mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
Some changes
This commit is contained in:
parent
80deea3b62
commit
84833065f1
4 changed files with 44 additions and 35 deletions
|
@ -50,7 +50,7 @@ const LevelScript level_main_menu_entry_1[] = {
|
|||
GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_SAVE_FILE_NUM),
|
||||
STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
|
||||
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
||||
SLEEP(/*frames*/ 16),
|
||||
SLEEP(/*frames*/ 8), // Was 16 frames
|
||||
CLEAR_LEVEL(),
|
||||
SLEEP_BEFORE_EXIT(/*frames*/ 1),
|
||||
SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS),
|
||||
|
@ -58,37 +58,37 @@ const LevelScript level_main_menu_entry_1[] = {
|
|||
};
|
||||
|
||||
const LevelScript level_main_menu_entry_2[] = {
|
||||
/*0*/ CALL(/*arg*/ 0, /*func*/ lvl_set_current_level),
|
||||
/*2*/ JUMP_IF(/*op*/ OP_EQ, /*arg*/ 0, level_main_menu_entry_2 + 42),
|
||||
/*5*/ INIT_LEVEL(),
|
||||
/*6*/ FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
|
||||
/*10*/ LOAD_MIO0(/*seg*/ 0x07, _menu_segment_7SegmentRomStart, _menu_segment_7SegmentRomEnd),
|
||||
/*13*/ ALLOC_LEVEL_POOL(),
|
||||
CALL(/*arg*/ 0, /*func*/ lvl_set_current_level),
|
||||
JUMP_IF(/*op*/ OP_EQ, /*arg*/ 0, level_main_menu_entry_2 + 42),
|
||||
INIT_LEVEL(),
|
||||
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
|
||||
LOAD_MIO0(/*seg*/ 0x07, _menu_segment_7SegmentRomStart, _menu_segment_7SegmentRomEnd),
|
||||
ALLOC_LEVEL_POOL(),
|
||||
|
||||
/*14*/ AREA(/*index*/ 2, geo_menu_act_selector_strings),
|
||||
/*16*/ OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -100, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvActSelector),
|
||||
/*22*/ TERRAIN(/*terrainData*/ main_menu_seg7_collision),
|
||||
/*24*/ END_AREA(),
|
||||
AREA(/*index*/ 2, geo_menu_act_selector_strings),
|
||||
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -100, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvActSelector),
|
||||
TERRAIN(/*terrainData*/ main_menu_seg7_collision),
|
||||
END_AREA(),
|
||||
|
||||
/*25*/ FREE_LEVEL_POOL(),
|
||||
/*26*/ LOAD_AREA(/*area*/ 2),
|
||||
FREE_LEVEL_POOL(),
|
||||
LOAD_AREA(/*area*/ 2),
|
||||
|
||||
// sVisibleStars is set to 0 during FIXED_LOAD above on N64, but not on PC-port.
|
||||
// lvl_init_act_selector_values_and_stars must be called here otherwise the
|
||||
// previous value is retained and causes incorrect drawing during the 16 transition
|
||||
// frames.
|
||||
CALL(/*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars),
|
||||
// sVisibleStars is set to 0 during FIXED_LOAD above on N64, but not on PC-port.
|
||||
// lvl_init_act_selector_values_and_stars must be called here otherwise the
|
||||
// previous value is retained and causes incorrect drawing during the 10 transition
|
||||
// frames.
