sm64coopdx/actors/wario_cap/model.inc.c
FluffaLuigi 2a52b4af4e
Update Mario, Luigi and Wario's Models (#434)
Updated Luigi and Wario's models to their latest revision.
Mario, Luigi and Wario's sideburns now match the color of the rest of their hair with the player's palette.
Mario and Luigi's Logos were made into IA16 textures and are now shaded to look a bit better with the rest of the cap.
Cap inside was made a darker variant of the regular cap color across both the held and item caps.
Fixed an oversight with the cap wings, though mostly so that they're more consistent.
Removed Mario's unused model data since none of it is ever getting used as far as I'm aware.
2023-07-04 16:23:34 -07:00

406 lines
21 KiB
C

// Wario Cap (Normal Cap, Metal, Winged, etc)
// 0x0301CF08
static const Lights1 wario_cap_seg3_lights_0301CF08 = gdSPDefLights1(
0x39, 0x03, 0x00,
0x73, 0x06, 0x00, 0x28, 0x28, 0x28
);
// 0x0301CF20
static const Lights1 wario_cap_seg3_lights_0301CF20 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0301CF38
static const Lights1 wario_cap_seg3_lights_0301CF38 = gdSPDefLights1(
0x7f, 0x5e, 0x00,
0xff, 0xbd, 0x00, 0x28, 0x28, 0x28
);
#include "actors/mario_cap/mario_cap_externs.h"
#define wario_cap_seg3_texture_0301CF50 mario_cap_seg3_texture_0301CF50
#define wario_cap_seg3_texture_0301E750 mario_cap_seg3_texture_0301E750
#define wario_cap_seg3_texture_0301F750 mario_cap_seg3_texture_0301F750
#define wario_cap_seg3_texture_03020750 mario_cap_seg3_texture_03020750
#define wario_cap_seg3_texture_03021750 mario_cap_seg3_texture_03021750
#define wario_cap_texture_cap_inside mario_cap_texture_cap_inside
// 0x0301DF50
ALIGNED8 const Texture wario_cap_seg3_texture_0301DF50[] = {
#include "actors/wario_cap/custom_wario_cap_logo.rgba16.inc.c"
};
// 0x03022750
static const Vtx wario_cap_seg3_vertex_03022750[] = {
{{{ 33, 35, 118}, 0, { 728, 758}, {0x30, 0x26, 0x6e, 0xff}}},
{{{ 96, 22, 45}, 0, { 1240, 876}, {0x48, 0xa4, 0x31, 0xff}}},
{{{ 71, 101, 113}, 0, { 1028, 148}, {0x55, 0x16, 0x5b, 0xff}}},
{{{ 0, 110, 143}, 0, { 460, 68}, {0x00, 0x34, 0x73, 0xff}}},
{{{ -31, 35, 118}, 0, { 206, 762}, {0xd0, 0x26, 0x6f, 0xff}}},
{{{ -70, 101, 113}, 0, { -106, 158}, {0xab, 0x16, 0x5b, 0xff}}},
{{{ -95, 22, 46}, 0, { -302, 890}, {0xa8, 0xb9, 0x38, 0xff}}},
};
// 0x030227C0
static const Vtx wario_cap_seg3_vertex_030227C0[] = {
{{{ -66, 2, 139}, 0, { 0, 0}, {0xb0, 0xbb, 0x45, 0xff}}},
{{{ 0, 0, 163}, 0, { 0, 0}, {0x00, 0xba, 0x69, 0xff}}},
{{{ -31, 35, 118}, 0, { 0, 0}, {0xd0, 0x26, 0x6f, 0xff}}},
{{{ -32, 17, 109}, 0, { 0, 0}, {0x00, 0x83, 0xf0, 0xff}}},
{{{ 33, 17, 109}, 0, { 0, 0}, {0xfb, 0x84, 0xea, 0xff}}},
{{{ -95, 22, 46}, 0, { 0, 0}, {0xa8, 0xb9, 0x38, 0xff}}},
{{{ -101, 10, -7}, 0, { 0, 0}, {0xd8, 0x89, 0x11, 0xff}}},
{{{ -70, 101, 113}, 0, { 0, 0}, {0xab, 0x16, 0x5b, 0xff}}},
{{{ -135, 70, 23}, 0, { 0, 0}, {0x84, 0x15, 0x10, 0xff}}},
{{{ -125, 38, -45}, 0, { 0, 0}, {0x8d, 0xec, 0xd1, 0xff}}},
{{{ -86, 1, -60}, 0, { 0, 0}, {0xce, 0x8c, 0xf6, 0xff}}},
{{{ -41, 144, 64}, 0, { 0, 0}, {0xdc, 0x79, 0x00, 0xff}}},
{{{ -76, 84, -60}, 0, { 0, 0}, {0xd5, 0x6e, 0xd3, 0xff}}},
{{{ 136, 70, 22}, 0, { 0, 0}, {0x7b, 0x16, 0x10, 0xff}}},
{{{ 71, 101, 113}, 0, { 0, 0}, {0x55, 0x16, 0x5b, 0xff}}},
{{{ 96, 22, 45}, 0, { 0, 0}, {0x48, 0xa4, 0x31, 0xff}}},
};
// 0x030228C0
static const Vtx wario_cap_seg3_vertex_030228C0[] = {
{{{ 42, 144, 64}, 0, { 0, 0}, {0x2b, 0x76, 0x0d, 0xff}}},
{{{ 136, 70, 22}, 0, { 0, 0}, {0x7b, 0x16, 0x10, 0xff}}},
{{{ 76, 84, -60}, 0, { 0, 0}, {0x2a, 0x6c, 0xcf, 0xff}}},
{{{ 103, 10, -6}, 0, { 0, 0}, {0x42, 0x96, 0x12, 0xff}}},
{{{ 126, 38, -46}, 0, { 0, 0}, {0x73, 0xec, 0xd0, 0xff}}},
{{{ 71, 101, 113}, 0, { 0, 0}, {0x55, 0x16, 0x5b, 0xff}}},
{{{ 96, 22, 45}, 0, { 0, 0}, {0x48, 0xa4, 0x31, 0xff}}},
{{{ 67, 2, 139}, 0, { 0, 0}, {0x50, 0xba, 0x44, 0xff}}},
{{{ 33, 17, 109}, 0, { 0, 0}, {0xfb, 0x84, 0xea, 0xff}}},
{{{ 33, 35, 118}, 0, { 0, 0}, {0x30, 0x26, 0x6e, 0xff}}},
{{{ 86, 1, -60}, 0, { 0, 0}, {0x20, 0x86, 0xfe, 0xff}}},
{{{ 0, 0, 163}, 0, { 0, 0}, {0x00, 0xba, 0x69, 0xff}}},
{{{ -31, 35, 118}, 0, { 0, 0}, {0xd0, 0x26, 0x6f, 0xff}}},
{{{ 53, 0, -118}, 0, { 0, 0}, {0x2c, 0xb5, 0xa5, 0xff}}},
{{{ 49, 62, -139}, 0, { 0, 0}, {0x32, 0x49, 0xa6, 0xff}}},
};
// 0x030229B0
static const Vtx wario_cap_seg3_vertex_030229B0[] = {
{{{ -76, 84, -60}, 0, { 0, 0}, {0xd5, 0x6e, 0xd3, 0xff}}},
{{{ -41, 144, 64}, 0, { 0, 0}, {0xdc, 0x79, 0x00, 0xff}}},
{{{ 76, 84, -60}, 0, { 0, 0}, {0x2a, 0x6c, 0xcf, 0xff}}},
{{{ 0, 110, 143}, 0, { 0, 0}, {0x00, 0x34, 0x73, 0xff}}},
{{{ 42, 144, 64}, 0, { 0, 0}, {0x2b, 0x76, 0x0d, 0xff}}},
{{{ -70, 101, 113}, 0, { 0, 0}, {0xab, 0x16, 0x5b, 0xff}}},
{{{ 71, 101, 113}, 0, { 0, 0}, {0x55, 0x16, 0x5b, 0xff}}},
{{{ 49, 62, -139}, 0, { 0, 0}, {0x32, 0x49, 0xa6, 0xff}}},
{{{ 126, 38, -46}, 0, { 0, 0}, {0x73, 0xec, 0xd0, 0xff}}},
{{{ -52, 0, -118}, 0, { 0, 0}, {0xd2, 0x9d, 0xc1, 0xff}}},
{{{ -49, 62, -138}, 0, { 0, 0}, {0xce, 0x1a, 0x8f, 0xff}}},
{{{ 53, 0, -118}, 0, { 0, 0}, {0x2c, 0xb5, 0xa5, 0xff}}},
{{{ -125, 38, -45}, 0, { 0, 0}, {0x8d, 0xec, 0xd1, 0xff}}},
{{{ 86, 1, -60}, 0, { 0, 0}, {0x20, 0x86, 0xfe, 0xff}}},
{{{ -86, 1, -60}, 0, { 0, 0}, {0xce, 0x8c, 0xf6, 0xff}}},
};
// 0x03022AA0
static const Vtx wario_cap_seg3_vertex_03022AA0[] = {
{{{ 86, 1, -60}, 0, { 0, 0}, {0x20, 0x86, 0xfe, 0xff}}},
{{{ -86, 1, -60}, 0, { 0, 0}, {0xce, 0x8c, 0xf6, 0xff}}},
{{{ -52, 0, -118}, 0, { 0, 0}, {0xd2, 0x9d, 0xc1, 0xff}}},
{{{ 33, 17, 109}, 0, { 0, 0}, {0xfb, 0x84, 0xea, 0xff}}},
{{{ -32, 17, 109}, 0, { 0, 0}, {0x00, 0x83, 0xf0, 0xff}}},
{{{ -101, 10, -7}, 0, { 0, 0}, {0xd8, 0x89, 0x11, 0xff}}},
{{{ 96, 22, 45}, 0, { 0, 0}, {0x48, 0xa4, 0x31, 0xff}}},
{{{ 103, 10, -6}, 0, { 0, 0}, {0x42, 0x96, 0x12, 0xff}}},
{{{ 53, 0, -118}, 0, { 0, 0}, {0x2c, 0xb5, 0xa5, 0xff}}},
};
// 0x03022B30 - 0x03022B68
const Gfx wario_cap_seg3_dl_03022B30[] = {
gsSPVertex(wario_cap_seg3_vertex_03022750, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 3, 5, 4, 0x0, 2, 3, 0, 0x0),
gsSP1Triangle( 5, 6, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x03022B68 - 0x03022CC8
const Gfx wario_cap_seg3_dl_03022B68[] = {
gsSPVertex(wario_cap_seg3_vertex_030227C0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 3, 1, 0, 0x0, 3, 5, 6, 0x0),
gsSP2Triangles( 3, 0, 5, 0x0, 5, 7, 8, 0x0),
gsSP2Triangles( 5, 8, 6, 0x0, 0, 2, 5, 0x0),
gsSP2Triangles( 6, 9, 10, 0x0, 8, 9, 6, 0x0),
gsSP2Triangles(11, 8, 7, 0x0, 8, 12, 9, 0x0),
gsSP2Triangles(12, 8, 11, 0x0, 13, 14, 15, 0x0),
gsSPVertex(wario_cap_seg3_vertex_030228C0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 5, 1, 0, 0x0),
