#include "pc/rom_assets.h" // 0x070589C0 - 0x070589D8 static const Lights1 inside_castle_seg7_lights_070589C0 = gdSPDefLights1( 0x3f, 0x33, 0x19, 0xff, 0xcc, 0x65, 0x28, 0x28, 0x28 ); // 0x070589D8 - 0x070589F0 static const Lights1 inside_castle_seg7_lights_070589D8 = gdSPDefLights1( 0x3f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x070589F0 - 0x07058AF0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070589F0, 0x00396340, 232834, 0x000589f0, 256); // 0x07058AF0 - 0x07058BD0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058AF0, 0x00396340, 232834, 0x00058af0, 224); // 0x07058BD0 - 0x07058CD0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058BD0, 0x00396340, 232834, 0x00058bd0, 256); // 0x07058CD0 - 0x07058DB0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058CD0, 0x00396340, 232834, 0x00058cd0, 224); // 0x07058DB0 - 0x07058E50 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058DB0, 0x00396340, 232834, 0x00058db0, 160); // 0x07058E50 - 0x07058F50 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058E50, 0x00396340, 232834, 0x00058e50, 256); // 0x07058F50 - 0x07058FC0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058F50, 0x00396340, 232834, 0x00058f50, 112); // 0x07058FC0 - 0x07059190 static const Gfx inside_castle_seg7_dl_07058FC0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09004800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_070589C0.l, 1), gsSPLight(&inside_castle_seg7_lights_070589C0.a, 2), gsSPVertex(inside_castle_seg7_vertex_070589F0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 5, 4, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles( 8, 10, 14, 0x0, 11, 15, 12, 0x0), gsSPVertex(inside_castle_seg7_vertex_07058AF0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles( 3, 10, 4, 0x0, 11, 12, 13, 0x0), gsSPVertex(inside_castle_seg7_vertex_07058BD0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 5, 4, 13, 0x0), gsSP2Triangles(10, 12, 14, 0x0, 5, 13, 15, 0x0), gsSPVertex(inside_castle_seg7_vertex_07058CD0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 4, 6, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(inside_castle_seg7_vertex_07058DB0, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0), gsSPLight(&inside_castle_seg7_lights_070589D8.l, 1), gsSPLight(&inside_castle_seg7_lights_070589D8.a, 2), gsSPVertex(inside_castle_seg7_vertex_07058E50, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 6, 3, 0x0, 3, 7, 4, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0), gsSPVertex(inside_castle_seg7_vertex_07058F50, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 3, 6, 4, 0x0), gsSPEndDisplayList(), }; // 0x07059190 - 0x07059200 const Gfx inside_castle_seg7_dl_07059190[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(inside_castle_seg7_dl_07058FC0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };