sm64coopdx/docs/lua/constants.md
MysterD 33ced38baa Various Lua object API improvements
Lifted immutablity of most Lua struct fields
Added object constants to Lua API
Added ability to set struct pointers in Lua API
Prevented respawners for Lua-spawned objects
2022-02-25 18:30:05 -08:00

69 KiB

Lua Reference

Supported Constants


audio_defines.h

  • NO_SOUND
  • SOUNDARGS_MASK_BANK
  • SOUNDARGS_MASK_PRIORITY
  • SOUNDARGS_MASK_SOUNDID
  • SOUNDARGS_MASK_STATUS
  • SOUNDARGS_SHIFT_BANK
  • SOUNDARGS_SHIFT_PRIORITY
  • SOUNDARGS_SHIFT_SOUNDID
  • SOUND_ACTION_BONK
  • SOUND_ACTION_BOUNCE_OFF_OBJECT
  • SOUND_ACTION_BRUSH_HAIR
  • SOUND_ACTION_CLAP_HANDS_COLD
  • SOUND_ACTION_CLIMB_DOWN_TREE
  • SOUND_ACTION_CLIMB_UP_POLE
  • SOUND_ACTION_CLIMB_UP_TREE
  • SOUND_ACTION_FLYING_FAST
  • SOUND_ACTION_HANGING_STEP
  • SOUND_ACTION_HIT
  • SOUND_ACTION_HIT_2
  • SOUND_ACTION_HIT_3
  • SOUND_ACTION_INTRO_UNK45E
  • SOUND_ACTION_INTRO_UNK45F
  • SOUND_ACTION_KEY_SWISH
  • SOUND_ACTION_METAL_BONK
  • SOUND_ACTION_METAL_HEAVY_LANDING
  • SOUND_ACTION_METAL_JUMP
  • SOUND_ACTION_METAL_JUMP_WATER
  • SOUND_ACTION_METAL_LANDING
  • SOUND_ACTION_METAL_LAND_WATER
  • SOUND_ACTION_METAL_STEP
  • SOUND_ACTION_METAL_STEP_TIPTOE
  • SOUND_ACTION_METAL_STEP_WATER
  • SOUND_ACTION_PAT_BACK
  • SOUND_ACTION_QUICKSAND_STEP
  • SOUND_ACTION_READ_SIGN
  • SOUND_ACTION_SHRINK_INTO_BBH
  • SOUND_ACTION_SIDE_FLIP_UNK
  • SOUND_ACTION_SPIN
  • SOUND_ACTION_SWIM
  • SOUND_ACTION_SWIM_FAST
  • SOUND_ACTION_TELEPORT
  • SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
  • SOUND_ACTION_TERRAIN_HEAVY_LANDING
  • SOUND_ACTION_TERRAIN_JUMP
  • SOUND_ACTION_TERRAIN_LANDING
  • SOUND_ACTION_TERRAIN_STEP
  • SOUND_ACTION_TERRAIN_STEP_TIPTOE
  • SOUND_ACTION_TERRAIN_STUCK_IN_GROUND
  • SOUND_ACTION_THROW
  • SOUND_ACTION_TWIRL
  • SOUND_ACTION_UNK3C
  • SOUND_ACTION_UNK53
  • SOUND_ACTION_UNK54
  • SOUND_ACTION_UNK55
  • SOUND_ACTION_UNK5D
  • SOUND_ACTION_UNKNOWN430
  • SOUND_ACTION_UNKNOWN431
  • SOUND_ACTION_UNKNOWN432
  • SOUND_ACTION_UNKNOWN434
  • SOUND_ACTION_UNKNOWN43D
  • SOUND_ACTION_UNKNOWN43E
  • SOUND_ACTION_UNKNOWN458
  • SOUND_ACTION_UNKNOWN45C
  • SOUND_ACTION_UNSTUCK_FROM_GROUND
  • SOUND_AIR_AMP_BUZZ
  • SOUND_AIR_BLOW_FIRE
  • SOUND_AIR_BLOW_WIND
  • SOUND_AIR_BOBOMB_LIT_FUSE
  • SOUND_AIR_BOWSER_SPIT_FIRE
  • SOUND_AIR_CASTLE_OUTDOORS_AMBIENT
  • SOUND_AIR_CHUCKYA_MOVE
  • SOUND_AIR_HEAVEHO_MOVE
  • SOUND_AIR_HOWLING_WIND
  • SOUND_AIR_LAKITU_FLY
  • SOUND_AIR_LAKITU_FLY_HIGHPRIO
  • SOUND_AIR_PEACH_TWINKLE
  • SOUND_AIR_ROUGH_SLIDE
  • SOUND_AIR_UNK01
  • SOUND_AIR_UNK07
  • SOUND_ENV_BOAT_ROCKING1
  • SOUND_ENV_DRONING1
  • SOUND_ENV_DRONING2
  • SOUND_ENV_ELEVATOR1
  • SOUND_ENV_ELEVATOR2
  • SOUND_ENV_ELEVATOR3
  • SOUND_ENV_ELEVATOR4
  • SOUND_ENV_ELEVATOR4_2
  • SOUND_ENV_MERRY_GO_ROUND_CREAKING
  • SOUND_ENV_METAL_BOX_PUSH
  • SOUND_ENV_MOVINGSAND
  • SOUND_ENV_MOVING_SAND_SNOW
  • SOUND_ENV_SINK_QUICKSAND
  • SOUND_ENV_SLIDING
  • SOUND_ENV_STAR
  • SOUND_ENV_UNK07
  • SOUND_ENV_UNK12
  • SOUND_ENV_UNKNOWN2
  • SOUND_ENV_UNKNOWN4
  • SOUND_ENV_WATER
  • SOUND_ENV_WATERFALL1
  • SOUND_ENV_WATERFALL2
  • SOUND_ENV_WATER_DRAIN
  • SOUND_ENV_WIND1
  • SOUND_ENV_WIND2
  • SOUND_GENERAL2_1UP_APPEAR
  • SOUND_GENERAL2_BIRD_CHIRP2
  • SOUND_GENERAL2_BOBOMB_EXPLOSION
  • SOUND_GENERAL2_BOWSER_EXPLODE
  • SOUND_GENERAL2_BOWSER_KEY
  • SOUND_GENERAL2_PURPLE_SWITCH
  • SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION
  • SOUND_GENERAL2_PYRAMID_TOP_SPIN
  • SOUND_GENERAL2_RIGHT_ANSWER
  • SOUND_GENERAL2_ROTATING_BLOCK_ALERT
  • SOUND_GENERAL2_ROTATING_BLOCK_CLICK
  • SOUND_GENERAL2_SPINDEL_ROLL
  • SOUND_GENERAL2_STAR_APPEARS
  • SOUND_GENERAL2_SWITCH_TICK_FAST
  • SOUND_GENERAL2_SWITCH_TICK_SLOW
  • SOUND_GENERAL_ACTIVATE_CAP_SWITCH
  • SOUND_GENERAL_BIG_CLOCK
  • SOUND_GENERAL_BIG_POUND
  • SOUND_GENERAL_BIRDS_FLY_AWAY
  • SOUND_GENERAL_BOAT_ROCK
  • SOUND_GENERAL_BOAT_TILT1
  • SOUND_GENERAL_BOAT_TILT2
  • SOUND_GENERAL_BOING1
  • SOUND_GENERAL_BOING2
  • SOUND_GENERAL_BOING2_LOWPRIO
  • SOUND_GENERAL_BOING3
  • SOUND_GENERAL_BOWSER_BOMB_EXPLOSION
  • SOUND_GENERAL_BOWSER_PLATFORM
  • SOUND_GENERAL_BOWSER_PLATFORM_2
  • SOUND_GENERAL_BOX_LANDING
  • SOUND_GENERAL_BOX_LANDING_2
  • SOUND_GENERAL_BREAK_BOX
  • SOUND_GENERAL_BUBBLES
  • SOUND_GENERAL_BUTTON_PRESS
  • SOUND_GENERAL_BUTTON_PRESS_2
  • SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO
  • SOUND_GENERAL_BUTTON_PRESS_LOWPRIO
  • SOUND_GENERAL_CAGE_OPEN
  • SOUND_GENERAL_CANNON_UP
  • SOUND_GENERAL_CASTLE_TRAP_OPEN
  • SOUND_GENERAL_CHAIN_CHOMP1
  • SOUND_GENERAL_CHAIN_CHOMP2
  • SOUND_GENERAL_CLAM_SHELL1
  • SOUND_GENERAL_CLAM_SHELL2
  • SOUND_GENERAL_CLAM_SHELL3
  • SOUND_GENERAL_CLOSE_IRON_DOOR
  • SOUND_GENERAL_CLOSE_WOOD_DOOR
  • SOUND_GENERAL_COIN
  • SOUND_GENERAL_COIN_DROP
  • SOUND_GENERAL_COIN_SPURT
  • SOUND_GENERAL_COIN_SPURT_2
  • SOUND_GENERAL_COIN_SPURT_EU
  • SOUND_GENERAL_COIN_WATER
  • SOUND_GENERAL_COLLECT_1UP
  • SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION
  • SOUND_GENERAL_DOOR_INSERT_KEY
  • SOUND_GENERAL_DOOR_TURN_KEY
  • SOUND_GENERAL_ELEVATOR_MOVE
  • SOUND_GENERAL_ELEVATOR_MOVE_2
  • SOUND_GENERAL_ENEMY_ALERT1
  • SOUND_GENERAL_EXPLOSION6
  • SOUND_GENERAL_EXPLOSION7
  • SOUND_GENERAL_FLAME_OUT
  • SOUND_GENERAL_GRAND_STAR
  • SOUND_GENERAL_GRAND_STAR_JUMP
  • SOUND_GENERAL_GRINDEL_ROLL
  • SOUND_GENERAL_HAUNTED_CHAIR
  • SOUND_GENERAL_HAUNTED_CHAIR_MOVE
  • SOUND_GENERAL_HEART_SPIN
  • SOUND_GENERAL_LEVEL_SELECT_CHANGE
  • SOUND_GENERAL_LOUD_POUND
  • SOUND_GENERAL_LOUD_POUND2
  • SOUND_GENERAL_METAL_POUND
  • SOUND_GENERAL_MOVING_IN_SAND
  • SOUND_GENERAL_MOVING_PLATFORM_SWITCH
  • SOUND_GENERAL_MOVING_WATER
  • SOUND_GENERAL_OPEN_CHEST
  • SOUND_GENERAL_OPEN_IRON_DOOR
  • SOUND_GENERAL_OPEN_WOOD_DOOR
  • SOUND_GENERAL_PAINTING_EJECT
  • SOUND_GENERAL_PENDULUM_SWING
  • SOUND_GENERAL_PLATFORM
  • SOUND_GENERAL_POUND_ROCK
  • SOUND_GENERAL_POUND_WOOD_POST
  • SOUND_GENERAL_QUIET_BUBBLE
  • SOUND_GENERAL_QUIET_BUBBLE2
  • SOUND_GENERAL_QUIET_POUND1
  • SOUND_GENERAL_QUIET_POUND1_LOWPRIO
  • SOUND_GENERAL_QUIET_POUND2
  • SOUND_GENERAL_RACE_GUN_SHOT
  • SOUND_GENERAL_RED_COIN
  • SOUND_GENERAL_SHAKE_COFFIN
  • SOUND_GENERAL_SHORT_POUND1
  • SOUND_GENERAL_SHORT_POUND2
  • SOUND_GENERAL_SHORT_POUND3
  • SOUND_GENERAL_SHORT_POUND4
  • SOUND_GENERAL_SHORT_POUND5
  • SOUND_GENERAL_SHORT_POUND6
  • SOUND_GENERAL_SHORT_STAR
  • SOUND_GENERAL_SOFT_LANDING
  • SOUND_GENERAL_SPLATTERING
  • SOUND_GENERAL_STAR_APPEARS
  • SOUND_GENERAL_STAR_DOOR_CLOSE
  • SOUND_GENERAL_STAR_DOOR_OPEN
  • SOUND_GENERAL_SWISH_AIR
  • SOUND_GENERAL_SWISH_AIR_2
  • SOUND_GENERAL_SWISH_WATER
  • SOUND_GENERAL_SWITCH_DOOR_OPEN
  • SOUND_GENERAL_UNK32
  • SOUND_GENERAL_UNK45
  • SOUND_GENERAL_UNK46
  • SOUND_GENERAL_UNK46_LOWPRIO
  • SOUND_GENERAL_UNKNOWN1
  • SOUND_GENERAL_UNKNOWN1_2
  • SOUND_GENERAL_UNKNOWN3
  • SOUND_GENERAL_UNKNOWN3_2
  • SOUND_GENERAL_UNKNOWN3_LOWPRIO
  • SOUND_GENERAL_UNKNOWN4
  • SOUND_GENERAL_UNKNOWN4_LOWPRIO
  • SOUND_GENERAL_VANISH_SFX
  • SOUND_GENERAL_VOLCANO_EXPLOSION
  • SOUND_GENERAL_WALL_EXPLOSION
  • SOUND_GENERAL_WATER_LEVEL_TRIG
  • SOUND_GENERAL_YOSHI_TALK
  • SOUND_GENERAL_YOSHI_WALK
  • SOUND_LO_BITFLAG_UNK1
  • SOUND_LO_BITFLAG_UNK8
  • SOUND_MARIO_ATTACKED
  • SOUND_MARIO_COUGHING1
  • SOUND_MARIO_COUGHING2
  • SOUND_MARIO_COUGHING3
  • SOUND_MARIO_DOH
  • SOUND_MARIO_DROWNING
  • SOUND_MARIO_DYING
  • SOUND_MARIO_EEUH
  • SOUND_MARIO_GAME_OVER
  • SOUND_MARIO_GROUND_POUND_WAH
  • SOUND_MARIO_HAHA
  • SOUND_MARIO_HAHA_2
  • SOUND_MARIO_HELLO
  • SOUND_MARIO_HERE_WE_GO
  • SOUND_MARIO_HOOHOO
  • SOUND_MARIO_HRMM
  • SOUND_MARIO_IMA_TIRED
  • SOUND_MARIO_MAMA_MIA
  • SOUND_MARIO_OKEY_DOKEY
  • SOUND_MARIO_ON_FIRE
  • SOUND_MARIO_OOOF
  • SOUND_MARIO_OOOF2
  • SOUND_MARIO_PANTING
  • SOUND_MARIO_PANTING_COLD
  • SOUND_MARIO_PRESS_START_TO_PLAY
  • SOUND_MARIO_PUNCH_HOO
  • SOUND_MARIO_PUNCH_WAH
  • SOUND_MARIO_PUNCH_YAH
  • SOUND_MARIO_SNORING1
  • SOUND_MARIO_SNORING2
  • SOUND_MARIO_SNORING3
  • SOUND_MARIO_SO_LONGA_BOWSER
  • SOUND_MARIO_TWIRL_BOUNCE
  • SOUND_MARIO_UH
  • SOUND_MARIO_UH2
  • SOUND_MARIO_UH2_2
  • SOUND_MARIO_WAAAOOOW
  • SOUND_MARIO_WAH2
  • SOUND_MARIO_WHOA
  • SOUND_MARIO_YAHOO
  • SOUND_MARIO_YAHOO_WAHA_YIPPEE
  • SOUND_MARIO_YAH_WAH_HOO
  • SOUND_MARIO_YAWNING
  • SOUND_MENU_BOWSER_LAUGH
  • SOUND_MENU_CAMERA_BUZZ
  • SOUND_MENU_CAMERA_TURN
  • SOUND_MENU_CAMERA_UNUSED1
  • SOUND_MENU_CAMERA_UNUSED2
  • SOUND_MENU_CAMERA_ZOOM_IN
  • SOUND_MENU_CAMERA_ZOOM_OUT
  • SOUND_MENU_CHANGE_SELECT
  • SOUND_MENU_CLICK_CHANGE_VIEW
  • SOUND_MENU_CLICK_FILE_SELECT
  • SOUND_MENU_COIN_ITS_A_ME_MARIO
  • SOUND_MENU_COLLECT_RED_COIN
  • SOUND_MENU_COLLECT_SECRET
  • SOUND_MENU_ENTER_HOLE
  • SOUND_MENU_ENTER_PIPE
  • SOUND_MENU_EXIT_A_SIGN
  • SOUND_MENU_EXIT_PIPE
  • SOUND_MENU_HAND_APPEAR
  • SOUND_MENU_HAND_DISAPPEAR
  • SOUND_MENU_LET_GO_MARIO_FACE
  • SOUND_MENU_MARIO_CASTLE_WARP
  • SOUND_MENU_MARIO_CASTLE_WARP2
  • SOUND_MENU_MESSAGE_APPEAR
  • SOUND_MENU_MESSAGE_DISAPPEAR
  • SOUND_MENU_MESSAGE_NEXT_PAGE
  • SOUND_MENU_PAUSE
  • SOUND_MENU_PAUSE_2
  • SOUND_MENU_PAUSE_HIGHPRIO
  • SOUND_MENU_PINCH_MARIO_FACE
  • SOUND_MENU_POWER_METER
  • SOUND_MENU_READ_A_SIGN
  • SOUND_MENU_REVERSE_PAUSE
  • SOUND_MENU_STAR_SOUND
  • SOUND_MENU_STAR_SOUND_LETS_A_GO
  • SOUND_MENU_STAR_SOUND_OKEY_DOKEY
  • SOUND_MENU_THANK_YOU_PLAYING_MY_GAME
  • SOUND_MENU_UNK0C
  • SOUND_MENU_UNK10
  • SOUND_MENU_YOSHI_GAIN_LIVES
  • SOUND_MOVING_AIM_CANNON
  • SOUND_MOVING_ALMOST_DROWNING
  • SOUND_MOVING_FLYING
  • SOUND_MOVING_LAVA_BURN
  • SOUND_MOVING_QUICKSAND_DEATH
  • SOUND_MOVING_RIDING_SHELL_LAVA
  • SOUND_MOVING_SHOCKED
  • SOUND_MOVING_SLIDE_DOWN_POLE
  • SOUND_MOVING_SLIDE_DOWN_TREE
  • SOUND_MOVING_TERRAIN_RIDING_SHELL
  • SOUND_MOVING_TERRAIN_SLIDE
  • SOUND_MOVING_UNK1A
  • SOUND_NO_ECHO
  • SOUND_NO_FREQUENCY_LOSS
  • SOUND_NO_PRIORITY_LOSS
  • SOUND_NO_VOLUME_LOSS
  • SOUND_OBJ2_BABY_PENGUIN_YELL
  • SOUND_OBJ2_BIRD_CHIRP1
  • SOUND_OBJ2_BOSS_DIALOG_GRUNT
  • SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE
  • SOUND_OBJ2_BOWSER_ROAR
  • SOUND_OBJ2_BOWSER_TELEPORT
  • SOUND_OBJ2_BULLY_ATTACKED
  • SOUND_OBJ2_EYEROK_SOUND_LONG
  • SOUND_OBJ2_EYEROK_SOUND_SHORT
  • SOUND_OBJ2_KING_BOBOMB_DAMAGE
  • SOUND_OBJ2_LARGE_BULLY_ATTACKED
  • SOUND_OBJ2_MONTY_MOLE_APPEAR
  • SOUND_OBJ2_MRI_SPINNING
  • SOUND_OBJ2_PIRANHA_PLANT_BITE
  • SOUND_OBJ2_PIRANHA_PLANT_DYING
  • SOUND_OBJ2_SCUTTLEBUG_ALERT
  • SOUND_OBJ2_SCUTTLEBUG_WALK
  • SOUND_OBJ2_SWOOP
  • SOUND_OBJ2_WHOMP_SOUND_SHORT
  • SOUND_OBJ_BABY_PENGUIN_DIVE
  • SOUND_OBJ_BABY_PENGUIN_WALK
  • SOUND_OBJ_BIG_PENGUIN_WALK
  • SOUND_OBJ_BIG_PENGUIN_YELL
  • SOUND_OBJ_BIRD_CHIRP3
  • SOUND_OBJ_BOBOMB_BUDDY_TALK
  • SOUND_OBJ_BOBOMB_WALK
  • SOUND_OBJ_BOO_BOUNCE_TOP
  • SOUND_OBJ_BOO_LAUGH_LONG
  • SOUND_OBJ_BOO_LAUGH_SHORT
  • SOUND_OBJ_BOWSER_DEFEATED
  • SOUND_OBJ_BOWSER_INHALING
  • SOUND_OBJ_BOWSER_INTRO_LAUGH
  • SOUND_OBJ_BOWSER_LAUGH
  • SOUND_OBJ_BOWSER_SPINNING
  • SOUND_OBJ_BOWSER_TAIL_PICKUP
  • SOUND_OBJ_BOWSER_WALK
  • SOUND_OBJ_BUBBA_CHOMP
  • SOUND_OBJ_BULLY_EXPLODE
  • SOUND_OBJ_BULLY_EXPLODE_2
  • SOUND_OBJ_BULLY_METAL
  • SOUND_OBJ_BULLY_WALK
  • SOUND_OBJ_BULLY_WALKING
  • SOUND_OBJ_CANNON1
  • SOUND_OBJ_CANNON2
  • SOUND_OBJ_CANNON3
  • SOUND_OBJ_CANNON4
  • SOUND_OBJ_CHUCKYA_DEATH
  • SOUND_OBJ_DEFAULT_DEATH
  • SOUND_OBJ_DIVING_INTO_WATER
  • SOUND_OBJ_DIVING_IN_WATER
  • SOUND_OBJ_DORRIE
  • SOUND_OBJ_DYING_ENEMY1
  • SOUND_OBJ_DYING_ENEMY2
  • SOUND_OBJ_EEL
  • SOUND_OBJ_EEL_2
  • SOUND_OBJ_ENEMY_DEATH_HIGH
  • SOUND_OBJ_ENEMY_DEATH_LOW
  • SOUND_OBJ_ENEMY_DEFEAT_SHRINK
  • SOUND_OBJ_EVIL_LAKITU_THROW
  • SOUND_OBJ_EYEROK_EXPLODE
  • SOUND_OBJ_EYEROK_SHOW_EYE
  • SOUND_OBJ_FLAME_BLOWN
  • SOUND_OBJ_GOOMBA_ALERT
  • SOUND_OBJ_GOOMBA_WALK
  • SOUND_OBJ_HEAVEHO_TOSSED
  • SOUND_OBJ_JUMP_WALK_WATER
  • SOUND_OBJ_KING_BOBOMB
  • SOUND_OBJ_KING_BOBOMB_JUMP
  • SOUND_OBJ_KING_BOBOMB_TALK
  • SOUND_OBJ_KING_WHOMP_DEATH
  • SOUND_OBJ_KLEPTO1
  • SOUND_OBJ_KLEPTO2
  • SOUND_OBJ_KOOPA_DAMAGE
  • SOUND_OBJ_KOOPA_FLYGUY_DEATH
  • SOUND_OBJ_KOOPA_TALK
  • SOUND_OBJ_KOOPA_THE_QUICK_WALK
  • SOUND_OBJ_KOOPA_WALK
  • SOUND_OBJ_MAD_PIANO_CHOMPING
  • SOUND_OBJ_MIPS_RABBIT
  • SOUND_OBJ_MIPS_RABBIT_WATER
  • SOUND_OBJ_MONTY_MOLE_ATTACK
  • SOUND_OBJ_MRI_DEATH
  • SOUND_OBJ_MRI_SHOOT
  • SOUND_OBJ_MR_BLIZZARD_ALERT
  • SOUND_OBJ_PIRANHA_PLANT_APPEAR
  • SOUND_OBJ_PIRANHA_PLANT_SHRINK
  • SOUND_OBJ_POKEY_DEATH
  • SOUND_OBJ_POUNDING1
  • SOUND_OBJ_POUNDING1_HIGHPRIO
  • SOUND_OBJ_POUNDING_CANNON
  • SOUND_OBJ_POUNDING_LOUD
  • SOUND_OBJ_SKEETER_WALK
  • SOUND_OBJ_SNOWMAN_BOUNCE
  • SOUND_OBJ_SNOWMAN_EXPLODE
  • SOUND_OBJ_SNOW_SAND1
  • SOUND_OBJ_SNOW_SAND2
  • SOUND_OBJ_SNUFIT_SHOOT
  • SOUND_OBJ_SNUFIT_SKEETER_DEATH
  • SOUND_OBJ_SOMETHING_LANDING
  • SOUND_OBJ_SPINY_UNK59
  • SOUND_OBJ_STOMPED
  • SOUND_OBJ_SUSHI_SHARK_WATER_SOUND
  • SOUND_OBJ_SWOOP_DEATH
  • SOUND_OBJ_THWOMP
  • SOUND_OBJ_UKIKI_CHATTER_IDLE
  • SOUND_OBJ_UKIKI_CHATTER_LONG
  • SOUND_OBJ_UKIKI_CHATTER_SHORT
  • SOUND_OBJ_UKIKI_STEP_DEFAULT
  • SOUND_OBJ_UKIKI_STEP_LEAVES
  • SOUND_OBJ_UNK23
  • SOUND_OBJ_UNKNOWN2
  • SOUND_OBJ_UNKNOWN3
  • SOUND_OBJ_UNKNOWN4
  • SOUND_OBJ_UNKNOWN6
  • SOUND_OBJ_WALKING_WATER
  • SOUND_OBJ_WATER_BOMB_BOUNCING
  • SOUND_OBJ_WHOMP_LOWPRIO
  • SOUND_OBJ_WIGGLER_ATTACKED
  • SOUND_OBJ_WIGGLER_DEATH
  • SOUND_OBJ_WIGGLER_HIGH_PITCH
  • SOUND_OBJ_WIGGLER_JUMP
  • SOUND_OBJ_WIGGLER_LOW_PITCH
  • SOUND_OBJ_WIGGLER_TALK
  • SOUND_PEACH_BAKE_A_CAKE
  • SOUND_PEACH_DEAR_MARIO
  • SOUND_PEACH_FOR_MARIO
  • SOUND_PEACH_MARIO
  • SOUND_PEACH_MARIO2
  • SOUND_PEACH_POWER_OF_THE_STARS
  • SOUND_PEACH_SOMETHING_SPECIAL
  • SOUND_PEACH_THANKS_TO_YOU
  • SOUND_PEACH_THANK_YOU_MARIO
  • SOUND_STATUS_PLAYING
  • SOUND_STATUS_STARTING
  • SOUND_STATUS_STOPPED
  • SOUND_TERRAIN_DEFAULT
  • SOUND_TERRAIN_GRASS
  • SOUND_TERRAIN_ICE
  • SOUND_TERRAIN_SAND
  • SOUND_TERRAIN_SNOW
  • SOUND_TERRAIN_SPOOKY
  • SOUND_TERRAIN_STONE
  • SOUND_TERRAIN_WATER
  • SOUND_VIBRATO

