mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-10-19 03:32:41 +00:00
0aa1e04f93
Added mods folder for lua scripts Created constants.lua so scripts could use constants internal to the C code Created event hooks Separated out lua functions into multiple files
360 lines
11 KiB
Lua
360 lines
11 KiB
Lua
HOOK_UPDATE = 0
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HOOK_MARIO_UPDATE = 1
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HOOK_MAX = 2
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LAYER_FORCE = 0
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LAYER_OPAQUE = 1
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LAYER_OPAQUE_DECAL = 2
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LAYER_OPAQUE_INTER = 3
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LAYER_ALPHA = 4
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LAYER_TRANSPARENT = 5
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LAYER_TRANSPARENT_DECAL = 6
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LAYER_TRANSPARENT_INTER = 7
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INPUT_NONZERO_ANALOG = 0x0001
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INPUT_A_PRESSED = 0x0002
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INPUT_OFF_FLOOR = 0x0004
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INPUT_ABOVE_SLIDE = 0x0008
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INPUT_FIRST_PERSON = 0x0010
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INPUT_ZERO_MOVEMENT = 0x0020
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INPUT_SQUISHED = 0x0040
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INPUT_A_DOWN = 0x0080
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INPUT_IN_POISON_GAS = 0x0100
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INPUT_IN_WATER = 0x0200
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INPUT_UNKNOWN_10 = 0x0400
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INPUT_INTERACT_OBJ_GRABBABLE = 0x0800
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INPUT_UNKNOWN_12 = 0x1000
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INPUT_B_PRESSED = 0x2000
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INPUT_Z_DOWN = 0x4000
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INPUT_Z_PRESSED = 0x8000
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GROUND_STEP_LEFT_GROUND = 0
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GROUND_STEP_NONE = 1
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GROUND_STEP_HIT_WALL = 2
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GROUND_STEP_HIT_WALL_STOP_QSTEPS = 2
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GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS = 3
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AIR_STEP_CHECK_LEDGE_GRAB = 0x00000001
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AIR_STEP_CHECK_HANG = 0x00000002
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AIR_STEP_NONE = 0
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AIR_STEP_LANDED = 1
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AIR_STEP_HIT_WALL = 2
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AIR_STEP_GRABBED_LEDGE = 3
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AIR_STEP_GRABBED_CEILING = 4
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AIR_STEP_HIT_LAVA_WALL = 6
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WATER_STEP_NONE = 0
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WATER_STEP_HIT_FLOOR = 1
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WATER_STEP_HIT_CEILING = 2
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WATER_STEP_CANCELLED = 3
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WATER_STEP_HIT_WALL = 4
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PARTICLE_DUST = (1 << 0)
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PARTICLE_VERTICAL_STAR = (1 << 1)
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PARTICLE_2 = (1 << 2)
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PARTICLE_SPARKLES = (1 << 3)
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PARTICLE_HORIZONTAL_STAR = (1 << 4)
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PARTICLE_BUBBLE = (1 << 5)
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PARTICLE_WATER_SPLASH = (1 << 6)
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PARTICLE_IDLE_WATER_WAVE = (1 << 7)
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PARTICLE_SHALLOW_WATER_WAVE = (1 << 8)
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PARTICLE_PLUNGE_BUBBLE = (1 << 9)
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PARTICLE_WAVE_TRAIL = (1 << 10)
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PARTICLE_FIRE = (1 << 11)
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PARTICLE_SHALLOW_WATER_SPLASH = (1 << 12)
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PARTICLE_LEAF = (1 << 13)
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PARTICLE_SNOW = (1 << 14)
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PARTICLE_DIRT = (1 << 15)
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PARTICLE_MIST_CIRCLE = (1 << 16)
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PARTICLE_BREATH = (1 << 17)
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PARTICLE_TRIANGLE = (1 << 18)
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PARTICLE_19 = (1 << 19)
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MODEL_STATE_NOISE_ALPHA = 0x180
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MODEL_STATE_METAL = 0x200
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MARIO_NORMAL_CAP = 0x00000001
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MARIO_VANISH_CAP = 0x00000002
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MARIO_METAL_CAP = 0x00000004
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MARIO_WING_CAP = 0x00000008
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MARIO_CAP_ON_HEAD = 0x00000010
