
|
|
bhv_constant(oBreakableBoxSmallFramesSinceReleased);
|
|
|
|
/* JumpingBox(CrazyBox) */
|
|
bhv_constant(oJumpingBoxUnkF4);
|
|
bhv_constant(oJumpingBoxUnkF8);
|
|
|
|
/* RRCruiserWing */
|
|
bhv_constant(oRRCruiserWingUnkF4);
|
|
bhv_constant(oRRCruiserWingUnkF8);
|
|
|
|
/* DonutPlatformSpawner */
|
|
bhv_constant(oDonutPlatformSpawnerSpawnedPlatforms);
|
|
|
|
/* Door */
|
|
bhv_constant(oDoorUnk88);
|
|
bhv_constant(oDoorUnkF8);
|
|
bhv_constant(oDoorUnkFC);
|
|
bhv_constant(oDoorUnk100);
|
|
|
|
/* Dorrie */
|
|
bhv_constant(oDorrieDistToHome);
|
|
bhv_constant(oDorrieOffsetY);
|
|
bhv_constant(oDorrieVelY);
|
|
bhv_constant(oDorrieForwardDistToMario);
|
|
bhv_constant(oDorrieYawVel);
|
|
bhv_constant(oDorrieLiftingMario);
|
|
bhv_constant(oDorrieGroundPounded);
|
|
bhv_constant(oDorrieAngleToHome);
|
|
bhv_constant(oDorrieNeckAngle);
|
|
bhv_constant(oDorrieHeadRaiseSpeed);
|
|
|
|
/* Elevator */
|
|
bhv_constant(oElevatorUnkF4);
|
|
bhv_constant(oElevatorUnkF8);
|
|
bhv_constant(oElevatorUnkFC);
|
|
bhv_constant(oElevatorUnk100);
|
|
|
|
/* ExclamationBox */
|
|
bhv_constant(oExclamationBoxUnkF4);
|
|
bhv_constant(oExclamationBoxUnkF8);
|
|
bhv_constant(oExclamationBoxUnkFC);
|
|
bhv_constant(oExclamationBoxForce);
|
|
|
|
/* EyerokBoss */
|
|
bhv_constant(oEyerokBossNumHands);
|
|
bhv_constant(oEyerokBossUnkFC);
|
|
bhv_constant(oEyerokBossActiveHand);
|
|
bhv_constant(oEyerokBossUnk104);
|
|
bhv_constant(oEyerokBossUnk108);
|
|
bhv_constant(oEyerokBossUnk10C);
|
|
bhv_constant(oEyerokBossUnk110);
|
|
bhv_constant(oEyerokBossUnk1AC);
|
|
|
|
/* EyerokHand */
|
|
bhv_constant(oEyerokHandWakeUpTimer);
|
|
bhv_constant(oEyerokReceivedAttack);
|
|
bhv_constant(oEyerokHandUnkFC);
|
|
bhv_constant(oEyerokHandUnk100);
|
|
bhv_constant(oEyerokHandDead);
|
|
|
|
/* FallingPillar */
|
|
bhv_constant(oFallingPillarPitchAcceleration);
|
|
|
|
/* FireSpitter */
|
|
bhv_constant(oFireSpitterScaleVel);
|
|
bhv_constant(oFireSpitterLastWaterY);
|
|
|
|
/* BlueFish */
|
|
bhv_constant(oBlueFishRandomVel);
|
|
bhv_constant(oBlueFishRandomTime);
|
|
bhv_constant(oBlueFishRandomAngle);
|
|
|
|
/* FishGroup */
|
|
bhv_constant(oFishWaterLevel);
|
|
bhv_constant(oFishGoalY);
|
|
bhv_constant(oFishHeightOffset);
|
|
bhv_constant(oFishYawVel);
|
|
bhv_constant(oFishRoamDistance);
|
|
bhv_constant(oFishGoalVel);
|
|
bhv_constant(oFishDepthDistance);
|
|
bhv_constant(oFishActiveDistance);
|
|
|
|
/* Flame */
|
|
bhv_constant(oFlameScale);
|
|
bhv_constant(oFlameSpeedTimerOffset);
|
|
bhv_constant(oFlameUnkFC);
|
|
bhv_constant(oFlameBowser);
|
|
|
|
/* BlueFlame */
|
|
bhv_constant(oBlueFlameNextScale);
|
|
|
|
/* SmallPiranhaFlame */
|
|
bhv_constant(oSmallPiranhaFlameStartSpeed);
|
|
bhv_constant(oSmallPiranhaFlameEndSpeed);
|
|
bhv_constant(oSmallPiranhaFlameModel);
|
|
bhv_constant(oSmallPiranhaFlameNextFlameTimer);
|
|
bhv_constant(oSmallPiranhaFlameSpeed);
|
|
|
|
/* MovingFlame */
|
|
bhv_constant(oMovingFlameTimer);
|
|
|
|
/* FlamethrowerFlame */
|
|
bhv_constant(oFlameThowerFlameUnk110);
|
|
|
|
/* Flamethrower */
|
|
bhv_constant(oFlameThowerUnk110);
|
|
|
|
/* FloatingPlatform */
|
|
bhv_constant(oFloatingPlatformUnkF4);
|
|
bhv_constant(oFloatingPlatformUnkF8);
|
|
bhv_constant(oFloatingPlatformUnkFC);
|
|
bhv_constant(oFloatingPlatformUnk100);
|
|
|
|
/* FloorSwitchPressAnimation */
|
|
bhv_constant(oFloorSwitchPressAnimationUnkF4);
|
|
bhv_constant(oFloorSwitchPressAnimationUnkF8);
|
|
bhv_constant(oFloorSwitchPressAnimationUnkFC);
|
|
bhv_constant(oFloorSwitchPressAnimationUnk100);
|
|
|
|
/* FlyGuy */
|
|
bhv_constant(oFlyGuyIdleTimer);
|
|
bhv_constant(oFlyGuyOscTimer);
|
|
bhv_constant(oFlyGuyUnusedJitter);
|
|
bhv_constant(oFlyGuyLungeYDecel);
|
|
bhv_constant(oFlyGuyLungeTargetPitch);
|
|
bhv_constant(oFlyGuyTargetRoll);
|
|
bhv_constant(oFlyGuyScaleVel);
|
|
|
|
/* GrandStar */
|
|
bhv_constant(oGrandStarUnk108);
|
|
|
|
/* HorizontalGrindel */
|
|
bhv_constant(oHorizontalGrindelTargetYaw);
|
|
bhv_constant(oHorizontalGrindelDistToHome);
|
|
bhv_constant(oHorizontalGrindelOnGround);
|
|
|
|
/* Goomba */
|
|
bhv_constant(oGoombaSize);
|
|
bhv_constant(oGoombaScale);
|
|
bhv_constant(oGoombaWalkTimer);
|
|
bhv_constant(oGoombaTargetYaw);
|
|
bhv_constant(oGoombaBlinkTimer);
|
|
bhv_constant(oGoombaTurningAwayFromWall);
|
|
bhv_constant(oGoombaRelativeSpeed);
|
|
bhv_constant(oGoombaJumpCooldown);
|
|
|
|
/* HauntedChair */
|
|
bhv_constant(oHauntedChairUnkF4);
|
|
bhv_constant(oHauntedChairUnkF8);
|
|
bhv_constant(oHauntedChairUnkFC);
|
|
bhv_constant(oHauntedChairUnk100);
|
|
bhv_constant(oHauntedChairUnk104);
|
|
|
|
/* Heave-Ho */
|
|
bhv_constant(oHeaveHoUnk88);
|
|
bhv_constant(oHeaveHoUnkF4);
|
|
|
|
/* HiddenObject */
|
|
bhv_constant(oHiddenObjectUnkF4);
|
|
|
|
/* Hoot */
|
|
bhv_constant(oHootAvailability);
|
|
bhv_constant(oHootMarioReleaseTime);
|
|
|
|
/* HorizontalMovement */
|
|
bhv_constant(oHorizontalMovementUnkF4);
|
|
bhv_constant(oHorizontalMovementUnkF8);
|
|
bhv_constant(oHorizontalMovementUnk100);
|
|
bhv_constant(oHorizontalMovementUnk104);
|
|
bhv_constant(oHorizontalMovementUnk108);
|
|
|
|
/* KickableBoard */
|
|
bhv_constant(oKickableBoardF4);
|
|
bhv_constant(oKickableBoardF8);
|
|
|
|
/* KingBob-omb */
|
|
bhv_constant(oKingBobombUnk88);
|
|
bhv_constant(oKingBobombUnkF8);
