mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 12:05:11 +00:00
c428612a9e
* Properly set Mario's y vel to 0 on popping * Change 0 to 0.0f, just in case * Re-introduce a few vanilla bugs under gBehaviorValues The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back. The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch. * Fix Shell Mario fix Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues. * Add InfiniteRenderDistance to gBehaviorValues I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance. * Allow mods to disable the camera centering from romhack camera * Allow mods to disable romhack camera centering Done again * Update on network shutdown * Remove a line which I have no idea why it returned * Add set_exclamation_box_contents() No way this is memory safe or even well made but I did what I could * Added (most of) peachy's suggestions Still need to figure out how to stop the game from reading further than the size of the array without using a hardcoded number * Added more of peachy's suggestions I figured a good way to cap how far the exclamation box reads is to pass in the length of the array as well
639 lines
19 KiB
Python
639 lines
19 KiB
Python
import os
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import re
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import sys
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from extract_structs import *
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from extract_object_fields import *
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from common import *
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in_files = [
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'include/types.h',
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'src/game/area.h',
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'src/game/camera.h',
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'src/game/characters.h',
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'src/engine/surface_collision.h',
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'src/pc/network/network_player.h',
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'src/pc/djui/djui_hud_utils.h',
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'src/game/object_helpers.h',
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'src/game/mario_step.h',
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'src/pc/lua/utils/smlua_anim_utils.h',
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'src/pc/lua/utils/smlua_misc_utils.h',
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'src/pc/lua/utils/smlua_collision_utils.h',
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'src/pc/lua/utils/smlua_level_utils.h',
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'src/game/spawn_sound.h',
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'src/pc/network/network.h',
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'src/game/hardcoded.h',
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'src/pc/mods/mod.h',
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'src/pc/lua/utils/smlua_audio_utils.h',
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'src/game/paintings.h'
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]
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out_filename_c = 'src/pc/lua/smlua_cobject_autogen.c'
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out_filename_h = 'src/pc/lua/smlua_cobject_autogen.h'
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out_filename_docs = 'docs/lua/structs.md'
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out_filename_defs = 'autogen/lua_definitions/structs.lua'
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c_template = """/* THIS FILE IS AUTOGENERATED */
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/* SHOULD NOT BE MANUALLY CHANGED */
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$[INCLUDES]
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#include "include/object_fields.h"
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$[BODY]
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struct LuaObjectField* smlua_get_object_field_autogen(u16 lot, const char* key) {
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struct LuaObjectTable* ot = &sLuaObjectAutogenTable[lot - LOT_AUTOGEN_MIN - 1];
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return smlua_get_object_field_from_ot(ot, key);
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}
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"""
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h_template = """/* THIS FILE IS AUTOGENERATED */
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/* SHOULD NOT BE MANUALLY CHANGED */
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#ifndef SMLUA_COBJECT_AUTOGEN_H
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#define SMLUA_COBJECT_AUTOGEN_H
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$[BODY]
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struct LuaObjectField* smlua_get_object_field_autogen(u16 lot, const char* key);
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#endif
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"""
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override_field_names = {
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}
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override_field_types = {
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"Surface": { "normal": "Vec3f" },
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"Object": { "oAnimations": "ObjectAnimPointer*"},
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}
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override_field_mutable = {
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"NetworkPlayer": [
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"overrideModelIndex",
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"overridePalette",
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"overridePaletteIndex",
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],
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"Animation": [
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"values",
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"index",
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],
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}
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override_field_invisible = {
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"Mod": [ "files" ],
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"MarioState": [ "visibleToEnemies" ],
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"NetworkPlayer": [ "gag"],
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"GraphNode": [ "_guard1", "_guard2" ],
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}
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override_field_immutable = {
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"MarioState": [ "playerIndex", "controller", "marioObj", "marioBodyState", "statusForCamera", "area" ],
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"MarioAnimation": [ "animDmaTable" ],
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"ObjectNode": [ "next", "prev" ],
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"Character": [ "*" ],
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"NetworkPlayer": [ "*" ],
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"TextureInfo": [ "*" ],
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"Object": ["oSyncID", "coopFlags", "oChainChompSegments", "oWigglerSegments", "oHauntedChairUnk100", "oTTCTreadmillBigSurface", "oTTCTreadmillSmallSurface", "bhvStackIndex", "respawnInfoType" ],
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"GlobalObjectAnimations": [ "*"],
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"SpawnParticlesInfo": [ "model" ],
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"MarioBodyState": [ "updateTorsoTime" ],
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"Area": [ "localAreaTimer", "nextSyncID", "unk04", "objectSpawnInfos", "paintingWarpNodes", "warpNodes" ],
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"Mod": [ "*" ],
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"ModFile": [ "*" ],
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"BassAudio": [ "*" ],
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"Painting": [ "id", "imageCount", "textureType", "textureWidth", "textureHeight" ],
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"SpawnInfo": [ "syncID", "next", "unk18" ],
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"CustomLevelInfo": [ "next" ],
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"GraphNode": [ "children", "next", "parent", "prev", "type" ],
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"GraphNodeObject": [ "angle", "animInfo", "cameraToObject", "node", "pos", "prevAngle", "prevPos", "prevScale", "prevScaleTimestamp", "prevShadowPos", "prevShadowPosTimestamp", "prevThrowMatrix", "prevThrowMatrixTimestamp", "prevTimestamp", "scale", "shadowPos", "sharedChild", "skipInterpolationTimestamp", "throwMatrix", "throwMatrixPrev", "unk4C", ],
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"ObjectWarpNode": [ "next "],
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"Animation": [ "length" ],
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"AnimationTable": [ "count" ],
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"Controller": [ "controllerData", "statusData" ],
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}
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override_field_version_excludes = {
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"oCameraLakituUnk104": "VERSION_JP",
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"oCoinUnk1B0": "VERSION_JP"
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}
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override_allowed_structs = {
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"src/pc/network/network.h": [ 'ServerSettings' ],
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}
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sLuaManuallyDefinedStructs = [{
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'path': 'n/a',
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'structs': [
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'struct Vec3f { float x; float y; float z; }',
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'struct Vec3s { s16 x; s16 y; s16 z; }',
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'struct Color { u8 r; u8 g; u8 b; }',
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'struct ExclamationBoxContents { u8 index; u8 unused; u8 firstByte; enum ModelExtendedId emodel; enum BehaviorId behaviorId; }'
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]
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}]
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total_structs = 0
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total_fields = 0
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############################################################################
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def strip_internal_blocks(body):
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# strip internal structs/enums/etc
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tmp = body
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body = ''
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inside = 0
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for character in tmp:
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if character == '{':
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body += '{ ... }'
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inside += 1
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if inside == 0:
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body += character
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if character == '}':
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inside -= 1
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return body
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def identifier_to_caps(identifier):
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caps = ''
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was_cap = True
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for c in identifier:
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if c >= 'A' and c <= 'Z':
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if not was_cap:
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caps += '_'
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was_cap = True
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else:
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was_cap = False
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caps += c.upper()
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return caps
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def table_to_string(table):
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count = 0
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columns = 0
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column_width = []
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for c in table[0]:
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column_width.append(0)
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columns += 1
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for row in table:
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for i in range(columns):
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if '#' in row[i]:
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continue
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if len(row[i]) > column_width[i]:
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column_width[i] = len(row[i])
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s = ''
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for row in table:
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line = ''
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for i in range(columns):
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line += row[i].ljust(column_width[i])
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if '???' in line:
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line = '//' + line[2:] + ' <--- UNIMPLEMENTED'
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else:
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count += 1
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s += line + '\n'
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return s, count
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############################################################################
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def parse_struct(struct_str):
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struct = {}
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identifier = struct_str.split(' ')[1]
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struct['identifier'] = identifier
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body = struct_str.split('{', 1)[1].rsplit('}', 1)[0]
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body = strip_internal_blocks(body)
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struct['fields'] = []
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field_strs = body.split(';')
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for field_str in field_strs:
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if len(field_str.strip()) == 0:
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continue
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if '*' in field_str:
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field_type, field_id = field_str.strip().rsplit('*', 1)
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field_type = field_type.strip() + '*'
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else:
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field_type, field_id = field_str.strip().rsplit(' ', 1)
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if '[' in field_id:
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array_str = '[' + field_id.split('[', 1)[1]
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field_id = field_id.split('[', 1)[0]
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if array_str != '[1]':
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field_type += ' ' + array_str
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field = {}
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field['type'] = field_type.strip()
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field['identifier'] = field_id.strip()
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field['field_str'] = field_str
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struct['fields'].append(field)
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if identifier == 'Object':
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struct['fields'] += extract_object_fields()
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struct['fields'] = sorted(struct['fields'], key=lambda d: d['identifier'])
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return struct
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def parse_structs(extracted):
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structs = []
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for e in extracted:
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for struct in e['structs']:
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parsed = parse_struct(struct)
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if e['path'] in override_allowed_structs:
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if parsed['identifier'] not in override_allowed_structs[e['path']]:
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continue
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structs.append(parsed)
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return structs
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############################################################################
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fuzz_from = './autogen/fuzz_template.lua'
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fuzz_to = '/home/djoslin/.local/share/sm64ex-coop/mods/test-fuzz.lua'
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fuzz_structs = ""
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fuzz_structs_calls = ""
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fuzz_template_str = None
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def output_fuzz_struct_calls(struct):
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sid = struct['identifier']
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global fuzz_template_str
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if fuzz_template_str == None:
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with open(fuzz_from) as f:
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fuzz_template_str = f.read()
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global fuzz_structs_calls
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rnd_call = 'rnd_' + sid + '()'
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if rnd_call in fuzz_template_str:
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fuzz_structs_calls += ' function() Fuzz' + sid + '(rnd_' + sid + '()) end,\n'
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else:
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fuzz_structs_calls += ' -- function() Fuzz' + sid + '(rnd_' + sid + '()) end,\n'
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def output_fuzz_struct(struct):
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output_fuzz_struct_calls(struct)
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sid = struct['identifier']
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s_out = 'function Fuzz' + sid + "(struct)\n"
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s_out += ' local funcs = {\n'
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for field in struct['fields']:
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fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
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if fimmutable == 'true':
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continue
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if sid in override_field_invisible:
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if fid in override_field_invisible[sid]:
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continue
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if '(' in fid or '[' in fid or ']' in fid:
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continue
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ptype, plink = translate_type_to_lua(ftype)
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rnd_line = translate_type_to_rnd(ptype)
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s_out += ' function() '
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if lvt == 'LVT_COBJECT':
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s_out += 'Fuzz' + ftype.replace('struct ', '') + '(struct.' + fid + ')'
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elif lvt == 'LVT_COBJECT_P':
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s_out += 'struct.' + fid + ' = ' + rnd_line + ''
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else:
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s_out += 'struct.' + fid + ' = ' + rnd_line + ''
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s_out += ' end,\n'
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s_out += ' }\n'
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s_out += """
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for i = #funcs, 2, -1 do
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local j = math.random(i)
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funcs[i], funcs[j] = funcs[j], funcs[i]
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end
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for k,v in pairs(funcs) do
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v()
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end
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"""
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s_out += 'end\n\n'
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global fuzz_structs
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fuzz_structs += s_out
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def output_fuzz_file():
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global fuzz_structs
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global fuzz_structs_calls
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with open(fuzz_from) as f:
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file_str = f.read()
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with open(fuzz_to, 'w') as f:
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f.write(file_str.replace('-- $[STRUCTS]', fuzz_structs).replace('-- $[FUZZ-STRUCTS]', fuzz_structs_calls))
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############################################################################
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sLuaObjectTable = []
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sLotAutoGenList = []
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def get_struct_field_info(struct, field):
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sid = struct['identifier']
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fid = field['identifier']
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ftype = field['type']
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if sid in override_field_names and fid in override_field_names[sid]:
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fid = override_field_names[sid][fid]
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if sid in override_field_types and fid in override_field_types[sid]:
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ftype = override_field_types[sid][fid]
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lvt = translate_type_to_lvt(ftype)
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lot = translate_type_to_lot(ftype)
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fimmutable = str(lvt == 'LVT_COBJECT' or 'const ' in ftype).lower()
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if lvt.startswith('LVT_') and lvt.endswith('_P') and 'OBJECT' not in lvt and 'COLLISION' not in lvt and 'TRAJECTORY' not in lvt:
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fimmutable = 'true'
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if sid in override_field_immutable:
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if fid in override_field_immutable[sid] or '*' in override_field_immutable[sid]:
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fimmutable = 'true'
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if sid in override_field_mutable:
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if fid in override_field_mutable[sid] or '*' in override_field_mutable[sid]:
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fimmutable = 'false'
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return fid, ftype, fimmutable, lvt, lot
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def build_struct(struct):
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# debug print out lua fuzz functions
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if len(sys.argv) >= 2 and sys.argv[1] == 'fuzz':
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output_fuzz_struct(struct)
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sid = struct['identifier']
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# build up table and track column width
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field_table = []
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for field in struct['fields']:
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fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
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if sid in override_field_invisible:
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if fid in override_field_invisible[sid]:
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continue
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version = None
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row = []
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startStr = ''
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endStr = ' },'
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if fid in override_field_version_excludes:
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startStr += '#ifndef ' + override_field_version_excludes[fid] + '\n'
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endStr += '\n#endif'
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startStr += ' { '
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row.append(startStr )
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row.append('"%s", ' % fid )
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row.append('%s, ' % lvt )
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row.append('offsetof(struct %s, %s), ' % (sid, field['identifier']) )
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row.append('%s, ' % fimmutable )
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row.append("%s" % lot )
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row.append(endStr )
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field_table.append(row)
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field_table_str, field_count = table_to_string(field_table)
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field_count_define = 'LUA_%s_FIELD_COUNT' % identifier_to_caps(sid)
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struct_lot = 'LOT_%s' % sid.upper()
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s = "#define %s $[STRUCTFIELDCOUNT]\n" % field_count_define
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s += "static struct LuaObjectField s%sFields[%s] = {\n" % (sid, field_count_define)
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s += field_table_str
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s += '};\n'
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s = s.replace('$[STRUCTFIELDCOUNT]', str(field_count))
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global sLuaObjectTable
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struct_row = []
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struct_row.append(' { ' )
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struct_row.append('%s, ' % struct_lot )
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struct_row.append('s%sFields, ' % sid )
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struct_row.append('%s ' % field_count_define )
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struct_row.append('},' )
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sLuaObjectTable.append(struct_row)
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global sLotAutoGenList
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sLotAutoGenList.append(struct_lot)
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return s
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def build_structs(structs):
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global sLuaObjectTable
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sLuaObjectTable = []
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global sLotAutoGenList
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sLotAutoGenList = []
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s = ''
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for struct in structs:
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if struct['identifier'] in exclude_structs:
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continue
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s += build_struct(struct) + '\n'
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return s
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def build_body(parsed):
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built = build_structs(parsed)
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obj_table_row_built, obj_table_count = table_to_string(sLuaObjectTable)
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obj_table_built = 'struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN] = {\n'
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obj_table_built += obj_table_row_built
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obj_table_built += '};\n'
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return built + obj_table_built
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def build_lot_enum():
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s = 'enum LuaObjectAutogenType {\n'
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s += ' LOT_AUTOGEN_MIN = 1000,\n'
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global sLotAutoGenList
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for lot in sLotAutoGenList:
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s += ' ' + lot + ',\n'
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s += ' LOT_AUTOGEN_MAX,\n'
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s += '};\n'
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return s
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def build_includes():
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s = '#include "smlua.h"\n'
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for in_file in in_files:
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s += '#include "%s"\n' % in_file
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return s
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############################################################################
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def doc_struct_index(structs):
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s = '# Supported Structs\n'
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for struct in structs:
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sid = struct['identifier']
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s += '- [%s](#%s)\n' % (sid, sid)
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global total_structs
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total_structs += 1
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s += '\n<br />\n\n'
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return s
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def doc_struct_field(struct, field):
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fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
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sid = struct['identifier']
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if sid in override_field_invisible:
|
|
if fid in override_field_invisible[sid]:
|
|
return ''
|
|
|
|
if '???' in lvt or '???' in lot:
|
|
return ''
|
|
|
|
ftype, flink = translate_type_to_lua(ftype)
|
|
|
|
restrictions = ('', 'read-only')[fimmutable == 'true']
|
|
|
|
global total_fields
|
|
total_fields += 1
|
|
|
|
if flink:
|
|
return '| %s | [%s](%s) | %s |\n' % (fid, ftype, flink, restrictions)
|
|
|
|
return '| %s | %s | %s |\n' % (fid, ftype, restrictions)
|
|
|
|
|
|
def doc_struct_object_fields(struct):
|
|
fields = extract_object_fields()
|
|
|
|
s = '\n### Object-Independent Data Fields\n'
|
|
s += "| Field | Type | Access |\n"
|
|
s += "| ----- | ---- | ------ |\n"
|
|
for field in fields:
|
|
if field['identifier'] == 'oPathedStartWaypoint':
|
|
s += '\n### Object-Dependent Data Fields\n'
|
|
s += "| Field | Type | Access |\n"
|
|
s += "| ----- | ---- | ------ |\n"
|
|
|
|
s += doc_struct_field(struct, field)
|
|
|
|
return s
|
|
|
|
|
|
def doc_struct(struct):
|
|
sid = struct['identifier']
|
|
s = '## [%s](#%s)\n\n' % (sid, sid)
|
|
s += "| Field | Type | Access |\n"
|
|
s += "| ----- | ---- | ------ |\n"
|
|
|
|
|
|
# build doc table
|
|
field_table = []
|
|
for field in struct['fields']:
|
|
if 'object_field' in field and field['object_field'] == True:
|
|
continue
|
|
s += doc_struct_field(struct, field)
|
|
|
|
if sid == 'Object':
|
|
s += doc_struct_object_fields(struct)
|
|
|
|
s += '\n[:arrow_up_small:](#)\n\n<br />\n'
|
|
|
|
return s
|
|
|
|
def doc_structs(structs):
|
|
structs.extend(parse_structs(sLuaManuallyDefinedStructs))
|
|
structs = sorted(structs, key=lambda d: d['identifier'])
|
|
|
|
s = '## [:rewind: Lua Reference](lua.md)\n\n'
|
|
s += doc_struct_index(structs)
|
|
for struct in structs:
|
|
if struct['identifier'] in exclude_structs:
|
|
continue
|
|
s += doc_struct(struct) + '\n'
|
|
|
|
with open(get_path(out_filename_docs), 'w', newline='\n') as out:
|
|
out.write(s)
|
|
|
|
############################################################################
|
|
|
|
def_pointers = []
|
|
|
|
def def_struct(struct):
|
|
sid = struct['identifier']
|
|
|
|
stype = translate_to_def(sid)
|
|
if stype.startswith('Pointer_') and stype not in def_pointers:
|
|
def_pointers.append(stype)
|
|
|
|
s = '\n--- @class %s\n' % stype
|
|
|
|
for field in struct['fields']:
|
|
fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
|
|
|
|
if sid in override_field_invisible:
|
|
if fid in override_field_invisible[sid]:
|
|
continue
|
|
|
|
if '???' in lvt or '???' in lot:
|
|
continue
|
|
|
|
ftype, flink = translate_type_to_lua(ftype)
|
|
|
|
ftype = translate_to_def(ftype)
|
|
if ftype.startswith('Pointer_') and ftype not in def_pointers:
|
|
def_pointers.append(ftype)
|
|
|
|
s += '--- @field public %s %s\n' % (fid, ftype)
|
|
|
|
return s
|
|
|
|
def def_structs(structs):
|
|
s = '-- AUTOGENERATED FOR CODE EDITORS -- \n--- @meta\n--- @diagnostic disable\n\n'
|
|
|
|
for struct in structs:
|
|
if struct['identifier'] in exclude_structs:
|
|
continue
|
|
s += def_struct(struct)
|
|
|
|
s += '\n'
|
|
for def_pointer in def_pointers:
|
|
s += '--- @class %s\n' % def_pointer
|
|
|
|
with open(get_path(out_filename_defs), 'w', newline='\n') as out:
|
|
out.write(s)
|
|
|
|
############################################################################
|
|
|
|
def build_files():
|
|
extracted = []
|
|
for in_file in in_files:
|
|
path = get_path(in_file)
|
|
extracted.append({
|
|
'path': in_file,
|
|
'structs': extract_structs(path)
|
|
})
|
|
|
|
parsed = parse_structs(extracted)
|
|
parsed = sorted(parsed, key=lambda d: d['identifier'])
|
|
|
|
built_body = build_body(parsed)
|
|
built_enum = build_lot_enum()
|
|
built_include = build_includes()
|
|
|
|
out_c_filename = get_path(out_filename_c)
|
|
with open(out_c_filename, 'w', newline='\n') as out:
|
|
out.write(c_template.replace("$[BODY]", built_body).replace('$[INCLUDES]', built_include))
|
|
|
|
out_h_filename = get_path(out_filename_h)
|
|
with open(out_h_filename, 'w', newline='\n') as out:
|
|
out.write(h_template.replace("$[BODY]", built_enum))
|
|
|
|
doc_structs(parsed)
|
|
def_structs(parsed)
|
|
|
|
if len(sys.argv) >= 2 and sys.argv[1] == 'fuzz':
|
|
output_fuzz_file()
|
|
|
|
global total_structs
|
|
global total_fields
|
|
|
|
print("Total structs: " + str(total_structs))
|
|
print("Total fields: " + str(total_fields))
|
|
|
|
############################################################################
|
|
|
|
if __name__ == '__main__':
|
|
build_files()
|