behavior_table.h

enum BehaviorId

Identifier Value
id_bhvStarDoor 0
id_bhvMrI 1
id_bhvMrIBody 2
id_bhvMrIParticle 3
id_bhvPurpleParticle 4
id_bhvGiantPole 5
id_bhvPoleGrabbing 6
id_bhvThiHugeIslandTop 7
id_bhvThiTinyIslandTop 8
id_bhvCapSwitchBase 9
id_bhvCapSwitch 10
id_bhvKingBobomb 11
id_bhvBobombAnchorMario 12
id_bhvBetaChestBottom 13
id_bhvBetaChestLid 14
id_bhvBubbleParticleSpawner 15
id_bhvBubbleMaybe 16
id_bhvBubblePlayer 17
id_bhvSmallWaterWave 18
id_bhvWaterAirBubble 19
id_bhvSmallParticle 20
id_bhvPlungeBubble 21
id_bhvSmallParticleSnow 22
id_bhvSmallParticleBubbles 23
id_bhvFishGroup 24
id_bhvCannon 25
id_bhvCannonBarrel 26
id_bhvCannonBaseUnused 27
id_bhvChuckya 28
id_bhvChuckyaAnchorMario 29
id_bhvUnused05A8 30
id_bhvRotatingPlatform 31
id_bhvTower 32
id_bhvBulletBillCannon 33
id_bhvWfBreakableWallRight 34
id_bhvWfBreakableWallLeft 35
id_bhvKickableBoard 36
id_bhvTowerDoor 37
id_bhvRotatingCounterClockwise 38
id_bhvWfRotatingWoodenPlatform 39
id_bhvKoopaShellUnderwater 40
id_bhvExitPodiumWarp 41
id_bhvFadingWarp 42
id_bhvWarp 43
id_bhvWarpPipe 44
id_bhvWhitePuffExplosion 45
id_bhvSpawnedStar 46
id_bhvSpawnedStarNoLevelExit 47
id_bhvMrIBlueCoin 48
id_bhvCoinInsideBoo 49
id_bhvCoinFormationSpawn 50
id_bhvCoinFormation 51
id_bhvOneCoin 52
id_bhvYellowCoin 53
id_bhvTemporaryYellowCoin 54
id_bhvThreeCoinsSpawn 55
id_bhvTenCoinsSpawn 56
id_bhvSingleCoinGetsSpawned 57
id_bhvCoinSparkles 58
id_bhvGoldenCoinSparkles 59
id_bhvWallTinyStarParticle 60
id_bhvVertStarParticleSpawner 61
id_bhvPoundTinyStarParticle 62
id_bhvHorStarParticleSpawner 63
id_bhvPunchTinyTriangle 64
id_bhvTriangleParticleSpawner 65
id_bhvDoorWarp 66
id_bhvDoor 67
id_bhvGrindel 68
id_bhvThwomp2 69
id_bhvThwomp 70
id_bhvTumblingBridgePlatform 71
id_bhvWfTumblingBridge 72
id_bhvBbhTumblingBridge 73
id_bhvLllTumblingBridge 74
id_bhvFlame 75
id_bhvAnotherElavator 76
id_bhvRrElevatorPlatform 77
id_bhvHmcElevatorPlatform 78
id_bhvWaterMist 79
id_bhvBreathParticleSpawner 80
id_bhvBreakBoxTriangle 81
id_bhvWaterMist2 82
id_bhvUnused0DFC 83
id_bhvMistCircParticleSpawner 84
id_bhvDirtParticleSpawner 85
id_bhvSnowParticleSpawner 86
id_bhvWind 87
id_bhvEndToad 88
id_bhvEndPeach 89
id_bhvUnusedParticleSpawn 90
id_bhvUkiki 91
id_bhvUkikiCageChild 92
id_bhvUkikiCageStar 93
id_bhvUkikiCage 94
id_bhvBitfsSinkingPlatforms 95
id_bhvBitfsSinkingCagePlatform 96
id_bhvDddMovingPole 97
id_bhvBitfsTiltingInvertedPyramid 98
id_bhvSquishablePlatform 99
id_bhvCutOutObject 100
id_bhvBetaMovingFlames 101
id_bhvRrRotatingBridgePlatform 102
id_bhvFlamethrower 103
id_bhvFlamethrowerFlame 104
id_bhvBouncingFireball 105
id_bhvBouncingFireballFlame 106
id_bhvBowserShockWave 107
id_bhvFireParticleSpawner 108
id_bhvBlackSmokeMario 109
id_bhvBlackSmokeBowser 110
id_bhvBlackSmokeUpward 111
id_bhvBetaFishSplashSpawner 112
id_bhvSpindrift 113
id_bhvTowerPlatformGroup 114
id_bhvWfSlidingTowerPlatform 115
id_bhvWfElevatorTowerPlatform 116
id_bhvWfSolidTowerPlatform 117
id_bhvLeafParticleSpawner 118
id_bhvTreeSnow 119
id_bhvTreeLeaf 120
id_bhvAnotherTiltingPlatform 121
id_bhvSquarishPathMoving 122
id_bhvSquarishPathParent 123
id_bhvPiranhaPlantBubble 124
id_bhvPiranhaPlantWakingBubbles 125
id_bhvFloorSwitchAnimatesObject 126
id_bhvFloorSwitchGrills 127
id_bhvFloorSwitchHardcodedModel 128
id_bhvFloorSwitchHiddenObjects 129
id_bhvHiddenObject 130
id_bhvBreakableBox 131
id_bhvPushableMetalBox 132
id_bhvHeaveHo 133
id_bhvHeaveHoThrowMario 134
id_bhvCcmTouchedStarSpawn 135
id_bhvUnusedPoundablePlatform 136
id_bhvBetaTrampolineTop 137
id_bhvBetaTrampolineSpring 138
id_bhvJumpingBox 139
id_bhvBooCage 140
id_bhvStub 141
id_bhvIgloo 142
id_bhvBowserKey 143
id_bhvGrandStar 144
id_bhvBetaBooKey 145
id_bhvAlphaBooKey 146
id_bhvBulletBill 147
id_bhvWhitePuffSmoke 148
id_bhvUnused1820 149
id_bhvBowserTailAnchor 150
id_bhvBowser 151
id_bhvBowserBodyAnchor 152
id_bhvBowserFlameSpawn 153
id_bhvTiltingBowserLavaPlatform 154
id_bhvFallingBowserPlatform 155
id_bhvBlueBowserFlame 156
id_bhvFlameFloatingLanding 157
id_bhvBlueFlamesGroup 158
id_bhvFlameBouncing 159
id_bhvFlameMovingForwardGrowing 160
id_bhvFlameBowser 161
id_bhvFlameLargeBurningOut 162
id_bhvBlueFish 163
id_bhvTankFishGroup 164
id_bhvCheckerboardElevatorGroup 165
id_bhvCheckerboardPlatformSub 166
id_bhvBowserKeyUnlockDoor 167
id_bhvBowserKeyCourseExit 168
id_bhvInvisibleObjectsUnderBridge 169
id_bhvWaterLevelPillar 170
id_bhvDddWarp 171
id_bhvMoatGrills 172
id_bhvClockMinuteHand 173
id_bhvClockHourHand 174
id_bhvMacroUkiki 175
id_bhvStub1D0C 176
id_bhvLllRotatingHexagonalPlatform 177
id_bhvLllSinkingRockBlock 178
id_bhvStub1D70 179
id_bhvLllMovingOctagonalMeshPlatform 180
id_bhvLllRotatingBlockWithFireBars 181
id_bhvLllRotatingHexFlame 182
id_bhvLllWoodPiece 183
id_bhvLllFloatingWoodBridge 184
id_bhvVolcanoFlames 185
id_bhvLllRotatingHexagonalRing 186
id_bhvLllSinkingRectangularPlatform 187
id_bhvLllSinkingSquarePlatforms 188
id_bhvLllTiltingInvertedPyramid 189
id_bhvUnused1F30 190
id_bhvKoopaShell 191
id_bhvKoopaShellFlame 192
id_bhvToxBox 193
id_bhvPiranhaPlant 194
id_bhvLllHexagonalMesh 195
id_bhvLllBowserPuzzlePiece 196
id_bhvLllBowserPuzzle 197
id_bhvTuxiesMother 198
id_bhvPenguinBaby 199
id_bhvUnused20E0 200
id_bhvSmallPenguin 201
id_bhvFish2 202
id_bhvFish3 203
id_bhvLargeFishGroup 204
id_bhvFish 205
id_bhvWdwExpressElevator 206
id_bhvWdwExpressElevatorPlatform 207
id_bhvChirpChirp 208
id_bhvBub 209
id_bhvExclamationBox 210
id_bhvRotatingExclamationMark 211
id_bhvSoundSpawner 212
id_bhvRockSolid 213
id_bhvBowserSubDoor 214
id_bhvBowsersSub 215
id_bhvSushiShark 216
id_bhvSushiSharkCollisionChild 217
id_bhvJrbSlidingBox 218
id_bhvShipPart3 219
id_bhvInSunkenShip3 220
id_bhvSunkenShipPart 221
id_bhvSunkenShipPart2 222
id_bhvInSunkenShip 223
id_bhvInSunkenShip2 224
id_bhvMistParticleSpawner 225
id_bhvWhitePuff1 226
id_bhvWhitePuff2 227
id_bhvWhitePuffSmoke2 228
id_bhvPurpleSwitchHiddenBoxes 229
id_bhvBlueCoinSwitch 230
id_bhvHiddenBlueCoin 231
id_bhvOpenableCageDoor 232
id_bhvOpenableGrill 233
id_bhvWaterLevelDiamond 234
id_bhvInitializeChangingWaterLevel 235
id_bhvTweesterSandParticle 236
id_bhvTweester 237
id_bhvMerryGoRoundBooManager 238
id_bhvAnimatedTexture 239
id_bhvBooInCastle 240
id_bhvBooWithCage 241
id_bhvBalconyBigBoo 242
id_bhvMerryGoRoundBigBoo 243
id_bhvGhostHuntBigBoo 244
id_bhvCourtyardBooTriplet 245
id_bhvBoo 246
id_bhvMerryGoRoundBoo 247
id_bhvGhostHuntBoo 248
id_bhvHiddenStaircaseStep 249
id_bhvBooBossSpawnedBridge 250
id_bhvBbhTiltingTrapPlatform 251
id_bhvHauntedBookshelf 252
id_bhvMeshElevator 253
id_bhvMerryGoRound 254
id_bhvPlaysMusicTrackWhenTouched 255
id_bhvBetaBowserAnchor 256
id_bhvStaticCheckeredPlatform 257
id_bhvUnused2A10 258
id_bhvUnusedFakeStar 259
id_bhvStaticObject 260
id_bhvUnused2A54 261
id_bhvCastleFloorTrap 262
id_bhvFloorTrapInCastle 263
id_bhvTree 264
id_bhvSparkle 265
id_bhvSparkleSpawn 266
id_bhvSparkleParticleSpawner 267
id_bhvScuttlebug 268
id_bhvScuttlebugSpawn 269
id_bhvWhompKingBoss 270
id_bhvSmallWhomp 271
id_bhvWaterSplash 272
id_bhvWaterDroplet 273
id_bhvWaterDropletSplash 274
id_bhvBubbleSplash 275
id_bhvIdleWaterWave 276
id_bhvObjectWaterSplash 277
id_bhvShallowWaterWave 278
id_bhvShallowWaterSplash 279
id_bhvObjectWaveTrail 280
id_bhvWaveTrail 281
id_bhvTinyStrongWindParticle 282
id_bhvStrongWindParticle 283
id_bhvSLSnowmanWind 284
id_bhvSLWalkingPenguin 285
id_bhvYellowBall 286
id_bhvMario 287
id_bhvToadMessage 288
id_bhvUnlockDoorStar 289
id_bhvRandomAnimatedTexture 290
id_bhvYellowBackgroundInMenu 291
id_bhvMenuButton 292
id_bhvMenuButtonManager 293
id_bhvActSelectorStarType 294
id_bhvActSelector 295
id_bhvMovingYellowCoin 296
id_bhvMovingBlueCoin 297
id_bhvBlueCoinSliding 298
id_bhvBlueCoinJumping 299
id_bhvSeaweed 300
id_bhvSeaweedBundle 301
id_bhvBobomb 302
id_bhvBobombFuseSmoke 303
id_bhvBobombBuddy 304
id_bhvBobombBuddyOpensCannon 305
id_bhvCannonClosed 306
id_bhvWhirlpool 307
id_bhvJetStream 308
id_bhvMessagePanel 309
id_bhvSignOnWall 310
id_bhvHomingAmp 311
id_bhvCirclingAmp 312
id_bhvButterfly 313
id_bhvHoot 314
id_bhvBetaHoldableObject 315
id_bhvCarrySomething1 316
id_bhvCarrySomething2 317
id_bhvCarrySomething3 318
id_bhvCarrySomething4 319
id_bhvCarrySomething5 320
id_bhvCarrySomething6 321
id_bhvObjectBubble 322
id_bhvObjectWaterWave 323
id_bhvExplosion 324
id_bhvBobombBullyDeathSmoke 325
id_bhvSmoke 326
id_bhvBobombExplosionBubble 327
id_bhvRespawner 328
id_bhvSmallBully 329
id_bhvBigBully 330
id_bhvBigBullyWithMinions 331
id_bhvSmallChillBully 332
id_bhvBigChillBully 333
id_bhvJetStreamRingSpawner 334
id_bhvJetStreamWaterRing 335
id_bhvMantaRayWaterRing 336
id_bhvMantaRayRingManager 337
id_bhvBowserBomb 338
id_bhvBowserBombExplosion 339
id_bhvBowserBombSmoke 340
id_bhvCelebrationStar 341
id_bhvCelebrationStarSparkle 342
id_bhvStarKeyCollectionPuffSpawner 343
id_bhvLllDrawbridgeSpawner 344
id_bhvLllDrawbridge 345
id_bhvSmallBomp 346
id_bhvLargeBomp 347
id_bhvWfSlidingPlatform 348
id_bhvMoneybag 349
id_bhvMoneybagHidden 350
id_bhvPitBowlingBall 351
id_bhvFreeBowlingBall 352
id_bhvBowlingBall 353
id_bhvTtmBowlingBallSpawner 354
id_bhvBobBowlingBallSpawner 355
id_bhvThiBowlingBallSpawner 356
id_bhvRrCruiserWing 357
id_bhvSpindel 358
id_bhvSslMovingPyramidWall 359
id_bhvPyramidElevator 360
id_bhvPyramidElevatorTrajectoryMarkerBall 361
id_bhvPyramidTop 362
id_bhvPyramidTopFragment 363
id_bhvPyramidPillarTouchDetector 364
id_bhvWaterfallSoundLoop 365
id_bhvVolcanoSoundLoop 366
id_bhvCastleFlagWaving 367
id_bhvBirdsSoundLoop 368
id_bhvAmbientSounds 369
id_bhvSandSoundLoop 370
id_bhvHiddenAt120Stars 371
id_bhvSnowmansBottom 372
id_bhvSnowmansHead 373
id_bhvSnowmansBodyCheckpoint 374
id_bhvBigSnowmanWhole 375
id_bhvBigBoulder 376
id_bhvBigBoulderGenerator 377
id_bhvWingCap 378
id_bhvMetalCap 379
id_bhvNormalCap 380
id_bhvVanishCap 381
id_bhvStar 382
id_bhvStarSpawnCoordinates 383
id_bhvHiddenRedCoinStar 384
id_bhvRedCoin 385
id_bhvBowserCourseRedCoinStar 386
id_bhvHiddenStar 387
id_bhvHiddenStarTrigger 388
id_bhvTtmRollingLog 389
id_bhvLllVolcanoFallingTrap 390
id_bhvLllRollingLog 391
id_bhv1upWalking 392
id_bhv1upRunningAway 393
id_bhv1upSliding 394
id_bhv1Up 395
id_bhv1upJumpOnApproach 396
id_bhvHidden1up 397
id_bhvHidden1upTrigger 398
id_bhvHidden1upInPole 399
id_bhvHidden1upInPoleTrigger 400
id_bhvHidden1upInPoleSpawner 401
id_bhvControllablePlatform 402
id_bhvControllablePlatformSub 403
id_bhvBreakableBoxSmall 404
id_bhvSlidingSnowMound 405
id_bhvSnowMoundSpawn 406
id_bhvWdwSquareFloatingPlatform 407
id_bhvWdwRectangularFloatingPlatform 408
id_bhvJrbFloatingPlatform 409
id_bhvArrowLift 410
id_bhvOrangeNumber 411
id_bhvMantaRay 412
id_bhvFallingPillar 413
id_bhvFallingPillarHitbox 414
id_bhvPillarBase 415
id_bhvJrbFloatingBox 416
id_bhvDecorativePendulum 417
id_bhvTreasureChestsShip 418
id_bhvTreasureChestsJrb 419
id_bhvTreasureChests 420
id_bhvTreasureChestBottom 421
id_bhvTreasureChestTop 422
id_bhvMips 423
id_bhvYoshi 424
id_bhvKoopa 425
id_bhvKoopaRaceEndpoint 426
id_bhvKoopaFlag 427
id_bhvPokey 428
id_bhvPokeyBodyPart 429
id_bhvSwoop 430
id_bhvFlyGuy 431
id_bhvGoomba 432
id_bhvGoombaTripletSpawner 433
id_bhvChainChomp 434
id_bhvChainChompChainPart 435
id_bhvWoodenPost 436
id_bhvChainChompGate 437
id_bhvWigglerHead 438
id_bhvWigglerBody 439
id_bhvEnemyLakitu 440
id_bhvCameraLakitu 441
id_bhvCloud 442
id_bhvCloudPart 443
id_bhvSpiny 444
id_bhvMontyMole 445
id_bhvMontyMoleHole 446
id_bhvMontyMoleRock 447
id_bhvPlatformOnTrack 448
id_bhvTrackBall 449
id_bhvSeesawPlatform 450
id_bhvFerrisWheelAxle 451
id_bhvFerrisWheelPlatform 452
id_bhvWaterBombSpawner 453
id_bhvWaterBomb 454
id_bhvWaterBombShadow 455
id_bhvTTCRotatingSolid 456
id_bhvTTCPendulum 457
id_bhvTTCTreadmill 458
id_bhvTTCMovingBar 459
id_bhvTTCCog 460
id_bhvTTCPitBlock 461
id_bhvTTCElevator 462
id_bhvTTC2DRotator 463
id_bhvTTCSpinner 464
id_bhvMrBlizzard 465
id_bhvMrBlizzardSnowball 466
id_bhvSlidingPlatform2 467
id_bhvOctagonalPlatformRotating 468
id_bhvAnimatesOnFloorSwitchPress 469
id_bhvActivatedBackAndForthPlatform 470
id_bhvRecoveryHeart 471
id_bhvWaterBombCannon 472
id_bhvCannonBarrelBubbles 473
id_bhvUnagi 474
id_bhvUnagiSubobject 475
id_bhvDorrie 476
id_bhvHauntedChair 477
id_bhvMadPiano 478
id_bhvFlyingBookend 479
id_bhvBookendSpawn 480
id_bhvHauntedBookshelfManager 481
id_bhvBookSwitch 482
id_bhvFirePiranhaPlant 483
id_bhvSmallPiranhaFlame 484
id_bhvFireSpitter 485
id_bhvFlyguyFlame 486
id_bhvSnufit 487
id_bhvSnufitBalls 488
id_bhvHorizontalGrindel 489
id_bhvEyerokBoss 490
id_bhvEyerokHand 491
id_bhvKlepto 492
id_bhvBird 493
id_bhvRacingPenguin 494
id_bhvPenguinRaceFinishLine 495
id_bhvPenguinRaceShortcutCheck 496
id_bhvCoffinSpawner 497
id_bhvCoffin 498
id_bhvClamShell 499
id_bhvSkeeter 500
id_bhvSkeeterWave 501
id_bhvSwingPlatform 502
id_bhvDonutPlatformSpawner 503
id_bhvDonutPlatform 504
id_bhvDDDPole 505
id_bhvRedCoinStarMarker 506
id_bhvTripletButterfly 507
id_bhvBubba 508
id_bhvBeginningLakitu 509
id_bhvBeginningPeach 510
id_bhvEndBirds1 511
id_bhvEndBirds2 512
id_bhvIntroScene 513
id_bhv_max_count 514

