mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-04 09:47:27 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
57 lines
2.7 KiB
C
57 lines
2.7 KiB
C
#include "pc/rom_assets.h"
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// TODO: what is this? 0700C960-0700C968 [8,8]
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UNUSED static const u64 castle_grounds_unused_2 = 0;
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// 0x0700C968 - 0x0700C9A8
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700C968, 0x0044abc0, 39442, 0x0000c968, 64);
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// 0x0700C9A8 - 0x0700C9E8
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700C9A8, 0x0044abc0, 39442, 0x0000c9a8, 64);
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// 0x0700C9E8 - 0x0700D9E8
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ROM_ASSET_LOAD_TEXTURE(castle_grounds_seg7_texture_0700C9E8, "levels/castle_grounds/3.rgba16.inc.c", 0x0044abc0, 39442, 0x0000c9e8, 4096);
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// 0x0700D9E8 - 0x0700E9E8
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ROM_ASSET_LOAD_TEXTURE(castle_grounds_seg7_texture_0700D9E8, "levels/castle_grounds/4.rgba16.inc.c", 0x0044abc0, 39442, 0x0000d9e8, 4096);
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// 0x0700E9E8 - 0x0700EA20
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static const Gfx castle_grounds_seg7_dl_0700E9E8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, castle_grounds_seg7_texture_0700C9E8),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(castle_grounds_seg7_vertex_0700C968, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700EA20 - 0x0700EA58
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static const Gfx castle_grounds_seg7_dl_0700EA20[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, castle_grounds_seg7_texture_0700D9E8),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(castle_grounds_seg7_vertex_0700C9A8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700EA58 - 0x0700EAE8
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const Gfx castle_grounds_seg7_dl_0700EA58[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
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gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
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gsDPSetTextureFilter(G_TF_BILERP),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(castle_grounds_seg7_dl_0700E9E8),
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gsSPDisplayList(castle_grounds_seg7_dl_0700EA20),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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