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ee3a7018ab
* Initial support for compiling with EU. * Fix EU text. * JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui. * audio: Prevent crash in EU. * audio: Sync EU audio to 60 Hz instead of 50 Hz * Add logging and remove sanity check to hopefully track EU crash. * Various improvements for EU Improve some memory debugging Improve sound debugging Initalize some variables in load.c for the sound system Synchronize the EU cutscenes with the US version. * Fix credits music playing in EU, Document some EU audio code. * Autogen now supports version excluded object fields and functions. Reran autogen in accordance. * Fix some potentional shifting issues due to version differences. * Decrease the sleep times in some spots, We do not need them to be so long. (#373) * Add the region to the version string. --------- Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
18 lines
642 B
C
18 lines
642 B
C
// SM64 (EU) Segment 19 - Deutsch
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#include "macros.h"
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#include "game/ingame_menu.h"
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#include "make_const_nonconst.h"
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// Include text/define_text.inc.c, preprocessed with -I text/de/ to get the
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// right translation strings, with symbols renamed as below.
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#define seg2_course_name_table course_name_table_eu_de
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#define seg2_course_name_table_original course_name_table_eu_de_original
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#define seg2_act_name_table act_name_table_eu_de
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#define seg2_act_name_table_original act_name_table_eu_de_original
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#define seg2_dialog_table dialog_table_eu_de
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#define seg2_dialog_original dialog_table_eu_de_original
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#include "text/de/define_text.inc.c"
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