sm64coopdx/docs/lua/functions-5.md
2023-02-08 16:40:41 -05:00

25 KiB

Lua Functions


< prev | 1 | 2 | 3 | 4 | 5]


functions from smlua_obj_utils.h


get_temp_object_hitbox

Lua Example

local ObjectHitboxValue = get_temp_object_hitbox()

Parameters

  • None

Returns

ObjectHitbox

C Prototype

struct ObjectHitbox* get_temp_object_hitbox(void);

🔼


get_trajectory

Lua Example

local PointerValue = get_trajectory(name)

Parameters

Field Type
name string

Returns

  • Pointer <Trajectory>

C Prototype

Trajectory* get_trajectory(const char* name);

🔼


obj_check_hitbox_overlap

Lua Example

local booleanValue = obj_check_hitbox_overlap(o1, o2)

Parameters

Field Type
o1 Object
o2 Object

Returns

  • boolean

C Prototype

bool obj_check_hitbox_overlap(struct Object *o1, struct Object *o2);

🔼


obj_check_overlap_with_hitbox_params

Lua Example

local booleanValue = obj_check_overlap_with_hitbox_params(o, x, y, z, h, r, d)

Parameters

Field Type
o Object
x number
y number
z number
h number
r number
d number

Returns

  • boolean

C Prototype

bool obj_check_overlap_with_hitbox_params(struct Object *o, f32 x, f32 y, f32 z, f32 h, f32 r, f32 d);

🔼


obj_count_objects_with_behavior_id

Lua Example

local integerValue = obj_count_objects_with_behavior_id(behaviorId)

Parameters

Field Type
behaviorId enum BehaviorId

Returns

  • integer

C Prototype

s32 obj_count_objects_with_behavior_id(enum BehaviorId behaviorId);

🔼


obj_get_first

Lua Example

local ObjectValue = obj_get_first(objList)

Parameters

Field Type
objList enum ObjectList

Returns

Object

C Prototype

struct Object *obj_get_first(enum ObjectList objList);

🔼


obj_get_first_with_behavior_id

Lua Example

local ObjectValue = obj_get_first_with_behavior_id(behaviorId)

Parameters

Field Type
behaviorId enum BehaviorId

Returns

Object

C Prototype

struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);

🔼


obj_get_first_with_behavior_id_and_field_f32

Lua Example

local ObjectValue = obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value)

Parameters

Field Type
behaviorId enum BehaviorId
fieldIndex integer
value number

Returns

Object

C Prototype

struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);

🔼


obj_get_first_with_behavior_id_and_field_s32

Lua Example

local ObjectValue = obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value)

Parameters

Field Type
behaviorId enum BehaviorId
fieldIndex integer
value integer

Returns

Object

C Prototype

struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);

🔼


obj_get_nearest_object_with_behavior_id

Lua Example

local ObjectValue = obj_get_nearest_object_with_behavior_id(o, behaviorId)

Parameters

Field Type
o Object
behaviorId enum BehaviorId

Returns

Object

C Prototype

struct Object *obj_get_nearest_object_with_behavior_id(struct Object *o, enum BehaviorId behaviorId);

🔼


obj_get_next

Lua Example

local ObjectValue = obj_get_next(o)

Parameters

Field Type
o Object

Returns

Object

C Prototype

struct Object *obj_get_next(struct Object *o);

🔼


obj_get_next_with_same_behavior_id

Lua Example

local ObjectValue = obj_get_next_with_same_behavior_id(o)

Parameters

Field Type
o Object

Returns

Object

C Prototype

struct Object *obj_get_next_with_same_behavior_id(struct Object *o);

🔼


obj_get_next_with_same_behavior_id_and_field_f32

Lua Example

local ObjectValue = obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value)

Parameters

Field Type
o Object
fieldIndex integer
value number

Returns

Object

C Prototype

struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);

🔼


obj_get_next_with_same_behavior_id_and_field_s32

Lua Example

local ObjectValue = obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value)

Parameters

Field Type
o Object
fieldIndex integer
value integer

Returns

Object

C Prototype

struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);

🔼


obj_get_temp_spawn_particles_info

Lua Example

local SpawnParticlesInfoValue = obj_get_temp_spawn_particles_info(modelId)

Parameters

Field Type
modelId enum ModelExtendedId

Returns

SpawnParticlesInfo

C Prototype

struct SpawnParticlesInfo* obj_get_temp_spawn_particles_info(enum ModelExtendedId modelId);