|
||||
CALL(/*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars),
|
||||
|
||||
/*27*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
||||
/*29*/ SLEEP(/*frames*/ 16),
|
||||
/*30*/ SET_MENU_MUSIC(/*seq*/ 0x000D),
|
||||
/*33*/ CALL_LOOP(/*arg*/ 0, /*func*/ lvl_update_obj_and_load_act_button_actions),
|
||||
/*35*/ GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM),
|
||||
/*36*/ STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
|
||||
/*37*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
||||
/*39*/ SLEEP(/*frames*/ 16),
|
||||
/*40*/ CLEAR_LEVEL(),
|
||||
/*41*/ SLEEP_BEFORE_EXIT(/*frames*/ 1),
|
||||
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
||||
SLEEP(/*frames*/ 8), // Was 16 frames
|
||||
SET_MENU_MUSIC(/*seq*/ 0x000D),
|
||||
CALL_LOOP(/*arg*/ 0, /*func*/ lvl_update_obj_and_load_act_button_actions),
|
||||
GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM),
|
||||
STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
|
||||
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
||||
SLEEP(/*frames*/ 10), // Was 16 frames
|
||||
CLEAR_LEVEL(),
|
||||
SLEEP_BEFORE_EXIT(/*frames*/ 1),
|
||||
// L1:
|
||||
/*42*/ EXIT(),
|
||||
EXIT(),
|
||||
};
|
||||
|
|
|
@ -152,7 +152,7 @@ const LevelScript level_main_scripts_entry[] = {
|
|||
LOOP_BEGIN(),
|
||||
EXECUTE(/*seg*/ 0x14, _menuSegmentRomStart, _menuSegmentRomEnd, level_main_menu_entry_2),
|
||||
JUMP_LINK(script_exec_level_table),
|
||||
SLEEP(/*frames*/ 1),
|
||||
// SLEEP(/*frames*/ 1),
|
||||
LOOP_UNTIL(/*op*/ OP_LT, /*arg*/ 0),
|
||||
JUMP_IF(/*op*/ OP_EQ, /*arg*/ -1, script_L2),
|
||||
JUMP_IF(/*op*/ OP_EQ, /*arg*/ -2, goto_mario_head_regular),
|
||||
|
|
|
@ -3349,8 +3349,10 @@ void update_camera(struct Camera *c) {
|
|||
|
||||
// Make sure the palette editor cutscene is properly reset
|
||||
struct MarioState *m = gMarioState;
|
||||
if (c->paletteEditorCap && c->cutscene != CUTSCENE_PALETTE_EDITOR && !(m->flags & MARIO_CAP_ON_HEAD) && m->action != ACT_PUTTING_ON_CAP) {
|
||||
cutscene_put_cap_on(m);
|
||||
if (c->paletteEditorCap && c->cutscene != CUTSCENE_PALETTE_EDITOR && m->action != ACT_PUTTING_ON_CAP) {
|
||||
if (!(m->flags & MARIO_CAP_ON_HEAD)) {
|
||||
cutscene_put_cap_on(m);
|
||||
}
|
||||
c->paletteEditorCap = false;
|
||||
}
|
||||
}
|
||||
|
@ -10860,8 +10862,15 @@ void cutscene_palette_editor(struct Camera *c) {
|
|||
|
||||
if (!gDjuiInPlayerMenu) {
|
||||
if (c->paletteEditorCap) {
|
||||
if (m->action == ACT_IDLE && !(m->flags & MARIO_CAP_ON_HEAD)) {
|
||||
set_mario_action(m, ACT_PUTTING_ON_CAP, 0);
|
||||
if (m->flags & MARIO_CAP_ON_HEAD) {
|
||||
gCamera->paletteEditorCap = false;
|
||||
} else {
|
||||
if (m->action == ACT_IDLE) {
|
||||
set_mario_action(m, ACT_PUTTING_ON_CAP, 0);
|
||||
} else {
|
||||
cutscene_put_cap_on(m);
|
||||
gCamera->paletteEditorCap = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
gCutsceneTimer = CUTSCENE_STOP;
|
||||
|
|
|
@ -288,7 +288,7 @@ void fade_into_special_warp(u32 arg, u32 color) {
|
|||
|
||||
fadeout_music(190);
|
||||
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x10, color, color, color);
|
||||
level_set_transition(30, NULL);
|
||||
level_set_transition(16, NULL);
|
||||
|
||||
warp_special(arg);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue