#include "pc/rom_assets.h" // TODO: what is this? 0700C960-0700C968 [8,8] UNUSED static const u64 castle_grounds_unused_2 = 0; // 0x0700C968 - 0x0700C9A8 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700C968, 0x0044abc0, 39442, 0x0000c968, 64); // 0x0700C9A8 - 0x0700C9E8 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700C9A8, 0x0044abc0, 39442, 0x0000c9a8, 64); // 0x0700C9E8 - 0x0700D9E8 ROM_ASSET_LOAD_TEXTURE(castle_grounds_seg7_texture_0700C9E8, "levels/castle_grounds/3.rgba16.inc.c", 0x0044abc0, 39442, 0x0000c9e8, 4096); // 0x0700D9E8 - 0x0700E9E8 ROM_ASSET_LOAD_TEXTURE(castle_grounds_seg7_texture_0700D9E8, "levels/castle_grounds/4.rgba16.inc.c", 0x0044abc0, 39442, 0x0000d9e8, 4096); // 0x0700E9E8 - 0x0700EA20 static const Gfx castle_grounds_seg7_dl_0700E9E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, castle_grounds_seg7_texture_0700C9E8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(castle_grounds_seg7_vertex_0700C968, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0700EA20 - 0x0700EA58 static const Gfx castle_grounds_seg7_dl_0700EA20[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, castle_grounds_seg7_texture_0700D9E8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(castle_grounds_seg7_vertex_0700C9A8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0700EA58 - 0x0700EAE8 const Gfx castle_grounds_seg7_dl_0700EA58[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2), gsDPSetTextureFilter(G_TF_BILERP), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(castle_grounds_seg7_dl_0700E9E8), gsSPDisplayList(castle_grounds_seg7_dl_0700EA20), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };