3dd9226bc9
* Update math_util.c and math_util.h to move toward inlining functions instead of macros for autodoc. Expose some misc functions useful to lua * Fix formatting * Fix math_util.c formatting * Fix formatting for smlua_math_utils.c * Fix formatting smlua_functions.c * Fix type redundancy in _Generic macros * Add checks for including the highly optimized builtin compiler functions for GCC/Clang * Add compiler checking for absx() to add in the highly optimized GCC/Clang builtins * Fix repeated use of float built-ins for non floating point numbers * Fix grammar mistake * Fix functions to use camelCase as requested. * Fixed the use of a custom sqrt approximation as modern procs have a built in FSQRT instruction that is faster. --------- Co-authored-by: js <js@cartbara.columbus.rr.com> |
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.github/ISSUE_TEMPLATE | ||
actors | ||
assets | ||
autogen | ||
bin | ||
data | ||
developer | ||
docs/lua | ||
dynos/packs/Coop Cafe Pipe | ||
include | ||
lang | ||
levels | ||
lib | ||
mods | ||
palettes | ||
res | ||
sound | ||
src | ||
text | ||
textures | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
assets.json | ||
CHANGES | ||
charmap.txt | ||
charmap_menu.txt | ||
credits.txt | ||
Dockerfile | ||
dynos.mk | ||
extract_assets.py | ||
format.sh | ||
Makefile | ||
Makefile.split | ||
README.md | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
util.mk |
sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!
Feel free to report bugs or contribute to the project.
Initial Goal (Accomplished)
Create a mod for the PC port where multiple people can play together online.
Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.
Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)
Lua
sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.