gsSP2Triangles( 1, 6, 3, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 9, 7, 6, 0x0, 10, 4, 3, 0x0),
gsSP2Triangles( 9, 11, 7, 0x0, 7, 11, 8, 0x0),
gsSP2Triangles(12, 11, 9, 0x0, 13, 14, 4, 0x0),
gsSPVertex(wario_cap_seg3_vertex_030229B0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 5, 3, 1, 0x0, 1, 4, 2, 0x0),
gsSP2Triangles( 4, 3, 6, 0x0, 0, 2, 7, 0x0),
gsSP2Triangles( 8, 7, 2, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 10, 9, 0x0, 7, 10, 0, 0x0),
gsSP2Triangles(10, 7, 11, 0x0, 0, 10, 12, 0x0),
gsSP2Triangles(11, 8, 13, 0x0, 14, 12, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x03022CC8 - 0x03022D10
const Gfx wario_cap_seg3_dl_03022CC8[] = {
gsSPVertex(wario_cap_seg3_vertex_03022AA0, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 6, 5, 0x0),
gsSP2Triangles( 0, 7, 5, 0x0, 0, 5, 1, 0x0),
gsSP1Triangle( 2, 8, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x03022D10 - 0x03022D38
const Gfx wario_cap_seg3_dl_03022D10[] = {
gsSPDisplayList(wario_cap_seg3_dl_03022B68),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_cap_inside),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)),
gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&wario_cap_seg3_lights_0301CF08.a, 2),
gsSPDisplayList(wario_cap_seg3_dl_03022CC8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x03022D38
static const Vtx wario_cap_seg3_vertex_03022D38[] = {
{{{ 199, 247, -55}, 0, { 990, 0}, {0x59, 0xed, 0x58, 0xff}}},
{{{ 131, 274, 20}, 0, { 0, 0}, {0x59, 0xed, 0x58, 0xff}}},
{{{ 69, 71, 38}, 0, { 0, 2012}, {0x59, 0xed, 0x58, 0xff}}},
{{{ 199, 247, -55}, 0, { 990, 0}, {0x58, 0xee, 0x58, 0xff}}},
{{{ 69, 71, 38}, 0, { 0, 2012}, {0x58, 0xee, 0x58, 0xff}}},
{{{ 138, 44, -37}, 0, { 990, 2012}, {0x58, 0xee, 0x58, 0xff}}},
{{{ -137, 44, -37}, 0, { 990, 2012}, {0xa8, 0xee, 0x58, 0xff}}},
{{{ -68, 71, 38}, 0, { 0, 2012}, {0xa8, 0xee, 0x58, 0xff}}},
{{{ -198, 247, -55}, 0, { 990, 0}, {0xa8, 0xee, 0x58, 0xff}}},
{{{ -68, 71, 38}, 0, { 0, 2012}, {0xa7, 0xed, 0x58, 0xff}}},
{{{ -130, 274, 20}, 0, { 0, 0}, {0xa7, 0xed, 0x58, 0xff}}},
{{{ -198, 247, -55}, 0, { 990, 0}, {0xa7, 0xed, 0x58, 0xff}}},
};
// 0x03022DF8
static const Vtx wario_cap_seg3_vertex_03022DF8[] = {
{{{ 268, 219, -132}, 0, { 990, 0}, {0x59, 0xed, 0x57, 0xff}}},
{{{ 199, 247, -55}, 0, { 0, 0}, {0x59, 0xed, 0x57, 0xff}}},
{{{ 138, 44, -37}, 0, { 0, 2012}, {0x59, 0xed, 0x57, 0xff}}},
{{{ 207, 16, -114}, 0, { 990, 2012}, {0x59, 0xed, 0x57, 0xff}}},
{{{ -206, 16, -114}, 0, { 990, 2012}, {0xa7, 0xed, 0x57, 0xff}}},
{{{ -137, 44, -37}, 0, { 0, 2012}, {0xa7, 0xed, 0x57, 0xff}}},
{{{ -267, 219, -132}, 0, { 990, 0}, {0xa7, 0xed, 0x57, 0xff}}},
{{{ -198, 247, -55}, 0, { 0, 0}, {0xa7, 0xed, 0x57, 0xff}}},
};
// 0x03022E78 - 0x03022EA8
const Gfx wario_cap_seg3_dl_03022E78[] = {
gsSPVertex(wario_cap_seg3_vertex_03022D38, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x03022EA8 - 0x03022ED8
const Gfx wario_cap_seg3_dl_03022EA8[] = {
gsSPVertex(wario_cap_seg3_vertex_03022DF8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x03022ED8 - 0x03022F20
const Gfx wario_cap_seg3_dl_03022ED8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x03022F20 - 0x03022F48
const Gfx wario_cap_seg3_dl_03022F20[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
// 0x03022F48 - 0x03022FF8
const Gfx wario_cap_seg3_dl_03022F48[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301DF50),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&wario_cap_seg3_lights_0301CF38.a, 2),
gsSPDisplayList(wario_cap_seg3_dl_03022B30),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPDisplayList(wario_cap_seg3_dl_03022D10),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};
// 0x03022FF8 - 0x030230B0
const Gfx wario_cap_seg3_dl_03022FF8[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPLoadTextureBlock(wario_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPCopyLightsPlayerPart(METAL),
gsSPDisplayList(wario_cap_seg3_dl_03022B30),
gsSPDisplayList(wario_cap_seg3_dl_03022B68),
gsSPDisplayList(wario_cap_seg3_dl_03022CC8),
gsDPPipeSync(),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};
// 0x030230B0 - 0x03023108
const Gfx wario_cap_seg3_dl_030230B0[] = {
gsSPDisplayList(wario_cap_seg3_dl_03022ED8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301E750),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(wario_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301F750),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(wario_cap_seg3_dl_03022EA8),
gsSPDisplayList(wario_cap_seg3_dl_03022F20),
gsSPEndDisplayList(),
};
// 0x03023108 - 0x03023160
const Gfx wario_cap_seg3_dl_03023108[] = {
gsSPDisplayList(wario_cap_seg3_dl_03022ED8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_03020750),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(wario_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_03021750),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(wario_cap_seg3_dl_03022EA8),
gsSPDisplayList(wario_cap_seg3_dl_03022F20),
gsSPEndDisplayList(),
};
// 0x03023160 - 0x03023298
const Gfx wario_cap_seg3_dl_03023160[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301DF50),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&wario_cap_seg3_lights_0301CF38.a, 2),
gsSPDisplayList(wario_cap_seg3_dl_03022B30),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPDisplayList(wario_cap_seg3_dl_03022D10),
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301E750),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(wario_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301F750),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(wario_cap_seg3_dl_03022EA8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};
// 0x03023298 - 0x030233D0
const Gfx wario_cap_seg3_dl_03023298[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301CF50),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsDPPipeSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPCopyLightsPlayerPart(METAL),
gsSPDisplayList(wario_cap_seg3_dl_03022B30),
gsSPDisplayList(wario_cap_seg3_dl_03022B68),
gsSPDisplayList(wario_cap_seg3_dl_03022CC8),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsSPClearGeometryMode(G_TEXTURE_GEN | G_LIGHTING | G_CULL_BACK),
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_03020750),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(wario_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_03021750),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(wario_cap_seg3_dl_03022EA8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};