camera.h

  • CAMERA_MODE_8_DIRECTIONS
  • CAMERA_MODE_BEHIND_MARIO
  • CAMERA_MODE_BOSS_FIGHT
  • CAMERA_MODE_CLOSE
  • CAMERA_MODE_C_UP
  • CAMERA_MODE_FIXED
  • CAMERA_MODE_FREE_ROAM
  • CAMERA_MODE_INSIDE_CANNON
  • CAMERA_MODE_NEWCAM
  • CAMERA_MODE_NONE
  • CAMERA_MODE_OUTWARD_RADIAL
  • CAMERA_MODE_PARALLEL_TRACKING
  • CAMERA_MODE_RADIAL
  • CAMERA_MODE_SLIDE_HOOT
  • CAMERA_MODE_SPIRAL_STAIRS
  • CAMERA_MODE_WATER_SURFACE
  • CAM_ANGLE_LAKITU
  • CAM_ANGLE_MARIO
  • CAM_EVENT_BOWSER_INIT
  • CAM_EVENT_BOWSER_JUMP
  • CAM_EVENT_BOWSER_THROW_BOUNCE
  • CAM_EVENT_CANNON
  • CAM_EVENT_DOOR
  • CAM_EVENT_DOOR_WARP
  • CAM_EVENT_SHOT_FROM_CANNON
  • CAM_EVENT_START_CREDITS
  • CAM_EVENT_START_ENDING
  • CAM_EVENT_START_END_WAVING
  • CAM_EVENT_START_GRAND_STAR
  • CAM_EVENT_START_INTRO
  • CAM_EVENT_UNUSED_3
  • CAM_FLAG_BEHIND_MARIO_POST_DOOR
  • CAM_FLAG_BLOCK_AREA_PROCESSING
  • CAM_FLAG_BLOCK_SMOOTH_MOVEMENT
  • CAM_FLAG_CAM_NEAR_WALL
  • CAM_FLAG_CCM_SLIDE_SHORTCUT
  • CAM_FLAG_CHANGED_PARTRACK_INDEX
  • CAM_FLAG_COLLIDED_WITH_WALL
  • CAM_FLAG_FRAME_AFTER_CAM_INIT
  • CAM_FLAG_SLEEPING
  • CAM_FLAG_SMOOTH_MOVEMENT
  • CAM_FLAG_START_TRANSITION
  • CAM_FLAG_TRANSITION_OUT_OF_C_UP
  • CAM_FLAG_UNUSED_13
  • CAM_FLAG_UNUSED_7
  • CAM_FLAG_UNUSED_8
  • CAM_FLAG_UNUSED_CUTSCENE_ACTIVE
  • CAM_FOV_APP_20
  • CAM_FOV_APP_30
  • CAM_FOV_APP_45
  • CAM_FOV_APP_60
  • CAM_FOV_APP_80
  • CAM_FOV_BBH
  • CAM_FOV_DEFAULT
  • CAM_FOV_SET_29
  • CAM_FOV_SET_30
  • CAM_FOV_SET_45
  • CAM_FOV_ZOOM_30
  • CAM_MODE_LAKITU_WAS_ZOOMED_OUT
  • CAM_MODE_MARIO_ACTIVE
  • CAM_MODE_MARIO_SELECTED
  • CAM_MOVE_ALREADY_ZOOMED_OUT
  • CAM_MOVE_C_UP_MODE
  • CAM_MOVE_ENTERED_ROTATE_SURFACE
  • CAM_MOVE_FIX_IN_PLACE
  • CAM_MOVE_INIT_CAMERA
  • CAM_MOVE_METAL_BELOW_WATER
  • CAM_MOVE_PAUSE_SCREEN
  • CAM_MOVE_RESTRICT
  • CAM_MOVE_RETURN_TO_MIDDLE
  • CAM_MOVE_ROTATE
  • CAM_MOVE_ROTATE_LEFT
  • CAM_MOVE_ROTATE_RIGHT
  • CAM_MOVE_STARTED_EXITING_C_UP
  • CAM_MOVE_SUBMERGED
  • CAM_MOVE_UNKNOWN_11
  • CAM_MOVE_UNKNOWN_8
  • CAM_MOVE_ZOOMED_OUT
  • CAM_MOVING_INTO_MODE
  • CAM_SELECTION_FIXED
  • CAM_SELECTION_MARIO
  • CAM_SOUND_C_UP_PLAYED
  • CAM_SOUND_FIXED_ACTIVE
  • CAM_SOUND_MARIO_ACTIVE
  • CAM_SOUND_NORMAL_ACTIVE
  • CAM_SOUND_UNUSED_SELECT_FIXED
  • CAM_SOUND_UNUSED_SELECT_MARIO
  • CAM_STATUS_C_DOWN
  • CAM_STATUS_C_MODE_GROUP
  • CAM_STATUS_C_UP
  • CAM_STATUS_FIXED
  • CAM_STATUS_LAKITU
  • CAM_STATUS_MARIO
  • CAM_STATUS_MODE_GROUP
  • CAM_STATUS_NONE
  • CUTSCENE_0F_UNUSED
  • CUTSCENE_CAP_SWITCH_PRESS
  • CUTSCENE_CREDITS
  • CUTSCENE_DANCE_CLOSEUP
  • CUTSCENE_DANCE_DEFAULT
  • CUTSCENE_DANCE_FLY_AWAY
  • CUTSCENE_DANCE_ROTATE
  • CUTSCENE_DEATH_EXIT
  • CUTSCENE_DEATH_ON_BACK
  • CUTSCENE_DEATH_ON_STOMACH
  • CUTSCENE_DIALOG
  • CUTSCENE_DOOR_PULL
  • CUTSCENE_DOOR_PULL_MODE
  • CUTSCENE_DOOR_PUSH
  • CUTSCENE_DOOR_PUSH_MODE
  • CUTSCENE_DOOR_WARP
  • CUTSCENE_ENDING
  • CUTSCENE_END_WAVING
  • CUTSCENE_ENTER_BOWSER_ARENA
  • CUTSCENE_ENTER_CANNON
  • CUTSCENE_ENTER_PAINTING
  • CUTSCENE_ENTER_POOL
  • CUTSCENE_ENTER_PYRAMID_TOP
  • CUTSCENE_EXIT_BOWSER_DEATH
  • CUTSCENE_EXIT_BOWSER_SUCC
  • CUTSCENE_EXIT_FALL_WMOTR
  • CUTSCENE_EXIT_PAINTING_SUCC
  • CUTSCENE_EXIT_SPECIAL_SUCC
  • CUTSCENE_EXIT_WATERFALL
  • CUTSCENE_GRAND_STAR
  • CUTSCENE_INTRO_PEACH
  • CUTSCENE_KEY_DANCE
  • CUTSCENE_LOOP
  • CUTSCENE_NONPAINTING_DEATH
  • CUTSCENE_PREPARE_CANNON
  • CUTSCENE_QUICKSAND_DEATH
  • CUTSCENE_RACE_DIALOG
  • CUTSCENE_READ_MESSAGE
  • CUTSCENE_RED_COIN_STAR_SPAWN
  • CUTSCENE_SLIDING_DOORS_OPEN
  • CUTSCENE_SSL_PYRAMID_EXPLODE
  • CUTSCENE_STANDING_DEATH
  • CUTSCENE_STAR_SPAWN
  • CUTSCENE_STOP
  • CUTSCENE_SUFFOCATION_DEATH
  • CUTSCENE_UNLOCK_KEY_DOOR
  • CUTSCENE_UNUSED_EXIT
  • CUTSCENE_WATER_DEATH
  • DOOR_DEFAULT
  • DOOR_ENTER_LOBBY
  • DOOR_LEAVING_SPECIAL
  • HAND_CAM_SHAKE_CUTSCENE
  • HAND_CAM_SHAKE_HANG_OWL
  • HAND_CAM_SHAKE_HIGH
  • HAND_CAM_SHAKE_LOW
  • HAND_CAM_SHAKE_OFF
  • HAND_CAM_SHAKE_STAR_DANCE
  • HAND_CAM_SHAKE_UNUSED
  • SHAKE_ATTACK
  • SHAKE_ENV_BOWSER_JUMP
  • SHAKE_ENV_BOWSER_THROW_BOUNCE
  • SHAKE_ENV_EXPLOSION
  • SHAKE_ENV_FALLING_BITS_PLAT
  • SHAKE_ENV_JRB_SHIP_DRAIN
  • SHAKE_ENV_PYRAMID_EXPLODE
  • SHAKE_ENV_UNUSED_5
  • SHAKE_ENV_UNUSED_6
  • SHAKE_ENV_UNUSED_7
  • SHAKE_FALL_DAMAGE
  • SHAKE_FOV_LARGE
  • SHAKE_FOV_MEDIUM
  • SHAKE_FOV_SMALL
  • SHAKE_FOV_UNUSED
  • SHAKE_GROUND_POUND
  • SHAKE_HIT_FROM_BELOW
  • SHAKE_LARGE_DAMAGE
  • SHAKE_MED_DAMAGE
  • SHAKE_POS_BOWLING_BALL
  • SHAKE_POS_LARGE
  • SHAKE_POS_MEDIUM
  • SHAKE_POS_SMALL
  • SHAKE_SHOCK
  • SHAKE_SMALL_DAMAGE

characters.h

enum CharacterSound

Identifier Value
CHAR_SOUND_YAH_WAH_HOO 0
CHAR_SOUND_HOOHOO 1
CHAR_SOUND_YAHOO 2
CHAR_SOUND_UH 3
CHAR_SOUND_HRMM 4
CHAR_SOUND_WAH2 5
CHAR_SOUND_WHOA 6
CHAR_SOUND_EEUH 7
CHAR_SOUND_ATTACKED 8
CHAR_SOUND_OOOF 9
CHAR_SOUND_OOOF2 10
CHAR_SOUND_HERE_WE_GO 11
CHAR_SOUND_YAWNING 12
CHAR_SOUND_SNORING1 13
CHAR_SOUND_SNORING2 14
CHAR_SOUND_WAAAOOOW 15
CHAR_SOUND_HAHA 16
CHAR_SOUND_HAHA_2 17
CHAR_SOUND_UH2 18
CHAR_SOUND_UH2_2 19
CHAR_SOUND_ON_FIRE 20
CHAR_SOUND_DYING 21
CHAR_SOUND_PANTING_COLD 22
CHAR_SOUND_PANTING 23
CHAR_SOUND_COUGHING1 24
CHAR_SOUND_COUGHING2 25
CHAR_SOUND_COUGHING3 26
CHAR_SOUND_PUNCH_YAH 27
CHAR_SOUND_PUNCH_HOO 28
CHAR_SOUND_MAMA_MIA 29
CHAR_SOUND_GROUND_POUND_WAH 30
CHAR_SOUND_DROWNING 31
CHAR_SOUND_PUNCH_WAH 32
CHAR_SOUND_YAHOO_WAHA_YIPPEE 33
CHAR_SOUND_DOH 34
CHAR_SOUND_GAME_OVER 35
CHAR_SOUND_HELLO 36
CHAR_SOUND_PRESS_START_TO_PLAY 37
CHAR_SOUND_TWIRL_BOUNCE 38
CHAR_SOUND_SNORING3 39
CHAR_SOUND_SO_LONGA_BOWSER 40
CHAR_SOUND_IMA_TIRED 41
CHAR_SOUND_MAX 42

enum CharacterType

Identifier Value
CT_MARIO 0
CT_LUIGI 1
CT_TOAD 2
CT_WALUIGI 3
CT_WARIO 4
CT_MAX 5

djui_hud_utils.h

enum DjuiFontType

Identifier Value
FONT_NORMAL 0
FONT_MENU 1
FONT_HUD 2
FONT_COUNT 3

enum HudUtilsResolution

Identifier Value
RESOLUTION_DJUI 0
RESOLUTION_N64 1
RESOLUTION_COUNT 2

interaction.c

  • INT_ANY_ATTACK
  • INT_ATTACK_NOT_FROM_BELOW
  • INT_ATTACK_NOT_WEAK_FROM_ABOVE
  • INT_ATTACK_SLIDE

enum InteractionFlag

Identifier Value
INT_GROUND_POUND_OR_TWIRL (1 << 0)
INT_PUNCH (1 << 1)
INT_KICK (1 << 2)
INT_TRIP (1 << 3)
INT_SLIDE_KICK (1 << 4)
INT_FAST_ATTACK_OR_SHELL (1 << 5)
INT_HIT_FROM_ABOVE (1 << 6)
INT_HIT_FROM_BELOW (1 << 7)

