sm64coopdx/docs/lua
Isaac0-dev 0d71c6c12f
remove animation dma tables, and provide mods more access to mario animations (#47)
This removes the old animation system which would create 16 copies of the animation table, so this should use less memory. Made m->animation->targetAnim always be a pointer to the actual animation in gMarioAnims, so mods can grab the pointer and reuse it.
added get_mario_vanilla_animation to Lua, which lets a mod get any of mario's built in animations from its index.
2024-05-21 21:17:30 +10:00
..
examples Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
guides Add @Hex4dec HOOK_ON_ATTACK_OBJECT 2024-05-11 18:44:18 -04:00
constants.md Proper custom object fields (#39) 2024-05-14 08:52:56 +10:00
functions-2.md Ran autogen 2023-10-26 17:15:01 -07:00
functions-3.md Add new networked water level functions 2024-05-11 17:55:18 -04:00
functions-4.md exposed a bunch of interaction functions to Lua (#22) 2024-05-03 18:38:21 +10:00
functions-5.md Proper custom object fields (#39) 2024-05-14 08:52:56 +10:00
functions.md remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
globals.md Add gControllers 2024-01-01 14:43:44 -05:00
lua.md updated the introductory lua doc to mention the --console launch parameter 2024-01-09 00:43:06 +00:00
structs.md fixed some mario cutscene action related bugs (#43) 2024-05-14 09:45:33 +10:00