|
|
bhv_constant(oKingBobombUnkFC);
|
|
bhv_constant(oKingBobombUnk100);
|
|
bhv_constant(oKingBobombUnk104);
|
|
bhv_constant(oKingBobombUnk108);
|
|
|
|
/* Klepto */
|
|
bhv_constant(oKleptoDistanceToTarget);
|
|
bhv_constant(oKleptoUnkF8);
|
|
bhv_constant(oKleptoUnkFC);
|
|
bhv_constant(oKleptoSpeed);
|
|
bhv_constant(oKleptoStartPosX);
|
|
bhv_constant(oKleptoStartPosY);
|
|
bhv_constant(oKleptoStartPosZ);
|
|
bhv_constant(oKleptoTimeUntilTargetChange);
|
|
bhv_constant(oKleptoTargetNumber);
|
|
bhv_constant(oKleptoUnk1AE);
|
|
bhv_constant(oKleptoUnk1B0);
|
|
bhv_constant(oKleptoYawToTarget);
|
|
|
|
/* Koopa */
|
|
bhv_constant(oKoopaAgility);
|
|
bhv_constant(oKoopaMovementType);
|
|
bhv_constant(oKoopaTargetYaw);
|
|
bhv_constant(oKoopaUnshelledTimeUntilTurn);
|
|
bhv_constant(oKoopaTurningAwayFromWall);
|
|
bhv_constant(oKoopaDistanceToMario);
|
|
bhv_constant(oKoopaAngleToMario);
|
|
bhv_constant(oKoopaBlinkTimer);
|
|
bhv_constant(oKoopaCountdown);
|
|
bhv_constant(oKoopaTheQuickRaceIndex);
|
|
bhv_constant(oKoopaTheQuickInitTextboxCooldown);
|
|
//-forkoopathequickreservedforpathing
|
|
|
|
/* KoopaRaceEndpoint */
|
|
bhv_constant(oKoopaRaceEndpointRaceBegun);
|
|
bhv_constant(oKoopaRaceEndpointKoopaFinished);
|
|
bhv_constant(oKoopaRaceEndpointRaceStatus);
|
|
bhv_constant(oKoopaRaceEndpointUnk100);
|
|
bhv_constant(oKoopaRaceEndpointRaceEnded);
|
|
|
|
/* KoopaShellFlame */
|
|
bhv_constant(oKoopaShellFlameUnkF4);
|
|
bhv_constant(oKoopaShellFlameUnkF8);
|
|
|
|
/* CameraLakitu */
|
|
bhv_constant(oCameraLakituBlinkTimer);
|
|
bhv_constant(oCameraLakituSpeed);
|
|
bhv_constant(oCameraLakituCircleRadius);
|
|
bhv_constant(oCameraLakituFinishedDialog);
|
|
#ifndef VERSION_JP
|
|
bhv_constant(oCameraLakituUnk104);
|
|
#endif
|
|
bhv_constant(oCameraLakituPitchVel);
|
|
bhv_constant(oCameraLakituYawVel);
|
|
|
|
/* EvilLakitu */
|
|
bhv_constant(oEnemyLakituNumSpinies);
|
|
bhv_constant(oEnemyLakituBlinkTimer);
|
|
bhv_constant(oEnemyLakituSpinyCooldown);
|
|
bhv_constant(oEnemyLakituFaceForwardCountdown);
|
|
|
|
/* IntroCutsceneLakitu */
|
|
bhv_constant(oIntroLakituSplineSegmentProgress);
|
|
bhv_constant(oIntroLakituSplineSegment);
|
|
bhv_constant(oIntroLakituUnk100);
|
|
bhv_constant(oIntroLakituUnk104);
|
|
bhv_constant(oIntroLakituUnk108);
|
|
bhv_constant(oIntroLakituUnk10C);
|
|
bhv_constant(oIntroLakituUnk110);
|
|
bhv_constant(oIntroLakituCloud);
|
|
|
|
/* MainMenuButton */
|
|
bhv_constant(oMenuButtonState);
|
|
bhv_constant(oMenuButtonTimer);
|
|
bhv_constant(oMenuButtonOrigPosX);
|
|
bhv_constant(oMenuButtonOrigPosY);
|
|
bhv_constant(oMenuButtonOrigPosZ);
|
|
bhv_constant(oMenuButtonScale);
|
|
bhv_constant(oMenuButtonActionPhase);
|
|
bhv_constant(oMenuButtonIsCustom);
|
|
|
|
/* MantaRay */
|
|
bhv_constant(oMantaTargetPitch);
|
|
bhv_constant(oMantaTargetYaw);
|
|
|
|
/* Merry-Go-Round */
|
|
bhv_constant(oMerryGoRoundStopped);
|
|
bhv_constant(oMerryGoRoundMusicShouldPlay);
|
|
bhv_constant(oMerryGoRoundMarioIsOutside);
|
|
|
|
/* Merry-Go-RoundBooManager */
|
|
bhv_constant(oMerryGoRoundBooManagerNumBoosKilled);
|
|
bhv_constant(oMerryGoRoundBooManagerNumBoosSpawned);
|
|
|
|
/* Mips */
|
|
bhv_constant(oMipsStarStatus);
|
|
bhv_constant(oMipsStartWaypointIndex);
|
|
//-reservedforpathing
|
|
bhv_constant(oMipsForwardVelocity);
|
|
|
|
/* Moneybag */
|
|
bhv_constant(oMoneybagJumpState);
|
|
|
|
/* MontyMole */
|
|
bhv_constant(oMontyMoleCurrentHole);
|
|
bhv_constant(oMontyMoleHeightRelativeToFloor);
|
|
bhv_constant(oMontyMoleHoleX);
|
|
bhv_constant(oMontyMoleHoleY);
|
|
bhv_constant(oMontyMoleHoleZ);
|
|
|
|
/* MontyMoleHole */
|
|
bhv_constant(oMontyMoleHoleCooldown);
|
|
|
|
/* Mr.Blizzard */
|
|
bhv_constant(oMrBlizzardScale);
|
|
bhv_constant(oMrBlizzardHeldObj);
|
|
bhv_constant(oMrBlizzardGraphYVel);
|
|
bhv_constant(oMrBlizzardTimer);
|
|
bhv_constant(oMrBlizzardDizziness);
|
|
bhv_constant(oMrBlizzardChangeInDizziness);
|
|
bhv_constant(oMrBlizzardGraphYOffset);
|
|
bhv_constant(oMrBlizzardDistFromHome);
|
|
bhv_constant(oMrBlizzardTargetMoveYaw);
|
|
|
|
/* Mr.I */
|
|
bhv_constant(oMrIUnkF4);
|
|
bhv_constant(oMrIUnkFC);
|
|
bhv_constant(oMrIUnk100);
|
|
bhv_constant(oMrIUnk104);
|
|
bhv_constant(oMrIUnk108);
|
|
bhv_constant(oMrISize);
|
|
bhv_constant(oMrIUnk110);
|
|
|
|
/* ObjectRespawner */
|
|
bhv_constant(oRespawnerModelToRespawn);
|
|
bhv_constant(oRespawnerMinSpawnDist);
|
|
bhv_constant(oRespawnerBehaviorToRespawn);
|
|
|
|
/* OpenableGrill */
|
|
bhv_constant(oOpenableGrillUnk88);
|
|
bhv_constant(oOpenableGrillUnkF4);
|
|
|
|
/* IntroCutscenePeach */
|
|
bhv_constant(oIntroPeachYawFromFocus);
|
|
bhv_constant(oIntroPeachPitchFromFocus);
|
|
bhv_constant(oIntroPeachDistToCamera);
|
|
|
|
/* RacingPenguin */
|
|
bhv_constant(oRacingPenguinInitTextCooldown);
|
|
//-reservedforpathing
|
|
bhv_constant(oRacingPenguinWeightedNewTargetSpeed);
|
|
bhv_constant(oRacingPenguinFinalTextbox);
|
|
bhv_constant(oRacingPenguinMarioWon);
|
|
bhv_constant(oRacingPenguinReachedBottom);
|
|
bhv_constant(oRacingPenguinMarioCheated);
|
|
|
|
/* SmallPenguin */
|
|
bhv_constant(oSmallPenguinUnk88);
|
|
bhv_constant(oSmallPenguinUnk100);
|
|
bhv_constant(oSmallPenguinUnk104);
|
|
bhv_constant(oSmallPenguinUnk108);
|
|
bhv_constant(oSmallPenguinUnk110);
|
|
|
|
/* SLWalkingPenguin */
|
|
bhv_constant(oSLWalkingPenguinWindCollisionXPos);
|
|
bhv_constant(oSLWalkingPenguinWindCollisionZPos);
|
|
bhv_constant(oSLWalkingPenguinCurStep);
|
|
bhv_constant(oSLWalkingPenguinCurStepTimer);
|
|
|
|
/* PiranhaPlant */
|
|
bhv_constant(oPiranhaPlantSleepMusicState);
|
|
bhv_constant(oPiranhaPlantScale);
|
|
|
|
/* FirePiranhaPlant */
|
|
bhv_constant(oFirePiranhaPlantNeutralScale);
|
|
bhv_constant(oFirePiranhaPlantScale);
|
|
bhv_constant(oFirePiranhaPlantActive);
|
|
bhv_constant(oFirePiranhaPlantDeathSpinTimer);
|
|
bhv_constant(oFirePiranhaPlantDeathSpinVel);
|
|
|
|
/* Pitoune */
|
|
bhv_constant(oPitouneUnkF4);
|
|
bhv_constant(oPitouneUnkF8);
|
|
bhv_constant(oPitouneUnkFC);
|
|
|
|
/* Platform */
|
|
bhv_constant(oPlatformTimer);
|
|
bhv_constant(oPlatformUnkF8);
|
|
bhv_constant(oPlatformUnkFC);
|
|
bhv_constant(oPlatformUnk10C);
|
|
bhv_constant(oPlatformUnk110);
|
|
|
|
/* PlatformonTracks */
|
|
bhv_constant(oPlatformOnTrackBaseBallIndex);
|
|
bhv_constant(oPlatformOnTrackDistMovedSinceLastBall);
|
|
bhv_constant(oPlatformOnTrackSkiLiftRollVel);
|
|
bhv_constant(oPlatformOnTrackStartWaypoint);
|
|
bhv_constant(oPlatformOnTrackPrevWaypoint);
|
|
bhv_constant(oPlatformOnTrackPrevWaypointFlags);
|
|
bhv_constant(oPlatformOnTrackPitch);
|
|
bhv_constant(oPlatformOnTrackYaw);
|
|
bhv_constant(oPlatformOnTrackOffsetY);
|
|
bhv_constant(oPlatformOnTrackIsNotSkiLift);
|
|
bhv_constant(oPlatformOnTrackIsNotHMC);
|
|
bhv_constant(oPlatformOnTrackType);
|
|
bhv_constant(oPlatformOnTrackWasStoodOn);
|
|
|
|
/* PlatformSpawner */
|
|
bhv_constant(oPlatformSpawnerUnkF4);
|
|
bhv_constant(oPlatformSpawnerUnkF8);
|
|
bhv_constant(oPlatformSpawnerUnkFC);
|
|
bhv_constant(oPlatformSpawnerUnk100);
|
|
bhv_constant(oPlatformSpawnerUnk104);
|
|
bhv_constant(oPlatformSpawnerUnk108);
|
|
|
|
/* Pokey */
|
|
bhv_constant(oPokeyAliveBodyPartFlags);
|
|
bhv_constant(oPokeyNumAliveBodyParts);
|
|
bhv_constant(oPokeyBottomBodyPartSize);
|
|
bhv_constant(oPokeyHeadWasKilled);
|
|
bhv_constant(oPokeyTargetYaw);
|
|
bhv_constant(oPokeyChangeTargetTimer);
|
|
bhv_constant(oPokeyTurningAwayFromWall);
|
|
|
|
/* PokeyBodyPart */
|
|
bhv_constant(oPokeyBodyPartDeathDelayAfterHeadKilled);
|
|
bhv_constant(oPokeyBodyPartBlinkTimer);
|
|
|
|
/* DDDPole */
|
|
bhv_constant(oDDDPoleVel);
|
|
bhv_constant(oDDDPoleMaxOffset);
|
|
bhv_constant(oDDDPoleOffset);
|
|
|
|
/* PyramidTop */
|
|
bhv_constant(oPyramidTopPillarsTouched);
|
|
|
|
/* PyramidTopExplosion */
|
|
bhv_constant(oPyramidTopFragmentsScale);
|
|
|
|
/* RollingLog */
|
|
bhv_constant(oRollingLogUnkF4);
|
|
|
|
/* LllRotatingHexFlame */
|
|
bhv_constant(oLllRotatingHexFlameUnkF4);
|
|
bhv_constant(oLllRotatingHexFlameUnkF8);
|
|
bhv_constant(oLllRotatingHexFlameUnkFC);
|
|
|
|
/* Scuttlebug */
|
|
bhv_constant(oScuttlebugUnkF4);
|
|
bhv_constant(oScuttlebugUnkF8);
|
|
bhv_constant(oScuttlebugUnkFC);
|
|
|
|
/* ScuttlebugSpawner */
|
|
bhv_constant(oScuttlebugSpawnerUnk88);
|
|
bhv_constant(oScuttlebugSpawnerUnkF4);
|
|
|
|
/* SeesawPlatform */
|
|
bhv_constant(oSeesawPlatformPitchVel);
|
|
|
|
/* ShipPart3 */
|
|
bhv_constant(oShipPart3UnkF4);
|
|
bhv_constant(oShipPart3UnkF8);
|
|
|
|
/* SinkWhenSteppedOn */
|
|
bhv_constant(oSinkWhenSteppedOnUnk104);
|
|
bhv_constant(oSinkWhenSteppedOnUnk108);
|
|
|
|
/* Skeeter */
|
|
bhv_constant(oSkeeterTargetAngle);
|
|
bhv_constant(oSkeeterUnkF8);
|
|
bhv_constant(oSkeeterUnkFC);
|
|
bhv_constant(oSkeeterWaitTime);
|
|
bhv_constant(oSkeeterLastWaterY);
|
|
bhv_constant(oSkeeterUnk1AC);
|
|
|
|
/* JrbSlidingBox */
|
|
bhv_constant(oJrbSlidingBoxUnkF4);
|
|
bhv_constant(oJrbSlidingBoxUnkF8);
|
|
bhv_constant(oJrbSlidingBoxUnkFC);
|
|
|
|
/* WFSlidingBrickPlatform */
|
|
bhv_constant(oWFSlidBrickPtfmMovVel);
|
|
|
|
/* Smoke */
|
|
bhv_constant(oSmokeTimer);
|
|
|
|
/* Snowman'sBottom */
|
|
bhv_constant(oSnowmansBottomUnkF4);
|
|
bhv_constant(oSnowmansBottomUnkF8);
|
|
bhv_constant(oSnowmansBottomUnk1AC);
|
|
//-reservedforpathing
|
|
|
|
/* Snowman'sHead */
|
|
bhv_constant(oSnowmansHeadUnkF4);
|
|
|
|
/* SnowmanWindBlowing */
|
|
bhv_constant(oSLSnowmanWindOriginalYaw);
|
|
|
|
/* Snufit */
|
|
bhv_constant(oSnufitRecoil);
|
|
bhv_constant(oSnufitScale);
|
|
bhv_constant(oSnufitCircularPeriod);
|
|
bhv_constant(oSnufitBodyScalePeriod);
|
|
bhv_constant(oSnufitBodyBaseScale);
|
|
bhv_constant(oSnufitBullets);
|
|
bhv_constant(oSnufitXOffset);
|
|
bhv_constant(oSnufitYOffset);
|
|
bhv_constant(oSnufitZOffset);
|
|
bhv_constant(oSnufitBodyScale);
|
|
|
|
/* Spindel */
|
|
bhv_constant(oSpindelUnkF4);
|
|
bhv_constant(oSpindelUnkF8);
|
|
|
|
/* SpinningHeart */
|
|
bhv_constant(oSpinningHeartTotalSpin);
|
|
bhv_constant(oSpinningHeartPlayedSound);
|
|
|
|
/* Spiny */
|
|
bhv_constant(oSpinyTimeUntilTurn);
|
|
bhv_constant(oSpinyTargetYaw);
|
|
bhv_constant(oSpinyTurningAwayFromWall);
|
|
|
|
/* SoundEffect */
|
|
bhv_constant(oSoundEffectUnkF4);
|
|
|
|
/* StarSpawn */
|
|
bhv_constant(oStarSpawnDisFromHome);
|
|
bhv_constant(oStarSpawnUnkFC);
|
|
bhv_constant(oStarSpawnExtCutsceneFlags);
|
|
|
|
/* HiddenStar */
|
|
//Secrets/RedCoins
|
|
bhv_constant(oHiddenStarTriggerCounter);
|
|
bhv_constant(oHiddenStarLastInteractedObject);
|
|
|
|
//Overallverydifficulttodetermineusage,mostlystubbedcode.
|
|
/* SparkleSpawnStar */
|
|
bhv_constant(oSparkleSpawnUnk1B0);
|
|
|
|
/* SealedDoorStar */
|
|
bhv_constant(oUnlockDoorStarState);
|
|
bhv_constant(oUnlockDoorStarTimer);
|
|
bhv_constant(oUnlockDoorStarYawVel);
|
|
|
|
/* CelebrationStar */
|
|
bhv_constant(oCelebStarUnkF4);
|
|
bhv_constant(oCelebStarDiameterOfRotation);
|
|
|
|
/* StarSelector */
|
|
bhv_constant(oStarSelectorType);
|
|
bhv_constant(oStarSelectorTimer);
|
|
bhv_constant(oStarSelectorSize);
|
|
|
|
/* SushiShark */
|
|
bhv_constant(oSushiSharkUnkF4);
|
|
|
|
/* SwingPlatform */
|
|
bhv_constant(oSwingPlatformAngle);
|
|
bhv_constant(oSwingPlatformSpeed);
|
|
|
|
/* Swoop */
|
|
bhv_constant(oSwoopBonkCountdown);
|
|
bhv_constant(oSwoopTargetPitch);
|
|
bhv_constant(oSwoopTargetYaw);
|
|
|
|
/* Thwomp */
|
|
bhv_constant(oThwompRandomTimer);
|
|
|
|
/* TiltingPlatform */
|
|
bhv_constant(oTiltingPyramidNormalX);
|
|
bhv_constant(oTiltingPyramidNormalY);
|
|
bhv_constant(oTiltingPyramidNormalZ);
|
|
bhv_constant(oTiltingPyramidMarioOnPlatform);
|
|
|
|
/* ToadMessage */
|
|
bhv_constant(oToadMessageDialogId);
|
|
bhv_constant(oToadMessageRecentlyTalked);
|
|
bhv_constant(oToadMessageState);
|
|
|
|
/* ToxBox */
|
|
bhv_constant(oToxBoxMovementPattern);
|
|
bhv_constant(oToxBoxMovementStep);
|
|
|
|
/* TTCRotatingSolid */
|
|
bhv_constant(oTTCRotatingSolidNumTurns);
|
|
bhv_constant(oTTCRotatingSolidNumSides);
|
|
bhv_constant(oTTCRotatingSolidRotationDelay);
|
|
bhv_constant(oTTCRotatingSolidVelY);
|
|
bhv_constant(oTTCRotatingSolidSoundTimer);
|
|
|
|
/* TTCPendulum */
|
|
bhv_constant(oTTCPendulumAccelDir);
|
|
bhv_constant(oTTCPendulumAngle);
|
|
bhv_constant(oTTCPendulumAngleVel);
|
|
bhv_constant(oTTCPendulumAngleAccel);
|
|
bhv_constant(oTTCPendulumDelay);
|
|
bhv_constant(oTTCPendulumSoundTimer);
|
|
|
|
/* TTCTreadmill */
|
|
bhv_constant(oTTCTreadmillBigSurface);
|
|
bhv_constant(oTTCTreadmillSmallSurface);
|
|
bhv_constant(oTTCTreadmillSpeed);
|
|
bhv_constant(oTTCTreadmillTargetSpeed);
|
|
bhv_constant(oTTCTreadmillTimeUntilSwitch);
|
|
|
|
/* TTCMovingBar */
|
|
bhv_constant(oTTCMovingBarDelay);
|
|
bhv_constant(oTTCMovingBarStoppedTimer);
|
|
bhv_constant(oTTCMovingBarOffset);
|
|
bhv_constant(oTTCMovingBarSpeed);
|
|
bhv_constant(oTTCMovingBarStartOffset);
|
|
|
|
/* TTCCog */
|
|
bhv_constant(oTTCCogDir);
|
|
bhv_constant(oTTCCogSpeed);
|
|
bhv_constant(oTTCCogTargetVel);
|
|
|
|
/* TTCPitBlock */
|
|
bhv_constant(oTTCPitBlockPeakY);
|
|
bhv_constant(oTTCPitBlockDir);
|
|
bhv_constant(oTTCPitBlockWaitTime);
|
|
|
|
/* TTCElevator */
|
|
bhv_constant(oTTCElevatorDir);
|
|
bhv_constant(oTTCElevatorPeakY);
|
|
bhv_constant(oTTCElevatorMoveTime);
|
|
|
|
/* TTC2DRotator */
|
|
bhv_constant(oTTC2DRotatorMinTimeUntilNextTurn);
|
|
bhv_constant(oTTC2DRotatorTargetYaw);
|
|
bhv_constant(oTTC2DRotatorIncrement);
|
|
bhv_constant(oTTC2DRotatorRandomDirTimer);
|
|
bhv_constant(oTTC2DRotatorSpeed);
|
|
|
|
/* TTCSpinner */
|
|
bhv_constant(oTTCSpinnerDir);
|
|
bhv_constant(oTTCChangeDirTimer);
|
|
|
|
/* BetaTrampoline */
|
|
bhv_constant(oBetaTrampolineMarioOnTrampoline);
|
|
|
|
/* TreasureChest */
|
|
bhv_constant(oTreasureChestCurrentAnswer);
|
|
bhv_constant(oTreasureChestIsLastInteractionIncorrect);
|
|
bhv_constant(oTreasureChestIsAboveWater);
|
|
bhv_constant(oTreasureChestSound);
|
|
bhv_constant(oTreasureChestLastNetworkPlayerIndex);
|
|
|
|
/* TreeSnowOrLeaf */
|
|
bhv_constant(oTreeSnowOrLeafUnkF4);
|
|
bhv_constant(oTreeSnowOrLeafUnkF8);
|
|
bhv_constant(oTreeSnowOrLeafUnkFC);
|
|
|
|
/* TumblingBridge */
|
|
bhv_constant(oTumblingBridgeUnkF4);
|
|
|
|
/* Tweester */
|
|
bhv_constant(oTweesterScaleTimer);
|
|
bhv_constant(oTweesterUnused);
|
|
|
|
/* Ukiki */
|
|
bhv_constant(oUkikiTauntCounter);
|
|
bhv_constant(oUkikiTauntsToBeDone);
|
|
//-reservedforpathing
|
|
bhv_constant(oUkikiChaseFleeRange);
|
|
bhv_constant(oUkikiTextState);
|
|
bhv_constant(oUkikiTextboxTimer);
|
|
bhv_constant(oUkikiCageSpinTimer);
|
|
bhv_constant(oUkikiHasCap);
|
|
|
|
/* UkikiCage */
|
|
bhv_constant(oUkikiCageNextAction);
|
|
|
|
/* Unagi */
|
|
bhv_constant(oUnagiUnkF4);
|
|
bhv_constant(oUnagiUnkF8);
|
|
//-reservedforpathing
|
|
bhv_constant(oUnagiUnk110);
|
|
bhv_constant(oUnagiUnk1AC);
|
|
bhv_constant(oUnagiUnk1B0);
|
|
bhv_constant(oUnagiUnk1B2);
|
|
|
|
/* WaterBomb */
|
|
bhv_constant(oWaterBombVerticalStretch);
|
|
bhv_constant(oWaterBombStretchSpeed);
|
|
bhv_constant(oWaterBombOnGround);
|
|
bhv_constant(oWaterBombNumBounces);
|
|
|
|
/* WaterBombSpawner */
|
|
bhv_constant(oWaterBombSpawnerBombActive);
|
|
bhv_constant(oWaterBombSpawnerTimeToSpawn);
|
|
|
|
/* WaterBombCannon */
|
|
bhv_constant(oWaterCannonUnkF4);
|
|
bhv_constant(oWaterCannonUnkF8);
|
|
bhv_constant(oWaterCannonUnkFC);
|
|
bhv_constant(oWaterCannonUnk100);
|
|
|
|
/* CannonBarrelBubbles */
|
|
bhv_constant(oCannonBarrelBubblesUnkF4);
|
|
|
|
/* WaterLevelPillar */
|
|
bhv_constant(oWaterLevelPillarDrained);
|
|
|
|
/* WaterLevelTrigger */
|
|
bhv_constant(oWaterLevelTriggerUnkF4);
|
|
bhv_constant(oWaterLevelTriggerTargetWaterLevel);
|
|
|
|
/* WaterObjects */
|
|
bhv_constant(oWaterObjUnkF4);
|
|
bhv_constant(oWaterObjUnkF8);
|
|
bhv_constant(oWaterObjUnkFC);
|
|
bhv_constant(oWaterObjUnk100);
|
|
|
|
/* WaterRing(bothvariants) */
|
|
bhv_constant(oWaterRingScalePhaseX);
|
|
bhv_constant(oWaterRingScalePhaseY);
|
|
bhv_constant(oWaterRingScalePhaseZ);
|
|
bhv_constant(oWaterRingNormalX);
|
|
bhv_constant(oWaterRingNormalY);
|
|
bhv_constant(oWaterRingNormalZ);
|
|
bhv_constant(oWaterRingMarioDistInFront);
|
|
bhv_constant(oWaterRingIndex);
|
|
bhv_constant(oWaterRingAvgScale);
|
|
|
|
/* WaterRingSpawner(JetStreamRingSpawnerandMantaRay) */
|
|
bhv_constant(oWaterRingSpawnerRingsCollected);
|
|
|
|
/* WaterRingManager(JetStreamRingSpawnerandMantaRayRingManager) */
|
|
bhv_constant(oWaterRingMgrNextRingIndex);
|
|
bhv_constant(oWaterRingMgrLastRingCollected);
|
|
|
|
/* WaveTrail */
|
|
bhv_constant(oWaveTrailSize);
|
|
|
|
/* Whirlpool */
|
|
bhv_constant(oWhirlpoolInitFacePitch);
|
|
bhv_constant(oWhirlpoolInitFaceRoll);
|
|
bhv_constant(oWhirlpoolTimeout);
|
|
|
|
/* WhitePuffExplode */
|
|
bhv_constant(oWhitePuffUnkF4);
|
|
bhv_constant(oWhitePuffUnkF8);
|
|
bhv_constant(oWhitePuffUnkFC);
|
|
|
|
/* WhiteWindParticle */
|
|
bhv_constant(oStrongWindParticlePenguinObj);
|
|
|
|
/* Whomp */
|
|
bhv_constant(oWhompShakeVal);
|
|
|
|
/* Wiggler */
|
|
bhv_constant(oWigglerFallThroughFloorsHeight);
|
|
bhv_constant(oWigglerSegments);
|
|
bhv_constant(oWigglerWalkAnimSpeed);
|
|
bhv_constant(oWigglerSquishSpeed);
|
|
bhv_constant(oWigglerTimeUntilRandomTurn);
|
|
bhv_constant(oWigglerTargetYaw);
|
|
bhv_constant(oWigglerWalkAwayFromWallTimer);
|
|
bhv_constant(oWigglerUnused);
|
|
bhv_constant(oWigglerTextStatus);
|
|
|
|
/* LllWoodPiece */
|
|
bhv_constant(oLllWoodPieceOscillationTimer);
|
|
|
|
/* WoodenPost */
|
|
bhv_constant(oWoodenPostTotalMarioAngle);
|
|
bhv_constant(oWoodenPostPrevAngleToMario);
|
|
bhv_constant(oWoodenPostSpeedY);