interaction.h

  • ATTACK_FAST_ATTACK
  • ATTACK_FROM_ABOVE
  • ATTACK_FROM_BELOW
  • ATTACK_GROUND_POUND_OR_TWIRL
  • ATTACK_KICK_OR_TRIP
  • ATTACK_PUNCH
  • INT_STATUS_ATTACKED_MARIO
  • INT_STATUS_ATTACK_MASK
  • INT_STATUS_GRABBED_MARIO
  • INT_STATUS_HIT_BY_SHOCKWAVE
  • INT_STATUS_HIT_MINE
  • INT_STATUS_HOOT_GRABBED_BY_MARIO
  • INT_STATUS_INTERACTED
  • INT_STATUS_MARIO_DROP_OBJECT
  • INT_STATUS_MARIO_UNK1
  • INT_STATUS_MARIO_UNK2
  • INT_STATUS_MARIO_UNK5
  • INT_STATUS_MARIO_UNK6
  • INT_STATUS_MARIO_UNK7
  • INT_STATUS_STOP_RIDING
  • INT_STATUS_TOUCHED_BOB_OMB
  • INT_STATUS_TRAP_TURN
  • INT_STATUS_WAS_ATTACKED
  • INT_SUBTYPE_BIG_KNOCKBACK
  • INT_SUBTYPE_DELAY_INVINCIBILITY
  • INT_SUBTYPE_DROP_IMMEDIATELY
  • INT_SUBTYPE_EATS_MARIO
  • INT_SUBTYPE_FADING_WARP
  • INT_SUBTYPE_GRABS_MARIO
  • INT_SUBTYPE_GRAND_STAR
  • INT_SUBTYPE_HOLDABLE_NPC
  • INT_SUBTYPE_KICKABLE
  • INT_SUBTYPE_NOT_GRABBABLE
  • INT_SUBTYPE_NO_EXIT
  • INT_SUBTYPE_NPC
  • INT_SUBTYPE_SIGN
  • INT_SUBTYPE_STAR_DOOR
  • INT_SUBTYPE_TWIRL_BOUNCE

enum InteractionType

Identifier Value
INTERACT_HOOT (1 << 0)
INTERACT_GRABBABLE (1 << 1)
INTERACT_DOOR (1 << 2)
INTERACT_DAMAGE (1 << 3)
INTERACT_COIN (1 << 4)
INTERACT_CAP (1 << 5)
INTERACT_POLE (1 << 6)
INTERACT_KOOPA (1 << 7)
INTERACT_UNKNOWN_08 (1 << 8)
INTERACT_BREAKABLE (1 << 9)
INTERACT_STRONG_WIND (1 << 10)
INTERACT_WARP_DOOR (1 << 11)
INTERACT_STAR_OR_KEY (1 << 12)
INTERACT_WARP (1 << 13)
INTERACT_CANNON_BASE (1 << 14)
INTERACT_BOUNCE_TOP (1 << 15)
INTERACT_WATER_RING (1 << 16)
INTERACT_BULLY (1 << 17)
INTERACT_FLAME (1 << 18)
INTERACT_KOOPA_SHELL (1 << 19)
INTERACT_BOUNCE_TOP2 (1 << 20)
INTERACT_MR_BLIZZARD (1 << 21)
INTERACT_HIT_FROM_BELOW (1 << 22)
INTERACT_TEXT (1 << 23)
INTERACT_TORNADO (1 << 24)
INTERACT_WHIRLPOOL (1 << 25)
INTERACT_CLAM_OR_BUBBA (1 << 26)
INTERACT_BBH_ENTRANCE (1 << 27)
INTERACT_SNUFIT_BULLET (1 << 28)
INTERACT_SHOCK (1 << 29)
INTERACT_IGLOO_BARRIER (1 << 30)
INTERACT_PLAYER (1 << 31)

mario_animation_ids.h

enum MarioAnimID

Identifier Value
MARIO_ANIM_SLOW_LEDGE_GRAB 0
MARIO_ANIM_FALL_OVER_BACKWARDS 1
MARIO_ANIM_BACKWARD_AIR_KB 2
MARIO_ANIM_DYING_ON_BACK 3
MARIO_ANIM_BACKFLIP 4
MARIO_ANIM_CLIMB_UP_POLE 5
MARIO_ANIM_GRAB_POLE_SHORT 6
MARIO_ANIM_GRAB_POLE_SWING_PART1 7
MARIO_ANIM_GRAB_POLE_SWING_PART2 8
MARIO_ANIM_HANDSTAND_IDLE 9
MARIO_ANIM_HANDSTAND_JUMP 10
MARIO_ANIM_START_HANDSTAND 11
MARIO_ANIM_RETURN_FROM_HANDSTAND 12
MARIO_ANIM_IDLE_ON_POLE 13
MARIO_ANIM_A_POSE 14
MARIO_ANIM_SKID_ON_GROUND 15
MARIO_ANIM_STOP_SKID 16
MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP 17
MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP 18
MARIO_ANIM_FAST_LONGJUMP 19
MARIO_ANIM_SLOW_LONGJUMP 20
MARIO_ANIM_AIRBORNE_ON_STOMACH 21
MARIO_ANIM_WALK_WITH_LIGHT_OBJ 22
MARIO_ANIM_RUN_WITH_LIGHT_OBJ 23
MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ 24
MARIO_ANIM_SHIVERING_WARMING_HAND 25
MARIO_ANIM_SHIVERING_RETURN_TO_IDLE 26
MARIO_ANIM_SHIVERING 27
MARIO_ANIM_CLIMB_DOWN_LEDGE 28
MARIO_ANIM_CREDITS_WAVING 29
MARIO_ANIM_CREDITS_LOOK_UP 30
MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP 31
MARIO_ANIM_CREDITS_RAISE_HAND 32
MARIO_ANIM_CREDITS_LOWER_HAND 33
MARIO_ANIM_CREDITS_TAKE_OFF_CAP 34
MARIO_ANIM_CREDITS_START_WALK_LOOK_UP 35
MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN 36
MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN 37
MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF 38
MARIO_ANIM_CREDITS_PEACE_SIGN 39
MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST 40
MARIO_ANIM_FIRE_LAVA_BURN 41
MARIO_ANIM_WING_CAP_FLY 42
MARIO_ANIM_HANG_ON_OWL 43
MARIO_ANIM_LAND_ON_STOMACH 44
MARIO_ANIM_AIR_FORWARD_KB 45
MARIO_ANIM_DYING_ON_STOMACH 46
MARIO_ANIM_SUFFOCATING 47
MARIO_ANIM_COUGHING 48
MARIO_ANIM_THROW_CATCH_KEY 49
MARIO_ANIM_DYING_FALL_OVER 50
MARIO_ANIM_IDLE_ON_LEDGE 51
MARIO_ANIM_FAST_LEDGE_GRAB 52
MARIO_ANIM_HANG_ON_CEILING 53
MARIO_ANIM_PUT_CAP_ON 54
MARIO_ANIM_TAKE_CAP_OFF_THEN_ON 55
MARIO_ANIM_QUICKLY_PUT_CAP_ON 56
MARIO_ANIM_HEAD_STUCK_IN_GROUND 57
MARIO_ANIM_GROUND_POUND_LANDING 58
MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND 59
MARIO_ANIM_START_GROUND_POUND 60
MARIO_ANIM_GROUND_POUND 61
MARIO_ANIM_BOTTOM_STUCK_IN_GROUND 62
MARIO_ANIM_IDLE_WITH_LIGHT_OBJ 63
MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ 64
MARIO_ANIM_JUMP_WITH_LIGHT_OBJ 65
MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ 66
MARIO_ANIM_FALL_WITH_LIGHT_OBJ 67
MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ 68
MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ 69
MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ 70
MARIO_ANIM_RIDING_SHELL 71
MARIO_ANIM_WALKING 72
MARIO_ANIM_FORWARD_FLIP 73
MARIO_ANIM_JUMP_RIDING_SHELL 74
MARIO_ANIM_LAND_FROM_DOUBLE_JUMP 75
MARIO_ANIM_DOUBLE_JUMP_FALL 76
MARIO_ANIM_SINGLE_JUMP 77
MARIO_ANIM_LAND_FROM_SINGLE_JUMP 78
MARIO_ANIM_AIR_KICK 79
MARIO_ANIM_DOUBLE_JUMP_RISE 80
MARIO_ANIM_START_FORWARD_SPINNING 81
MARIO_ANIM_THROW_LIGHT_OBJECT 82
MARIO_ANIM_FALL_FROM_SLIDE_KICK 83
MARIO_ANIM_BEND_KNESS_RIDING_SHELL 84
MARIO_ANIM_LEGS_STUCK_IN_GROUND 85
MARIO_ANIM_GENERAL_FALL 86
MARIO_ANIM_GENERAL_LAND 87
MARIO_ANIM_BEING_GRABBED 88
MARIO_ANIM_GRAB_HEAVY_OBJECT 89
MARIO_ANIM_SLOW_LAND_FROM_DIVE 90
MARIO_ANIM_FLY_FROM_CANNON 91
MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT 92
MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT 93
MARIO_ANIM_MISSING_CAP 94
MARIO_ANIM_PULL_DOOR_WALK_IN 95
MARIO_ANIM_PUSH_DOOR_WALK_IN 96
MARIO_ANIM_UNLOCK_DOOR 97
MARIO_ANIM_START_REACH_POCKET 98
MARIO_ANIM_REACH_POCKET 99
MARIO_ANIM_STOP_REACH_POCKET 100
MARIO_ANIM_GROUND_THROW 101
MARIO_ANIM_GROUND_KICK 102
MARIO_ANIM_FIRST_PUNCH 103
MARIO_ANIM_SECOND_PUNCH 104
MARIO_ANIM_FIRST_PUNCH_FAST 105
MARIO_ANIM_SECOND_PUNCH_FAST 106
MARIO_ANIM_PICK_UP_LIGHT_OBJ 107
MARIO_ANIM_PUSHING 108
MARIO_ANIM_START_RIDING_SHELL 109
MARIO_ANIM_PLACE_LIGHT_OBJ 110
MARIO_ANIM_FORWARD_SPINNING 111
MARIO_ANIM_BACKWARD_SPINNING 112
MARIO_ANIM_BREAKDANCE 113
MARIO_ANIM_RUNNING 114
MARIO_ANIM_RUNNING_UNUSED 115
MARIO_ANIM_SOFT_BACK_KB 116
MARIO_ANIM_SOFT_FRONT_KB 117
MARIO_ANIM_DYING_IN_QUICKSAND 118
MARIO_ANIM_IDLE_IN_QUICKSAND 119
MARIO_ANIM_MOVE_IN_QUICKSAND 120
MARIO_ANIM_ELECTROCUTION 121
MARIO_ANIM_SHOCKED 122
MARIO_ANIM_BACKWARD_KB 123
MARIO_ANIM_FORWARD_KB 124
MARIO_ANIM_IDLE_HEAVY_OBJ 125
MARIO_ANIM_STAND_AGAINST_WALL 126
MARIO_ANIM_SIDESTEP_LEFT 127
MARIO_ANIM_SIDESTEP_RIGHT 128
MARIO_ANIM_START_SLEEP_IDLE 129
MARIO_ANIM_START_SLEEP_SCRATCH 130
MARIO_ANIM_START_SLEEP_YAWN 131
MARIO_ANIM_START_SLEEP_SITTING 132
MARIO_ANIM_SLEEP_IDLE 133
MARIO_ANIM_SLEEP_START_LYING 134
MARIO_ANIM_SLEEP_LYING 135
MARIO_ANIM_DIVE 136
MARIO_ANIM_SLIDE_DIVE 137
MARIO_ANIM_GROUND_BONK 138
MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ 139
MARIO_ANIM_SLIDE_KICK 140
MARIO_ANIM_CROUCH_FROM_SLIDE_KICK 141
MARIO_ANIM_SLIDE_MOTIONLESS 142
MARIO_ANIM_STOP_SLIDE 143
MARIO_ANIM_FALL_FROM_SLIDE 144
MARIO_ANIM_SLIDE 145
MARIO_ANIM_TIPTOE 146
MARIO_ANIM_TWIRL_LAND 147
MARIO_ANIM_TWIRL 148
MARIO_ANIM_START_TWIRL 149
MARIO_ANIM_STOP_CROUCHING 150
MARIO_ANIM_START_CROUCHING 151
MARIO_ANIM_CROUCHING 152
MARIO_ANIM_CRAWLING 153
MARIO_ANIM_STOP_CRAWLING 154
MARIO_ANIM_START_CRAWLING 155
MARIO_ANIM_SUMMON_STAR 156
MARIO_ANIM_RETURN_STAR_APPROACH_DOOR 157
MARIO_ANIM_BACKWARDS_WATER_KB 158
MARIO_ANIM_SWIM_WITH_OBJ_PART1 159
MARIO_ANIM_SWIM_WITH_OBJ_PART2 160
MARIO_ANIM_FLUTTERKICK_WITH_OBJ 161
MARIO_ANIM_WATER_ACTION_END_WITH_OBJ 162
MARIO_ANIM_STOP_GRAB_OBJ_WATER 163
MARIO_ANIM_WATER_IDLE_WITH_OBJ 164
MARIO_ANIM_DROWNING_PART1 165
MARIO_ANIM_DROWNING_PART2 166
MARIO_ANIM_WATER_DYING 167
MARIO_ANIM_WATER_FORWARD_KB 168
MARIO_ANIM_FALL_FROM_WATER 169
MARIO_ANIM_SWIM_PART1 170
MARIO_ANIM_SWIM_PART2 171
MARIO_ANIM_FLUTTERKICK 172
MARIO_ANIM_WATER_ACTION_END 173
MARIO_ANIM_WATER_PICK_UP_OBJ 174
MARIO_ANIM_WATER_GRAB_OBJ_PART2 175
MARIO_ANIM_WATER_GRAB_OBJ_PART1 176
MARIO_ANIM_WATER_THROW_OBJ 177
MARIO_ANIM_WATER_IDLE 178
MARIO_ANIM_WATER_STAR_DANCE 179
MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE 180
MARIO_ANIM_GRAB_BOWSER 181
MARIO_ANIM_SWINGING_BOWSER 182
MARIO_ANIM_RELEASE_BOWSER 183
MARIO_ANIM_HOLDING_BOWSER 184
MARIO_ANIM_HEAVY_THROW 185
MARIO_ANIM_WALK_PANTING 186
MARIO_ANIM_WALK_WITH_HEAVY_OBJ 187
MARIO_ANIM_TURNING_PART1 188
MARIO_ANIM_TURNING_PART2 189
MARIO_ANIM_SLIDEFLIP_LAND 190
MARIO_ANIM_SLIDEFLIP 191
MARIO_ANIM_TRIPLE_JUMP_LAND 192
MARIO_ANIM_TRIPLE_JUMP 193
MARIO_ANIM_FIRST_PERSON 194
MARIO_ANIM_IDLE_HEAD_LEFT 195
MARIO_ANIM_IDLE_HEAD_RIGHT 196
MARIO_ANIM_IDLE_HEAD_CENTER 197
MARIO_ANIM_HANDSTAND_LEFT 198
MARIO_ANIM_HANDSTAND_RIGHT 199
MARIO_ANIM_WAKE_FROM_SLEEP 200
MARIO_ANIM_WAKE_FROM_LYING 201
MARIO_ANIM_START_TIPTOE 202
MARIO_ANIM_SLIDEJUMP 203
MARIO_ANIM_START_WALLKICK 204
MARIO_ANIM_STAR_DANCE 205
MARIO_ANIM_RETURN_FROM_STAR_DANCE 206
MARIO_ANIM_FORWARD_SPINNING_FLIP 207
MARIO_ANIM_TRIPLE_JUMP_FLY 208

