mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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e5cb5e5e15
* Update built-in mods * Update nametags.lua
156 lines
No EOL
5.6 KiB
Lua
156 lines
No EOL
5.6 KiB
Lua
-- name: Nametags
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-- incompatible: nametags
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-- description: Nametags\nBy \\#ec7731\\Agent X\\#dcdcdc\\\n\nThis mod adds nametags to sm64ex-coop, this helps to easily identify other players without the player list, nametags can toggled on and off with \\#ffff00\\/nametag-distance 7000\\#dcdcdc\\ and \\#ffff00\\/nametag-distance 0\\#dcdcdc\\ respectively.
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MAX_SCALE = 0.32
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gGlobalSyncTable.dist = 7000
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gGlobalSyncTable.health = true
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showSelfTag = false
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for k, v in pairs(gActiveMods) do
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local name = v.name:lower()
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if v.enabled and (name:find("hide") or name:find("hns") or name:find("hunt")) then
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gGlobalSyncTable.dist = 0
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end
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end
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function on_or_off(value)
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if value then return "\\#00ff00\\ON" end
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return "\\#ff0000\\OFF"
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end
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function clamp(x, a, b)
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if x < a then return a end
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if x > b then return b end
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return x
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end
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--- @param m MarioState
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function active_player(m)
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local np = gNetworkPlayers[m.playerIndex]
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if m.playerIndex == 0 then
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return 1
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end
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if not np.connected then
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return 0
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end
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if np.currCourseNum ~= gNetworkPlayers[0].currCourseNum then
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return 0
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end
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if np.currActNum ~= gNetworkPlayers[0].currActNum then
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return 0
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end
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if np.currLevelNum ~= gNetworkPlayers[0].currLevelNum then
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return 0
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end
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if np.currAreaIndex ~= gNetworkPlayers[0].currAreaIndex then
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return 0
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end
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return is_player_active(m)
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end
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function if_then_else(cond, if_true, if_false)
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if cond then return if_true end
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return if_false
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end
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function djui_hud_set_adjusted_color(r, g, b, a)
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local multiplier = 1
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if is_game_paused() then multiplier = 0.5 end
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djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
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end
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function djui_hud_print_outlined_text(text, x, y, scale, r, g, b, a, outlineDarkness)
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-- render outline
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djui_hud_set_adjusted_color(r * outlineDarkness, g * outlineDarkness, b * outlineDarkness, a)
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djui_hud_print_text(text, x - (1*(scale*2)), y, scale)
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djui_hud_print_text(text, x + (1*(scale*2)), y, scale)
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djui_hud_print_text(text, x, y - (1*(scale*2)), scale)
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djui_hud_print_text(text, x, y + (1*(scale*2)), scale)
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-- render text
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djui_hud_set_adjusted_color(r, g, b, 255)
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djui_hud_print_text(text, x, y, scale)
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djui_hud_set_color(255, 255, 255, 255)
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end
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function name_without_hex(name)
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local s = ''
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local inSlash = false
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for i = 1, #name do
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local c = name:sub(i,i)
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if c == '\\' then
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inSlash = not inSlash
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elseif not inSlash then
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s = s .. c
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end
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end
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return s
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end
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function on_hud_render()
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if gGlobalSyncTable.dist == 0 or not gNetworkPlayers[0].currAreaSyncValid or obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_font(FONT_NORMAL)
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for i = if_then_else(showSelfTag, 0, 1), (MAX_PLAYERS - 1) do
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local m = gMarioStates[i]
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if active_player(m) ~= 0 and m.action ~= ACT_IN_CANNON and (m.playerIndex ~= 0 or (m.playerIndex == 0 and m.action ~= ACT_FIRST_PERSON)) then
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local out = { x = 0, y = 0, z = 0 }
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local pos = { x = m.marioObj.header.gfx.pos.x, y = m.pos.y + 210, z = m.marioObj.header.gfx.pos.z }
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djui_hud_world_pos_to_screen_pos(pos, out)
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local scale = MAX_SCALE
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if m.playerIndex ~= 0 and vec3f_dist(gMarioStates[0].pos, m.pos) > 1000 then
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scale = 0.5
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scale = scale + vec3f_dist(gMarioStates[0].pos, m.pos) / gGlobalSyncTable.dist
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scale = clamp(1 - scale, 0, MAX_SCALE)
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end
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local name = name_without_hex(gNetworkPlayers[i].name)
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local color = { r = 162, g = 202, b = 234 }
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network_player_palette_to_color(gNetworkPlayers[i], SHIRT, color)
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local measure = djui_hud_measure_text(name) * scale * 0.5
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local alpha = if_then_else(m.action ~= ACT_CROUCHING and m.action ~= ACT_START_CRAWLING and m.action ~= ACT_CRAWLING and m.action ~= ACT_STOP_CRAWLING, 255, 100)
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djui_hud_print_outlined_text(name, out.x - measure, out.y, scale, color.r, color.g, color.b, alpha, 0.25)
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if m.playerIndex ~= 0 and gGlobalSyncTable.health then
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djui_hud_set_adjusted_color(255, 255, 255, alpha)
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local healthScale = 75 * scale
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hud_render_power_meter(m.health, out.x - (healthScale * 0.5), out.y - healthScale, healthScale, healthScale)
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end
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end
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end
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end
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function on_nametag_distance_command(msg)
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local dist = tonumber(msg)
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if dist ~= nil then
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djui_chat_message_create("Set nametag distance to " .. msg)
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gGlobalSyncTable.dist = dist
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return true
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end
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return false
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end
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function on_show_health_command()
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gGlobalSyncTable.health = not gGlobalSyncTable.health
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djui_chat_message_create("Show health status: " .. on_or_off(gGlobalSyncTable.health))
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return true
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end
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function on_show_tag_command()
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showSelfTag = not showSelfTag
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djui_chat_message_create("Show my tag status: " .. on_or_off(showSelfTag))
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return true
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end
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hook_event(HOOK_ON_HUD_RENDER, on_hud_render)
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if network_is_server() then
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hook_chat_command("nametag-distance", "[number] set the distance at which nametags disappear, default is 7000, 0 turns nametags off", on_nametag_distance_command)
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hook_chat_command("show-health", "to toggle showing health above the nametag, default is \\#00ff00\\ON", on_show_health_command)
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end
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hook_chat_command("show-tag", "to toggle your own nametag on or off, default is \\#ff0000\\OFF", on_show_tag_command) |