HOOK_UPDATE = 0 HOOK_MARIO_UPDATE = 1 HOOK_MAX = 2 LAYER_FORCE = 0 LAYER_OPAQUE = 1 LAYER_OPAQUE_DECAL = 2 LAYER_OPAQUE_INTER = 3 LAYER_ALPHA = 4 LAYER_TRANSPARENT = 5 LAYER_TRANSPARENT_DECAL = 6 LAYER_TRANSPARENT_INTER = 7 INPUT_NONZERO_ANALOG = 0x0001 INPUT_A_PRESSED = 0x0002 INPUT_OFF_FLOOR = 0x0004 INPUT_ABOVE_SLIDE = 0x0008 INPUT_FIRST_PERSON = 0x0010 INPUT_ZERO_MOVEMENT = 0x0020 INPUT_SQUISHED = 0x0040 INPUT_A_DOWN = 0x0080 INPUT_IN_POISON_GAS = 0x0100 INPUT_IN_WATER = 0x0200 INPUT_UNKNOWN_10 = 0x0400 INPUT_INTERACT_OBJ_GRABBABLE = 0x0800 INPUT_UNKNOWN_12 = 0x1000 INPUT_B_PRESSED = 0x2000 INPUT_Z_DOWN = 0x4000 INPUT_Z_PRESSED = 0x8000 GROUND_STEP_LEFT_GROUND = 0 GROUND_STEP_NONE = 1 GROUND_STEP_HIT_WALL = 2 GROUND_STEP_HIT_WALL_STOP_QSTEPS = 2 GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS = 3 AIR_STEP_CHECK_LEDGE_GRAB = 0x00000001 AIR_STEP_CHECK_HANG = 0x00000002 AIR_STEP_NONE = 0 AIR_STEP_LANDED = 1 AIR_STEP_HIT_WALL = 2 AIR_STEP_GRABBED_LEDGE = 3 AIR_STEP_GRABBED_CEILING = 4 AIR_STEP_HIT_LAVA_WALL = 6 WATER_STEP_NONE = 0 WATER_STEP_HIT_FLOOR = 1 WATER_STEP_HIT_CEILING = 2 WATER_STEP_CANCELLED = 3 WATER_STEP_HIT_WALL = 4 PARTICLE_DUST = (1 << 0) PARTICLE_VERTICAL_STAR = (1 << 1) PARTICLE_2 = (1 << 2) PARTICLE_SPARKLES = (1 << 3) PARTICLE_HORIZONTAL_STAR = (1 << 4) PARTICLE_BUBBLE = (1 << 5) PARTICLE_WATER_SPLASH = (1 << 6) PARTICLE_IDLE_WATER_WAVE = (1 << 7) PARTICLE_SHALLOW_WATER_WAVE = (1 << 8) PARTICLE_PLUNGE_BUBBLE = (1 << 9) PARTICLE_WAVE_TRAIL = (1 << 10) PARTICLE_FIRE = (1 << 11) PARTICLE_SHALLOW_WATER_SPLASH = (1 << 12) PARTICLE_LEAF = (1 << 13) PARTICLE_SNOW = (1 << 14) PARTICLE_DIRT = (1 << 15) PARTICLE_MIST_CIRCLE = (1 << 16) PARTICLE_BREATH = (1 << 17) PARTICLE_TRIANGLE = (1 << 18) PARTICLE_19 = (1 << 19) MODEL_STATE_NOISE_ALPHA = 0x180 MODEL_STATE_METAL = 0x200 MARIO_NORMAL_CAP = 0x00000001 MARIO_VANISH_CAP = 0x00000002 MARIO_METAL_CAP = 0x00000004 MARIO_WING_CAP = 0x00000008 MARIO_CAP_ON_HEAD = 0x00000010 MARIO_CAP_IN_HAND = 0x00000020 MARIO_METAL_SHOCK = 0x00000040 MARIO_TELEPORTING = 0x00000080 MARIO_UNKNOWN_08 = 0x00000100 MARIO_UNKNOWN_13 = 0x00002000 MARIO_ACTION_SOUND_PLAYED = 0x00010000 MARIO_MARIO_SOUND_PLAYED = 0x00020000 MARIO_UNKNOWN_18 = 0x00040000 MARIO_PUNCHING = 0x00100000 MARIO_KICKING = 0x00200000 MARIO_TRIPPING = 0x00400000 MARIO_UNKNOWN_25 = 0x02000000 MARIO_UNKNOWN_30 = 0x40000000 MARIO_UNKNOWN_31 = 0x80000000 MARIO_CAP_FLAGS = 0x0000001F ACT_ID_MASK = 0x000001FF ACT_GROUP_MASK = 0x000001C0 ACT_GROUP_STATIONARY = (0 << 6) ACT_GROUP_MOVING = (1 << 6) ACT_GROUP_AIRBORNE = (2 << 6) ACT_GROUP_SUBMERGED = (3 << 6) ACT_GROUP_CUTSCENE = (4 << 6) ACT_GROUP_AUTOMATIC = (5 << 6) ACT_GROUP_OBJECT = (6 << 6) ACT_FLAG_STATIONARY = (1 << 9) ACT_FLAG_MOVING = (1 << 10) ACT_FLAG_AIR = (1 << 11) ACT_FLAG_INTANGIBLE = (1 << 12) ACT_FLAG_SWIMMING = (1 << 13) ACT_FLAG_METAL_WATER = (1 << 14) ACT_FLAG_SHORT_HITBOX = (1 << 15) ACT_FLAG_RIDING_SHELL = (1 << 16) ACT_FLAG_INVULNERABLE = (1 << 17) ACT_FLAG_BUTT_OR_STOMACH_SLIDE = (1 << 18) ACT_FLAG_DIVING = (1 << 19) ACT_FLAG_ON_POLE = (1 << 20) ACT_FLAG_HANGING = (1 << 21) ACT_FLAG_IDLE = (1 << 22) ACT_FLAG_ATTACKING = (1 << 23) ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION = (1 << 24) ACT_FLAG_CONTROL_JUMP_HEIGHT = (1 << 25) ACT_FLAG_ALLOW_FIRST_PERSON = (1 << 26) ACT_FLAG_PAUSE_EXIT = (1 << 27) ACT_FLAG_SWIMMING_OR_FLYING = (1 << 28) ACT_FLAG_WATER_OR_TEXT = (1 << 29) ACT_FLAG_THROWING = (1 << 31) ACT_UNINITIALIZED = 0x00000000 ACT_IDLE = 0x0C400201 ACT_START_SLEEPING = 0x0C400202 ACT_SLEEPING = 0x0C000203 ACT_WAKING_UP = 0x0C000204 ACT_PANTING = 0x0C400205 ACT_HOLD_PANTING_UNUSED = 0x08000206 ACT_HOLD_IDLE = 0x08000207 ACT_HOLD_HEAVY_IDLE = 0x08000208 ACT_STANDING_AGAINST_WALL = 0x0C400209 ACT_COUGHING = 0x0C40020A ACT_SHIVERING = 0x0C40020B ACT_IN_QUICKSAND = 0x0002020D ACT_CROUCHING = 0x0C008220 ACT_START_CROUCHING = 0x0C008221 ACT_STOP_CROUCHING = 0x0C008222 ACT_START_CRAWLING = 0x0C008223 ACT_STOP_CRAWLING = 0x0C008224 ACT_SLIDE_KICK_SLIDE_STOP = 0x08000225 ACT_SHOCKWAVE_BOUNCE = 0x00020226 ACT_FIRST_PERSON = 0x0C000227 ACT_BACKFLIP_LAND_STOP = 0x0800022F ACT_JUMP_LAND_STOP = 0x0C000230 ACT_DOUBLE_JUMP_LAND_STOP = 0x0C000231 ACT_FREEFALL_LAND_STOP = 0x0C000232 ACT_SIDE_FLIP_LAND_STOP = 0x0C000233 ACT_HOLD_JUMP_LAND_STOP = 0x08000234 ACT_HOLD_FREEFALL_LAND_STOP = 0x08000235 ACT_AIR_THROW_LAND = 0x80000A36 ACT_TWIRL_LAND = 0x18800238 ACT_LAVA_BOOST_LAND = 0x08000239 ACT_TRIPLE_JUMP_LAND_STOP = 0x0800023A ACT_LONG_JUMP_LAND_STOP = 0x0800023B ACT_GROUND_POUND_LAND = 0x0080023C ACT_BRAKING_STOP = 0x0C00023D ACT_BUTT_SLIDE_STOP = 0x0C00023E ACT_HOLD_BUTT_SLIDE_STOP = 0x0800043F ACT_WALKING = 0x04000440 ACT_HOLD_WALKING = 0x00000442 ACT_TURNING_AROUND = 0x00000443 ACT_FINISH_TURNING_AROUND = 0x00000444 ACT_BRAKING = 0x04000445 ACT_RIDING_SHELL_GROUND = 0x20810446 ACT_HOLD_HEAVY_WALKING = 0x00000447 ACT_CRAWLING = 0x04008448 ACT_BURNING_GROUND = 0x00020449 ACT_DECELERATING = 0x0400044A ACT_HOLD_DECELERATING = 0x0000044B ACT_BEGIN_SLIDING = 0x00000050 ACT_HOLD_BEGIN_SLIDING = 0x00000051 ACT_BUTT_SLIDE = 0x00840452 ACT_STOMACH_SLIDE = 0x008C0453 ACT_HOLD_BUTT_SLIDE = 0x00840454 ACT_HOLD_STOMACH_SLIDE = 0x008C0455 ACT_DIVE_SLIDE = 0x00880456 ACT_MOVE_PUNCHING = 0x00800457 ACT_CROUCH_SLIDE = 0x04808459 ACT_SLIDE_KICK_SLIDE = 0x0080045A ACT_HARD_BACKWARD_GROUND_KB = 0x00020460 ACT_HARD_FORWARD_GROUND_KB = 0x00020461 ACT_BACKWARD_GROUND_KB = 0x00020462 ACT_FORWARD_GROUND_KB = 0x00020463 ACT_SOFT_BACKWARD_GROUND_KB = 0x00020464 ACT_SOFT_FORWARD_GROUND_KB = 0x00020465 ACT_GROUND_BONK = 0x00020466 ACT_DEATH_EXIT_LAND = 0x00020467 ACT_JUMP_LAND = 0x04000470 ACT_FREEFALL_LAND = 0x04000471 ACT_DOUBLE_JUMP_LAND = 0x04000472 ACT_SIDE_FLIP_LAND = 0x04000473 ACT_HOLD_JUMP_LAND = 0x00000474 ACT_HOLD_FREEFALL_LAND = 0x00000475 ACT_QUICKSAND_JUMP_LAND = 0x00000476 ACT_HOLD_QUICKSAND_JUMP_LAND = 0x00000477 ACT_TRIPLE_JUMP_LAND = 0x04000478 ACT_LONG_JUMP_LAND = 0x00000479 ACT_BACKFLIP_LAND = 0x0400047A ACT_JUMP = 0x03000880 ACT_DOUBLE_JUMP = 0x03000881 ACT_TRIPLE_JUMP = 0x01000882 ACT_BACKFLIP = 0x01000883 ACT_STEEP_JUMP = 0x03000885 ACT_WALL_KICK_AIR = 0x03000886 ACT_SIDE_FLIP = 0x01000887 ACT_LONG_JUMP = 0x03000888 ACT_WATER_JUMP = 0x01000889 ACT_DIVE = 0x0188088A ACT_FREEFALL = 0x0100088C ACT_TOP_OF_POLE_JUMP = 0x0300088D ACT_BUTT_SLIDE_AIR = 0x0300088E ACT_FLYING_TRIPLE_JUMP = 0x03000894 ACT_SHOT_FROM_CANNON = 0x00880898 ACT_FLYING = 0x10880899 ACT_RIDING_SHELL_JUMP = 0x0281089A ACT_RIDING_SHELL_FALL = 0x0081089B ACT_VERTICAL_WIND = 0x1008089C ACT_HOLD_JUMP = 0x030008A0 ACT_HOLD_FREEFALL = 0x010008A1 ACT_HOLD_BUTT_SLIDE_AIR = 0x010008A2 ACT_HOLD_WATER_JUMP = 0x010008A3 ACT_TWIRLING = 0x108008A4 ACT_FORWARD_ROLLOUT = 0x010008A6 ACT_AIR_HIT_WALL = 0x000008A7 ACT_RIDING_HOOT = 0x000004A8 ACT_GROUND_POUND = 0x008008A9 ACT_SLIDE_KICK = 0x018008AA ACT_AIR_THROW = 0x830008AB ACT_JUMP_KICK = 0x018008AC ACT_BACKWARD_ROLLOUT = 0x010008AD ACT_CRAZY_BOX_BOUNCE = 0x000008AE ACT_SPECIAL_TRIPLE_JUMP = 0x030008AF ACT_BACKWARD_AIR_KB = 0x010208B0 ACT_FORWARD_AIR_KB = 0x010208B1 ACT_HARD_FORWARD_AIR_KB = 0x010208B2 ACT_HARD_BACKWARD_AIR_KB = 0x010208B3 ACT_BURNING_JUMP = 0x010208B4 ACT_BURNING_FALL = 0x010208B5 ACT_SOFT_BONK = 0x010208B6 ACT_LAVA_BOOST = 0x010208B7 ACT_GETTING_BLOWN = 0x010208B8 ACT_THROWN_FORWARD = 0x010208BD ACT_THROWN_BACKWARD = 0x010208BE ACT_WATER_IDLE = 0x380022C0 ACT_HOLD_WATER_IDLE = 0x380022C1 ACT_WATER_ACTION_END = 0x300022C2 ACT_HOLD_WATER_ACTION_END = 0x300022C3 ACT_DROWNING = 0x300032C4 ACT_BACKWARD_WATER_KB = 0x300222C5 ACT_FORWARD_WATER_KB = 0x300222C6 ACT_WATER_DEATH = 0x300032C7 ACT_WATER_SHOCKED = 0x300222C8 ACT_BREASTSTROKE = 0x300024D0 ACT_SWIMMING_END = 0x300024D1 ACT_FLUTTER_KICK = 0x300024D2 ACT_HOLD_BREASTSTROKE = 0x300024D3 ACT_HOLD_SWIMMING_END = 0x300024D4 ACT_HOLD_FLUTTER_KICK = 0x300024D5 ACT_WATER_SHELL_SWIMMING = 0x300024D6 ACT_WATER_THROW = 0x300024E0 ACT_WATER_PUNCH = 0x300024E1 ACT_WATER_PLUNGE = 0x300022E2 ACT_CAUGHT_IN_WHIRLPOOL = 0x300222E3 ACT_METAL_WATER_STANDING = 0x080042F0 ACT_HOLD_METAL_WATER_STANDING = 0x080042F1 ACT_METAL_WATER_WALKING = 0x000044F2 ACT_HOLD_METAL_WATER_WALKING = 0x000044F3 ACT_METAL_WATER_FALLING = 0x000042F4 ACT_HOLD_METAL_WATER_FALLING = 0x000042F5 ACT_METAL_WATER_FALL_LAND = 0x000042F6 ACT_HOLD_METAL_WATER_FALL_LAND = 0x000042F7 ACT_METAL_WATER_JUMP = 0x000044F8 ACT_HOLD_METAL_WATER_JUMP = 0x000044F9 ACT_METAL_WATER_JUMP_LAND = 0x000044FA ACT_HOLD_METAL_WATER_JUMP_LAND = 0x000044FB ACT_DISAPPEARED = 0x00001300 ACT_INTRO_CUTSCENE = 0x04001301 ACT_STAR_DANCE_EXIT = 0x00001302 ACT_STAR_DANCE_WATER = 0x00001303 ACT_FALL_AFTER_STAR_GRAB = 0x00001904 ACT_READING_AUTOMATIC_DIALOG = 0x20001305 ACT_READING_NPC_DIALOG = 0x20001306 ACT_STAR_DANCE_NO_EXIT = 0x00001307 ACT_READING_SIGN = 0x00001308 ACT_JUMBO_STAR_CUTSCENE = 0x00001909 ACT_WAITING_FOR_DIALOG = 0x0000130A ACT_DEBUG_FREE_MOVE = 0x0000130F