sm64coopdx/levels/castle_inside/clock_hour_hand/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

92 lines
4.2 KiB
C

#include "pc/rom_assets.h"
// 0x070589C0 - 0x070589D8
static const Lights1 inside_castle_seg7_lights_070589C0 = gdSPDefLights1(
0x3f, 0x33, 0x19,
0xff, 0xcc, 0x65, 0x28, 0x28, 0x28
);
// 0x070589D8 - 0x070589F0
static const Lights1 inside_castle_seg7_lights_070589D8 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x070589F0 - 0x07058AF0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070589F0, 0x00396340, 232834, 0x000589f0, 256);
// 0x07058AF0 - 0x07058BD0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058AF0, 0x00396340, 232834, 0x00058af0, 224);
// 0x07058BD0 - 0x07058CD0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058BD0, 0x00396340, 232834, 0x00058bd0, 256);
// 0x07058CD0 - 0x07058DB0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058CD0, 0x00396340, 232834, 0x00058cd0, 224);
// 0x07058DB0 - 0x07058E50
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058DB0, 0x00396340, 232834, 0x00058db0, 160);
// 0x07058E50 - 0x07058F50
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058E50, 0x00396340, 232834, 0x00058e50, 256);
// 0x07058F50 - 0x07058FC0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058F50, 0x00396340, 232834, 0x00058f50, 112);
// 0x07058FC0 - 0x07059190
static const Gfx inside_castle_seg7_dl_07058FC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09004800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_070589C0.l, 1),
gsSPLight(&inside_castle_seg7_lights_070589C0.a, 2),
gsSPVertex(inside_castle_seg7_vertex_070589F0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 4, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles( 8, 10, 14, 0x0, 11, 15, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07058AF0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles( 3, 10, 4, 0x0, 11, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07058BD0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 5, 4, 13, 0x0),
gsSP2Triangles(10, 12, 14, 0x0, 5, 13, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07058CD0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 4, 6, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07058DB0, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0),
gsSPLight(&inside_castle_seg7_lights_070589D8.l, 1),
gsSPLight(&inside_castle_seg7_lights_070589D8.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07058E50, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 3, 7, 4, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07058F50, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 3, 6, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x07059190 - 0x07059200
const Gfx inside_castle_seg7_dl_07059190[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07058FC0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};