Commit graph

4004 commits

Author SHA1 Message Date
Martin Pham
b35eb4f5c5 Update exoquant.c
fix mac build
2020-08-05 23:12:02 +02:00
MysterD
e61b137160 Refactored entity death sync + reliable packets
Embedded an immediate packet send whenever a synced entity is unloaded
from the game.

Added reliable packet sending.
2020-08-05 01:01:50 -07:00
MysterD
6d3a90031c Synchronized breakable boxes
Added maximum sync distance, special cases for infinite distance and
only synchronizing entity deaths.

Started mocking out reliable packets for entity deaths.
2020-08-04 22:42:28 -07:00
MysterD
4452b38848 Synchronized inside-painting state 2020-08-04 20:49:53 -07:00
MysterD
f32d3a2ba7 Added Luigi to courtyard and BoB, fixed some crashing issues 2020-08-03 17:59:44 -07:00
MysterD
6d0d7ffbaa Dialog to toad/signs/doors no longer soft-locks or stops time 2020-08-03 23:23:09 -07:00
MysterD
ec2199892f Force synchronizing of level changes 2020-08-02 23:02:29 -07:00
MysterD
9b5b5acf19 Synchronized goombas, synced randomness, added extra fields to object packets 2020-08-02 18:29:46 -07:00
MysterD
de9eab364f Added update rates for objects based on distance 2020-08-02 16:38:02 -07:00
MysterD
3d055255bc Added ability to sync multiple objects 2020-08-02 16:09:32 -07:00
MysterD
716a924803 Synchronized held objects, made respawners keep their sync ID 2020-08-02 14:18:34 -07:00
MysterD
579415dca9 Started synchronizing objects, refactored networking 2020-08-02 01:43:12 -07:00
MysterD
42a52ad936 Fixed synced crawling/climbing animation speed 2020-08-01 21:35:38 -07:00
MysterD
34b1ec76f6 Started adding networking 2020-08-01 20:22:24 -07:00
MysterD
0ad65c87da Made collision particles Luigi-aware 2020-08-01 20:21:44 -07:00
MysterD
b525b9d43a Made one-ups Luigi-aware 2020-08-01 19:08:08 -07:00
MysterD
01e02affad Saved player index in held objects 2020-08-01 19:03:26 -07:00
MysterD
fa2470327f Prevent situation where both players hold same object 2020-08-01 18:56:42 -07:00
MysterD
7accb94398 Made fish Luigi-aware 2020-07-31 22:35:14 -07:00
MysterD
4351a6345a Made Goomba Luigi-aware, fixed Mario's hurtboxes 2020-07-31 22:13:05 -07:00
MysterD
c437e075ff Separated held objects, made Bobombs Luigi-aware 2020-07-31 18:03:57 -07:00
MysterD
e99ca8cfce Made bird Luigi-aware 2020-07-30 23:17:18 -07:00
MysterD
6597d30095 Butterflies are now Luigi-aware 2020-07-30 21:58:33 -07:00
MysterD
79fdb73e63 Fixed Mario going invisible when both are sliding 2020-07-30 21:43:50 -07:00
MysterD
2d2dff6647 Added IMMEDIATELOAD debug flag to skip all intro stuff 2020-07-30 20:42:39 -07:00
MysterD
c80d11a87c Add Luigi's geo file to MSVC 2020-07-30 18:44:31 -07:00
MysterD
4486e8000c Began fixing up Luigi collisions 2020-07-30 18:44:09 -07:00
MysterD
6a51ca447c Created scripts to make building/debugging easier 2020-07-30 18:12:28 -07:00
MysterD
516a84b938 Added Visual Studio project (code-editing only, no build/debug) 2020-07-30 18:12:05 -07:00
MysterD
0737d2e03f Separated animations between players 2020-07-30 18:09:47 -07:00
MysterD
6b3ab5f115 Started adding player 2 / Luigi 2020-07-29 21:08:38 -07:00
MysterD
131fc7ea11 60 fps patch 2020-07-28 18:28:12 -07:00
fgsfds
d8ddf20dbb fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds
bd873a7947 fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds
0ad3bbc238 Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds
3713205998 Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds
eeb46b3c4b Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
fgsfds
1784b6c9eb Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
CrispyBuns
77eede660b Add files via upload 2020-07-14 10:54:07 -06:00
CrispyBuns
669f1a6ab1 Add files via upload 2020-07-14 10:54:07 -06:00
fgsfds
597546125e don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds
5aaa4e399a don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds
54ca76162a update 60fps patch 2020-07-09 17:33:04 +03:00
fgsfds
5c7de32a7c update 60fps patch 2020-07-09 17:33:04 +03:00
fgsfds
4b15a8f7b6 add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
74fb549516 add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
572a4b698b do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
a4b4d6d5e5 do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
685efc81c6 update 60fps patch 2020-07-08 13:31:34 +03:00
fgsfds
2dc93701a2 update 60fps patch 2020-07-08 13:31:34 +03:00