ACT_STANDING_DEATH = 0x00021311 ACT_QUICKSAND_DEATH = 0x00021312 ACT_ELECTROCUTION = 0x00021313 ACT_SUFFOCATION = 0x00021314 ACT_DEATH_ON_STOMACH = 0x00021315 ACT_DEATH_ON_BACK = 0x00021316 ACT_EATEN_BY_BUBBA = 0x00021317 ACT_END_PEACH_CUTSCENE = 0x00001918 ACT_CREDITS_CUTSCENE = 0x00001319 ACT_END_WAVING_CUTSCENE = 0x0000131A ACT_PULLING_DOOR = 0x00001320 ACT_PUSHING_DOOR = 0x00001321 ACT_WARP_DOOR_SPAWN = 0x00001322 ACT_EMERGE_FROM_PIPE = 0x00001923 ACT_SPAWN_SPIN_AIRBORNE = 0x00001924 ACT_SPAWN_SPIN_LANDING = 0x00001325 ACT_EXIT_AIRBORNE = 0x00001926 ACT_EXIT_LAND_SAVE_DIALOG = 0x00001327 ACT_DEATH_EXIT = 0x00001928 ACT_UNUSED_DEATH_EXIT = 0x00001929 ACT_FALLING_DEATH_EXIT = 0x0000192A ACT_SPECIAL_EXIT_AIRBORNE = 0x0000192B ACT_SPECIAL_DEATH_EXIT = 0x0000192C ACT_FALLING_EXIT_AIRBORNE = 0x0000192D ACT_UNLOCKING_KEY_DOOR = 0x0000132E ACT_UNLOCKING_STAR_DOOR = 0x0000132F ACT_ENTERING_STAR_DOOR = 0x00001331 ACT_SPAWN_NO_SPIN_AIRBORNE = 0x00001932 ACT_SPAWN_NO_SPIN_LANDING = 0x00001333 ACT_BBH_ENTER_JUMP = 0x00001934 ACT_BBH_ENTER_SPIN = 0x00001535 ACT_TELEPORT_FADE_OUT = 0x00001336 ACT_TELEPORT_FADE_IN = 0x00001337 ACT_SHOCKED = 0x00020338 ACT_SQUISHED = 0x00020339 ACT_HEAD_STUCK_IN_GROUND = 0x0002033A ACT_BUTT_STUCK_IN_GROUND = 0x0002033B ACT_FEET_STUCK_IN_GROUND = 0x0002033C ACT_PUTTING_ON_CAP = 0x0000133D ACT_HOLDING_POLE = 0x08100340 ACT_GRAB_POLE_SLOW = 0x00100341 ACT_GRAB_POLE_FAST = 0x00100342 ACT_CLIMBING_POLE = 0x00100343 ACT_TOP_OF_POLE_TRANSITION = 0x00100344 ACT_TOP_OF_POLE = 0x00100345 ACT_START_HANGING = 0x08200348 ACT_HANGING = 0x00200349 ACT_HANG_MOVING = 0x0020054A ACT_LEDGE_GRAB = 0x0800034B ACT_LEDGE_CLIMB_SLOW_1 = 0x0000054C ACT_LEDGE_CLIMB_SLOW_2 = 0x0000054D ACT_LEDGE_CLIMB_DOWN = 0x0000054E ACT_LEDGE_CLIMB_FAST = 0x0000054F ACT_GRABBED = 0x00020370 ACT_IN_CANNON = 0x00001371 ACT_TORNADO_TWIRLING = 0x10020372 ACT_BUBBLED = (0x173 | ACT_FLAG_MOVING | ACT_FLAG_PAUSE_EXIT) ACT_PUNCHING = 0x00800380 ACT_PICKING_UP = 0x00000383 ACT_DIVE_PICKING_UP = 0x00000385 ACT_STOMACH_SLIDE_STOP = 0x00000386 ACT_PLACING_DOWN = 0x00000387 ACT_THROWING = 0x80000588 ACT_HEAVY_THROW = 0x80000589 ACT_PICKING_UP_BOWSER = 0x00000390 ACT_HOLDING_BOWSER = 0x00000391 ACT_RELEASING_BOWSER = 0x00000392