🔼


obj_has_behavior_id

Lua Example

local integerValue = obj_has_behavior_id(o, behaviorId)

Parameters

Field Type
o Object
behaviorId enum BehaviorId

Returns

  • integer

C Prototype

s32 obj_has_behavior_id(struct Object *o, enum BehaviorId behaviorId);

🔼


obj_has_model_extended

Lua Example

local integerValue = obj_has_model_extended(o, modelId)

Parameters

Field Type
o Object
modelId enum ModelExtendedId

Returns

  • integer

C Prototype

s32 obj_has_model_extended(struct Object *o, enum ModelExtendedId modelId);

🔼


obj_is_attackable

Lua Example

local booleanValue = obj_is_attackable(o)

Parameters

Field Type
o Object

Returns

  • boolean

C Prototype

bool obj_is_attackable(struct Object *o);

🔼


obj_is_breakable_object

Lua Example

local booleanValue = obj_is_breakable_object(o)

Parameters

Field Type
o Object

Returns

  • boolean

C Prototype

bool obj_is_breakable_object(struct Object *o);

🔼


obj_is_bully

Lua Example

local booleanValue = obj_is_bully(o)

Parameters

Field Type
o Object

Returns

  • boolean

C Prototype

bool obj_is_bully(struct Object *o);

🔼


obj_is_coin

Lua Example

local booleanValue = obj_is_coin(o)

Parameters

Field Type
o Object

Returns

  • boolean

C Prototype

bool obj_is_coin(struct Object *o);

🔼


obj_is_exclamation_box

Lua Example

local booleanValue = obj_is_exclamation_box(o)

Parameters

Field Type
o Object

Returns

  • boolean

C Prototype

bool obj_is_exclamation_box(struct Object *o);

🔼


obj_is_grabbable

Lua Example

local booleanValue = obj_is_grabbable(o)

Parameters

Field Type
o Object

Returns

  • boolean

C Prototype

bool obj_is_grabbable(struct Object *o) ;

🔼


obj_is_mushroom_1up

Lua Example

local booleanValue = obj_is_mushroom_1up(o)

Parameters

Field Type
o Object

Returns

  • boolean

C Prototype

bool obj_is_mushroom_1up(struct Object *o);

🔼


obj_is_secret

Lua Example

local booleanValue = obj_is_secret(o)

Parameters

Field Type
o Object

Returns

  • boolean

C Prototype

bool obj_is_secret(struct Object *o);

🔼


obj_is_valid_for_interaction

Lua Example

local booleanValue = obj_is_valid_for_interaction(o)

Parameters

Field Type
o Object

Returns

  • boolean

C Prototype

bool obj_is_valid_for_interaction(struct Object *o);

🔼


obj_move_xyz

Lua Example

obj_move_xyz(o, dx, dy, dz)

Parameters

Field Type
o Object
dx number
dy number
dz number

Returns

  • None

C Prototype

void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);

🔼


obj_set_model_extended

Lua Example

obj_set_model_extended(o, modelId)

Parameters

Field Type
o Object
modelId enum ModelExtendedId

Returns

  • None

C Prototype

void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);

🔼


obj_set_vel

Lua Example

obj_set_vel(o, vx, vy, vz)

Parameters

Field Type
o Object
vx number
vy number
vz number

Returns

  • None

C Prototype

void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz);

🔼


set_whirlpools

Lua Example

set_whirlpools(x, y, z, strength, area, index)

Parameters

Field Type
x number
y number
z number
strength integer
area integer
index integer

Returns

  • None

C Prototype

void set_whirlpools(f32 x, f32 y, f32 z, s16 strength, s16 area, s32 index);

🔼


spawn_non_sync_object

Lua Example

local ObjectValue = spawn_non_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)

Parameters

Field Type
behaviorId enum BehaviorId
modelId enum ModelExtendedId
x number
y number
z number
objSetupFunction Lua Function ()

Returns

Object

C Prototype

struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);

🔼


spawn_sync_object

Lua Example

local ObjectValue = spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)

Parameters

Field Type
behaviorId enum BehaviorId
modelId enum ModelExtendedId
x number
y number
z number
objSetupFunction Lua Function ()

Returns

Object

C Prototype

struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);

🔼



functions from smlua_text_utils.h


smlua_text_utils_castle_secret_stars_replace

Lua Example

smlua_text_utils_castle_secret_stars_replace(name)

Parameters

Field Type
name string

Returns

  • None

C Prototype

void smlua_text_utils_castle_secret_stars_replace(const char* name);

🔼


smlua_text_utils_course_acts_replace

Lua Example

smlua_text_utils_course_acts_replace(courseNum, courseName, act1, act2, act3, act4, act5, act6)

Parameters

Field Type
courseNum integer
courseName string
act1 string
act2 string
act3 string
act4 string
act5 string
act6 string

Returns

  • None

C Prototype

void smlua_text_utils_course_acts_replace(s16 courseNum, const char* courseName, const char* act1, const char* act2, const char* act3, const char* act4, const char* act5, const char* act6);

🔼


smlua_text_utils_dialog_replace

Lua Example

smlua_text_utils_dialog_replace(dialogId, unused, linesPerBox, leftOffset, width, str)

Parameters

Field Type
dialogId enum DialogId
unused integer
linesPerBox integer
leftOffset integer
width integer
str string

Returns

  • None

C Prototype

void smlua_text_utils_dialog_replace(enum DialogId dialogId, u32 unused, s8 linesPerBox, s16 leftOffset, s16 width, const char* str);

🔼


smlua_text_utils_extra_text_replace

Lua Example

smlua_text_utils_extra_text_replace(index, text)

Parameters

Field Type
index integer
text string

Returns

  • None

C Prototype

void smlua_text_utils_extra_text_replace(s16 index, const char* text);

🔼


smlua_text_utils_reset_all

Lua Example

smlua_text_utils_reset_all()

Parameters

  • None

Returns

  • None

C Prototype

void smlua_text_utils_reset_all(void);

🔼


smlua_text_utils_secret_star_replace

Lua Example

smlua_text_utils_secret_star_replace(courseNum, courseName)

Parameters

Field Type
courseNum integer
courseName string

Returns

  • None

C Prototype

void smlua_text_utils_secret_star_replace(s16 courseNum, const char* courseName);

🔼



functions from sound_init.h


disable_background_sound

Lua Example

disable_background_sound()

Parameters

  • None

Returns

  • None

C Prototype

void disable_background_sound(void);

🔼


enable_background_sound

Lua Example

enable_background_sound()

Parameters

  • None

Returns

  • None

C Prototype

void enable_background_sound(void);

🔼


fadeout_cap_music

Lua Example

fadeout_cap_music()

Parameters

  • None

Returns

  • None

C Prototype

void fadeout_cap_music(void);

🔼


fadeout_level_music

Lua Example

fadeout_level_music(fadeTimer)

Parameters

Field Type
fadeTimer integer

Returns

  • None

C Prototype

void fadeout_level_music(s16 fadeTimer);

🔼


fadeout_music

Lua Example

fadeout_music(fadeOutTime)

Parameters

Field Type
fadeOutTime integer

Returns

  • None

C Prototype

void fadeout_music(s16 fadeOutTime);

🔼


lower_background_noise

Lua Example

lower_background_noise(a)

Parameters

Field Type
a integer

Returns

  • None

C Prototype

void lower_background_noise(s32 a);

🔼


play_cap_music

Lua Example

play_cap_music(seqArgs)

Parameters

Field Type
seqArgs integer

Returns

  • None

C Prototype

void play_cap_music(u16 seqArgs);

🔼


play_cutscene_music

Lua Example

play_cutscene_music(seqArgs)

Parameters

Field Type
seqArgs integer

Returns

  • None

C Prototype

void play_cutscene_music(u16 seqArgs);

🔼


play_infinite_stairs_music

Lua Example

play_infinite_stairs_music()

Parameters

  • None

Returns

  • None

C Prototype

void play_infinite_stairs_music(void);

🔼


play_menu_sounds

Lua Example

play_menu_sounds(soundMenuFlags)

Parameters

Field Type
soundMenuFlags integer

Returns

  • None

C Prototype

void play_menu_sounds(s16 soundMenuFlags);

🔼


play_painting_eject_sound

Lua Example

play_painting_eject_sound()

Parameters

  • None

Returns

  • None

C Prototype

void play_painting_eject_sound(void);

🔼


play_shell_music

Lua Example

play_shell_music()

Parameters

  • None

Returns

  • None

C Prototype

void play_shell_music(void);

🔼


raise_background_noise

Lua Example

raise_background_noise(a)

Parameters

Field Type
a integer

Returns

  • None

C Prototype

void raise_background_noise(s32 a);

🔼


reset_volume

Lua Example

reset_volume()

Parameters

  • None

Returns

  • None

C Prototype

void reset_volume(void);

🔼


set_background_music

Lua Example

set_background_music(a, seqArgs, fadeTimer)

Parameters

Field Type
a integer
seqArgs integer
fadeTimer integer

Returns

  • None

C Prototype

void set_background_music(u16 a, u16 seqArgs, s16 fadeTimer);

🔼


stop_cap_music

Lua Example

stop_cap_music()

Parameters

  • None

Returns

  • None

C Prototype

void stop_cap_music(void);

🔼


stop_shell_music

Lua Example

stop_shell_music()

Parameters

  • None

Returns

  • None

C Prototype

void stop_shell_music(void);

🔼



functions from spawn_sound.c


calc_dist_to_volume_range_1

Lua Example

local integerValue = calc_dist_to_volume_range_1(distance)

Parameters

Field Type
distance number

Returns

  • integer

C Prototype

s32 calc_dist_to_volume_range_1(f32 distance);

🔼


calc_dist_to_volume_range_2

Lua Example

local integerValue = calc_dist_to_volume_range_2(distance)

Parameters

Field Type
distance number

Returns

  • integer

C Prototype

s32 calc_dist_to_volume_range_2(f32 distance);

🔼


cur_obj_play_sound_1

Lua Example

cur_obj_play_sound_1(soundMagic)

Parameters

Field Type
soundMagic integer

Returns

  • None

C Prototype

void cur_obj_play_sound_1(s32 soundMagic);

🔼


cur_obj_play_sound_2

Lua Example

cur_obj_play_sound_2(soundMagic)

Parameters

Field Type
soundMagic integer

Returns

  • None

C Prototype

void cur_obj_play_sound_2(s32 soundMagic);

🔼


exec_anim_sound_state

Lua Example

exec_anim_sound_state(soundStates)

Parameters

Field Type
soundStates SoundState

Returns

  • None

C Prototype

void exec_anim_sound_state(struct SoundState *soundStates);

🔼



functions from surface_collision.h


find_ceil_height

Lua Example

local numberValue = find_ceil_height(x, y, z)

Parameters

Field Type
x number
y number
z number

Returns

  • number

C Prototype

f32 find_ceil_height(f32 x, f32 y, f32 z);

🔼


find_floor_height

Lua Example

local numberValue = find_floor_height(x, y, z)

Parameters

Field Type
x number
y number
z number

Returns

  • number

C Prototype

f32 find_floor_height(f32 x, f32 y, f32 z);

🔼


find_poison_gas_level

Lua Example

local numberValue = find_poison_gas_level(x, z)

Parameters

Field Type
x number
z number

Returns

  • number

C Prototype

f32 find_poison_gas_level(f32 x, f32 z);

🔼


find_wall_collisions

Lua Example

local integerValue = find_wall_collisions(colData)

Parameters

Field Type
colData WallCollisionData

Returns

  • integer

C Prototype

s32 find_wall_collisions(struct WallCollisionData *colData);

🔼


find_water_level

Lua Example

local numberValue = find_water_level(x, z)

Parameters

Field Type
x number
z number

Returns

  • number

C Prototype

f32 find_water_level(f32 x, f32 z);

🔼



functions from surface_load.h


alloc_surface_pools

Lua Example

alloc_surface_pools()

Parameters

  • None

Returns

  • None

C Prototype

void alloc_surface_pools(void);

🔼


clear_dynamic_surfaces

Lua Example

clear_dynamic_surfaces()

Parameters

  • None

Returns

  • None

C Prototype

void clear_dynamic_surfaces(void);

🔼


get_area_terrain_size

Lua Example

local integerValue = get_area_terrain_size(data)

Parameters

Field Type
data Pointer <integer>

Returns

  • integer

C Prototype

u32 get_area_terrain_size(s16 *data);

🔼


load_area_terrain

Lua Example

load_area_terrain(index, data, surfaceRooms, macroObjects)

Parameters

Field Type
index integer
data Pointer <integer>
surfaceRooms Pointer <integer>
macroObjects Pointer <integer>

Returns

  • None

C Prototype

void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects);

🔼


load_object_collision_model

Lua Example

load_object_collision_model()

Parameters

  • None

Returns

  • None

C Prototype

void load_object_collision_model(void);

🔼



< prev | 1 | 2 | 3 | 4 | 5]