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2023-11-21 17:02:13 -05:00
.github/ISSUE_TEMPLATE sm64coopdx 2023-10-30 01:03:36 -04:00
actors Prevent multitexture corruption in new Mario/Luigi models 2023-11-21 16:42:13 -05:00
assets Character Animation System (#441) 2023-10-27 17:43:45 -07:00
autogen added HOOK_MIRROR_MARIO_RENDER to Lua (#514) 2023-11-21 17:00:35 -05:00
bin sm64coopdx 2023-10-30 01:03:36 -04:00
data Update DynOS to support these changes 2023-11-15 19:30:32 -06:00
developer Tear out External Data and make Free Cam always compile 2023-11-01 20:17:55 -04:00
docs/lua added HOOK_MIRROR_MARIO_RENDER to Lua (#514) 2023-11-21 17:00:35 -05:00
dynos/packs Add Coop Cafe pipe into the game as DynOS Pack 2023-11-11 19:47:31 -05:00
include fix course naming again (#515) 2023-11-21 16:41:04 -05:00
lang Added Polish translation by Tuscan37 2023-11-21 16:41:04 -05:00
levels ENHANCE_LEVEL_TEXTURES and make all DynOS textures overridable in Lua 2023-11-11 12:15:32 -05:00
lib sm64coopdx 2023-10-30 01:03:36 -04:00
mods Remove some default mods nobody really plays 2023-11-14 21:19:34 -05:00
res sm64coopdx 2023-10-30 01:03:36 -04:00
sound Fix 2 Luigi samples being from Toad's samples 2023-11-14 15:26:11 -05:00
src Prevented rendering of disconnected mirror marios 2023-11-21 17:02:13 -05:00
text Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
textures sm64coopdx 2023-10-30 01:03:36 -04:00
tools Bouncy Level Bounds server option 2023-11-13 08:27:20 -05:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes sm64coopdx 2023-10-30 01:03:36 -04:00
.gitignore Ignore libc.so.1 2023-11-12 19:30:10 +01:00
assets.json DynOS Skyboxes 2023-11-06 18:37:02 -05:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
Dockerfile sm64coopdx 2023-10-30 01:03:36 -04:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py Add Extended Soundbank (#254) 2023-03-22 19:04:16 -04:00
format.sh sm64coopdx 2023-10-30 01:03:36 -04:00
Makefile Change output name to sm64coopdx & clean up a bit 2023-11-19 19:38:26 -05:00
Makefile.split Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
README.md sm64coopdx 2023-10-30 01:03:36 -04:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 sm64coopdx 2023-10-30 01:03:36 -04:00
sm64ex-coop-credits.txt sm64coopdx 2023-10-30 01:03:36 -04:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00

sm64coopdx

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64ex-coop.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to clear ROM assets, however this is unnecessary for contributing because the .gitignore file already excludes ROM assets.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.