network_player.h

  • MAX_RX_SEQ_IDS
  • NETWORK_PLAYER_TIMEOUT
  • UNKNOWN_GLOBAL_INDEX
  • UNKNOWN_LOCAL_INDEX
  • UNKNOWN_NETWORK_INDEX

enum NetworkPlayerType

Identifier Value
NPT_UNKNOWN 0
NPT_LOCAL 1
NPT_SERVER 2
NPT_CLIENT 3

object_constants.h

  • ACTIVE_FLAG_ACTIVE
  • ACTIVE_FLAG_DEACTIVATED
  • ACTIVE_FLAG_DITHERED_ALPHA
  • ACTIVE_FLAG_FAR_AWAY
  • ACTIVE_FLAG_INITIATED_TIME_STOP
  • ACTIVE_FLAG_IN_DIFFERENT_ROOM
  • ACTIVE_FLAG_MOVE_THROUGH_GRATE
  • ACTIVE_FLAG_UNIMPORTANT
  • ACTIVE_FLAG_UNK10
  • ACTIVE_FLAG_UNK2
  • ACTIVE_FLAG_UNK8
  • ACTIVE_FLAG_UNK9
  • ACTIVE_PARTICLE_BREATH
  • ACTIVE_PARTICLE_BUBBLE
  • ACTIVE_PARTICLE_DIRT
  • ACTIVE_PARTICLE_DUST
  • ACTIVE_PARTICLE_FIRE
  • ACTIVE_PARTICLE_H_STAR
  • ACTIVE_PARTICLE_IDLE_WATER_WAVE
  • ACTIVE_PARTICLE_LEAF
  • ACTIVE_PARTICLE_MIST_CIRCLE
  • ACTIVE_PARTICLE_PLUNGE_BUBBLE
  • ACTIVE_PARTICLE_SHALLOW_WATER_SPLASH
  • ACTIVE_PARTICLE_SHALLOW_WATER_WAVE
  • ACTIVE_PARTICLE_SNOW
  • ACTIVE_PARTICLE_SPARKLES
  • ACTIVE_PARTICLE_TRIANGLE
  • ACTIVE_PARTICLE_UNUSED_1
  • ACTIVE_PARTICLE_UNUSED_2
  • ACTIVE_PARTICLE_V_STAR
  • ACTIVE_PARTICLE_WATER_SPLASH
  • ACTIVE_PARTICLE_WAVE_TRAIL
  • HELD_DROPPED
  • HELD_FREE
  • HELD_HELD
  • HELD_THROWN
  • OBJ_FLAG_0020
  • OBJ_FLAG_0100
  • OBJ_FLAG_1000
  • OBJ_FLAG_30
  • OBJ_FLAG_8000
  • OBJ_FLAG_ACTIVE_FROM_AFAR
  • OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO
  • OBJ_FLAG_COMPUTE_DIST_TO_MARIO
  • OBJ_FLAG_HOLDABLE
  • OBJ_FLAG_MOVE_XZ_USING_FVEL
  • OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL
  • OBJ_FLAG_PERSISTENT_RESPAWN
  • OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE
  • OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW
  • OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM
  • OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT
  • OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
  • RESPAWN_INFO_DONT_RESPAWN
  • RESPAWN_INFO_TYPE_16
  • RESPAWN_INFO_TYPE_32
  • RESPAWN_INFO_TYPE_NULL

os_cont.h

  • A_BUTTON
  • B_BUTTON
  • CONT_A
  • CONT_ABSOLUTE
  • CONT_ADDR_CRC_ER
  • CONT_B
  • CONT_C
  • CONT_CARD_ON
  • CONT_CARD_PULL
  • CONT_COLLISION_ERROR
  • CONT_D
  • CONT_DOWN
  • CONT_E
  • CONT_EEP16K
  • CONT_EEPROM
  • CONT_EEPROM_BUSY
  • CONT_F
  • CONT_FRAME_ERROR
  • CONT_G
  • CONT_JOYPORT
  • CONT_L
  • CONT_LEFT
  • CONT_NO_RESPONSE_ERROR
  • CONT_OVERRUN_ERROR
  • CONT_R
  • CONT_RELATIVE
  • CONT_RIGHT
  • CONT_START
  • CONT_TYPE_MASK
  • CONT_TYPE_MOUSE
  • CONT_TYPE_NORMAL
  • CONT_TYPE_VOICE
  • CONT_UP
  • D_CBUTTONS
  • D_JPAD
  • L_CBUTTONS
  • L_JPAD
  • L_TRIG
  • R_CBUTTONS
  • R_JPAD
  • R_TRIG
  • START_BUTTON
  • U_CBUTTONS
  • U_JPAD
  • Z_TRIG

sm64.h

  • ACT_AIR_HIT_WALL
  • ACT_AIR_THROW
  • ACT_AIR_THROW_LAND
  • ACT_BACKFLIP
  • ACT_BACKFLIP_LAND
  • ACT_BACKFLIP_LAND_STOP
  • ACT_BACKWARD_AIR_KB
  • ACT_BACKWARD_GROUND_KB
  • ACT_BACKWARD_ROLLOUT
  • ACT_BACKWARD_WATER_KB
  • ACT_BBH_ENTER_JUMP
  • ACT_BBH_ENTER_SPIN
  • ACT_BEGIN_SLIDING
  • ACT_BRAKING
  • ACT_BRAKING_STOP
  • ACT_BREASTSTROKE
  • ACT_BUBBLED
  • ACT_BURNING_FALL
  • ACT_BURNING_GROUND
  • ACT_BURNING_JUMP
  • ACT_BUTT_SLIDE
  • ACT_BUTT_SLIDE_AIR
  • ACT_BUTT_SLIDE_STOP
  • ACT_BUTT_STUCK_IN_GROUND
  • ACT_CAUGHT_IN_WHIRLPOOL
  • ACT_CLIMBING_POLE
  • ACT_COUGHING
  • ACT_CRAWLING
  • ACT_CRAZY_BOX_BOUNCE
  • ACT_CREDITS_CUTSCENE
  • ACT_CROUCHING
  • ACT_CROUCH_SLIDE
  • ACT_DEATH_EXIT
  • ACT_DEATH_EXIT_LAND
  • ACT_DEATH_ON_BACK
  • ACT_DEATH_ON_STOMACH
  • ACT_DEBUG_FREE_MOVE
  • ACT_DECELERATING
  • ACT_DISAPPEARED
  • ACT_DIVE
  • ACT_DIVE_PICKING_UP
  • ACT_DIVE_SLIDE
  • ACT_DOUBLE_JUMP
  • ACT_DOUBLE_JUMP_LAND
  • ACT_DOUBLE_JUMP_LAND_STOP
  • ACT_DROWNING
  • ACT_EATEN_BY_BUBBA
  • ACT_ELECTROCUTION
  • ACT_EMERGE_FROM_PIPE
  • ACT_END_PEACH_CUTSCENE
  • ACT_END_WAVING_CUTSCENE
  • ACT_ENTERING_STAR_DOOR
  • ACT_EXIT_AIRBORNE
  • ACT_EXIT_LAND_SAVE_DIALOG
  • ACT_FALLING_DEATH_EXIT
  • ACT_FALLING_EXIT_AIRBORNE
  • ACT_FALL_AFTER_STAR_GRAB
  • ACT_FEET_STUCK_IN_GROUND
  • ACT_FINISH_TURNING_AROUND
  • ACT_FIRST_PERSON
  • ACT_FLAG_AIR
  • ACT_FLAG_ALLOW_FIRST_PERSON
  • ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION
  • ACT_FLAG_ATTACKING
  • ACT_FLAG_BUTT_OR_STOMACH_SLIDE
  • ACT_FLAG_CONTROL_JUMP_HEIGHT
  • ACT_FLAG_DIVING
  • ACT_FLAG_HANGING
  • ACT_FLAG_IDLE
  • ACT_FLAG_INTANGIBLE
  • ACT_FLAG_INVULNERABLE
  • ACT_FLAG_METAL_WATER
  • ACT_FLAG_MOVING
  • ACT_FLAG_ON_POLE
  • ACT_FLAG_PAUSE_EXIT
  • ACT_FLAG_RIDING_SHELL
  • ACT_FLAG_SHORT_HITBOX
  • ACT_FLAG_STATIONARY
  • ACT_FLAG_SWIMMING
  • ACT_FLAG_SWIMMING_OR_FLYING
  • ACT_FLAG_THROWING
  • ACT_FLAG_WATER_OR_TEXT
  • ACT_FLUTTER_KICK
  • ACT_FLYING
  • ACT_FLYING_TRIPLE_JUMP
  • ACT_FORWARD_AIR_KB
  • ACT_FORWARD_GROUND_KB
  • ACT_FORWARD_ROLLOUT
  • ACT_FORWARD_WATER_KB
  • ACT_FREEFALL
  • ACT_FREEFALL_LAND
  • ACT_FREEFALL_LAND_STOP
  • ACT_GETTING_BLOWN
  • ACT_GRABBED
  • ACT_GRAB_POLE_FAST
  • ACT_GRAB_POLE_SLOW
  • ACT_GROUND_BONK
  • ACT_GROUND_POUND
  • ACT_GROUND_POUND_LAND
  • ACT_GROUP_AIRBORNE
  • ACT_GROUP_AUTOMATIC
  • ACT_GROUP_CUTSCENE
  • ACT_GROUP_MASK
  • ACT_GROUP_MOVING
  • ACT_GROUP_OBJECT
  • ACT_GROUP_STATIONARY
  • ACT_GROUP_SUBMERGED
  • ACT_HANGING
  • ACT_HANG_MOVING
  • ACT_HARD_BACKWARD_AIR_KB
  • ACT_HARD_BACKWARD_GROUND_KB
  • ACT_HARD_FORWARD_AIR_KB
  • ACT_HARD_FORWARD_GROUND_KB
  • ACT_HEAD_STUCK_IN_GROUND
  • ACT_HEAVY_THROW
  • ACT_HOLDING_BOWSER
  • ACT_HOLDING_POLE
  • ACT_HOLD_BEGIN_SLIDING
  • ACT_HOLD_BREASTSTROKE
  • ACT_HOLD_BUTT_SLIDE
  • ACT_HOLD_BUTT_SLIDE_AIR
  • ACT_HOLD_BUTT_SLIDE_STOP
  • ACT_HOLD_DECELERATING
  • ACT_HOLD_FLUTTER_KICK
  • ACT_HOLD_FREEFALL
  • ACT_HOLD_FREEFALL_LAND
  • ACT_HOLD_FREEFALL_LAND_STOP
  • ACT_HOLD_HEAVY_IDLE
  • ACT_HOLD_HEAVY_WALKING
  • ACT_HOLD_IDLE
  • ACT_HOLD_JUMP
  • ACT_HOLD_JUMP_LAND
  • ACT_HOLD_JUMP_LAND_STOP
  • ACT_HOLD_METAL_WATER_FALLING
  • ACT_HOLD_METAL_WATER_FALL_LAND
  • ACT_HOLD_METAL_WATER_JUMP
  • ACT_HOLD_METAL_WATER_JUMP_LAND
  • ACT_HOLD_METAL_WATER_STANDING
  • ACT_HOLD_METAL_WATER_WALKING
  • ACT_HOLD_PANTING_UNUSED
  • ACT_HOLD_QUICKSAND_JUMP_LAND
  • ACT_HOLD_STOMACH_SLIDE
  • ACT_HOLD_SWIMMING_END
  • ACT_HOLD_WALKING
  • ACT_HOLD_WATER_ACTION_END
  • ACT_HOLD_WATER_IDLE
  • ACT_HOLD_WATER_JUMP
  • ACT_IDLE
  • ACT_ID_MASK
  • ACT_INTRO_CUTSCENE
  • ACT_IN_CANNON
  • ACT_IN_QUICKSAND
  • ACT_JUMBO_STAR_CUTSCENE
  • ACT_JUMP
  • ACT_JUMP_KICK
  • ACT_JUMP_LAND
  • ACT_JUMP_LAND_STOP
  • ACT_LAVA_BOOST
  • ACT_LAVA_BOOST_LAND
  • ACT_LEDGE_CLIMB_DOWN
  • ACT_LEDGE_CLIMB_FAST
  • ACT_LEDGE_CLIMB_SLOW_1
  • ACT_LEDGE_CLIMB_SLOW_2
  • ACT_LEDGE_GRAB
  • ACT_LONG_JUMP
  • ACT_LONG_JUMP_LAND
  • ACT_LONG_JUMP_LAND_STOP
  • ACT_METAL_WATER_FALLING
  • ACT_METAL_WATER_FALL_LAND
  • ACT_METAL_WATER_JUMP
  • ACT_METAL_WATER_JUMP_LAND
  • ACT_METAL_WATER_STANDING
  • ACT_METAL_WATER_WALKING
  • ACT_MOVE_PUNCHING
  • ACT_PANTING
  • ACT_PICKING_UP
  • ACT_PICKING_UP_BOWSER
  • ACT_PLACING_DOWN
  • ACT_PULLING_DOOR
  • ACT_PUNCHING
  • ACT_PUSHING_DOOR
  • ACT_PUTTING_ON_CAP
  • ACT_QUICKSAND_DEATH
  • ACT_QUICKSAND_JUMP_LAND
  • ACT_READING_AUTOMATIC_DIALOG
  • ACT_READING_NPC_DIALOG
  • ACT_READING_SIGN
  • ACT_RELEASING_BOWSER
  • ACT_RIDING_HOOT
  • ACT_RIDING_SHELL_FALL
  • ACT_RIDING_SHELL_GROUND
  • ACT_RIDING_SHELL_JUMP
  • ACT_SHIVERING
  • ACT_SHOCKED
  • ACT_SHOCKWAVE_BOUNCE
  • ACT_SHOT_FROM_CANNON
  • ACT_SIDE_FLIP
  • ACT_SIDE_FLIP_LAND
  • ACT_SIDE_FLIP_LAND_STOP
  • ACT_SLEEPING
  • ACT_SLIDE_KICK
  • ACT_SLIDE_KICK_SLIDE
  • ACT_SLIDE_KICK_SLIDE_STOP
  • ACT_SOFT_BACKWARD_GROUND_KB
  • ACT_SOFT_BONK
  • ACT_SOFT_FORWARD_GROUND_KB
  • ACT_SPAWN_NO_SPIN_AIRBORNE
  • ACT_SPAWN_NO_SPIN_LANDING
  • ACT_SPAWN_SPIN_AIRBORNE
  • ACT_SPAWN_SPIN_LANDING
  • ACT_SPECIAL_DEATH_EXIT
  • ACT_SPECIAL_EXIT_AIRBORNE
  • ACT_SPECIAL_TRIPLE_JUMP
  • ACT_SQUISHED
  • ACT_STANDING_AGAINST_WALL
  • ACT_STANDING_DEATH
  • ACT_START_CRAWLING
  • ACT_START_CROUCHING
  • ACT_START_HANGING
  • ACT_START_SLEEPING
  • ACT_STAR_DANCE_EXIT
  • ACT_STAR_DANCE_NO_EXIT
  • ACT_STAR_DANCE_WATER
  • ACT_STEEP_JUMP
  • ACT_STOMACH_SLIDE
  • ACT_STOMACH_SLIDE_STOP
  • ACT_STOP_CRAWLING
  • ACT_STOP_CROUCHING
  • ACT_SUFFOCATION
  • ACT_SWIMMING_END
  • ACT_TELEPORT_FADE_IN
  • ACT_TELEPORT_FADE_OUT
  • ACT_THROWING
  • ACT_THROWN_BACKWARD
  • ACT_THROWN_FORWARD
  • ACT_TOP_OF_POLE
  • ACT_TOP_OF_POLE_JUMP
  • ACT_TOP_OF_POLE_TRANSITION
  • ACT_TORNADO_TWIRLING
  • ACT_TRIPLE_JUMP
  • ACT_TRIPLE_JUMP_LAND
  • ACT_TRIPLE_JUMP_LAND_STOP
  • ACT_TURNING_AROUND
  • ACT_TWIRLING
  • ACT_TWIRL_LAND
  • ACT_UNINITIALIZED
  • ACT_UNKNOWN_0002020E
  • ACT_UNLOCKING_KEY_DOOR
  • ACT_UNLOCKING_STAR_DOOR
  • ACT_UNUSED_DEATH_EXIT
  • ACT_VERTICAL_WIND
  • ACT_WAITING_FOR_DIALOG
  • ACT_WAKING_UP
  • ACT_WALKING
  • ACT_WALL_KICK_AIR
  • ACT_WARP_DOOR_SPAWN
  • ACT_WATER_ACTION_END
  • ACT_WATER_DEATH
  • ACT_WATER_IDLE
  • ACT_WATER_JUMP
  • ACT_WATER_PLUNGE
  • ACT_WATER_PUNCH
  • ACT_WATER_SHELL_SWIMMING
  • ACT_WATER_SHOCKED
  • ACT_WATER_THROW
  • AIR_STEP_CHECK_HANG
  • AIR_STEP_CHECK_LEDGE_GRAB
  • AIR_STEP_GRABBED_CEILING
  • AIR_STEP_GRABBED_LEDGE
  • AIR_STEP_HIT_LAVA_WALL
  • AIR_STEP_HIT_WALL
  • AIR_STEP_LANDED
  • AIR_STEP_NONE
  • C_BUTTONS
  • END_DEMO
  • GROUND_STEP_HIT_WALL
  • GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS
  • GROUND_STEP_HIT_WALL_STOP_QSTEPS
  • GROUND_STEP_LEFT_GROUND
  • GROUND_STEP_NONE
  • INPUT_ABOVE_SLIDE
  • INPUT_A_DOWN
  • INPUT_A_PRESSED
  • INPUT_B_PRESSED
  • INPUT_FIRST_PERSON
  • INPUT_INTERACT_OBJ_GRABBABLE
  • INPUT_IN_POISON_GAS
  • INPUT_IN_WATER
  • INPUT_NONZERO_ANALOG
  • INPUT_OFF_FLOOR
  • INPUT_SQUISHED
  • INPUT_UNKNOWN_10
  • INPUT_UNKNOWN_12
  • INPUT_ZERO_MOVEMENT
  • INPUT_Z_DOWN
  • INPUT_Z_PRESSED
  • LAYER_ALPHA
  • LAYER_FORCE
  • LAYER_OPAQUE
  • LAYER_OPAQUE_DECAL
  • LAYER_OPAQUE_INTER
  • LAYER_TRANSPARENT
  • LAYER_TRANSPARENT_DECAL
  • LAYER_TRANSPARENT_INTER
  • MARIO_ACTION_SOUND_PLAYED
  • MARIO_CAPS
  • MARIO_CAP_IN_HAND
  • MARIO_CAP_ON_HEAD
  • MARIO_KICKING
  • MARIO_MARIO_SOUND_PLAYED
  • MARIO_METAL_CAP
  • MARIO_METAL_SHOCK
  • MARIO_NORMAL_CAP
  • MARIO_PUNCHING
  • MARIO_SPECIAL_CAPS
  • MARIO_TELEPORTING
  • MARIO_TRIPPING
  • MARIO_UNKNOWN_08
  • MARIO_UNKNOWN_13
  • MARIO_UNKNOWN_18
  • MARIO_UNKNOWN_25
  • MARIO_UNKNOWN_30
  • MARIO_UNKNOWN_31
  • MARIO_VANISH_CAP
  • MARIO_WING_CAP
  • MODEL_STATE_METAL
  • MODEL_STATE_NOISE_ALPHA
  • PARTICLE_19
  • PARTICLE_2
  • PARTICLE_BREATH
  • PARTICLE_BUBBLE
  • PARTICLE_DIRT
  • PARTICLE_DUST
  • PARTICLE_FIRE
  • PARTICLE_HORIZONTAL_STAR
  • PARTICLE_IDLE_WATER_WAVE
  • PARTICLE_LEAF
  • PARTICLE_MIST_CIRCLE
  • PARTICLE_PLUNGE_BUBBLE
  • PARTICLE_SHALLOW_WATER_SPLASH
  • PARTICLE_SHALLOW_WATER_WAVE
  • PARTICLE_SNOW
  • PARTICLE_SPARKLES
  • PARTICLE_TRIANGLE
  • PARTICLE_VERTICAL_STAR
  • PARTICLE_WATER_SPLASH
  • PARTICLE_WAVE_TRAIL
  • VALID_BUTTONS
  • WATER_STEP_CANCELLED
  • WATER_STEP_HIT_CEILING
  • WATER_STEP_HIT_FLOOR
  • WATER_STEP_HIT_WALL
  • WATER_STEP_NONE

smlua_hooks.h

enum LuaHookedEventType

Identifier Value
HOOK_UPDATE 0
HOOK_MARIO_UPDATE 1
HOOK_BEFORE_MARIO_UPDATE 2
HOOK_ON_SET_MARIO_ACTION 3
HOOK_BEFORE_PHYS_STEP 4
HOOK_ON_PVP_ATTACK 5
HOOK_ON_PLAYER_CONNECTED 6
HOOK_ON_PLAYER_DISCONNECTED 7
HOOK_ON_HUD_RENDER 8
HOOK_ON_INTERACT 9
HOOK_MAX 10

smlua_model_utils.h

enum ModelExtendedId

Identifier Value
E_MODEL_NONE 0
E_MODEL_MARIO 1
E_MODEL_SMOKE 2
E_MODEL_SPARKLES 3
E_MODEL_BUBBLE 4
E_MODEL_SMALL_WATER_SPLASH 5
E_MODEL_IDLE_WATER_WAVE 6
E_MODEL_WATER_SPLASH 7
E_MODEL_WAVE_TRAIL 8
E_MODEL_YELLOW_COIN 9
E_MODEL_STAR 10
E_MODEL_TRANSPARENT_STAR 11
E_MODEL_WOODEN_SIGNPOST 12
E_MODEL_WHITE_PARTICLE_SMALL 13
E_MODEL_RED_FLAME 14
E_MODEL_BLUE_FLAME 15
E_MODEL_BURN_SMOKE 16
E_MODEL_LEAVES 17
E_MODEL_PURPLE_MARBLE 18
E_MODEL_FISH 19
E_MODEL_FISH_SHADOW 20
E_MODEL_SPARKLES_ANIMATION 21
E_MODEL_SAND_DUST 22
E_MODEL_BUTTERFLY 23
E_MODEL_BURN_SMOKE_UNUSED 24
E_MODEL_PEBBLE 25
E_MODEL_MIST 26
E_MODEL_WHITE_PUFF 27
E_MODEL_WHITE_PARTICLE_DL 28
E_MODEL_WHITE_PARTICLE 29
E_MODEL_YELLOW_COIN_NO_SHADOW 30
E_MODEL_BLUE_COIN 31
E_MODEL_BLUE_COIN_NO_SHADOW 32
E_MODEL_MARIOS_WINGED_METAL_CAP 33
E_MODEL_MARIOS_METAL_CAP 34
E_MODEL_MARIOS_WING_CAP 35
E_MODEL_MARIOS_CAP 36
E_MODEL_BOWSER_KEY_CUTSCENE 37
E_MODEL_BOWSER_KEY 38
E_MODEL_RED_FLAME_SHADOW 39
E_MODEL_1UP 40
E_MODEL_RED_COIN 41
E_MODEL_RED_COIN_NO_SHADOW 42
E_MODEL_NUMBER 43
E_MODEL_EXPLOSION 44
E_MODEL_DIRT_ANIMATION 45
E_MODEL_CARTOON_STAR 46
E_MODEL_BLUE_COIN_SWITCH 47
E_MODEL_AMP 48
E_MODEL_PURPLE_SWITCH 49
E_MODEL_CHECKERBOARD_PLATFORM 50
E_MODEL_BREAKABLE_BOX 51
E_MODEL_BREAKABLE_BOX_SMALL 52
E_MODEL_EXCLAMATION_BOX_OUTLINE 53
E_MODEL_EXCLAMATION_BOX 54
E_MODEL_GOOMBA 55
E_MODEL_EXCLAMATION_POINT 56
E_MODEL_KOOPA_SHELL 57
E_MODEL_METAL_BOX 58
E_MODEL_METAL_BOX_DL 59
E_MODEL_BLACK_BOBOMB 60
E_MODEL_BOBOMB_BUDDY 61
E_MODEL_DL_CANNON_LID 62
E_MODEL_BOWLING_BALL 63
E_MODEL_CANNON_BARREL 64
E_MODEL_CANNON_BASE 65
E_MODEL_HEART 66
E_MODEL_FLYGUY 67
E_MODEL_CHUCKYA 68
E_MODEL_TRAJECTORY_MARKER_BALL 69
E_MODEL_BULLET_BILL 70
E_MODEL_YELLOW_SPHERE 71
E_MODEL_HOOT 72
E_MODEL_YOSHI_EGG 73
E_MODEL_THWOMP 74
E_MODEL_HEAVE_HO 75
E_MODEL_BLARGG 76
E_MODEL_BULLY 77
E_MODEL_BULLY_BOSS 78
E_MODEL_WATER_BOMB 79
E_MODEL_WATER_BOMB_SHADOW 80
E_MODEL_KING_BOBOMB 81
E_MODEL_MANTA_RAY 82
E_MODEL_UNAGI 83
E_MODEL_SUSHI 84
E_MODEL_DL_WHIRLPOOL 85
E_MODEL_CLAM_SHELL 86
E_MODEL_POKEY_HEAD 87
E_MODEL_POKEY_BODY_PART 88
E_MODEL_TWEESTER 89
E_MODEL_KLEPTO 90
E_MODEL_EYEROK_LEFT_HAND 91
E_MODEL_EYEROK_RIGHT_HAND 92
E_MODEL_DL_MONTY_MOLE_HOLE 93
E_MODEL_MONTY_MOLE 94
E_MODEL_UKIKI 95
E_MODEL_FWOOSH 96
E_MODEL_SPINDRIFT 97
E_MODEL_MR_BLIZZARD_HIDDEN 98
E_MODEL_MR_BLIZZARD 99
E_MODEL_PENGUIN 100
E_MODEL_CAP_SWITCH_EXCLAMATION 101
E_MODEL_CAP_SWITCH 102
E_MODEL_CAP_SWITCH_BASE 103
E_MODEL_BOO 104
E_MODEL_BETA_BOO_KEY 105
E_MODEL_HAUNTED_CHAIR 106
E_MODEL_MAD_PIANO 107
E_MODEL_BOOKEND_PART 108
E_MODEL_BOOKEND 109
E_MODEL_HAUNTED_CAGE 110
E_MODEL_BIRDS 111
E_MODEL_PEACH 112
E_MODEL_YOSHI 113
E_MODEL_ENEMY_LAKITU 114
E_MODEL_SPINY_BALL 115
E_MODEL_SPINY 116
E_MODEL_WIGGLER_HEAD 117
E_MODEL_WIGGLER_BODY 118
E_MODEL_BUBBA 119
E_MODEL_BOWSER 120
E_MODEL_BOWSER_BOMB_CHILD_OBJ 121
E_MODEL_BOWSER_BOMB 122
E_MODEL_BOWSER_SMOKE 123
E_MODEL_BOWSER_FLAMES 124
E_MODEL_BOWSER_WAVE 125
E_MODEL_BOWSER2 126
E_MODEL_BUB 127
E_MODEL_TREASURE_CHEST_BASE 128
E_MODEL_TREASURE_CHEST_LID 129
E_MODEL_CYAN_FISH 130
E_MODEL_WATER_RING 131
E_MODEL_WATER_MINE 132
E_MODEL_SEAWEED 133
E_MODEL_SKEETER 134
E_MODEL_PIRANHA_PLANT 135
E_MODEL_WHOMP 136
E_MODEL_KOOPA_WITH_SHELL 137
E_MODEL_KOOPA_WITHOUT_SHELL 138
E_MODEL_METALLIC_BALL 139
E_MODEL_CHAIN_CHOMP 140
E_MODEL_KOOPA_FLAG 141
E_MODEL_WOODEN_POST 142
E_MODEL_MIPS 143
E_MODEL_BOO_CASTLE 144
E_MODEL_LAKITU 145
E_MODEL_TOAD 146
E_MODEL_CHILL_BULLY 147
E_MODEL_BIG_CHILL_BULLY 148
E_MODEL_MONEYBAG 149
E_MODEL_SWOOP 150
E_MODEL_SCUTTLEBUG 151
E_MODEL_MR_I_IRIS 152
E_MODEL_MR_I 153
E_MODEL_DORRIE 154
E_MODEL_SNUFIT 155
E_MODEL_BUBBLY_TREE 156
E_MODEL_COURTYARD_SPIKY_TREE 157
E_MODEL_SNOW_TREE 158
E_MODEL_PALM_TREE 159
E_MODEL_CASTLE_CASTLE_DOOR 160
E_MODEL_BBH_HAUNTED_DOOR 161
E_MODEL_HMC_WOODEN_DOOR 162
E_MODEL_HMC_METAL_DOOR 163
E_MODEL_HMC_HAZY_MAZE_DOOR 164
E_MODEL_CASTLE_DOOR_0_STARS 165
E_MODEL_CASTLE_DOOR_1_STAR 166
E_MODEL_CASTLE_DOOR_3_STARS 167
E_MODEL_CASTLE_KEY_DOOR 168
E_MODEL_CCM_CABIN_DOOR 169
E_MODEL_CASTLE_METAL_DOOR 170
E_MODEL_CASTLE_GROUNDS_METAL_DOOR 171
E_MODEL_WF_TOWER_TRAPEZOID_PLATORM 172
E_MODEL_WF_TOWER_SQUARE_PLATORM 173
E_MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED 174
E_MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR 175
E_MODEL_BBH_STAIRCASE_STEP 176
E_MODEL_BBH_TILTING_FLOOR_PLATFORM 177
E_MODEL_BBH_TUMBLING_PLATFORM 178
E_MODEL_BBH_TUMBLING_PLATFORM_PART 179
E_MODEL_BBH_MOVING_BOOKSHELF 180
E_MODEL_BBH_MESH_ELEVATOR 181
E_MODEL_BBH_MERRY_GO_ROUND 182
E_MODEL_BBH_WOODEN_TOMB 183
E_MODEL_CCM_ROPEWAY_LIFT 184
E_MODEL_CCM_SNOWMAN_HEAD 185
E_MODEL_CASTLE_BOWSER_TRAP 186
E_MODEL_CASTLE_WATER_LEVEL_PILLAR 187
E_MODEL_CASTLE_CLOCK_MINUTE_HAND 188
E_MODEL_CASTLE_CLOCK_HOUR_HAND 189
E_MODEL_CASTLE_CLOCK_PENDULUM 190
E_MODEL_HMC_METAL_PLATFORM 191
E_MODEL_HMC_METAL_ARROW_PLATFORM 192
E_MODEL_HMC_ELEVATOR_PLATFORM 193
E_MODEL_HMC_ROLLING_ROCK 194
E_MODEL_HMC_ROCK_PIECE 195
E_MODEL_HMC_ROCK_SMALL_PIECE 196
E_MODEL_HMC_RED_GRILLS 197
E_MODEL_SSL_PYRAMID_TOP 198
E_MODEL_SSL_GRINDEL 199
E_MODEL_SSL_SPINDEL 200
E_MODEL_SSL_MOVING_PYRAMID_WALL 201
E_MODEL_SSL_PYRAMID_ELEVATOR 202
E_MODEL_BOB_CHAIN_CHOMP_GATE 203
E_MODEL_BOB_SEESAW_PLATFORM 204
E_MODEL_BOB_BARS_GRILLS 205
E_MODEL_SL_SNOW_TRIANGLE 206
E_MODEL_SL_CRACKED_ICE 207
E_MODEL_SL_CRACKED_ICE_CHUNK 208
E_MODEL_WDW_SQUARE_FLOATING_PLATFORM 209
E_MODEL_WDW_ARROW_LIFT 210
E_MODEL_WDW_WATER_LEVEL_DIAMOND 211
