-- name: Nametags -- incompatible: nametags -- description: Nametags\nBy \\#ec7731\\Agent X\\#dcdcdc\\\n\nThis mod adds nametags to sm64ex-coop, this helps to easily identify other players without the player list, nametags can toggled on and off with \\#ffff00\\/nametag-distance 7000\\#dcdcdc\\ and \\#ffff00\\/nametag-distance 0\\#dcdcdc\\ respectively. MAX_SCALE = 0.32 gGlobalSyncTable.dist = 7000 gGlobalSyncTable.health = true showSelfTag = false for k, v in pairs(gActiveMods) do local name = v.name:lower() if v.enabled and (name:find("hide") or name:find("hns") or name:find("hunt")) then gGlobalSyncTable.dist = 0 end end function on_or_off(value) if value then return "\\#00ff00\\ON" end return "\\#ff0000\\OFF" end function clamp(x, a, b) if x < a then return a end if x > b then return b end return x end --- @param m MarioState function active_player(m) local np = gNetworkPlayers[m.playerIndex] if m.playerIndex == 0 then return 1 end if not np.connected then return 0 end if np.currCourseNum ~= gNetworkPlayers[0].currCourseNum then return 0 end if np.currActNum ~= gNetworkPlayers[0].currActNum then return 0 end if np.currLevelNum ~= gNetworkPlayers[0].currLevelNum then return 0 end if np.currAreaIndex ~= gNetworkPlayers[0].currAreaIndex then return 0 end return is_player_active(m) end function if_then_else(cond, if_true, if_false) if cond then return if_true end return if_false end function djui_hud_set_adjusted_color(r, g, b, a) local multiplier = 1 if is_game_paused() then multiplier = 0.5 end djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a) end function djui_hud_print_outlined_text(text, x, y, scale, r, g, b, a, outlineDarkness) -- render outline djui_hud_set_adjusted_color(r * outlineDarkness, g * outlineDarkness, b * outlineDarkness, a) djui_hud_print_text(text, x - (1*(scale*2)), y, scale) djui_hud_print_text(text, x + (1*(scale*2)), y, scale) djui_hud_print_text(text, x, y - (1*(scale*2)), scale) djui_hud_print_text(text, x, y + (1*(scale*2)), scale) -- render text djui_hud_set_adjusted_color(r, g, b, 255) djui_hud_print_text(text, x, y, scale) djui_hud_set_color(255, 255, 255, 255) end function name_without_hex(name) local s = '' local inSlash = false for i = 1, #name do local c = name:sub(i,i) if c == '\\' then inSlash = not inSlash elseif not inSlash then s = s .. c end end return s end function on_hud_render() if gGlobalSyncTable.dist == 0 or not gNetworkPlayers[0].currAreaSyncValid or obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end djui_hud_set_resolution(RESOLUTION_N64) djui_hud_set_font(FONT_NORMAL) for i = if_then_else(showSelfTag, 0, 1), (MAX_PLAYERS - 1) do local m = gMarioStates[i] if active_player(m) ~= 0 and m.action ~= ACT_IN_CANNON and (m.playerIndex ~= 0 or (m.playerIndex == 0 and m.action ~= ACT_FIRST_PERSON)) then local out = { x = 0, y = 0, z = 0 } local pos = { x = m.marioObj.header.gfx.pos.x, y = m.pos.y + 210, z = m.marioObj.header.gfx.pos.z } djui_hud_world_pos_to_screen_pos(pos, out) local scale = MAX_SCALE if m.playerIndex ~= 0 and vec3f_dist(gMarioStates[0].pos, m.pos) > 1000 then scale = 0.5 scale = scale + vec3f_dist(gMarioStates[0].pos, m.pos) / gGlobalSyncTable.dist scale = clamp(1 - scale, 0, MAX_SCALE) end local name = name_without_hex(gNetworkPlayers[i].name) local color = { r = 162, g = 202, b = 234 } network_player_palette_to_color(gNetworkPlayers[i], SHIRT, color) local measure = djui_hud_measure_text(name) * scale * 0.5 local alpha = if_then_else(m.action ~= ACT_CROUCHING and m.action ~= ACT_START_CRAWLING and m.action ~= ACT_CRAWLING and m.action ~= ACT_STOP_CRAWLING, 255, 100) djui_hud_print_outlined_text(name, out.x - measure, out.y, scale, color.r, color.g, color.b, alpha, 0.25) if m.playerIndex ~= 0 and gGlobalSyncTable.health then djui_hud_set_adjusted_color(255, 255, 255, alpha) local healthScale = 75 * scale hud_render_power_meter(m.health, out.x - (healthScale * 0.5), out.y - healthScale, healthScale, healthScale) end end end end function on_nametag_distance_command(msg) local dist = tonumber(msg) if dist ~= nil then djui_chat_message_create("Set nametag distance to " .. msg) gGlobalSyncTable.dist = dist return true end return false end function on_show_health_command() gGlobalSyncTable.health = not gGlobalSyncTable.health djui_chat_message_create("Show health status: " .. on_or_off(gGlobalSyncTable.health)) return true end function on_show_tag_command() showSelfTag = not showSelfTag djui_chat_message_create("Show my tag status: " .. on_or_off(showSelfTag)) return true end hook_event(HOOK_ON_HUD_RENDER, on_hud_render) if network_is_server() then hook_chat_command("nametag-distance", "[number] set the distance at which nametags disappear, default is 7000, 0 turns nametags off", on_nametag_distance_command) hook_chat_command("show-health", "to toggle showing health above the nametag, default is \\#00ff00\\ON", on_show_health_command) end hook_chat_command("show-tag", "to toggle your own nametag on or off, default is \\#ff0000\\OFF", on_show_tag_command)