Commit graph

27 commits

Author SHA1 Message Date
MysterD
1e89fcc4d4 Keep console messages around until the final djui_init() 2023-11-21 17:25:43 -05:00
Agent X
49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
MysterD
3331b5c98b Add Lights0 support to DynOS 2023-06-12 02:08:20 -07:00
MysterD
d043fdd22d Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
MysterD
2083242b66 Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
MysterD
e9ecf7a8f4 Made light maps a little less hacky 2023-04-28 00:22:30 -07:00
Agent X
aa56972a8d
Add more 2 cycle symbols (#255) 2023-01-31 07:33:09 -05:00
PeachyPeach
a8e397047a
CAP color; near/far warning fix (#214)
Added CAP color part; Player's cap no longer uses the SHIRT color
    Added METAL color as an alias of CAP color; Metal characters now uses the CAP color to tint the metal texture (was SHIRT color)
    Fixed the cap inside color (was HAIR color)
    Fixed the near/far warning
2022-10-30 17:30:40 -07:00
Agent X
9ca16d9b44
Add gsSPCullDisplayList to DynOS (#208)
Another quirky Fast64 thing that is literally never used anywhere else
2022-10-18 15:35:11 -07:00
PeachyPeach
6449b7d578
Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
Agent X
9d0a61450b
gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147)
* Add gsDPSetTextureFilter to DynOS symbols

* Refactor code and fix 2 year oversight

Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector

Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.

* add skipInViewCheck to GraphNodeObject

* Remove idle set

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00
PeachyPeach
f0c6668423
DynOS Bin Compression (#131) 2022-06-25 00:52:53 -07:00
MysterD
e912636633 Automatically disable billboards on DynOS models with >6 vertices 2022-05-04 00:14:33 -07:00
MysterD
cdb1bbe92a Fix DynOS vertex offset writing 2022-04-11 22:54:36 -07:00
MysterD
5d479165fb Renaming cleanup 2022-04-08 01:52:53 -07:00
MysterD
5baf650dd2 Function pointer cleanup 2022-04-08 01:46:29 -07:00
MysterD
2fda92a8de Added vanilla lvl cols to level gen, changed how pointer offsets are saved 2022-04-07 23:06:10 -07:00
MysterD
8085f53e5a Added support for SM76's JUMP_AREA, added missing lvl geos, reordered parsing 2022-04-07 18:34:44 -07:00
MysterD
b346054807 Refactored how vanilla data is stored/retrieved within DynOS 2022-04-06 21:32:55 -07:00
MysterD
8646b50ae5 Fixed how DynOS writes lua variables into level scripts, added all level geos 2022-04-05 00:22:09 -07:00
MysterD
2c11b8f686 Added Light_t, Ambient_t, and began adding vanilla lvl geos to DynOS level gen 2022-04-04 21:25:40 -07:00
MysterD
32388bf6ff All vanilla levels can be compiled through DynOS now 2022-04-04 01:11:02 -07:00
MysterD
c0b0debf0b Added rooms parsing to DynOS level gen 2022-04-03 23:42:25 -07:00
MysterD
03b0520504 More DynOS custom level progress - BOB can now compile 2022-04-03 03:30:47 -07:00
MysterD
046c595f92 More progress toward custom DynOS levels 2022-04-02 15:14:04 -07:00
MysterD
df3618f521 More DynOS refactoring 2022-04-01 20:04:24 -07:00
MysterD
2f56594e45 DynOS level parsing - phase 1 2022-04-01 17:19:26 -07:00