sm64coopdx/README.md
2020-05-10 23:38:38 -03:00

17 lines
1 KiB
Markdown

# sm64pc
OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible thanks to [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/) by [Emill](https://github.com/Emill).
## Features
* Native rendering. You can now play SM64 without the need of an emulator.
* Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
* Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
* Analog camera control and mouse look. (Activate with `make BETTERCAMERA=1`.)
## Building
For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki).
**Do NOT attempt to compile Windows executables with `WINDOWS_BUILD=1` under Linux or WSL. It will NOT work. Follow the guide on the wiki.**