mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-23 04:25:11 +00:00
3ed76d6a5c
* Add Extended Soundbank This PR adds a soundbank to the game with every instrument in the game, so there's no need to only use one set of instruments for m64 sequences. Use the soundbank ID "42" when replacing sequences with lua to use it. * Remove hardcoded.h include duplicate There's a duplicated line that shouldn't be there since hardcoded.h is already included. * Reinclude duplicate include I'm still learning the commits system and I've noticed I should push this into a different PR instead by making a fork, sorry about that
286 lines
9.1 KiB
Python
Executable file
286 lines
9.1 KiB
Python
Executable file
#!/usr/bin/env python3
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import sys
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import os
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import json
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def read_asset_map():
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with open("assets.json") as f:
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ret = json.load(f)
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return ret
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def read_local_asset_list(f):
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if f is None:
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return []
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ret = []
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for line in f:
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ret.append(line.strip())
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return ret
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def asset_needs_update(asset, version):
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if version <= 5 and asset == "textures/spooky/bbh_textures.00800.rgba16.png":
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return True
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if version <= 4 and asset in ["textures/mountain/ttm_textures.01800.rgba16.png", "textures/mountain/ttm_textures.05800.rgba16.png"]:
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return True
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if version <= 3 and asset == "textures/cave/hmc_textures.01800.rgba16.png":
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return True
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if version <= 2 and asset == "textures/inside/inside_castle_textures.09000.rgba16.png":
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return True
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if version <= 1 and asset.endswith(".m64"):
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return True
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if version <= 0 and asset.endswith(".aiff"):
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return True
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return False
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def remove_file(fname):
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os.remove(fname)
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print("deleting", fname)
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try:
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os.removedirs(os.path.dirname(fname))
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except OSError:
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pass
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def clean_assets(local_asset_file):
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# If extended folder exists, delete it
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if os.path.exists('sound/samples/extended/'):
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os.system('rm -rf sound/samples/extended/')
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print('Deleted extended soundbank folder')
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assets = set(read_asset_map().keys())
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assets.update(read_local_asset_list(local_asset_file))
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for fname in list(assets) + [".assets-local.txt"]:
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if fname.startswith("@"):
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continue
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try:
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remove_file(fname)
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except FileNotFoundError:
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pass
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def main():
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# In case we ever need to change formats of generated files, we keep a
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# revision ID in the local asset file.
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new_version = 6
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try:
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local_asset_file = open(".assets-local.txt")
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local_asset_file.readline()
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local_version = int(local_asset_file.readline().strip())
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except Exception:
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local_asset_file = None
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local_version = -1
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langs = sys.argv[1:]
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if langs == ["--clean"]:
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clean_assets(local_asset_file)
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sys.exit(0)
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all_langs = ["jp", "us", "eu", "sh"]
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if not langs or not all(a in all_langs for a in langs):
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langs_str = " ".join("[" + lang + "]" for lang in all_langs)
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print("Usage: " + sys.argv[0] + " " + langs_str)
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print("For each version, baserom.<version>.z64 must exist")
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sys.exit(1)
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asset_map = read_asset_map()
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all_assets = []
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any_missing_assets = False
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for asset, data in asset_map.items():
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if asset.startswith("@"):
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continue
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if os.path.isfile(asset):
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all_assets.append((asset, data, True))
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else:
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all_assets.append((asset, data, False))
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if not any_missing_assets and any(lang in data[-1] for lang in langs):
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any_missing_assets = True
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if not any_missing_assets and local_version == new_version:
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# Nothing to do, no need to read a ROM. For efficiency we don't check
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# the list of old assets either.
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return
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# Late imports (to optimize startup perf)
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import subprocess
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import hashlib
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import tempfile
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from collections import defaultdict
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new_assets = {a[0] for a in all_assets}
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previous_assets = read_local_asset_list(local_asset_file)
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if local_version == -1:
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# If we have no local asset file, we assume that files are version
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# controlled and thus up to date.
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local_version = new_version
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# Create work list
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todo = defaultdict(lambda: [])
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for (asset, data, exists) in all_assets:
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# Leave existing assets alone if they have a compatible version.
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if exists and not asset_needs_update(asset, local_version):
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continue
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meta = data[:-2]
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size, positions = data[-2:]
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for lang, pos in positions.items():
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mio0 = None if len(pos) == 1 else pos[0]
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pos = pos[-1]
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if lang in langs:
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todo[(lang, mio0)].append((asset, pos, size, meta))
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break
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# Load ROMs
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roms = {}
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for lang in langs:
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fname = "baserom." + lang + ".z64"
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try:
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with open(fname, "rb") as f:
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roms[lang] = f.read()
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except Exception as e:
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print("Failed to open " + fname + "! " + str(e))
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sys.exit(1)
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sha1 = hashlib.sha1(roms[lang]).hexdigest()
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with open("sm64." + lang + ".sha1", "r") as f:
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expected_sha1 = f.read().split()[0]
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if sha1 != expected_sha1:
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print(
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fname
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+ " has the wrong hash! Found "
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+ sha1
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+ ", expected "
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+ expected_sha1
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)
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sys.exit(1)
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# Make sure tools exist
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subprocess.check_call(
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["make", "-s", "-C", "tools/", "n64graphics", "skyconv", "mio0", "aifc_decode"]
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)
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# Go through the assets in roughly alphabetical order (but assets in the same
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# mio0 file still go together).
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keys = sorted(list(todo.keys()), key=lambda k: todo[k][0][0])
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# Import new assets
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for key in keys:
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assets = todo[key]
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lang, mio0 = key
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if mio0 == "@sound":
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rom = roms[lang]
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args = [
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"python3",
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"tools/disassemble_sound.py",
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"baserom." + lang + ".z64",
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]
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def append_args(key):
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size, locs = asset_map["@sound " + key + " " + lang]
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offset = locs[lang][0]
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args.append(str(offset))
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args.append(str(size))
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append_args("ctl")
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append_args("tbl")
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if lang == "sh":
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args.append("--shindou-headers")
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append_args("ctl header")
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append_args("tbl header")
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args.append("--only-samples")
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for (asset, pos, size, meta) in assets:
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print("extracting", asset)
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args.append(asset + ":" + str(pos))
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subprocess.run(args, check=True)
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continue
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if mio0 is not None:
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image = subprocess.run(
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[
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"./tools/mio0",
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"-d",
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"-o",
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str(mio0),
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"baserom." + lang + ".z64",
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"-",
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],
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check=True,
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stdout=subprocess.PIPE,
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).stdout
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else:
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image = roms[lang]
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for (asset, pos, size, meta) in assets:
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print("extracting", asset)
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input = image[pos : pos + size]
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os.makedirs(os.path.dirname(asset), exist_ok=True)
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if asset.endswith(".png"):
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png_file = tempfile.NamedTemporaryFile(prefix="asset", delete=False)
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try:
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png_file.write(input)
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png_file.flush()
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png_file.close()
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if asset.startswith("textures/skyboxes/") or asset.startswith("levels/ending/cake"):
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if asset.startswith("textures/skyboxes/"):
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imagetype = "sky"
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else:
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imagetype = "cake" + ("-eu" if "eu" in asset else "")
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subprocess.run(
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[
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"./tools/skyconv",
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"--type",
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imagetype,
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"--combine",
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png_file.name,
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asset,
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],
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check=True,
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)
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else:
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w, h = meta
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fmt = asset.split(".")[-2]
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subprocess.run(
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[
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"./tools/n64graphics",
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"-e",
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png_file.name,
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"-g",
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asset,
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"-f",
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fmt,
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"-w",
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str(w),
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"-h",
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str(h),
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],
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check=True,
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)
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finally:
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png_file.close()
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os.remove(png_file.name)
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else:
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with open(asset, "wb") as f:
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f.write(input)
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# Remove old assets
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for asset in previous_assets:
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if asset not in new_assets:
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try:
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remove_file(asset)
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except FileNotFoundError:
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pass
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# Replace the asset list
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output = "\n".join(
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[
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"# This file tracks the assets currently extracted by extract_assets.py.",
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str(new_version),
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*sorted(list(new_assets)),
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"",
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]
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)
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with open(".assets-local.txt", "w") as f:
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f.write(output)
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main()
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