|
|
bhv_constant(oWoodenPostMarioPounding);
|
|
bhv_constant(oWoodenPostOffsetY);
|
|
|
|
/* Yoshi */
|
|
bhv_constant(oYoshiBlinkTimer);
|
|
bhv_constant(oYoshiChosenHome);
|
|
bhv_constant(oYoshiTargetYaw);
|
|
|
|
/* BreakableWall */
|
|
bhv_constant(oBreakableWallForce);
|
|
|
|
*found = false;
|
|
return 0;
|
|
}
|
|
|
|
template <typename T>
|
|
DataNode<T> *FindDataNode(DataNodes<T> &aDataNodes, String &aName, u32 aModelIdentifier) {
|
|
DataNode<T> *best = NULL;
|
|
for (auto& node : aDataNodes) {
|
|
if (aName == node->mName) {
|
|
if (aModelIdentifier == node->mModelIdentifier) {
|
|
return node;
|
|
}
|
|
best = node;
|
|
}
|
|
}
|
|
return best;
|
|
}
|
|
|
|
static BehaviorScript ParseBehaviorScriptSymbolArgInternal(GfxData *aGfxData, DataNode<BehaviorScript> *aNode, u64 &aTokenIndex, bool *found) {
|
|
String _Arg = aNode->mTokens[aTokenIndex++];
|
|
u64 _ModelIdentifier = aNode->mModelIdentifier;
|
|
*found = true;
|
|
|
|
// Built-in functions
|
|
const void *_FunctionPtr = DynOS_Builtin_Func_GetFromName(_Arg.begin());
|
|
if (_FunctionPtr != NULL) {
|
|
return (s64) _FunctionPtr;
|
|
}
|
|
|
|
// Built-in actors
|
|
auto builtinActor = DynOS_Builtin_Actor_GetFromName(_Arg.begin());
|
|
if (builtinActor != NULL) {
|
|
return (BehaviorScript)builtinActor;
|
|
}
|
|
|
|
// Built-in Lvl Geos
|
|
auto builtinGeo = DynOS_Builtin_LvlGeo_GetFromName(_Arg.begin());
|
|
if (builtinGeo != NULL) {
|
|
return (BehaviorScript)builtinGeo;
|
|
}
|
|
|
|
// Built-in Cols
|
|
auto builtinCol = DynOS_Builtin_Col_GetFromName(_Arg.begin());
|
|
if (builtinCol != NULL) {
|
|
return (BehaviorScript)builtinCol;
|
|
}
|
|
|
|
// Built-in Animations
|
|
auto builtinAnim = DynOS_Builtin_Anim_GetFromName(_Arg.begin());
|
|
if (builtinAnim != NULL) {
|
|
return (BehaviorScript)builtinAnim;
|
|
}
|
|
|
|
// Integers
|
|
bool integerFound = false;
|
|
s64 integerValue = DynOS_Misc_ParseInteger(_Arg, &integerFound);
|
|
if (integerFound) {
|
|
return integerValue;
|
|
}
|
|
|
|
// Parse integer constants
|
|
bool intConstantFound = false;
|
|
s64 constantIntValue = DynOS_Bhv_ParseBehaviorIntegerScriptConstants(_Arg, &intConstantFound);
|
|
if (intConstantFound) {
|
|
return (BehaviorScript) constantIntValue;
|
|
}
|
|
|
|
// Recursive descent parsing
|
|
bool rdIntSuccess = false;
|
|
s64 rdIntValue = DynOS_RecursiveDescent_Parse(_Arg.begin(), &rdIntSuccess, DynOS_Bhv_ParseBehaviorIntegerScriptConstants);
|
|
if (rdIntSuccess) {
|
|
return (BehaviorScript)rdIntValue;
|
|
}
|
|
|
|
// Parse all other constants last so everything else is found for certain.
|
|
bool constantFound = false;
|
|
s64 constantValue = DynOS_Bhv_ParseBehaviorScriptConstants(_Arg, &constantFound);
|
|
if (constantFound) {
|
|
return (BehaviorScript) constantValue;
|
|
}
|
|
|
|
*found = false;
|
|
return 0;
|
|
}
|
|
|
|
static BehaviorScript ParseBehaviorScriptSymbolArg(GfxData *aGfxData, DataNode<BehaviorScript> *aNode, u64 &aTokenIndex) {
|
|
bool found = true;
|
|
BehaviorScript value = ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &found);
|
|
if (!found) {
|
|
const String &_Arg = aNode->mTokens[aTokenIndex - 1];
|
|
PrintDataError(" ERROR: Unknown bhv arg: %s", _Arg.begin());
|
|
}
|
|
return value;
|
|
}
|
|
|
|
#define AddPointerToList(symbol, aGfxData, pointer) \
|
|
/*Print("%s: Adding pointer %x to list.", symbol, pointer);*/ \
|
|
aGfxData->mPointerList.Add(pointer); \
|
|
|
|
#define bhv_symbol_0(symb) \
|
|
if (_Symbol == #symb) { \
|
|
BehaviorScript _Bs[] = { symb() }; \
|
|
memcpy(aHead, _Bs, sizeof(_Bs)); \
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0])); \
|
|
return; \
|
|
}
|
|
|
|
#define bhv_symbol_1(symb, n) \
|
|
if (_Symbol == #symb) { \
|
|
BehaviorScript _Arg0 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
if (n != 0) { AddPointerToList(#symb, aGfxData, aHead + n); } \
|
|
BehaviorScript _Bs[] = { symb(_Arg0) }; \
|
|
memcpy(aHead, _Bs, sizeof(_Bs)); \
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0])); \
|
|
return; \
|
|
}
|
|
|
|
#define bhv_symbol_2(symb, n1, n2) \
|
|
if (_Symbol == #symb) { \
|
|
BehaviorScript _Arg0 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
BehaviorScript _Arg1 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
if (n1 != 0) { AddPointerToList(#symb, aGfxData, aHead + n1); } \
|
|
if (n2 != 0) { AddPointerToList(#symb, aGfxData, aHead + n2); } \
|
|
BehaviorScript _Bs[] = { symb(_Arg0, _Arg1) }; \
|
|
memcpy(aHead, _Bs, sizeof(_Bs)); \
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0])); \
|
|
return; \
|
|
}
|
|
|
|
#define bhv_symbol_3(symb, n1, n2, n3) \
|
|
if (_Symbol == #symb) { \
|
|
BehaviorScript _Arg0 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
BehaviorScript _Arg1 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
BehaviorScript _Arg2 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
if (n1 != 0) { AddPointerToList(#symb, aGfxData, aHead + n1); } \
|
|
if (n2 != 0) { AddPointerToList(#symb, aGfxData, aHead + n2); } \
|
|
if (n3 != 0) { AddPointerToList(#symb, aGfxData, aHead + n3); } \
|
|
BehaviorScript _Bs[] = { symb(_Arg0, _Arg1, _Arg2) }; \
|
|
memcpy(aHead, _Bs, sizeof(_Bs)); \
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0])); \
|
|
return; \
|
|
}
|
|
|
|
#define bhv_symbol_4(symb, n1, n2, n3, n4) \
|
|
if (_Symbol == #symb) { \
|
|
BehaviorScript _Arg0 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
BehaviorScript _Arg1 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
BehaviorScript _Arg2 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
BehaviorScript _Arg3 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
BehaviorScript _Arg4 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
BehaviorScript _Arg5 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
BehaviorScript _Arg6 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
BehaviorScript _Arg7 = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
|
|
if (n1 != 0) { AddPointerToList(#symb, aGfxData, aHead + n1); } \
|
|
if (n2 != 0) { AddPointerToList(#symb, aGfxData, aHead + n2); } \
|
|
if (n3 != 0) { AddPointerToList(#symb, aGfxData, aHead + n3); } \
|
|
if (n4 != 0) { AddPointerToList(#symb, aGfxData, aHead + n4); } \
|
|
BehaviorScript _Bs[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6, _Arg7) }; \
|
|
memcpy(aHead, _Bs, sizeof(_Bs)); \
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0])); \
|
|
return; \
|
|
}
|
|
|
|
static void ParseBehaviorScriptSymbol(GfxData *aGfxData, DataNode<BehaviorScript> *aNode, BehaviorScript *&aHead, u64 &aTokenIndex, Array<u64> &aSwitchNodes) {
|
|
const String &_Symbol = aNode->mTokens[aTokenIndex++];
|
|
|
|
bhv_symbol_0(RETURN);
|
|
bhv_symbol_0(END_REPEAT);
|
|
bhv_symbol_0(END_REPEAT_CONTINUE);
|
|
bhv_symbol_0(BEGIN_LOOP);
|
|
bhv_symbol_0(END_LOOP);
|
|
bhv_symbol_0(BREAK);
|
|
bhv_symbol_0(BREAK_UNUSED);
|
|
bhv_symbol_0(DEACTIVATE);
|
|
bhv_symbol_0(DROP_TO_FLOOR);
|
|
bhv_symbol_0(BILLBOARD);
|
|
bhv_symbol_0(CYLBOARD);
|
|
