sm64coopdx/autogen
Isaac0-dev eaeaeb0f7f
add a way for mods to get dynamic surfaces that belong to specific objects (#59)
Adding this for collision minimap, but I'm sure it'd be useful for many other mods that deal with collision in this kind of way

exposes a function, obj_get_surface_from_index. pass in an object, and the index of the surface you want. numSurfaces is also added to know when to stop iterating through surfaces

Thanks to peachy for coming up with the better method of doing this

Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2024-06-06 17:24:28 +10:00
..
lua_constants Palette system overhaul and preset rewrite 2024-05-21 17:09:59 -04:00
lua_definitions add a way for mods to get dynamic surfaces that belong to specific objects (#59) 2024-06-06 17:24:28 +10:00
autogen.sh Console Overhaul (#490) 2023-10-28 00:18:23 -07:00
common.py Mod Storage C++ (#448) 2023-07-18 17:52:11 -04:00
convert_constants.py Palette system overhaul and preset rewrite 2024-05-21 17:09:59 -04:00
convert_functions.py Add a mod menu where mods can put DJUI elements (#56) 2024-06-01 20:52:43 -04:00
convert_structs.py add a way for mods to get dynamic surfaces that belong to specific objects (#59) 2024-06-06 17:24:28 +10:00
extract_constants.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
extract_functions.py sm64coopdx 2023-10-30 01:03:36 -04:00
extract_object_fields.py Added object fields to Lua API 2022-02-19 13:51:02 -08:00
extract_structs.py Added DynOS warp functions to Lua API 2022-03-11 18:11:32 -08:00
gen_sound.py Fixed Wario sounds pitch/speed 2022-02-15 00:51:19 -08:00