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Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com> Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com> Co-Authored-By: Gregory Heskett <gheskett@gmail.com> Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com> Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com> Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
19 lines
1.1 KiB
Markdown
19 lines
1.1 KiB
Markdown
# sm64coopdx
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Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of [sm64ex-coop](https://github.com/djoslin0/sm64ex-coop).
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Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
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Run `./extract_assets.py --clean && make clean` or `make distclean` to clear ROM assets, however this is unnecessary for contributing because the .gitignore file already excludes ROM assets.
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## How to Play
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[Instructions on how to play are available on the wiki.](https://github.com/coop-deluxe/sm64coopdx/wiki/How-to-Play)
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- The easiest way is to download [coop-compiler](https://github.com/coop-compiler/coop-compiler/releases/latest/download/coop-compiler.exe)
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## Goal (accomplished)
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Create a mod for the PC port where multiple people can play together online.
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Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.
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## Lua
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sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click [here](docs/lua/lua.md) to see the Lua documentation.
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