bhv_symbol_0(HIDE);
|
|
bhv_symbol_0(SET_HOME);
|
|
bhv_symbol_0(DISABLE_RENDERING);
|
|
|
|
bhv_symbol_1(ID, 0);
|
|
bhv_symbol_1(BEGIN, 0);
|
|
bhv_symbol_1(DELAY, 0);
|
|
bhv_symbol_1(BEGIN_REPEAT, 0);
|
|
bhv_symbol_1(CMD_NOP_1, 0);
|
|
bhv_symbol_1(CMD_NOP_2, 0);
|
|
bhv_symbol_1(CMD_NOP_3, 0);
|
|
bhv_symbol_1(SET_MODEL, 0);
|
|
bhv_symbol_1(DELAY_VAR, 0);
|
|
bhv_symbol_1(BEGIN_REPEAT_UNUSED, 0);
|
|
bhv_symbol_1(ANIMATE, 0);
|
|
bhv_symbol_1(SET_INTERACT_TYPE, 0);
|
|
bhv_symbol_1(SET_INTERACT_SUBTYPE, 0);
|
|
//bhv_symbol_1(SPAWN_WATER_DROPLET, 1);
|
|
|
|
bhv_symbol_2(ADD_FLOAT, 0, 0);
|
|
bhv_symbol_2(SET_FLOAT, 0, 0);
|
|
bhv_symbol_2(ADD_INT, 0, 0);
|
|
bhv_symbol_2(SET_INT, 0, 0);
|
|
bhv_symbol_2(OR_INT, 0, 0);
|
|
bhv_symbol_2(BIT_CLEAR, 0, 0);
|
|
bhv_symbol_2(SET_HITBOX, 0, 0);
|
|
bhv_symbol_2(CMD_NOP_4, 0, 0);
|
|
bhv_symbol_2(SET_HURTBOX, 0, 0);
|
|
bhv_symbol_2(SCALE, 0, 0);
|
|
bhv_symbol_2(PARENT_BIT_CLEAR, 0, 0);
|
|
bhv_symbol_2(ANIMATE_TEXTURE, 0, 0);
|
|
bhv_symbol_2(SET_INT_UNUSED, 0, 0);
|
|
|
|
bhv_symbol_3(SET_INT_RAND_RSHIFT, 0, 0, 0);
|
|
bhv_symbol_3(SET_RANDOM_INT, 0, 0, 0);
|
|
bhv_symbol_3(ADD_RANDOM_FLOAT, 0, 0, 0);
|
|
bhv_symbol_3(ADD_INT_RAND_RSHIFT, 0, 0, 0);
|
|
bhv_symbol_3(SUM_FLOAT, 0, 0, 0);
|
|
bhv_symbol_3(SUM_INT, 0, 0, 0);
|
|
bhv_symbol_3(SET_HITBOX_WITH_OFFSET, 0, 0, 0);
|
|
|
|
bhv_symbol_4(SET_OBJ_PHYSICS, 0, 0, 0, 0);
|
|
|
|
// Both CALL and GOTO can have a offset to their addresses
|
|
// in their non-extended counterparts.
|
|
// We might be able to support this in DynOS. But I would not know how.
|
|
|
|
// Call Behavior
|
|
if (_Symbol == "CALL") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundBeh = true;
|
|
|
|
BehaviorScript behavior = ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
|
|
|
|
if (foundBeh) {
|
|
aGfxData->mPointerList.Add(aHead + 1);
|
|
BehaviorScript _Bs[] = { CALL(behavior) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
} else {
|
|
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 0]);
|
|
BehaviorScript _Bs[] = { CALL_EXT(behIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Call Behavior
|
|
if (_Symbol == "CALL_NATIVE") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundFunc = true;
|
|
|
|
BehaviorScript function = ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundFunc);
|
|
|
|
if (foundFunc) {
|
|
aGfxData->mPointerList.Add(aHead + 1);
|
|
BehaviorScript _Bs[] = { CALL_NATIVE(function) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
} else {
|
|
u32 funcIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 0]);
|
|
BehaviorScript _Bs[] = { CALL_NATIVE_EXT(funcIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Jump to Behavior (Goto)
|
|
if (_Symbol == "GOTO") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundBeh = true;
|
|
|
|
BehaviorScript behavior = ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
|
|
|
|
if (foundBeh) {
|
|
aGfxData->mPointerList.Add(aHead + 1);
|
|
BehaviorScript _Bs[] = { GOTO(behavior) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
} else {
|
|
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 0]);
|
|
BehaviorScript _Bs[] = { GOTO_EXT(behIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
// Spawn Child
|
|
if (_Symbol == "SPAWN_CHILD") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundBeh = true;
|
|
|
|
BehaviorScript modelID = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex);
|
|
BehaviorScript behavior = ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
|
|
|
|
if (foundBeh) {
|
|
aGfxData->mPointerList.Add(aHead + 2);
|
|
BehaviorScript _Bs[] = { SPAWN_CHILD(modelID, behavior) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
} else {
|
|
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 2, aNode->mTokens[topTokenIndex + 1]);
|
|
BehaviorScript _Bs[] = { SPAWN_CHILD_EXT(modelID, behIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Spawn Child with Parameter
|
|
if (_Symbol == "SPAWN_CHILD_WITH_PARAM") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundBeh = true;
|
|
|
|
BehaviorScript bhvParam = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex);
|
|
BehaviorScript modelID = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex);
|
|
BehaviorScript behavior = ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
|
|
|
|
if (foundBeh) {
|
|
aGfxData->mPointerList.Add(aHead + 2);
|
|
BehaviorScript _Bs[] = { SPAWN_CHILD_WITH_PARAM(bhvParam, modelID, behavior) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
} else {
|
|
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 2, aNode->mTokens[topTokenIndex + 2]);
|
|
BehaviorScript _Bs[] = { SPAWN_CHILD_WITH_PARAM_EXT(bhvParam, modelID, behIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Spawn Object
|
|
if (_Symbol == "SPAWN_OBJ") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundBeh = true;
|
|
|
|
BehaviorScript modelID = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex);
|
|
BehaviorScript behavior = ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
|
|
|
|
if (foundBeh) {
|
|
aGfxData->mPointerList.Add(aHead + 2);
|
|
BehaviorScript _Bs[] = { SPAWN_OBJ(modelID, behavior) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
} else {
|
|
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 2, aNode->mTokens[topTokenIndex + 1]);
|
|
BehaviorScript _Bs[] = { SPAWN_OBJ_EXT(modelID, behIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (_Symbol == "LOAD_ANIMATIONS") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundAnimation = true;
|
|
|
|
BehaviorScript field = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex);
|
|
BehaviorScript animations = ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundAnimation);
|
|
|
|
if (foundAnimation) {
|
|
aGfxData->mPointerList.Add(aHead + 1);
|
|
BehaviorScript _Bs[] = { LOAD_ANIMATIONS(field, animations) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
} else {
|
|
//u32 animIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 0]);
|
|
//BehaviorScript _Bs[] = { LOAD_ANIMATIONS_EXT(field, animIndex) };
|
|
//memcpy(aHead, _Bs, sizeof(_Bs));
|
|
//aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
PrintDataError(" ERROR: : Custom external animations are currently not supported. Skipping LOAD_ANIMATIONS_EXT.");
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
if (_Symbol == "LOAD_COLLISION_DATA") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundCollisionData = true;
|
|
|
|
BehaviorScript collisionData = ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundCollisionData);
|
|
|
|
if (foundCollisionData) {
|
|
aGfxData->mPointerList.Add(aHead + 1);
|
|
BehaviorScript _Bs[] = { LOAD_COLLISION_DATA(collisionData) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
} else {
|
|
u32 colDataIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 0]);
|
|
BehaviorScript _Bs[] = { LOAD_COLLISION_DATA_EXT(colDataIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// We support directly using some extended types if needed.
|
|
|
|
if (_Symbol == "CALL_EXT" || _Symbol == "CALL_CUSTOM") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundBeh = true;
|
|
ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
|
|
|
|
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 0]);
|
|
BehaviorScript _Bs[] = { CALL_EXT(behIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
return;
|
|
}
|
|
|
|
if (_Symbol == "CALL_NATIVE_EXT" || _Symbol == "CALL_CUSTOM_NATIVE") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundFunc = true;
|
|
ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundFunc);
|
|
|
|
u32 funcIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 0]);
|
|
BehaviorScript _Bs[] = { CALL_NATIVE_EXT(funcIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
return;
|
|
}
|
|
|
|
if (_Symbol == "GOTO_EXT") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundBeh = true;
|
|
ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
|
|
|
|
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 0]);
|
|
BehaviorScript _Bs[] = { GOTO_EXT(behIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
return;
|
|
}
|
|
|
|
if (_Symbol == "SPAWN_CHILD_EXT" || _Symbol == "SPAWN_LUA_CHILD") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundBeh = true;
|
|
BehaviorScript modelID = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex);
|
|
ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
|
|
|
|
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 2, aNode->mTokens[topTokenIndex + 1]);
|
|
BehaviorScript _Bs[] = { SPAWN_CHILD_EXT(modelID, behIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
return;
|
|
}
|
|
|
|
if (_Symbol == "SPAWN_CHILD_WITH_PARAM_EXT" || _Symbol == "SPAWN_LUA_CHILD_WITH_PARAM") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundBeh = true;
|
|
BehaviorScript bhvParam = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex);
|
|
BehaviorScript modelID = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex);
|
|
ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
|
|
|
|
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 2, aNode->mTokens[topTokenIndex + 2]);
|
|
BehaviorScript _Bs[] = { SPAWN_CHILD_WITH_PARAM_EXT(bhvParam, modelID, behIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
return;
|
|
}
|
|
|
|
if (_Symbol == "SPAWN_OBJ_EXT" || _Symbol == "SPAWN_LUA_OBJ") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundBeh = true;
|
|
BehaviorScript modelID = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex);
|
|
ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
|
|
|
|
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 2, aNode->mTokens[topTokenIndex + 1]);
|
|
BehaviorScript _Bs[] = { SPAWN_OBJ_EXT(modelID, behIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
return;
|
|
}
|
|
|
|
/*
|
|
if (_Symbol == "LOAD_ANIMATIONS_EXT" || _Symbol == "LOAD_CUSTOM_ANIMATIONS") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundAnimation = true;
|
|
BehaviorScript field = ParseBehaviorScriptSymbolArg(aGfxData, aNode, aTokenIndex);
|
|
ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundAnimation);
|
|
|
|
u32 animIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 0]);
|
|
BehaviorScript _Bs[] = { LOAD_ANIMATIONS_EXT(field, animIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
return;
|
|
}
|
|
*/
|
|
|
|
if (_Symbol == "LOAD_COLLISION_DATA_EXT" || _Symbol == "LOAD_CUSTOM_COLLISION_DATA") {
|
|
u64 topTokenIndex = aTokenIndex;
|
|
|
|
bool foundCollisionData = true;
|
|
ParseBehaviorScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundCollisionData);
|
|
|
|
u32 colDataIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 0]);
|
|
BehaviorScript _Bs[] = { LOAD_COLLISION_DATA_EXT(colDataIndex) };
|
|
memcpy(aHead, _Bs, sizeof(_Bs));
|
|
aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
|
|
return;
|
|
}
|
|
|
|
// Unknown
|
|
PrintDataError(" ERROR: Unknown behavior symbol: %s", _Symbol.begin());
|
|
}
|
|
|
|
DataNode<BehaviorScript> *DynOS_Bhv_Parse(GfxData *aGfxData, DataNode<BehaviorScript> *aNode, bool aDisplayPercent) {
|
|
if (aNode->mData) return aNode;
|
|
|
|
// Behavior script data
|
|
aNode->mData = New<BehaviorScript>(aNode->mTokens.Count() * BEHAVIOR_SCRIPT_SIZE_PER_TOKEN);
|
|
BehaviorScript *_Head = aNode->mData;
|
|
Array<u64> _SwitchNodes;
|
|
for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
|
|
ParseBehaviorScriptSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
|
|
if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
|
|
}
|
|
if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
|
|
aNode->mSize = (u32)(_Head - aNode->mData);
|
|
aNode->mLoadIndex = aGfxData->mLoadIndex++;
|
|
return aNode;
|
|
}
|
|
|
|
static DataNode<BehaviorScript> *GetBehaviorScript(GfxData *aGfxData, const String &aBhvRoot) {
|
|
for (DataNode<BehaviorScript> *_Node : aGfxData->mBehaviorScripts) {
|
|
if (_Node->mName == aBhvRoot) {
|
|
return _Node;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/////////////
|
|
// Writing //
|
|
/////////////
|
|
|
|
static void DynOS_Bhv_Write(BinFile* aFile, GfxData* aGfxData, DataNode<BehaviorScript> *aNode) {
|
|
if (!aNode->mData) return;
|
|
|
|
// Name
|
|
aFile->Write<u8>(DATA_TYPE_BEHAVIOR_SCRIPT);
|
|
aNode->mName.Write(aFile);
|
|
|
|
// Version
|
|
aFile->Write<u8>(BEHAVIOR_MAJOR_VER);
|
|
aFile->Write<u8>(BEHAVIOR_MINOR_VER);
|
|
aFile->Write<u8>(BEHAVIOR_PATCH_VER);
|
|
|
|
// Data
|
|
aFile->Write<u32>(aNode->mSize);
|
|
for (u32 i = 0; i != aNode->mSize; ++i) {
|
|
BehaviorScript *_Head = &aNode->mData[i];
|
|
if (aGfxData->mPointerList.Find((void *) _Head) != -1) {
|
|
DynOS_Pointer_Write(aFile, (const void *) (*_Head), aGfxData);
|
|
} else if (aGfxData->mLuaPointerList.Find((void *) _Head) != -1) {
|
|
DynOS_Pointer_Lua_Write(aFile, *(u32 *)_Head, aGfxData);
|
|
} else {
|
|
aFile->Write<u32>(*((u32 *) _Head));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static bool DynOS_Bhv_WriteBinary(const SysPath &aOutputFilename, GfxData *aGfxData) {
|
|
BinFile *_File = BinFile::OpenW(aOutputFilename.c_str());
|
|
if (!_File) {
|
|
PrintDataError(" ERROR: Unable to create file \"%s\"", aOutputFilename.c_str());
|
|
return false;
|
|
}
|
|
|
|
for (u64 i = 0; i != aGfxData->mLoadIndex; ++i) {
|
|
for (auto &_Node : aGfxData->mBehaviorScripts) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_Bhv_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
}
|
|
|
|
BinFile::Close(_File);
|
|
return true;
|
|
}
|
|
|
|
/////////////
|
|
// Reading //
|
|
/////////////
|
|
|
|
static DataNode<BehaviorScript> *DynOS_Bhv_Load(BinFile *aFile, GfxData *aGfxData) {
|
|
// Sanity check the files size. The minimum valid size is 9 bytes.
|
|
// 1 byte for the type, 1 bytes for the name length, 3 bytes for the version, And 4 bytes for the behaviors size.
|
|
if (aFile->Size() < 9) {
|
|
PrintDataError(" ERROR: Behavior file is smaller then it should be, Rejecting '%s'.", aFile->GetFilename());
|
|
// We have nothing to return, So return NULL.
|
|
return NULL;
|
|
}
|
|
|
|
// Allocate our node.
|
|
DataNode<BehaviorScript> *_Node = New<DataNode<BehaviorScript>>();
|
|
|
|
// Name
|
|
_Node->mName.Read(aFile);
|
|
|
|
// Version
|
|
u8 majorVersion = aFile->Read<u8>();
|
|
u8 minorVersion = aFile->Read<u8>();
|
|
u8 patchVersion = aFile->Read<u8>();
|
|
|
|
// Version Sanity Check
|
|
//
|
|
// If the major version doesn't match, then a drasitc change has happened and
|
|
// we can't read it no matter what. If it's just minor or patch. We might have
|
|
// code to support it.
|
|
if (majorVersion != BEHAVIOR_MIN_MAJOR_VER || (minorVersion < BEHAVIOR_MIN_MINOR_VER || patchVersion < BEHAVIOR_MIN_PATCH_VER)) {
|
|
PrintDataError(" ERROR: Behavior file is version %u.%u.%u, which is not supported! Rejecting '%s'.", majorVersion, minorVersion, patchVersion, aFile->GetFilename());
|
|
// We don't return this since we failed to read the behavior.
|
|
Delete(_Node);
|
|
// We have nothing to return, So return NULL.
|
|
return NULL;
|
|
}
|
|
|
|
// If we have nothing in the .bhv file, It compiled incorrectly or is maliciously crafted.
|
|
// We also check if the specified behavior size is valid for the file.
|
|
u32 dataSize = aFile->Read<u32>();
|
|
if (dataSize == 0 || (dataSize > (aFile->Size() - aFile->Offset()))) {
|
|
PrintDataError(" ERROR: Behavior file has a invalid behavior in it! Rejecting '%s'.", aFile->GetFilename());
|
|
// We don't return this since we failed to read the behavior.
|
|
Delete(_Node);
|
|
// We have nothing to return, So return NULL.
|
|
return NULL;
|
|
}
|
|
|
|
// Data
|
|
_Node->mSize = dataSize;
|
|
_Node->mData = New<BehaviorScript>(_Node->mSize);
|
|
|
|
// Read it
|
|
for (u32 i = 0; i != _Node->mSize; ++i) {
|
|
if (aFile->EoF()) {
|
|
PrintDataError(" ERROR: Reached EOF when reading file! Expected %llx bytes!", _Node->mSize * sizeof(u32));
|
|
break;
|
|
}
|
|
u32 _Value = aFile->Read<u32>();
|
|
void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value, &_Node->mFlags);
|
|
if (_Ptr) {
|
|
_Node->mData[i] = (uintptr_t) _Ptr;
|
|
} else {
|
|
_Node->mData[i] = (uintptr_t) _Value;
|
|
}
|
|
}
|
|
|
|
// Add it
|
|
if (aGfxData != NULL) {
|
|
aGfxData->mBehaviorScripts.Add(_Node);
|
|
}
|
|
|
|
return _Node;
|
|
}
|
|
|
|
GfxData *DynOS_Bhv_LoadFromBinary(const SysPath &aFilename, const char *aBehaviorName) {
|
|
|
|
// Load data from binary file
|
|
GfxData *_GfxData = NULL;
|
|
BinFile *_File = BinFile::OpenR(aFilename.c_str());
|
|
if (_File != NULL) {
|
|
_GfxData = New<GfxData>();
|
|
for (bool _Done = false; !_Done;) {
|
|
switch (_File->Read<u8>()) {
|
|
case DATA_TYPE_BEHAVIOR_SCRIPT: DynOS_Bhv_Load(_File, _GfxData); break;
|
|
default: _Done = true; break;
|
|
}
|
|
}
|
|
BinFile::Close(_File);
|
|
}
|
|
|
|
return _GfxData;
|
|
}
|
|
|
|
//////////////
|
|
// Generate //
|
|
//////////////
|
|
|
|
static String GetBehaviorFolder(const Array<Pair<u64, String>> &aBehaviorsFolders, u64 aModelIdentifier) {
|
|
for (const auto &_Pair : aBehaviorsFolders) {
|
|
if (_Pair.first == aModelIdentifier) {
|
|
return _Pair.second;
|
|
}
|
|
}
|
|
return String();
|
|
}
|
|
|
|
static void DynOS_Bhv_Generate(const SysPath &aPackFolder, Array<Pair<u64, String>> _BehaviorsFolders, GfxData *_GfxData) {
|
|
// do not regen this folder if we find any existing bins
|
|
for (s32 bhvIndex = _GfxData->mBehaviorScripts.Count() - 1; bhvIndex >= 0; bhvIndex--) {
|
|
auto &_BhvNode = _GfxData->mBehaviorScripts[bhvIndex];
|
|
String _BhvRootName = _BhvNode->mName;
|
|
|
|
// If there is an existing binary file for this layout, skip and go to the next behavior.
|
|
SysPath _BinFilename = fstring("%s/%s.bhv", aPackFolder.c_str(), _BhvRootName.begin());
|
|
if (fs_sys_file_exists(_BinFilename.c_str())) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// generate in reverse order to detect children
|
|
for (s32 bhvIndex = _GfxData->mBehaviorScripts.Count() - 1; bhvIndex >= 0; bhvIndex--) {
|
|
auto &_BhvNode = _GfxData->mBehaviorScripts[bhvIndex];
|
|
|
|
String _BhvRootName = _BhvNode->mName;
|
|
|
|
// If there is an existing binary file for this layout, skip and go to the next behavior.
|
|
SysPath _BinFilename = fstring("%s/%s.bhv", aPackFolder.c_str(), _BhvRootName.begin());
|
|
|
|
// Init
|
|
_GfxData->mLoadIndex = 0;
|
|
_GfxData->mErrorCount = 0;
|
|
_GfxData->mModelIdentifier = _BhvNode->mModelIdentifier;
|
|
_GfxData->mPackFolder = aPackFolder;
|
|
_GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here
|
|
_GfxData->mPointerOffsetList = { };
|
|
_GfxData->mLuaPointerList = { };
|
|
_GfxData->mLuaTokenList = { };
|
|
_GfxData->mGfxContext.mCurrentTexture = NULL;
|
|
_GfxData->mGfxContext.mCurrentPalette = NULL;
|
|
_GfxData->mGeoNodeStack.Clear();
|
|
|
|
// Parse data
|
|
PrintNoNewLine("%s.bhv: Model identifier: %X - Processing... ", _BhvRootName.begin(), _GfxData->mModelIdentifier);
|
|
PrintConsole(CONSOLE_MESSAGE_INFO, "%s.bhv: Model identifier: %X - Processing... ", _BhvRootName.begin(), _GfxData->mModelIdentifier);
|
|
DynOS_Bhv_Parse(_GfxData, _BhvNode, true);
|
|
|
|
// Write if no error
|
|
if (_GfxData->mErrorCount == 0) {
|
|
DynOS_Bhv_WriteBinary(_BinFilename, _GfxData);
|
|
} else {
|
|
PrintError(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
|
|
}
|
|
|
|
// Clear data pointers
|
|
ClearBhvDataNodes(_GfxData->mBehaviorScripts);
|
|
|
|
_GfxData->mPointerList.Clear();
|
|
_GfxData->mPointerOffsetList.Clear();
|
|
_GfxData->mLuaPointerList.Clear();
|
|
_GfxData->mLuaTokenList.Clear();
|
|
}
|
|
}
|
|
|
|
void DynOS_Bhv_GeneratePack(const SysPath &aPackFolder) {
|
|
Print("Processing behaviors: \"%s\"", aPackFolder.c_str());
|
|
Array<Pair<u64, String>> _BehaviorsFolders;
|
|
GfxData *_GfxData = New<GfxData>();
|
|
|
|
// Read the behavior_data.c files from the pack folder and any subfolders.
|
|
|
|
// Read the main folder.
|
|
if (fs_sys_dir_exists(aPackFolder.c_str())) {
|
|
_GfxData->mModelIdentifier = 0;
|
|
|
|
DynOS_Read_Source(_GfxData, fstring("%s/behavior_data.c", aPackFolder.c_str()));
|
|
|
|
if (_GfxData->mModelIdentifier != 0) {
|
|
_BehaviorsFolders.Add({ _GfxData->mModelIdentifier, String(aPackFolder.c_str()) });
|
|
}
|
|
}
|
|
|
|
// Read the subfolders.
|
|
DIR *aPackDir = opendir(aPackFolder.c_str());
|
|
if (aPackDir) {
|
|
// Read the subfolders.
|
|
struct dirent *_PackEnt = NULL;
|
|
while ((_PackEnt = readdir(aPackDir)) != NULL) {
|
|
|
|
// Skip . and ..
|
|
if (SysPath(_PackEnt->d_name) == ".") continue;
|
|
if (SysPath(_PackEnt->d_name) == "..") continue;
|
|
|
|
// For each subfolder, read tokens from behavior_data.c
|
|
SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
|
|
if (fs_sys_dir_exists(_Folder.c_str())) {
|
|
_GfxData->mModelIdentifier = 0;
|
|
|
|
DynOS_Read_Source(_GfxData, fstring("%s/behavior_data.c", _Folder.c_str()));
|
|
|
|
if (_GfxData->mModelIdentifier != 0) {
|
|
_BehaviorsFolders.Add({ _GfxData->mModelIdentifier, String(_PackEnt->d_name) });
|
|
}
|
|
}
|
|
}
|
|
closedir(aPackDir);
|
|
}
|
|
|
|
// Generate a binary file for each behavior found in the GfxData
|
|
DynOS_Bhv_Generate(aPackFolder, _BehaviorsFolders, _GfxData);
|
|
|
|
DynOS_Gfx_Free(_GfxData);
|
|
}
|