E_MODEL_WDW_HIDDEN_PLATFORM 212
E_MODEL_WDW_EXPRESS_ELEVATOR 213
E_MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM 214
E_MODEL_WDW_ROTATING_PLATFORM 215
E_MODEL_JRB_SHIP_LEFT_HALF_PART 216
E_MODEL_JRB_SHIP_BACK_LEFT_PART 217
E_MODEL_JRB_SHIP_RIGHT_HALF_PART 218
E_MODEL_JRB_SHIP_BACK_RIGHT_PART 219
E_MODEL_JRB_SUNKEN_SHIP 220
E_MODEL_JRB_SUNKEN_SHIP_BACK 221
E_MODEL_JRB_ROCK 222
E_MODEL_JRB_SLIDING_BOX 223
E_MODEL_JRB_FALLING_PILLAR 224
E_MODEL_JRB_FALLING_PILLAR_BASE 225
E_MODEL_JRB_FLOATING_PLATFORM 226
E_MODEL_THI_HUGE_ISLAND_TOP 227
E_MODEL_THI_TINY_ISLAND_TOP 228
E_MODEL_TTC_ROTATING_CUBE 229
E_MODEL_TTC_ROTATING_PRISM 230
E_MODEL_TTC_PENDULUM 231
E_MODEL_TTC_LARGE_TREADMILL 232
E_MODEL_TTC_SMALL_TREADMILL 233
E_MODEL_TTC_PUSH_BLOCK 234
E_MODEL_TTC_ROTATING_HEXAGON 235
E_MODEL_TTC_ROTATING_TRIANGLE 236
E_MODEL_TTC_PIT_BLOCK 237
E_MODEL_TTC_PIT_BLOCK_UNUSED 238
E_MODEL_TTC_ELEVATOR_PLATFORM 239
E_MODEL_TTC_CLOCK_HAND 240
E_MODEL_TTC_SPINNER 241
E_MODEL_TTC_SMALL_GEAR 242
E_MODEL_TTC_LARGE_GEAR 243
E_MODEL_RR_SLIDING_PLATFORM 244
E_MODEL_RR_FLYING_CARPET 245
E_MODEL_RR_OCTAGONAL_PLATFORM 246
E_MODEL_RR_ROTATING_BRIDGE_PLATFORM 247
E_MODEL_RR_TRIANGLE_PLATFORM 248
E_MODEL_RR_CRUISER_WING 249
E_MODEL_RR_SEESAW_PLATFORM 250
E_MODEL_RR_L_SHAPED_PLATFORM 251
E_MODEL_RR_SWINGING_PLATFORM 252
E_MODEL_RR_DONUT_PLATFORM 253
E_MODEL_RR_ELEVATOR_PLATFORM 254
E_MODEL_RR_TRICKY_TRIANGLES 255
E_MODEL_RR_TRICKY_TRIANGLES_FRAME1 256
E_MODEL_RR_TRICKY_TRIANGLES_FRAME2 257
E_MODEL_RR_TRICKY_TRIANGLES_FRAME3 258
E_MODEL_RR_TRICKY_TRIANGLES_FRAME4 259
E_MODEL_BITDW_SQUARE_PLATFORM 260
E_MODEL_BITDW_SEESAW_PLATFORM 261
E_MODEL_BITDW_SLIDING_PLATFORM 262
E_MODEL_BITDW_FERRIS_WHEEL_AXLE 263
E_MODEL_BITDW_BLUE_PLATFORM 264
E_MODEL_BITDW_STAIRCASE_FRAME4 265
E_MODEL_BITDW_STAIRCASE_FRAME3 266
E_MODEL_BITDW_STAIRCASE_FRAME2 267
E_MODEL_BITDW_STAIRCASE_FRAME1 268
E_MODEL_BITDW_STAIRCASE 269
E_MODEL_BITFS_PLATFORM_ON_TRACK 270
E_MODEL_BITFS_TILTING_SQUARE_PLATFORM 271
E_MODEL_BITFS_SINKING_PLATFORMS 272
E_MODEL_BITFS_BLUE_POLE 273
E_MODEL_BITFS_SINKING_CAGE_PLATFORM 274
E_MODEL_BITFS_ELEVATOR 275
E_MODEL_BITFS_STRETCHING_PLATFORMS 276
E_MODEL_BITFS_SEESAW_PLATFORM 277
E_MODEL_BITFS_MOVING_SQUARE_PLATFORM 278
E_MODEL_BITFS_SLIDING_PLATFORM 279
E_MODEL_BITFS_TUMBLING_PLATFORM_PART 280
E_MODEL_BITFS_TUMBLING_PLATFORM 281
E_MODEL_BITS_SLIDING_PLATFORM 282
E_MODEL_BITS_TWIN_SLIDING_PLATFORMS 283
E_MODEL_BITS_OCTAGONAL_PLATFORM 284
E_MODEL_BITS_BLUE_PLATFORM 285
E_MODEL_BITS_FERRIS_WHEEL_AXLE 286
E_MODEL_BITS_ARROW_PLATFORM 287
E_MODEL_BITS_SEESAW_PLATFORM 288
E_MODEL_BITS_TILTING_W_PLATFORM 289
E_MODEL_BITS_STAIRCASE 290
E_MODEL_BITS_STAIRCASE_FRAME1 291
E_MODEL_BITS_STAIRCASE_FRAME2 292
E_MODEL_BITS_STAIRCASE_FRAME3 293
E_MODEL_BITS_STAIRCASE_FRAME4 294
E_MODEL_BITS_WARP_PIPE 295
E_MODEL_LLL_DRAWBRIDGE_PART 296
E_MODEL_LLL_ROTATING_BLOCK_FIRE_BARS 297
E_MODEL_LLL_ROTATING_HEXAGONAL_RING 298
E_MODEL_LLL_SINKING_RECTANGULAR_PLATFORM 299
E_MODEL_LLL_SINKING_SQUARE_PLATFORMS 300
E_MODEL_LLL_TILTING_SQUARE_PLATFORM 301
E_MODEL_LLL_BOWSER_PIECE_1 302
E_MODEL_LLL_BOWSER_PIECE_2 303
E_MODEL_LLL_BOWSER_PIECE_3 304
E_MODEL_LLL_BOWSER_PIECE_4 305
E_MODEL_LLL_BOWSER_PIECE_5 306
E_MODEL_LLL_BOWSER_PIECE_6 307
E_MODEL_LLL_BOWSER_PIECE_7 308
E_MODEL_LLL_BOWSER_PIECE_8 309
E_MODEL_LLL_BOWSER_PIECE_9 310
E_MODEL_LLL_BOWSER_PIECE_10 311
E_MODEL_LLL_BOWSER_PIECE_11 312
E_MODEL_LLL_BOWSER_PIECE_12 313
E_MODEL_LLL_BOWSER_PIECE_13 314
E_MODEL_LLL_BOWSER_PIECE_14 315
E_MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM 316
E_MODEL_LLL_SINKING_ROCK_BLOCK 317
E_MODEL_LLL_ROLLING_LOG 318
E_MODEL_LLL_WOOD_BRIDGE 319
E_MODEL_LLL_LARGE_WOOD_BRIDGE 320
E_MODEL_LLL_FALLING_PLATFORM 321
E_MODEL_LLL_LARGE_FALLING_PLATFORM 322
E_MODEL_LLL_VOLCANO_FALLING_TRAP 323
E_MODEL_DDD_BOWSER_SUB_DOOR 324
E_MODEL_DDD_BOWSER_SUB 325
E_MODEL_DDD_POLE 326
E_MODEL_WF_BREAKABLE_WALL_RIGHT 327
E_MODEL_WF_BREAKABLE_WALL_LEFT 328
E_MODEL_WF_KICKABLE_BOARD 329
E_MODEL_WF_TOWER_DOOR 330
E_MODEL_WF_KICKABLE_BOARD_FELLED 331
E_MODEL_CASTLE_GROUNDS_VCUTM_GRILL 332
E_MODEL_CASTLE_GROUNDS_FLAG 333
E_MODEL_CASTLE_GROUNDS_CANNON_GRILL 334
E_MODEL_BOWSER_2_TILTING_ARENA 335
E_MODEL_BOWSER_3_FALLING_PLATFORM_1 336
E_MODEL_BOWSER_3_FALLING_PLATFORM_2 337
E_MODEL_BOWSER_3_FALLING_PLATFORM_3 338
E_MODEL_BOWSER_3_FALLING_PLATFORM_4 339
E_MODEL_BOWSER_3_FALLING_PLATFORM_5 340
E_MODEL_BOWSER_3_FALLING_PLATFORM_6 341
E_MODEL_BOWSER_3_FALLING_PLATFORM_7 342
E_MODEL_BOWSER_3_FALLING_PLATFORM_8 343
E_MODEL_BOWSER_3_FALLING_PLATFORM_9 344
E_MODEL_BOWSER_3_FALLING_PLATFORM_10 345
E_MODEL_TTM_ROLLING_LOG 346
E_MODEL_TTM_STAR_CAGE 347
E_MODEL_TTM_BLUE_SMILEY 348
E_MODEL_TTM_YELLOW_SMILEY 349
E_MODEL_TTM_STAR_SMILEY 350
E_MODEL_TTM_MOON_SMILEY 351
E_MODEL_BUBBLE_PLAYER 352
E_MODEL_LUIGI 353
E_MODEL_LUIGIS_CAP 354
E_MODEL_LUIGIS_METAL_CAP 355
E_MODEL_LUIGIS_WING_CAP 356
E_MODEL_LUIGIS_WINGED_METAL_CAP 357
E_MODEL_TOAD_PLAYER 358
E_MODEL_TOADS_CAP 359
E_MODEL_TOADS_METAL_CAP 360
E_MODEL_TOADS_WING_CAP 361
E_MODEL_WALUIGI 362
E_MODEL_WALUIGIS_CAP 363
E_MODEL_WALUIGIS_METAL_CAP 364
E_MODEL_WALUIGIS_WING_CAP 365
E_MODEL_WALUIGIS_WINGED_METAL_CAP 366
E_MODEL_WARIO 367
E_MODEL_WARIOS_CAP 368
E_MODEL_WARIOS_METAL_CAP 369
E_MODEL_WARIOS_WING_CAP 370
E_MODEL_WARIOS_WINGED_METAL_CAP 371
E_MODEL_MAX 372

types.h

  • ANIM_FLAG_2
  • ANIM_FLAG_5
  • ANIM_FLAG_6
  • ANIM_FLAG_7
  • ANIM_FLAG_FORWARD
  • ANIM_FLAG_HOR_TRANS
  • ANIM_FLAG_NOLOOP
  • ANIM_FLAG_VERT_TRANS
  • MAX_PLAYERS
  • PLAY_MODE_CHANGE_AREA
  • PLAY_MODE_CHANGE_LEVEL
  • PLAY_MODE_FRAME_ADVANCE
  • PLAY_MODE_NORMAL
  • PLAY_MODE_PAUSED

enum SpTaskState

Identifier Value
SPTASK_STATE_NOT_STARTED 0
SPTASK_STATE_RUNNING 1
SPTASK_STATE_INTERRUPTED 2
SPTASK_STATE_FINISHED 3
SPTASK_STATE_FINISHED_DP 4