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MARIO_CAP_IN_HAND = 0x00000020
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MARIO_METAL_SHOCK = 0x00000040
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MARIO_TELEPORTING = 0x00000080
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MARIO_UNKNOWN_08 = 0x00000100
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MARIO_UNKNOWN_13 = 0x00002000
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MARIO_ACTION_SOUND_PLAYED = 0x00010000
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MARIO_MARIO_SOUND_PLAYED = 0x00020000
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MARIO_UNKNOWN_18 = 0x00040000
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MARIO_PUNCHING = 0x00100000
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MARIO_KICKING = 0x00200000
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MARIO_TRIPPING = 0x00400000
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MARIO_UNKNOWN_25 = 0x02000000
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MARIO_UNKNOWN_30 = 0x40000000
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MARIO_UNKNOWN_31 = 0x80000000
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MARIO_CAP_FLAGS = 0x0000001F
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ACT_ID_MASK = 0x000001FF
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ACT_GROUP_MASK = 0x000001C0
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ACT_GROUP_STATIONARY = (0 << 6)
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ACT_GROUP_MOVING = (1 << 6)
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ACT_GROUP_AIRBORNE = (2 << 6)
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ACT_GROUP_SUBMERGED = (3 << 6)
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ACT_GROUP_CUTSCENE = (4 << 6)
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ACT_GROUP_AUTOMATIC = (5 << 6)
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ACT_GROUP_OBJECT = (6 << 6)
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ACT_FLAG_STATIONARY = (1 << 9)
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ACT_FLAG_MOVING = (1 << 10)
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ACT_FLAG_AIR = (1 << 11)
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ACT_FLAG_INTANGIBLE = (1 << 12)
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ACT_FLAG_SWIMMING = (1 << 13)
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ACT_FLAG_METAL_WATER = (1 << 14)
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ACT_FLAG_SHORT_HITBOX = (1 << 15)
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ACT_FLAG_RIDING_SHELL = (1 << 16)
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ACT_FLAG_INVULNERABLE = (1 << 17)
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ACT_FLAG_BUTT_OR_STOMACH_SLIDE = (1 << 18)
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ACT_FLAG_DIVING = (1 << 19)
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ACT_FLAG_ON_POLE = (1 << 20)
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ACT_FLAG_HANGING = (1 << 21)
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ACT_FLAG_IDLE = (1 << 22)
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ACT_FLAG_ATTACKING = (1 << 23)
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ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION = (1 << 24)
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ACT_FLAG_CONTROL_JUMP_HEIGHT = (1 << 25)
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ACT_FLAG_ALLOW_FIRST_PERSON = (1 << 26)
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ACT_FLAG_PAUSE_EXIT = (1 << 27)
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ACT_FLAG_SWIMMING_OR_FLYING = (1 << 28)
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ACT_FLAG_WATER_OR_TEXT = (1 << 29)
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ACT_FLAG_THROWING = (1 << 31)
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ACT_UNINITIALIZED = 0x00000000
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ACT_IDLE = 0x0C400201
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ACT_START_SLEEPING = 0x0C400202
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ACT_SLEEPING = 0x0C000203
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ACT_WAKING_UP = 0x0C000204
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ACT_PANTING = 0x0C400205
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ACT_HOLD_PANTING_UNUSED = 0x08000206
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ACT_HOLD_IDLE = 0x08000207
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ACT_HOLD_HEAVY_IDLE = 0x08000208
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ACT_STANDING_AGAINST_WALL = 0x0C400209
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ACT_COUGHING = 0x0C40020A
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ACT_SHIVERING = 0x0C40020B
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ACT_IN_QUICKSAND = 0x0002020D
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ACT_CROUCHING = 0x0C008220
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ACT_START_CROUCHING = 0x0C008221
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ACT_STOP_CROUCHING = 0x0C008222
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ACT_START_CRAWLING = 0x0C008223
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ACT_STOP_CRAWLING = 0x0C008224
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ACT_SLIDE_KICK_SLIDE_STOP = 0x08000225
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ACT_SHOCKWAVE_BOUNCE = 0x00020226
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ACT_FIRST_PERSON = 0x0C000227
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ACT_BACKFLIP_LAND_STOP = 0x0800022F
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ACT_JUMP_LAND_STOP = 0x0C000230
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ACT_DOUBLE_JUMP_LAND_STOP = 0x0C000231
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ACT_FREEFALL_LAND_STOP = 0x0C000232
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ACT_SIDE_FLIP_LAND_STOP = 0x0C000233
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ACT_HOLD_JUMP_LAND_STOP = 0x08000234
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ACT_HOLD_FREEFALL_LAND_STOP = 0x08000235
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ACT_AIR_THROW_LAND = 0x80000A36
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ACT_TWIRL_LAND = 0x18800238
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ACT_LAVA_BOOST_LAND = 0x08000239
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ACT_TRIPLE_JUMP_LAND_STOP = 0x0800023A
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ACT_LONG_JUMP_LAND_STOP = 0x0800023B
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ACT_GROUND_POUND_LAND = 0x0080023C
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ACT_BRAKING_STOP = 0x0C00023D
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ACT_BUTT_SLIDE_STOP = 0x0C00023E
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ACT_HOLD_BUTT_SLIDE_STOP = 0x0800043F
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ACT_WALKING = 0x04000440
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ACT_HOLD_WALKING = 0x00000442
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ACT_TURNING_AROUND = 0x00000443
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ACT_FINISH_TURNING_AROUND = 0x00000444
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ACT_BRAKING = 0x04000445
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ACT_RIDING_SHELL_GROUND = 0x20810446
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ACT_HOLD_HEAVY_WALKING = 0x00000447
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ACT_CRAWLING = 0x04008448
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ACT_BURNING_GROUND = 0x00020449
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ACT_DECELERATING = 0x0400044A
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ACT_HOLD_DECELERATING = 0x0000044B
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ACT_BEGIN_SLIDING = 0x00000050
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ACT_HOLD_BEGIN_SLIDING = 0x00000051
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ACT_BUTT_SLIDE = 0x00840452
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ACT_STOMACH_SLIDE = 0x008C0453
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ACT_HOLD_BUTT_SLIDE = 0x00840454
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ACT_HOLD_STOMACH_SLIDE = 0x008C0455
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ACT_DIVE_SLIDE = 0x00880456
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ACT_MOVE_PUNCHING = 0x00800457
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ACT_CROUCH_SLIDE = 0x04808459
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ACT_SLIDE_KICK_SLIDE = 0x0080045A
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ACT_HARD_BACKWARD_GROUND_KB = 0x00020460
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ACT_HARD_FORWARD_GROUND_KB = 0x00020461
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ACT_BACKWARD_GROUND_KB = 0x00020462
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ACT_FORWARD_GROUND_KB = 0x00020463
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ACT_SOFT_BACKWARD_GROUND_KB = 0x00020464
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ACT_SOFT_FORWARD_GROUND_KB = 0x00020465
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ACT_GROUND_BONK = 0x00020466
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ACT_DEATH_EXIT_LAND = 0x00020467
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ACT_JUMP_LAND = 0x04000470
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ACT_FREEFALL_LAND = 0x04000471
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ACT_DOUBLE_JUMP_LAND = 0x04000472
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ACT_SIDE_FLIP_LAND = 0x04000473
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ACT_HOLD_JUMP_LAND = 0x00000474
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ACT_HOLD_FREEFALL_LAND = 0x00000475
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ACT_QUICKSAND_JUMP_LAND = 0x00000476
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ACT_HOLD_QUICKSAND_JUMP_LAND = 0x00000477
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ACT_TRIPLE_JUMP_LAND = 0x04000478
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ACT_LONG_JUMP_LAND = 0x00000479
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ACT_BACKFLIP_LAND = 0x0400047A
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ACT_JUMP = 0x03000880
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ACT_DOUBLE_JUMP = 0x03000881
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ACT_TRIPLE_JUMP = 0x01000882
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ACT_BACKFLIP = 0x01000883
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ACT_STEEP_JUMP = 0x03000885
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ACT_WALL_KICK_AIR = 0x03000886
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ACT_SIDE_FLIP = 0x01000887
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ACT_LONG_JUMP = 0x03000888
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ACT_WATER_JUMP = 0x01000889
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ACT_DIVE = 0x0188088A
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ACT_FREEFALL = 0x0100088C
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ACT_TOP_OF_POLE_JUMP = 0x0300088D
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ACT_BUTT_SLIDE_AIR = 0x0300088E
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ACT_FLYING_TRIPLE_JUMP = 0x03000894
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ACT_SHOT_FROM_CANNON = 0x00880898
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ACT_FLYING = 0x10880899
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ACT_RIDING_SHELL_JUMP = 0x0281089A
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ACT_RIDING_SHELL_FALL = 0x0081089B
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ACT_VERTICAL_WIND = 0x1008089C
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ACT_HOLD_JUMP = 0x030008A0
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ACT_HOLD_FREEFALL = 0x010008A1
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ACT_HOLD_BUTT_SLIDE_AIR = 0x010008A2
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ACT_HOLD_WATER_JUMP = 0x010008A3
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ACT_TWIRLING = 0x108008A4
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ACT_FORWARD_ROLLOUT = 0x010008A6
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ACT_AIR_HIT_WALL = 0x000008A7
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ACT_RIDING_HOOT = 0x000004A8
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ACT_GROUND_POUND = 0x008008A9
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ACT_SLIDE_KICK = 0x018008AA
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ACT_AIR_THROW = 0x830008AB
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ACT_JUMP_KICK = 0x018008AC
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ACT_BACKWARD_ROLLOUT = 0x010008AD
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ACT_CRAZY_BOX_BOUNCE = 0x000008AE
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ACT_SPECIAL_TRIPLE_JUMP = 0x030008AF
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ACT_BACKWARD_AIR_KB = 0x010208B0
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ACT_FORWARD_AIR_KB = 0x010208B1
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ACT_HARD_FORWARD_AIR_KB = 0x010208B2
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ACT_HARD_BACKWARD_AIR_KB = 0x010208B3
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ACT_BURNING_JUMP = 0x010208B4
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ACT_BURNING_FALL = 0x010208B5
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ACT_SOFT_BONK = 0x010208B6
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ACT_LAVA_BOOST = 0x010208B7
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ACT_GETTING_BLOWN = 0x010208B8
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ACT_THROWN_FORWARD = 0x010208BD
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ACT_THROWN_BACKWARD = 0x010208BE
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ACT_WATER_IDLE = 0x380022C0
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ACT_HOLD_WATER_IDLE = 0x380022C1
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ACT_WATER_ACTION_END = 0x300022C2
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ACT_HOLD_WATER_ACTION_END = 0x300022C3
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ACT_DROWNING = 0x300032C4
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ACT_BACKWARD_WATER_KB = 0x300222C5
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ACT_FORWARD_WATER_KB = 0x300222C6
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ACT_WATER_DEATH = 0x300032C7
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ACT_WATER_SHOCKED = 0x300222C8
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ACT_BREASTSTROKE = 0x300024D0
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ACT_SWIMMING_END = 0x300024D1
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ACT_FLUTTER_KICK = 0x300024D2
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ACT_HOLD_BREASTSTROKE = 0x300024D3
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ACT_HOLD_SWIMMING_END = 0x300024D4
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ACT_HOLD_FLUTTER_KICK = 0x300024D5
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ACT_WATER_SHELL_SWIMMING = 0x300024D6
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ACT_WATER_THROW = 0x300024E0
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ACT_WATER_PUNCH = 0x300024E1
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ACT_WATER_PLUNGE = 0x300022E2
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ACT_CAUGHT_IN_WHIRLPOOL = 0x300222E3
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ACT_METAL_WATER_STANDING = 0x080042F0
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ACT_HOLD_METAL_WATER_STANDING = 0x080042F1
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ACT_METAL_WATER_WALKING = 0x000044F2
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ACT_HOLD_METAL_WATER_WALKING = 0x000044F3
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ACT_METAL_WATER_FALLING = 0x000042F4
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ACT_HOLD_METAL_WATER_FALLING = 0x000042F5
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ACT_METAL_WATER_FALL_LAND = 0x000042F6
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ACT_HOLD_METAL_WATER_FALL_LAND = 0x000042F7
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ACT_METAL_WATER_JUMP = 0x000044F8
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ACT_HOLD_METAL_WATER_JUMP = 0x000044F9
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ACT_METAL_WATER_JUMP_LAND = 0x000044FA
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ACT_HOLD_METAL_WATER_JUMP_LAND = 0x000044FB
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ACT_DISAPPEARED = 0x00001300
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ACT_INTRO_CUTSCENE = 0x04001301
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ACT_STAR_DANCE_EXIT = 0x00001302
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ACT_STAR_DANCE_WATER = 0x00001303
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ACT_FALL_AFTER_STAR_GRAB = 0x00001904
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ACT_READING_AUTOMATIC_DIALOG = 0x20001305
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ACT_READING_NPC_DIALOG = 0x20001306
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ACT_STAR_DANCE_NO_EXIT = 0x00001307
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ACT_READING_SIGN = 0x00001308
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ACT_JUMBO_STAR_CUTSCENE = 0x00001909
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ACT_WAITING_FOR_DIALOG = 0x0000130A
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ACT_DEBUG_FREE_MOVE = 0x0000130F
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ACT_STANDING_DEATH = 0x00021311
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ACT_QUICKSAND_DEATH = 0x00021312
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ACT_ELECTROCUTION = 0x00021313
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ACT_SUFFOCATION = 0x00021314
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ACT_DEATH_ON_STOMACH = 0x00021315
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ACT_DEATH_ON_BACK = 0x00021316
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ACT_EATEN_BY_BUBBA = 0x00021317
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ACT_END_PEACH_CUTSCENE = 0x00001918
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ACT_CREDITS_CUTSCENE = 0x00001319
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ACT_END_WAVING_CUTSCENE = 0x0000131A
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ACT_PULLING_DOOR = 0x00001320
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ACT_PUSHING_DOOR = 0x00001321
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ACT_WARP_DOOR_SPAWN = 0x00001322
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ACT_EMERGE_FROM_PIPE = 0x00001923
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ACT_SPAWN_SPIN_AIRBORNE = 0x00001924
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ACT_SPAWN_SPIN_LANDING = 0x00001325
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ACT_EXIT_AIRBORNE = 0x00001926
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ACT_EXIT_LAND_SAVE_DIALOG = 0x00001327
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ACT_DEATH_EXIT = 0x00001928
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ACT_UNUSED_DEATH_EXIT = 0x00001929
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ACT_FALLING_DEATH_EXIT = 0x0000192A
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ACT_SPECIAL_EXIT_AIRBORNE = 0x0000192B
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ACT_SPECIAL_DEATH_EXIT = 0x0000192C
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ACT_FALLING_EXIT_AIRBORNE = 0x0000192D
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ACT_UNLOCKING_KEY_DOOR = 0x0000132E
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ACT_UNLOCKING_STAR_DOOR = 0x0000132F
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ACT_ENTERING_STAR_DOOR = 0x00001331
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ACT_SPAWN_NO_SPIN_AIRBORNE = 0x00001932
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ACT_SPAWN_NO_SPIN_LANDING = 0x00001333
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ACT_BBH_ENTER_JUMP = 0x00001934
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ACT_BBH_ENTER_SPIN = 0x00001535
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ACT_TELEPORT_FADE_OUT = 0x00001336
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ACT_TELEPORT_FADE_IN = 0x00001337
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ACT_SHOCKED = 0x00020338
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ACT_SQUISHED = 0x00020339
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ACT_HEAD_STUCK_IN_GROUND = 0x0002033A
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ACT_BUTT_STUCK_IN_GROUND = 0x0002033B
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ACT_FEET_STUCK_IN_GROUND = 0x0002033C
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ACT_PUTTING_ON_CAP = 0x0000133D
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ACT_HOLDING_POLE = 0x08100340
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ACT_GRAB_POLE_SLOW = 0x00100341
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ACT_GRAB_POLE_FAST = 0x00100342
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ACT_CLIMBING_POLE = 0x00100343
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ACT_TOP_OF_POLE_TRANSITION = 0x00100344
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ACT_TOP_OF_POLE = 0x00100345
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ACT_START_HANGING = 0x08200348
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ACT_HANGING = 0x00200349
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ACT_HANG_MOVING = 0x0020054A
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ACT_LEDGE_GRAB = 0x0800034B
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ACT_LEDGE_CLIMB_SLOW_1 = 0x0000054C
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ACT_LEDGE_CLIMB_SLOW_2 = 0x0000054D
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ACT_LEDGE_CLIMB_DOWN = 0x0000054E
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ACT_LEDGE_CLIMB_FAST = 0x0000054F
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ACT_GRABBED = 0x00020370
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ACT_IN_CANNON = 0x00001371
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ACT_TORNADO_TWIRLING = 0x10020372
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ACT_BUBBLED = (0x173 | ACT_FLAG_MOVING | ACT_FLAG_PAUSE_EXIT)
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ACT_PUNCHING = 0x00800380
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ACT_PICKING_UP = 0x00000383
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ACT_DIVE_PICKING_UP = 0x00000385
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ACT_STOMACH_SLIDE_STOP = 0x00000386
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ACT_PLACING_DOWN = 0x00000387
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ACT_THROWING = 0x80000588
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ACT_HEAVY_THROW = 0x80000589
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ACT_PICKING_UP_BOWSER = 0x00000390
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ACT_HOLDING_BOWSER = 0x00000391
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ACT_RELEASING_BOWSER = 0x00000392
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